renderd7/source/Error.cpp

44 lines
1.4 KiB
C++

#include <renderd7/Error.hpp>
#include <3ds.h>
#include <renderd7/renderd7.hpp>
#include <renderd7/internal_db.hpp>
#include <renderd7/UI7.hpp>
namespace RenderD7 {
void Error(const std::string& msg) {
if(rd7i_graphics_on) {
C3D_FrameEnd(0);
while(aptMainLoop()) {
hidScanInput();
if(hidKeysDown() & KEY_START) break;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
RenderD7::ClearTextBufs();
C2D_TargetClear(Top, 0x00000000);
C2D_TargetClear(Bottom, 0x00000000);
RenderD7::OnScreen(Top);
if(UI7::BeginMenu("RenderD7 - Error Manager", R7Vec2(), UI7MenuFlags_TitleMid)) {
UI7::Label(msg, RD7TextFlags_Wrap);
UI7::Label("Press Start to Exit!");
UI7::EndMenu();
}
RenderD7::OnScreen(Bottom);
C3D_FrameEnd(0);
}
exit(0);
} else {
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("RENDERD7 - ERROR MANAGER\n\n%s\n", msg.c_str());
printf("Press Start to Exit\n");
while(aptMainLoop()) {
hidScanInput();
if(hidKeysDown() & KEY_START)
break;
gfxSwapBuffers();
}
gfxExit();
exit(0);
}
}
}