renderd7/README.md
Tobi-D7 5cca34ede4 The beginning of 0.9.5
- Remove unused stuff
- Start Moving from c stuff to c++ stuff Like mkdir to filesystem
- Remove usless stuff from config
- Begin with Project Li7
2023-08-28 16:33:16 +02:00

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# <img alt="LOGO" src="https://github.com/NPI-D7/RenderD7/blob/main/logo.png" height="90">
RenderD7 is now LibRenderD7.
### Installation
Download a Package From Releses Page
`https://github.com/NPI-D7/RenderD7/releases/download/v0.9.4/renderd7.tar.bz2 -o renderd7.tar.bz2`
Then Extract it to your Libraries Path
`bzip2 -cd renderd7.tar.bz2 | tar -xf - -C path_to_your_libs`
Finally put `-lrenderd7` to the First Place and add the path_to_your_libs
```
LIBS := -lrenderd7 -lcurl -lstdc++ -lm -lcitro2d -lcitro3d -lctru
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(CTRULIB) ../path_to_your_libs
```
Make sure that `-lrenderd7` is before `-lcitro2d`, `-lcitro3d`, `-lctru`.
Here an example tree
```
Example-App
├── gfx
├── libs
│ ├── include
│ │ ├── rd7.hpp
│ │ └── renderd7
│ └── lib
│ ├── librenderd7.a
│ └── librenderd7d.a
├── Makefile
├── romfs
│ └── gfx
└── src
└── main.cpp
```
# Back to Old Usage aka Submodule (0.9.5+)
If you want to use RenderD7 as Submodule run
`git submodule add https://github.com/NPI-D7/RenderD7`
And to Use Add this to make file
```
# Make Sure to Change this paths if your Submodule
# is located somewhere else
RENDERD7_SRC := RenderD7/source RenderD7/external
RENDERD7_INC := RenderD7/include
```
Now you need to add it to your sources and includes
```
SOURCES := source $(RENDERD7_SRC)
INCLUDES := source $(RENDERD7_INC)
```
Example from rd7tf
# Credits
- NPI-D7
- Tobi-D7 Main Dev
Some Icons are From
https://icons8.de/
See Subfolder Readmes