Commit Graph

5060 Commits

Author SHA1 Message Date
Anders Jenbo
a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00
Anders Jenbo
9fa9edeadb Prefer higher color depths in SDL_GetClosestFullscreenDisplayMode() 2026-04-23 18:32:09 -04:00
Sam Lantinga
7b23cd62ca Revert "(video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic"
This reverts commit 0231ff03de.

This causes SDL to return 1024x768 when asking for a best fit to 640x480 (thanks @AJenbo), so I'm reverting this until we can investigate more.
2026-04-23 13:23:49 -07:00
Marco Burato
85b36937a9 macOS mouse scroll fix (#15404)
* macOS: fix vertical/horizontal scrolling on GCMouse API
* macOS: use AppKit events for mouse scrolling as GCMouse scroll events are buggy
2026-04-20 10:53:25 -07:00
som3a-dev
0231ff03de (video) fix SDL_GetClosestFullscreenDisplayMode aspect ratio & refresh rate picking logic 2026-04-20 07:51:29 -10:00
Frank Praznik
03f1a84302 wayland: Fix scaled cursor image selection
When the pointer isn't being scaled, make sure the cursor scale factor is set to that of the window to avoid blurry cursors on high-DPI desktops, and use the inverse of the pointer scale value when selecting buffers for size-adjusted cursors. Fixes a regression from adjusting custom cursor sizes when using scale to display mode, and ensures that the best buffer size for the scaled cursor is always selected.
2026-04-20 10:19:04 -04:00
Frank Praznik
03ceaca19c wayland: Calculate the fullscreen exclusive pointer scale from the viewport dimensions
Fixes the pointer scale when using the aspect-correct scaling mode.
2026-04-19 23:31:00 -04:00
Cameron Cawley
43c928ee86 Improve constness with Clipboard APIs 2026-04-19 07:05:46 -04:00
Frank Praznik
b181eb4ed0 x11: Fix #define name 2026-04-17 10:28:50 -04:00
Frank Praznik
75a65e05e1 x11: Use XInput2 events to pass through the keyboard ID to core key events
XInput2 keyboard handling has limitations: system keys that shouldn't be passed through when the keyboard isn't grabbed can be seen, and the text input system needs key events to flow through the X server to function properly (passing synthesized events through the filter function is not sufficient and doesn't work with non-Latin character sets).

The primary bit of information missing from the core X key events that XInput2 provides is the source device, so use the XInput2 slave keyboard device events to store that value, and apply it to core X key events with the same serial. XInput2 events always arrive before core events so this works universally.
2026-04-17 10:03:01 -04:00
Frank Praznik
c1bf0e9de9 wayland: Fix some comments
Fix grammar, and remove a TODO that is no longer relevant with an event thread.
2026-04-16 10:14:46 -04:00
rewine
59ee54d136 wayland: bind cursor-shape-v1 at protocol version 2
cursor-shape-v1 version 2 adds dnd_ask and all_resize, but SDL_SystemCursor does not expose matching cursor types yet. Bind the protocol at version 2 now so SDL negotiates the updated interface correctly while keeping the current cursor mapping unchanged.
2026-04-14 10:22:48 -04:00
David Vanderson
5e0f721fd4 xinput2: correct horizontal touchpad scrolling direction
This fixes testmouse so when fingers move left the green line moves
left.
2026-04-13 19:43:59 -04:00
eafton
e4f75bac45 Remove SDL_gtk 2026-04-12 13:36:31 -07:00
Frank Praznik
dd6d49afbd wayland: Enable text input even when the text input protocol is not available.
Even without the text input protocol, basic text can still be obtained from individual keys and the composition system.
2026-04-12 13:02:50 -04:00
Cameron Gutman
463b6be133 kmsdrm: Fix order of GBM and EGL teardown
All locked front buffers must be released prior to destroying
the EGL surface to avoid causing a UAF in libnvidia-egl-gbm.so.
2026-04-10 10:38:30 -07:00
Frank Praznik
0fc9db9b82 x11: Ignore slave button presses on non-focused windows
When a window has the pointer grabbed, the X server will grab all master device events, and XInput2 will continue to deliver slave events to the window immediately under the pointer, regardless of grab status. Only send slave pointer events to the focused window, and fall back to the core X events to catch button presses missed when the pointer is over another window.
2026-04-10 12:49:30 -04:00
Cameron Gutman
c2d0b59f29 kmsdrm: Fix double-free of GBM surface buffer in atomic mode 2026-04-10 00:05:31 -05:00
Frank Praznik
682da4ee98 misc: Use the OpenURI D-Bus portal for opening URLs
This works inside of containers, and supports passing an activation token with the request, which is needed on Wayland to transfer focus to the browser.
2026-04-05 16:31:50 -04:00
Sam Lantinga
fc2f4fcc22 Send SDL_EVENT_SCREEN_KEYBOARD_HIDDEN when the keyboard is hidden on Android 2026-04-04 10:07:58 -07:00
Sam Lantinga
5ae1308e5b Use the correct source rectangle when doing scaled blits
Fixes https://github.com/libsdl-org/SDL/issues/15309
2026-04-03 01:32:09 -07:00
nilFinx
f3a3b4b95a haiku: Always assume that the URL is encoded (required on nightly) (#15305) 2026-04-03 00:01:21 -07:00
Cameron Gutman
1674a04b01 kmsdrm: Add missing KMSDRM_FBFromBO() failure check 2026-04-02 22:02:18 -05:00
Cameron Gutman
3c11b43e59 kmsdrm: Initialize kms_in_fence_fd to -1
Prior to this fix, we closed stdin on the first call to drm_atomic_commit().
2026-04-02 20:46:53 -05:00
Ryan C. Gordon
f423a2ae34 kmsdrm: Disable atomic mouse code for now.
The rest of the atomic codepath is still enabled and usable.

