renderd7/source/bmpconverter.cpp
2022-11-12 23:19:41 +01:00

110 lines
3.5 KiB
C++

#include <renderd7/bmpconverter.hpp>
namespace BitmapConverter {
// returns 0 if all went ok, non-0 if error
// output image is always given in RGBA (with alpha channel), even if it's a BMP
// without alpha channel
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
const std::vector<unsigned char> &bmp) {
static const unsigned MINHEADER = 54; // minimum BMP header size
if (bmp.size() < MINHEADER)
return -1;
if (bmp[0] != 'B' || bmp[1] != 'M')
return 1; // It's not a BMP file if it doesn't start with marker 'BM'
unsigned pixeloffset = bmp[10] + 256 * bmp[11]; // where the pixel data starts
// read width and height from BMP header
w = bmp[18] + bmp[19] * 256;
h = bmp[22] + bmp[23] * 256;
// read number of channels from BMP header
if (bmp[28] != 24 && bmp[28] != 32)
return 2; // only 24-bit and 32-bit BMPs are supported.
unsigned numChannels = bmp[28] / 8;
// The amount of scanline bytes is width of image times channels, with extra
// bytes added if needed to make it a multiple of 4 bytes.
unsigned scanlineBytes = w * numChannels;
if (scanlineBytes % 4 != 0)
scanlineBytes = (scanlineBytes / 4) * 4 + 4;
unsigned dataSize = scanlineBytes * h;
if (bmp.size() < dataSize + pixeloffset)
return 3; // BMP file too small to contain all pixels
image.resize(w * h * 4);
/*
There are 3 differences between BMP and the raw image buffer for LodePNG:
-it's upside down
-it's in BGR instead of RGB format (or BRGA instead of RGBA)
-each scanline has padding bytes to make it a multiple of 4 if needed
The 2D for loop below does all these 3 conversions at once.
*/
for (unsigned y = 0; y < h; y++)
for (unsigned x = 0; x < w; x++) {
// pixel start byte position in the BMP
unsigned bmpos =
pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x;
// pixel start byte position in the new raw image
unsigned newpos = 4 * y * w + 4 * x;
if (numChannels == 3) {
image[newpos + 0] = bmp[bmpos + 2]; // R
image[newpos + 1] = bmp[bmpos + 1]; // G
image[newpos + 2] = bmp[bmpos + 0]; // B
image[newpos + 3] = 255; // A
} else {
image[newpos + 0] = bmp[bmpos + 2]; // R
image[newpos + 1] = bmp[bmpos + 1]; // G
image[newpos + 2] = bmp[bmpos + 0]; // B
image[newpos + 3] = bmp[bmpos + 3]; // A
}
}
return 0;
}
std::vector<unsigned char> ConvertFile(std::string filename) {
std::vector<unsigned char> bmp;
lodepng::load_file(bmp, filename);
std::vector<unsigned char> image;
unsigned w, h;
unsigned error = BitmapConverter::decodeBMP(image, w, h, bmp);
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
}
std::vector<unsigned char> png;
error = lodepng::encode(png, image, w, h);
if (error) {
std::cout << "PNG encoding error " << error << ": "
<< lodepng_error_text(error) << std::endl;
}
return png;
}
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data) {
std::vector<unsigned char> image;
unsigned w, h;
unsigned error = BitmapConverter::decodeBMP(image, w, h, data);
if (error) {
std::cout << "BMP decoding error " << error << std::endl;
}
std::vector<unsigned char> png;
error = lodepng::encode(png, image, w, h);
if (error) {
std::cout << "PNG encoding error " << error << ": "
<< lodepng_error_text(error) << std::endl;
}
return png;
}
} // namespace BitmapConverter