Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-10-10 17:02:43 +00:00
parent 2a9cb68b91
commit 8aaaeb7560

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@@ -302,9 +302,8 @@ typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
* buffer A and then command buffer B all commands in A will begin executing
* before any command in B begins executing.
*
* In multi-threading scenarios, you should acquire and submit a command
* buffer on the same thread. As long as you satisfy this requirement, all
* functionality related to command buffers is thread-safe.
* In multi-threading scenarios, you should only access a command buffer on
* the thread you acquired it from.
*
* \since This struct is available since SDL 3.0.0
*