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2678 Commits

Author SHA1 Message Date
Sam Lantinga
505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sam Lantinga
a256e6ba7f Updated the patch notes with API changes for 2.0.22 2022-04-08 18:10:56 -07:00
Sam Lantinga
6d7d142b70 Fixed typo 2022-04-08 18:10:38 -07:00
Frank Praznik
c2093fab99 video: wayland: Set the surface damage region when using fullscreen viewports
When using emulated display modes, the output size is often larger than the drawable buffer.  As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.
2022-04-08 14:11:44 -04:00
Ethan Lee
ba0ba9ef16 direct3d11: Set the swapchain target immediately after creating it.
Fixes #4782
2022-04-07 23:47:20 -07:00
Ethan Lee
cb81630816 render: Update the size/scale/viewport on moves, in addition to resizes.
For OpenGL this means resetting the viewport state shadowing flag too.

Fixes #1504
2022-04-07 23:38:33 -07:00
Sam Lantinga
5613a56032 Make sure the UIKit message box is being handled on the main thread
Potentially fixes https://github.com/libsdl-org/SDL/issues/4865
2022-04-07 11:33:54 -07:00
Ozkan Sezer
2823534fef minor adjustment to os/2 watcom makefile 2022-04-07 20:11:50 +03:00
Sam Lantinga
49b9e3470b Only update modifier state for keys that are pressed in another application
Fixes https://github.com/libsdl-org/SDL/issues/4432
2022-04-07 08:24:03 -07:00
Ryan C. Gordon
85977354fb x11: Treat WM setting the window "fullscreen" like FULLSCREEN_DESKTOP.
Fixes #5390.
2022-04-07 09:15:27 -04:00
Connor Clark
6dbca7c911 Compile with recursive mutexes for emscripten
Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.

Background: #5428, #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer
64c7896f09 Makefile.in: added missing CXX variable. 2022-04-06 20:56:10 +03:00
Ethan Lee
d1f7f9e35d wayland: Pin the fake window position at (0, 0).
I kind of thought it'd be nice to have it in the center, but this is an issue
for applications that still assume global mouse and window positions are
accessible. For example, this fixes cursor offset issues in UE5.
2022-04-06 11:18:46 -04:00
Ethan Lee
279aeb59be wayland: Add a bug link for the detach FIXME 2022-04-06 01:32:57 -04:00
Ethan Lee
3ada694e62 wayland: Try to detach at the beginning of ShowWindow, just in case.
It's possible that an external component (probably a GL/VK context) committed, so we need to cover our bases and detach in both HideWindow and ShowWindow.

Fixes a crash in UE5 editor's pop-ups.
2022-04-06 01:18:03 -04:00
Ethan Lee
dcfb7fff00 wayland: Evaluate WINDOWPOS_CENTERED_DISPLAY for move events
Partially fixes the mouse cursor in UE5 editor. Imperfect because UE5 uses window position and global mouse state to get position, but of course we don't have global mouse and this is just to get the right display index so this still fails overall. We really need to make global mouse support a feature query...
2022-04-06 00:55:32 -04:00
Sam Lantinga
7ea1b69dd4 Sort controllers by the js* index on Linux
Also fixed the initial scan to directly scan devices instead of using
udev so they can be sorted, as intended.

Fixes https://github.com/libsdl-org/SDL/issues/4688
2022-04-05 21:02:52 -07:00
Ryan C. Gordon
0249df9d96 x11: Try to keep SDL_WINDOW_FULLSCREEN* in sync with window manager.
So if Gnome/KDE/etc have a keyboard shortcut or titlebar decoration to
make any window go fullscreen (with the _NET_WM_FULLSCREEN flag on the
_NET_WM_STATE property), we update the SDL window flag.

Fixes #5390.
2022-04-05 23:18:10 -04:00
Sam Lantinga
eb660e862c Cache the fact that a device didn't look like a joystick
Fixes https://github.com/libsdl-org/SDL/issues/5211
2022-04-05 19:47:42 -07:00
Weng Xuetian
138d96c8a6 Send key release event to input method. (#5281)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2022-04-05 22:30:25 -04:00
Ryan C. Gordon
8bae343f25 x11: when waiting on fullscreen changes, not window position _and_ size.
This makes sure the window doesn't have outdated values if you try to access
them (or call something that does, like SDL_SetWindowMinimumSize).

Fixes #5233.
2022-04-05 22:21:57 -04:00
Sam Lantinga
268c2fa882 Don't resize fullscreen windows when hiding or minimizing them (thanks @madewokherd!)
This has the benefit of window previews (mousing over the icon) having the correct size and contents.

Fixes https://github.com/libsdl-org/SDL/issues/5320
2022-04-05 18:42:17 -07:00
Esme Povirk
def27267b5 Ignore focus change messages that contradict GetForegroundWindow.
On Wine, when a window is programmatically minimized in response
to losing focus, we receive a WM_ACTIVATE for the deactivation,
but GetForegroundWindow still indicates that our window is focused.
This causes an incorrect SDL_WINDOWEVENT_FOCUS_GAINED.

This is probably a Wine bug, but it may take a while to fix and
then for the fix to make its way to users.
2022-04-05 18:00:39 -07:00
Weng Xuetian
ff5b67e5e0 IBus should use ev keycode instead of X keycode
See: 5a455b1ead/client/gtk2/ibusimcontext.c (L468)
2022-04-05 20:04:40 -04:00
Sam Lantinga
27fc582b59 Minor cleanup 2022-04-05 15:11:49 -07:00
Sam Lantinga
86acb1a347 Handle interaction between auto capture and the SDL_CaptureMouse() API
Fixes https://github.com/libsdl-org/SDL/issues/5457
2022-04-05 15:05:07 -07:00
Sam Lantinga
0e198a8799 Added a define VERBOSE_MOTION_EVENTS to show mouse and finger motion events 2022-04-05 15:03:18 -07:00
capehill
006a5a9e03 testgles2: Fix buffer object sizes 2022-04-05 13:05:51 -04:00
Ryan C. Gordon
a5672b858e x11: Wait a bit to see if window pos changes when changing fullscreen.
Helps prevent window from moving to 0,0 when leaving fullscreen.

Fixes #4749.
2022-04-05 11:10:41 -04:00
Cameron Gutman
45372b1c27 x11: Don't unload libGL.so to prevent a crash in XCloseDisplay()
libGL.so may register callbacks that can be invoked upon XCloseDisplay().
If XCloseDisplay() is called after libGL.so is unloaded, the callback pointer
will point at freed memory and invoking it will crash.

The texture framebuffer check optimized out in f37e4a9 was causing libGL.so to
never be unloaded as a side-effect. Skipping it exposed this bug by allowing
libGL.so to actually unload.
2022-04-04 21:39:41 -07:00
Sam Lantinga
7b3449b89f Minor cleanup 2022-04-04 20:46:56 -07:00
Christoph Reichenbach
6cd444f0fa Visualise scroll wheel events in testmouse 2022-04-02 20:50:21 -07:00
Cameron Cawley
57118fb7de render: Fix setting the scale mode for non-native textures 2022-04-02 09:51:28 -07:00
Ozkan Sezer
312c899f4f attempt to fix uwp build 2022-04-02 03:32:10 +03:00
Ozkan Sezer
c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Ozkan Sezer
575dadb11d fix build against older SDKs after commit 8ebef12. 2022-04-02 02:20:02 +03:00
Sam Lantinga
8ebef12d31 Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!

Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-04-01 14:59:45 -07:00
Sylvain Becker
1c9299b00d Add SDL_list to macosx xcode 2022-04-01 08:12:31 +02:00
Sylvain
78834b50d6 Add SDL_list.c/h 2022-04-01 08:01:44 +02:00
Sylvain
ad6bc521bd Move SDL_List functions to SDL_list.c to avoid more merge with eventual PR 2022-04-01 07:59:16 +02:00
Sam Lantinga
0d7edcb703 Fixed loading 32-bit BMP files 2022-03-31 16:15:51 -07:00
Ryan C. Gordon
ea7d5307ac emscripten: Proxy SDL_GetUsableDisplayBounds to the main thread. 2022-03-31 14:12:34 -04:00
Reinhold Gschweicher
fe79eb2fbb emscriptenframebuffer: fix formatting 2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
268cc2a49c emscriptenmouse: remove useless return statement 2022-03-31 14:11:41 -04:00
NeroBurner
3136a53070 fix formatting and cast warnings
Co-authored-by: Charlie Birks <charlie@daftgames.net>
2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
404158595c emscriptenmouse: remove old extra _INT 2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
4dca8f7fb4 SDL2 thread proxying fixes
This PR uses new APIs added in [emscripten-core/emscripten#9336](https://github.com/emscripten-core/emscripten/pull/9336)
to improve compatibility with USE_PTHREADS=1.

Original PR: https://github.com/emscripten-ports/SDL2/pull/127
By: @jakogut
Reviewed by: Daft-Freak
2022-03-31 14:11:41 -04:00
Ryan C. Gordon
1c7bf478ae x11: Ignore BadValue for extremely small XRRSetScreenSize resolutions.
Reference Issue #4840.
2022-03-31 10:09:47 -04:00
Ivan Epifanov
db718998bd Vita: fix readme 2022-03-31 06:02:50 -07:00
Ivan Epifanov
95c0fec518 Vita: PVROGL: fix indentation and ifdef guards 2022-03-31 06:02:50 -07:00
Jaylon Gowie
b5700ab31e Cleanup Spaces 2022-03-31 00:02:56 -04:00
Jaylon Gowie
8e5adc62eb Update README-vita.md 2022-03-31 00:02:56 -04:00
Jaylon Gowie
8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Cameron Gutman
2c04df8d65 joystick: Fix rumble issues on PS5 HIDAPI controllers
We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather
than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that
rumbling failed.

This didn't cause major problems until 1868c5b, when it started preventing
rumble state from being persisted in the joystick core, even though it was
successfully sent to the hardware.

This led to all sorts of strangeness, including broken rumble duration and
attempts to stop rumble being discarded.
2022-03-30 18:33:38 -05:00
Ryan C. Gordon
7e15ad2fc4 x11: Catch X11 errors in X11_SetWindowPosition and X11_SetWindowSize.
The functions can go south if other operations are in progress, like
X11_SetWindowBordered, which might be doing something traumatic behind the
scenes of the window manager.

We can't make these tasks totally synchronous, which would fix the problem,
because not only can the window manager block however long it wants, it might
also decide to deny our requests without any notification, so we'd be waiting
forever for a window change that isn't coming.  :(

Fixes #5274.
2022-03-30 14:23:51 -04:00
Ryan C. Gordon
3425e9950e stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon. 2022-03-30 10:13:47 -04:00
Ivan Epifanov
cbdb67b4f6 Vita: add SDL_GetPreferredLocales support 2022-03-29 15:02:21 -07:00
Ivan Epifanov
178ac19615 Vita: add audio capture support 2022-03-29 14:12:37 -07:00
Frank Praznik
4d1905c9b6 video: wayland: Use viewports for non-fullscreen windows with fractional scaling
Use viewports for non-fullscreen windows when the desktop uses fractional scaling and the window is flagged as DPI-aware to provide a backbuffer mapped as close to 1:1 output as possible.  In the cases of odd window sizes the backbuffer may be a pixel off of scaling perfectly into the window size due to its scaled size being rounded off, but a minute amount of scaling during output is likely preferable to the large amounts of overdraw needed with integer scaled buffers.
2022-03-29 15:00:07 -04:00
Frank Praznik
fa4c51989d video: wayland: Expose more resolutions for mode emulation
Expose as many emulated display modes as possible.  They will currently display stretched to the display's native desktop aspect, but if an application requires a hardcoded resolution, it will work at minimum.

Aside from the change in the emulated display mode list, the Wayland event handling code had to be updated to support separate scaling for the x and y axes, as square pixels are no longer guaranteed.
2022-03-28 22:19:34 -04:00
Ethan Lee
d875416ac4 wayland: Minor fix for old compilers 2022-03-28 15:32:30 -04:00
Frank Praznik
4d76c9cb46 video: wayland: Use wp-viewporter for fullscreen with non-native resolutions
Wayland doesn't support mode switching, however Wayland compositors can support the wp_viewporter protocol, which allows for the mapping of arbitrarily sized buffer regions to output surfaces.  Use this functionality, when available, for fullscreen output when using non-native display modes and/or when dealing with scaled desktops, which can incur significant overdraw without this extension.

This also allows for the exposure of arbitrarily sized, emulated display modes, which can be useful for legacy compatability.
2022-03-28 13:18:26 -04:00
Connor Clark
aec86ba8bb emscriptenaudio: proxy calls to main thread 2022-03-28 12:04:04 -04:00
Ivan Epifanov
96be9cddcc Vita: add hint to select which touchpad generates mouse events 2022-03-28 08:36:32 -07:00
Mathieu Eyraud
1db47d468a Fix potential memory leak in QueueCmdFillRects 2022-03-28 08:34:32 -07:00
Cameron Gutman
a60986caa8 Correct default structure packing on Windows ARM64
See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot
6d1c3cd691 Sync wiki -> header 2022-03-27 17:11:05 +00:00
Ivan Epifanov
95ed83137f Vita: Use preallocated memory pool for textures 2022-03-27 10:07:49 -07:00
SDL Wiki Bot
2591f7e39c Sync wiki -> header 2022-03-27 16:52:04 +00:00
SDL Wiki Bot
7ba4d24c25 Sync wiki -> header 2022-03-27 16:49:05 +00:00
capehill
0dcfa92e4c testgles2: Call correct function to get shader info log and add link status checking 2022-03-27 09:44:48 -07:00
Cameron Cawley
6529bf3de7 Clean up formatting in README-directfb.md 2022-03-27 09:12:25 -07:00
Cameron Cawley
0bc9e243b9 Remove URLs from markdown headers in README-visualc.md 2022-03-27 09:12:25 -07:00
Ryan C. Gordon
7bc498d325 direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.

