Citro3d
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#include <c3d/attribs.h>
#include <c3d/buffers.h>
#include <c3d/proctex.h>
#include <c3d/light.h>
#include <c3d/framebuffer.h>
#include <c3d/texenv.h>
#include <c3d/fog.h>
Go to the source code of this file.
Classes | |
struct | C3D_Effect |
struct | C3D_Context |
Macros | |
#define | C3D_UNUSED __attribute__((unused)) |
#define | C3DiF_ProcTexLut(n) BIT(20+(n)) |
#define | C3DiF_Tex(n) BIT(23+(n)) |
#define | C3DiF_TexEnv(n) BIT(26+(n)) |
Enumerations | |
enum | { C3DiF_Active = BIT(0) , C3DiF_DrawUsed = BIT(1) , C3DiF_AttrInfo = BIT(2) , C3DiF_BufInfo = BIT(3) , C3DiF_Effect = BIT(4) , C3DiF_FrameBuf = BIT(5) , C3DiF_Viewport = BIT(6) , C3DiF_Scissor = BIT(7) , C3DiF_Program = BIT(8) , C3DiF_TexEnvBuf = BIT(9) , C3DiF_LightEnv = BIT(10) , C3DiF_VshCode = BIT(11) , C3DiF_GshCode = BIT(12) , C3DiF_TexStatus = BIT(14) , C3DiF_ProcTex = BIT(15) , C3DiF_ProcTexColorLut = BIT(16) , C3DiF_FogLut = BIT(17) , C3DiF_Gas = BIT(18) , C3DiF_GasLut = BIT(19) , C3DiF_ProcTexLutAll = 7 << 20 , C3DiF_TexAll = 7 << 23 , C3DiF_TexEnvAll = 0x3F << 26 } |
enum | { C3DiG_BeginAcc = BIT(0) , C3DiG_AccStage = BIT(1) , C3DiG_SetAccMax = BIT(2) , C3DiG_RenderStage = BIT(3) } |
Functions | |
void | C3Di_UpdateContext (void) |
void | C3Di_AttrInfoBind (C3D_AttrInfo *info) |
void | C3Di_BufInfoBind (C3D_BufInfo *info) |
void | C3Di_FrameBufBind (C3D_FrameBuf *fb) |
void | C3Di_TexEnvBind (int id, C3D_TexEnv *env) |
void | C3Di_SetTex (int unit, C3D_Tex *tex) |
void | C3Di_EffectBind (C3D_Effect *effect) |
void | C3Di_GasUpdate (C3D_Context *ctx) |
void | C3Di_LightMtlBlend (C3D_Light *light) |
void | C3Di_DirtyUniforms (GPU_SHADER_TYPE type) |
void | C3Di_LoadShaderUniforms (shaderInstance_s *si) |
void | C3Di_ClearShaderUniforms (GPU_SHADER_TYPE type) |
bool | C3Di_SplitFrame (u32 **pBuf, u32 *pSize) |
void | C3Di_RenderQueueInit (void) |
void | C3Di_RenderQueueExit (void) |
void | C3Di_RenderQueueWaitDone (void) |
void | C3Di_RenderQueueEnableVBlank (void) |
void | C3Di_RenderQueueDisableVBlank (void) |
#define C3D_UNUSED __attribute__((unused)) |
Definition at line 10 of file internal.h.
#define C3DiF_ProcTexLut | ( | n | ) | BIT(20+(n)) |
Definition at line 95 of file internal.h.
#define C3DiF_Tex | ( | n | ) | BIT(23+(n)) |
Definition at line 97 of file internal.h.
#define C3DiF_TexEnv | ( | n | ) | BIT(26+(n)) |
Definition at line 99 of file internal.h.
anonymous enum |
Definition at line 73 of file internal.h.
anonymous enum |
Enumerator | |
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C3DiG_BeginAcc | |
C3DiG_AccStage | |
C3DiG_SetAccMax | |
C3DiG_RenderStage |
Definition at line 103 of file internal.h.
void C3Di_ClearShaderUniforms | ( | GPU_SHADER_TYPE | type | ) |
Definition at line 129 of file uniforms.c.
void C3Di_DirtyUniforms | ( | GPU_SHADER_TYPE | type | ) |
Definition at line 87 of file uniforms.c.
void C3Di_EffectBind | ( | C3D_Effect * | effect | ) |
void C3Di_FrameBufBind | ( | C3D_FrameBuf * | fb | ) |
Definition at line 49 of file framebuffer.c.
void C3Di_GasUpdate | ( | C3D_Context * | ctx | ) |
void C3Di_LoadShaderUniforms | ( | shaderInstance_s * | si | ) |
Definition at line 99 of file uniforms.c.
void C3Di_RenderQueueDisableVBlank | ( | void | ) |
Definition at line 108 of file renderqueue.c.
void C3Di_RenderQueueEnableVBlank | ( | void | ) |
Definition at line 102 of file renderqueue.c.
void C3Di_RenderQueueExit | ( | void | ) |
Definition at line 125 of file renderqueue.c.
void C3Di_RenderQueueInit | ( | void | ) |
Definition at line 114 of file renderqueue.c.
void C3Di_RenderQueueWaitDone | ( | void | ) |
Definition at line 146 of file renderqueue.c.