Add FrameEnd() for overlays
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@ -848,7 +848,7 @@ void RenderD7::DrawMetrikOvl()
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//RenderD7::DrawText(0, 70, mt_txtSize, mt_txtcolor, "GPU: " + std::to_string(C3D_GetDrawingTime()*6.0f) + "/" + std::to_string(C3D_GetDrawingTime()));
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for (int z = 0; z < 320; z++)
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{
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C2D_DrawLine(z, 239 - mt_fpsgraph[z], mt_txtcolor, z + 1, 239 - mt_fpsgraph[z + 1], mt_txtcolor, 1, 1);
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C2D_DrawLine(z, 239 - mt_fpsgraph[z], mt_txtcolor, z + 1, 239 - mt_fpsgraph[z + 1], mt_txtcolor, 1, 1);
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}
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}
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@ -861,6 +861,12 @@ bool RenderD7::DrawNFRect(float p1x, float p1y, float w, float h, u32 color, flo
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return true;
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}
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void RenderD7::FrameEnd()
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{
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if (metrikd)RenderD7::DrawMetrikOvl();
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C3D_FrameEnd(0);
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}
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/*RenderD7::Console::Console()
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{
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this->x = 0;
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@ -203,7 +203,7 @@ namespace RenderD7
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Result unloadFont(C2D_Font &fnt);
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bool DrawCircle(float x, float y, float radius, u32 color);
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bool DrawImage(C2D_Image img, float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
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void FrameEnd();
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class SpriteSheetAnimation : public RenderD7::Sprite
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{
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