3static const u8 colorFmtSizes[] = {2,1,0,0,0};
4static const u8 depthFmtSizes[] = {0,0,1,2};
8 u32 size = width*height;
9 return size*(2+colorFmtSizes[fmt]);
14 u32 size = width*height;
15 return size*(2+depthFmtSizes[fmt]);
37 memcpy(&ctx->
fb, fb,
sizeof(*fb));
43 C3D_FrameBufAttrib(fb, tex->width, tex->height,
false);
44 C3D_FrameBufColor(fb, C3D_TexGetImagePtr(tex,
45 C3Di_TexIs2D(tex) ? tex->data : tex->cube->data[face], level, NULL),
46 (GPU_COLORBUF)tex->fmt);
51 u32 param[4] = { 0, 0, 0, 0 };
53 GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 1);
55 param[0] = osConvertVirtToPhys(fb->depthBuf) >> 3;
56 param[1] = osConvertVirtToPhys(fb->colorBuf) >> 3;
57 param[2] = 0x01000000 | (((u32)(fb->height-1) & 0xFFF) << 12) | (fb->width & 0xFFF);
58 GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 3);
60 GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, param[2]);
61 GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, fb->depthFmt);
62 GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, colorFmtSizes[fb->colorFmt] | ((u32)fb->colorFmt << 16));
63 GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, fb->block32 ? 1 : 0);
66 param[0] = param[1] = fb->colorBuf ? fb->colorMask : 0;
67 param[2] = param[3] = fb->depthBuf ? fb->depthMask : 0;
68 GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 4);
71void C3D_FrameBufClear(C3D_FrameBuf* frameBuf, C3D_ClearBits clearBits, u32 clearColor, u32 clearDepth)
73 u32 size = (u32)frameBuf->width * frameBuf->height;
74 u32 cfs = colorFmtSizes[frameBuf->colorFmt];
75 u32 dfs = depthFmtSizes[frameBuf->depthFmt];
76 void* colorBufEnd = (u8*)frameBuf->colorBuf + size*(2+cfs);
77 void* depthBufEnd = (u8*)frameBuf->depthBuf + size*(2+dfs);
79 if (clearBits & C3D_CLEAR_COLOR)
81 if (clearBits & C3D_CLEAR_DEPTH)
83 (u32*)frameBuf->colorBuf, clearColor, (u32*)colorBufEnd, BIT(0) | (cfs << 8),
84 (u32*)frameBuf->depthBuf, clearDepth, (u32*)depthBufEnd, BIT(0) | (dfs << 8));
87 (u32*)frameBuf->colorBuf, clearColor, (u32*)colorBufEnd, BIT(0) | (cfs << 8),
91 (u32*)frameBuf->depthBuf, clearDepth, (u32*)depthBufEnd, BIT(0) | (dfs << 8),
97 u32* outputFrameBuf = (u32*)gfxGetFramebuffer(screen, side, NULL, NULL);
98 u32 dim = GX_BUFFER_DIM((u32)frameBuf->width, (u32)frameBuf->height);
99 GX_DisplayTransfer((u32*)frameBuf->colorBuf, dim, outputFrameBuf, dim, transferFlags);
C3D_FrameBuf * C3D_GetFrameBuf(void)
void C3D_FrameBufTex(C3D_FrameBuf *fb, C3D_Tex *tex, GPU_TEXFACE face, int level)
void C3D_FrameBufTransfer(C3D_FrameBuf *frameBuf, gfxScreen_t screen, gfx3dSide_t side, u32 transferFlags)
u32 C3D_CalcColorBufSize(u32 width, u32 height, GPU_COLORBUF fmt)
void C3D_FrameBufClear(C3D_FrameBuf *frameBuf, C3D_ClearBits clearBits, u32 clearColor, u32 clearDepth)
u32 C3D_CalcDepthBufSize(u32 width, u32 height, GPU_DEPTHBUF fmt)
void C3D_SetFrameBuf(C3D_FrameBuf *fb)
void C3Di_FrameBufBind(C3D_FrameBuf *fb)