mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-31 22:31:05 +02:00
Added documentation for getting the full resolution in iOS
This commit is contained in:
@@ -103,6 +103,19 @@ matrix using the size in points (SDL_GetWindowSize()) can be used in order to
|
||||
display content at the same scale no matter whether a Retina device is used or not.
|
||||
|
||||
|
||||
Notes -- Getting full screen resolution
|
||||
==============================================================================
|
||||
|
||||
Make sure that you have a Launch Screen key in your Info.plist, e.g.
|
||||
```
|
||||
<key>UILaunchScreen</key>
|
||||
<dict/>
|
||||
```
|
||||
If you don't specify a launch screen, then the OS will assume that your
|
||||
application needs an older compatibility mode and will get a limited
|
||||
resolution screen.
|
||||
|
||||
|
||||
Notes -- Application events
|
||||
==============================================================================
|
||||
|
||||
|
||||
Reference in New Issue
Block a user