Format to LLVL
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@@ -1,37 +1,38 @@
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#include <renderd7/Toast.hpp>
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#include <renderd7/Draw.hpp>
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#include <renderd7/Toast.hpp>
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RenderD7::Toast::Toast(std::string head, std::string msg)
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{
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this->head = head;
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this->msg = msg;
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/*this->toast = RenderD7::BitmapPrinter(400, 70);
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this->toast.ClearBlank();
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this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
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this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
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this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"), this->head);
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this->toast.DrawDebugText(4, 40, 0, RenderD7::Color::Hex("#ffffff"), this->msg);
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this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
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RenderD7::Toast::Toast(std::string head, std::string msg) {
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this->head = head;
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this->msg = msg;
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/*this->toast = RenderD7::BitmapPrinter(400, 70);
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this->toast.ClearBlank();
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this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
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this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
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this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"),
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this->head); this->toast.DrawDebugText(4, 40, 0,
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RenderD7::Color::Hex("#ffffff"), this->msg);
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this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
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}
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void RenderD7::Toast::Draw(void) const
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{
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RenderD7::OnScreen(Top);
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RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
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RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
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RenderD7::Draw::Text(2, msgposy+3, 0.7f, RenderD7::Color::Hex("#ffffff"), head);
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RenderD7::Draw::Text(2, msgposy+30, 0.6f, RenderD7::Color::Hex("#ffffff"), msg);
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//toastrendered->Draw(0, msgposy);
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void RenderD7::Toast::Draw(void) const {
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RenderD7::OnScreen(Top);
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RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
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RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
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RenderD7::Draw::Text(2, msgposy + 3, 0.7f, RenderD7::Color::Hex("#ffffff"),
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head);
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RenderD7::Draw::Text(2, msgposy + 30, 0.6f, RenderD7::Color::Hex("#ffffff"),
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msg);
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// toastrendered->Draw(0, msgposy);
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}
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void RenderD7::Toast::Logic()
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{
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this->delay++/*=1*(int)RenderD7::GetDeltaTime()*/;
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if (msgposy > 170 && delay < 2*60) msgposy--/*=(int)RenderD7::GetDeltaTime()*/;
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if (delay >= 5*60)
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{
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msgposy++/*=(int)RenderD7::GetDeltaTime*/;
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if(msgposy > 400) this->Kill();
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}
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void RenderD7::Toast::Logic() {
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this->delay++ /*=1*(int)RenderD7::GetDeltaTime()*/;
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if (msgposy > 170 && delay < 2 * 60)
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msgposy-- /*=(int)RenderD7::GetDeltaTime()*/;
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if (delay >= 5 * 60) {
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msgposy++ /*=(int)RenderD7::GetDeltaTime*/;
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if (msgposy > 400)
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this->Kill();
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}
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}
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