Fixes #5375.
2022-03-27 09:14:07 -04:00
Ozkan Sezer
a630b02938 configure: improvements to libdecor discovery :
use PKG_CHECK_MODULES, and use DECOR_LIB with find_lib.
Closes: https://github.com/libsdl-org/SDL/pull/5460

Co-authored-by: Trigan2025 <trigan2025@hotmail.fr>
2022-03-27 11:56:40 +03:00
Ethan Lee
713a675401 wayland: Relax the check for mismatching output scales 2022-03-26 22:26:15 -04:00
Ethan Lee
5655be1558 wayland: Avoid overwriting xdg_output position with wl_output position 2022-03-26 19:57:39 -04:00
Ethan Lee
40417b188a wayland: Work around a GNOME xdg_output scaling issue 2022-03-26 19:55:04 -04:00
Ryan C. Gordon
94ed6b0a54 README-windows: Notes on building with Visual Studio/LLVM.
Fixes #5186.
2022-03-26 08:55:26 -04:00
Ryan C. Gordon
5acb4b70ab README-windows: Wordwrap text file.
This makes for easier reading outside of a formal Markdown viewer.
2022-03-26 08:50:25 -04:00
Ryan C. Gordon
26bfee8578 README-windows: Convert to actual Markdown text. 2022-03-26 08:47:46 -04:00
Ryan C. Gordon
beecae31f6 testshader: use SDL_malloc instead of SDL_stack_alloc. 2022-03-26 08:42:09 -04:00
capehill
d6122704e8 Initialize compile status variable and check also program link status 2022-03-26 08:38:42 -04:00
Ethan Lee
7a1c45bd1c wayland: Optimize keyboard_handle_modifiers.
1. Mod index values are (mostly) constant, so can be done with xkb_state_new
2. Mods can change without the group changing, avoid remap events if possible

Lastly, as a bonus, I added braces to the locale check, because I was nearby.
2022-03-25 12:54:05 -04:00
Ivan Epifanov
69d0b6e3c6 Vita: Fix NULL-pointer dereference 2022-03-25 09:29:20 -04:00
Sylvain
bf38fd4679 YUV: fix invalid read on last line when converting from SDL_PIXELFORMAT_YUY2 (see bug #4841) 2022-03-25 11:52:50 +01:00
Ethan Lee
2891f0821b wayland: Use xkb_keymap_mod to set mod state 2022-03-25 02:49:49 -04:00
Ethan Lee
6d9ca92626 wayland: Enforce text capitalization manually, for remapped keymods 2022-03-25 01:36:39 -04:00
Ethan Lee
a75c6150e0 wayland: Add an xkb_keysym_t->SDL_Keycode mapping for backspace 2022-03-25 01:33:40 -04:00
DominusExult
ee96407edf iOS >= 10.0 silence GLes deprecation warnings 2022-03-24 12:37:10 -07:00
Ethan Lee
ab74b6a3c3 wayland: Remove some now-redundant casts 2022-03-24 15:34:29 -04:00
Ethan Lee
ee52ad08cd wayland: Minor fixes for old compilers 2022-03-24 15:32:25 -04:00
Simon McVittie
b4d28085bf wayland: Don't overwrite error message from SDL_EGL_CreateSurface
SDL_EGL_CreateSurface sets a more specific error message, so overwriting
it would lose information.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-03-24 14:59:25 -04:00
Simon McVittie
d5bbbd3f73 Avoid depending on libwayland 1.20 unnecessarily
When using shared linking (linking in the normal way with
-lwayland-client) rather than loading Wayland libraries dynamically at
runtime, listing symbols that don't exist in the current version results
in a build failure. We don't actually call wl_proxy_marshal_flags() or
wl_proxy_marshal_array_flags() directly; the reason we need them is
that they're called by the code generated by wayland-scanner >= 1.20.

If we're building against an older Wayland library, then we'll have its
corresponding version of wayland-scanner (mismatched versions are not
supported), so we won't need those two symbols, and can avoid generating
a dependency on them.

Conversely, if we're building against a newer Wayland library, the
generated code will call them unconditionally, so we cannot treat them as
optional and gracefully fall back: that would result in a crash. Instead,
treat them as a mandatory part of the Wayland library, so that if they
are not found at runtime, we can fall back to X11 without crashing.

libwayland 1.18 is in several LTS distributions (Ubuntu 20.04,
Debian 11, RHEL 8) so avoiding a hard dependency on 1.20 is quite
useful.

Signed-off-by: Simon McVittie <smcv@collabora.com>
Resolves: https://github.com/libsdl-org/SDL/issues/5376
2022-03-24 14:46:48 -04:00
Ryan C. Gordon
d597a9b431 x11: Minor cleanups and corrections in X11_ShowMessageBox.
Reference issue #3254.
2022-03-24 14:25:34 -04:00
Sylvain
6c56193a2a Fixed bug #1650: X11 doesn't set KMOD_NUM and KMOD_CAPS to system state 2022-03-24 18:09:45 +01:00
Kimplul
2398c43be2 add some Thrustmaster wheels 2022-03-24 08:33:37 -07:00
Ryan C. Gordon
4fe7b2cbd1 static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.

Reference issue #4600.
2022-03-24 11:00:43 -04:00
Ivan Epifanov
eadc064e2c Vita: add native YUV textures support.
* Fail if texture init fails.
* Refactor and cleanup.
2022-03-24 07:51:20 -04:00
Ivan Epifanov
0af2db6f29 Vita: support audio format fallback 2022-03-24 07:51:20 -04:00
Frank Praznik
0dae35bf3d video: wayland: Use xdg-output for retrieving the desktop dimensions
Using wl-output to get the desktop display dimensions and dividing by the integer scale factor will not return the correct result when using a desktop with fractional scaling (e.g. a 3840x2160 display at 150% will incorrectly report the scaled desktop area as 1920x1080 instead of 2560x1440).  Use the xdg-output protocol, if available, to retrieve the correct desktop dimensions and offset.

Versions 1 through 3 of the protocol are supported.
2022-03-23 19:43:11 -04:00
Florian "sp1rit"​
9125b244e7 wayland: Basic support for zwp_tablet_*v2 protocol 2022-03-23 13:47:46 -04:00
Ethan Lee
13337e17a5 wayland: The rest of the wayland-client 1.18 requirement... Git, please 2022-03-23 13:27:01 -04:00
Ethan Lee
f3ff0c568e wayland: Bump minimum requirement to wayland-client 1.18 or newer 2022-03-23 13:23:33 -04:00
SDL Wiki Bot
2a4e0f8fd0 Sync wiki -> header 2022-03-23 16:09:05 +00:00
Sylvain Becker
c23a7ad38a Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Joao Paulo Magalhaes
57df1dfce6 Video: do not use hardcoded VIVANTE and VDK libraries 2022-03-23 08:49:29 -07:00
Sylvain
f5a980448e Android: add SetWindowResizable() implementation
- which also enable/disable the orientation lock status.

This is only provided when the window is not SDL_WINDOW_FULLSCREEN (see SDL_video.c).
Final orientation also depends on SDL_HINT_ORIENTATIONS.
2022-03-23 10:13:56 +01:00
Sam Lantinga
006aafabcf Fixed freeing a constant string (thanks @gnrlwart) 2022-03-22 20:24:17 -07:00
Ryan C. Gordon
8df045cc7d stdlib: just cast iconv()'s 2nd arg to void *.
This makes the compiler happy (enough) regardless of whether the C runtime
headers think this argument should be const or not.

Fixes #4966.
2022-03-22 16:14:06 -04:00
Charlie Birks
4b8d69a416 Avoid trying to use texture framebuffers on emscripten 2022-03-22 12:18:45 -07:00
pionere
25203222f5 optimize the SDL_str(case)cmp functions 2022-03-22 12:17:50 -07:00
pionere
aec58d8208 make SDL_strcasecmp standard compliant 2022-03-22 12:17:50 -07:00
pionere
b59ca92e82 use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv 2022-03-22 12:17:50 -07:00
Jonatha Gabriel
b944dc8f2e Also fix Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if
they're not surfaced via the C API, therefore, a stub version of
functions were made only to the purpose of "fill the gaps" when
SDL_HIDAPI_DISABLED set to 1.
2022-03-22 12:12:16 -07:00
Egor
2302b2d5e5 Add mapping for Logitech Precision Gamepad 2022-03-22 10:04:03 -07:00
Sylvain
83df4a354e SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) 2022-03-22 15:25:01 +01:00
Ryan C. Gordon
f782abe5f0 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
2022-03-22 09:54:29 -04:00
Sam Lantinga
34fd83ca06 Don't try to hide foreign windows when destroying the SDL window representation
Fixes https://github.com/libsdl-org/SDL/issues/5432
2022-03-22 06:50:10 -07:00
Ozkan Sezer
74680f5c4c regenerated SDL_blit_auto.c. 2022-03-22 00:56:28 +03:00
pionere
dd6c46cb34 blit-auto optimizations 2022-03-22 00:56:28 +03:00
Sylvain
9dc201d448 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
include/SDL_render.h, format:
"0 to use the format of the rendering target "
2022-03-21 10:41:14 +01:00
Sylvain
7f1feee02a Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation
Call SDL_RenderPresent after calling SDL_RenderReadPixels.
From "include/SDL_render.h":
"If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
2022-03-21 10:20:04 +01:00
Ryan C. Gordon
2b3c16eb5b Sync wiki -> headers. 2022-03-20 23:17:14 -04:00
Eddy Jansson
24ffcbd9ad audio: Set error message on dsp init failure.
if SDL_EnumUnixAudioDevices() fails to find any devices,
set an error message on the exit path. Without this,
SDL_Init() could fail without any message available
in SDL_GetError().
2022-03-20 10:31:19 -07:00
Sam Lantinga
8f964576da Fixed parameter operation ordering for ease of reading 2022-03-19 11:01:55 -07:00
Sam Lantinga
0517b61ed6 Relative mouse mode is tied to the window with keyboard focus
This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented.

Fixes https://github.com/libsdl-org/SDL/issues/5340
2022-03-19 11:00:00 -07:00
Sam Lantinga
b559a4accc Fixed Android crash when SDL_HIDAPI_DISABLED set to 1
The Java code needs the native functions to be implemented, even if they're not surfaced via the C API.

Fixes https://github.com/libsdl-org/SDL/issues/5326
2022-03-19 10:39:22 -07:00
Sam Lantinga
a485ffc3c8 Fix "SDL_FALSE is not defined" runtime error for emscripten. 2022-03-19 09:50:22 -07:00
Ryan C. Gordon
d81fee7623 SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
Ryan C. Gordon
4d9bef604a SDL_Rect: minor code cleanups. 2022-03-19 10:35:23 -04:00
Ryan C. Gordon
c573ebe143 SDL_UnionRect: If both rects are empty, zero out the result struct. 2022-03-19 10:35:23 -04:00
Christian Kündig
fbbd0270eb Fix "SDL_TRUE is not defined" runtime error for emscripten. 2022-03-18 16:42:12 -07:00
SDL Wiki Bot
aef1e56737 Sync wiki -> header 2022-03-18 17:30:05 +00:00
Sam Lantinga
40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() 2022-03-18 10:28:38 -07:00
Sam Lantinga
6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga
d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C
CMake 3.19 fails to compile Objective-C with that property set

Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
Sam Lantinga
1868c5b521 Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga
3167ba342d Fixed freeing the Windows blank cursor 2022-03-17 17:58:35 -07:00
Sam Lantinga
0387bf821a Fixed memory leak in WIN_CreateBlankCursor() 2022-03-17 17:55:28 -07:00
Sam Lantinga
5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga
09b8152fae Use SDL_Log instead of printf 2022-03-17 17:19:21 -07:00
Sam Lantinga
b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Sam Lantinga
d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows 2022-03-17 17:01:36 -07:00
Sam Lantinga
4e784fce43 When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
Fixes https://github.com/libsdl-org/SDL/issues/5371
2022-03-17 16:57:33 -07:00
Sam Lantinga
e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Sam Lantinga
4e49b78a11 Fixed compile warning and comment typo 2022-03-17 14:44:17 -07:00
Ethan Lee
0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Sam Lantinga
ecaa22cbe6 Don't warn if anyone peeps for events after quitting the event subsystem
Fixes https://github.com/libsdl-org/SDL/issues/5013
2022-03-17 14:22:51 -07:00
Antoine Fontaine
3318590796 Fix relative mouse input for Unvanquished (unvanquished.net)
Here's an IRC dump that hopefully explains the issue this fixes:

> I'm debugging something odd where, for a libre game,
  unvanquished.net (a FPS), relative mouse input in fullscreen is
  buggy
> it's like, working mostly ok, but it has a weird
  performance/cleanup bug
> after some time in relative mouse input mode, some time as low
  as 15s, usually more, the SDL sends A LOT of relative mouse
  input per frame
> almost all of which have xrel==0 && yrel==0
> by A LOT, I mean that after ~1min, it's usually in the
  thousands per frame
> each frame, a while ( SDL_PollEvent( &e)) loop reads the
  inputs, but it seems SDL is not clearing the list.
> one way to clear the list is to open the in-game console or
  menu, which switches the input mode to absolute, then close it
  which gets a working relative input mode (for some time at least)
> I've shown the issue to be present with SDL2.0.20 but not with
  2.0.14 on my system
> some other players on Arch Linux (SDL2.0.20) report a possibly
  related issue, where some keys seem to be pressed at random
> I've did some bisection on SDL master, and I've found that
  there are actually two commits involved, one breaking it
  totally (no input at all), and one fixing it partially (with
  the problem described above)

First related commit that breaks it totally:

	commit 82793ac279
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Oct 14 14:26:21 2021 -0700

	    Fixed mouse warping while in relative mode

	    We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all

Second related commit, that halfway fixes it:

	commit 31f8c3ef44
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Jan 6 11:27:44 2022 -0800

	    Fixed event pump starvation if the application frequently pushes its own events

Reverting the first commit did fix the issue for me, but would
probably reintroduce the bug it was fixing(?). This patch should
fix it for everyone hopefully.