This fixes missing and weird mouse cursors. We'll debug this code later on.

Reference Issue #15242.
2026-04-02 20:41:26 -04:00
Sam Lantinga
e21f7d77f3 Fixed unaligned 16-bit memory access
The previous code technically works on platforms with SSE2, but this fixes an ubsan warning.
2026-04-02 14:08:20 -07:00
Anonymous Maarten
48e80c8f26 memcpy with a NULL src/dst argument is UB
malloc of UBSAN returns NULL when allocating 0 bytes, causing a call to memcpy(NULL, xxx, 0);
2026-04-02 21:25:41 +02:00
Sam Lantinga
501ee05129 Don't strip the alpha channel when scaling surfaces if it will be needed
Fixes https://github.com/libsdl-org/SDL/issues/15297
2026-04-02 11:00:17 -07:00
Sam Lantinga
156187bf58 Added a hint "SDL_SURFACE_MALLOC" to disable aligned surface allocation
This is needed for sdl12-compat, where all surfaces were not aligned.
2026-04-02 10:30:32 -07:00
Sam Lantinga
b878ab1691 Fix msvc analyzer warnings
- Initialize some out variables that are annotated inout in the function setting them.

- Fix 'dwVerHandle' might not be '0' warning from msvc analyzer calling GetFileVersionInfoA. MSDN says that
  the lpdwHandle param to GetFileVersionInfoSize is optional (set to zero) and the dwHandle param to
  GetFileVersionInfoA is ignored. msvc goes a step further and explicitly warns if dwHandle is not provably 0.

Fixes the following:
SDL3\src\stdlib\SDL_string.c(2359): warning C6054: String 'text' might not be zero-terminated.
SDL3\src\video\windows\SDL_windowsevents.c(897): warning C6001: Using uninitialized memory 'devName'.
SDL3\src\video\windows\SDL_windowskeyboard.c(644): warning C6388: 'dwVerHandle' might not be '0':  this does not adhere to the specification for the function 'GetFileVersionInfoA'.
2026-03-30 10:38:55 -07:00
Frank Praznik
1df279a04f x11: Look for text/uri-list in the list of MIME types more thoroughly
A uri-list of files is the preferred format, so don't bail if a preferred text format is encountered first.
2026-03-27 12:21:40 -04:00
Strultz
6a9449c098 Fix window caption drawing on borderless windows (#15275) 2026-03-27 05:14:19 -07:00
c4veman
159bba9aa1 Check Windows version before setting window attributes 2026-03-26 10:43:52 -07:00
Petar Popovic
53c799a7a9 SDL_SetWindowShape(): Remove shape when argument is NULL 2026-03-26 10:42:12 -07:00
Green Sky
998159fa95 video: add more direct mjpeg to yuv conversions 2026-03-24 08:59:50 -07:00
Sam Lantinga
299ed51984 Added an internal hint to set OpenVR overlay flags 2026-03-23 15:23:38 -07:00
William Horvath
983e984afc windowsrawinput: Unregister/register raw input devices as necessary.
The thread is still created once and only shut down on WIN_VideoQuit,
but the thread will unregister the devices when they're disabled to avoid
wasting time processing raw input that won't be appreciated by anyone.

