Codebase of 0.9.5 26.06.2024 found on my OneDrive
This commit is contained in:
553
rd7tf/Makefile
553
rd7tf/Makefile
@ -1,275 +1,278 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#nicetest
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#---------------------------------------------------------------------------------
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||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
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||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
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||||
include $(DEVKITARM)/3ds_rules
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
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||||
# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# GRAPHICS is a list of directories containing graphics files
|
||||
# GFXBUILD is the directory where converted graphics files will be placed
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||||
# If set to $(BUILD), it will statically link in the converted
|
||||
# files as if they were data files.
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#
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||||
# NO_SMDH: if set to anything, no SMDH file is generated.
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||||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# External tools
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||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(OS),Windows_NT)
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||||
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
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||||
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
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||||
|
||||
else
|
||||
MAKEROM ?= makerom
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||||
BANNERTOOL ?= bannertool
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||||
|
||||
endif
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|
||||
# If on a tagged commit, use the tag instead of the commit
|
||||
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
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GIT_VER := $(shell git tag -l --points-at HEAD)
|
||||
else
|
||||
GIT_VER := $(shell git rev-parse --short HEAD)
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endif
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||||
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TIME_TIME := $(shell date --iso=seconds)
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|
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#---------------------------------------------------------------------------------
|
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# Version number
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#---------------------------------------------------------------------------------
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||||
|
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VERSION_MAJOR := 1
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VERSION_MINOR := 0
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VERSION_MICRO := 0
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#---------------------------------------------------------------------------------
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||||
# Make Sure to Change this paths if your Submodule
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||||
# is located somewhere else
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# Using ../ cause rd7tf is shipped with the RenderD7
|
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# Repository!
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RENDERD7_SRC := ../source ../external
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RENDERD7_INC := ../include
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TARGET := rd7tf
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BUILD := build
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SOURCES := source $(RENDERD7_SRC)
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DATA := data
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INCLUDES := source $(RENDERD7_INC)
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GRAPHICS := gfx
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#GFXBUILD := $(BUILD)
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ROMFS := romfs
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GFXBUILD := $(ROMFS)/gfx
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APP_AUTHOR := NPI-D7
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APP_DESCRIPTION := RenderD7 Test Framework
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ICON := app/icon.png
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|
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#---------------------------------------------------------------------------------
|
||||
# options for code generation
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||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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||||
|
||||
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
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||||
-DV_STRING=\"$(GIT_VER)\" \
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-DV_TIME=\"$(TIME_TIME)\" \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
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|
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
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|
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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|
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LIBS := -lcurl -lstdc++ -lm -lz -lcitro2d -lcitro3d -lctru -ljpeg
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|
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#---------------------------------------------------------------------------------
|
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# list of directories containing libraries, this must be the top level containing
|
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# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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||||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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||||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
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||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
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||||
#---------------------------------------------------------------------------------
|
||||
else
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||||
#---------------------------------------------------------------------------------
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||||
export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(GFXBUILD),$(BUILD))
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
|
||||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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||||
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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#---------------------------------------------------------------------------------
|
||||
endif
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||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
||||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
|
||||
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
||||
$(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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||||
|
||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
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||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
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||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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||||
|
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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||||
endif
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||||
|
||||
ifneq ($(ROMFS),)
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||||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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||||
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.PHONY: all clean
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#---------------------------------------------------------------------------------
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all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
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@rm -fr $(OUTDIR)
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#---------------------------------------------------------------------------------
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send:
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@3dslink -a $(IP) $(TARGET).3dsx
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#---------------------------------------------------------------------------------
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run:
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@flatpak run org.citra_emu.citra $(TARGET).3dsx
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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3dsx: $(BUILD)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
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#---------------------------------------------------------------------------------
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||||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
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#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
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||||
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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#---------------------------------------------------------------------------------
|
||||
$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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||||
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#---------------------------------------------------------------------------------
|
||||
else
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#---------------------------------------------------------------------------------
|
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# main targets
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#---------------------------------------------------------------------------------
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all: $(OUTPUT).elf $(OUTPUT).3dsx
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||||
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||||
$(OUTPUT).elf : $(OFILES)
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||||
$(OUTPUT).3dsx : $(_3DSXDEPS)
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
.PRECIOUS : %.t3x %.shbin
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||||
#---------------------------------------------------------------------------------
|
||||
%.t3x.o %_t3x.h : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SILENTMSG) $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.shbin.o %_shbin.h : %.shbin
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SILENTMSG) $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#nicetest
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
endif
|
||||
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# GRAPHICS is a list of directories containing graphics files
