Codebase of 0.9.5 26.06.2024 found on my OneDrive

This commit is contained in:
2025-02-18 10:26:51 +01:00
parent a671631dde
commit c6804dfc03
131 changed files with 84983 additions and 63010 deletions
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---
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+50 -50
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@@ -1,50 +1,50 @@
name: 📄
on:
push:
branches: [ "!*" ]
pull_request:
branches: [ "*" ]
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: Extract branch name
shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/})"
id: branch
- name: Display branch name
shell: bash
run: echo ${{ steps.branch.outputs.branch }}
# Runs a single command using the runners shell
- name: Run a one-line script
run: |
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
sudo apt-get install doxygen cmake -y
doxygen
echo done
ls -r
cd ..
git clone --depth 1 https://${{ secrets.TOKEN }}@github.com/NPI-D7/RenderD7.git RD7 -b gh-pages
mv -v RenderD7/doc/html/* RD7/
#rm -r doc
cd RD7
echo tobid7
git stage *
echo staged
git commit -m "Documentation1"
git tag doc
echo commited
git push origin gh-pages
echo pushed
name: 📄
on:
push:
branches: [ "!*" ]
pull_request:
branches: [ "*" ]
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: Extract branch name
shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/})"
id: branch
- name: Display branch name
shell: bash
run: echo ${{ steps.branch.outputs.branch }}
# Runs a single command using the runners shell
- name: Run a one-line script
run: |
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
sudo apt-get install doxygen cmake -y
doxygen
echo done
ls -r
cd ..
git clone --depth 1 https://${{ secrets.TOKEN }}@github.com/NPI-D7/RenderD7.git RD7 -b gh-pages
mv -v RenderD7/doc/html/* RD7/
#rm -r doc
cd RD7
echo tobid7
git stage *
echo staged
git commit -m "Documentation1"
git tag doc
echo commited
git push origin gh-pages
echo pushed
+50 -50
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@@ -1,50 +1,50 @@
name: Extlibs
on:
push:
branches: [ '!*' ]
pull_request:
branches: [ '!*' ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: update
run: |
#gl
cd ..
git clone https://github.com/lua/lua.git
cd RenderD7
mkdir -p extlibs/
mkdir -p extlibs/lua/
cp -r ../lua/*.c extlibs/lua/
cp -r ../lua/*.h extlibs/lua/
cp -r ../lua/*.md extlibs/lua/
#RenderD7
cd ..
git clone https://github.com/NPI-D7/RenderD7.git
cd lp-next-ctr
mkdir -p extlibs/
rm -r extlibs/RenderD7
mkdir -p extlibs/RenderD7/
cp -r ../RenderD7/*.c* extlibs/RenderD7/
cp -r ../RenderD7/*.h* extlibs/RenderD7/
cp -r ../RenderD7/*.md extlibs/RenderD7/
#config
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
#commit
git stage *
git commit -m "update extlibs"
git push origin main
name: Extlibs
on:
push:
branches: [ '!*' ]
pull_request:
branches: [ '!*' ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: update
run: |
#gl
cd ..
git clone https://github.com/lua/lua.git
cd RenderD7
mkdir -p extlibs/
mkdir -p extlibs/lua/
cp -r ../lua/*.c extlibs/lua/
cp -r ../lua/*.h extlibs/lua/
cp -r ../lua/*.md extlibs/lua/
#RenderD7
cd ..
git clone https://github.com/NPI-D7/RenderD7.git
cd lp-next-ctr
mkdir -p extlibs/
rm -r extlibs/RenderD7
mkdir -p extlibs/RenderD7/
cp -r ../RenderD7/*.c* extlibs/RenderD7/
cp -r ../RenderD7/*.h* extlibs/RenderD7/
cp -r ../RenderD7/*.md extlibs/RenderD7/
#config
git config --global user.email "tobid7@outlook.de"
git config --global user.name "Tobi-D7"
#commit
git stage *
git commit -m "update extlibs"
git push origin main
+6 -4
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@@ -1,4 +1,6 @@
release/
debug/
lib/
*.bz2
release/
debug/
lib/
*.bz2
rd7le/
*.DS_Store*
+17 -17
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@@ -1,18 +1,18 @@
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"version": "0.2.0",
"configurations": [
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"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/rd7tf/rd7tf.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
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"MIMode": "gdb",
"miDebuggerPath": "/opt/devkitPro/devkitARM/bin/arm-none-eabi-gdb",
"miDebuggerServerAddress": "192.168.2.220:4003",
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"name": "(gdb-emu) lua",
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{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7le/rd7le.elf -enable-pretty-printing",
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},
{
"name": "(gdb) lua",
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"request": "launch",
"program": "${workspaceFolder}/rd7le/rd7le.elf",
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"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
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"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
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"setupCommands": [
{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/rd7le/rd7le.elf -enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) testgame",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/testgame/testgame.elf",
"targetArchitecture": "arm",
"serverLaunchTimeout": 10000,
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
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{
"description": "Enable pretty-printing",
"text": "file ${workspaceFolder}/testgame/testgame.elf -enable-pretty-printing",
"ignoreFailures": true
}
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}
]
}
+117 -101
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@@ -1,102 +1,118 @@
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+98
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# RenderD7 Changelog
## 0.9.5
- Remove Npi Intro and NVID Api
- Replace Toasts System with Message
- Lots of Optimisations
- Added GetTime
- Implement Draw2 Api
- Implement RD7Color and R7Vec2
- Add new Features to Color::RGBA
- Cleanup Code
- Added RenderD7 Keyboard (Overlay)
- Added Ftrace Overlay
- Moved MetrikOVL into an Overlay
- Removed Old Font/Text Handlers
- Added UI7 (New UI Api)
- Remove Old UI Api
- Added Music Player (MP3, Vorbis)
- Rewrite of RenderD7::Image
- Internal Debugger/Database (IDB)
- Removed BitmapPrinter
- Added nimg and nimg_engine
- Removed Old Error/Message Handler
- GetTextSize (extra buffer) + New TextShorter
## 0.9.4
- Implement new Security System To prevent from crashes
- Implement Functiontrace for better Timing Tests
- Implement MemAlloc Tracker (only size)
- Add some new Overlays (not functional yet)
- Complete Rewrite of Overlay System
- Fixed the FrameEnd Crash
- New System to get Hardware Info
- Removed RenderD7 Super Reselution (800px mode)
## 0.9.3
- Completly Documented Everything
- Fix typo in Sprite::getHeight
- Remove Deprecated/Useless Stuff
## 0.9.2
- Add Nvid Support(v0.0.1)
- Add Basic RenderD7 Splash
- Faster Graphics Init
- Fade Effects
- Fix Changelog Screen
## 0.9.1
- Fix Critical bug in Spritesheet animations
- Fix RenderD7::Color::Hex (Major performance tweak)
## 0.9.0
- Remove Stupid try of Console
- Add Services list
- Clean up Code
- Added Minimal Init for hax2.x
## 0.8.5
- Fix Deltatime
## 0.8.4
- A lot of Fixes
- New Features for BitmapPrinter
## 0.8.3
- Added Overlaycount to Info
- Addet ResultDecoder for errors
## 0.8.2
- Fix a lot of Stuff
- Use c++17 std::filesystem for RenderD7::Filesystem
## 0.8.1
- Add abillity to Get Stdout as string to render it to the screen.
## 0.8.0
- Implement BitmapPrinter
## 0.7.3
- Implement Over Render Overlay Framework
## 0.7.2
- Implement MT to csv file saving
- Add RGB2HEX
## 0.7.1
- Add the New Overlay Handler. Its Just in code and does nothing yet
## 0.7.0
- Made Big Progress In the MT Ovl but it still crashes On a 2nd C3D_FrameEnd \
- Implement 800px but doesn't work that good
## 0.6.2
- Fix Crash when exiting through Home Menu.
## 0.6.10
- Rewrite Threadsystem
- Improve framerate
## 0.6.02
- Fix Code in lang.hpp
- Add Draw Text Left Function (Right since 0.7.0)
- Add changelog
## 0.6.01
- Add Threading system
## 0.6.0
- Better Scene Management
## 0.5.0
- Fixed some Bugs!
## 0.4.0
- Trying to fix Filesystem and Bugs
## 0.3.0
- Recreate D7-Core into RenderD7
## 0.2.0
- Trying to create Animations of Images instead of Sheets
## 0.1.0
- Inital Release of D7-Core sprite animation plugin
+2566 -2566
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+674 -674
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+200 -200
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@@ -1,201 +1,201 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
export renderd7_MAJOR := 0
export renderd7_MINOR := 9
export renderd7_PATCH := 4
VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH)
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := $(shell date --iso=seconds)
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := renderd7
SOURCES := source external/source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Werror -mword-relocations -save-temps\
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-ffunction-sections -fdata-sections \
$(ARCH) $(BUILD_CFLAGS)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH) $(DEFINES)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I.
.PHONY: clean all doc
#---------------------------------------------------------------------------------
all: lib/librenderd7.a lib/librenderd7d.a
doc:
@doxygen Doxyfile
dist-bin: all
@tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib
dist-src:
@tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include $(SOURCES) Makefile
dist: dist-src dist-bin
lib:
@[ -d $@ ] || mkdir -p $@
release:
@[ -d $@ ] || mkdir -p $@
debug:
@[ -d $@ ] || mkdir -p $@
lib/librenderd7.a : lib release $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer" \
DEPSDIR=$(CURDIR)/release \
--no-print-directory -C release \
-f $(CURDIR)/Makefile
lib/librenderd7d.a : lib debug $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=debug OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DDEBUG=1 -Og" \
DEPSDIR=$(CURDIR)/debug \
--no-print-directory -C debug \
-f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr release debug lib includes
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
export renderd7_MAJOR := 0
export renderd7_MINOR := 9
export renderd7_PATCH := 4
VERSION := $(renderd7_MAJOR).$(renderd7_MINOR).$(renderd7_PATCH)
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := $(shell date --iso=seconds)
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := renderd7
SOURCES := source source/external source/music
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -mword-relocations -save-temps\
-DV_RD7CSTRING=\"$(GIT_VER)\" \
-DV_RD7BTIME=\"$(TIME_TIME)\" \
-ffunction-sections -fdata-sections \
$(ARCH) $(BUILD_CFLAGS)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH) $(DEFINES)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I.
.PHONY: clean all doc
#---------------------------------------------------------------------------------
all: lib/librenderd7.a lib/librenderd7d.a
doc:
@doxygen Doxyfile
dist-bin: all
@tar --exclude=*~ -cjf $(TARGET).tar.bz2 include lib
dist-src:
@tar --exclude=*~ -cjf $(TARGET)-src.tar.bz2 include $(SOURCES) Makefile
dist: dist-src dist-bin
lib:
@[ -d $@ ] || mkdir -p $@
release:
@[ -d $@ ] || mkdir -p $@
debug:
@[ -d $@ ] || mkdir -p $@
lib/librenderd7.a : lib release $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=release OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DNDEBUG=1 -O2 -fomit-frame-pointer" \
DEPSDIR=$(CURDIR)/release \
--no-print-directory -C release \
-f $(CURDIR)/Makefile
lib/librenderd7d.a : lib debug $(SOURCES) $(INCLUDES)
@$(MAKE) BUILD=debug OUTPUT=$(CURDIR)/$@ \
BUILD_CFLAGS="-DDEBUG=1 -Og" \
DEPSDIR=$(CURDIR)/debug \
--no-print-directory -C debug \
-f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr release debug lib includes
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
+1 -1
View File
@@ -1,4 +1,4 @@
# <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/blob/main/logo.png" height="90">
# <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/raw/main/logo.png" height="90">
RenderD7 is now LibRenderD7.
### Installation
Download a Package From Releses Page
+30 -30
View File
@@ -1,31 +1,31 @@
#!/bin/bash
echo "Create Directorys"
mkdir -p build
mkdir -p code
echo "Generating Spritesheets"
cd resources
for file in *.t3s
do
filename=$(basename "$file" .t3s).t3x
tex3ds -o "../build/$filename" -i "${file}"
done
echo "Converting Spritesheets into C++ Code"
cd ../code
for file in ../build/*.t3x
do
name="${file##*/}"
name="${name%.*}"
../../tools/bin/file2array "${file}" "${name}"
done
echo "Fix The Output of file2array"
for file in ./*.cpp
do
../../tools/bin/rd7f2afix "${file}" "renderd7"
done
#!/bin/bash
echo "Create Directorys"
mkdir -p build
mkdir -p code
echo "Generating Spritesheets"
cd resources
for file in *.t3s
do
filename=$(basename "$file" .t3s).t3x
tex3ds -o "../build/$filename" -i "${file}"
done
echo "Converting Spritesheets into C++ Code"
cd ../code
for file in ../build/*.t3x
do
name="${file##*/}"
name="${name%.*}"
../../tools/bin/file2array "${file}" "${name}"
done
echo "Fix The Output of file2array"
for file in ./*.cpp
do
../../tools/bin/rd7f2afix "${file}" "renderd7"
done
echo "Finished!"
+6 -6
View File
@@ -1,7 +1,7 @@
#!/bin/bash
echo "Deleting Directorys"
rm -rf build
rm -rf code
#!/bin/bash
echo "Deleting Directorys"
rm -rf build
rm -rf code
echo "Finished!"
+2 -2
View File
@@ -1,3 +1,3 @@
--atlas -f rgba -z auto
--atlas -f rgba -z auto
renderd7_logo/renderd7_logo.png
Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 17 KiB

+7 -7
View File
@@ -1,8 +1,8 @@
#!/bin/bash
find . -type f \( -name '*.h' -o -name '*.hpp' -o -name '*.hh' -o -name '*.ino' -o -name '*.cpp' -o -name '*.c' -o -name '*.cxx' -o -name '*.inl' \) -and -not -path './build/*' -not -path './base/external/*' -not -path './DPP/*' | while read file; do
if [[ "$file" != *"json.hpp" ]]; then
echo "Formatting $file..."
clang-format -i --style=LLVM $file
fi
#!/bin/bash
find . -type f \( -name '*.h' -o -name '*.hpp' -o -name '*.hh' -o -name '*.ino' -o -name '*.cpp' -o -name '*.c' -o -name '*.cxx' -o -name '*.inl' \) -and -not -path './build/*' -not -path './base/external/*' -not -path './DPP/*' | while read file; do
if [[ "$file" != *"json.hpp" ]]; then
echo "Formatting $file..."
clang-format -i --style=LLVM $file
fi
done
+637 -637
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+22 -22
View File
@@ -1,23 +1,23 @@
#!/bin/bash
#Build Tools
echo "Build Tools..."
cd tools
./build_tools.sh
cd ..
#Setup asset-arrays
echo "Generate Asset-Arrays..."
cd assets
./build_assets.sh
echo "Update Files in RenderD7..."
cp -rf code/*.cpp ../source/
cp -rf code/*.hpp ../include/renderd7/
echo "Clean Assets..."
./clear_assets.sh
cd ..
#Clear Tools
echo "Clean Tools..."
cd tools
./clear_tools.sh
cd ..
#Finished
#!/bin/bash
#Build Tools
echo "Build Tools..."
cd tools
./build_tools.sh
cd ..
#Setup asset-arrays
echo "Generate Asset-Arrays..."
cd assets
./build_assets.sh
echo "Update Files in RenderD7..."
cp -rf code/*.cpp ../source/
cp -rf code/*.hpp ../include/renderd7/
echo "Clean Assets..."
./clear_assets.sh
cd ..
#Clear Tools
echo "Clean Tools..."
cd tools
./clear_tools.sh
cd ..
#Finished
echo "Done!"
+16 -7
View File
@@ -1,7 +1,16 @@
#pragma once
#include <renderd7/StealConsole.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/renderd7.hpp>
#include <renderd7/sound.hpp>
#include <renderd7/ToastsV2.hpp>
#pragma once
#include <renderd7/StealConsole.hpp>
#include <renderd7/renderd7.hpp>
#include <renderd7/sound.hpp>
#include <renderd7/Message.hpp>
#include <renderd7/DrawV2.hpp>
#include <renderd7/Hid.hpp>
#include <renderd7/UI7.hpp>
#include <renderd7/FileSystem.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Timer.hpp>
#include <renderd7/music/Music.hpp>
#include <renderd7/nimg_engine.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/Error.hpp>
-219
View File
@@ -1,219 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/Fonts/NFontApi.hpp>
namespace RenderD7 {
/// @brief Encoder
enum Encoder {
BITMAP, ///< Encode Data to Bitmap
DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
C3D ///< Encode Directly to C3D_Tex (Just an Idea)
};
/// @brief Decoder
enum Decoder {
BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow)
///< (201,4ms)
};
/// @brief BitmapPrinetr Class
class BitmapPrinter {
public:
/// @brief Constructor
/// @param w Widrth
/// @param h Height
BitmapPrinter(int w, int h);
/// @brief Deconstructor
~BitmapPrinter();
/// @brief Dexode Bitmap File
/// @param file path to File
/// @return success ?
bool DecodeFile(std::string file);
/// @brief Set the Decoder
/// @param deccc Decoder
void SetDecoder(Decoder deccc) { decc = deccc; }
/// @brief Draw a Pixel
/// @param x pos x
/// @param y pos y
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw Rectangle
/// @param x pos x
/// @param y pos y
/// @param w width
/// @param h height
/// @param line_w line width
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a colr alpha
void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw a Fillif Rectangle
/// @param x pos x
/// @param y pos y
/// @param w width
/// @param h height
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
/// @brief Draw Bitmap
/// @param x pos x
/// @param y pos y
/// @param map Bitmap to Print
void DrawBitmap(int x, int y, BMP map);
/// @brief Use Prebuild Bitmap
/// @param map bitmap
void UsePreMap(BMP map);
/// @brief Use Prebuild Printer Setup
/// @param printmap Printer
void UsePrePrintMap(BitmapPrinter printmap);
/// @brief Get Bitmap
/// @return Bitmap
BMP GetBitmap() { return bitmap; }
/// @brief Save to File
/// @param name Name/Path
void SaveBmp(std::string name);
/// @brief Save as Png
/// @param name Name/Path
void SavePng(std::string name);
/// @brief Setup Screen
/// @param target Screen
void CreateScreen(C3D_RenderTarget *target);
/// @brief Draw Directly to Screen With Framerate
/// @param framerate Framerate
/// @return
bool DrawScreenDirectF(int framerate);
/// @brief Draw Directly to Screen
/// @return
bool DrawScreenDirect();
/// @brief Render on Screen by Framerate
/// @param framerate Framerate
void DrawScreenF(int framerate);
/// @brief Draw to Screen
void DrawScreen();
/// @brief Update Image by Framerate
/// @param framerate Framerate
/// @return
bool UpdateScreenF(int framerate);
/// @brief Update Image
/// @return
bool UpdateScreen();
/// @brief Clear by Color
/// @param b color blue
/// @param g color green
/// @param r color red
/// @param a color alpha
void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
/// @brief Clear Completly Blank
void ClearBlank();
/// @brief Get Rendered Image
/// @return Image
RenderD7::Image GetImage();
/// Test to Find out The Best Settings for BitmapPrinter
void Benchmark();
/// @brief Setup the Benchmark
/// \param framerate The Fps of the ScreenUpdates
void SetupBenchmark(int framerate);
/// @brief Check if Benchmark is Running
/// @return is running or not
bool IsBenchmarkRunning() { return this->benchmark; }
/// @brief Draw a Dubug Text
/// @param x pos x
/// @param y pos y
/// @param t_size Size of the Text
/// @param color Color of the Text
/// @param text String of the Text
void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
/// @brief Draw a Text width NFontApi (TTF)
/// @param x pos x
/// @param y pos y
/// @param t_size size of the Text
/// @param color Color of The Text
/// @param text String of The Text
/// @param font TTF Font
void DrawText(int x, int y, float t_size, u32 color, std::string text,
RenderD7::NFontApi font);
private:
// funcs
/// @brief Decode 2 RenderD7::Image
/// @param deccc Decoder
/// @return
bool Decode(Decoder deccc);
/// @brief Draw Char Func
/// @param posX pos x
/// @param posY pos y
/// @param t_size size
/// @param color color
/// @param character char
void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
/// @brief NFont Draw Char
/// @param posX pos x
/// @param posY pos y
/// @param t_size size
/// @param color color
/// @param character char
/// @param font ttf
void DrawChar(int posX, int posY, float t_size, u32 color, char character,
RenderD7::NFontApi font);
// parameter
int frame = 0;
RenderD7::Image renderframe;
bool isscreen = false;
C3D_RenderTarget *targetr;
BMP bitmap = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
BMP blank = BMP(
20, 20,
true); // Need to Set e Predefined Bitmap. If not the System will Crash.
///////////////////////////////////////////////////////////////////////////////////////////////////
// Benchmark Stuff;
int testfpsd;
bool benchmark = false;
bool setupbenchmark;
float frametime = 0;
uint64_t lastTime = 0;
float dtt = 0.f;
float dtt2 = 0.f;
float dtt3 = 0.f;
float timer = 0;
float mhdtt = 0;
float mdtt2;
float mdtt3;
float fpsClock = 0.f;
int frameCounter = 0, fps = 0;
std::vector<float> hdttt;
std::vector<float> hdttt2;
std::vector<float> hdttt3;
std::vector<int> fpscountc;
int renderedframes = 0;
int testfps = 60;
Encoder encc = Encoder::BITMAP;
Decoder decc = Decoder::BITMAP2C3D;
////////////////////////////////////////////////////////////////////////////////////////////////
};
} // namespace RenderD7
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#pragma once
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#include <unistd.h>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
namespace RenderD7 {
namespace Color {
/// @brief RGBA Struct
struct rgba {
/// @brief rgba Colors
uint8_t r, g, b, a;
};
/// @brief RGBA Class
class RGBA {
public:
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
/// @brief Get as Uint32
/// @return color
uint32_t toRGBA() const {
return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;
}
uint8_t m_r, m_g, m_b, m_a;
};
/// @brief Convert RGB to Hex
/// @param r
/// @param g
/// @param b
/// @return Hex-String
std::string RGB2Hex(int r, int g, int b);
/// @brief Hex to U32
/// @param color
/// @param a
/// @return Color32
uint32_t Hex(const std::string &color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7
#pragma once
#include <unistd.h>
#include <cstring>
#include <functional>
#include <memory>
#include <regex>
#include <sstream>
#include <string>
#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
// it is actually not RGBA lol
inline uint32_t RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) {
#define ISIMPLEPAK(x, y) (((x) & 0xff) << y)
return (ISIMPLEPAK(r, 0) | ISIMPLEPAK(g, 8) | ISIMPLEPAK(b, 16) |
ISIMPLEPAK(a, 24));
}
/*#define RGBA8(r, g, b, a) \
((((r)&0xFF) << 0) | (((g)&0xFF) << 8) | (((b)&0xFF) << 16) | \
(((a)&0xFF) << 24))*/
typedef int RD7Color;
// MultiColor (Less FunctionNameLen)
struct Color2 {
unsigned int color0;
unsigned int color1;
};
struct Color3 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
};
struct Color4 {
unsigned int color0;
unsigned int color1;
unsigned int color2;
unsigned int color3;
};
enum RD7Color_ {
RD7Color_Text, ///< This Color Should always be used for Light Backgrounds
RD7Color_TextDisabled, /// Text Disabled Color
RD7Color_Text2, ///< And This want for Texts on Dark Backgrounds
RD7Color_Background, ///< Your Bg Color
RD7Color_Header, ///< Header Color (if the header is dark text2 is used)
RD7Color_Selector,
RD7Color_SelectorFade,
RD7Color_List0,
RD7Color_List1,
RD7Color_MessageBackground,
RD7Color_Button,
RD7Color_ButtonHovered,
RD7Color_ButtonDisabled,
RD7Color_ButtonActive,
RD7Color_Checkmark,
RD7Color_FrameBg,
RD7Color_FrameBgHovered,
RD7Color_Progressbar,
};
namespace RenderD7 {
unsigned int StyleColor(RD7Color color);
void RedirectColor(RD7Color to, RD7Color from);
void TextColorByBg(RD7Color background);
/// @brief Customices a color until undone
/// For example with RebderD7::Color::Hex
void CustomizeColor(RD7Color color, unsigned int custom);
/// @brief Completly changes a theme color
void ColorNew(RD7Color color, unsigned int new_color);
void UndoColorEdit(RD7Color color);
void UndoAllColorEdits();
namespace Color {
/// @brief RGBA Class
class RGBA {
public:
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
: m_r(r), m_g(g), m_b(b), m_a(a) {}
/// @brief Construct
/// @param r
/// @param g
/// @param b
/// @param a
RGBA(float r, float g, float b, float a = 1.f)
: m_r(r * 255.f), m_g(g * 255.f), m_b(b * 255.f), m_a(a * 255.f) {}
RGBA(unsigned int in) {
#define ISIMPLEUNPAK(x, y) (((x) >> y) & 0xFF)
m_r = ISIMPLEUNPAK(in, 0);
m_g = ISIMPLEUNPAK(in, 8);
m_b = ISIMPLEUNPAK(in, 16);
m_a = ISIMPLEUNPAK(in, 24);
}
RGBA(RD7Color in) {
unsigned int col = RenderD7::StyleColor(in);
m_r = ISIMPLEUNPAK(col, 0);
m_g = ISIMPLEUNPAK(col, 8);
m_b = ISIMPLEUNPAK(col, 16);
m_a = ISIMPLEUNPAK(col, 24);
}
RGBA &changeR(unsigned char r) {
m_r = r;
return *this;
}
RGBA &changeG(unsigned char g) {
m_g = g;
return *this;
}
RGBA &changeB(unsigned char b) {
m_b = b;
return *this;
}
RGBA &changeA(unsigned char a) {
m_a = a;
return *this;
}
RGBA &fade_to(const RGBA &color, float p) {
m_a =
m_a + static_cast<unsigned char>((color.m_a - m_a) * ((p + 1.0f) / 2));
m_b =
m_b + static_cast<unsigned char>((color.m_b - m_b) * ((p + 1.0f) / 2));
m_g =
m_g + static_cast<unsigned char>((color.m_g - m_g) * ((p + 1.0f) / 2));
m_r =
m_r + static_cast<unsigned char>((color.m_r - m_r) * ((p + 1.0f) / 2));
return *this;
}
/// @brief Get as Uint32
/// @return color
uint32_t toRGBA() const { return RGBA8(m_r, m_g, m_b, m_a); }
// Just calculate the "lightness" f.e. to use Text or Text2
float luminance() const {
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
}
bool is_light() {
// Gives us the light or dark to not
// always use the below "if" statement
return (luminance() >= 0.5);
}
uint8_t m_r, m_g, m_b, m_a;
};
/// @brief Convert RGB to Hex
/// @param r
/// @param g
/// @param b
/// @return Hex-String
std::string RGB2Hex(int r, int g, int b);
/// @brief Hex to U32
/// @param color
/// @param a
/// @return Color32
uint32_t Hex(const std::string &color, uint8_t a = 255);
} // namespace Color
} // namespace RenderD7
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#pragma once
#include <3ds.h>
#include <citro2d.h>
#include <citro3d.h>
#include <string>
namespace RenderD7 {
namespace Draw {
/// @brief Draw Rectangle
/// @param x Pos X
/// @param y Pos Y
/// @param w Width
/// @param h Height
/// @param color Color
/// @return success ?