https://github.com/DaemonEngine/Daemon/issues/600 is the upstream
bug, and contains some early investigation.
2022-03-17 14:00:59 -07:00
Esme Povirk
829e15a490 Ignore unknown WM_SIZE types.
According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW,
based on state changes to other windows. It's not clear under
what circumstances this will happen (I saw some docs indicating
it may require multiple application windows), but it doesn't seem
right to treat them as RESTORED.
2022-03-17 12:51:46 -07:00
uyjulian
a164c9d245 SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called 2022-03-17 12:35:57 -07:00
Sam Lantinga
cc152103ba Fixed warnings when building with cygwin
Fixes https://github.com/libsdl-org/SDL/issues/5025
2022-03-17 11:37:08 -07:00
Sam Lantinga
e8c3ff56e0 Removed problematic call to ISensor_SetEventSink()
Fixes https://github.com/libsdl-org/SDL/issues/5288
2022-03-17 10:01:13 -07:00
Sam Lantinga
bcb0f1de23 Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
2022-03-17 08:52:31 -07:00
pionere
01bfde4520 simplify SetDSerror
- no need to keep the error in a static variable
- always print the error code
- reduce the required stack-size
- reduce the number of snprintf calls (and code size)
2022-03-17 08:44:06 -07:00
Ozkan Sezer
01663238dc testplatform.c: move static asserts out of TestTypes(). 2022-03-17 08:43:27 -07:00
Ozkan Sezer
f0d2747df1 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available 2022-03-17 08:43:27 -07:00
Ozkan Sezer
dfbe1f7248 SDL_GetBasePath() fixes for OS/2 2022-03-17 03:50:02 +03:00
Sylvain
b2db570ce9 SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
Sylvain
93e7caab9a SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling 2022-03-16 18:08:20 +01:00
Sylvain
56568ffb38 Remove 'reserved identifier' warning 2022-03-16 18:04:40 +01:00
Ozkan Sezer
1c1f5c180f imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
pionere
2c6a9c5194 minor optimization (SDL_audiocvt.c) 2022-03-16 07:58:28 -04:00
pionere
85dff3e453 emscripten: obey enable-misc/SDL_MISC settings 2022-03-16 14:55:28 +03:00
staphen
123b9aaa41 Adjust gradle dependencies to enable the build to position assets for the APK 2022-03-15 21:57:25 -07:00
Ozkan Sezer
5905696e66 SDL_audiocvt.c: minor cleanup. 2022-03-15 23:10:04 +03:00
Ozkan Sezer
61a93d3c46 minor whitespace cleanup. 2022-03-15 23:10:02 +03:00
Ozkan Sezer
d1e4367f58 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Ryan C. Gordon
1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times.
Reference Issue #5407.
2022-03-15 13:07:55 -04:00
Sylvain
90b13e1488 Merge remote-tracking branch 'refs/remotes/origin/main' 2022-03-15 17:50:57 +01:00
Sylvain
c44966b78b Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010 2022-03-15 17:48:38 +01:00
Sylvain
f3e86b9fd3 Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA 2022-03-15 17:46:12 +01:00
Sam Lantinga
67848b6531 Fix name of macOS platform and link to README file 2022-03-15 09:25:01 -07:00
Sylvain Becker
3bebdaccb7 METAL: clip rect w/h must be <= render pass 2022-03-15 10:37:17 +01:00
Wohlstand
7c421fec16 SDL_audiocvt.c: Don't byteswap 8-bit streams
Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy
363c36781d Fixed: Incorrect assumption that mouse button is released when window is allocated 2022-03-14 08:38:25 -07:00
Guus Waals
7495b98141 Make SDL_VIDEO_OPENGL_EGL optional on Android 2022-03-14 13:38:12 +01:00
Sylvain
0ad606b48d Android: add comment to set render target to NULL when going to background (bug #4041) 2022-03-14 10:43:18 +01:00
Ozkan Sezer
ecc1c871e6 SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
Ozkan Sezer
ee6bfcdd66 SDL_blit_N.c: removed duplicated const (fixes bug #5401) 2022-03-13 20:56:42 +03:00
Ryan C. Gordon
3ab739afff cmake: Make test code use proper C main functions.
Fixes #5021.
2022-03-13 12:10:52 -04:00
Ozkan Sezer
072db7b005 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. 2022-03-12 01:56:40 +03:00
SDL Wiki Bot
229297d97f Sync wiki -> header 2022-03-11 22:47:04 +00:00
Zach Reedy
d14a126383 IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks
9de97e19cc emscripten: Don't prevent default on filtered key events 2022-03-11 11:55:41 +00:00
Ozkan Sezer
afb0606f5a minor os/2 clean-ups. 2022-03-10 18:50:10 +03:00
Ozkan Sezer
50575aa184 Makefile.os2: fixed setting OS2DEBUG in CFLAGS. 2022-03-10 18:50:10 +03:00
Cameron Gutman
677dc1015c rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.

3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.

Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.

The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Ozkan Sezer
bf69868924 reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV. 2022-03-10 01:55:04 +03:00
Jo Bates
01d38e7ade Make Win32 fullscreen and borderless windows minimizable 2022-03-09 14:08:12 -08:00
Sam Lantinga
09b652b70a Make sure the string properties are actually strings (thanks Nat!) 2022-03-09 13:54:23 -08:00
Sam Lantinga
c6eef542ab Removed dead code 2022-03-09 13:48:31 -08:00
pionere
911ba8d343 hide impossible branch in D3D_UnlockTexture 2022-03-09 20:17:55 +01:00
Sylvain
ea5b482bff Remove unused warning 2022-03-09 15:38:36 +01:00
Sylvain
45833a148d Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture 2022-03-09 15:33:45 +01:00
Sylvain
a4a80c8607 Fix variable may be uninitialized when used here [-Wconditional-uninitialized] 2022-03-09 15:21:55 +01:00
Sylvain
04256a5372 Fix compilation (see #5313) 2022-03-09 15:12:25 +01:00
pionere
0983fcee5e fix memory leak in D3D11_CreateRenderer 2022-03-09 15:03:49 +01:00
pionere
3f8b450de2 extend the code hidden by SDL_HAVE_YUV 2022-03-09 15:03:30 +01:00
pionere
ce1883e1e7 fix compile error with disabled SDL_HAVE_YUV (vita)
- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
2022-03-09 15:02:44 +01:00
Sam Lantinga
14db417e12 Reenable getting the serial number on macOS
We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
2022-03-08 21:32:27 -08:00
Sam Lantinga
c3ca3445bd Prefer HIDAPI on macOS, as that has extended functionality 2022-03-08 18:56:49 -08:00
Sam Lantinga
6a787619e6 Allow reading background events for MFi controllers 2022-03-08 18:42:13 -08:00
Sam Lantinga
b064ad6ac5 Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check 2022-03-08 18:14:10 -08:00
Sam Lantinga
1b7669374e Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 2022-03-08 09:58:24 -08:00
Mahyar Koshkouei
41e7d1baa6 Add SDL_GetDisplayDPI implementation on Emscripten
Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Nick Cao
f03215bc70 fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF 2022-03-07 12:55:50 +03:00
Cameron Gutman
b2463a917c events: Add logging support for several missing event types 2022-03-06 15:02:53 -06:00
Sam Lantinga
bdafe1e049 Fixed whitespace 2022-03-04 11:01:55 -08:00
Sam Lantinga
2e801b1ae7 Split long text input into multiple events if needed (thanks @zreedy!) 2022-03-04 10:50:16 -08:00
SDL Wiki Bot
232c3556ac Sync wiki -> header 2022-03-04 17:30:05 +00:00
Sam Lantinga
ae73ea9c07 Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
IOBYTE
13756b5c72 Add X1 and X2 button support to mouse test 2022-03-04 12:09:08 -05:00
Cameron Cawley
2f7b885df9 Fix 'potentially uninitialized local pointer variable' error in UWP builds 2022-02-28 09:04:33 -08:00
Cameron Cawley
b7f8117d40 Build the standalone MSVC projects with GitHub Actions 2022-02-28 09:04:33 -08:00
Cameron Cawley
550b8377bc Combine the MSVC and UWP workflows 2022-02-28 09:04:33 -08:00
Cameron Cawley
98353533e5 riscos: Report keyboard repeat events 2022-02-24 09:11:33 -08:00
Sam Lantinga
af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode 2022-02-23 15:49:10 -08:00
SDL Wiki Bot
669a7f8552 Sync wiki -> header 2022-02-23 16:18:05 +00:00
Ozkan Sezer
4a43321c81 cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.

Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Phillip Stephens
94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Ryan C. Gordon
b946e31ec8 video: Allow unaccelerated SDL_HINT_FRAMEBUFFER_ACCELERATION renderers.
If the app requested a specific renderer, even if it's not the optimal path,
let them have it, because they might want to render with a specific GPU API
on top of the framebuffer pixels.

This fixes DosBox-X crashing on startup, which forces the hint to "opengl".
2022-02-23 09:36:06 -05:00
Ryan C. Gordon
60ddb74cfe video: rework how we prepare a texture framebuffer.
Now we see if we can create an SDL_Renderer, and if that renderer reports
itself as "accelerated," and added some initial heuristics to the OpenGL
renderer to make better decisions about what qualifies as "accelerated."

This adds some FIXMEs that might be merely hypothetical, and removes the
old OpenGL checks from the video subsystem that probably weren't meaningful
in modern times. This will definitely need to improve the existing list
in the GL renderer, to catch things like llvmpipe, etc.

Reference issue #4624.
2022-02-23 09:36:06 -05:00
Wohlstand
08d27dfd7b SDL_openslES.c: Detect float support in runtime and use it
Allow using of the float output type on newer Android devices, but keep PCM16 output on older

Closes #5358
2022-02-22 08:31:14 -08:00
Ryan C. Gordon
293a0aa80e opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
Fixes #5041.
2022-02-22 10:54:21 -05:00
Sam Lantinga
9299a3e796 Workaround for crash in CoUninitialize() 2022-02-21 16:24:45 -08:00
Sam Lantinga
978fbc3250 Fixed compile warnings 2022-02-21 12:02:44 -08:00
Sam Lantinga
6c531c4334 Correct handling of sentinel events when polling without removing events
Fixes https://github.com/libsdl-org/SDL/issues/5350
2022-02-21 11:35:31 -08:00
Cacodemon345
d90bd261f3 wscons: Make USB keyboard input layout independent 2022-02-18 09:30:04 -08:00
Sylvain
9d86ec8573 Palette format: software Render Jitter in rotation (see #5143)
- same fix applied for rotation with palette surfaces
- allow other 8bits format (eg 332)
2022-02-18 09:57:10 +01:00
Sylvain
ceb09ee740 Fixed #5143 - software Render Jitter in rotation
better precision calculating rotated coordinates and interpolation
2022-02-17 23:11:02 +01:00
Sam Lantinga
18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sylvain
75ffa24e3a Software Render Jitter in rotation (bug #5143)
The output surface doesn't necessarily to have even width and height.
2022-02-15 13:35:59 +01:00
Sylvain
61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
Sylvain
18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 2022-02-15 11:33:56 +01:00
Sylvain
e366ad1288 Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer) 2022-02-15 10:02:34 +01:00
Wouter Wijsman
66ee79bd68 [PSP] Don't swizzle streaming textures
It was causing issues in the teststreaming demo and unswizzling
later is inefficient and causes issues.
2022-02-14 10:59:25 +01:00
Sam Lantinga
f97a29f6e1 Use the real device VID/PID when seeing the Steam virtual controller 2022-02-11 22:10:33 -08:00
Sylvain
85e6500065 X11 Segmentation fault with multiple windows and renderers (see #5256) 2022-02-11 11:08:08 +01:00
Wouter Wijsman
4cb6181808 Do not build loadso test eboot for PSP 2022-02-10 19:01:15 +01:00
Sylvain
a75041e8dd Fixed bug #2140: basic support to convert 16 colors palette PIXELFORMAT_INDEX4, to allow conversion to SDL_Texture 2022-02-10 13:44:59 +01:00
Wouter Wijsman
abc8198a1f Render all sides when drawing rect on PSP 2022-02-09 09:36:19 -08:00
Sylvain
5b41844c75 Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation 2022-02-09 09:50:41 +01:00
Sylvain
3a9bbf604e Fixed bug #5322 - register virtual input devices as SDL_Touch device because
they can send SOURCE_TOUCHSCREEN events even if getSources() doesn't declare them.
2022-02-09 09:37:36 +01:00
Sylvain
59f1e2875a Android: add debug function to display class/sources 2022-02-08 21:50:19 +01:00
Frank Praznik
228db35287 audio: pipewire: Tidy up formatting 2022-02-08 14:33:34 -05:00
Frank Praznik
9da9e85cba audio: pipewire: Reset all hotplug values and pointers on shutdown
Ensure that all hotplug variables and pointers are reset to NULL or their original value when shutting down.
2022-02-08 14:33:34 -05:00
Frank Praznik
5b36a527ed audio: pipewire: Remove redundant locks
The io_list_check_add() and io_list_remove() functions are only ever called from within the Pipewire thread loop, so the locks are redundant.  io_list_sort() is called from within a lock in the device detection function, so those additional locks are redundant as well.
2022-02-08 14:33:34 -05:00
Frank Praznik
48b4d1c412 audio: pipewire: Convert atomic hotplug conditional variables to SDL_bool
The hotplug loop condition variables are always guarded by the loop mutex while the loop is running, so they don't need to be atomic.
2022-02-08 14:33:34 -05:00
Ozkan Sezer
67f12ede3b move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
Wouter Wijsman
54304b971d Fix rotation direction and center point on PSP 2022-02-08 09:47:10 -08:00
Wouter Wijsman
2b572dff88 Make RenderCopyEx rotate around center
This still isn't perfect. The rotation is the wrong way around and the
images are upside down.
2022-02-08 09:47:10 -08:00
Sylvain
2df2da11f6 Android: handleMotionEvent() is checking for SOURCE_JOYSTICK. So don't handle DPAD GAMEPAD (see #5322, #2718) 2022-02-08 17:51:40 +01:00
Sylvain
1fc5dba3d5 Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322, #2718) 2022-02-08 17:41:17 +01:00
Ozkan Sezer
7935cfacc5 SDL_mfijoystick.m: use __typeof instead of typeof.
Fixes https://github.com/libsdl-org/SDL/issues/5319
2022-02-08 18:55:10 +03:00
Ozkan Sezer
9b817248c5 SDL_spinlock.c: define HAVE_GCC_ATOMICS for windows/clang builds,
... if not already defined.
Fixes https://github.com/libsdl-org/SDL/issues/5333

diff --git a/src/atomic/SDL_spinlock.c b/src/atomic/SDL_spinlock.c
index bdd347e..4f10741 100644
--- a/src/atomic/SDL_spinlock.c
+++ b/src/atomic/SDL_spinlock.c
@@ -28,6 +28,12 @@
 #include "SDL_mutex.h"
 #include "SDL_timer.h"

+#if defined(__WIN32__) && defined(__clang__)
+# ifndef HAVE_GCC_ATOMICS
+# define HAVE_GCC_ATOMICS 1
+# endif
+#endif
+
 #if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
 #include <atomic.h>
 #endif
2022-02-08 18:50:02 +03:00
Sylvain
f185711203 Fixed bug #5310: Android, Undefined reference to AAssetManager_fromJava 2022-02-08 16:18:01 +01:00
Sylvain
68dd84f1de Android: TouchDevice -1 is reserved for SDL synthetic devce (See #5322) 2022-02-08 11:42:24 +01:00
Sylvain
94e5c3f30e testgesture: display device name with SDL_GetTouchName() 2022-02-08 11:40:39 +01:00
SDL Wiki Bot
580d231822 Sync wiki -> header 2022-02-08 10:37:04 +00:00
Sylvain
e7e44df039 Dynapi: add SDL_GetTouchName() entry 2022-02-08 11:34:41 +01:00
Sylvain
34d4f5b14e Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!) 2022-02-08 11:32:20 +01:00
Ivan Epifanov
8ce003a42c Vita: credit cpasjuste 2022-02-07 15:36:42 -08:00
Sylvain
14bc3bf4ec Android: fix typo to register TOUCHSCREEN device (see #5322, #2718) 2022-02-07 22:20:05 +01:00
Frank Praznik
53091e36a3 audio: pipewire: Remove the hard upper bound on rates and buffer sizes
Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver.

