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@ -59,11 +59,13 @@ namespace RenderD7
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void SetupBenchmark(int framerate);
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bool IsBenchmarkRunning() { return this->benchmark; }
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void DrawText(int x, int y, float t_size, u32 color, std::string text);
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void DrawDebugText(int x, int y, float t_size, u32 color, std::string text);
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void DrawText(int x, int y, int t_size, u32 color, std::string text);
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private:
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//funcs
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bool Decode(Decoder deccc);
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void DrawChar(u32 posX, u32 posY, u32 color, char character);
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void DrawDebugChar(u32 posX, u32 posY, u32 color, char character);
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void DrawChar(u32 posX, u32 posY, int t_size, u32 color, char character);
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//parameter
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int frame = 0;
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RenderD7::Image renderframe;
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@ -8,6 +8,7 @@
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#include <regex>
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#define UNPACK_RGBA(col) (uint8_t) (col >> 24), (col >> 16), (col >> 8), (col)
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#define UNPACK_BGRA(col) (uint8_t) (col >> 8), (col >> 16), (col >> 24), (col)
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namespace RenderD7
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{
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1591
include/renderd7/Fonts/ConsolasFont.hpp
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1591
include/renderd7/Fonts/ConsolasFont.hpp
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File diff suppressed because it is too large
Load Diff
@ -330,7 +330,7 @@ void RenderD7::BitmapPrinter::SetupBenchmark(int framerate)
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#include <renderd7/debugfont.h>
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void RenderD7::BitmapPrinter::DrawChar(u32 posX, u32 posY, u32 color, char character)
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void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, u32 color, char character)
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{
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for(u32 y = 0; y < 8; y++)
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{
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@ -339,7 +339,21 @@ void RenderD7::BitmapPrinter::DrawChar(u32 posX, u32 posY, u32 color, char chara
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for(u32 x = 0; x < 8; x++)
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if(((charPos >> (7 - x)) & 1) == 1)
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{
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DrawPixel((int)posX + x + 1, (int)posY + y + 1, 255, 255, 255, 255);
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DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
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}
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}
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}
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void RenderD7::BitmapPrinter::DrawChar(u32 posX, u32 posY, int t_size, u32 color, char character)
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{
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for(u32 y = 0; y < (uint32_t)(8*t_size); y++)
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{
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char charPos = debugfont[character * 8 + y/t_size];
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for(u32 x = 0; x < (uint32_t)(8*t_size); x++)
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if(((charPos >> (7 - x)) & 1) == 1)
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{
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DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
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}
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}
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}
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@ -347,7 +361,7 @@ void RenderD7::BitmapPrinter::DrawChar(u32 posX, u32 posY, u32 color, char chara
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#define SPACING_Y 10
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#define SPACING_X 8
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void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color, std::string text)
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void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, float t_size, u32 color, std::string text)
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{
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for(u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
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switch(text[i])
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@ -370,7 +384,43 @@ void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color, st
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if(text[i] == ' ') break; //Spaces at the start look weird
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}
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this->DrawChar((u32)x + line_i * SPACING_X, (u32)y, color, text[i]);
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this->DrawDebugChar((u32)x + line_i * SPACING_X, (u32)y, color, text[i]);
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line_i++;
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break;
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}
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}
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void RenderD7::BitmapPrinter::DrawText(int x, int y, int t_size, u32 color, std::string text)
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{
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if (t_size < 1)
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{
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t_size = 1;
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}
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for(u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
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switch(text[i])
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{
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case '\n':
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y += SPACING_Y*t_size;
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line_i = 0;
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break;
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case '\t':
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line_i += 2*t_size;
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break;
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default:
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//Make sure we never get out of the screen
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if(line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) / SPACING_X*t_size)
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{
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y += SPACING_Y*t_size;
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line_i = 1; //Little offset so we know the same text continues
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if(text[i] == ' ') break; //Spaces at the start look weird
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}
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this->DrawChar((u32)x + line_i * SPACING_X, (u32)y, t_size, color, text[i]);
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line_i++;
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break;
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@ -228,6 +228,9 @@ void RenderD7::Error::DisplayError(std::string toptext, std::string errortext, i
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}
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}
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#include <renderd7/BitmapPrinter.hpp>
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void RenderD7::Error::DisplayFatalError(std::string toptext, std::string errortext)
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{
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shouldbe_disabled = true;
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@ -237,10 +240,18 @@ void RenderD7::Error::DisplayFatalError(std::string toptext, std::string errorte
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(Top, DSEVENBLACK);
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C2D_TargetClear(Bottom, DSEVENBLACK);
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RenderD7::BitmapPrinter errorss(400, 240);
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errorss.DrawRectFilled(0, 0, 400, 240, 0, 0, 0, 255);
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errorss.DrawText(4, 4, 2, RenderD7::Color::Hex("#ff0000"), toptext);
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errorss.DrawText(4, 26, 1, RenderD7::Color::Hex("#000000"), errortext);
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errorss.DrawText(4, 230, 1, RenderD7::Color::Hex("#000000"), "Press Start to Exit!");
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RenderD7::Image img;
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img.LoadFromBitmap(errorss.GetBitmap());
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RenderD7::OnScreen(Top);
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RenderD7::DrawTextCentered(0, 0, 0.7f, DSEVENWHITE, toptext, 400);
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img.Draw(0, 0);
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/*RenderD7::DrawTextCentered(0, 0, 0.7f, DSEVENWHITE, toptext, 400);
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RenderD7::DrawTextCentered(0, 100, 0.6f, DSEVENWHITE, errortext, 400);
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RenderD7::DrawTextCentered(0, 200, 0.6f, DSEVENWHITE, "Press Start to Exit!", 400);
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RenderD7::DrawTextCentered(0, 200, 0.6f, DSEVENWHITE, "Press Start to Exit!", 400);*/
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C3D_FrameEnd(0);
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while (error___)
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{
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