bool Rect(float x, float y, float w, float h, u32 color);
/// @brief Draw a not filled Rectangle
/// @param p1x Pos X
/// @param p1y Pos Y
/// @param w Width
/// @param h Height
/// @param color Color
/// @param scale Scale
/// @return success ?
bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
/// @brief Draw A Pixel
/// @param x Pos X
/// @param y Pos Y
/// @param color Color
/// @return success ?
bool Px(float x, float y, u32 color);
/// @brief Draw a Centered Text
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void TextCentered(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Draw a Text
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void Text(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Draw a Text Set to the Right
/// @param x Pos X
/// @param y Pos Y
/// @param size Scale of the Text
/// @param color Color of The Text
/// @param Text Striing to Display
/// @param maxWidth Width to Calculate Centered Pos
/// @param maxHeight Height to Calculate Centered Pos
/// @param fnt Custom Font
void TextRight(float x, float y, float size, u32 color, std::string Text,
int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
/// @brief Get Width of Text
/// @param size Size of the Text
/// @param Text String of The text
/// @param fnt Custom Font
/// @return The Size
float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
/// @brief Get Text Size
/// @param size Size of The Text
/// @param width Width of the Text
/// @param height Height of The Text
/// @param Text String of Text
/// @param fnt Custom Font
void GetTextSize(float size, float *width, float *height, std::string Text,
C2D_Font fnt = nullptr);
/// @brief Get Height of the Text
/// @param size Size of the Text
/// @param Text String of the Text
/// @param fnt Custom Font
/// @return The Height
float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
/// @brief Load A .bcfnt
/// @param fnt Output Font
/// @param Path path of The File
/// @return Result Code
Result LoadFont(C2D_Font &fnt, const char *Path = "");
/// @brief Unload a Font
/// @param fnt Font to Unload
/// @return Result Code
Result UnloadFont(C2D_Font &fnt);
/// @brief Draw a Circle
/// @param x Pos X
/// @param y Pos Y
/// @param radius Radius of the Circle
/// @param color Color of the circle
/// @return success ?
bool Circle(float x, float y, float radius, u32 color);
/// @brief Draw A Citro2D Image
/// @param img Image to Draw
/// @param x Pos X
/// @param y Pos Y
/// @param scaleX Scale of X-Axis
/// @param scaleY Scale of Y-Axis
/// @return success ?
bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f,
float scaleY = 1.0f);
} // namespace Draw
} // namespace RenderD7
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#pragma once
#include <citro2d.h>
#include <renderd7/Color.hpp>
#include <renderd7/R7Vec.hpp>
#include <renderd7/Image.hpp>
#include <string>
#define MAKEFLAG(x) (1 << x)
typedef unsigned int RD7TextFlags;
enum RD7TextFlags_ {
RD7TextFlags_None = 0, //< Align is Left and Other things are disabled
RD7TextFlags_AlignRight = MAKEFLAG(0),
RD7TextFlags_AlignMid = MAKEFLAG(1),
RD7TextFlags_Shaddow = MAKEFLAG(2), // TextBuf Killer lol (doubled Text)
RD7TextFlags_Wrap = MAKEFLAG(3),
RD7TextFlags_Short = MAKEFLAG(4),
RD7TextFlags_Scroll = MAKEFLAG(5),
};
namespace RenderD7 {
R7Vec2 GetTextDimensions(const std::string &text);
void CustomTextSize(float size);
void TextDefaultSize();
std::string TextShort(const std::string& in, int max_len);
// Overrite TextBox Size (by default Screenwidth x Text.h)
void TextMaxBox(R7Vec2 size);
void TextDefaultBox();
void TextFont(C2D_Font fnt);
void TextDefaultFont();
namespace Draw2 {
void Rect(R7Vec2 pos, R7Vec2 size, unsigned int color, int t = 1);
void RectFilled(R7Vec2 pos, R7Vec2 size, Color4 colors);
void RectFilledSolid(R7Vec2 pos, R7Vec2 size, unsigned int color);
// Wrapper of RectFilledSolid
inline void RFS(R7Vec2 pos, R7Vec2 size, unsigned int color) {
RectFilledSolid(pos, size, color);
}
void Line(R7Vec2 pos0, R7Vec2 pos1, unsigned int color, int t = 1);
void Triangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, Color3 colors);
void TriangleSolid(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color);
// Beta and Very unstable
void TriangleLined(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color,
int t = 1);
void Text(R7Vec2 pos, const std::string& text, RD7TextFlags flags = 0);
void Image(RenderD7::Image* img, const R7Vec2& pos = R7Vec2(0, 0), const R7Vec2& scale = R7Vec2(1, 1));
} // namespace Draw2
} // namespace RenderD7
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#pragma once
#include <string>
namespace RenderD7 {
void Error(const std::string& msg);
inline void InlineError(const std::string& msg) {
std::string location = __FILE__ + std::string(":") + std::to_string(__LINE__);
Error("Error: \n" + location + "\n" + msg);
}
inline void InlineAssert(bool v, const std::string& msg) {
std::string location = __FILE__ + std::string(":") + std::to_string(__LINE__);
if(v == false)
Error("Assert Failed:\n" + location + "\n" + msg);
}
}
+24 -22
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@@ -1,23 +1,25 @@
// FileSystem based on libphyfs based on
// https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
#pragma once
#include <string>
#include <vector>
namespace RenderD7 {
namespace FileSystem {
/// @brief A Directory Entry
struct Entry {
/// @brief Patf of The Entry
std::string path;
/// @brief Name of The Entry
std::string name;
/// @brief Directory or File
bool dir = false;
};
/// @brief Gets All Entrys of A Directory into a Vector
/// @param path The Path of the Directory
/// @return The Vector of found Entrys
std::vector<RenderD7::FileSystem::Entry> GetDirContent(std::string path);
} // namespace FileSystem
#pragma once
#include <string>
#include <vector>
namespace RenderD7 {
namespace FileSystem {
/// @brief A Directory Entry
struct Entry {
/// @brief Patf of The Entry
std::string path;
/// @brief Name of The Entry
std::string name;
/// @brief Directory or File
bool dir = false;
};
/// @brief Gets All Entrys of A Directory into a Vector
/// @param path The Path of the Directory
/// @return The Vector of found Entrys
std::vector<RenderD7::FileSystem::Entry> GetDirContent(std::string path);
std::string GetParentPath(std::string path, std::string mount_point);
std::vector<Entry>
GetDirContentsExt(std::string &path,
const std::vector<std::string> &extensions);
} // namespace FileSystem
} // namespace RenderD7
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#pragma once
#include <bitset>
#include <iostream>
#include <string>
#include <vector>
#include <renderd7/external/stb_truetype.h>
#define MAXUNICODE 0x10FFFF
namespace RenderD7 {
inline int utf8_decode(const char *o) {
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
const unsigned char *s = (const unsigned char *)o;
unsigned int c = s[0];
unsigned int res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
while (c & 0x40) { /* still have continuation bytes? */
int cc = s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return -1; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
c <<= 1; /* to test next bit */
}
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
if (count > 3 || res > MAXUNICODE || res <= limits[count])
return -1; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
return res;
}
inline std::string IntToUtf8(int convertval) {
// We only care about plane 1 right now,
// but know that we have other options (0x10FFFF)
// Technically UTF-8 is "limited" to 4 bytes, so it's not
// Like it matters much anyways these days
if (convertval == 0)
return " ";
if ((convertval <= 0x7F) && (convertval > 0x00)) {
std::string out(".");
std::bitset<8> x(convertval);
unsigned long l = x.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
return out;
} else if ((convertval >= 0x80) && (convertval <= 0x07FF)) {
std::string out("..");
int firstShift = (convertval >> 0x06) ^ 0xC0;
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> last(secondShift);
unsigned long l = first.to_ulong();
unsigned char c = static_cast<unsigned char>(l);
out[0] = c;
unsigned long ltwo = last.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
return out;
} else if ((convertval >= 0x0800) && (convertval <= 0xFFFF)) {
std::string out("...");
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
std::bitset<8> first(firstShift);
std::bitset<8> second(secondShift);
std::bitset<8> third(thirdShift);
unsigned long lone = first.to_ulong();
unsigned char cone = static_cast<unsigned char>(lone);
out[0] = cone;
unsigned long ltwo = second.to_ulong();
unsigned char ctwo = static_cast<unsigned char>(ltwo);
out[1] = ctwo;
unsigned long lthree = third.to_ulong();
unsigned char cthree = static_cast<unsigned char>(lthree);
out[2] = cthree;
return out;
} else {
return " ";
}
}
#define I2U82I(val) RenderD7::utf8_decode(RenderD7::IntToUtf8(val).c_str())
class NFontApi {
public:
NFontApi();
~NFontApi();
void LoadTTF(std::string path);
unsigned char *GetGlyphBitmap(char glyph);
std::string GetStatus() { return status; }
float GetScale() { return scale; }
int GetGlyphWidth(char glyph);
int GetGlyphHeight(char glyph);
int GetLineHeight() { return l_h; }
int GetBaseHeight() { return height; }
private:
std::string status;
int height;
float scale;
int b_w;
int b_h;
int l_h;
int w;
int h;
int x0, y0, x1, y1;
int ascent, baseline, decent, linegap;
int linespace;
stbtt_fontinfo font;
};
} // namespace RenderD7
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#pragma once
// Base includes
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
// 3ds does not support std::chrono
#include <3ds.h>
/// @brief 3ds System Ticks per milli second
#define TICKS_PER_MSEC 268111.856
#define f2s(x_) #x_
#define scomb(x1, x2) std::string(x1 + x2)
namespace RenderD7 {
namespace Ftrace {
/// @brief Result of FTrace
struct FTRes {
std::string group; ///< Group of the Trace
std::string func_name; ///< Function Name
uint64_t time_start; ///< when started
uint64_t time_end; ///< when stopped
float time_of; ///< stop - start (how long)
};
/// @brief Map of Traces
extern std::map<std::string, RenderD7::Ftrace::FTRes> rd7_traces;
/// @brief Set a Start TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void Beg(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].group = group;
rd7_traces[trace_id].func_name = func_name;
rd7_traces[trace_id].time_start = svcGetSystemTick();
}
/// @brief Set an End TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void End(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].time_end = svcGetSystemTick();
rd7_traces[trace_id].time_of = static_cast<float>(
rd7_traces[trace_id].time_end / (float)TICKS_PER_MSEC -
rd7_traces[trace_id].time_start / (float)TICKS_PER_MSEC);
}
} // namespace Ftrace
#pragma once
// Base includes
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
// 3ds does not support std::chrono
#include <3ds.h>
/// @brief 3ds System Ticks per milli second
#define TICKS_PER_MSEC 268111.856
#define f2s(x_) #x_
#define scomb(x1, x2) std::string(x1 + x2)
namespace RenderD7 {
namespace Ftrace {
/// @brief Result of FTrace
struct FTRes {
std::string group; ///< Group of the Trace
std::string func_name; ///< Function Name
uint64_t time_start; ///< when started
uint64_t time_end; ///< when stopped
float time_of; ///< stop - start (how long)
bool is_ovl; ///< is displayed in overlay?
};
/// @brief Map of Traces
extern std::map<std::string, RenderD7::Ftrace::FTRes> rd7_traces;
/// @brief Set a Start TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void Beg(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].group = group;
rd7_traces[trace_id].func_name = func_name;
rd7_traces[trace_id].time_start = svcGetSystemTick();
}
/// @brief Set an End TracePoint
/// @param group Set a Group Name
/// @param func_name Set a Function Name
inline void End(std::string group, std::string func_name) {
std::string trace_id = scomb(group, func_name);
rd7_traces[trace_id].time_end = svcGetSystemTick();
rd7_traces[trace_id].time_of = static_cast<float>(
rd7_traces[trace_id].time_end / (float)TICKS_PER_MSEC -
rd7_traces[trace_id].time_start / (float)TICKS_PER_MSEC);
}
} // namespace Ftrace
} // namespace RenderD7
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#pragma once
namespace RenderD7 {
namespace Hardware {
/// @brief Initialisize required Services
void Initialisize();
/// @brief Check if Headphones are Plugged in
/// @return true if headphones plugged in
bool IsHeadphones();
/// @brief Check if the 3ds Is Charging
/// @return true if System gets Charged
bool IsCharging();
/// @brief Check the Battery Percentage
/// @return Persentage as float
float GetBatteryPercentage();
/// @brief Get current State of 3d Slider
/// @return current 3dslider poition
float Get3dSliderLevel();
/// @brief Get Current state of Sound Slider
/// @return current SoundSlider state
float GetSoundSliderLevel();
} // namespace Hardware
#pragma once
namespace RenderD7 {
namespace Hardware {
/// @brief Initialisize required Services
void Initialisize();
/// @brief Check if Headphones are Plugged in
/// @return true if headphones plugged in
bool IsHeadphones();
/// @brief Check if the 3ds Is Charging
/// @return true if System gets Charged
bool IsCharging();
/// @brief Check the Battery Percentage
/// @return Persentage as float
float GetBatteryPercentage();
/// @brief Get current State of 3d Slider
/// @return current 3dslider poition
float Get3dSliderLevel();
/// @brief Get Current state of Sound Slider
/// @return current SoundSlider state
float GetSoundSliderLevel();
} // namespace Hardware
} // namespace RenderD7
+41
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@@ -0,0 +1,41 @@
/// WARNING
/// THIS IS BETA STUFF
/// ITS MAKE LIKE EXTERNAL BUT
/// FOR RENDERD7 ITS INTEGRATED
#pragma once
#include <renderd7/R7Vec.hpp>
#include <string>
namespace RenderD7 {
namespace Hid {
enum Actions {
Down = 0,
Held = 1,
Up = 2,
DownRepeat = 3,
};
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down);
void RegKeyHeld(uint32_t &key_held);
void RegKeyUp(uint32_t &key_up);
void RegKeyRepeat(uint32_t &repeat);
void RegTouchCoords(R7Vec2 &touch_pos);
// Not Corectly Implemented Yet
void RegAnalog1Movement(R7Vec2 &movement);
void RegAnalog2Movement(R7Vec2 &movement);
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key);
// KeyEvents
bool IsEvent(const std::string &event, Actions action);
R7Vec2 GetTouchPosition();
R7Vec2 GetLastTouchPosition();
void Update();
// Lock/Unlock Input api for example for Keyboard
void Lock();
void Unlock();
void Clear();
} // namespace Hid
} // namespace RenderD7
+30 -50
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@@ -1,50 +1,30 @@
#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <memory>
#include <renderd7/Sheet.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <cassert>
#include <cstring>
#include <renderd7/Color.hpp>
#include <renderd7/external/lodepng.h>
namespace RenderD7 {
/// Image Class
class Image {
public:
/// @brief Constructor
Image() {}
/// @brief Deconstructor
~Image();
/// @brief Unload The Image
void Unload();
/// Load Image from Png
/// \param path path to png file
void LoadPng(const std::string path);
/// Load the Image from buffer
/// \param buffer the frame buffer
void LoadPFromBuffer(const std::vector<u8> &buffer);
void LoadFromBitmap(BMP bitmap);
void LoadJpg(std::string path);
void LoadPixels(int w, int h, int bpp, void *buffer);
/// Draw the Image directly
/// \param x The x position
/// \param y the y position
/// \param scaleX x scale from 0.0 to 1.0
/// \param scaleY y scale from 0.0 to 1.0
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
/// \brief Get The Image
/// \return C2D_Image
C2D_Image Get() { return this->img; }
void FromSheet(RenderD7::Sheet sheet, size_t index);
/// \param img this is the C2D_Image
C2D_Image img;
/// \param loadet whether the image is loadet or not
bool loadet = false;
};
} // namespace RenderD7
#pragma once
#include <citro2d.h>
#include <3ds.h>
#include <renderd7/R7Vec.hpp>
#include <renderd7/nimg.hpp>
#include <string>
namespace RenderD7 {
class Image {
public:
Image();
~Image();
void load(const std::string& path);
void from_nimg(const nimg& image);
C2D_Image get();
C2D_Image& get_ref();
void set(const C2D_Image& i);
R7Vec2 get_size();
bool loaded();
private:
void safe_del();
bool ld = false;
C2D_Image img;
};
}
+25 -25
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@@ -1,25 +1,25 @@
#pragma once
#include <cstdint>
#include <memory>
namespace RenderD7 {
namespace Memory {
/// @brief Metriks struct For the Internal Tracker
struct memory_metrics {
uint32_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint32_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
/// @brief Get Total Allocated Memory
/// @return Total Allocated Memory
size_t GetTotalAllocated();
/// @brief Get Total Deleted Memory
/// @return Total Deleted Memory
size_t GetTotalFreed();
/// @brief Get Current Allocated Memory
/// @return Current Allocated Memory
size_t GetCurrent();
} // namespace Memory
} // namespace RenderD7
#pragma once
#include <cstdint>
#include <memory>
namespace RenderD7 {
namespace Memory {
/// @brief Metriks struct For the Internal Tracker
struct memory_metrics {
uint32_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint32_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
/// @brief Get Total Allocated Memory
/// @return Total Allocated Memory
size_t GetTotalAllocated();
/// @brief Get Total Deleted Memory
/// @return Total Deleted Memory
size_t GetTotalFreed();
/// @brief Get Current Allocated Memory
/// @return Current Allocated Memory
size_t GetCurrent();
} // namespace Memory
} // namespace RenderD7
@@ -1,24 +1,24 @@
#pragma once
#include <string>
namespace RenderD7 {
struct Message {
Message(std::string t, std::string m) {
title = t;
message = m;
animationframe = 0;
}
std::string title;
std::string message;
int animationframe;
};
void ProcessMessages();
void PushMessage(const Message& msg);
// Config
void SetIdleStartFrame(int frame);
void SetTotalAnimationFrames(int total_frames);
void SetFadeOutStartFrame(int frame);
#pragma once
#include <string>
namespace RenderD7 {
struct Message {
Message(std::string t, std::string m) {
title = t;
message = m;
animationframe = 0;
}
std::string title;
std::string message;
int animationframe;
};
void ProcessMessages();
void PushMessage(const Message& msg);
// Config
void SetMessageIdleStartFrame(int frame);
void SetMessageTotalAnimationFrames(int total_frames);
void SetMessageFadeOutStartFrame(int frame);
}
-16
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@@ -1,16 +0,0 @@
#pragma once
#include <renderd7/Ovl.hpp>
namespace RenderD7 {
class Ovl_Ftrace : public RenderD7::Ovl {
/// @brief Constructor
Ovl_Ftrace();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
};
} // namespace RenderD7
+74
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@@ -0,0 +1,74 @@
#pragma once
#include <renderd7/Ovl.hpp>
#include <string>
namespace RenderD7 {
class Ovl_Ftrace : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Ftrace(bool* is_enabled);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
bool* i_is_enabled;
};
class Ovl_Metrik : public RenderD7::Ovl {
public:
/// @brief Constructor
Ovl_Metrik(bool* is_enabled, bool* screen, uint32_t* mt_color, uint32_t* txt_color, float* txt_size);
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
// Mutable internal values
mutable std::string mt_fps;
mutable std::string mt_cpu;
mutable std::string mt_gpu;
mutable std::string mt_cmd;
mutable std::string mt_lfr;
mutable std::string mt_tbs;
// Importand Adresses
bool* i_is_enabled;
bool* i_screen;
uint32_t* i_mt_color;
uint32_t* i_txt_color;
float* i_txt_size;
};
typedef int RD7Keyboard;
enum RD7Keyboard_ {
RD7Keyboard_Default,
RD7Keyboard_Numpad,
RD7Keyboard_Password,
};
class Ovl_Keyboard : public RenderD7::Ovl {
public:
/// @brief Constructor
/// Keyboard Type not Supported for now
Ovl_Keyboard(std::string& ref, const std::string& hint = "", RD7Keyboard type = 0);
/// @brief Deconstructor
~Ovl_Keyboard();
/// @brief Override for Draw
void Draw(void) const override;
/// @brief Override for Logic
void Logic() override;
private:
mutable std::map<unsigned char, char> shared_data;
// Pointer to useres String
std::string *typed_text = nullptr;
std::string str_bak;
int mode = 0;
int ft3 = 0;
};
} // namespace RenderD7
+26 -26
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@@ -1,27 +1,27 @@
#pragma once
#include <memory>
namespace RenderD7 {
/// @brief The Overlay Class (Used for Toasts for example)
class Ovl {
public:
/// @brief Deconstructor
virtual ~Ovl() {}
/// @brief Function Called to Draw this
virtual void Draw() const = 0;
/// @brief Logic of the Overlay
virtual void Logic() = 0;
/// @brief Should the overlay be killed
/// @return Killed or Not
inline bool IsKilled() { return this->iskilled; }
/// @brief Kill The Overlay
inline void Kill() { iskilled = true; }
private:
/// @param iskilled For IsKilled();
bool iskilled = false;
};
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
#pragma once
#include <memory>
namespace RenderD7 {
/// @brief The Overlay Class (Used for Toasts for example)
class Ovl {
public:
/// @brief Deconstructor
virtual ~Ovl() {}
/// @brief Function Called to Draw this
virtual void Draw() const = 0;
/// @brief Logic of the Overlay
virtual void Logic() = 0;
/// @brief Should the overlay be killed
/// @return Killed or Not
inline bool IsKilled() { return this->iskilled; }
/// @brief Kill The Overlay
inline void Kill() { iskilled = true; }
private:
/// @param iskilled For IsKilled();
bool iskilled = false;
};
/// @brief Add an Overlay to the Screen
/// @param scene Overlay to push to Screen
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
} // namespace RenderD7
+42
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@@ -0,0 +1,42 @@
#pragma once
struct R7Vec2 {
// Init Funcs
R7Vec2() : x(0), y(0) {}
R7Vec2(float i0, float i1) : x(i0), y(i1) {}
R7Vec2(const R7Vec2 &i) {
x = i.x;
y = i.y;
}
// Operators
// Add
R7Vec2 &operator+=(const R7Vec2 &i) {
x += i.x;
y += i.y;
return *this;
}
R7Vec2 operator+(const R7Vec2 &i) const { return R7Vec2(x + i.x, y + i.y); }
// Sub
R7Vec2 &operator-=(const R7Vec2 &i) {
x -= i.x;
y -= i.y;
return *this;
}
R7Vec2 operator-(const R7Vec2 &i) const { return R7Vec2(x - i.x, y - i.y); }
// Compare
bool operator==(const R7Vec2 &in) const { return x == in.x && y == in.y; }
bool operator!=(const R7Vec2 &in) const {
// use the first comparefuncs result
// and swap it lol
return !(*this == in);
}
// Internal Values
float x;
float y;
};
+52 -50
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@@ -1,51 +1,53 @@
#pragma once
#include <3ds.h>
#include <string>
namespace RenderD7 {
/// @brief Decoder for 3ds Result Codes
class ResultDecoder {
public:
/// @brief Constructor
ResultDecoder() {}
/// @brief Deconstructor
~ResultDecoder() {}
/// @brief Load a Result into Decoder
/// @param rescode Result Code
void Load(Result rescode);
/// @brief Load A Hex Converted Code into Decoder
/// @param rescode Result-Hex Code
void Load(std::string rescode);
/// @brief Get Hex Code
/// @return Hex-Code
std::string GetCode();
/// @brief Get Level Name
/// @return Level Name
std::string GetLevel();
/// @brief Get Level Value
/// @return Level Value
int GetLevelInt();
/// @brief Get The Mosule Name
/// @return Module Name
std::string GetModule();
/// @brief Get The Module Value
/// @return Module Value
int GetModuleInt();
/// @brief Get The Description
/// @return Description
std::string GetDescription();
/// @brief Get The Description Valur
/// @return Description Value
int GetDescriptionInt();
/// @brief Get the Summary
/// @return Summary
std::string GetSummary();
/// @brief Get the Summary Value
/// @return Summary Value
int GetSummaryInt();
private:
/// @param m_rescode Result code
Result m_rescode;
};
#pragma once
#include <3ds.h>
#include <string>
namespace RenderD7 {
/// @brief Decoder for 3ds Result Codes
class ResultDecoder {
public:
/// @brief Constructor
ResultDecoder() {}
/// @brief Deconstructor
~ResultDecoder() {}
/// @brief Load a Result into Decoder
/// @param rescode Result Code
void Load(Result rescode);
/// @brief Load A Hex Converted Code into Decoder
/// @param rescode Result-Hex Code
void Load(std::string rescode);
/// @brief Get Hex Code
/// @return Hex-Code
std::string GetCode();
/// @brief Get Level Name
/// @return Level Name
std::string GetLevel();
/// @brief Get Level Value
/// @return Level Value
int GetLevelInt();
/// @brief Get The Mosule Name
/// @return Module Name
std::string GetModule();
/// @brief Get The Module Value
/// @return Module Value
int GetModuleInt();
/// @brief Get The Description
/// @return Description
std::string GetDescription();
/// @brief Get The Description Valur
/// @return Description Value
int GetDescriptionInt();
/// @brief Get the Summary
/// @return Summary
std::string GetSummary();
/// @brief Get the Summary Value
/// @return Summary Value
int GetSummaryInt();
/// @brief Write a Result log file to sd
void WriteLog(void);
private:
/// @param m_rescode Result code
Result m_rescode;
};
} // namespace RenderD7
+16 -16
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@@ -1,16 +1,16 @@
#pragma once
#include <citro2d.h>
#include <citro3d.h>
/// \param Top Tob-Screen Target
extern C3D_RenderTarget *Top;
/// \param TopRight Top-Right-Screen Target (Never atually used)
extern C3D_RenderTarget *TopRight;
/// \param Bottom Bottom-Screen Target
extern C3D_RenderTarget *Bottom;
namespace RenderD7 {
/// @brief Begin Drawing On Specific Screen
/// @param target The Screen Target (Top, Bottom or TopTight)
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7
#pragma once
#include <citro2d.h>
#include <citro3d.h>
/// \param Top Tob-Screen Target
extern C3D_RenderTarget *Top;
/// \param TopRight Top-Right-Screen Target (Never atually used)
extern C3D_RenderTarget *TopRight;
/// \param Bottom Bottom-Screen Target
extern C3D_RenderTarget *Bottom;
namespace RenderD7 {
/// @brief Begin Drawing On Specific Screen
/// @param target The Screen Target (Top, Bottom or TopTight)
void OnScreen(C3D_RenderTarget *target);
} // namespace RenderD7
+59 -59
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@@ -1,60 +1,60 @@
#pragma once
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
#include <3ds.h>
namespace RenderD7 {
namespace Init {
void Security();
}
class Security {
public:
/// @brief Security Levels
enum Level {
NONE, ///< Do Completly Nothing (excludes FrameEnd Security)
FULL, ///< Display Every Reports even Success
ERRORS, ///< Display Only Errors
WARNINGS, ///< Display Errors and Warnings
LOG, ///< Log Every Error with Detailed Information
};
Security();
~Security();
/// @brief Report an Output (For SafeTraceInit)
/// @param addr Adress of Pointer
/// @param result_ptr Pointer to the result
void Report(uint32_t addr, void *result_ptr);
/// @brief Set the Security Level
/// @param level Level to use
void SetLevel(Level level);
/// @brief Get Current Security Level
/// @return Security Level
Level GetLevel();
/// @brief Call a Function at Program Crash/Exit
/// @param exit_func Function to Call
void SafeExit(void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), Result (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), Result (*exit_func)());
};
} // namespace RenderD7
/// @brief RenderD7 Security Object
#pragma once
#include <cstdint>
#include <functional>
#include <string>
#include <vector>
#include <3ds.h>
namespace RenderD7 {
namespace Init {
void Security();
}
class Security {
public:
/// @brief Security Levels
enum Level {
NONE, ///< Do Completly Nothing (excludes FrameEnd Security)
FULL, ///< Display Every Reports even Success
ERRORS, ///< Display Only Errors
WARNINGS, ///< Display Errors and Warnings
LOG, ///< Log Every Error with Detailed Information
};
Security();
~Security();
/// @brief Report an Output (For SafeTraceInit)
/// @param addr Adress of Pointer
/// @param result_ptr Pointer to the result
void Report(uint32_t addr, void *result_ptr);
/// @brief Set the Security Level
/// @param level Level to use
void SetLevel(Level level);
/// @brief Get Current Security Level
/// @return Security Level
Level GetLevel();
/// @brief Call a Function at Program Crash/Exit
/// @param exit_func Function to Call
void SafeExit(void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), void (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(void (*init_func)(), Result (*exit_func)());
/// @brief SaveInit a Function and define a Exit Func
/// @param init_func Init Function
/// @param exit_func Exit Function
void SafeInit(Result (*init_func)(), Result (*exit_func)());
};
} // namespace RenderD7
/// @brief RenderD7 Security Object
extern RenderD7::Security *rd7_security;
+23 -21
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@@ -1,22 +1,24 @@
#pragma once
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheet Class
class Sheet {
public:
/// @brief Constructor
Sheet();
/// @brief Deconstructor
~Sheet();
/// @brief Load A Spritesheet File
/// @param path Path to the t3x
/// @return Result Code
Result Load(const char *path);
/// @brief Unload the Sheet
void Free();
/// \param spritesheet The Sheet
C2D_SpriteSheet spritesheet;
};
#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <3ds.h> // Result
#include <string>
namespace RenderD7 {
/// @brief SpriteSheet Class
class Sheet {
public:
/// @brief Constructor
Sheet();
/// @brief Deconstructor
~Sheet();
/// @brief Load A Spritesheet File
/// @param path Path to the t3x
/// @return Result Code
Result Load(const std::string& path);
/// @brief Unload the Sheet
void Free();
/// \param spritesheet The Sheet
C2D_SpriteSheet spritesheet;
};
} // namespace RenderD7
+63 -63
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@@ -1,64 +1,64 @@
#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7 {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float getWidth();
/// @brief Get the Sprite's Height
/// @return Height
float getHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float getPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float getPosY();
private:
/// @param tint ImageTint (unused)
C2D_ImageTint tint;
/// @param sprite The Sprite
C2D_Sprite sprite;
};
#pragma once
#include <citro2d.h>
#include <citro3d.h>
#include <renderd7/Image.hpp>
#include <renderd7/Sheet.hpp>
namespace RenderD7 {
/// @brief Sprite Class
class Sprite {
public:
/// \brief Construct Sprite
Sprite();
/// \brief Deconstruct Sprite
~Sprite();
/// \brief Load a Sprite From SpriteSheet
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
/// \param index the number of the Sprite in the Sheet
void FromSheet(RenderD7::Sheet *sheet, size_t index);
/// \brief Load a Sprite From SpriteSheet
/// \param img the Image to load from.(RenderD7::Image)
void FromImage(RenderD7::Image *img);
/// @brief Draw the Sprite
/// @return success ?
