52 lines
2.3 KiB
C++
52 lines
2.3 KiB
C++
#include "scene.hpp"
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#include "renderd7/music/Music.hpp"
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void ColorThemeSample() {
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RenderD7::ColorNew(RD7Color_Text, RenderD7::Color::Hex("#000000", 255));
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RenderD7::ColorNew(RD7Color_TextDisabled, RenderD7::Color::Hex("#212121", 200));
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RenderD7::ColorNew(RD7Color_Text2, RenderD7::Color::Hex("#ffffff", 255));
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RenderD7::ColorNew(RD7Color_Background, RenderD7::Color::Hex("#eeeeee", 170));
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RenderD7::ColorNew(RD7Color_Header, RenderD7::Color::Hex("#222222", 190));
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RenderD7::ColorNew(RD7Color_Selector, RenderD7::Color::Hex("#4444dd", 200));
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RenderD7::ColorNew(RD7Color_SelectorFade, RenderD7::Color::Hex("#7777dd", 200));
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RenderD7::ColorNew(RD7Color_List0, RenderD7::Color::Hex("#555555", 130));
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RenderD7::ColorNew(RD7Color_List1, RenderD7::Color::Hex("#777777", 130));
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RenderD7::ColorNew(RD7Color_MessageBackground, RenderD7::Color::Hex("#222222", 180));
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RenderD7::ColorNew(RD7Color_Button, RenderD7::Color::Hex("#4444dd", 150));
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RenderD7::ColorNew(RD7Color_ButtonHovered, RenderD7::Color::Hex("#6666dd", 150));
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RenderD7::ColorNew(RD7Color_ButtonDisabled, RenderD7::Color::Hex("#2222dd", 150));
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RenderD7::ColorNew(RD7Color_ButtonActive, RenderD7::Color::Hex("#7777dd", 150));
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RenderD7::ColorNew(RD7Color_Checkmark, RenderD7::Color::Hex("#4444dd", 130));
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RenderD7::ColorNew(RD7Color_FrameBg, RenderD7::Color::Hex("#555555", 160));
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RenderD7::ColorNew(RD7Color_FrameBgHovered, RenderD7::Color::Hex("#777777", 160));
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RenderD7::ColorNew(RD7Color_Progressbar, RenderD7::Color::Hex("#4444dd", 200));
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}
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extern void IdbServer();
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int main() {
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rd7_enable_memtrack = true;
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rd7_do_splash = true;
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RenderD7::Ftrace::Beg("app", "app_init");
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RenderD7::Init::Main("rd7tf");
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RenderD7::FadeIn();
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//RenderD7::InlineAssert(1 == 2, "1 is not 2!");
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//IdbServer();
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ColorThemeSample();
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RenderD7::Init::NdspFirm();
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RenderD7::Scene::Load(std::make_unique<Sample>());
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RenderD7::Ftrace::End("app", "app_init");
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while (RenderD7::MainLoop()) {
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RenderD7::OnScreen(Top);
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RenderD7::Ftrace::Beg("app", "app_mainloop");
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if (d7_hDown & KEY_START) {
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RenderD7::FadeOut();
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RenderD7::ExitApp();
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}
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RenderD7::OnScreen(Top);
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RenderD7::FrameEnd();
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RenderD7::Ftrace::End("app", "app_mainloop");
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}
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return 0;
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} |