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Added documentation for getting the full resolution in iOS
(cherry picked from commit 995d4e10a6)
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@@ -103,6 +103,19 @@ matrix using the size in points (SDL_GetWindowSize()) can be used in order to
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display content at the same scale no matter whether a Retina device is used or not.
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Notes -- Getting full screen resolution
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==============================================================================
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Make sure that you have a Launch Screen key in your Info.plist, e.g.
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```
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<key>UILaunchScreen</key>
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<dict/>
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```
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If you don't specify a launch screen, then the OS will assume that your
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application needs an older compatibility mode and will get a limited
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resolution screen.
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Notes -- Application events
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==============================================================================
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