As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running.
2022-02-07 15:11:31 -05:00
Frank Praznik
66866249a2 audio: pipewire: Condition variable doesn't need to be atomic
The condition variable is guarded by a mutex, so no need for it to be atomic.
2022-02-07 15:11:31 -05:00
Luke Street
0cb39ed468 cmake: Fix SDL_LIBUSB_DYNAMIC soname 2022-02-07 14:22:31 -05:00
Sylvain
b0dd4c7d36 SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO) 2022-02-07 14:02:20 -05:00
Sylvain
90f0d2ce49 Revert OpenGL point drawing performance, do to proper batching 2022-02-07 14:02:20 -05:00
waddlesplash
423feac69b haiku: Actually remove BDirectWindow and fix OpenGL handling.
This provides the other half of 05c72b113c.
2022-02-06 19:19:21 -05:00
Ozkan Sezer
9403543671 cmake: enable_language(OBJC) only for APPLE 2022-02-05 18:50:00 +03:00
Ozkan Sezer
3c9ac4489e cmake: enable_language(OBJC) to fix check_objc_source_compiles(). 2022-02-05 18:45:50 +03:00
Ozkan Sezer
686a0f3456 cmake: include CheckOBJCSourceCompiles for cmake >= 3.16
c.f. bugs #5011 and #3912
2022-02-05 18:28:24 +03:00
pionere
6d5592a201 minor cleanup of SDL_CreateRenderer 2022-02-05 10:05:25 -05:00
Ozkan Sezer
e8c48981f9 pthread/SDL_systhread.c: always include errno.h
fixes build for several targets after commit 87b02d3 for bug #5283.
2022-02-05 08:56:56 +03:00
Sam Lantinga
5c4fff7f63 Don't fail to get battery status if the upower refresh call fails 2022-02-04 14:02:44 -08:00
Ozkan Sezer
c8cee0b8ca OS2_HasClipboardText: store the boolean result before closing clipboard.
just in case..
2022-02-04 23:28:56 +03:00
Ozkan Sezer
b5614d0c6e cmake: fix UWP joystick.
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00
Ozkan Sezer
c93e552068 minor update to winrt/SDL_sysurl.cpp
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch
2022-02-04 20:03:50 +03:00
Ozkan Sezer
050a5e1a15 removed unused SDL_config_wiz.h 2022-02-04 20:02:20 +03:00
Ozkan Sezer
c459eceee1 removed unused Makefile.wiz 2022-02-04 19:50:50 +03:00
Ozkan Sezer
3b9e6c1cec SDL_os2video.c: fixed HasClipboardText() semantics.
Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText.
Noticed in a commit by josch1710 in bitwiseworks' os/2 fork.
2022-02-04 19:50:20 +03:00
Joshua Ashton
86b7a0642f Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
2022-02-04 08:45:19 -08:00
Sam Lantinga
dd69c28d6f Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth 2022-02-03 18:01:34 -08:00
Temdog007
b59e75c259 Handle menu button press from controller 2022-02-02 21:21:44 -08:00
Ravbug
2005dd9595 UWP build (#5299)
* Add UWP-x64 action

* Fix formatting

* Fix missing -
2022-02-02 14:06:52 -08:00
pionere
2cfc83eab7 sync D3D_RenderReadPixels with D3D11_RenderReadPixels
- use the result of SDL_ConvertPixels to propagate error
- get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
2022-02-02 14:56:38 -05:00
pionere
3bef4a5da6 cleanup error-handling in SDL_egl.c
- always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext
- assume SDL_EGL_DeleteContext does not alter the error message
- sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval
- do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow
2022-02-02 14:56:21 -05:00
pionere
b5c5052608 cleanup error-handling in SDL_bmp.c
- add missing error-message in SDL_LoadBMP_RW
- check return value of SDL_RWtell in SDL_LoadBMP_RW
- use standard SDL_EFREAD error instead of custom strings
+ adjust return type of readRlePixels
2022-02-02 14:55:36 -05:00
pionere
19df4af2aa simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer 2022-02-02 14:45:48 -05:00
SonicMastr
ecd922b5cf Fix touch holding detection after #5244 changes 2022-02-02 08:55:26 -08:00
Sylvain
df0d696a62 RISCOS: attempt to fix compilation ERANGE 2022-02-02 15:22:14 +01:00
Sylvain
87b02d3795 Linux thread name limitation: test for ERANGE (see bug #5283) 2022-02-02 15:09:29 +01:00
Francisco Javier Trujillo Mata
daea9fa19e Remove SDL_config_psp and references 2022-02-02 08:36:39 -05:00
Francisco Javier Trujillo Mata
ff5f5d0ef4 Updating Readme-psp info 2022-02-02 08:36:39 -05:00
Francisco Javier Trujillo Mata
ec632aba15 Remove legacy and unused Makefile.psp 2022-02-02 08:36:39 -05:00
Sylvain
220a9596f3 Remove testing instruction (see bug #5283) 2022-02-02 10:01:11 +01:00
Sylvain
9e46a512b1 Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np() 2022-02-02 09:58:15 +01:00
Weng Xuetian
b11dfd7611 Only generate key repetition for keys that should repeat on wayland.
This fix repetition on modifier keys, e.g. Control.
2022-02-01 17:56:04 -05:00
Weng Xuetian
a90a2e7582 Fix text_input_v3 preedit string
For every batch of text_input_v3 updates, if there is no preedit in this
batch, preedit should be cleared.
2022-02-01 15:51:26 -05:00
Sam Lantinga
03c4405b3b Fixed D-Bus battery refresh call 2022-02-01 09:33:18 -08:00
SDL Wiki Bot
e1cf8d8748 Sync wiki -> header 2022-02-01 16:58:05 +00:00
SDL Wiki Bot
4fa21dd65b Sync wiki -> header 2022-02-01 10:37:05 +00:00
Sylvain
d46cc18afc Fix function comment 2022-02-01 11:35:26 +01:00
Sylvain
d224a63bda Fix compilation for non Android 2022-02-01 11:34:01 +01:00
SDL Wiki Bot
61b6a2cad4 Sync wiki -> header 2022-02-01 10:33:04 +00:00
Sylvain
fe2ed6cf6f Fixed bug #5221 - Add SDL_AndroidSendMessage() 2022-02-01 11:30:43 +01:00
pionere
97269e143d adjustments to ime_candidates
- allocate ime_candidates on demand
- allow write to the whole allocated memory of ime_candidates
- ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
2022-01-31 22:06:26 -05:00
pionere
6f404d0f04 cleanup IME_GetCandidateList / UILess_GetCandidateList
- move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function
- set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero
- comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
2022-01-31 22:06:26 -05:00
Sam Lantinga
ec8e3104c8 Refresh the battery state before we query it on Linux 2022-01-31 17:01:08 -08:00
Frank Praznik
0b34f18045 audio: pipewire: Don't double free properties on init failure
The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually.

The pw_properties_free() function pointer is no longer needed, so it can be removed.
2022-01-30 23:23:03 -05:00
Sylvain
f7d3abddba Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport.
Handle the case when there is blending
2022-01-29 10:19:08 +01:00
Ozkan Sezer
8b139e26a3 regenerated configure script. 2022-01-29 10:33:50 +03:00
pionere
a5c610b0a3 revert 'Changed to use 0xFE instead of 0xFF for better sound quality.' 2022-01-28 20:40:19 -05:00
Ryan C. Gordon
43f0271b4e Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185.

The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
2022-01-28 20:40:19 -05:00
pionere
a70bb259c7 drop handle parameter of OpenDevice 2022-01-28 20:40:19 -05:00
pionere
47ddb04e17 cleanup/sync the main loop of *_OpenDevice functions to pick audio format II. 2022-01-28 20:40:19 -05:00
pionere
2eafe4340c cleanup/sync the main loop of *_OpenDevice functions to pick audio format 2022-01-28 20:40:19 -05:00
pionere
3939ef72f8 cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
2022-01-28 20:40:19 -05:00
pionere
113109f839 cleanup SDL_GetAudioDeviceName
- drop unnecessary hascapture check
- call SDL_InvalidParamError in case the index is out of range
2022-01-28 20:40:19 -05:00
pionere
f91211eb17 cleanup WASAPI_PrepDevice
- reorganize the loop which checks for the right wave-format
- use the return value of UpdateAudioStream
- ensure SetError is called in SDL_NewAudioStream
2022-01-28 20:40:19 -05:00
pionere
c9e8d1573a re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II. 2022-01-28 20:40:19 -05:00
pionere
1043dd8c0d adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
2022-01-28 20:40:19 -05:00
pionere
e2f70a2dff cleanup SDL_EventState 2022-01-28 20:40:19 -05:00
pionere
32c7d5d352 cleanup IME_UpdateInputLocale
- do not store the HKL in a static variable
- always set the ime_candvertical value in case the HKL is changed
2022-01-28 20:40:19 -05:00
pionere
25aa7244dc cleanup IME_GetId
- use assert instead of a check (it is a static function with constant parameter)
- assume it is called with 0 first (simplifies the logic)
- reuse dwLang value instead of a new 'call' to LANG()
2022-01-28 20:40:19 -05:00
pionere
60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
pionere
ebdd536676 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
pionere
4a17612bff get rid of BeginLoopIteration 2022-01-28 20:40:19 -05:00
pionere
0770c5829c get rid of PrepareToClose 2022-01-28 20:40:19 -05:00
Ryan C. Gordon
e0236c02ce audio: Removed an unnecessary commented-out line. 2022-01-28 20:40:19 -05:00
pionere
0dda8a7f4c cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
2022-01-28 20:40:19 -05:00
pionere
6fcfcc3d6f get rid of SkipMixerLock 2022-01-28 20:40:19 -05:00
pionere
3c85cef46c cleanup SDL_RegisterApp
- fix memory leak when RegisterClassEx fails
- set style according to the documentation
- eliminate duplicated SDL_Instance setter
2022-01-28 20:40:19 -05:00
pionere
0af391cbe9 build with Release config on push and pull_request 2022-01-28 20:40:19 -05:00
pionere
ff2d62d89f dlopen is not a subsystem 2022-01-28 20:40:19 -05:00
pionere
a633a3c33e add audio/video dummies if nothing else available II. 2022-01-28 20:40:19 -05:00
pionere
398f9a0e40 fix have_audio/video flags, add uikit to SUMMARY_video in configure 2022-01-28 20:40:19 -05:00
pionere
fa8075c4fc add audio/video dummies if nothing else available 2022-01-28 20:40:19 -05:00
pionere
39c723fc9c fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS] 2022-01-28 20:40:19 -05:00
pionere
3dba2a73f1 fix HAVE_SDL_AUDIO flag of CMakeLists.txt II. 2022-01-28 20:40:19 -05:00
pionere
014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 2022-01-28 20:40:19 -05:00
pionere
3936af99d8 fix HAVE_SDL_AUDIO flag of CMakeLists.txt 2022-01-28 20:40:19 -05:00
pionere
21510387cf fix CMakeLists.txt vs. configure inconsistencies
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere
95f30c7a48 fix compiler warnings in video/uikit 2022-01-28 20:40:19 -05:00
pionere
11cdde01f3 fix MacOS build with disabled SDL_SENSOR
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00
pionere
176941a4fb allow MacOS build without SDL_FILE 2022-01-28 20:40:19 -05:00
pionere
b1b2ad725c sync handling of subsystems II. (+) 2022-01-28 20:40:19 -05:00
pionere
eb80f2c65a sync handling of subsystems II. 2022-01-28 20:40:19 -05:00
pionere
65e9415b98 sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
ea8cf4bd0f add 'Misc' subsystem II. 2022-01-28 20:40:19 -05:00
pionere
118de86202 more conform vulkan/metal configuration 2022-01-28 20:40:19 -05:00
pionere
606d2ea87f bugfix for "add 'Misc' subsystem" 2022-01-28 20:40:19 -05:00
pionere
998117b3ff add 'Misc' subsystem 2022-01-28 20:40:19 -05:00
pionere
942b01a54c do not use RWOps in WIN_SetWindowIcon 2022-01-28 20:40:19 -05:00
pionere
739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h 2022-01-28 20:40:19 -05:00
pionere
bf66720a4d fix mixing of U16 audio 2022-01-28 20:40:19 -05:00
pionere
905e2e22ef cleanup of SDL_MixAudioFormat 2022-01-28 20:40:19 -05:00
pionere
d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c 2022-01-28 20:40:19 -05:00
pionere
e11ba0f5d9 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed 2022-01-28 20:40:19 -05:00
Sylvain
f5911bdc59 GLES2: disable texcoord when not using it (see bug #5235)
similar to opengl backend code:
- glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value
- move binding code to SetCopyState()
2022-01-28 19:25:40 +01:00
Sylvain
096fe37bb2 GLES2: revert 7bf8c5a388 2022-01-28 19:25:40 +01:00
Sylvain
a988ce5544 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries 2022-01-28 17:24:59 +01:00
Sylvain
7bf8c5a388 GLES2: disable texcoord when not using it (see bug #5235) 2022-01-27 21:49:05 -05:00
Vitaliy Zhmurikov
5b74459255 Update SDL_joystick.c
Add Logitech Momo Racing Wheel VID & PID  to SDL_IsJoystickProductWheel function
2022-01-27 12:30:41 -08:00
Ryan C. Gordon
19ae71b2db video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported.
Fixes #4656.

(Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
2022-01-27 11:49:15 -05:00
Ivan Epifanov
d7e0c54dde PSVita: send initial SDL_JOYDEVICEADDED events 2022-01-27 08:47:53 -08:00
Cameron Gutman
cc40f732f9 wayland: Round the refresh rate rather than truncating it
A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
2022-01-26 21:27:13 -06:00
Ryan C. Gordon
3044310518 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit.
Fixes #4656.
2022-01-26 21:10:15 -05:00
Cameron Gutman
77a9ca6ba0 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but
before we've gotten a new configure event from the compositor, the attempt to
set our window size will silently fail (when libdecor is enabled).

Fix this by remembering that we need to commit a new size, so we can do that
in decoration_frame_configure().
2022-01-26 19:48:16 -05:00
Cameron Gutman
c6ec5a07f1 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device 2022-01-26 18:44:29 -06:00
Ryan C. Gordon
f37e4a94d3 video: Don't check if we can use a "texture framebuffer" until needed.
This prevents SDL from making an OpenGL context and maybe throwing it away
immediately by default. It will now only do it when trying to request a
window framebuffer directly, or creating an SDL_Renderer with the "software"
backend, which makes that request itself.

The way SDL decides if it should use a "texture framebuffer" needs dramatic
updating, but this solves the immediate problem.

Reference Issue #4624.
2022-01-26 17:06:25 -05:00
Eric Wasylishen
71e06a536a cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Ethan Lee
8ceba27d62 video: Prefer Wayland over X11 2022-01-26 12:32:45 -05:00
Ethan Lee
68a71f91c6 wayland: Try to avoid committing before the window is shown 2022-01-25 17:19:19 -05:00
Sam Lantinga
84320266f2 Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event
The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
2022-01-25 12:37:43 -08:00
Ethan Lee
f0e768da43 wayland: Call SetFullscreen directly in ShowWindow.
This cuts out an extra flush when getting the first configure event.
2022-01-25 13:07:00 -05:00
Sylvain
8c660ccb6f Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers
First window is created and it triggers and 'EnterNotify' event
which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second
windows hasn't finished to be created  (eg window->driverdata isn't set)
Just check for a valid 'driverdata'
2022-01-25 17:18:40 +01:00
Ethan Lee
e2d74bcbe5 wayland: Detach hidden surfaces in HideWindow, not ShowWindow 2022-01-25 11:16:09 -05:00
Ryan C. Gordon
ca22b30e46 testgles2: Use vertex buffer objects instead of client-side arrays.
GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.

I cleaned it up slightly, but this patch was mostly written by @bing2008.

Fixes #5258.
2022-01-24 22:41:41 -05:00
ulatekh
57bc90403e Add hint to optionally forcibly raise the window under MS Windows. 2022-01-24 11:10:57 -08:00
ulatekh
d7873e656b Disable tablet flicks under MS Windows. 2022-01-22 08:52:46 -08:00
Charlie Birks
15ebad6e7d emscripten: Implement SDL_OpenURL 2022-01-22 13:31:11 +00:00
Charlie Birks
99af3281ee timer: Fix Emscripten declaration-after-statement error 2022-01-22 12:27:54 +00:00
ulatekh
53df0e6619 Fix the erroneous generation of mouse-down events from touch-move events.
The issue is that MS Windows synthesizes a mouse-move event in response
to touch-move events, and those mouse-move events are NOT labeled as
coming from a touch (e.g. GetMouseMessageSource() will not return
SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events).

In addition, there seems to be no way to prevent this from happening;
https://gist.github.com/vbfox/1339671 claims to demonstrate a technique
to prevent it, but in my experience, it doesn't work.

Because of this, the "fallthrough" case can't test that the synthesized
mouse-move came from a touch-move, and starts erroneously pressing down
the mouse-button, leading to massive confusion in the client
application.
2022-01-21 17:23:59 -08:00
ulatekh
8f8b14cbb6 Synthesize a missing touch-up event.
If a touch-down event is received for an existing touch-ID, that
probably means the operating system lost it, and that the missing
touch-up should be synthesized, to keep the client state coherent.
2022-01-21 17:23:11 -08:00
Ozkan Sezer
d2456b6e4c os2, geniconv: default functions pointers to Uni*() API,
In case they get accessed before SDL_Init() was called.
2022-01-21 11:50:40 +03:00
Sam Lantinga
67cb548bef Fixed build error with C90 compilers 2022-01-20 19:31:54 -08:00
Carl Glave
a23b3c767f Add support for correlating trigger input 2022-01-20 17:43:35 -08:00
Ethan Lee
e1b4761c62 wayland: Avoid calling SetFullscreen in libdecor ShowWindow.
This caused some weird stuff to happen in the libdecor path, probably because
the window hasn't actually been mapped yet. It ends up calling stuff that
should not yet apply, and so fullscreen in particular would have a really
messed up titlebar.

The good news is, libdecor is good about tracking fullscreen state, so we can
let the callback do this for us. Keep this for xdg_shell because we actually
map the window ourselves, so we know this call is valid for that path.
2022-01-20 14:10:58 -05:00
Ethan Lee
ed3442d7a5 wayland: Fix building with SDL_OPENGL=OFF 2022-01-19 15:47:52 -05:00
Ryan C. Gordon
426c1f4b85 opengles2: fix comment about client-side arrays. 2022-01-19 14:28:30 -05:00
Frank Praznik
b3984df1c6 audio: pipewire: Use client config files instead of module names
Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated).  Use the new method to load the realtime module to boost the audio thread priority.
2022-01-19 14:20:19 -05:00
Ozkan Sezer
381520ad92 updates for watcom optimization flags 2022-01-18 14:32:24 +03:00
Sam Lantinga
a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Ozkan Sezer
1bfefb5b4d regenerated configure script. 2022-01-17 20:56:50 +03:00
Ozkan Sezer
a575e2cf5e Enable alloca on mingw/cygwin builds:
This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
2022-01-17 20:56:24 +03:00
Ozkan Sezer
33dadbf137 'dnl' whitespace tidy-up in configure.ac 2022-01-17 20:56:20 +03:00
Cameron Gutman
d3952a8a2c wayland: Avoid spurious resize events 2022-01-17 11:30:03 -06:00
Sam Lantinga
b06866ef97 Entirely remove Xbox axis filtering, we don't want this at all. 2022-01-16 09:44:28 -08:00
Sam Lantinga
09aed1020b Don't send output reports to the Victrix Pro FS v2
It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
2022-01-16 09:23:58 -08:00
Sam Lantinga
85961b61a1 Disable Xbox axis deadzone handling by default
Fixes https://github.com/libsdl-org/SDL/issues/5227
2022-01-16 09:01:56 -08:00
Mathieu Eyraud
2a0cde8fd5 Always send SDL_WINDOWEVENT_SIZE_CHANGED when window is resized
SDL_WINDOWEVENT_SIZE_CHANGED is now sent even if the resulting size of the window does not match the requested size.
2022-01-16 08:49:48 -08:00
Sam Lantinga
1a50334c46 Fixed Xbox One trigger axis zero point 2022-01-14 15:04:26 -08:00
Ozkan Sezer
e9511f7136 hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality.
Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
2022-01-14 14:39:04 +03:00
Ethan Lee
9a2bbd8acb wayland: Convert URI to local path for DropFile 2022-01-12 13:01:05 -05:00
Ozkan Sezer
0abc0a6f32 SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit. 2022-01-12 20:37:32 +03:00
kenmays
d37c9777b9 haiku: updated for Haiku 2022-01-12 09:32:56 -08:00
kenmays
bff867013e haiku: updated for Haiku 2022-01-12 09:32:56 -08:00
kenmays
094e94402d haiku: Remove BDirectWindow, fix OpenGL handling.
From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001
From: X512 <danger_mail@list.ru>
Date: Thu, 30 Jan 2020 04:01:58 +0900
Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling.

* BDirectWindow changed to BWindow.
* Implemented fullscreen.
* Introduced view for non-OpenGL drawing.
* Drawing thread removed, window thread is used instead.
* Use BGLView as OpenGL context. Implement proper context switching and OpenGL
  locking. Only one context per window is supported. BGLView should be not
  deleted when window is closed, it deleted when deleting context.
2022-01-12 09:32:56 -08:00
Ozkan Sezer
407d4e470a cmake: simplify after the previous os/2 commit. 2022-01-12 20:32:00 +03:00
Ozkan Sezer
f199f832e9 cmake: added target_properties for os/2. 2022-01-12 20:22:28 +03:00
Ozkan Sezer
5b6e2d69a5 SDL_os2messagebox.c (_makeDlg): remove unnecessary casts 2022-01-12 11:01:02 +03:00
Ryan C. Gordon
ae9e2149a5 os2-buildbot.sh: Use the 64-bit Watcom binaries.
GitHub Actions is a 64-bit Ubuntu instance. It was only using the 32-bit
binaries because our buildbot put this on the 32-bit Linux host to spread
the CPU load around more evenly.
2022-01-11 21:32:07 -05:00
Ryan C. Gordon
42302d0a59 x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
2022-01-11 21:17:21 -05:00
Ryan C. Gordon
f9b918ff40 opengles2: Use client-side arrays on everything but Emscripten.
Turns out they're much faster!

Fixes #5206.
2022-01-11 19:41:41 -05:00
ulatekh
bb9ebad74b Optionally disable generation of SDL2main and uninstall projects.
Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
2022-01-11 15:56:37 -08:00
Khem Raj
fcf0e524bb cmake: Remove libunwind-generic as hard dependency
when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind

Signed-off-by: Khem Raj <raj.khem@gmail.com>
2022-01-11 11:00:20 -08:00
Sam Lantinga
73434a964c Removed debian directory
This isn't used directly by any distribution and isn't helpful at this point.
2022-01-11 10:37:59 -08:00
Max Krummenacher
c3a7cc34fb cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable
If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.:
| Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM

then we get the following error during configuration:

| -- Performing Test HAVE_OPENGL_EGL
| CMake Error: Parse error in command line argument: WL_EGL_PLATFORM
|  Should be: VAR:type=value

If one changes to add a value to the macro, e.g.
| Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1
then cmake does not error out but the macro is not passed to the
C compiler.

CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in,
CMAKE_REQUIRED_DEFINITIONS should be used.

Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
2022-01-11 09:00:37 -08:00
Ozkan Sezer
ea0bca573d SDL_cocoamodes.m: fix build against older SDKs.
Fixes https://github.com/libsdl-org/SDL/issues/5208
2022-01-11 14:56:56 +03:00
Ozkan Sezer
7527c8d3d7 hidapi, libusb: provide a wcsdup implementation if it is not available.
similar to mac and android versions..
2022-01-11 11:33:02 +03:00
Ozkan Sezer
c6c4d4211b pthread: disable SetThreadPriority for OS/2 too 2022-01-11 11:33:02 +03:00
Ozkan Sezer
b265677610 cmake: initial attempt at adding os/2 support. 2022-01-11 11:33:02 +03:00
SDL Wiki Bot
b424665e08 Sync wiki -> header 2022-01-10 20:40:05 +00:00
SDL Wiki Bot
5e3f4ccc34 Sync wiki -> header 2022-01-10 20:35:04 +00:00
Sam Lantinga
d8129c5698 Mark internal function as static 2022-01-10 10:50:59 -08:00
Ethan Lee
3e1b3bc344 wayland: Horizontal wheel values do not need to be inverted 2022-01-10 10:07:44 -05:00
Sam Lantinga
a29d3acc9e Updated Bresenham line drawing to match software renderer output 2022-01-09 11:12:13 -08:00
Ozkan Sezer
b9d98331c5 os2joystick: fix uninitialized use of local var 'maxdevs' 2022-01-09 20:33:32 +03:00
Ozkan Sezer
17da60068d os2joystick: fix -Wsequence-point issues. 2022-01-09 20:33:32 +03:00
Ozkan Sezer
f14c7bb443 added missing hidapi stuff for os/2 with libusb 2022-01-09 20:33:32 +03:00
Sam Lantinga
1f32dd8edc Fixed overdraw with duplicate points, fixed not drawing single point lines 2022-01-09 06:36:18 -08:00
Ryan C. Gordon
5d07c03613 psp: Force channels to stereo if user requested anything other than mono.
Before it would only clamp to stereo if it also had to resample, which would
fail if the app specified 44100Hz and surround sound.
2022-01-09 08:13:34 -05:00
Ryan C. Gordon
c275436f56 opengles2: Batching lines/points used wrong var for summing vertex counts.
Fixed this in the vitagxm backend too, but I don't know what the state of
that code is otherwise.

Reference Issue #5061.
2022-01-09 00:39:02 -05:00
Joan Bruguera
9e6249fa54 wayland: Avoid spurious key repeats when not pumping events
Previous to this commit, key repeats events were typically generated when
pumping events, based on the time of when the events are pumped. However,
if an application doesn't call `SDL_PumpEvents` for some seconds, this time
can be multiple seconds in the future compared to the actual key up event time,
and generates key repeats even if a key was pressed only for an instant.

In practice, this can happen when the user presses a key which causes the
application to do something without pumping events (e.g. load a level).
In Crispy Doom & PrBoom+, when the user presses the key bound to "Restart
level/demo", the game doesn't pump events during the "screen melt" effect,
and the level is restarted multiple times due to spurious repeats.

To fix this, if the key up event is among the events to be pumped, we generate
the key repeats there, since in the Wayland callback we receive the time when
the key up event happened. Otherwise, we know no key up event happened and we
can generate as many repeats as necessary after pumping.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Joan Bruguera
461724d287 wayland: Refactor time fields in SDL_WaylandKeyboardRepeat
Refactorization with no functional changes.

Instead of `next_repeat_ms` containing a timestamp based on SDL ticks, we make
it zero-based relative to the key press time, and we store the key press time in
SDL ticks in a new field.

This refactorization is groundwork for future commits which need to use the
key press and release timestamps provided by the Wayland API, which are also
expressed in milliseconds, but whose base does not match the one for SDL ticks.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Joan Bruguera
fb0c3040c0 wayland: Avoid infinite loop in keyboard_repeat_handle
If `repeat_info->next_repeat_ms` overflows, many key presses will be generated.
In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate.