bool Draw();
/// @brief Set the Center Position
/// @param x X Pos
/// @param y Y Pos
void SetCenter(float x, float y);
/// @brief Set the Sprite's Position
/// @param x X Pos
/// @param y Y Pos
void SetPos(float x, float y);
/// @brief Set The Sprite's Scale
/// @param x Scale on X-Axis
/// @param y Scale on Y-Axis
void SetScale(float x, float y);
/// @brief Set the Sprite's Rotation
/// @param rotation ratation
void SetRotation(float rotation);
/// @brief Rotate the Sprite
/// @param speed Speed to Rotate
void Rotate(float speed);
/// @brief Get Tje Sprite's Width
/// @return Width
float getWidth();
/// @brief Get the Sprite's Height
/// @return Height
float getHeight();
/// @brief Get The Sprite's X Position
/// @return X Position
float getPosX();
/// @brief Get the Sprite's Y Position
/// @return Y Position
float getPosY();
private:
/// @param tint ImageTint (unused)
C2D_ImageTint tint;
/// @param sprite The Sprite
C2D_Sprite sprite;
};
} // namespace RenderD7
+40 -40
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@@ -1,41 +1,41 @@
#pragma once
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheetAnimation Class
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
/// @brief Constructor
SpriteSheetAnimation();
/// @brief Deconstructor
~SpriteSheetAnimation();
/// @brief Setup an Animation
/// @param sheet Input Spritesheet
/// @param imagecount Count of Images
/// @param startimage Where to Start the Loop
/// @param frame_begin Current Time (Should be 0)
/// @param frame_finish Time Length
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
/// @brief Play the Animation
/// @param timespeed Speed of the animation
void Play(float timespeed);
private:
/// @param images Count of Images
size_t images;
/// @param imgs Another Count of images ???
size_t imgs = 0;
/// @param D_totaltime Current Time
float D_totaltime;
/// @param sheet The Sheet of Images
RenderD7::Sheet *sheet;
/// @param time Total Time from frame_finish
float time;
};
#pragma once
#include <renderd7/Sheet.hpp>
#include <renderd7/Sprite.hpp>
#include <citro2d.h>
#include <citro3d.h>
namespace RenderD7 {
/// @brief SpriteSheetAnimation Class
class SpriteSheetAnimation : public RenderD7::Sprite {
public:
/// @brief Constructor
SpriteSheetAnimation();
/// @brief Deconstructor
~SpriteSheetAnimation();
/// @brief Setup an Animation
/// @param sheet Input Spritesheet
/// @param imagecount Count of Images
/// @param startimage Where to Start the Loop
/// @param frame_begin Current Time (Should be 0)
/// @param frame_finish Time Length
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
float frame_begin, float frame_finish);
/// @brief Play the Animation
/// @param timespeed Speed of the animation
void Play(float timespeed);
private:
/// @param images Count of Images
size_t images;
/// @param imgs Another Count of images ???
size_t imgs = 0;
/// @param D_totaltime Current Time
float D_totaltime;
/// @param sheet The Sheet of Images
RenderD7::Sheet *sheet;
/// @param time Total Time from frame_finish
float time;
};
} // namespace RenderD7
+20 -20
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@@ -1,21 +1,21 @@
#pragma once
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief StealConsole Class
class StealConsole {
public:
/// @brief Constructor
StealConsole();
/// @brief Deconstructor
~StealConsole();
/// @brief The Stolen Stdout
/// @return Stdout as string
std::string GetStdout();
private:
/// @param stolen_stdout Stolen Stdout
std::stringstream stolen_stdout;
};
#pragma once
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief StealConsole Class
class StealConsole {
public:
/// @brief Constructor
StealConsole();
/// @brief Deconstructor
~StealConsole();
/// @brief The Stolen Stdout
/// @return Stdout as string
std::string GetStdout();
private:
/// @param stolen_stdout Stolen Stdout
std::stringstream stolen_stdout;
};
} // namespace RenderD7
+12 -12
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@@ -1,13 +1,13 @@
#pragma once
#include <3ds.h>
#include <vector>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
/// @param entrypoint Function of Your Task
void create(ThreadFunc entrypoint);
/// @brief Destroy all Tasks
void destroy(void);
} // namespace Tasks
#pragma once
#include <3ds.h>
#include <vector>
namespace RenderD7 {
namespace Tasks {
/// @brief Push A Task
/// @param entrypoint Function of Your Task
void create(ThreadFunc entrypoint);
/// @brief Destroy all Tasks
void destroy(void);
} // namespace Tasks
} // namespace RenderD7
+12 -12
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@@ -1,13 +1,13 @@
#pragma once
#include <string>
namespace RenderD7 {
/// @brief Format a String
/// @param fmt_str Format To
/// @param ... Additional Args
/// @return Formatted String
std::string FormatString(std::string fmt_str, ...);
/// @brief Get Current Time as String
/// @return Time-String
std::string GetTimeStr(void);
#pragma once
#include <string>
namespace RenderD7 {
/// @brief Format a String
/// @param fmt_str Format To
/// @param ... Additional Args
/// @return Formatted String
std::string FormatString(std::string fmt_str, ...);
/// @brief Get Current Time as String
/// @return Time-String
std::string GetTimeStr(void);
} // namespace RenderD7
+22
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@@ -0,0 +1,22 @@
#pragma once
#include <3ds.h>
namespace RenderD7 {
class Timer {
public:
Timer(bool autostart = true);
~Timer() {}
void reset();
void tick();
void pause();
void resume();
float get();
float get_live();
bool running();
private:
uint64_t last = 0;
uint64_t current = 0;
bool is_running = false;
};
}
+49
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@@ -0,0 +1,49 @@
#pragma once
#include <algorithm>
#include <renderd7/R7Vec.hpp>
#include <renderd7/DrawV2.hpp>
#include <string>
#include <vector>
// UI7: The new RenderD7 UI Standart based on
// Draw2 (based on Citro2D)
#define UI7MAKEFLAG(x) (1 << x)
typedef int UI7MenuFlags;
enum UI7MenuFlags_ {
UI7MenuFlags_None = 0,
UI7MenuFlags_NoTitlebar = UI7MAKEFLAG(0),
UI7MenuFlags_TitleMid = UI7MAKEFLAG(1),
};
namespace UI7 {
// Key functions
void Init();
void Deinit();
void Update();
float GetTime();
float GetDeltaTime();
bool Button(const std::string &label, R7Vec2 size = R7Vec2(0, 0));
void Checkbox(const std::string &label, bool &c);
void Label(const std::string &label, RD7TextFlags flags = 0);
void Progressbar(float value);
/// @brief Draw Image in Menu
/// @param img Pointer f.e to RenderD7::Image2
void Image(RenderD7::Image* img);
void BrowserList(const std::vector<std::string> &entrys, int &selection, RD7TextFlags txtflags = 0,
R7Vec2 size = R7Vec2(0, 0), int max_entrys = 13);
void InputText(const std::string &label, std::string &text,
const std::string &hint = "");
bool BeginMenu(const std::string &title, R7Vec2 size = R7Vec2(0, 0),
UI7MenuFlags flags = 0);
void EndMenu();
void Grid(const std::string& name, const R7Vec2 &size, R7Vec2(*display_func)(void*, R7Vec2), void**data_array, size_t num_entrys);
R7Vec2 GetCursorPos();
void SetCursorPos(R7Vec2 cp);
void RestoreCursor();
void SameLine();
} // namespace UI7
-707
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@@ -1,707 +0,0 @@
#pragma once
#include <fstream>
#include <iostream>
#include <iterator>
#include <sstream>
#include <stdexcept>
#include <vector>
using namespace std;
#pragma pack(push, 1)
struct BMPFileHeader {
uint16_t file_type{0x4D42}; // File type always BM which is 0x4D42 (stored as
// hex uint16_t in little endian)
uint32_t file_size{0}; // Size of the file (in bytes)
uint16_t reserved1{0}; // Reserved, always 0
uint16_t reserved2{0}; // Reserved, always 0
uint32_t offset_data{
0}; // Start position of pixel data (bytes from the beginning of the file)
};
struct BMPInfoHeader {
uint32_t size{0}; // Size of this header (in bytes)
int32_t width{0}; // width of bitmap in pixels
int32_t height{
0}; // height of bitmap in pixels
// (if positive, bottom-up, with origin in lower left corner)
// (if negative, top-down, with origin in upper left corner)
uint16_t planes{1}; // No. of planes for the target device, this is always 1
uint16_t bit_count{0}; // No. of bits per pixel
uint32_t compression{0}; // 0 or 3 - uncompressed. THIS PROGRAM CONSIDERS ONLY
// UNCOMPRESSED BMP images
uint32_t size_image{0}; // 0 - for uncompressed images
int32_t x_pixels_per_meter{0};
int32_t y_pixels_per_meter{0};
uint32_t colors_used{0}; // No. color indexes in the color table. Use 0 for
// the max number of colors allowed by bit_count
uint32_t colors_important{0}; // No. of colors used for displaying the bitmap.
// If 0 all colors are required
};
struct BMPColorHeader {
uint32_t red_mask{0x00ff0000}; // Bit mask for the red channel
uint32_t green_mask{0x0000ff00}; // Bit mask for the green channel
uint32_t blue_mask{0x000000ff}; // Bit mask for the blue channel
uint32_t alpha_mask{0xff000000}; // Bit mask for the alpha channel
uint32_t color_space_type{0x73524742}; // Default "sRGB" (0x73524742)
uint32_t unused[16]{0}; // Unused data for sRGB color space
};
#pragma pack(pop)
class BMP {
public:
BMPFileHeader file_header;
BMPInfoHeader bmp_info_header;
BMPColorHeader bmp_color_header;
std::vector<uint8_t> data;
BMP(const char *fname) { read(fname); }
int read(const char *fname) {
std::ifstream inp{fname, std::ios_base::binary};
if (inp) {
inp.read((char *)&file_header, sizeof(file_header));
if (file_header.file_type != 0x4D42) {
return 50;
// throw std::runtime_error("Error! Unrecognized file format.");
}
inp.read((char *)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if (bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if (bmp_info_header.size >=
(sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char *)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space
// type is sRGB
check_color_header(bmp_color_header);
} else {
// std::cerr << "Error! The file \"" << fname << "\" does not seem to
// contain bit mask information\n"; return 51;//throw
// std::runtime_error("Error! Unrecognized file format.");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the
// headers and the data.
if (bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) +
sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52; // throw std::runtime_error("The program can treat only BMP
// images with the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height *
bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char *)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
} else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char *)(data.data() + row_stride * y), row_stride);
inp.read((char *)padding_row.data(), padding_row.size());
}
file_header.file_size +=
static_cast<uint32_t>(data.size()) +
bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
} else {
return 53; // throw std::runtime_error("Unable to open the input image
// file "+std::string(fname));
}
return 0;
}
int read_mem(std::vector<unsigned char> buffer) {
std::stringstream inp;
std::copy(buffer.begin(), buffer.end(),
std::ostream_iterator<unsigned char>(inp, "\n"));
std::cout << buffer.size() << std::endl;
if (inp) {
inp.read((char *)&file_header, sizeof(file_header));
if (file_header.file_type != 0x4D42) {
return 50;
// throw std::runtime_error("Error! Unrecognized file format. Header " +
// std::to_string(file_header.file_type));
}
inp.read((char *)&bmp_info_header, sizeof(bmp_info_header));
// The BMPColorHeader is used only for transparent images
if (bmp_info_header.bit_count == 32) {
// Check if the file has bit mask color information
if (bmp_info_header.size >=
(sizeof(BMPInfoHeader) + sizeof(BMPColorHeader))) {
inp.read((char *)&bmp_color_header, sizeof(bmp_color_header));
// Check if the pixel data is stored as BGRA and if the color space
// type is sRGB
check_color_header(bmp_color_header);
} else {
// std::cerr << "Error! The file \"" << fname << "\" does not seem to
// contain bit mask information\n";
return 51;
// throw std::runtime_error("Error! Unrecognized file format. Size");
}
}
// Jump to the pixel data location
inp.seekg(file_header.offset_data, inp.beg);
// Adjust the header fields for output.
// Some editors will put extra info in the image file, we only save the
// headers and the data.
