renderd7/source/Memory.cpp

61 lines
1.4 KiB
C++

#include <map>
#include <cstdlib>
#include <renderd7/Memory.hpp>
static RenderD7::Memory::memory_metrics metrics;
bool rd7_enable_memtrack;
void *operator new(size_t size) {
void *ptr = malloc(size);
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete(void *memory, size_t size) {
if (rd7_enable_memtrack)
metrics.t_TotalFreed += size;
free(memory);
}
int allocations = 0;
int total_size = 0;
std::map<void *, size_t> sizes;
void *operator new[](size_t size) {
if (rd7_enable_memtrack)
allocations++;
if (rd7_enable_memtrack)
total_size += size;
void *ptr = malloc(size);
if (rd7_enable_memtrack)
sizes[ptr] = size;
if (rd7_enable_memtrack)
metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete[](void *ptr) {
if (rd7_enable_memtrack)
allocations--;
if (rd7_enable_memtrack)
total_size -= sizes[ptr];
if (rd7_enable_memtrack)
metrics.t_TotalFreed += sizes[ptr];
if (rd7_enable_memtrack)
sizes.erase(ptr);
free(ptr);
}
namespace RenderD7 {
namespace Memory {
size_t GetTotalAllocated() { return metrics.t_TotalAllocated; }
size_t GetTotalFreed() { return metrics.t_TotalFreed; }
size_t GetCurrent() { return metrics.t_CurrentlyAllocated(); }
} // namespace Memory
} // namespace RenderD7