Rearrange the comparison in order to gracefully handle the overflow case.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Sam Lantinga
3b083b9911 Fixed compile warning 2022-01-08 14:07:42 -08:00
Sam Lantinga
b82af9dfbf Improved OpenGL point drawing performance (thanks @slime73!)
We'll do proper call batching for the SDL 2.0.22 release
2022-01-08 14:05:50 -08:00
Sam Lantinga
1a73c45a08 Fixed incorrect color in the OpenGL driver 2022-01-08 13:35:17 -08:00
Sylvain
3cdda8f8ab PSP: use 'data' variable which is alread the driver data 2022-01-08 21:58:26 +01:00
Sam Lantinga
9f1e609aa0 Document SDL_HINT_RENDER_LINE_METHOD in the release notes 2022-01-08 12:42:36 -08:00
Sam Lantinga
4ef2529bf9 More efficient calculation of render_count 2022-01-08 12:37:57 -08:00
Sam Lantinga
5346c93b62 Fixed assertion on number of points rendered 2022-01-08 12:28:43 -08:00
Sam Lantinga
4b71962031 Prevent overdraw with connected line segments 2022-01-08 12:02:30 -08:00
Ozkan Sezer
63d10a0ac2 updates to config.guess and config.sub from mainstream. 2022-01-08 23:00:32 +03:00
Sam Lantinga
09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
Ozkan Sezer
836a4ec7b1 updates to os/2 build 2022-01-08 22:35:02 +03:00
Sam Lantinga
c1e6079836 As an optimization, draw horizontal and vertical lines using rectangles 2022-01-08 11:09:11 -08:00
Sam Lantinga
3da7c6305a Assert that we have drawn the expected number of points 2022-01-08 11:07:03 -08:00
Sam Lantinga
9f56faeedc Added line drawing using Bresenham's line algorithm (thanks @rtrussell!) 2022-01-08 10:59:31 -08:00
Sam Lantinga
fe3a33a092 Use RenderGeometry for drawing lines at all scales 2022-01-08 10:10:18 -08:00
Neal Gompa
0696fc0134 cmake: Split SDL2-static and SDL2main into their own target exports
This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
2022-01-08 09:50:14 -08:00
Sam Lantinga
1694782b2a Remove redundant work when render scale is 1.0 2022-01-08 09:32:23 -08:00
Sam Lantinga
2026a78dc2 Don't flush in RenderDraw*WithRects()
This allows these functions to be reused in the future for other primitives
2022-01-08 09:23:58 -08:00
Sam Lantinga
18e4d9fed1 Re-enable line drawing path in render drivers
This is still used for scaled line drawing in RenderDrawLinesWithRects()
2022-01-08 09:02:25 -08:00
Sam Lantinga
dca281e810 Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event) 2022-01-08 08:49:34 -08:00
Ozkan Sezer
93cab32db3 minor update to test/Makefile.os2 2022-01-08 14:40:20 +03:00
Ozkan Sezer
4472b83129 PSP_RunCommandQueue: fix argument to PSP_SetBlendState()
src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue':
src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
2022-01-08 11:56:56 +03:00
Ozkan Sezer
df1474b46e psp/SDL_sysfilesystem.c: fixed a minor compiler warning.
src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath':
src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
2022-01-08 11:55:10 +03:00
Ozkan Sezer
21914b4e2f updated Makefile.psp and SDL_config_psp.h 2022-01-08 11:55:10 +03:00
Ryan C. Gordon
f62b807174 wikiheaders.pl: Put the manpages in man/man3 2022-01-07 21:39:10 -05:00
Sam Lantinga
9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Ryan C. Gordon
cc2013378d render: Fixed some compiler warnings.
Fixes #5197.
2022-01-07 20:22:51 -05:00
Sam Lantinga
289c3fbb64 Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()"
This reverts commit c477768e6f.

We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
2022-01-07 17:07:22 -08:00
Sam Lantinga
1085c317a5 Use the requested cursor size instead of the default cursor size
CopyImage() will scale based on the system accessibility settings automatically.

Fixes https://github.com/libsdl-org/SDL/issues/5198
2022-01-07 16:45:18 -08:00
Ryan C. Gordon
6d3b5d66cd psp: draw lines with RenderGeometry, same as with the other renderers. 2022-01-07 18:18:53 -05:00
Sylvain
9cb2c549fa Remove QueueDrawLines from D3D, D3D11 2022-01-07 14:10:23 -08:00
Sylvain
b88b6b3c23 Remove QueueDrawLines from METAL 2022-01-07 14:10:23 -08:00
Sylvain
9aac55317d Remove QueueDrawLines from GL, GLES, GLES2 2022-01-07 14:10:23 -08:00
Sylvain
8ea8b2e697 Use QueueDrawLine if provided, otherwise use RenderGeometry 2022-01-07 14:10:23 -08:00
Sylvain Becker
c498727471 render: Use RenderGeometry to draw lines
This patch is from @1bsyl

Fixes #5061.
2022-01-07 16:14:28 -05:00
Sam Lantinga
4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140

Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ryan C. Gordon
88ac517df0 opengles2: Fix point drawing. 2022-01-07 15:04:04 -05:00
Sam Lantinga
957c48b4c7 Fixed detecting focus change to child dialogs
Fixes https://github.com/libsdl-org/SDL/issues/5157
2022-01-07 10:58:04 -08:00
Sam Lantinga
c477768e6f We only need to add the sentinel at the top of SDL_WaitEventTimeout() 2022-01-06 18:58:30 -08:00
Cameron Gutman
e9134b045a events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
We don't want to catch explicit SDL_PumpEvents() calls by the application with
our polling check to avoid stale data. If the call to SDL_PumpEvents() produced
no events, there will be a sentinel sitting in the queue that will cause
SDL_PollEvent() to immediately return 0 next time it is called.

Our SDL_WaitEventTimeout() implementation avoids this issue by always popping
an event after calling SDL_PumpEvents(). This will remove the new sentinel if
we didn't get any new events.
2022-01-06 18:35:23 -08:00
Sam Lantinga
954858846d Move special sentinel handling inside SDL_PeepEvents() 2022-01-06 14:05:22 -08:00
Sam Lantinga
2592e6219b Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout() 2022-01-06 14:05:22 -08:00
Sam Lantinga
8ff2166855 Only return from SDL_PollEvent() if the last sentinel is consumed 2022-01-06 14:05:22 -08:00
Sam Lantinga
c9ff90b949 Clarify comment
Co-authored-by: Simon McVittie <smcv@debian.org>
2022-01-06 14:05:22 -08:00
Sam Lantinga
31f8c3ef44 Fixed event pump starvation if the application frequently pushes its own events 2022-01-06 14:05:22 -08:00
Wouter Wijsman
e0c5399119 Don't make psp eboot for testoffscreen 2022-01-06 13:33:17 -08:00
Ryan C. Gordon
5d3f6b0215 wikiheaders.pl: Added support for export to Unix manpages.
This mostly works, but likely needs some tweaking as we examine the output
of various pages.

Fixes #5163.
2022-01-06 15:37:05 -05:00
Ozkan Sezer
75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
Wouter Wijsman
515b5f2a39 Fix build errors in PSP port 2022-01-06 10:17:05 -08:00
Wouter Wijsman
34e34ad5a5 Remove debug code from PSP renderer 2022-01-06 10:17:05 -08:00
stdgregwar
520c89a00a cleaning 2022-01-06 10:17:05 -08:00
stdgregwar
09f4711f40 Fix LRU when destroying texture. 2022-01-06 10:17:05 -08:00
stdgregwar
c3ec62d6a6 PSP lazier blend states, display mode report with 16bit option 2022-01-06 10:17:05 -08:00
stdgregwar
0f5368fe11 PSP cached blending and texturing state, ABGR1555 stencil hack 2022-01-06 10:17:05 -08:00
stdgregwar
fe405eb27b fixed LRU cache code 2022-01-06 10:17:05 -08:00
stdgregwar
c1f152292b Spill render targets to ram on PSP 2022-01-06 10:17:05 -08:00
stdgregwar
77d874e3c0 Attempt to make render to texture work on PSP 2022-01-06 10:17:05 -08:00
Ryan C. Gordon
7967c97618 cmake: Do a more thorough test for the old bcm Raspberry Pi libraries.
Fixes #5132.
2022-01-05 21:02:38 -05:00
Francisco Javier Trujillo Mata
f3255df9c0 Improve audio compatibility in PSP. Now it supports more formats and frequencies 2022-01-05 19:15:41 -05:00
Sam Lantinga
16f5b9e3c3 Filter jitter on Xbox One controllers when using raw input reports 2022-01-05 11:07:52 -08:00
Wouter Wijsman
eca198d519 Don't build an eboot for testgesture for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman
cd6cb959c0 Only copy resources to PSP eboot directory if it exists 2022-01-05 08:30:28 -08:00
Wouter Wijsman
9d0b4d85fc Don't build EBOOT files for all tests for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman
b2ca62f23a Make sure all tests have the resources they need 2022-01-05 08:30:28 -08:00
Wouter Wijsman
6d46e30fed Remove extra / in PSP GetPrefPath 2022-01-05 08:29:35 -08:00
Wouter Wijsman
33dccbb381 Make sure GetPrefPath also works without org 2022-01-05 08:29:35 -08:00
Cameron Gutman
419ae29d90 joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman
d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
ulatekh
3ea82eaaff Under MSVC, build project-sources in parallel. 2022-01-04 15:24:31 -08:00
Ozkan Sezer
565ef63873 SDL_rwops.c: simplify foo <= 0 checks to !foo with unsigned types. 2022-01-04 11:40:04 +03:00
Ryan C. Gordon
30f895a5f3 Update os2.yml
Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
2022-01-03 21:55:10 -05:00
Ryan C. Gordon
1d918a283c Update os2.yml
Whoops, forgot the `-R` on the chmod command.
2022-01-03 21:52:47 -05:00
Ryan C. Gordon
39fc1e87e5 os2.yml: OpenWatcom install fixes
Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
2022-01-03 21:51:12 -05:00
Ryan C. Gordon
eb3639d3c5 os2.yml: Fix wget command line
It's a capital O, not lowercase.  :/
2022-01-03 21:47:04 -05:00
Ryan C. Gordon
56813d0203 Create os2.yml
This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
2022-01-03 21:44:17 -05:00
Cameron Gutman
8f924b82d9 kmsdrm: Remove gbm_bo_get_offset()
It is not present on some older libgbm versions that we still
support and has been unused since 85e8adf.
2022-01-03 16:41:03 -06:00
Wouter Wijsman
a201c94833 Build tests for PSP in CI 2022-01-03 13:04:52 -08:00
Wouter Wijsman
fcb638ff90 Copy test resources to correct directory on PSP 2022-01-03 10:39:15 -08:00
Wouter Wijsman
5e84f6384f Rename test directories for PSP and only build PRX if asked 2022-01-03 10:39:15 -08:00
Wouter Wijsman
bf2336078c Make tests build for PSP and make them able to launch 2022-01-03 10:39:15 -08:00
Wouter Wijsman
cd1f24a998 Add forgotten psppower library to link 2022-01-03 10:39:15 -08:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sylvain
8622eda9e9 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 2022-01-02 22:34:56 +01:00
Ozkan Sezer
4b112620a3 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/5162
2022-01-02 19:11:50 +03:00
Francisco Javier Trujillo Mata
13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
rohlem
0403fa8aa6 X11_WaitEventTimeout: remove unreachable return
If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed.
Otherwise, SDL_WaitEventTimeout would incorrectly return early.
2022-01-02 08:04:13 -08:00
e
d0de4c625a Android: fixes build NDK 21d 2021-12-31 11:12:21 -08:00
Sam Lantinga
8f81699868 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!)
Fixes https://github.com/libsdl-org/SDL/issues/5153
2021-12-31 08:49:28 -08:00
Ryan C. Gordon
e4000c0284 video: SDL_GL_GetAttribute needs to operate on FBO 0.
If a different FBO is bound, this would return incorrect results.

Fixes #5082.
2021-12-31 10:32:39 -05:00
Sam Lantinga
2363ddc330 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager.
Fixes https://github.com/libsdl-org/SDL/issues/5133
2021-12-28 17:30:36 -08:00
Sam Lantinga
ab6d0d4d50 Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
Fixes https://github.com/libsdl-org/SDL/issues/5147
2021-12-28 15:58:15 -08:00
shinyquagsire23
6a7b63802c Fix macOS cursor jumping to corner on first titlebar click 2021-12-28 13:38:23 -08:00
Edward Li
a35a7d2507 Fix SigSegV from displayInfoInvalidate when changing resolution 2021-12-28 09:33:44 -08:00
Edward Li
1c41b53551 macOS: Calculate correct DPI by not using backingScaleFactor 2021-12-28 09:33:44 -08:00
Alex Szpakowski
724468ae2c GL renderer uses glDrawArrays instead of glBegin/glEnd.
Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
2021-12-27 10:52:47 -05:00
Sylvain
a1e992b110 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API 2021-12-21 22:07:17 +01:00
Ozkan Sezer
5ca0926d8d fixes to visual test MSVC project files.
-- based on a patch by Cameron Cawley
2021-12-21 20:12:20 +03:00
Ozkan Sezer
b8d839c0c0 remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
Ozkan Sezer
8a355116d1 silence -Wwrite-strings in visualtest 2021-12-21 20:01:02 +03:00
Ozkan Sezer
71c497a3a3 visualtest windows build fixes 2021-12-21 14:50:00 +03:00
Ozkan Sezer
449ef08dcc minimal fixes to visual test, so that it actually builds w/o warnings:
- linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for
  linux builds succeed.
- action_configparser.c: fixes -Wswitch warnings.
- testharness.c: fixes 'is used uninitialized' warnings for userevents.
- testharness.c: fixes format string argument to 'Force killing...'
- testquit.c: fix type of options array in main().
- windows_screenshot.c: lowercase windows.h header name.
- ran dos2unix on all sources and add missing newlines at files' ends.
- minor adjustments to autotools build system (which actually seems to
  need more surgery for unnecessary stuff...)
2021-12-21 14:24:20 +03:00
Cameron Gutman
505df1a99b autotools: Fix typo in libgbm print 2021-12-19 20:43:48 -06:00
Ozkan Sezer
0673e448f0 autotools: improved detection of windows.gaming.input.h
similar to cmake commit 83583dc49d
2021-12-20 01:03:56 +03:00
Cameron Gutman
83583dc49d cmake: Fix WGI detection with older SDKs 2021-12-19 15:07:37 -06:00
Ozkan Sezer
398c0fdff0 cmake: simplify wayland-scanner 1.15 detection. 2021-12-18 23:56:10 +03:00
Wohlstand
54d2451069 sdlchecks.cmake: Small tune by @sezero 2021-12-18 20:32:20 +03:00
Wohlstand
6c9907dd0e Fixed build on CMake older than 3.7
I found this accidentally when I tried to use CMake 3.0 to build this.
2021-12-18 06:28:22 -08:00
Wohlstand
3861afacf5 Fixed build on CMake older than 3.13
Fixes #5096
2021-12-18 06:28:22 -08:00
Ozkan Sezer
840339c49d SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
507d4bcd68 SDL_utf8strlen: run bit-test explicitly on unsigned char 2021-12-18 14:01:02 +03:00
Ozkan Sezer
82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. 2021-12-18 14:01:02 +03:00
Ozkan Sezer
47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. 2021-12-18 14:01:02 +03:00
Sam Lantinga
881feca1f2 CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:

If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")

If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")

That means basically - the current stuff works - but is not how it should be done.

Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Sam Lantinga
c31a40246d Fix audio memory leaks due to invalid init (thanks Janiszewski!)
SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like
SDL_AddAudioDevice do register events, which will need final cleanup
and only gets fired when events were actually initialised.

Sample call stack of a malloc missing its free (Linux + PA):
    SDL_malloc_REAL (SDL_malloc.c:5328)
    SDL_AddEvent (SDL_events.c:445)
    SDL_PeepEvents_REAL (SDL_events.c:531)
    SDL_PushEvent_REAL (SDL_events.c:762)
    SDL_AddAudioDevice (SDL_audio.c:443)
    SourceInfoCallback (SDL_pulseaudio.c:681)
    context_get_source_info_callback (introspect.c:534)
    run_action (pdispatch.c:288)
    pa_pdispatch_run (pdispatch.c:341)
    pstream_packet_callback (context.c:349)
    do_read (pstream.c:1012)

Fixes https://github.com/libsdl-org/SDL/issues/3005
2021-12-17 19:04:39 -08:00
Erik Soma
71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. 2021-12-17 18:55:49 -08:00
Francisco Javier Trujillo Mata
8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 2021-12-17 13:57:22 -08:00
Sylvain
44c84c0d8e GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 2021-12-17 17:44:34 +01:00
Sylvain
3a69828e87 Fixed GLES2 back-end on Big Endian Platform (see #5093) 2021-12-17 13:15:39 +01:00
Ozkan Sezer
61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. 2021-12-17 07:40:02 +03:00
Ozkan Sezer
ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. 2021-12-17 07:33:10 +03:00
Ozkan Sezer
dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. 2021-12-17 02:50:40 +03:00
Ozkan Sezer
2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. 2021-12-17 01:10:10 +03:00
Sam Lantinga
ca18bf11ee Don't compare raw mouse button state with windows message button state
When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.

Fixes https://github.com/libsdl-org/SDL/issues/5108
2021-12-16 12:01:18 -08:00
Sylvain
3d5fcb5da6 Fix warning 2021-12-16 09:19:53 -08:00
Sylvain
4342e6bd21 SDL_render.c: lighten the cast syntax 2021-12-16 09:19:53 -08:00
Sylvain
50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 2021-12-16 09:19:53 -08:00
Ethan Lee
4c9966eed6 wayland: Add a note for why we check 0,0 for fullscreen configurations 2021-12-16 10:22:27 -05:00
Sylvain
6101499c7c BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
Program received signal SIGILL, Illegal instruction.
X11_InitKeyboard (_this=0x1001f8f0)
    at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273
273	    XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
2021-12-16 09:07:31 +01:00
stdgregwar
0b7b0977fc fix PSP texure artifacts 2021-12-15 18:00:28 -08:00
Francisco Javier Trujillo Mata
996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Francisco Javier Trujillo Mata
0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS 2021-12-15 11:29:49 -08:00
Sam Lantinga
67c4b99639 Fixed enabling udev hotplug detection on Linux 2021-12-15 10:39:42 -08:00
Ivan Epifanov
60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep 2021-12-15 01:32:56 +03:00
Sam Lantinga
c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed 2021-12-14 12:42:39 -08:00
Alex Szpakowski
7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. 2021-12-14 12:19:16 -08:00
Alex Szpakowski
3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sam Lantinga
086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sam Lantinga
b08e57e926 Don't try to create a vbo if we aren't using any vertices 2021-12-14 09:32:05 -08:00
Sylvain
b7885abc44 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Alex Szpakowski
323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 2021-12-13 15:14:33 -08:00
thfrwn
2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support 2021-12-13 11:26:35 -08:00
Sylvain
8927d73b1c RenderGeometry: simplify casting (Thanks Daniel Gibson) 2021-12-12 09:55:23 +01:00
Sylvain
d7f66ba1ec Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
Sylvain
3e43d6e34b SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" 2021-12-11 17:19:00 +01:00
David Redondo
e2ade2bfc4 Fix build against wayland 1.20
Fixes #5088
2021-12-10 08:59:20 -08:00
David Gow
9da93d074b video: x11: Set XImage's byte_order field (fix #5081)
If the X server's byte order is different from the client, things might
display in the wrong colour.

Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
2021-12-09 20:40:12 -08:00
Hanseul Jun
e7f84c20bc Fix a typo in comment. 2021-12-09 11:05:23 -08:00
Hanseul Jun
66fbf00e7d Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow. 2021-12-09 11:05:23 -08:00
Valentin Hăloiu
cb8fa5f9c3 wayland: fix keycodes of swapped xkb modifier keys 2021-12-09 09:30:58 -08:00
Ozkan Sezer
615f7b4453 more updates to os2 makefile for libiconv 2021-12-08 23:51:56 +03:00
Ozkan Sezer
b6d40b29a9 minor update to os2 makefile. 2021-12-08 21:15:24 +03:00
Ozkan Sezer
8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Sylvain
1940d289bf SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read

==9363== Invalid read of size 1
==9363==    at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363==    by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363==    by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363==    by 0x401584: main (main.c:421)
==9363==  Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363==    at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363==    by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363==    by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363==    by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
2021-12-08 09:41:33 +01:00
Ozkan Sezer
9409642e08 fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
stdgregwar
21d46b7e0c PSP renderer fixed 2021-12-07 20:55:04 +03:00
Sergio Padrino
6f6382f8d0 Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Cameron Gutman
da0f76de6d cocoa: Don't round scroll deltas from trackpads
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.

We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
2021-12-07 09:02:35 -08:00
Ozkan Sezer
8cee50eea5 removed stdlib.h from SDL_psp_main.c now that exit() is gone. 2021-12-07 19:32:56 +03:00
Ozkan Sezer
4facca0bff made Makefile.psp to build libSDL2main.a 2021-12-07 19:32:56 +03:00
Ozkan Sezer
00014dc2ac fix some warnings from psp builds (missing includes.) 2021-12-07 18:47:10 +03:00
Wouter Wijsman
da5dbb4763 Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Cameron Gutman
2d673e5b56 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
2021-12-07 07:00:31 -08:00
Ozkan Sezer
493d45f00f minor tidy-up in cmake script. 2021-12-07 14:24:32 +03:00
Ozkan Sezer
f266d92286 psp/SDL_sysjoystick.c: fix -Wshadow warnings. 2021-12-07 14:04:32 +03:00
Ozkan Sezer
801dcbc5ef SDL_render_sw.c: fix -Wshadow warnings. 2021-12-07 14:04:10 +03:00
Wouter Wijsman
e17a3154ed Fix build issue 2021-12-07 14:03:00 +03:00
Wouter Wijsman
7266cf66c7 Clean up PSP render code to fit C standard used better 2021-12-07 14:03:00 +03:00
Wouter Wijsman
07608bf45f Fix ISO C90 violations in psp render code 2021-12-07 14:03:00 +03:00
Wouter Wijsman
897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman
bfbdf8969e Add automated build for PSP 2021-12-07 14:03:00 +03:00
Wouter Wijsman
a79b642638 Make SDL2 able to build or PSP with cmake 2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Sylvain
d09f80ef18 SDL_DrawPointsF: fix error message typo 2021-12-07 11:31:57 +01:00
Sylvain
6dafc85017 SDL_DrawLines: minor simpification:
- scale is  1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
2021-12-07 10:44:12 +01:00
Sylvain
a0818a63e3 Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003) 2021-12-07 10:07:15 +01:00
Cameron Gutman
9ae56cb353 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields 2021-12-06 21:18:23 -06:00
Ozkan Sezer
03019c912a autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
Apparently the older versions of libXi doesn't have it.  Fixes the build
break issue reported at:
4b42c05ba1 (commitcomment-61427659)
2021-12-06 20:37:52 +03:00
David Gow
a709b5b602 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen
The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can
always provide a 0×0 width/height to signal that the compositor doesn't
care. SDL previously assumed the provided width/height was always valid
for fullscreen windows, and so applied it as-is.

This broke SDL applications on KDE/KWin 5.23, which now sends 0×0
configure events (and, in 5.23.3, 1×1 events for some reason), breaking
all SDL applications in fullscreen[2].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6
[2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
2021-12-06 09:09:37 -08:00
ALittleDruid
2f0edc2906 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL 2021-12-06 09:02:31 -08:00
Cameron Gutman
b7a0200aab Update 2.0.18 release notes with CMake prefix change 2021-12-03 09:35:47 -08:00
Ozkan Sezer
a887b8e28b SDL_test_common.c: replaced all printf() calls with SDL_Log()
Otherwise, if one builds libSDL2_test using a new mingw but builds
the test programs using an older mingw, a link failure happens:

/opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf':
/opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func'
collect2: ld returned 1 exit status
2021-12-03 20:03:10 +03:00
Weng Xuetian
5056b29b0f Fix the wrong int size for fcitx capability. 2021-12-03 04:31:24 -08:00
Anders Jenbo
d68b429cfb [ios] Fix failing to link iconv when build using CMake 2021-12-03 04:30:53 -08:00
Ozkan Sezer
514f5858e4 autotools: disable static builds on os/2 2021-12-02 20:11:40 +03:00
Sylvain
e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 2021-12-02 10:01:50 +01:00
Sylvain
7828362da9 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd 2021-12-02 10:01:50 +01:00
Ozkan Sezer
a2b13e585c SDL_iconv_string: avoid memory leak if realloc() fails. 2021-12-02 02:28:24 +03:00
Ozkan Sezer
f14a8bfa4e fix whitespace. 2021-12-01 21:33:02 +03:00
Ozkan Sezer
b71bfdaafb SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too
whcar_t is unsigned short in os/2, like windows
2021-12-01 20:50:40 +03:00
Sam Lantinga
cbe97cbf7f Added a step necessary for running on a real device 2021-11-30 21:25:40 -08:00
Davis Mosenkovs
66b0a6ee15 workaround for libmali gbm_device_get_fd()
gbm_device_get_fd() in at least some libmali versions duplicates handle.
Other implementations do not do duplication. To prevent handle leak save
drm_fd in SDL_DisplayData.
2021-11-30 16:20:24 -08:00
Simon McVittie
0c7c4bfcf9 docs: Don't let Doxygen expand HOME environment variable
Otherwise, the API documentation will encode the home directory of the
user or autobuilder that built SDL, instead of telling the user to use
the literal string $(HOME) as intended.

See also <https://github.com/doxygen/doxygen/issues/7073>.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-12-01 02:37:40 +03:00
Ozkan Sezer
339f0d4097 configure.ac: adjust os2 section for system iconv() use. 2021-12-01 02:32:10 +03:00
Ozkan Sezer
563ef2aeb2 regenerated configure scripts. 2021-12-01 01:56:50 +03:00
Ozkan Sezer
efa1aa9a8f initial attempt at adding os2 support to autotools 2021-12-01 01:55:56 +03:00
Ozkan Sezer
3355464079 libtool upgrade to 2.4.6 - 18/n: SDL customizations
removed os/2 versioning support.
2021-12-01 01:55:40 +03:00
Ozkan Sezer
5ae2f0fd19 libtool upgrade to 2.4.6 - 17/n: SDL customizations
fixes Windows linkage and the DLL name convention.
2021-12-01 01:55:32 +03:00
Ozkan Sezer
6a5aeaf948 libtool upgrade to 2.4.6 - 16/n: Fedora ABI-specific directories patch:
https://src.fedoraproject.org/rpms/libtool/blob/master/f/libtool-2.4.5-rpath.patch
2021-12-01 01:51:24 +03:00
Ozkan Sezer
792d7c9f6d libtool upgrade to 2.4.6 - 15/n: -Xassembler and -Wa,* support :
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=86d71e869d998fb09bee543a2aaef7beb6d6f591
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=1b74d78401d7e09d5c31f4d479109d9b52984a32
2021-12-01 01:50:10 +03:00
Ozkan Sezer
8c44e0e0f8 libtool upgrade to 2.4.6 - 14/n: support for MidnightBSD
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=5df7dd49d5e68ea45118a0687ef2d4dd00399f1e
2021-12-01 01:50:10 +03:00
Ozkan Sezer
a6df1f7be1 libtool upgrade to 2.4.6 - 13/n: add mingw to systems not needing libm.
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=46559
2021-12-01 01:50:10 +03:00
Ozkan Sezer
897efe1837 libtool upgrade to 2.4.6 - 12/n: fix preloading symbols on Solaris 11.3
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=22373
2021-12-01 01:50:10 +03:00
Ozkan Sezer
b5dc1eedb8 libtool upgrade to 2.4.6 - 11/n: FreeBSD elftoolchain strip support
http://savannah.gnu.org/patch/?8675
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=d7c8d3b43fef8641f4354edaa0429d157259bf56
2021-12-01 01:50:10 +03:00
Ozkan Sezer
3cbd561690 libtool upgrade to 2.4.6 - 10/n: export AIX TLS symbols fix
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff_plain;h=d15b321427c8b7dca0347ac56525cb64bde07ddc
2021-12-01 01:50:10 +03:00
Ozkan Sezer
27666089b9 libtool upgrade to 2.4.6 - 9/n: fix func_fatal_error function name typo
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=350082b6aa89f9ef603fcebbb4cf33f15a743f2f
2021-12-01 01:50:10 +03:00
Ozkan Sezer
4be6ab2692 libtool upgrade to 2.4.6 - 8/n: set file_list_spec to '@' on OS/2
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=a938703c462bd2ba0e520808d45186020ea600be
2021-12-01 01:50:10 +03:00
Ozkan Sezer
83a22d059c libtool upgrade to 2.4.6 - 7/n: fix an os/2 typo
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=38305
2021-12-01 01:50:10 +03:00
Ozkan Sezer
e8881b0d3e libtool upgrade to 2.4.6 - 6/n: fix typo introduced in libtool-2.4.3
i.e. wrong -L/-R detection. see:
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=21137 | 22895 | 31900 | 36762
2021-12-01 01:50:10 +03:00
Ozkan Sezer
8b13673c19 libtool upgrade to 2.4.6 - 5/n: fix linker error for powerpc64le
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=23348
2021-12-01 01:50:10 +03:00
Ozkan Sezer
8e62063811 libtool upgrade to 2.4.6 - 4/n: fix m4 quoting bug
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=41837
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=0904164dd5b57b3230dce04207738ce961591762
2021-12-01 01:50:10 +03:00
Ozkan Sezer
df40268254 libtool upgrade to 2.4.6 - 3/n: fixes for gcc/clang linkage
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=702a97fbb09bd7088a50f2b239016d1e32843c24
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=a5c6466528c060cc4660ad0319c00740db0e42ba
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=f9970d99293faf908fdc153a653fa5781095fb7a
2021-12-01 01:50:10 +03:00
Ozkan Sezer
647514a5d0 libtool upgrade to 2.4.6 - 2/n: support macOS 11
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=9e8c882517082fe5755f2524d23efb02f1522490
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=8f4bdbda0a0c85cf6375a4c7546b83eb3fb596d3
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44605
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44684
2021-12-01 01:50:10 +03:00
Ozkan Sezer
c8ddccdef4 libtool upgrade to 2.4.6 - 1/n 2021-12-01 01:50:02 +03:00
Ozkan Sezer
662ea5abe4 minor correction after previous patch and minor tidy-up. 2021-12-01 01:40:24 +03:00
Ozkan Sezer
70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Ozkan Sezer
b20484e803 minor os/2 reorganization for iconv 2021-12-01 01:20:02 +03:00
Sam Lantinga
8c91cf7dba Always create a full 256-entry map in case color values are out of range
Fixes https://github.com/libsdl-org/SDL/issues/5042
2021-11-30 12:37:39 -08:00
Sam Lantinga
056c09942d Updated iOS build instructions 2021-11-30 12:19:26 -08:00
Sam Lantinga
a4c04ad230 Fixed building with iOS SDK prior to 13.0
Fixes https://github.com/libsdl-org/SDL/pull/5045
2021-11-30 10:32:39 -08:00
Sam Lantinga
8589134f16 Fixed potential buffer overflow in YUV conversion
Fixes https://github.com/libsdl-org/SDL/issues/5043
2021-11-30 10:23:21 -08:00
Ozkan Sezer
09465a9083 hidapi, windows: replace a strncpy() with plain memcpy()
mainstream has a similar change, already.
2021-11-30 21:10:10 +03:00
Sam Lantinga
5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Sam Lantinga
2e9821423a Aded a patch note for relative mouse mode over RDP 2021-11-29 20:20:07 -08:00
Cameron Gutman
715d481271 windows: Fix GUI key state when grabbing the keyboard
When our keyboard grab hook is installed, GetKeyState() will return 0 for the
GUI keys even when they are pressed. This leads to spurious key up events when
holding down the GUI keys and the inability to use any key combos involving
those modifier keys.
2021-11-29 20:07:19 -08:00
Sam Lantinga
b6bc3a6b0e Added a mapping for the PS4 touchpad button on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5035
2021-11-29 09:00:54 -08:00
Sam Lantinga
4b571c624c Added an option to map the touchpad button for Sony controllers 2021-11-29 09:00:26 -08:00
David Gow
f6fdbc1e37 video: x11: Fix an invalid SDL_LogError() call
This fixes a compile warning — and possible invalid memory read —
introduced in 9c03d255 ("Add back X11 legacy WM_NAME encodings"), which
was part of PR #5029, fixing Bug #4924.