if (bmp_info_header.bit_count == 32) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) +
sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
}
file_header.file_size = file_header.offset_data;
if (bmp_info_header.height < 0) {
return 52;
// throw std::runtime_error("The program can treat only BMP images with
// "
// "the origin in the bottom left corner!");
}
data.resize(bmp_info_header.width * bmp_info_header.height *
bmp_info_header.bit_count / 8);
// Here we check if we need to take into account row padding
if (bmp_info_header.width % 4 == 0) {
inp.read((char *)data.data(), data.size());
file_header.file_size += static_cast<uint32_t>(data.size());
} else {
row_stride = bmp_info_header.width * bmp_info_header.bit_count / 8;
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
for (int y = 0; y < bmp_info_header.height; ++y) {
inp.read((char *)(data.data() + row_stride * y), row_stride);
inp.read((char *)padding_row.data(), padding_row.size());
}
file_header.file_size +=
static_cast<uint32_t>(data.size()) +
bmp_info_header.height * static_cast<uint32_t>(padding_row.size());
}
} else {
return 53;
// throw std::runtime_error("Unable to open the input image buffer");
}
return 0;
}
BMP(int32_t width, int32_t height, bool has_alpha = true) {
if (width <= 0 || height <= 0) {
width = 1;
height = 1;
}
bmp_info_header.width = width;
bmp_info_header.height = height;
if (has_alpha) {
bmp_info_header.size = sizeof(BMPInfoHeader) + sizeof(BMPColorHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader) +
sizeof(BMPColorHeader);
bmp_info_header.bit_count = 32;
bmp_info_header.compression = 3;
row_stride = width * 4;
data.resize(row_stride * height);
file_header.file_size = file_header.offset_data + data.size();
} else {
bmp_info_header.size = sizeof(BMPInfoHeader);
file_header.offset_data = sizeof(BMPFileHeader) + sizeof(BMPInfoHeader);
bmp_info_header.bit_count = 24;
bmp_info_header.compression = 0;
row_stride = width * 3;
data.resize(row_stride * height);
uint32_t new_stride = make_stride_aligned(4);
file_header.file_size =
file_header.offset_data + static_cast<uint32_t>(data.size()) +
bmp_info_header.height * (new_stride - row_stride);
}
}
unsigned write(const char *fname) {
std::ofstream of{fname, std::ios_base::binary};
if (of) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_data(of);
} else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_data(of);
} else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headers(of);
for (int y = 0; y < bmp_info_header.height; ++y) {
of.write((const char *)(data.data() + row_stride * y), row_stride);
of.write((const char *)padding_row.data(), padding_row.size());
}
}
} else {
return 54; // throw std::runtime_error("The program can treat only 24 or
// 32 bits per pixel BMP files");
}
} else {
return 55; // throw std::runtime_error("Unable to open the output image
// file.");
}
return 0;
}
std::vector<unsigned char> DATA() {
std::stringstream ss;
if (ss) {
if (bmp_info_header.bit_count == 32) {
write_headers_and_datass(ss);
} else if (bmp_info_header.bit_count == 24) {
if (bmp_info_header.width % 4 == 0) {
write_headers_and_datass(ss);
} else {
uint32_t new_stride = make_stride_aligned(4);
std::vector<uint8_t> padding_row(new_stride - row_stride);
write_headersss(ss);
for (int y = 0; y < bmp_info_header.height; ++y) {
ss.write((const char *)(data.data() + row_stride * y), row_stride);
ss.write((const char *)padding_row.data(), padding_row.size());
}
}
} else {
}
} else {
}
std::string test11 = ss.str();
std::vector<unsigned char> test12(test11.begin(), test11.end());
return test12;
}
unsigned fill_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
/*if (x + w > (uint32_t)bmp_info_header.width || y + h >
(uint32_t)bmp_info_header.height) {
//
}*/
// else{
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
//}
}
}
return 0;
}
void fill_region_df(uint32_t x1, uint32_t y1, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A) {
int x0 = x1;
int y0 = this->bmp_info_header.height - y1 - h;
uint32_t channels = bmp_info_header.bit_count / 8;
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
if ((x + w < (uint32_t)bmp_info_header.width) ||
this->bmp_info_header.height - y - h > 0) {
data[channels * (y * bmp_info_header.width + x) + 0] = B;
data[channels * (y * bmp_info_header.width + x) + 1] = G;
data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
void manipulate_region(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t A) {
int choice, choice2, intensity;
cout << "What color do you want to change? " << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice;
cout << "To what color do you want to change it too?" << endl;
cout << "Enter 1 for Blue, 2 for Green, 3 for Red " << endl;
cin >> choice2;
cout << "Enter the intensity of the color. (From 0 to 255) " << endl;
cin >> intensity;
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return; // throw std::runtime_error("The region does not fit in the
// image!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
if (choice == 1 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing blue
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
// data[channels * (y * bmp_info_header.width + x) + 0] = B;
// data[channels * (y * bmp_info_header.width + x) + 1] = G;
// data[channels * (y * bmp_info_header.width + x) + 2] = R;
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing green
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 1 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make blue thing red
if (data[channels * (y * bmp_info_header.width + x) + 0] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 0] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing blue
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing green
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 2 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make green thing red
if (data[channels * (y * bmp_info_header.width + x) + 1] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 1] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 1) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing blue
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = intensity;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 2) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing green
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = intensity;
data[channels * (y * bmp_info_header.width + x) + 2] = 0;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
if (choice == 3 && choice2 == 3) {
for (uint32_t y = y0; y < y0 + h; ++y) {
for (uint32_t x = x0; x < x0 + w; ++x) {
cout << channels * (y * bmp_info_header.width + x) << endl;
// Make red thing blue
if (data[channels * (y * bmp_info_header.width + x) + 2] > 80 &&
data[channels * (y * bmp_info_header.width + x) + 2] < 255) {
data[channels * (y * bmp_info_header.width + x) + 0] = 0;
data[channels * (y * bmp_info_header.width + x) + 1] = 0;
data[channels * (y * bmp_info_header.width + x) + 2] = intensity;
}
if (channels == 4) {
data[channels * (y * bmp_info_header.width + x) + 3] = A;
}
}
}
}
}
unsigned set_pixel(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R,
uint8_t A) {
if (x0 >= (uint32_t)bmp_info_header.width ||
y0 >= (uint32_t)bmp_info_header.height || x0 < 0 || y0 < 0) {
return 59;
// std::string errr = "The point is outside the image boundaries! -> " +
// std::to_string(x0) + "," + std::to_string(y0); throw
// std::runtime_error(errr);
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
return 0;
}
void set_pixel_df(uint32_t x0, uint32_t y0, uint8_t B, uint8_t G, uint8_t R,
uint8_t A) {
uint32_t y1 = this->bmp_info_header.height - y0;
if (x0 >= (uint32_t)bmp_info_header.width ||
y1 <= (uint32_t)bmp_info_header.width || x0 < 0 || y0 > 0) {
return;
// throw std::runtime_error("The point is outside the image boundaries! ->
// " + std::to_string(x0) + "," + std::to_string(y1));
}
uint32_t channels = bmp_info_header.bit_count / 8;
data[channels * (y0 * bmp_info_header.width + x0) + 0] = B;
data[channels * (y0 * bmp_info_header.width + x0) + 1] = G;
data[channels * (y0 * bmp_info_header.width + x0) + 2] = R;
if (channels == 4) {
data[channels * (y0 * bmp_info_header.width + x0) + 3] = A;
}
}
uint32_t get_pixel(uint32_t x0, uint32_t y0) {
if (x0 >= (uint32_t)bmp_info_header.width ||
y0 >= (uint32_t)bmp_info_header.height || x0 < 0 || y0 < 0) {
return 59; // throw std::runtime_error("The point is outside the image
// boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
uint32_t outcol = 0;
uint8_t red = 0;
uint8_t green = 0;
uint8_t blue = 0;
uint8_t alpha = 255;
blue = data[channels * (y0 * bmp_info_header.width + x0) + 0];
green = data[channels * (y0 * bmp_info_header.width + x0) + 1];
red = data[channels * (y0 * bmp_info_header.width + x0) + 2];
if (channels == 4) {
alpha = data[channels * (y0 * bmp_info_header.width + x0) + 3];
}
outcol = ((red << 24) | (green << 16) | (blue << 8) | alpha);
return outcol;
}
uint32_t get_pixel_df(uint32_t x0, uint32_t y0) {
uint32_t y1 = this->bmp_info_header.height - y0;
if (x0 >= (uint32_t)bmp_info_header.width ||
y1 <= (uint32_t)bmp_info_header.width || x0 < 0 || y0 > 0) {
return 0; // throw std::runtime_error("The point is outside the image
// boundaries!");
}
uint32_t channels = bmp_info_header.bit_count / 8;
uint32_t outcol = 0;
uint8_t red = 0;
uint8_t green = 0;
uint8_t blue = 0;
uint8_t alpha = 255;
blue = data[channels * (y0 * bmp_info_header.width + x0) + 0];
green = data[channels * (y0 * bmp_info_header.width + x0) + 1];
red = data[channels * (y0 * bmp_info_header.width + x0) + 2];
if (channels == 4) {
alpha = data[channels * (y0 * bmp_info_header.width + x0) + 3];
}
outcol = ((red << 24) | (green << 16) | (blue << 8) | alpha);
return outcol;
}
unsigned draw_rectangle(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A,
uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return 59; // throw std::runtime_error("The rectangle does not fit in the
// image!");
}
fill_region(x0, y0, w, line_w, B, G, R, A); // top line
fill_region(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)), B,
G, R, A); // right line
fill_region(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R,
A); // left line
return 0;
}
void draw_rectangle_df(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h,
uint8_t B, uint8_t G, uint8_t R, uint8_t A,
uint8_t line_w) {
if (x0 + w > (uint32_t)bmp_info_header.width ||
y0 + h > (uint32_t)bmp_info_header.height) {
return; // throw std::runtime_error("The rectangle does not fit in the
// image!");
}
fill_region_df(x0, y0, w, line_w, B, G, R, A); // top line
fill_region_df(x0, (y0 + h - line_w), w, line_w, B, G, R, A); // bottom line
fill_region_df((x0 + w - line_w), (y0 + line_w), line_w, (h - (2 * line_w)),
B, G, R, A); // right line
fill_region_df(x0, (y0 + line_w), line_w, (h - (2 * line_w)), B, G, R,
A); // left line
}
private:
uint32_t row_stride{0};
void write_headers(std::ofstream &of) {
of.write((const char *)&file_header, sizeof(file_header));
of.write((const char *)&bmp_info_header, sizeof(bmp_info_header));
if (bmp_info_header.bit_count == 32) {
of.write((const char *)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_data(std::ofstream &of) {
write_headers(of);
of.write((const char *)data.data(), data.size());
}
void write_headersss(std::stringstream &of) {
of.write((const char *)&file_header, sizeof(file_header));
of.write((const char *)&bmp_info_header, sizeof(bmp_info_header));
if (bmp_info_header.bit_count == 32) {
of.write((const char *)&bmp_color_header, sizeof(bmp_color_header));
}
}
void write_headers_and_datass(std::stringstream &of) {
write_headersss(of);
of.write((const char *)data.data(), data.size());
}
// Add 1 to the row_stride until it is divisible with align_stride
uint32_t make_stride_aligned(uint32_t align_stride) {
uint32_t new_stride = row_stride;
while (new_stride % align_stride != 0) {
new_stride++;
}
return new_stride;
}
// Check if the pixel data is stored as BGRA and if the color space type is
// sRGB
void check_color_header(BMPColorHeader &bmp_color_header) {
BMPColorHeader expected_color_header;
if (expected_color_header.red_mask != bmp_color_header.red_mask ||
expected_color_header.blue_mask != bmp_color_header.blue_mask ||
expected_color_header.green_mask != bmp_color_header.green_mask ||
expected_color_header.alpha_mask != bmp_color_header.alpha_mask) {
return; // throw std::runtime_error("Unexpected color mask format! The
// program expects the pixel data to be in the BGRA format");
}
if (expected_color_header.color_space_type !=
bmp_color_header.color_space_type) {
return; // throw std::runtime_error("Unexpected color space type! The
// program expects sRGB values");
}
}
};
-21
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@@ -1,21 +0,0 @@
#pragma once
#include <renderd7/external/lodepng.h>
#include <iostream>
namespace BitmapConverter {
/// returns 0 if all went ok, non-0 if error
/// output image is always given in RGBA (with alpha channel), even if it's a
/// BMP without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp);
/// @brief Convert A File
/// @param filename
/// @return data
std::vector<unsigned char> ConvertFile(std::string filename);
/// @brief Convert data
/// @param data
/// @return data
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
} // namespace BitmapConverter
-187
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@@ -1,187 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _debugfont_h_
#define _debugfont_h_
//---------------------------------------------------------------------------------
static const unsigned char debugfont[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81,
0xbd, 0x99, 0x81, 0x7e, 0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e,
0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x10, 0x38, 0x7c, 0xfe,
0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c,
0x3c, 0x18, 0x00, 0x00, 0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff,
0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00, 0xff, 0xc3, 0x99, 0xbd,
0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a,
0x08, 0x78, 0xf0, 0x00, 0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c,
0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00, 0x80, 0xe0, 0xf8, 0xfe,
0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66,
0x66, 0x00, 0x66, 0x00, 0x7f, 0xdb, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x00,
0x1c, 0x22, 0x38, 0x44, 0x44, 0x38, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00,
0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
0x18, 0x3c, 0x5a, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18,
0x5a, 0x3c, 0x18, 0x00, 0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00,
0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0,
0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c,
0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00, 0x6c, 0x24, 0x24, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8,
0x36, 0x6a, 0xcc, 0x00, 0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00,
0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x30, 0x60, 0x60,
0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc,
0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18,
0x18, 0x18, 0x7e, 0x00, 0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00,
0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00, 0x1c, 0x3c, 0x6c, 0xcc,
0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18,
0x30, 0x30, 0x30, 0x00, 0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00, 0x00, 0x30, 0x00, 0x00,
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00,
0x00, 0x7e, 0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00,
0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00, 0x7c, 0x82, 0x9e, 0xa6,
0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0,
0xc0, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00,
0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00, 0xfe, 0x62, 0x68, 0x78,
0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00,
0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00, 0xf0, 0x60, 0x60, 0x60,
0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06, 0xfc, 0x66, 0x66, 0x7c,
0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
0x7e, 0x5a, 0x5a, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00,
0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x82, 0x00, 0xc6, 0x6c, 0x38, 0x38,
0x38, 0x6c, 0xc6, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x00,
0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00, 0x78, 0x60, 0x60, 0x60,
0x60, 0x60, 0x78, 0x00, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00,
0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00, 0x10, 0x38, 0x6c, 0xc6,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0x30, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x00, 0x1c, 0x0c, 0x0c, 0x7c,
0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x00, 0x00, 0x00, 0x76, 0xcc,
0xcc, 0x7c, 0x0c, 0x78, 0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00,
0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x0c, 0x00, 0x1c,
0x0c, 0x0c, 0xcc, 0x78, 0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00,
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0xcc, 0xfe,
0xd6, 0xd6, 0xd6, 0x00, 0x00, 0x00, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0xdc, 0x66,
0x66, 0x7c, 0x60, 0xf0, 0x00, 0x00, 0x7c, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e,
0x00, 0x00, 0xde, 0x76, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0x7c, 0x06, 0x7c, 0x00, 0x10, 0x30, 0xfc, 0x30, 0x30, 0x34, 0x18, 0x00,
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0xc6, 0xc6,
0x6c, 0x38, 0x10, 0x00, 0x00, 0x00, 0xc6, 0xd6, 0xd6, 0xfe, 0x6c, 0x00,
0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0xcc, 0xcc,
0xcc, 0x7c, 0x0c, 0xf8, 0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00,
0x0e, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0e, 0x00, 0x18, 0x18, 0x18, 0x00,
0x18, 0x18, 0x18, 0x00, 0xe0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xe0, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x38, 0x6c,
0xc6, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc6, 0x7c, 0x18, 0x70,
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0x7c, 0x82, 0x38, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
0x00, 0x00, 0x7c, 0xc0, 0xc0, 0x7c, 0x18, 0x70, 0x7c, 0x82, 0x7c, 0xc6,
0xfe, 0xc0, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
0xe0, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x66, 0x00, 0x38, 0x18,
0x18, 0x18, 0x3c, 0x00, 0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
0x0e, 0x10, 0xfe, 0x60, 0x78, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x7c, 0x12,
0x7e, 0xd0, 0x7e, 0x00, 0x7e, 0xc8, 0xc8, 0xfe, 0xc8, 0xc8, 0xce, 0x00,
0x7c, 0x82, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0xe0, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8,
0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0xc6, 0xc6,
0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e,
0x18, 0x7e, 0x18, 0x00, 0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06,
0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70, 0x0e, 0x10, 0x78, 0x0c,
0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc,
0xcc, 0xcc, 0x76, 0x00, 0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00, 0x38, 0x0c, 0x3c, 0x34,
0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc,
0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00,
0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00, 0xc0, 0xc8, 0xd0, 0xec,
0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36,
0x6c, 0xd8, 0x00, 0x00, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88,
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0xdb, 0x77, 0xdb, 0xee,
0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36,
0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36, 0x00, 0x00, 0xf8, 0x18,
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06,
0xf6, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00,
0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x18, 0xf8, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36,
0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf7, 0x00,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00,
0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36,
0x3f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00,
0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40, 0xfe, 0x62, 0x60, 0x60,
0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0,
0xc8, 0xc8, 0x70, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80,
0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00, 0x38, 0x10, 0x7c, 0xd6,
0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c,
0xcc, 0xcc, 0x78, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00,
0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18,
0x18, 0x00, 0x7e, 0x00, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00,
0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00, 0x0e, 0x1b, 0x1b, 0x18,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00,
0x76, 0xdc, 0x00, 0x00, 0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const int debugfont_size = sizeof(debugfont);
//---------------------------------------------------------------------------------
#endif //_font_h_
//---------------------------------------------------------------------------------
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#pragma once
#include <renderd7/renderd7.hpp>
#include <renderd7/external/json.hpp>
// Outdated HidApi (HidV2Patched)
extern u32 d7_hDown;
extern u32 d7_hHeld;
extern u32 d7_hUp;
extern u32 d7_hRepeat; // Inofficial lol
extern touchPosition d7_touch;
// Outdated Screens
extern C3D_RenderTarget *Top;
extern C3D_RenderTarget *TopRight;
extern C3D_RenderTarget *Bottom;
// Modern Global Api
extern int rd7_max_objects;
extern bool rd7_do_splash;
extern bool rd7_enable_scene_system;
extern bool rd7_debugging;
extern C3D_RenderTarget *rd7_top;
extern C3D_RenderTarget *rd7_top_right;
extern C3D_RenderTarget *rd7_bottom;
// Draw2
extern float rd7_draw2_tsm;
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#pragma once
#include <renderd7/renderd7.hpp>
#include <renderd7/external/json.hpp>
#include <renderd7/global_db.hpp>
#define CFGVER "0"
#ifndef V_RD7BTIME
#define V_RD7BTIME "SUBMODULE"
#endif
#ifndef V_RD7CSTRING
#define V_RD7CSTRING "SUBMODULE"
#endif
/// Base ///
extern std::string rd7i_app_name;
extern std::string rd7i_config_path;
extern nlohmann::json rd7i_config;
extern u8 rd7i_console_model;
extern u8 rd7i_system_region;
extern bool rd7i_is_citra;
extern bool rd7i_settings;
extern R7Vec2 rd7i_hid_touch_pos;
extern C2D_TextBuf rd7i_text_buffer;
extern C2D_TextBuf rd7i_d2_dimbuf;
extern C2D_Font rd7i_base_font;
extern bool rd7i_is_ndsp;
extern bool rd7i_running;
extern std::unique_ptr<RenderD7::Scene> rd7i_fade_scene;
extern std::vector<std::unique_ptr<RenderD7::Ovl>> rd7i_overlays;
extern unsigned int rd7i_frames;
extern u64 rd7i_last_time;
extern float rd7i_framerate;
extern u32 rd7i_mt_color;
extern u32 rd7i_mt_txtcolor;
extern bool rd7i_mt_screen;
extern float rd7i_mt_txtSize;
extern bool rd7i_metrikd;
extern bool rd7i_ftraced;
extern bool rd7i_current_screen;
extern u64 rd7i_delta_time;
extern u64 rd7i_last_tm;
extern float rd7i_dtm;
extern float rd7i_time;
extern bool rd7i_fadeout;
extern bool rd7i_fadein;
extern bool rd7i_fadeout2;
extern bool rd7i_fadein2;
extern int rd7i_fadealpha;
extern int rd7i_fadecolor;
extern bool rd7i_wait_fade;
extern bool rd7i_fade_exit;
extern bool rd7i_fade_scene_wait;
extern bool rd7i_idb_running;
extern bool rd7i_graphics_on;
+20 -20
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#pragma once
// clang-format off
#include <string>
#include <renderd7/external/json.hpp>
// clang-format on
namespace RenderD7 {
namespace Lang {
/// @brief Get 3ds System lang! [en] by default
/// @return Sytemlang as string
std::string getSys();
/// @brief Get The Translation String
/// @param key Key of Translation
/// @return The Translated String
std::string get(const std::string &key);
/// @brief Load A Language json
/// @param lang The Language Key [en], [de], etc, or getSys()
void load(const std::string &lang);
} // namespace Lang
} // namespace RenderD7
#pragma once
// clang-format off
#include <string>
#include <renderd7/external/json.hpp>
// clang-format on
namespace RenderD7 {
namespace Lang {
/// @brief Get 3ds System lang! [en] by default
/// @return Sytemlang as string
std::string getSys();
/// @brief Get The Translation String
/// @param key Key of Translation
/// @return The Translated String
std::string get(const std::string &key);
/// @brief Load A Language json
/// @param lang The Language Key [en], [de], etc, or getSys()
void load(const std::string &lang);
} // namespace Lang
} // namespace RenderD7
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#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <mpg123.h>
namespace RenderD7 {
class Mp3Decoder : public MusicDecoder {
public:
Mp3Decoder() {}
~Mp3Decoder() {}
int _init(const std::string& path, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
mpg123_handle *hnd = nullptr;
size_t buf_size = 0;
long rate = 0;
int channels = 0;
};
}
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// RenderD7 Music Backend
#pragma once
#include <string>
namespace RenderD7 {
class MusicMeta {
public:
MusicMeta() {
ititle = "Unknown";
ialbum = "Unknown";
iyear = "Unknown";
iname = "Unknown";
ipath = "Unknown";
iartist = "Unknown";
imdt = "Unknown";
}
~MusicMeta() {}
std::string name() { return iname; }
std::string album() { return ialbum; }
std::string year() { return iyear; }
std::string title() { return ititle; }
std::string path() { return ipath; }
std::string artist() { return iartist; }
std::string mdt() { return imdt; }
void name(std::string name) { iname = name; }
void album(std::string album) { ialbum = album; }
void year(std::string year) { iyear = year; }
void title(std::string title) { ititle = title; }
void path(std::string path) { ipath = path; }
void artist(std::string artist) { iartist = artist; }
void mdt(std::string mdt) { imdt = mdt; }
private:
std::string ititle = "";
std::string ialbum = "";
std::string iyear = "";
std::string iname = "";
std::string ipath = "";
std::string iartist = "";
std::string imdt = "";
};
// Template Class for Decoders
class MusicDecoder {
public:
MusicDecoder() = default;
virtual ~MusicDecoder() {}
static void LoadFile(const std::string &path);
static void CleanUp();
static int init(const std::string &path, MusicMeta &meta) {
return decoder->_init(path, meta);
}
static unsigned int getSampleRate() { return decoder->_getSampleRate(); }
static unsigned char getChannels() { return decoder->_getChannels(); }
static size_t getBufSize() { return decoder->_getBufSize(); }
static unsigned long long decode(signed short *buf_addr) {
return decoder->_decode(buf_addr);
}
static void deinit() { decoder->_deinit(); }
static size_t getFileSamples() { return decoder->_getFileSamples(); }
static MusicDecoder *decoder;
protected:
virtual int _init(const std::string &path, MusicMeta &meta) = 0;
virtual unsigned int _getSampleRate() = 0;
virtual unsigned char _getChannels() = 0;
virtual size_t _getBufSize() = 0;
virtual unsigned long long _decode(signed short *buf_addr) = 0;
virtual void _deinit() = 0;
virtual size_t _getFileSamples() = 0;
};
namespace MusicPlayer {
void PlayFile(const std::string &path);
void Play();
void Pause();
void Stop();
bool IsPlaying();
bool IsRunning();
int PosCurrent();
int Total();
int SampleRate();
MusicMeta GetMeta();
} // namespace MusicPlayer
} // namespace RenderD7
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#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
namespace RenderD7 {
class VorbisDecoder : public MusicDecoder {
public:
VorbisDecoder() {}
~VorbisDecoder() {}
int _init(const std::string& path, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
OggVorbis_File vorbis_file;
vorbis_info *vi;
FILE* f; // Only used cause required by lib
const size_t buf_size = 8 * 4096;
};
}
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#pragma once
#include <vector>
#include <cstdint>
#include <iostream>
#define NPI_NIMG_ (uint32_t)0x4e494d47 // Magic: NIMG
/**
* NIMG Format Value Description
* int format
* 0 = rgba32
* 1 = rgb24 (3x8bit)
*/
/**
* NIMG Compression Value Description
* int compression
* 0 = no compression
* 1 = npi_simple_compress (RLE Style)
*/
namespace RenderD7
{
struct nimg
{
unsigned int magic; // Magic number defaults do NPI_NIMG_
int width;
int height;
int format;
int compression;
std::vector<unsigned char> pixel_buffer;
nimg(int w = 0, int h = 0, int fmt = 0, int cmp = 0)
{
magic = NPI_NIMG_;
width = w;
height = h;
format = fmt;
compression = cmp;
pixel_buffer.resize((w*h)*(format ? 3 : 4));
}
};
nimg NIMG_Load(std::string path);
nimg NIMG_LoadFromMem(unsigned char* buffer, size_t bf_size);
void NIMG_Save(nimg image, std::string path);
}
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#pragma once
#include <renderd7/nimg.hpp>
namespace RenderD7
{
class NIMG_Engine
{
public:
NIMG_Engine(int w, int h);
NIMG_Engine();
~NIMG_Engine();
nimg& GetImage() { return image; }
void load_file(const std::string& path);
void load_nimg(const std::string& path);
// Rendering
void draw_pixel(int x, int y, unsigned int color);
void draw_rect(int x, int y, int w, int h, unsigned int color, int t = 1);
void draw_rect_solid(int x, int y, int w, int h, unsigned int color);
void flip(bool h, bool v);
private:
nimg image;
};
}
+118 -118
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#pragma once
#include <tuple>
namespace RenderD7 {
class Parameter {
private:
using id = size_t;
template <typename T> struct type {
static void id() {}
};
template <typename T> static id type_id() {
return reinterpret_cast<id>(&type<T>::id);
}
template <typename T> using decay = typename std::decay<T>::type;
template <typename T>
using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base {
virtual ~base() {}
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
template <typename T> struct data : base, std::tuple<T> {
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); }
T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
template <typename T> T const &stat() const {
return static_cast<data<T> const &>(*p).get();
}
template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
template <typename T> T const &dyn() const {
return dynamic_cast<data<T> const &>(*p).get();
}
public:
/**
* @brief Default constructor
*/
Parameter() {}
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} {}
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/**
* @brief Clears the Parameter
*/
void clear() {
delete p;
p = nullptr;
}
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template <typename T> bool is() const {
return p ? p->is(type_id<T>()) : false;
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/
template <typename T> T &get() & { return stat<T>(); }
};
} // namespace RenderD7
#pragma once
#include <tuple>
namespace RenderD7 {
class Parameter {
private:
using id = size_t;
template <typename T> struct type {
static void id() {}
};
template <typename T> static id type_id() {
return reinterpret_cast<id>(&type<T>::id);
}
template <typename T> using decay = typename std::decay<T>::type;
template <typename T>
using none =
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
struct base {
virtual ~base() {}
virtual bool is(id) const = 0;
virtual base *copy() const = 0;
} *p = nullptr;
template <typename T> struct data : base, std::tuple<T> {
using std::tuple<T>::tuple;
T &get() & { return std::get<0>(*this); }
T const &get() const & { return std::get<0>(*this); }
bool is(id i) const override { return i == type_id<T>(); }
base *copy() const override { return new data{get()}; }
};
template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
template <typename T> T const &stat() const {
return static_cast<data<T> const &>(*p).get();
}
template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
template <typename T> T const &dyn() const {
return dynamic_cast<data<T> const &>(*p).get();
}
public:
/**
* @brief Default constructor
*/
Parameter() {}
/**
* @brief Destructs the Parameter
*/
~Parameter() { delete p; }
/**
* @brief Copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
/**
* @brief Const copy constructor
* @param s The Parameter to copy
*/
Parameter(Parameter const &s) : p{s.p->copy()} {}
/**
* @brief Initializes the Parameter with the given value
* @param x The value to initialize the Parameter with
*/
template <typename T, typename U = decay<T>, typename = none<U>>
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
/**
* @brief Overloads the assignment operator
* @param s The value to set the Parameter to
*/
Parameter &operator=(Parameter s) {
swap(*this, s);
return *this;
}
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
/**
* @brief Clears the Parameter
*/
void clear() {
delete p;
p = nullptr;
}
/**
* @brief Checks whether the Parameter is the given type
* @tparam T The type to check
* @return Whether the Parameter has the given type or not
*/
template <typename T> bool is() const {
return p ? p->is(type_id<T>()) : false;
}
/**
* @brief Returns the value of the Parameter
* @tparam T The type of the Parameter
* @return The value of the Parameter
* @warning If the type of the Parameter doesn't match the type of it's stored
* value, it will result in undefined behaviour.
*/
template <typename T> T &get() & { return stat<T>(); }
};
} // namespace RenderD7
+31 -190
View File
@@ -24,12 +24,9 @@
#include <citro2d.h>
#include <citro3d.h>
/// RenderD7 Includes
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/Color.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/FunctionTrace.hpp>
#include <renderd7/Hardware.hpp>
#include <renderd7/Image.hpp>
#include <renderd7/Memory.hpp>
#include <renderd7/Ovl.hpp>
#include <renderd7/ResultDecoder.hpp>
@@ -40,8 +37,6 @@
#include <renderd7/SpriteAnimation.hpp>
#include <renderd7/Tasks.hpp>
#include <renderd7/Time.hpp>
#include <renderd7/bmp.hpp>
#include <renderd7/bmpconverter.hpp>
#include <renderd7/external/lodepng.h>
#include <renderd7/ini.hpp>
#include <renderd7/lang.hpp>
@@ -50,78 +45,24 @@
#include <renderd7/thread.hpp>
#define RENDERD7VSTRING "0.9.5"
#define CHANGELOG \
"0.9.5: Remove Npi Intro and NVID Api\nReplace Toasts System with " \
"ToastsV2\n aka MessageHandler\nLots of Optimisations\n" \
"0.9.4: Implement new Security System\n To prevent from crashes\nImplement " \
"Functiontrace for better\nTiming Tests\nImplement MemAlloc Tracker (only " \
"size)\nAdd some new Overlays (not functional yet)\nComplete Rewrite of " \
"Overlay System\nFixed the FrameEnd Crash\nNew System to get Hardware " \
"Info\nRemoved RD7SR\n0.9.3: Completly Documented Everything\nFix typo " \
"in " \
"Sprite::getHeight()\nRemove Deprecated/Useless Stuff\n0.9.2: Add " \
"NpiSplashVideo\nNvid Support(v0.0.1)\nAdd " \
"Basic RenderD7 " \
"Splash\nFaster Graphics Init\nFade Effects\nFix Screen for this " \
"Changelog\n0.9.1: Fix Critical bug in\nSpritesheet animations\nFix " \
"Color " \
"Conver(Hex)\n0.9.0: Remove Stupid try of Console\nAdd Services list and " \
"Clean up " \
"Code.\nAlso added Minimal Init for hax2.x\n0.8.5: Fix Deltatime \n0.8.4: " \
"A lot of Fixes and new\nFeatures for BitmapPrinter! \n0.8.3: Addet " \
"Overlaycount to Info\nand Addet ResultDecoder for errors.\n0.8.2: Fix a " \
"lot of Stuff and\nadd c++17 based filesystem class.\n0.8.1: Add abillity " \
"to Get Stdout as string\nto render it to the screen.\n0.8.0: Implement " \
"BitmapPrinter\n0.7.3: Implement Over\nRender Overlay Framework\n0.7.2: " \
"Implement MT to csv file\nsaving.(removed) Add RGB2HEX.\n0.7.1: Add the " \
"New Overlay Handler. Its\nJust in code and does nothing yet.\n0.7.0: Made " \
"Big Progress In the MT\nOvl but it still crashes On\na Scnd " \
"C3D_FrameEnd()." \
"\nImplement 800px but\ndoesn't work that good. \n0.6.2: Fix Crash when " \
"exiting\ntrouth Home Menu.\n0.6.10: rewrite Threadsystem,\nImprove " \
"framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left " \
"Function\n(Right since 0.7.0).\nadd changelog\n0.6.01: add Threading " \
"system.\n0.6.0: Better " \
"Scene Management\n0.5.0: Fixed some Bugs!\n0.4.0: Trying to fix " \
"Filesystem and Bugs!\n0.3.0: Recreate D7-Core into RenderD7!\n0.2.0: " \
"Trying to create Animations of\nImages instead of Sheets!\n0.1.0: Initial " \
"Release of\nD7-Core sprite animation plugin!"
