Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-05-12 23:49:34 +00:00
parent 5cf16e4522
commit fd8682ccc9

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@@ -1386,8 +1386,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
*
* These are additional supported properties with visionOS:
*
* - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on visionOS. Curved windows have square corners and additional controls for more immersive gaming.
* This can be -1 (disabled), which is the default, 0 (no curve), or set to a specific curvature radius in millimeters. A common value for a gaming monitor is 1000.
* - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on
* visionOS. Curved windows have square corners and additional controls for
* more immersive gaming. This can be -1 (disabled), which is the default, 0
* (no curve), or set to a specific curvature radius in millimeters. A
* common value for a gaming monitor is 1000.
*
* If this window is being created to be used with an SDL_Renderer, you should
* not add a graphics API specific property
@@ -1632,7 +1635,10 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
*
* On visionOS:
*
* - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved mode on visionOS. This value is updated dynamically when changed via the screen ornaments. This can be 0 (no curve), or a specific curvature radius in millimeters. A common value for a gaming monitor is 1000.
* - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved
* mode on visionOS. This value is updated dynamically when changed via the
* screen ornaments. This can be 0 (no curve), or a specific curvature
* radius in millimeters. A common value for a gaming monitor is 1000.
*
* \param window the window to query.
* \returns a valid property ID on success or 0 on failure; call