39 lines
965 B
C++
39 lines
965 B
C++
#pragma once
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#include <citro2d.h>
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#include <citro3d.h>
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#include <renderd7/Image.hpp>
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#include <renderd7/Sheet.hpp>
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namespace RenderD7 {
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/// Sprite Class
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class Sprite {
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public:
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/// \brief Construct Sprite
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Sprite();
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/// \brief Deconstruct Sprite
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~Sprite();
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/// \brief Load a Sprite From SpriteSheet
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/// \param sheet the Sheet to load from.(RenderD7::Sheet)
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/// \param index the number of the Sprite in the Sheet
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void FromSheet(RenderD7::Sheet *sheet, size_t index);
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/// \brief Load a Sprite From SpriteSheet
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/// \param img the Image to load from.(RenderD7::Image)
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void FromImage(RenderD7::Image *img);
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bool Draw();
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void SetCenter(float x, float y);
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void SetPos(float x, float y);
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void SetScale(float x, float y);
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void SetRotation(float rotation);
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void Rotate(float speed);
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float getWidth();
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float getHeigh();
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float getPosX();
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float getPosY();
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private:
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C2D_ImageTint tint;
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C2D_Sprite sprite;
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};
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} // namespace RenderD7
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