#define DEFAULT_CENTER 0.5f
#define RD7_DEPRECATED // __attribute__ ((deprecated))
/// @param d7_hDown Current Key Down
extern u32 d7_hDown;
/// @param d7_hHeld Current Key Held
extern u32 d7_hHeld;
/// @param d7_hUp Current Key Up
extern u32 d7_hUp;
/// @param d7_touch Current Touch Position
extern touchPosition d7_touch;
/// @param dspststus Dsp Status String
extern std::string dspststus;
/// @param rd7_do_splash Config Value To Enable RenderD7 Splash
extern bool rd7_do_splash;
/// @param rd7_enable_memtrack Config Value to Track Mem Allocations
extern bool rd7_enable_memtrack;
/// @param rd7_max_objects Config Param for C2D Mac objects
extern int rd7_max_objects;
/// @param rd7_enable_scene_system Enable/Disable Scene System (for example for your own implementations)
extern bool rd7_enable_scene_system;
/// RenderD7
namespace RenderD7 {
/// @brief Get Deltatime
/// @return Deltatime
float GetDeltaTime();
/// @brief Keyboard
enum kbd {
/// @brief libctru Keyboard
SWKBD,
/// @brief Unk (Not Usable)
BKBD
};
/// @brief Keyboar Type
enum kbd_type { NUMPAD, STANDARD };
/// @brief A Button
struct TObject {
int x; ///< Position X
@@ -138,12 +79,7 @@ public:
static std::stack<std::unique_ptr<Scene>> scenes;
/// @brief Deconstructor
virtual ~Scene() {}
/// @brief Logic To Overide
/// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Position
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
virtual void Logic() = 0;
/// @brief Draw Func to Override
virtual void Draw() const = 0;
/// @brief Push a Scene to Stack
@@ -154,43 +90,31 @@ public:
static void Back();
/// @brief do the Draw (Called in RenderD7::MainLoop())
static void doDraw();
/// @brief do the Logic (Called in RenderD7::MainLoop())
/// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Positon
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
static void doLogic();
};
/// @brief Integrated Setting Menu of RenderD7
class RSettings : public RenderD7::Scene {
private:
/// @brief Calculate the Changelog Screen Stuff
/// @param lines vector of Lines
/// @param screen_index Current Screen
/// @param screens Count of Possible Screens
void calculate_screens(const std::vector<std::string> &lines,
int &screen_index, int &screens);
/// @brief State (Define for Menus)
enum RState {
RSETTINGS,
RINFO,
RSERVICES,
RCLOG,
RMCONFIG,
RFTRACE,
RSECM,
RUI7,
RCREDITS
};
/// @param shared_request Defines requests from Draw to Logic
/// As it is not planned to make Draw non const you'll need
/// A map of data or bool values that are mutable ake
/// editable by const functions
mutable std::map<unsigned int, unsigned int> shared_request;
/// @param m_state Current menu State (Default=MainMenu aka RSETTINGS)
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
/// @param screens Count of Changelog Screens
int screens = 0;
/// @param screen_index Current Changelog Screen
int screen_index = 0;
/// @param lines Vector of Changelog-Lines
std::vector<std::string> lines;
/// @brief Position in FTrace Menu
int ftrace_index = 0;
@@ -198,13 +122,9 @@ private:
std::string mtovlstate = "false";
/// @param mtscreenstate Screen the Overlay is Set to
std::string mtscreenstate = "Top";
/// @param buttons Vector of Buttons
std::vector<RenderD7::TObject> buttons = {
{20, 35, 120, 35, "NotYET"}, {20, 85, 120, 35, "Changelog"},
{20, 135, 120, 35, "Metrik-Ovl"}, {20, 185, 120, 35, "Tasks"},
{180, 35, 120, 35, "FTrace"}, {180, 85, 120, 35, "Credits"},
{180, 135, 120, 35, "Info"}, {180, 185, 120, 35, "Security"}};
std::string kbd_test;
bool statemtold = false;
bool stateftold = false;
public:
/// @brief Constructor
@@ -214,30 +134,23 @@ public:
void Draw(void) const override;
/// @brief Deconstructor
~RSettings();
/// @brief Override for Logic
/// @param hDown Key Down
/// @param hHeld Key Held
/// @param hUp Key Up
/// @param touch Touch Position
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
void Logic() override;
};
/// @brief Show Up the RenderD7-Settings Menu
void LoadSettings();
/// @brief Get's The Programs Time running
/// @return Time Running
float GetTime();
/// @brief Get Framerate as Number
/// @return FPS
int GetFps();
/// @brief Get A Rendom Int
/// @param b From
/// @param e To
/// @return Random Int
int GetRandomInt(int b, int e);
/// @brief Short a String with (..,)
/// @param in Input string
/// @param size Size of Input Text
/// @param maxlen Max length of texr
/// @param font Custom Font for Correct Size Calculation
/// @return Shorted String
std::string ShortString(std::string in, float size, int maxlen,
C2D_Font font = nullptr);
/// @brief DrawMetrikOvl (YOUR OWN RISK)
void DrawMetrikOvl();
/// @brief Draw Image from RenderD7 Sheet
@@ -259,17 +172,10 @@ void FadeOut();
/// @brief Display Fade Effects
void FadeDisplay();
namespace Error {
/// @brief DEPRECATED Display Error for n Seconds
/// @param toptext Head Text
/// @param errortext Error Text
/// @param timesec Time n to Display in Seconds
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
/// @brief Display A Fatal Error
/// @param toptext Head Text
/// @param errortext Error Text
void DisplayFatalError(std::string toptext, std::string errortext);
} // namespace Error
/// @brief Loads a font
/// @param path path to font (bcfnt)
/// @return link to C2D_Font Object
C2D_Font LoadFont(const std::string& path);
namespace Init {
/// @brief Init Default RenderD7
@@ -289,23 +195,6 @@ void Graphics();
void NdspFirm();
} // namespace Init
namespace Msg {
/// @brief Display A Message
/// @param titletxt Header Text
/// @param subtext Message Text
/// @param target Screen
void Display(std::string titletxt, std::string subtext,
C3D_RenderTarget *target);
/// @brief Display A Message Wit Progress
/// @param titletext Header Text
/// @param subtext Message Text
/// @param current Current Progress
/// @param total Total Progress
/// @param prgbarcolor Color of Progressbar
void DisplayWithProgress(std::string titletext, std::string subtext,
float current, float total, u32 prgbarcolor);
} // namespace Msg
namespace Convert {
/// @brief Convert a String to Flaot
/// @param inp Input String
@@ -344,59 +233,11 @@ void ExitApp();
/// @param
void ClearTextBufs(void);
/// @brief Open A Keyboard (SWKBD)
/// @param lenght Length of the string
/// @param tp Type of The Keyboard
/// @return the string if pressed Ok
std::string Kbd(int lenght, SwkbdType tp);
/// @brief Draw Overlays And end the Frame. DO NEVER USE C3D_FRAMEEND cause it
/// breaks Overlay crash Security
void FrameEnd();
/// @brief Textless Button
struct TLBtn {
int x; ///< Position X
int y; ///< Position Y
int w; ///< Button Width
int h; ///< Button Height
};
/// @brief Draw Buttons
/// @param tobjects Vector of Buttons
/// @param color Color of the Buttons
/// @param txtcolor Color of The Text
/// @param selection Positon of Selection
/// @param selbgcolor Selection BackgroundColor
/// @param selcolor Selection Color
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
u32 txtcolor, int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
/// @brief Draw A Single Button
/// @param tobject Button
/// @param tobjectindex Button Index
/// @param color Color of the Button
/// @param txtcolor Color of The Text
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex,
u32 color, u32 txtcolor);
/// @brief Touched A Button
/// @param touch Touch Position
/// @param button Button
/// @return is touched or not
bool touchTObj(touchPosition touch, RenderD7::TObject button);
/// @brief Touched A Textless Button
/// @param touch Touch Position
/// @param button Button
/// @return is touched or not
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
/// @brief Draw Textless Buttons
/// @param tobjects Vector of Buttons
/// @param color Color of the Buttons
/// @param selection Positon of Selection
/// @param selbgcolor Selection BackgroundColor
/// @param selcolor Selection Color
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
int selection = -1,
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
u32 selcolor = RenderD7::Color::Hex("#000000"));
/// @brief Returns App Working Directory path
/// @return AppDir Path
std::string GetAppDirectory();
} // namespace RenderD7
+4 -4
View File
@@ -1,5 +1,5 @@
#pragma once
#include <cstddef>
extern unsigned char renderd7_logo[];
#pragma once
#include <cstddef>
extern unsigned char renderd7_logo[];
extern size_t renderd7_logo_size;
+102 -80
View File
@@ -1,81 +1,103 @@
#pragma once
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief Check if A String ends with
/// @param name Input String
/// @param extensions Extensions to Check for
/// @return Ends with or not
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._")
return false;
if (name.size() == 0)
return false;
if (extensions.size() == 0)
return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
/// @brief Format Milliseconds to clean string (Stolen from one of my Mc
/// Plugins)
/// @param t_time Time in ms
/// @return String
inline std::string MsTimeFmt(float t_time) {
std::ostringstream oss;
if (t_time < 0.001f) {
oss << std::fixed << std::setprecision(2) << t_time * 1000.0f << "ns";
} else if (t_time < 1.0f) {
oss << std::fixed << std::setprecision(2) << t_time << "ms";
} else if (t_time < 60000.0f) {
int seconds = static_cast<int>(t_time / 1000.0f);
float milliseconds = t_time - (seconds * 1000.0f);
if (seconds > 0) {
oss << seconds << "s ";
}
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
} else {
int minutes = static_cast<int>(t_time / 60000.0f);
int seconds = static_cast<int>((t_time - (minutes * 60000.0f)) / 1000.0f);
float milliseconds = t_time - (minutes * 60000.0f) - (seconds * 1000.0f);
oss << minutes << "m ";
if (seconds > 0 || milliseconds > 0.0f) {
oss << seconds << "s ";
}
if (milliseconds > 0.0f) {
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
}
}
return oss.str();
}
} // namespace RenderD7
template <class T> T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1);
}
template <class T> T remove_ext(T const &filename) {
typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
}
template <typename T> std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
#pragma once
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
namespace RenderD7 {
/// @brief Check if A String ends with
/// @param name Input String
/// @param extensions Extensions to Check for
/// @return Ends with or not
inline bool NameIsEndingWith(const std::string &name,
const std::vector<std::string> &extensions) {
if (name.substr(0, 2) == "._") return false;
if (name.size() == 0) return false;
if (extensions.size() == 0) return true;
for (int i = 0; i < (int)extensions.size(); i++) {
const std::string ext = extensions.at(i);
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
return true;
}
return false;
}
/// @brief Format Milliseconds to clean string (Stolen from one of my Mc
/// Plugins)
/// @param t_time Time in ms
/// @return String
inline std::string MsTimeFmt(float t_time, bool dems = false) {
std::ostringstream oss;
if (t_time < 0.001f) {
oss << std::fixed << std::setprecision(2) << t_time * 1000.0f << "ns";
} else if (t_time < 1.0f) {
oss << std::fixed << std::setprecision(2) << t_time << "ms";
} else if (t_time < 60000.0f) {
int seconds = static_cast<int>(t_time / 1000.0f);
float milliseconds = t_time - (seconds * 1000.0f);
if (seconds > 0) {
oss << seconds << "s ";
}
if (!dems)
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
} else {
int minutes = static_cast<int>(t_time / 60000.0f);
int seconds = static_cast<int>((t_time - (minutes * 60000.0f)) / 1000.0f);
float milliseconds = t_time - (minutes * 60000.0f) - (seconds * 1000.0f);
oss << minutes << "m ";
if (seconds > 0 || milliseconds > 0.0f) {
oss << seconds << "s ";
}
if (milliseconds > 0.0f && !dems) {
oss << std::fixed << std::setprecision(2) << milliseconds << "ms";
}
}
return oss.str();
}
inline std::string FormatBytes(int bytes) {
char out[32];
if (bytes == 1)
snprintf(out, sizeof(out), "%d Byte", bytes);
else if (bytes < 1024)
snprintf(out, sizeof(out), "%d Bytes", bytes);
else if (bytes < 1024 * 1024)
snprintf(out, sizeof(out), "%.1f KB", (float)bytes / 1024);
else if (bytes < 1024 * 1024 * 1024)
snprintf(out, sizeof(out), "%.1f MB", (float)bytes / 1024 / 1024);
else
snprintf(out, sizeof(out), "%.1f GB", (float)bytes / 1024 / 1024 / 1024);
return out;
}
} // namespace RenderD7
template <class T>
T GetFileName(T const &path, T const &delims = "/\\") {
return path.substr(path.find_last_of(delims) + 1);
}
template <class T>
T remove_ext(T const &filename) {
typename T::size_type const p(filename.find_last_of('.'));
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
}
template <typename T>
std::string Int_To_Hex(T i) {
std::stringstream stream;
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
<< i;
return stream.str();
}
+122 -122
View File
@@ -1,122 +1,122 @@
#pragma once
#include <3ds.h>
#include <atomic>
#include <functional>
#include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000
namespace RenderD7 {
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Sets the size of the stack that gets allocated for the next thread
* that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Detaches the thread
*/
void kill();
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
bool isRunning();
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool> *m_running;
};
static void threadFunction(void *t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
} // namespace RenderD7
#pragma once
#include <3ds.h>
#include <atomic>
#include <functional>
#include <renderd7/parameter.hpp>
#include <string>
using CTRU_Thread = Thread;
#define THREAD_STACK_SIZE 0x1000
namespace RenderD7 {
class Thread {
public:
/**
* @brief Default constructor
* @note This should only be called when calling m3d::Thread::initialize()
* before calling m3d::Thread::start()
*/
Thread();
/**
* @brief Constructs the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
Thread(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Destructs the thread
*/
virtual ~Thread();
/**
* @brief Initializes the thread
* @param t_function The thread function
* @param t_parameter The parameter to pass to the function
* @param t_autostart Whether the thread should start instantly
* @param t_detached Whether the thread starts detached or not
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
* to multiples of 8 bytes)
* @note t_function needs to be of type `void` and take one (and only one)
* parameter of type m3d::Parameter
* @warning If the thread priority is lower than the priority of the calling
* thread, the thread will never get executed. Use
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
*/
void initialize(std::function<void(RenderD7::Parameter)> t_function,
RenderD7::Parameter t_parameter = nullptr,
bool t_autostart = false, bool t_detached = false,
unsigned long long int t_stackSize = 4 * 1024);
/**
* @brief Sets the size of the stack that gets allocated for the next thread
* that get's started
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
* bytes)
*/
void setStackSize(unsigned long long int t_stackSize);
/**
* @brief Starts the thread. To restart it, call Thread::join() before
* @param t_detached Whether the thread should start detached or not
*/
void start(bool t_detached = false);
/**
* @brief Detaches the thread
*/
void kill();
/**
* @brief Waits for the thread to finish
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
*/
void join(long long unsigned int t_timeout = U64_MAX);
bool isRunning();
/**
* @brief Puts the thread to sleep
*
* This is needed if you have multiple threads running at the same time. It
* doesn't affect the execution-time of the thread, it just makes it possible
* for the other threads to get their chance to shine.
*/
static void sleep();
/**
* @brief Sleeps for the given time
* @param t_milliseconds The time to sleep in milliseconds
*/
static void sleep(int t_milliseconds);
private:
struct ThreadData {
RenderD7::Parameter m_parameter;
std::function<void(RenderD7::Parameter)> m_function;
std::atomic<bool> *m_running;
};
static void threadFunction(void *t_arg);
/* data */
int m_priority, m_stackSize;
bool m_started;
std::atomic<bool> m_running;
RenderD7::Thread::ThreadData m_data;
CTRU_Thread m_thread;
};
} // namespace RenderD7
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#include <renderd7/music/Flac.hpp>
#ifdef RENDERD7_MUSICDEC
#define DR_FLAC_IMPLEMENTATION
#include <renderd7/external/dr_flac.h>
int rd7i_check_flac(const std::string &path) {
int err = -1;
drflac* flac = drflac_open_file(path.c_str(), NULL);
if(flac != NULL)
err = 0;
drflac_close(flac);
return err;
}
namespace RenderD7 {
int FlacDecoder::_init(const std::string &path, MusicMeta& meta) {
meta.path(path);
if(path.find_last_of('/') != path.npos)
meta.name(path.substr(path.find_last_of('/')));
else
meta.name(path);
flac = drflac_open_file(path.c_str(), NULL);
return flac == NULL ? -1 : 0;
}
unsigned int FlacDecoder::_getSampleRate() { return flac->sampleRate; }
unsigned char FlacDecoder::_getChannels() { return flac->channels; }
size_t FlacDecoder::_getBufSize() { return buf_size; }
unsigned long long FlacDecoder::_decode(signed short*buf_addr) {
unsigned long long bsf = (unsigned long long)buf_size/(unsigned long long)flac->channels;
unsigned long long samples_read = drflac_read_pcm_frames_s16(flac, bsf, buf_addr);
samples_read *= (unsigned long long)flac->channels;
return samples_read;
}
void FlacDecoder::_deinit() {
drflac_close(flac);
}
size_t FlacDecoder::_getFileSamples() {
return flac->totalPCMFrameCount * (size_t)flac->channels;
}
} // namespace RenderD7
#endif
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#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <renderd7/external/dr_flac.h>
namespace RenderD7 {
class FlacDecoder : public MusicDecoder {
public:
FlacDecoder() {}
~FlacDecoder() {}
int _init(const std::string& pat, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
drflac* flac;
const size_t buf_size = 16 * 1024;
};
}
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# Copy of removed Music.cpp file loaders
```
#include <renderd7/music/Flac.hpp>
#include <renderd7/music/Wav.hpp>
// "RIFF"
/*case 0x46464952:
// "riff"
case 0x66666972:
// "RIFX"
case 0x58464952:
// "RF64"
case 0x34364652:
// "FORM"
case 0x4D524F46:
decoder = new WavDecoder();
if (init(path, rd7i_mp_internal_data.meta)) {
MusicDecoder::CleanUp();
return;
}
break;*/
// Flac
/*case 0x43614c66:
decoder = new FlacDecoder();
if (init(path, rd7i_mp_internal_data.meta)) {
RenderD7::PushMessage(
RenderD7::Message("Music Player", "Failed to load FLAC"));
MusicDecoder::CleanUp();
return;
}
break;*/
// The other one
/*else if (rd7i_check_flac(path) == 0) {
decoder = new FlacDecoder();
if (init(path, rd7i_mp_internal_data.meta)) {
MusicDecoder::CleanUp();
return;
}
}*/
```
+41
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#include <renderd7/music/Wav.hpp>
#ifdef RENDERD7_MUSICDEC
#define DR_WAV_IMPLEMENTATION
#include <renderd7/external/dr_wav.h>
namespace RenderD7 {
int WavDecoder::_init(const std::string &path, MusicMeta& meta) {
meta.path(path);
if(path.find_last_of('/') != path.npos)
meta.name(path.substr(path.find_last_of('/')));
else
meta.name(path);
return !drwav_init_file(&wav, path.c_str(), NULL);
}
unsigned int WavDecoder::_getSampleRate() { return wav.sampleRate; }
unsigned char WavDecoder::_getChannels() { return wav.channels; }
size_t WavDecoder::_getBufSize() { return buf_size; }
unsigned long long WavDecoder::_decode(signed short*buf_addr) {
unsigned long long bsf = (unsigned long long)buf_size/(unsigned long long)wav.channels;
unsigned long long samples_read = drwav_read_pcm_frames(&wav, bsf, buf_addr);
samples_read *= (unsigned long long)wav.channels;
return samples_read;
}
void WavDecoder::_deinit() {
drwav_uninit(&wav);
}
size_t WavDecoder::_getFileSamples() {
return wav.totalPCMFrameCount * (size_t)wav.channels;
}
} // namespace RenderD7
#endif
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#pragma once
#include <renderd7/music/Music.hpp>
#include <fstream>
#include <renderd7/external/dr_wav.h>
namespace RenderD7 {
class WavDecoder : public MusicDecoder {
public:
WavDecoder() {}
~WavDecoder() {}
int _init(const std::string& path, MusicMeta& meta) override;
unsigned int _getSampleRate() override;
unsigned char _getChannels() override;
size_t _getBufSize() override;
unsigned long long _decode(signed short* buf_addr) override;
void _deinit() override;
size_t _getFileSamples() override;
private:
drwav wav;
const size_t buf_size = 16 * 1024;
};
}
+278 -275
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@@ -1,275 +1,278 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#nicetest
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# External tools
#---------------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
else
MAKEROM ?= makerom
BANNERTOOL ?= bannertool
endif
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := $(shell date --iso=seconds)
#---------------------------------------------------------------------------------
# Version number
#---------------------------------------------------------------------------------
VERSION_MAJOR := 1
VERSION_MINOR := 0
VERSION_MICRO := 0
#---------------------------------------------------------------------------------
# Make Sure to Change this paths if your Submodule
# is located somewhere else
# Using ../ cause rd7tf is shipped with the RenderD7
# Repository!
RENDERD7_SRC := ../source ../external
RENDERD7_INC := ../include
TARGET := rd7tf
BUILD := build
SOURCES := source $(RENDERD7_SRC)
DATA := data
INCLUDES := source $(RENDERD7_INC)
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := NPI-D7
APP_DESCRIPTION := RenderD7 Test Framework
ICON := app/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lcurl -lstdc++ -lm -lz -lcitro2d -lcitro3d -lctru -ljpeg
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
@rm -fr $(OUTDIR)
#---------------------------------------------------------------------------------
send:
@3dslink -a $(IP) $(TARGET).3dsx
#---------------------------------------------------------------------------------
run:
@flatpak run org.citra_emu.citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
3dsx: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).elf $(OUTPUT).3dsx
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).3dsx : $(_3DSXDEPS)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
.SUFFIXES:
#nicetest
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
# External tools
#---------------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
MAKEROM ?= C:/devkitpro/tools/bin/makerom.exe
BANNERTOOL ?= C:/devkitpro/tools/bin/bannertool.exe
else
MAKEROM ?= makerom
BANNERTOOL ?= bannertool
endif
# If on a tagged commit, use the tag instead of the commit
ifneq ($(shell echo $(shell git tag -l --points-at HEAD) | head -c 1),)
GIT_VER := $(shell git tag -l --points-at HEAD)
else
GIT_VER := $(shell git rev-parse --short HEAD)
endif
TIME_TIME := unk
#---------------------------------------------------------------------------------
# Version number
#---------------------------------------------------------------------------------
VERSION_MAJOR := 1
VERSION_MINOR := 0
VERSION_MICRO := 0
#---------------------------------------------------------------------------------
# Make Sure to Change this paths if your Submodule
# is located somewhere else
# Using ../ cause rd7tf is shipped with the RenderD7
# Repository!
RENDERD7_SRC := ../source ../external ../source/music
RENDERD7_INC := ../include
# Libraries used for RenderD7
# if you already use -lm, -lctru etc place a # before -lm
RENDERD7_LIBS := -lcurl -lm -lcitro2dd -lcitro3d -lctru
TARGET := rd7tf
BUILD := build
SOURCES := source $(RENDERD7_SRC)
DATA := data
INCLUDES := source $(RENDERD7_INC)
GRAPHICS := gfx
#GFXBUILD := $(BUILD)
ROMFS := romfs
GFXBUILD := $(ROMFS)/gfx
APP_AUTHOR := NPI-D7
APP_DESCRIPTION := RenderD7 Test Framework
ICON := app/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wno-psabi -O2 -mword-relocations \
-DV_STRING=\"$(GIT_VER)\" \
-DV_TIME=\"$(TIME_TIME)\" \
-ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__ -D_GNU_SOURCE=1
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lstdc++ $(RENDERD7_LIBS)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).3dsx $(TARGET).cia $(TARGET).smdh app/*.bin
@rm -fr $(OUTDIR)
#---------------------------------------------------------------------------------
send:
@3dslink -a $(IP) $(TARGET).3dsx
#---------------------------------------------------------------------------------
run:
@flatpak run org.citra_emu.citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
3dsx: $(BUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(DEVKITPRO)/tools/bin/tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all: $(OUTPUT).elf $(OUTPUT).3dsx
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).3dsx : $(_3DSXDEPS)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x %.shbin
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.shbin.o %_shbin.h : %.shbin
#---------------------------------------------------------------------------------
$(SILENTMSG) $(notdir $<)
$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
+8 -8
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@@ -1,9 +1,9 @@
#!/bin/bash
#Clean old build
echo "Cleaning..."
make clean
rm -rf libs/*
cd ..
make clean
#!/bin/bash
#Clean old build
echo "Cleaning..."
make clean
rm -rf libs/*
cd ..
make clean
echo "Done!"
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+51 -26
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@@ -1,27 +1,52 @@
#include <rd7.hpp>
int main() {
rd7_do_splash = true;
RenderD7::Ftrace::Beg("app", "app_init");
RenderD7::Init::Main("rd7tf");
RenderD7::Init::NdspFirm();
RenderD7::Ftrace::Beg("app", f2s(RenderD7::LoadSettings));
RenderD7::LoadSettings();
RenderD7::Ftrace::End("app", f2s(RenderD7::LoadSettings));
sound snd("romfs:/thesound.wav", 0);
snd.play();
RenderD7::PushMessage(RenderD7::Message(std::string("RenderD7 ") + RENDERD7VSTRING, "Testing the ToastsV2"));
RenderD7::Ftrace::End("app", "app_init");
while (RenderD7::MainLoop()) {
RenderD7::Ftrace::Beg("app", "app_mainloop");
if (d7_hDown & KEY_START)
RenderD7::ExitApp();
if(d7_hDown & KEY_A) {
RenderD7::PushMessage(RenderD7::Message(std::string("RenderD7 ") + RENDERD7VSTRING, "Testing the ToastsV2\nPressed A"));
}
RenderD7::FrameEnd();
RenderD7::Ftrace::End("app", "app_mainloop");
}
return 0;
#include "scene.hpp"
#include "renderd7/music/Music.hpp"
void ColorThemeSample() {
RenderD7::ColorNew(RD7Color_Text, RenderD7::Color::Hex("#000000", 255));
RenderD7::ColorNew(RD7Color_TextDisabled, RenderD7::Color::Hex("#212121", 200));
RenderD7::ColorNew(RD7Color_Text2, RenderD7::Color::Hex("#ffffff", 255));
RenderD7::ColorNew(RD7Color_Background, RenderD7::Color::Hex("#eeeeee", 170));
RenderD7::ColorNew(RD7Color_Header, RenderD7::Color::Hex("#222222", 190));
RenderD7::ColorNew(RD7Color_Selector, RenderD7::Color::Hex("#4444dd", 200));
RenderD7::ColorNew(RD7Color_SelectorFade, RenderD7::Color::Hex("#7777dd", 200));
RenderD7::ColorNew(RD7Color_List0, RenderD7::Color::Hex("#555555", 130));
RenderD7::ColorNew(RD7Color_List1, RenderD7::Color::Hex("#777777", 130));
RenderD7::ColorNew(RD7Color_MessageBackground, RenderD7::Color::Hex("#222222", 180));
RenderD7::ColorNew(RD7Color_Button, RenderD7::Color::Hex("#4444dd", 150));
RenderD7::ColorNew(RD7Color_ButtonHovered, RenderD7::Color::Hex("#6666dd", 150));
RenderD7::ColorNew(RD7Color_ButtonDisabled, RenderD7::Color::Hex("#2222dd", 150));
RenderD7::ColorNew(RD7Color_ButtonActive, RenderD7::Color::Hex("#7777dd", 150));
RenderD7::ColorNew(RD7Color_Checkmark, RenderD7::Color::Hex("#4444dd", 130));
RenderD7::ColorNew(RD7Color_FrameBg, RenderD7::Color::Hex("#555555", 160));
RenderD7::ColorNew(RD7Color_FrameBgHovered, RenderD7::Color::Hex("#777777", 160));
RenderD7::ColorNew(RD7Color_Progressbar, RenderD7::Color::Hex("#4444dd", 200));
}
extern void IdbServer();
int main() {
rd7_enable_memtrack = true;
rd7_do_splash = true;
RenderD7::Ftrace::Beg("app", "app_init");
RenderD7::Init::Main("rd7tf");
RenderD7::FadeIn();
//RenderD7::InlineAssert(1 == 2, "1 is not 2!");
//IdbServer();
ColorThemeSample();
RenderD7::Init::NdspFirm();
RenderD7::Scene::Load(std::make_unique<Sample>());
RenderD7::Ftrace::End("app", "app_init");
while (RenderD7::MainLoop()) {
RenderD7::OnScreen(Top);
RenderD7::Ftrace::Beg("app", "app_mainloop");
if (d7_hDown & KEY_START) {
RenderD7::FadeOut();
RenderD7::ExitApp();
}
RenderD7::OnScreen(Top);
RenderD7::FrameEnd();
RenderD7::Ftrace::End("app", "app_mainloop");
}
return 0;
}
+132
View File
@@ -0,0 +1,132 @@
#include "scene.hpp"
#include <cmath>
static float MakeOffset(float x) {
float y = cos(x) * 42;
return y - floor(y);
}
static void Wave(int index, R7Vec2 position, R7Vec2 size, float time,
bool dbg) {
float offset = MakeOffset(index) * 62;
float x_position =
position.x + size.x / 8 * ((index % 11) - 1) + cos(offset + time) * 10;
float y_position = position.y + size.y / 8 * (index / 11) + 40 +
sin(offset + time) * 10 + 30;
float color_effect = 1 - exp(-(index / 11) / 3.0f);
// As this is 3ds dont go out of the box
int shrink = 0;
if (y_position >= position.y + size.y - 90) {
shrink = y_position - (position.y + size.y - 90);
}
// Just to make sure...
y_position = std::min(y_position, position.y + size.y - (90 - shrink));
if (dbg)
RenderD7::Draw2::TriangleLined(
R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect)
.toRGBA());
else
RenderD7::Draw2::TriangleSolid(
R7Vec2(x_position, y_position),
R7Vec2(x_position + 300, y_position + (90 - shrink)),
R7Vec2(x_position - 300, y_position + (90 - shrink)),
RenderD7::Color::RGBA(.94f - .17f * color_effect,
.61f - .25f * color_effect,
.36f + .38f * color_effect)
.toRGBA());
}
void DrawWave(R7Vec2 position, R7Vec2 size, float time, bool dbg) {
RenderD7::Draw2::RectFilledSolid(position, size, 0xff64c9fd);
int i = 0;
for (; i < 44; i++) Wave(i, position, size, time, dbg);
}
R7Vec2 testv2 = R7Vec2(48, 48);
R7Vec2 grid_display_entry(void* data, R7Vec2 pos) {
auto img = reinterpret_cast<RenderD7::Image*>(data);
RenderD7::Draw2::Image(img, pos);
RenderD7::Draw2::RFS(pos, testv2, RenderD7::Color::Hex("#0000ff", 140));
return testv2;
}
std::vector<RenderD7::Image*> imgdb;
Sample::Sample() {
/*RenderD7::Image* im = new RenderD7::Image();
im->load("romfs:/icons/icon.png");
for(int i = 0; i < 64; i++)
imgdb.push_back(im);*/
auto t = RenderD7::FileSystem::GetDirContent("sdmc:/music/");
for(const auto& it : t)
names.push_back(it.path);
}
Sample::~Sample() {
// Here you can clear your data
}
void Sample::Draw() const {
// Draw Things to Screen:
// Step 1 -> Select Screen
RenderD7::OnScreen(Top);
// Step 2 -> Draw Things
// The hbloader Triangle Wave
DrawWave(R7Vec2(0, 0), R7Vec2(400, 240), RenderD7::GetTime(),
debug_background);
// For Example A Rect with Draw2 and StyleColorApi
// And the RFS Wrapper for RectFilledSolid lol
/*RenderD7::Draw2::RFS(R7Vec2(0, 0), R7Vec2(400, 20),
RenderD7::StyleColor(RD7Color_Header));
// As the Top bar is Dark you need TextColor2
RenderD7::RedirectColor(RD7Color_Text, RD7Color_Text2);
RenderD7::Draw2::Text(R7Vec2(5, 2), "RenderD7 - Test Framework");
RenderD7::Draw2::Text(R7Vec2(395, 2), RENDERD7VSTRING,
RD7TextFlags_AlignRight);
RenderD7::UndoColorEdit(RD7Color_Text);*/
if (UI7::BeginMenu("RenderD7 Test Framework")) {
UI7::SetCursorPos(R7Vec2(395, 2));
UI7::Label(RenderD7::FormatBytes(RenderD7::Memory::GetCurrent()), RD7TextFlags_AlignRight);
UI7::RestoreCursor();
//UI7::Grid("Files", R7Vec2(390, 210), grid_display_entry, reinterpret_cast<void**>(imgdb.data()), imgdb.size());
UI7::BrowserList(names, sel);
UI7::EndMenu();
}
RenderD7::OnScreen(Bottom);
if (UI7::BeginMenu("Control Center")) {
if (UI7::Button("RenderD7 Settings"))
shared_requests[1U] = 1U; // Request a Toggle
UI7::SameLine();
if (UI7::Button("Test Message"))
shared_requests[2U] = 1U; // Request Test Msg
UI7::Checkbox("Debug BG", debug_background);
UI7::SameLine();
UI7::Checkbox("RD7-Debug", rd7_debugging);
UI7::InputText("Search", search__, "Tap Here");
UI7::EndMenu();
}
}
void Sample::Logic() {
for (const auto& it : shared_requests) {
if (it.first == 1U) {
if (it.second) RenderD7::LoadSettings();
} else if (it.first == 2U) {
if (it.second)
RenderD7::PushMessage(RenderD7::Message(
"Test Message", "Button Bressed\nBest Msg Handler..."));
}
}
// Make sure to clear after processing!!!;
shared_requests.clear();
if (d7_hDown & KEY_B) debug_background = !debug_background;
}
+27
View File
@@ -0,0 +1,27 @@
#pragma once
#include <rd7.hpp>
class Sample : public RenderD7::Scene {
public:
Sample();
~Sample();
void Draw() const override;
void Logic() override;
private:
// Just as the RD7 Settings Shows here as example
// by using a mutale map you're able to process
// requests from the const Draw function in the
// Logic Function! you could also create lots of
// mutable bool or make all Variables mutable but
// i think seperating draw and logic is better
// editable map request_id data/operation
mutable std::map<unsigned int, unsigned int> shared_requests;
// For Checkbox its best to use mutable
mutable bool debug_background = false;
mutable std::string search__ = "";
mutable std::vector<std::string> names;
mutable int sel;
};
+21 -21
View File
@@ -1,22 +1,22 @@
#!/bin/bash
#Clean old build
echo "Cleaning..."
rm -rf libs/*
#Format to LLVM
echo "Format to LLVM"
cd ..
./cformat.sh
#Compile RenderD7
echo "Compiling RenderD7"
make
#Copy new build
echo "Copy New Build"
cp -r include rd7tf/libs/
cp -r lib rd7tf/libs/
#Build Test Framework
echo "Building Test Framework"
cd rd7tf
make
#!/bin/bash
#Clean old build
echo "Cleaning..."
rm -rf libs/*
#Format to LLVM
echo "Format to LLVM"
cd ..
./cformat.sh
#Compile RenderD7
echo "Compiling RenderD7"
make
#Copy new build
echo "Copy New Build"
cp -r include rd7tf/libs/
cp -r lib rd7tf/libs/
#Build Test Framework
echo "Building Test Framework"
cd rd7tf
make
echo "Done!"
-475
View File
@@ -1,475 +0,0 @@
#include <renderd7/BitmapPrinter.hpp>
#include <renderd7/ToastsV2.hpp>
#include <renderd7/stringtool.hpp>
extern bool shouldbe_disabled;
extern std::string csvpc;
RenderD7::BitmapPrinter::BitmapPrinter(int w, int h) {
BMP newmap(w, h, true);
bitmap = newmap;
// renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
blank = newmap;
}
RenderD7::BitmapPrinter::~BitmapPrinter() {
if (this->renderframe.loadet)
this->renderframe.Unload();
}
bool RenderD7::BitmapPrinter::DecodeFile(std::string file) {
unsigned error = bitmap.read(file.c_str());
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter", "Error Code: " + std::to_string(error)));
return false;
}
return true;
}
void RenderD7::BitmapPrinter::DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a) {
unsigned error =
bitmap.set_pixel(x, bitmap.bmp_info_header.height - y, b, g, r, a);
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter->Pixel", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRect(int x, int y, int w, int h, u8 line_w,
u8 b, u8 g, u8 r, u8 a) {
unsigned error = bitmap.draw_rectangle(
x, bitmap.bmp_info_header.height - y - h, w, h, b, g, r, a, line_w);
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter->Rect", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::DrawRectFilled(int x, int y, int w, int h, u8 b,
u8 g, u8 r, u8 a) {
unsigned error = bitmap.fill_region(x, bitmap.bmp_info_header.height - h - y,
w, h, b, g, r, a);
if (error) {
RenderD7::PushMessage(RenderD7::Message(
"BitmapPrinter->RectF", "Error Code: " + std::to_string(error)));
}
}
void RenderD7::BitmapPrinter::SaveBmp(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"bmp"})) {
name += ".bmp";
}
bitmap.write(name.c_str());
}
void RenderD7::BitmapPrinter::SavePng(std::string name) {
if (!RenderD7::NameIsEndingWith(name, {"png"})) {
name += ".png";
}
std::vector<unsigned char> ImageBuffer;
ImageBuffer = BitmapConverter::ConvertData(bitmap.DATA());
lodepng::save_file(ImageBuffer, name);
}
void RenderD7::BitmapPrinter::CreateScreen(C3D_RenderTarget *target) {
isscreen = true;
targetr = target;
if (target == Top) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == TopRight) {
bitmap = BMP(400, 240, true);
blank = BMP(400, 240, true);
}
if (target == Bottom) {
bitmap = BMP(320, 240, true);
blank = BMP(320, 240, true);
}
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
}
bool RenderD7::BitmapPrinter::DrawScreenDirectF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
frame = 0;
updtt = true;
}
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
return updtt;
}
bool RenderD7::BitmapPrinter::DrawScreenDirect() {
bool updtt = false;
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
return updtt;
}
RenderD7::Image RenderD7::BitmapPrinter::GetImage() {
RenderD7::Image img;
img.LoadFromBitmap(bitmap);
return img;
}
void RenderD7::BitmapPrinter::UsePreMap(BMP map) { bitmap = map; }
void RenderD7::BitmapPrinter::UsePrePrintMap(BitmapPrinter printmap) {
bitmap = printmap.GetBitmap();
}
void RenderD7::BitmapPrinter::Clear(u8 b, u8 g, u8 r, u8 a) {
bitmap.fill_region(0, 0, bitmap.bmp_info_header.width,
bitmap.bmp_info_header.height, b, g, r, a);
}
void RenderD7::BitmapPrinter::ClearBlank() { bitmap = blank; }
void RenderD7::BitmapPrinter::DrawScreenF(int framerate) {
if (isscreen) {
if (frame == (60 / framerate)) {
RenderD7::OnScreen(targetr);
frame = 0;
}
if (renderframe.loadet)
renderframe.Draw(0, 0);
frame++;
}
}
void RenderD7::BitmapPrinter::DrawScreen() {
if (isscreen) {
RenderD7::OnScreen(targetr);
if (renderframe.loadet)
renderframe.Draw(0, 0);
}
}
bool RenderD7::BitmapPrinter::UpdateScreenF(int framerate) {
bool updtt = false;
if (isscreen) {
if (frame == (60 / framerate)) {
if (renderframe.loadet)
renderframe.Unload();
// renderframe.LoadFromBitmap(bitmap);
this->Decode(decc);
frame = 0;
updtt = true;
}
frame++;
}
return updtt;
}
bool RenderD7::BitmapPrinter::UpdateScreen() {
bool updtt = false;
if (isscreen) {
if (renderframe.loadet)
renderframe.Unload();
this->Decode(decc);
updtt = true;
}
return updtt;
}
#define TICKS_PER_MSEC 268111.856
void RenderD7::BitmapPrinter::Benchmark() {
if (setupbenchmark) {
frametime = 0;
renderedframes = 0;
timer = 0;
setupbenchmark = false;
lastTime = svcGetSystemTick();
}
if (benchmark) {
if (timer >= 60) {
std::string renderedf = std::to_string(renderedframes);
std::string avgdtt = std::to_string(mhdtt);
float alldtt = 0;
for (size_t i = 1; i < hdttt.size(); i++) {
alldtt += hdttt[i];
}
float alldtt2 = 0;
for (size_t i = 0; i < hdttt2.size(); i++) {
alldtt2 += hdttt2[i];
}
float alldtt3 = 0;
for (size_t i = 0; i < hdttt3.size(); i++) {
alldtt3 += hdttt3[i];
}
int allfps = 0;
for (size_t f = 1; f < fpscountc.size(); f++) {
allfps += fpscountc[f];
}
std::string avgcpu = std::to_string((alldtt / (float)hdttt.size() - 1));
std::string avgcpu2 =
std::to_string(((alldtt2 / (float)hdttt2.size()) * 1000));
std::string avgcpu3 =
std::to_string(((alldtt3 / (float)hdttt3.size()) * 1000));
std::string avgfps = std::to_string((allfps / (int)fpscountc.size() - 1));
std::string resultt =
"TestMode: " + std::to_string(testfpsd) + "fps" +
"\nRendered Frames: " + renderedf + "\nMax Cpu Time: " + avgdtt +
"\nAvg Cpu Time: " + avgcpu + "\nAvg Fps: " + avgfps +
"\nAvg EncodeTime: " + avgcpu2 + "ms/f\nAvg DecodeTime: " + avgcpu3 +
"ms\n";
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.height, 0, 0, 0, 255);
this->DrawDebugText(0, 0, 0, RenderD7::Color::Hex("#ffffff"), resultt);
std::string outname =
csvpc + "/benchmark_" + RenderD7::GetTimeStr() + ".png";
this->SavePng(outname);
RenderD7::PushMessage(
RenderD7::Message("Benchmark", "Saved to: \n" + outname));
benchmark = false;
}
uint64_t currentTime = svcGetSystemTick();
dtt = ((float)(currentTime / (float)TICKS_PER_MSEC) -
(float)(lastTime / (float)TICKS_PER_MSEC)) /
1000.f;
lastTime = currentTime;
lastTime = currentTime;
frameCounter++;
fpsClock += dtt;
if (fpsClock >= 1.f) {
fps = frameCounter;
frameCounter = 0;
fpsClock = 0.f;
}
uint64_t lastTime2 = svcGetSystemTick();
this->ClearBlank();
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
this->bitmap.bmp_info_header.width, 255, 255, 255,
255);
this->DrawRect(5, 5, this->bitmap.bmp_info_header.width - 10,
this->bitmap.bmp_info_header.height - 10, 5, 0, 0, 0, 0);
// this->DrawDebugText(20, 20, 0, RenderD7::Color::Hex("#ffffff"), "Fps: " +
// std::to_string(fps));
this->DrawDebugText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer));
this->DrawDebugText(0, 10, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Fps: " + std::to_string(fps));
this->DrawDebugText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt));
this->DrawDebugText(0, 30, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxEncodeTime: " + std::to_string(mdtt2 * 1000) +
"ms/f");
this->DrawDebugText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"MaxDecodeTime: " + std::to_string(mdtt3 * 1000) +
"ms");
uint64_t currentTime2 = svcGetSystemTick();
dtt2 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
hdttt2.push_back(dtt2);
lastTime2 = svcGetSystemTick();
bool updgg = this->UpdateScreenF(testfps);
currentTime2 = svcGetSystemTick();
dtt3 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
1000.f;
if (updgg)
hdttt3.push_back(dtt3);
if (!shouldbe_disabled)
this->DrawScreen();
renderedframes++;
if (mdtt2 < dtt2) {
mdtt2 = dtt2;
}
if (mdtt3 < dtt3 && updgg) {
mdtt3 = dtt3;
}
timer += 1 * dtt;
float hdtt = C3D_GetProcessingTime();
hdttt.push_back(hdtt);
fpscountc.push_back(fps);
if (mhdtt < hdtt) {
mhdtt = C3D_GetProcessingTime();
}
/*if (!shouldbe_disabled)
{
RenderD7::OnScreen(Bottom);
RenderD7::DrawText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
"Time: " + std::to_string(timer)); RenderD7::DrawText(0, 20, 0.5f,
RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
RenderD7::DrawText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
"dt: " + std::to_string(dtt)); RenderD7::DrawText(0, 60, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxRenderTime: " +
std::to_string(mdtt2*1000) + "ms/f"); RenderD7::DrawText(0, 80, 0.5f,
RenderD7::Color::Hex("#ff0000"), "MaxConvertTime: " +
std::to_string(mdtt3*1000) + "ms");
}*/
}
}
void RenderD7::BitmapPrinter::SetupBenchmark(int framerate) {
benchmark = true;
setupbenchmark = true;
this->testfps = framerate;
this->testfpsd = framerate;
}
#include <renderd7/debugfont.h>
void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, int t_size,
u32 color, char character) {
bool isscale = (t_size > 1) ? true : false;
for (u32 y = 0; y < 8; y++) {
char charPos = debugfont[character * 8 + y];
for (u32 x = 0; x < 8; x++)
if (((charPos >> (7 - x)) & 1) == 1) {
if (!isscale)
DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
if (isscale)
DrawRectFilled(((int)posX) + (x * t_size) + 1,
((int)posY) + (y * t_size) + 1, t_size, t_size,
UNPACK_BGRA(color));
}
}
}
void RenderD7::BitmapPrinter::DrawChar(int posX, int posY, float t_size,
u32 color, char character,
RenderD7::NFontApi font) {
for (int y = 0; y < font.GetGlyphHeight(character); y++) {
for (int x = 0; x < font.GetGlyphWidth(character); x++) {
DrawPixel(posX + x + 1, posY + y + 1, 255, 255, 255,
font.GetGlyphBitmap(
character)[((y * font.GetGlyphWidth(character) + x) * 1)]);
if (((font.GetGlyphBitmap(
character)[font.GetGlyphHeight(character) + y] >>
(font.GetGlyphWidth(character - 1) - x)) &
1) == 1) {
}
}
}
// for(int y = 0; y < font.GetGlyphHeight(character) *
// font.GetGlyphWidth(character); y++)
//{
// DrawPixel(posX + x + 1, posY + y + 1, UNPACK_BGRA(color));
//}
}
#define SPACING_Y 10
#define SPACING_X 8
void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, int t_size, u32 color,
std::string text) {
if (t_size < 1) {
t_size = 1;
}
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (SPACING_Y * t_size);
line_i = 0;
break;
case '\t':
line_i += 2;
break;
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(SPACING_X * t_size)) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
this->DrawDebugChar((u32)x + line_i * (SPACING_X * t_size), (u32)y,
t_size, color, text[i]);
line_i++;
break;
}
}
void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color,
std::string text,
RenderD7::NFontApi font) {
if (t_size < 1) {
t_size = 1;
}
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
switch (text[i]) {
case '\n':
y += (font.GetLineHeight());
line_i = 0;
break;
case '\t':
line_i += 2;
break;
default:
// Make sure we never get out of the screen
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
(u32)(font.GetGlyphWidth(text[i]))) {
y += (SPACING_Y * t_size);
line_i = 1; // Little offset so we know the same text continues
if (text[i] == ' ')
break; // Spaces at the start look weird
}
this->DrawChar(x + line_i * (font.GetGlyphWidth(text[i])), y, t_size,
color, text[i], font);
line_i++;
break;
}
}
bool RenderD7::BitmapPrinter::Decode(Decoder deccc) {
bool res = false;
switch (deccc) {
case Decoder::BITMAP2PNG2C3D:
renderframe.LoadPFromBuffer(
BitmapConverter::ConvertData(this->bitmap.DATA()));
res = true;
break;
case Decoder::BITMAP2C3D:
renderframe.LoadFromBitmap(this->bitmap);
res = true;
break;
default:
res = false;
break;
}
return res;
}
void RenderD7::BitmapPrinter::DrawBitmap(int x, int y, BMP map) {
for (int i = 0; i < map.bmp_info_header.width; i++) {
for (int j = 0; j < map.bmp_info_header.height; j++) {
bitmap.set_pixel(
x + i, (bitmap.bmp_info_header.height - 1) - (y + j),
UNPACK_BGRA(map.get_pixel(i, (map.bmp_info_header.height - 1) - j)));
}
}
}
+93 -45
View File
@@ -1,46 +1,94 @@
#include <map>
#include <renderd7/Color.hpp>
#define RGBA8(r, g, b, a) \
((((r)&0xFF) << 0) | (((g)&0xFF) << 8) | (((b)&0xFF) << 16) | \
(((a)&0xFF) << 24))
// uint32_t RenderD7::Color::Hex(const std::string &color, uint8_t a) {
// if (color.length() < 7 ||
// std::regex_search(color.substr(1),
// std::regex("[^0-9A-Fa-f]"))) { // invalid color.
