The ResultDecoder Update
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27
include/renderd7/ResultDecoder.hpp
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27
include/renderd7/ResultDecoder.hpp
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#pragma once
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#include <string>
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#include <3ds.h>
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namespace RenderD7
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{
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class ResultDecoder
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{
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public:
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ResultDecoder(){}
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~ResultDecoder(){}
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void Load(Result rescode);
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void Load(std::string rescode);
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std::string GetCode();
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std::string GetLevel();
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int GetLevelInt();
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std::string GetModule();
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int GetModuleInt();
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std::string GetDescription();
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int GetDescriptionInt();
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std::string GetSummary();
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int GetSummaryInt();
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private:
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Result m_rescode;
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};
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}
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@ -27,6 +27,7 @@
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#include <renderd7/Draw.hpp>
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#include <renderd7/Image.hpp>
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#include <renderd7/Ovl.hpp>
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#include <renderd7/ResultDecoder.hpp>
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#include <renderd7/Screen.hpp>
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#include <renderd7/Sheet.hpp>
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#include <renderd7/Sprite.hpp>
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@ -42,13 +43,16 @@
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#include <renderd7/stringtool.hpp>
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#include <renderd7/thread.hpp>
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extern "C" {
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#include <renderd7/external/fs.h>
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}
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#define RENDERD7VSTRING "0.8.2"
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#define RENDERD7VSTRING "0.8.3"
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#define CHANGELOG \
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"0.8.2: Fix a lot of Stuff and add c++17 based filesystem class.\n0.8.1: " \
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"0.8.3: Addet Overlaycount to Info and Addet ResultDecoder for " \
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"errors.0.8.2: Fix a lot of Stuff and add c++17 based filesystem " \
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"class.\n0.8.1: " \
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"Add abillity to Get Stdout as string to render it to the " \
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"screen.\n0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render " \
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"Overlay " \
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