This also allows RIDEV_NOLEGACY to be set on the devices, otherwise they
swallow up the WM_MOUSE* events that would be going to the main thread
when relative mode is disabled. That's out of scope for this change, though.
2026-03-22 17:57:02 -07:00
William Horvath
706e7f9043 windowsrawinput: Fix incorrect INVALID_HANDLE_VALUE checks.
CreateEvent/CreateThread return NULL on failure.
2026-03-22 17:57:02 -07:00
William Horvath
00f9a25879 windowsrawinput: Add missing WIN_SetRawKeyboardFlag_Inputsink stub. 2026-03-22 17:57:02 -07:00
Edgar J San Martin
ad91384704 Base GCMouse raw input implementation
Fix duplicate button/scroll events when GCMouse active

Fix duplicate events and add thread-safe atomic for GCMouse

Fix GCMouse relative mode sync when connected after mode enabled

Respect SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE in GCMouse handler

Fix variable shadowing in GCMouse motion handler
2026-03-22 08:25:22 -07:00
sunshineinabox
6b060435e3 egl: Handle error when binding EGL API in context creation 2026-03-18 13:47:27 -04:00
Andrei Alexeyev
ff543723c4 Fix SDL_HINT_OPENGL_ES_DRIVER interaction with SDL_HINT_OPENGL_LIBRARY for x11 and windows
If SDL_HINT_OPENGL_ES_DRIVER is enabled and a GLES context is requested,
don't try to load the WGL/GLX library. Doing so may fail, because
SDL_HINT_OPENGL_LIBRARY may have been set to a custom libGLESv2 (e.g.
ANGLE). This effectively restores the SDL2 behavior.

Other video drivers shouldn't be affected, because they always use EGL
for GLES.

Incidentally, this patch also fixes a missing GL_GetEGLSurface callback
in the X11 fallback path.
2026-03-18 12:44:48 -04:00
Frank Praznik
62af66f14a x11: More XInput2 #define cleanups
Fixes building on very old XInput2 versions (pre-2012) without smooth scrolling and multitouch.
2026-03-18 11:25:07 -04:00
Sam Lantinga
b9c227e07d Make changing raw input mode on Windows a very fast operation (take 2)
The first approach had the drawback that it accumulated handles while raw input was paused, eventually crashing the application.

Now we'll keep reading raw events from the queue, we just won't deliver them to  the application.
2026-03-17 12:56:23 -07:00
Frank Praznik
d88f76caac x11: Fix building when XInput2 is not available 2026-03-17 15:31:48 -04:00
Sam Lantinga
c717a20ec8 Fixed initial window size and placement on visionOS 2026-03-17 12:25:13 -07:00
Frank Praznik
3d21b3bc68 wayland: Scale custom cursors with the pointer scale
When emulating display modes or using display scaling, custom cursors need to be scaled, or they can appear too large or small relative to the window size.
2026-03-17 13:24:32 -04:00
Sam Lantinga
43e90c7b1c Make changing raw input mode on Windows a very fast operation
Previously we would spin up and shut down a thread every time we changed raw input mode, which can take several ms. Now we'll just put the raw input thread to sleep when disabling raw input and wake it up when enabling raw input.
2026-03-16 17:19:47 -07:00
Sam Lantinga
1d081314a8 Fixed error when SDL_LoadSurface_IO() is passed a NULL src 2026-03-15 13:17:11 -07:00
Cameron Gutman
5f92aac095 windows: Fix Print Screen key capture during keyboard grab 2026-03-15 15:12:29 -05:00