// return RenderD7::Color::Hex("#000000", 0);
// }
// int r = std::stoi(color.substr(1, 2), nullptr, 16);
// int g = std::stoi(color.substr(3, 2), nullptr, 16);
// int b = std::stoi(color.substr(5, 2), nullptr, 16);
// return RGBA8(r, g, b, a);
// }
// Lookup-Table für Hex-to-Dez-Konvertierung
static const std::map<char, int> HEX_TO_DEC = {
{'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5},
{'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11},
{'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11},
{'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}};
uint32_t RenderD7::Color::Hex(const std::string &color, uint8_t a) {
if (color.length() < 7 ||
std::find_if(color.begin() + 1, color.end(),
[](char c) { return !std::isxdigit(c); }) != color.end()) {
return RenderD7::Color::Hex("#000000", 0);
}
int r = HEX_TO_DEC.at(color[1]) * 16 + HEX_TO_DEC.at(color[2]);
int g = HEX_TO_DEC.at(color[3]) * 16 + HEX_TO_DEC.at(color[4]);
int b = HEX_TO_DEC.at(color[5]) * 16 + HEX_TO_DEC.at(color[6]);
return RGBA8(r, g, b, a);
}
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b);
return ss.str();
#include <map>
#include <renderd7/Color.hpp>
// This is btw the default theme setup
// RenderD7 StyleColor Api
// not const cause const = error lol
std::map<RD7Color, unsigned int> rd7i_color_map = {
{RD7Color_Text, RGBA8(0, 0, 0, 255)},
{RD7Color_Text2, RGBA8(255, 255, 255, 255)}, // For Background change or so
{RD7Color_TextDisabled, RGBA8(170, 170, 170, 255)},
{RD7Color_Background, RGBA8(238, 238, 238, 255)},
{RD7Color_Header, RGBA8(17, 17, 17, 255)},
{RD7Color_Selector, RGBA8(34, 34, 34, 255)},
{RD7Color_SelectorFade, RGBA8(90, 90, 90, 255)},
{RD7Color_List0, RGBA8(204, 204, 204, 255)}, // List0 = % 2
{RD7Color_List1, RGBA8(187, 187, 187, 255)},
{RD7Color_MessageBackground, RGBA8(51, 51, 51, 255)},
{RD7Color_Button, RGBA8(17, 17, 17, 255)},
{RD7Color_ButtonHovered, RGBA8(34, 34, 34, 255)},
{RD7Color_ButtonDisabled, RGBA8(8, 8, 8, 255)},
{RD7Color_ButtonActive, RGBA8(42, 42, 42, 255)},
{RD7Color_Checkmark, RGBA8(42, 42, 42, 255)},
{RD7Color_FrameBg, RGBA8(85, 85, 85, 255)},
{RD7Color_FrameBgHovered, RGBA8(119, 119, 119, 255)},
{RD7Color_Progressbar, RGBA8(0, 255, 0, 255)},
};
std::map<RD7Color, unsigned int> rd7i_color_swap_map;
unsigned int RenderD7::StyleColor(RD7Color color) {
if (rd7i_color_swap_map.find(color) != rd7i_color_swap_map.end())
return rd7i_color_swap_map[color];
else if (rd7i_color_map.find(color) != rd7i_color_map.end())
return rd7i_color_map[color];
return RGBA8(0, 0, 0, 0);
}
void RenderD7::ColorNew(RD7Color color, unsigned int new_color) {
rd7i_color_map[color] = new_color;
}
void RenderD7::RedirectColor(RD7Color to, RD7Color from) {
// As you see at the code Redirect doesnt redirect xd
// Just named cause it feels like redirecting
// Oh and if the color is edit you redirect to it is
// grabs that redirected lol
rd7i_color_swap_map[to] = StyleColor(from);
}
void RenderD7::CustomizeColor(RD7Color color, unsigned int custom) {
rd7i_color_swap_map[color] = custom;
}
void RenderD7::TextColorByBg(RD7Color background) {
UndoColorEdit(RD7Color_Text); // To be sure
rd7i_color_swap_map[RD7Color_Text] = StyleColor(
Color::RGBA(background).is_light() ? RD7Color_Text : RD7Color_Text2);
}
void RenderD7::UndoColorEdit(RD7Color color) {
if (rd7i_color_swap_map.find(color) == rd7i_color_swap_map.end())
return;
rd7i_color_swap_map.erase(color);
}
void RenderD7::UndoAllColorEdits() { rd7i_color_swap_map.clear(); }
// Standart Color Converter
static const std::map<char, int> HEX_TO_DEC = {
{'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5},
{'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11},
{'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11},
{'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}};
uint32_t RenderD7::Color::Hex(const std::string &color, uint8_t a) {
if (color.length() < 7 ||
std::find_if(color.begin() + 1, color.end(),
[](char c) { return !std::isxdigit(c); }) != color.end()) {
return RenderD7::Color::Hex("#000000", 0);
}
int r = HEX_TO_DEC.at(color[1]) * 16 + HEX_TO_DEC.at(color[2]);
int g = HEX_TO_DEC.at(color[3]) * 16 + HEX_TO_DEC.at(color[4]);
int b = HEX_TO_DEC.at(color[5]) * 16 + HEX_TO_DEC.at(color[6]);
return RGBA8(r, g, b, a);
}
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
std::stringstream ss;
ss << "#";
ss << std::hex << (r << 16 | g << 8 | b);
return ss.str();
}
-216
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@@ -1,216 +0,0 @@
#include <renderd7/Draw.hpp>
extern C2D_TextBuf TextBuf;
extern C2D_Font Font;
extern bool currentScreen;
bool RenderD7::Draw::Rect(float x, float y, float w, float h, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
}
bool RenderD7::Draw::Px(float x, float y, u32 color) {
return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color);
}
void RenderD7::Draw::TextCentered(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
float lineHeight, widthScale;
// Check for the lineHeight.
if (fnt != nullptr) {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ", fnt);
} else {
lineHeight = RenderD7::Draw::GetTextHeight(size, " ");
}
int line = 0;
while (Text.find('\n') != Text.npos) {
if (maxWidth == 0) {
// Do the widthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// Do the widthScale 2.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth,
maxHeight);
}
Text = Text.substr(Text.find('\n') + 1);
line++;
}
if (maxWidth == 0) {
// Do the next WidthScale.
if (fnt != nullptr) {
widthScale = RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt);
} else {
widthScale =
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
}
} else {
// And again.
if (fnt != nullptr) {
widthScale = std::min((float)maxWidth,
RenderD7::Draw::GetTextWidth(
size, Text.substr(0, Text.find('\n')), fnt));
} else {
widthScale = std::min(
(float)maxWidth,
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
}
}
if (fnt != nullptr) {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
fnt);
} else {
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
y + (lineHeight * line), size, color,
Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
}
}
// Draw String or Text.
void RenderD7::Draw::Text(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextOptimize(&c2d_text);
float heightScale;
if (maxHeight == 0) {
heightScale = size;
} else {
if (fnt != nullptr) {
heightScale = std::min(
size,
size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text, fnt)));
} else {
heightScale = std::min(
size, size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text)));
}
}
if (maxWidth == 0) {
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale,
color);
} else {
if (fnt != nullptr) {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth / RenderD7::Draw::GetTextWidth(
size, Text, fnt))),
heightScale, color);
} else {
C2D_DrawText(
&c2d_text, C2D_WithColor, x, y, 0.5f,
std::min(size, size * (maxWidth /
RenderD7::Draw::GetTextWidth(size, Text))),
heightScale, color);
}
}
}
void RenderD7::Draw::TextRight(float x, float y, float size, u32 color,
std::string Text, int maxWidth, int maxHeight,
C2D_Font fnt) {
RenderD7::Draw::Text(x - RenderD7::Draw::GetTextWidth(size, Text, fnt), y,
size, color, Text, maxWidth, maxHeight, fnt);
}
// Get String or Text Width.
float RenderD7::Draw::GetTextWidth(float size, std::string Text, C2D_Font fnt) {
float width = 0;
if (fnt != nullptr) {
GetTextSize(size, &width, NULL, Text, fnt);
} else {
GetTextSize(size, &width, NULL, Text);
}
return width;
}
// Get String or Text Size.
void RenderD7::Draw::GetTextSize(float size, float *width, float *height,
std::string Text, C2D_Font fnt) {
C2D_Text c2d_text;
if (fnt != nullptr) {
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
} else {
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
}
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
}
// Get String or Text Height.
float RenderD7::Draw::GetTextHeight(float size, std::string Text,
C2D_Font fnt) {
float height = 0;
if (fnt != nullptr) {
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
} else {
GetTextSize(size, NULL, &height, Text.c_str());
}
return height;
}
Result RenderD7::Draw::LoadFont(C2D_Font &fnt, const char *Path) {
fnt = C2D_FontLoad(Path); // Only load if found.
return 0;
}
// Unload a Font.
Result RenderD7::Draw::UnloadFont(C2D_Font &fnt) {
if (fnt != nullptr) {
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
}
return 0;
}
bool RenderD7::Draw::Circle(float x, float y, float radius, u32 color) {
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
}
bool RenderD7::Draw::Image(C2D_Image img, float x, float y, float scaleX,
float scaleY) {
return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY);
}
bool RenderD7::Draw::NFRect(float p1x, float p1y, float w, float h, u32 color,
float scale) {
C2D_DrawLine(p1x, p1y, color, w, p1y, color, scale, 1);
C2D_DrawLine(w, p1y, color, w, h, color, scale, 1);
C2D_DrawLine(w, h, color, p1x, h, color, scale, 1);
C2D_DrawLine(p1x, h, color, p1x, p1y, color, scale, 1);
return true;
}
+237
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@@ -0,0 +1,237 @@
#include <citro2d.h>
#include <algorithm>
#include <renderd7/DrawV2.hpp>
#include <renderd7/global_db.hpp>
#include <renderd7/internal_db.hpp>
const float rd7i_d7_dts = 0.5f;
float rd7i_d2_txt_size = rd7i_d7_dts;
C2D_Font rd7i_d2_fnt = nullptr;
R7Vec2 rd7i_d7_mwh = R7Vec2(0, 0);
std::map<std::string, float> rd7i_d2_ts;
std::map<std::string, int> rd7i_d2_mln;
bool rd7i_txt_init = false;
std::string GetShortedText(const std::string &in, int maxlen) {
auto textdim = RenderD7::GetTextDimensions(in);
if (textdim.x < (float)maxlen) return in;
std::string ft = "";
std::string worker = in;
if (in.find_last_of('.') != in.npos) {
ft = in.substr(in.find_last_of('.'));
worker = in.substr(0, in.find_last_of('.'));
}
maxlen -= RenderD7::GetTextDimensions(ft).x -
RenderD7::GetTextDimensions("(...)").x;
float len_mod = (float)maxlen / textdim.x;
int pos = (in.length() * len_mod) / rd7_draw2_tsm;
std::string out;
out = in.substr(0, pos);
for (size_t i = pos; i < worker.length(); i++) {
out += worker[i];
if (RenderD7::GetTextDimensions(out + "(...)" + ft).x > (float)maxlen) {
out += "(...)";
out += ft;
return out;
}
}
return ""; // Impossible to reach
}
std::string WrapText(const std ::string &in, int maxlen) {
std::string out;
std::string line;
int line_x = 0;
std::istringstream istream(in);
std::string temp;
while (istream >> temp) {
R7Vec2 dim = RenderD7::GetTextDimensions(line + temp);
if (line_x + dim.x <= maxlen) {
line += temp + ' ';
line_x += dim.x;
} else {
out += line + '\n';
line = temp + ' ';
line_x = dim.x;
}
}
out += line;
return out;
}
bool RD7I_FNT_VALID() {
if (rd7i_d2_fnt != nullptr && !rd7i_txt_init) {
rd7i_txt_init = true;
}
if (!rd7i_txt_init) {
if (rd7i_base_font != nullptr) {
rd7i_d2_fnt = rd7i_base_font;
rd7i_txt_init = true;
return true;
}
}
if (rd7i_d2_fnt != nullptr) {
return true;
} else {
rd7i_d2_fnt = rd7i_base_font;
return true;
}
// Schould never be reached
return false;
}
namespace RenderD7 {
R7Vec2 GetTextDimensions(const std::string &text) {
C2D_TextBufClear(rd7i_d2_dimbuf);
float w = 0, h = 0;
if (!RD7I_FNT_VALID()) return R7Vec2(w, h);
C2D_Text c2dtext;
C2D_TextFontParse(&c2dtext, rd7i_d2_fnt, rd7i_d2_dimbuf, text.c_str());
C2D_TextGetDimensions(&c2dtext, rd7i_d2_txt_size, rd7i_d2_txt_size, &w, &h);
return R7Vec2(w, h);
}
void CustomTextSize(float size) { rd7i_d2_txt_size = size; }
void TextDefaultSize() { rd7i_d2_txt_size = rd7i_d7_dts; }
void TextMaxBox(R7Vec2 size) { rd7i_d7_mwh = size; }
void TextDefaultBox() { rd7i_d7_mwh = R7Vec2(0, 0); }
void TextFont(C2D_Font fnt) { rd7i_d2_fnt = fnt; }
void TextDefaultFont() { rd7i_d2_fnt = rd7i_base_font; }
std::string TextShort(const std::string &in, int max_len) {
return GetShortedText(in, max_len);
}
namespace Draw2 {
void Rect(R7Vec2 pos, R7Vec2 size, unsigned int color, int t) {
// 4 DrawLine Calls Lol
C2D_DrawLine(pos.x, pos.y, color, pos.x + size.x, pos.y, color, t, 1.f);
C2D_DrawLine(pos.x, pos.y, color, pos.x, pos.y + size.y, color, t, 1.f);
C2D_DrawLine(pos.x + size.x, pos.y, color, pos.x + size.x, pos.y + size.y,
color, t, 1.f);
C2D_DrawLine(pos.x, pos.y + size.y, color, pos.x + size.x, pos.y + size.y,
color, t, 1.f);
}
void RectFilled(R7Vec2 pos, R7Vec2 size, Color4 colors) {
C2D_DrawRectangle(pos.x, pos.y, 0.5f, size.x, size.y, colors.color0,
colors.color1, colors.color2, colors.color3);
}
void RectFilledSolid(R7Vec2 pos, R7Vec2 size, unsigned int color) {
C2D_DrawRectSolid(pos.x, pos.y, 0.5f, size.x, size.y, color);
}
void Line(R7Vec2 pos0, R7Vec2 pos1, unsigned int color, int t) {
C2D_DrawLine(pos0.x, pos0.y, color, pos1.x, pos1.y, color, t, 1.f);
}
void Triangle(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, Color3 colors) {
C2D_DrawTriangle(pos0.x, pos0.y, colors.color0, pos1.x, pos1.y, colors.color1,
pos2.x, pos2.y, colors.color2, 0.5f);
}
void TriangleSolid(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color) {
C2D_DrawTriangle(pos0.x, pos0.y, color, pos1.x, pos1.y, color, pos2.x, pos2.y,
color, 0.5f);
}
void TriangleLined(R7Vec2 pos0, R7Vec2 pos1, R7Vec2 pos2, unsigned int color,
int t) {
// 3 Line Cqalls lol more efficient than Rect
C2D_DrawLine(pos0.x, pos0.y, color, pos1.x, pos1.y, color, t, 1.f);
C2D_DrawLine(pos0.x, pos0.y, color, pos2.x, pos2.y, color, t, 1.f);
C2D_DrawLine(pos1.x, pos1.y, color, pos2.x, pos2.y, color, t, 1.f);
}
void Text(R7Vec2 pos, const std::string &text, RD7TextFlags flags) {
// The Start of the C2D Text Hell
if (!RD7I_FNT_VALID()) return;
// Variables
bool updated_mwh = false;
if (rd7i_d7_mwh.x == 0.0f) {
rd7i_d7_mwh.x = rd7i_current_screen ? 400 : 320;
updated_mwh = true;
}
if (rd7i_d7_mwh.y == 0.0f) {
rd7i_d7_mwh.y = 240;
updated_mwh = true;
}
std::string edit_text = text;
if (edit_text.substr(text.length() - 1) != "\n")
edit_text.append("\n"); // Add \n to end if not exist
int line = 0;
if(flags & RD7TextFlags_Wrap)
edit_text = WrapText(text, rd7i_d7_mwh.x - pos.x);
while (edit_text.find('\n') != edit_text.npos) {
std::string current_line = edit_text.substr(0, edit_text.find('\n'));
if (flags & RD7TextFlags_Short)
current_line = GetShortedText(current_line, rd7i_d7_mwh.x - pos.x);
R7Vec2 newpos = pos;
// Check Flags
R7Vec2 dim = GetTextDimensions(current_line);
if (flags & RD7TextFlags_AlignRight)
newpos.x = newpos.x - GetTextDimensions(current_line).x;
if (flags & RD7TextFlags_AlignMid) // Offset by inpos
newpos.x = (rd7i_d7_mwh.x * 0.5) - (dim.x * 0.5) + pos.x;
if (flags & RD7TextFlags_Scroll) { // Scroll Text
if (newpos.x + dim.x > rd7i_d7_mwh.x - newpos.x - 10) {
if (rd7i_d2_ts.find(current_line) == rd7i_d2_ts.end())
rd7i_d2_ts[current_line] = 0;
if (rd7i_d2_mln.find(current_line) == rd7i_d2_mln.end())
rd7i_d2_mln[current_line] =
GetShortedText(current_line, rd7i_d7_mwh.x - newpos.x).length();
rd7i_d2_ts[current_line] += rd7i_dtm * 6;
if ((int)rd7i_d2_ts[current_line] >= (int)current_line.length()) {
rd7i_d2_ts[current_line] = 0.0f;
}
std::string bcl = current_line;
current_line = current_line.substr((int)rd7i_d2_ts[current_line],
rd7i_d2_mln[current_line]);
if (newpos.x + GetTextDimensions(current_line).x <
rd7i_d7_mwh.x - newpos.x)
current_line +=
"|" + bcl.substr(0, rd7i_d2_ts[bcl] - (int)current_line.length());
}
}
if (rd7_debugging) {
RenderD7::Draw2::Rect(newpos, dim, RenderD7::Color::Hex("#ff0000"));
}
C2D_Text c2dtext;
C2D_TextFontParse(&c2dtext, rd7i_d2_fnt, rd7i_text_buffer,
current_line.c_str());
C2D_TextOptimize(&c2dtext);
if (flags & RD7TextFlags_Shaddow) // performance Killer xd
C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x + 1 + (dim.y * line),
newpos.y + 1, 0.5, rd7i_d2_txt_size, rd7i_d2_txt_size,
RenderD7::StyleColor(RD7Color_TextDisabled));
C2D_DrawText(&c2dtext, C2D_WithColor, newpos.x, newpos.y + (dim.y * line),
0.5, rd7i_d2_txt_size, rd7i_d2_txt_size,
RenderD7::StyleColor(RD7Color_Text));
edit_text = edit_text.substr(edit_text.find('\n') + 1);
line++;
}
if (updated_mwh) rd7i_d7_mwh = R7Vec2(0, 0);
}
void Image(RenderD7::Image *img, const R7Vec2 &pos, const R7Vec2 &scale) {
if (img->loaded())
C2D_DrawImageAt(img->get(), pos.x, pos.y, 0.5f, nullptr, scale.x, scale.y);
}
} // namespace Draw2
} // namespace RenderD7
+44
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@@ -0,0 +1,44 @@
#include <renderd7/Error.hpp>
#include <3ds.h>
#include <renderd7/renderd7.hpp>
#include <renderd7/internal_db.hpp>
#include <renderd7/UI7.hpp>
namespace RenderD7 {
void Error(const std::string& msg) {
if(rd7i_graphics_on) {
C3D_FrameEnd(0);
while(aptMainLoop()) {
hidScanInput();
if(hidKeysDown() & KEY_START) break;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
RenderD7::ClearTextBufs();
C2D_TargetClear(Top, 0x00000000);
C2D_TargetClear(Bottom, 0x00000000);
RenderD7::OnScreen(Top);
if(UI7::BeginMenu("RenderD7 - Error Manager", R7Vec2(), UI7MenuFlags_TitleMid)) {
UI7::Label(msg, RD7TextFlags_Wrap);
UI7::Label("Press Start to Exit!");
UI7::EndMenu();
}
RenderD7::OnScreen(Bottom);
C3D_FrameEnd(0);
}
exit(0);
} else {
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("RENDERD7 - ERROR MANAGER\n\n%s\n", msg.c_str());
printf("Press Start to Exit\n");
while(aptMainLoop()) {
hidScanInput();
if(hidKeysDown() & KEY_START)
break;
gfxSwapBuffers();
}
gfxExit();
exit(0);
}
}
}
+69 -18
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@@ -1,19 +1,70 @@
#include <3ds.h>
#include <cstring>
#include <renderd7/FileSystem.hpp>
// Debugging
#include <memory>
#include <renderd7/stringtool.hpp>
#include <filesystem>
std::vector<RenderD7::FileSystem::Entry>
RenderD7::FileSystem::GetDirContent(std::string path) {
std::vector<RenderD7::FileSystem::Entry> res;
for (const auto &entry :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
res.push_back({entry.path().string(), GetFileName(entry.path().string()),
entry.is_directory()});
}
return res;
#include <3ds.h>
#include <cstring>
#include <stdarg.h>
#include <unistd.h>
#include <stdio.h>
#include <renderd7/FileSystem.hpp>
// Debugging
#include <memory>
#include <renderd7/stringtool.hpp>
#include <algorithm>
#include <filesystem>
bool ___dir__predicate__(const RenderD7::FileSystem::Entry &lhs,
const RenderD7::FileSystem::Entry &rhs) {
if (!lhs.dir && rhs.dir)
return false;
if (lhs.dir && !rhs.dir)
return true;
return strcasecmp(lhs.name.c_str(), rhs.name.c_str()) < 0;
}
std::string RenderD7::FileSystem::GetParentPath(std::string path,
std::string mount_point) {
std::string tcl = path;
if (path.substr(path.length() - 1, 1) != "/") {
tcl += "/";
}
std::string res;
if (std::filesystem::exists(
std::filesystem::path(tcl).parent_path().parent_path()))
res = std::filesystem::path(tcl).parent_path().parent_path().string();
if (res.length() > mount_point.length()) {
return res;
}
return mount_point;
}
std::vector<RenderD7::FileSystem::Entry>
RenderD7::FileSystem::GetDirContent(std::string path) {
std::vector<RenderD7::FileSystem::Entry> res;
for (const auto &entry :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
res.push_back({entry.path().string(), GetFileName(entry.path().string()),
entry.is_directory()});
}
return res;
}
std::vector<RenderD7::FileSystem::Entry>
RenderD7::FileSystem::GetDirContentsExt(
std::string &path, const std::vector<std::string> &extensions) {
std::vector<RenderD7::FileSystem::Entry> res;
for (auto const &it :
std::filesystem::directory_iterator(std::filesystem::path(path))) {
RenderD7::FileSystem::Entry temp;
std::string fn = it.path().string();
temp.name = GetFileName(fn);
temp.path = it.path().string().c_str();
temp.dir = it.is_directory();
if (NameIsEndingWith(GetFileName(it.path().string()),
extensions) ||
it.is_directory()) {
res.push_back(temp);
}
}
std::sort(res.begin(), res.end(), ___dir__predicate__);
return res;
}
+2 -2
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@@ -1,3 +1,3 @@
#include <renderd7/FunctionTrace.hpp>
#include <renderd7/FunctionTrace.hpp>
std::map<std::string, RenderD7::Ftrace::FTRes> RenderD7::Ftrace::rd7_traces;
+45 -45
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@@ -1,46 +1,46 @@
#include <renderd7/Hardware.hpp>
#include <renderd7/Security.hpp>
// Os Specific includes
#include <3ds.h>
// RenderD7 Security
extern bool isndspinit;
void RenderD7::Hardware::Initialisize() {
rd7_security->SafeInit(mcuHwcInit, &mcuHwcExit);
rd7_security->SafeInit(ptmuInit, &ptmuExit);
}
bool RenderD7::Hardware::IsHeadphones() {
if (isndspinit) {
bool inserted;
DSP_GetHeadphoneStatus(&inserted);
return inserted;
} else
return false;
}
bool RenderD7::Hardware::IsCharging() {
uint8_t var;
PTMU_GetBatteryChargeState(&var);
// Some Security Stuff
if (var < 0x00 && var > 0x01) {
return false;
}
return (var == 0x01 ? true : false);
}
float RenderD7::Hardware::GetBatteryPercentage() {
uint8_t percentLevel;
PTMU_GetBatteryLevel(&percentLevel);
return (float)percentLevel / 100;
}
float RenderD7::Hardware::Get3dSliderLevel() { return osGet3DSliderState(); }
float RenderD7::Hardware::GetSoundSliderLevel() {
uint8_t percentLevel;
MCUHWC_GetSoundSliderLevel(&percentLevel);
return (float)percentLevel / 100;
#include <renderd7/Hardware.hpp>
#include <renderd7/Security.hpp>
// Os Specific includes
#include <3ds.h>
// RenderD7 Security
extern bool isndspinit;
void RenderD7::Hardware::Initialisize() {
rd7_security->SafeInit(mcuHwcInit, &mcuHwcExit);
rd7_security->SafeInit(ptmuInit, &ptmuExit);
}
bool RenderD7::Hardware::IsHeadphones() {
if (isndspinit) {
bool inserted;
DSP_GetHeadphoneStatus(&inserted);
return inserted;
} else
return false;
}
bool RenderD7::Hardware::IsCharging() {
uint8_t var;
PTMU_GetBatteryChargeState(&var);
// Some Security Stuff
if (var < 0x00 && var > 0x01) {
return false;
}
return (var == 0x01 ? true : false);
}
float RenderD7::Hardware::GetBatteryPercentage() {
uint8_t percentLevel;
PTMU_GetBatteryLevel(&percentLevel);
return (float)percentLevel / 100;
}
float RenderD7::Hardware::Get3dSliderLevel() { return osGet3DSliderState(); }
float RenderD7::Hardware::GetSoundSliderLevel() {
uint8_t percentLevel;
MCUHWC_GetSoundSliderLevel(&percentLevel);
return (float)percentLevel / 100;
}
+111
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@@ -0,0 +1,111 @@
#include <map>
#include <renderd7/Hid.hpp>
namespace RenderD7 {
class HidApi {
public:
HidApi() {}
~HidApi() {}
void setKdown(uint32_t &in) { actions[Hid::Down] = &in; }
void setKheld(uint32_t &in) { actions[Hid::Held] = &in; }
void setKup(uint32_t &in) { actions[Hid::Up] = &in; }
void setKrepeat(uint32_t &in) { actions[Hid::DownRepeat] = &in; }
void setTouchCoords(R7Vec2 &touch_coords) { touch_pos = &touch_coords; }
void setJS1Movement(R7Vec2 &mvmt) { js1_mv = &mvmt; }
void setJS2Movement(R7Vec2 &mvmt) { js2_mv = &mvmt; }
void bindKey(const std::string &event, uint32_t key) {
key_bindings[event] = key; // Overrides if existing
}
void lock(bool lock) { locked = lock; }
void clear() {
// Clears Functionality for 1 Frame
last_touch_pos = R7Vec2();
touch_pos[0] = R7Vec2();
backups[Hid::Down] = 0;
backups[Hid::Held] = 0;
backups[Hid::Up] = 0;
backups[Hid::DownRepeat] = 0;
}
bool isEvent(const std::string &event, Hid::Actions action) {
