Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-11-11 15:38:49 +00:00
parent 5ec6147acb
commit a63e848509

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@@ -2309,12 +2309,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
*
* With the Vulkan backend:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By
* default, Vulkan device enumeration includes drivers of all types, including
* software renderers (for example, the Lavapipe Mesa driver). This can be
* useful if your application _requires_ SDL_GPU, but if you can provide your
* own fallback renderer (for example, an OpenGL renderer) this property can
* be set to true. Defaults to false.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`:
* By default, Vulkan device enumeration includes drivers of all types,
* including software renderers (for example, the Lavapipe Mesa driver).
* This can be useful if your application _requires_ SDL_GPU, but if you can
* provide your own fallback renderer (for example, an OpenGL renderer) this
* property can be set to true. Defaults to false.
*
* \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError()