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Sync SDL3 wiki -> header
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@@ -1386,8 +1386,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
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*
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* These are additional supported properties with visionOS:
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*
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* - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on visionOS. Curved windows have square corners and additional controls for more immersive gaming.
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* This can be -1 (disabled), which is the default, 0 (no curve), or set to a specific curvature radius in millimeters. A common value for a gaming monitor is 1000.
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* - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on
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* visionOS. Curved windows have square corners and additional controls for
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* more immersive gaming. This can be -1 (disabled), which is the default, 0
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* (no curve), or set to a specific curvature radius in millimeters. A
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* common value for a gaming monitor is 1000.
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*
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* If this window is being created to be used with an SDL_Renderer, you should
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* not add a graphics API specific property
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@@ -1632,7 +1635,10 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
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*
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* On visionOS:
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*
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* - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved mode on visionOS. This value is updated dynamically when changed via the screen ornaments. This can be 0 (no curve), or a specific curvature radius in millimeters. A common value for a gaming monitor is 1000.
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* - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved
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* mode on visionOS. This value is updated dynamically when changed via the
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* screen ornaments. This can be 0 (no curve), or a specific curvature
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* radius in millimeters. A common value for a gaming monitor is 1000.
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*
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* \param window the window to query.
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* \returns a valid property ID on success or 0 on failure; call
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