if (locked)
return false;
if (key_bindings.find(event) == key_bindings.end())
return false; // Unknown Event
if (backups.find(action) == backups.end())
return false; // What? NOT Alowed acrion
if (backups[action] & key_bindings[event])
return true; // Action contains key as flag
return false; // Nothing to do
}
R7Vec2 getTouchPos() { return touch_pos[0]; }
R7Vec2 getLastTouchPos() { return last_touch_pos; }
void update() {
last_touch_pos = touch_pos[0];
for (const auto &it : actions) {
backups[it.first] = it.second[0];
}
if(locked) {
actions[Hid::Down][0] = 0;
actions[Hid::Held][0] = 0;
actions[Hid::Up][0] = 0;
actions[Hid::DownRepeat][0] = 0;
}
}
private:
std::map<Hid::Actions, uint32_t *> actions;
std::map<Hid::Actions, uint32_t> backups;
R7Vec2 *touch_pos = nullptr;
R7Vec2 *js1_mv = nullptr;
R7Vec2 *js2_mv = nullptr;
R7Vec2 last_touch_pos;
std::map<std::string, uint32_t> key_bindings;
bool locked = false;
};
static HidApi hid_handler;
namespace Hid {
// Register Functions
// Register Current state values
void RegKeyDown(uint32_t &key_down) { hid_handler.setKdown(key_down); }
void RegKeyHeld(uint32_t &key_held) { hid_handler.setKheld(key_held); }
void RegKeyUp(uint32_t &key_up) { hid_handler.setKup(key_up); }
void RegKeyRepeat(uint32_t &repeat) { hid_handler.setKrepeat(repeat); }
void RegTouchCoords(R7Vec2 &touch_pos) {
hid_handler.setTouchCoords(touch_pos);
}
void RegAnalog1Movement(R7Vec2 &movement) {
hid_handler.setJS1Movement(movement);
}
void RegAnalog2Movement(R7Vec2 &movement) {
hid_handler.setJS2Movement(movement);
}
// Register Keys
void RegKeyEvent(const std::string &event, uint32_t key) {
hid_handler.bindKey(event, key);
}
bool IsEvent(const std::string &event, Actions action) {
return hid_handler.isEvent(event, action);
}
R7Vec2 GetTouchPosition() { return hid_handler.getTouchPos(); }
R7Vec2 GetLastTouchPosition() { return hid_handler.getLastTouchPos(); }
void Update() { hid_handler.update(); }
void Lock() { hid_handler.lock(true); }
void Unlock() { hid_handler.lock(false); }
void Clear() { hid_handler.clear(); }
} // namespace Hid
} // namespace RenderD7
+168 -338
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@@ -1,338 +1,168 @@
#include <renderd7/Image.hpp>
#include <renderd7/ToastsV2.hpp>
#include <renderd7/external/stb_image.h>
extern bool usedbgmsg;
void convert24to32(unsigned char *inputImage, int width, int height,
unsigned char *outputImage) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int i = (y * width + x) * 3; // index of current pixel in input image
int j = (y * width + x) * 4; // index of current pixel in output image
outputImage[j] = inputImage[i]; // copy red channel
outputImage[j + 1] = inputImage[i + 1]; // copy green channel
outputImage[j + 2] = inputImage[i + 2]; // copy blue channel
outputImage[j + 3] = 255; // set alpha channel to 255 (fully opaque)
}
}
}
static u32 GetNextPowerOf2(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height,
u8 *buf) {
if (width >= 1024 || height >= 1024)
return false;
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
subtex->width = static_cast<u16>(width);
subtex->height = static_cast<u16>(height);
// RGBA -> ABGR
for (u32 row = 0; row < subtex->width; row++) {
for (u32 col = 0; col < subtex->height; col++) {
u32 z = (row + col * subtex->width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(subtex->width);
u32 h_pow2 = GetNextPowerOf2(subtex->height);
subtex->left = 0.f;
subtex->top = 1.f;
subtex->right = (subtex->width / static_cast<float>(w_pow2));
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2),
GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
std::memset(tex->data, 0, tex->size);
for (u32 x = 0; x < subtex->width; x++) {
for (u32 y = 0; y < subtex->height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
u32 src_pos = (y * subtex->width + x) * 4;
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos],
&(static_cast<u8 *>(buf))[src_pos], 4);
}
}
C3D_TexFlush(tex);
tex->border = RenderD7::Color::Hex("#000000", 0);
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
if (tex && subtex) {
texture->tex = tex;
texture->subtex = subtex;
return true;
}
return false;
}
static void OLD_C3DTexToC2DImage(C3D_Tex *tex, Tex3DS_SubTexture *subtex,
u8 *buf, u32 size, u32 width, u32 height,
GPU_TEXCOLOR format) {
// RGBA -> ABGR
for (u32 row = 0; row < width; row++) {
for (u32 col = 0; col < height; col++) {
u32 z = (row + col * width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = GetNextPowerOf2(width);
u32 h_pow2 = GetNextPowerOf2(height);
subtex->width = (u16)width;
subtex->height = (u16)height;
subtex->left = 0.0f;
subtex->top = 1.0f;
subtex->right = (width / (float)w_pow2);
subtex->bottom = 1.0 - (height / (float)h_pow2);
C3D_TexInit(tex, (u16)w_pow2, (u16)h_pow2, format);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
u32 pixel_size = (size / width / height);
memset(tex->data, 0, tex->size);
for (u32 x = 0; x < width; x++) {
for (u32 y = 0; y < height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
pixel_size;
u32 src_pos = (y * width + x) * pixel_size;
memcpy(&((u8 *)tex->data)[dst_pos], &((u8 *)buf)[src_pos], pixel_size);
}
}
C3D_TexFlush(tex);
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
linearFree(buf);
}
bool IMG_LoadImageFile(C2D_Image *texture, const char *path) {
stbi_uc *image = NULL;
int width = 0, height = 0;
int nc;
image = stbi_load(path, &width, &height, &nc, 4);
if (width > 1024 || height > 1024) {
stbi_image_free(image);
return false;
}
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
OLD_C3DTexToC2DImage(tex, subtex, image, (u32)(width * height * 4),
(u32)width, (u32)height, GPU_RGBA8);
texture->tex = tex;
texture->subtex = subtex;
stbi_image_free(image);
return true;
}
void RenderD7::Image::LoadPng(const std::string path) {
if (usedbgmsg) {
// RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
}
std::vector<u8> ImageBuffer;
unsigned width, height;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
lodepng::decode(ImageBuffer, width, height, path);
this->img.tex = new C3D_Tex;
this->img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 1024.0f, 1.0f - (height / 1024.0f)});
C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8);
C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR);
this->img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 1024; x++) {
for (u32 y = 0; y < height && y < 1024; y++) {
const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)this->img.tex->data)[dstPos + 0] =
ImageBuffer.data()[srcPos + 3];
((uint8_t *)this->img.tex->data)[dstPos + 1] =
ImageBuffer.data()[srcPos + 2];
((uint8_t *)this->img.tex->data)[dstPos + 2] =
ImageBuffer.data()[srcPos + 1];
((uint8_t *)this->img.tex->data)[dstPos + 3] =
ImageBuffer.data()[srcPos + 0];
}
}
loadet = true;
}
RenderD7::Image::~Image() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::Unload() {
if (loadet)
C3D_TexDelete(img.tex);
loadet = false;
}
void RenderD7::Image::LoadPFromBuffer(const std::vector<u8> &buffer) {
std::vector<u8> ImageBuffer;
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
lodepng::decode(ImageBuffer, width, height, buffer);
img.tex = new C3D_Tex;
img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
}
}
}
void RenderD7::Image::FromSheet(RenderD7::Sheet sheet, size_t index) {}
bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY) {
if (loadet)
return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY);
return false;
}
void RenderD7::Image::LoadFromBitmap(BMP bitmap) {
loadet = false;
unsigned error =
C3DTexToC2DImage(&this->img, bitmap.bmp_info_header.width,
bitmap.bmp_info_header.height, bitmap.data.data());
if (error == 0) {
this->loadet = true;
}
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
RenderD7::PushMessage(
RenderD7::Message("Bmp - Error", "Code: " + std::to_string(error)));
}
}
namespace RenderD7 {
void Image::LoadJpg(std::string path) {
if (usedbgmsg) {
// RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
}
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
IMG_LoadImageFile(&this->img, path.c_str());
loadet = true;
}
void Image::LoadPixels(int w, int h, int bpp, void *buffer) {
if (loadet) {
C3D_TexDelete(this->img.tex);
loadet = false;
}
unsigned width, height;
width = w;
height = h;
uint8_t *ImageBuffer = new uint8_t[w * h * 4];
if (bpp == 3)
convert24to32((uint8_t *)buffer, width, height, ImageBuffer);
img.tex = new C3D_Tex;
img.subtex =
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
width / 512.0f, 1.0f - (height / 512.0f)});
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
img.tex->border = 0xFFFFFFFF;
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
for (u32 x = 0; x < width && x < 512; x++) {
for (u32 y = 0; y < height && y < 512; y++) {
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
4;
const u32 srcPos = (y * width + x) * 4;
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer[srcPos + 3];
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer[srcPos + 2];
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer[srcPos + 1];
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer[srcPos + 0];
}
}
delete[] ImageBuffer;
loadet = true;
}
} // namespace RenderD7
#include <renderd7/external/stb_image.h>
#include <renderd7/Image.hpp>
#include <vector>
static u32 __rd7i_gp2o__(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static void __rd7i_r24r32(std::vector<uint8_t> &out,
const std::vector<uint8_t> &in, const int &w,
const int &h) {
// Converts RGB24 to RGBA32
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int src = (y * w + x) * 3;
int dst = (y * w + x) * 4;
out[dst + 0] = in[src + 0];
out[dst + 1] = in[src + 1];
out[dst + 2] = in[src + 2];
out[dst + 3] = 255;
}
}
}
static void __rd7i_c3dc2d__(C3D_Tex *tex, Tex3DS_SubTexture *subtex, u8 *buf,
u32 size, u32 width, u32 height) {
// RGBA -> ABGR
for (u32 row = 0; row < width; row++) {
for (u32 col = 0; col < height; col++) {
u32 z = (row + col * width) * 4;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = __rd7i_gp2o__(width);
u32 h_pow2 = __rd7i_gp2o__(height);
subtex->width = (u16)width;
subtex->height = (u16)height;
subtex->left = 0.0f;
subtex->top = 1.0f;
subtex->right = (width / (float)w_pow2);
subtex->bottom = 1.0 - (height / (float)h_pow2);
C3D_TexInit(tex, (u16)w_pow2, (u16)h_pow2, GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
u32 pixel_size = (size / width / height);
memset(tex->data, 0, tex->size);
for (u32 x = 0; x < width; x++) {
for (u32 y = 0; y < height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
pixel_size;
u32 src_pos = (y * width + x) * pixel_size;
memcpy(&((u8 *)tex->data)[dst_pos], &((u8 *)buf)[src_pos], pixel_size);
}
}
C3D_TexFlush(tex);
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
// linearFree(buf);
}
namespace RenderD7 {
Image::Image() {
img.tex = nullptr;
img.subtex = nullptr;
}
Image::~Image() { safe_del(); }
void Image::load(const std::string &path) {
// Make sure to cleanup
safe_del();
ld = false;
// Setup Func and Load Data
int w, h, c = 0;
uint8_t *image = stbi_load(path.c_str(), &w, &h, &c, 4);
if (image == nullptr) {
return;
}
// Size/Fmt Check
if (w > 1024 || h > 1024) {
// Reason: Image to Large
stbi_image_free(image);
return;
}
std::vector<uint8_t> wimg(w * h * 4);
if (c == 3) {
stbi_image_free(image);
image = stbi_load(path.c_str(), &w, &h, &c, 3);
__rd7i_r24r32(wimg, std::vector<uint8_t>(image, image + (w * h * 3)), w, h);
} else {
// Maybe find a better solution later
for (size_t i = 0; i < wimg.size(); i++) {
wimg[i] = image[i];
}
}
stbi_image_free(image);
// Create C2D_Image
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
__rd7i_c3dc2d__(tex, subtex, wimg.data(), (u32)(w * h * 4), (u32)w, (u32)h);
img.tex = tex;
img.subtex = subtex;
ld = true;
}
void Image::from_nimg(const nimg &image) {
// Make sure to cleanup
safe_del();
ld = false;
if (image.width > 1024 || image.height > 1024) return;
C3D_Tex *tex = new C3D_Tex;
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture;
__rd7i_c3dc2d__(tex, subtex, (u8 *)image.pixel_buffer.data(),
(u32)image.pixel_buffer.size(), (u32)image.width,
(u32)image.height);
img.tex = tex;
img.subtex = subtex;
ld = true;
}
C2D_Image Image::get() { return img; }
C2D_Image &Image::get_ref() { return img; }
void Image::set(const C2D_Image &i) {
safe_del();
img = i;
}
R7Vec2 Image::get_size() {
if (!img.subtex) return R7Vec2(0, 0);
return R7Vec2(img.subtex->width, img.subtex->height);
}
void Image::safe_del() {
if (img.subtex != nullptr) delete img.subtex;
if (img.tex != nullptr) delete img.tex;
}
bool Image::loaded() { return ld; }
} // namespace RenderD7
+60 -59
View File
@@ -1,60 +1,61 @@
#include <map>
#include <renderd7/Memory.hpp>
static RenderD7::Memory::memory_metrics metrics;
bool rd7_enable_memtrack;
void *operator new(size_t size) {
void *ptr = malloc(size);
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete(void *memory, size_t size) {
if (rd7_enable_memtrack)
metrics.t_TotalFreed += size;
free(memory);
}
int allocations = 0;
int total_size = 0;
std::map<void *, size_t> sizes;
void *operator new[](size_t size) {
if (rd7_enable_memtrack)
allocations++;
if (rd7_enable_memtrack)
total_size += size;
void *ptr = malloc(size);
if (rd7_enable_memtrack)
sizes[ptr] = size;
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete[](void *ptr) {
if (rd7_enable_memtrack)
allocations--;
if (rd7_enable_memtrack)
total_size -= sizes[ptr];
if (rd7_enable_memtrack)
metrics.t_TotalFreed += sizes[ptr];
if (rd7_enable_memtrack)
sizes.erase(ptr);
free(ptr);
}
namespace RenderD7 {
namespace Memory {
size_t GetTotalAllocated() { return metrics.t_TotalAllocated; }
size_t GetTotalFreed() { return metrics.t_TotalFreed; }
size_t GetCurrent() { return metrics.t_CurrentlyAllocated(); }
} // namespace Memory
#include <map>
#include <cstdlib>
#include <renderd7/Memory.hpp>
static RenderD7::Memory::memory_metrics metrics;
bool rd7_enable_memtrack;
void *operator new(size_t size) {
void *ptr = malloc(size);
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete(void *memory, size_t size) {
if (rd7_enable_memtrack)
metrics.t_TotalFreed += size;
free(memory);
}
int allocations = 0;
int total_size = 0;
std::map<void *, size_t> sizes;
void *operator new[](size_t size) {
if (rd7_enable_memtrack)
allocations++;
if (rd7_enable_memtrack)
total_size += size;
void *ptr = malloc(size);
if (rd7_enable_memtrack)
sizes[ptr] = size;
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete[](void *ptr) {
if (rd7_enable_memtrack)
allocations--;
if (rd7_enable_memtrack)
total_size -= sizes[ptr];
if (rd7_enable_memtrack)
metrics.t_TotalFreed += sizes[ptr];
if (rd7_enable_memtrack)
sizes.erase(ptr);
free(ptr);
}
namespace RenderD7 {
namespace Memory {
size_t GetTotalAllocated() { return metrics.t_TotalAllocated; }
size_t GetTotalFreed() { return metrics.t_TotalFreed; }
size_t GetCurrent() { return metrics.t_CurrentlyAllocated(); }
} // namespace Memory
} // namespace RenderD7
+98 -92
View File
@@ -1,93 +1,99 @@
#include <renderd7/Color.hpp>
#include <renderd7/Draw.hpp>
#include <renderd7/Screen.hpp>
#include <renderd7/ToastsV2.hpp>
#include <algorithm>
#include <memory>
#include <vector>
extern bool rd7_debugging;
std::vector<std::shared_ptr<RenderD7::Message>> msg_lst;
int fade_outs = 200; // Start of fadeout
int idles = 60; // start of Idle
int anim_len = 300; // Full Length of Animation
std::pair<int, int> MakePos(int frame, int entry) {
float fol = anim_len - fade_outs;
if (frame > fade_outs)
return std::make_pair(5, 240 - ((entry + 1) * 55) - 5 +
(float)((frame - fade_outs) / fol) * -20);
if (frame > idles)
return std::make_pair(5, 240 - ((entry + 1) * 55) - 5);
return std::make_pair(-150 + ((float)(frame / (float)idles) * 155),
240 - ((entry + 1) * 55) - 5);
}
namespace RenderD7 {
float GetDeltaTime(); // Extern from renderd7.cpp
void ProcessMessages() {
// Draw in ovl mode
RenderD7::OnScreen(Top);
float fol = anim_len - fade_outs;
std::reverse(msg_lst.begin(), msg_lst.end());
for (size_t i = 0; i < msg_lst.size(); i++) {
std::pair<int, int> pos = MakePos(msg_lst[i]->animationframe, i);
if ((pos.second + 150) < 0) {
// Dont Render Out of Screen
// And as thay aren't relevant anymore
// Thay get deleted!
msg_lst.erase(msg_lst.begin() + i);
} else {
int new_alpha = 200;
if (msg_lst[i]->animationframe > fade_outs) {
new_alpha =
200 - (float(msg_lst[i]->animationframe - fade_outs) / fol) * 200;
}
u32 txtcol = RenderD7::Color::Hex("#ffffff", new_alpha);
RenderD7::Draw::Rect(pos.first, pos.second, 150, 50,
RenderD7::Color::Hex("#333333", new_alpha));
RenderD7::Draw::Text(pos.first + 5, pos.second + 1, 0.4f, txtcol,
msg_lst[i]->title);
RenderD7::Draw::Text(pos.first + 5, pos.second + 17, 0.4f, txtcol,
msg_lst[i]->message);
if (rd7_debugging)
RenderD7::Draw::Text(pos.first + 160, pos.second + 1, 0.5f,
RenderD7::Color::Hex("#000000"),
std::to_string(msg_lst[i]->animationframe));
// Why Frameadd? because Message uses int as frame and
// It seems that lower 0.5 will be rounded to 0
// Why not replace int with float ?
// cause of buggy positions (seen in Flappy Bird 3ds for example)
float frameadd = 60.f * RenderD7::GetDeltaTime();
// 60fps animation * delta to not slowdown
// Oh and fix for Startup lol
// Todo: Only do this on AppStart
if (msg_lst[i]->animationframe == 0) {
msg_lst[i]->animationframe += 1;
} else {
msg_lst[i]->animationframe += (frameadd < 1.f ? 1.f : frameadd);
}
if (msg_lst[i]->animationframe > anim_len) {
msg_lst.erase(msg_lst.begin() + i);
}
}
}
// ReReverse ?? lol
// Cause otherwise the Toasts will swap
std::reverse(msg_lst.begin(), msg_lst.end());
}
void PushMessage(const Message &msg) {
msg_lst.push_back(std::make_shared<RenderD7::Message>(msg));
}
void SetIdleStartFrame(int frame) { idles = frame; }
void SetTotalAnimationFrames(int total_frames) { anim_len = total_frames; }
void SetFadeOutStartFrame(int frame) { fade_outs = frame; }
#include <renderd7/Color.hpp>
#include <renderd7/DrawV2.hpp> // Update to Draw2
#include <renderd7/Screen.hpp>
#include <renderd7/Message.hpp>
#include <algorithm>
#include <memory>
#include <vector>
extern bool rd7_debugging;
std::vector<std::shared_ptr<RenderD7::Message>> msg_lst;
int fade_outs = 200; // Start of fadeout
int idles = 60; // start of Idle
int anim_len = 300; // Full Length of Animation
R7Vec2 MakePos(int frame, int entry) {
float fol = anim_len - fade_outs;
if (frame > fade_outs)
return R7Vec2(5, 240 - ((entry + 1) * 55) - 5 +
(float)((frame - fade_outs) / fol) * -20);
if (frame > idles)
return R7Vec2(5, 240 - ((entry + 1) * 55) - 5);
return R7Vec2(-150 + ((float)(frame / (float)idles) * 155),
240 - ((entry + 1) * 55) - 5);
}
namespace RenderD7 {
float GetDeltaTime(); // Extern from renderd7.cpp
void ProcessMessages() {
// Draw in ovl mode
RenderD7::OnScreen(Top);
float fol = anim_len - fade_outs;
std::reverse(msg_lst.begin(), msg_lst.end());
for (size_t i = 0; i < msg_lst.size(); i++) {
R7Vec2 pos = MakePos(msg_lst[i]->animationframe, i);
if ((pos.y + 150) < 0) {
// Dont Render Out of Screen
// And as thay aren't relevant anymore
// Thay get deleted!
msg_lst.erase(msg_lst.begin() + i);
} else {
int new_alpha = 200;
if (msg_lst[i]->animationframe > fade_outs) {
new_alpha =
200 - (float(msg_lst[i]->animationframe - fade_outs) / fol) * 200;
}
// Wtf is this function lol
RenderD7::CustomizeColor(RD7Color_MessageBackground,
RenderD7::Color::RGBA(RD7Color_MessageBackground)
.changeA(new_alpha)
.toRGBA());
RenderD7::CustomizeColor(
RD7Color_Text,
RenderD7::Color::RGBA(RD7Color_Text2).changeA(new_alpha).toRGBA());
RenderD7::Draw2::RFS(pos, R7Vec2(150, 50),
RenderD7::StyleColor(RD7Color_MessageBackground));
RenderD7::Draw2::Text(pos + R7Vec2(5, 1), msg_lst[i]->title);
RenderD7::Draw2::Text(pos + R7Vec2(5, 17), msg_lst[i]->message);
if (rd7_debugging)
RenderD7::Draw2::Text(pos + R7Vec2(155, 1),
std::to_string(msg_lst[i]->animationframe));
RenderD7::UndoColorEdit(RD7Color_Text);
RenderD7::UndoColorEdit(RD7Color_MessageBackground);
// Why Frameadd? because Message uses int as frame and
// It seems that lower 0.5 will be rounded to 0
// Why not replace int with float ?
// cause of buggy positions (seen in Flappy Bird 3ds for example)
float frameadd = 60.f * RenderD7::GetDeltaTime();
// 60fps animation * delta to not slowdown
// Oh and fix for Startup lol
// Todo: Only do this on AppStart
if (msg_lst[i]->animationframe == 0) {
msg_lst[i]->animationframe += 1;
} else {
msg_lst[i]->animationframe += (frameadd < 1.f ? 1.f : frameadd);
}
if (msg_lst[i]->animationframe > anim_len) {
msg_lst.erase(msg_lst.begin() + i);
}
}
}
// ReReverse ?? lol
// Cause otherwise the Toasts will swap
std::reverse(msg_lst.begin(), msg_lst.end());
}
void PushMessage(const Message &msg) {
msg_lst.push_back(std::make_shared<RenderD7::Message>(msg));
}
void SetMessageIdleStartFrame(int frame) { idles = frame; }
void SetMessageTotalAnimationFrames(int total_frames) { anim_len = total_frames; }
void SetMessageFadeOutStartFrame(int frame) { fade_outs = frame; }
} // namespace RenderD7
-71
View File
@@ -1,71 +0,0 @@
#include <renderd7/Fonts/NFontApi.hpp>
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate
// implementation
#include <renderd7/external/stb_truetype.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <renderd7/external/stb_image_write.h>
#include <fstream>
RenderD7::NFontApi::NFontApi() {}
RenderD7::NFontApi::~NFontApi() {}
void RenderD7::NFontApi::LoadTTF(std::string path) {
/////READ FILE
unsigned char *buffer;
long size = 0;
std::fstream ttf__(path, std::ios::in | std::ios::binary);
if(!ttf__.is_open()) {
return; // Add Error Handler in future
}
ttf__.seekg(0, std::ios::end);
size = ttf__.tellg();
ttf__.seekg(0, std::ios::beg);
buffer = (unsigned char *)malloc(size);
ttf__.read(reinterpret_cast<char*>(buffer), size);
ttf__.close();
/////Setup Font
if (!stbtt_InitFont(&font, buffer, 0)) {
printf("failed\n");
status += "failed\n";
return;
}
status += "success!\n";
b_h = 128;
b_w = 512;
l_h = 24; /* line height */
scale = stbtt_ScaleForPixelHeight(&font, l_h);
stbtt_GetFontVMetrics(&font, &ascent, &decent, &linegap);
linespace = scale * (ascent - decent + linegap);
baseline = (int)(ascent * scale);
height = (int)((ascent - decent) * scale);
}
unsigned char *RenderD7::NFontApi::GetGlyphBitmap(char glyph) {
// stbtt_GetGlyphBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
unsigned char *bitmap;
bitmap = stbtt_GetCodepointBitmap(&font, scale, scale, glyph, &w, &h, 0, 0);
return bitmap;
}
int RenderD7::NFontApi::GetGlyphHeight(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return h;
}
int RenderD7::NFontApi::GetGlyphWidth(char glyph) {
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
w = x1 - x0;
h = y1 - y0;
return w;
}
-11
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@@ -1,11 +0,0 @@
#include <renderd7/FunctionTrace.hpp>
#include <renderd7/Ovarlays.hpp>
#include <renderd7/renderd7.hpp>
namespace RenderD7 {
Ovl_Ftrace::Ovl_Ftrace() {}
void Ovl_Ftrace::Draw(void) const { RenderD7::OnScreen(Top); }
void Ovl_Ftrace::Logic() {}
} // namespace RenderD7

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