Update renderd7.hpp
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@ -122,11 +122,14 @@ namespace RenderD7
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virtual ~Scene() {}
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virtual ~Scene() {}
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virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
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virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
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virtual void Draw() const = 0;
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virtual void Draw() const = 0;
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virtual void Ovl() const = 0;
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static void Load(std::unique_ptr<Scene> scene);
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static void Load(std::unique_ptr<Scene> scene);
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static void Back();
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static void Back();
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static void doDraw();
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static void doDraw();
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static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
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static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
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static void HandleOvl();
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};
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};
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namespace Color
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namespace Color
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{
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{
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u32 Hex(const std::string color, u8 a = 255);
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u32 Hex(const std::string color, u8 a = 255);
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