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Sync SDL3 wiki -> header
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@@ -302,9 +302,8 @@ typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
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* buffer A and then command buffer B all commands in A will begin executing
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* before any command in B begins executing.
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*
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* In multi-threading scenarios, you should acquire and submit a command
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* buffer on the same thread. As long as you satisfy this requirement, all
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* functionality related to command buffers is thread-safe.
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* In multi-threading scenarios, you should only access a command buffer on
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* the thread you acquired it from.
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*
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* \since This struct is available since SDL 3.0.0
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*
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