|
||||
# GFXBUILD is the directory where converted graphics files will be placed
|
||||
# If set to $(BUILD), it will statically link in the converted
|
||||
# files as if they were data files.
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# External tools
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(OS),Windows_NT)
|
||||
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
|
||||
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
|
||||
|
||||
else
|
||||
MAKEROM ?= makerom
|
||||
BANNERTOOL ?= bannertool
|
||||
|
||||
endif
|
||||
|
||||
# If on a tagged commit, use the tag instead of the commit
|
||||
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
|
||||
GIT_VER := $(shell git tag -l --points-at HEAD)
|
||||
else
|
||||
GIT_VER := $(shell git rev-parse --short HEAD)
|
||||
endif
|
||||
|
||||
TIME_TIME := unk
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Version number
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
VERSION_MAJOR := 1
|
||||
|
||||
VERSION_MINOR := 0
|
||||
|
||||
VERSION_MICRO := 0
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Make Sure to Change this paths if your Submodule
|
||||
# is located somewhere else
|
||||
# Using ../ cause rd7tf is shipped with the RenderD7
|
||||
# Repository!
|
||||
RENDERD7_SRC := ../source ../external ../source/music
|
||||
RENDERD7_INC := ../include
|
||||
# Libraries used for RenderD7
|
||||
# if you already use -lm, -lctru etc place a # before -lm
|
||||
RENDERD7_LIBS := -lcurl -lm -lcitro2dd -lcitro3d -lctru
|
||||
TARGET := rd7tf
|
||||
BUILD := build
|
||||
SOURCES := source $(RENDERD7_SRC)
|
||||
DATA := data
|
||||
INCLUDES := source $(RENDERD7_INC)
|
||||
GRAPHICS := gfx
|
||||
#GFXBUILD := $(BUILD)
|
||||
ROMFS := romfs
|
||||
GFXBUILD := $(ROMFS)/gfx
|
||||
APP_AUTHOR := NPI-D7
|
||||
APP_DESCRIPTION := RenderD7 Test Framework
|
||||
ICON := app/icon.png
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
|
||||
|
||||
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
|
||||
-DV_STRING=\"$(GIT_VER)\" \
|
||||
-DV_TIME=\"$(TIME_TIME)\" \
|
||||
-ffunction-sections \
|
||||
$(ARCH)
|
||||
|
||||
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
|
||||
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lstdc++ $(RENDERD7_LIBS)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(CTRULIB)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
||||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
||||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(GFXBUILD),$(BUILD))
|
||||
#---------------------------------------------------------------------------------
|
||||
export T3XFILES := $(GFXFILES:.t3s=.t3x)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
|
||||
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
||||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
|
||||
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
||||
$(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||||
else
|
||||
ifneq (,$(findstring icon.png,$(icons)))
|
||||
export APP_ICON := $(TOPDIR)/icon.png
|
||||
endif
|
||||
endif
|
||||
else
|
||||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
|
||||
endif
|
||||
|
||||
ifneq ($(ROMFS),)
|
||||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
|
||||
@rm -fr $(OUTDIR)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
send:
|
||||
@3dslink -a $(IP) $(TARGET).3dsx
|
||||
#---------------------------------------------------------------------------------
|
||||
run:
|
||||
@flatpak run org.citra_emu.citra $(TARGET).3dsx
|
||||
#---------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
3dsx: $(BUILD)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
all: $(OUTPUT).elf $(OUTPUT).3dsx
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
$(OUTPUT).3dsx : $(_3DSXDEPS)
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
.PRECIOUS : %.t3x %.shbin
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x.o %_t3x.h : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SILENTMSG) $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.shbin.o %_shbin.h : %.shbin
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SILENTMSG) $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
Reference in New Issue
Block a user