The issue is with one of the added warnings in X11_GetWindowTitle().
Basically, the "title" variable passed to SDL_LogError() hasn't been
initialised yet: we could pass propdata in directly, but it's better to
move the SDL_LogError() call until after title is set, IMHO.

This fixes the following warning from gcc (SUSE Linux) 11.2.1:
In file included from /home/david/Development/SDL/src/video/x11/../../SDL_internal.h:45,
                 from /home/david/Development/SDL/src/video/x11/SDL_x11window.c:21:
/home/david/Development/SDL/src/video/x11/SDL_x11window.c: In function 'X11_GetWindowTitle':
/home/david/Development/SDL/src/video/x11/../../dynapi/SDL_dynapi_overrides.h:33:22: warning: '%s' directive argument is null [-Wformat-overflow=]
   33 | #define SDL_LogDebug SDL_LogDebug_REAL
/home/david/Development/SDL/src/video/x11/SDL_x11window.c:720:13: note: in expansion of macro 'SDL_LogDebug'
  720 |             SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Failed to convert WM_NAME title expecting UTF8! Title: %s", title);
      |             ^~~~~~~~~~~~
2021-11-29 07:13:25 -08:00
Sam Lantinga
3ba9276aff Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine)
Fixes https://github.com/libsdl-org/SDL/issues/5031
2021-11-28 21:14:02 -08:00
Sam Lantinga
6872cb12e6 null-terminate the message buffer if FormatMessage() fails 2021-11-28 21:10:46 -08:00
Fredrick Brennan
b5d47aa297 Fix comment style for old compilers (///**/) 2021-11-28 21:00:29 -08:00
Fredrick Brennan
367684b0c2 Add patches suggested by @slouken in round 1 review 2021-11-28 21:00:29 -08:00
Fredrick Brennan
9c03d25543 Add back X11 legacy WM_NAME encodings
Closes #4924.

Based on patches of the past, such as this work by James Cloos in July
2010:
d7d98751b7,
as well as code comments in the Perl module X11::Protocol::WM
(https://metacpan.org/pod/X11::Protocol::WM) and even the code to Xlib
itself, which taught me that we should never have been using
`XStoreName`, all it does is call `XChangeProperty`, hardcoded to
`XA_STRING`!

What can I say, when the task is old school, the sources are too 😂
2021-11-28 21:00:29 -08:00
Ethan Lee
72e53e4b87 wayland: Clear driverdata before calling ResetDisplayModes 2021-11-28 19:25:22 -05:00
Ozkan Sezer
ede73b4cfc testnativeos2.c: make its code style to match SDL2. 2021-11-28 23:02:02 +03:00
Sam Lantinga
942973dd86 Use mouse ID 0 for raw mouse events
We don't track state for each mouse individually, so we should just use the global mouse ID for all events.

Fixes https://github.com/libsdl-org/SDL/issues/5026
2021-11-28 09:27:28 -08:00
Sam Lantinga
f1c15aa324 Tests cover the latest SDL features 2021-11-28 08:56:25 -08:00
Sam Lantinga
976328bb0f Fixed ABI break in SDL test header 2021-11-28 08:54:18 -08:00
Sam Lantinga
dd2f91118e Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga
c2904c8ce7 Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Ozkan Sezer
8f17af5e21 hidapi: mark libusb function pointers with LIBUSB_CALL. 2021-11-27 11:02:04 -08:00
Nate River
6c25aed419 added hint for joysticks to stablize sixaxis & dualshock controllers (#5007) 2021-11-27 11:01:18 -08:00
Sam Lantinga
a6cbe0ab87 Controllers are always centered at zero using XInput and WGI 2021-11-27 10:58:12 -08:00
Sam Lantinga
aa1d76e829 Added a patch note about WinRT/UWP WGI support 2021-11-27 10:55:54 -08:00
Sam Lantinga
09b7ca27d6 Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga
12895eca1a Fixed WGI initialization on Win32 2021-11-27 10:52:58 -08:00
Sam Lantinga
110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Sam Lantinga
e04a0221e3 Fixed crash running SDL test programs on UWP 2021-11-27 10:22:37 -08:00
Ozkan Sezer
5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Cameron Gutman
f903a39e13 haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android 2021-11-27 19:18:41 +03:00
Sam Lantinga
11a9cd6344 Fixed building SDL on UWP 2021-11-27 08:14:50 -08:00
Sam Lantinga
3008b005c3 Include SDL_hidapi.h in the public headers
Fixes https://github.com/libsdl-org/SDL/issues/5015
2021-11-27 07:56:23 -08:00
Mathieu Eyraud
02021ae753 Return capabitlities from RawInput joystick 2021-11-27 07:26:10 -05:00
Eric Wasylishen
b786c10013 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents
to render stretched.

Fixes #1504
2021-11-27 07:12:34 -05:00
Sam Lantinga
4f683f01d4 Fixed potentially truncated entry in stack trace 2021-11-26 17:27:07 -08:00
Sam Lantinga
5f1558ffe3 Fixed detecting Raspberry Pi 2/3 video support on Pi 4 2021-11-26 13:47:42 -08:00
Sam Lantinga
4e5839a5f4 Fixed compiling for Raspberry Pi 2021-11-26 13:45:08 -08:00
Ryan C. Gordon
86c0cf2bb1 software: Draw a single pixel for a line with the same start/end point.
Otherwise it would drop it, which seems like a bug to me, as it normally
fills the endpoint on lines.

Reference #2006.
2021-11-26 14:34:51 -05:00
Sam Lantinga
a2e8565230 The Google Pixel fingerprint sensor isn't actually a joystick
Fixes https://github.com/libsdl-org/SDL/issues/4971
2021-11-26 11:04:15 -08:00
Ozkan Sezer
cb2f3bedf5 tidy-up a comment in cmake script 2021-11-26 21:20:50 +03:00
Sam Lantinga
67b5de5b41 Fixed build warnings 2021-11-26 10:18:08 -08:00
Sam Lantinga
2ca2ad76da Fixed build warnings 2021-11-26 10:13:45 -08:00
Sam Lantinga
b6c1cfb93a Added API changes in 2.0.18 2021-11-26 09:37:27 -08:00
Sam Lantinga
f90164a62f Fixed mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/5006
2021-11-26 09:02:12 -08:00
Ozkan Sezer
22e59cd106 CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release 2021-11-26 19:15:28 +03:00
Sam Lantinga
7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Sam Lantinga
d861820465 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
Fixes https://github.com/libsdl-org/SDL/issues/5008
2021-11-26 07:57:48 -08:00
Sam Lantinga
30f04d63e6 HIDAPI is only reliable on Android 4.3 and newer
Fixes https://github.com/libsdl-org/SDL/issues/4955
2021-11-26 07:15:46 -08:00
Ryan C. Gordon
d713a68071 pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available.
This is to workaround systems where we hang in playback because the buffer
does not report the space for whatever reason. The system will instead block
in PlayDevice, which always immediately follows WaitDevice in modern times
so this works out, and it seems to keep the device moving forward.

For a future revision, we are either going to clean this up more properly,
or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but
this will do for SDL 2.0.18.

Reference #4387 for discussion and further information.
2021-11-25 22:32:40 -05:00
Ozkan Sezer
eb39e20588 SDL_endian.h: remove aarch64 asm.
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.

Closes https://github.com/libsdl-org/SDL/issues/3943
2021-11-25 17:00:50 +03:00
Ozkan Sezer
53aa8eec5f minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
SDL Wiki Bot
3c71f8939b Sync wiki -> header 2021-11-25 13:53:04 +00:00
Cameron Gutman
57520cbde6 Improve documentation for input grabbing functions 2021-11-25 16:49:57 +03:00
Cameron Gutman
2fa35757a9 cmake: Weak link to GameController.framework to handle older OSes 2021-11-25 16:01:56 +03:00
Cameron Gutman
bc409163a8 cmake: Detect SDL_JOYSTICK_MFI for macOS 2021-11-25 16:01:56 +03:00
Sylvain
d5813776db Release UDEV ressources 2021-11-25 07:24:18 -05:00
Cameron Gutman
5cb85d611d CI: Add iOS and tvOS builds 2021-11-24 22:49:40 +03:00
Cameron Gutman
b99510836e SDL_mfijoystick.m: Fix -Wshadow warning 2021-11-24 13:04:50 -06:00
DarkContact
e77cfb9a11 Fixed d3d11 renderer creation 2021-11-24 10:11:35 -05:00
Ozkan Sezer
d9f70878f9 don't use CMAKE_COMPILER_IS_MINGW
Fixes https://github.com/libsdl-org/SDL/issues/5002
2021-11-24 18:10:00 +03:00
Sam Lantinga
57366285d8 Only send display events for hotplugged displays, not the initial state 2021-11-23 20:14:18 +00:00
Sam Lantinga
a3c05d2f34 Added debug output for display connect/disconnect events 2021-11-23 19:43:01 +00:00
Ozkan Sezer
b7f9c2089a cmake: handle warning flags properly (thanks to hgs3 for pointers.)
fixes https://github.com/libsdl-org/SDL/issues/4983
2021-11-23 18:56:50 +03:00
Ozkan Sezer
f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Ozkan Sezer
d2871a348b testhaptic.c, testjoystick.c: fixed -Wshadow warnings. 2021-11-23 15:10:50 +03:00
Sam Lantinga
e6a4230de9 Revert testevdev libc changes
This file uses internal SDL headers as a hack, without actually being built as part of SDL, so we should use normal C functions here.
2021-11-23 03:51:32 -08:00
Ozkan Sezer
3eaa80bb0b testgamecontroller.c: fixed -Wshadow warnings. 2021-11-23 14:22:02 +03:00
Ozkan Sezer
370b8318af testmouse.c: fixed -Wshadow warnings. 2021-11-23 14:01:10 +03:00
Sylvain
381f99a3fd Fix warnings: re-add enum forward declaration 2021-11-23 10:58:04 +01:00
Sylvain
dd6817b3b7 Fix warnings: static function, {} initializier, un-needed enum forward declaration 2021-11-23 10:47:34 +01:00
Sylvain
fae7034901 Fix warnings: static, include, un-initialized vairables 2021-11-23 10:33:12 +01:00
Sylvain
2a24418bd3 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995) 2021-11-23 09:44:37 +01:00
Sylvain
e5467af7c8 Minor change comment 2021-11-23 09:42:07 +01:00
Sylvain
9c72adc86c More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995) 2021-11-23 09:41:01 +01:00
Sylvain
8dd6edec00 Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995 2021-11-23 09:30:42 +01:00
Ozkan Sezer
e18be04bc6 Fixed undefined behavior in QueueCmdSetDrawColor()
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
2021-11-23 08:01:02 +03:00
Sylvain
c878d9a0aa Haiku: comment this should not be SDL_free() 2021-11-22 08:38:46 -08:00
Sylvain
c0029f01d7 remove 'free' in comment 2021-11-22 08:38:46 -08:00
Sylvain
aef7105408 Use SDL_free 2021-11-22 08:38:46 -08:00
Sylvain
2004aaf3bb SDL_wave: use SDL_free 2021-11-22 08:38:46 -08:00
Sylvain
0445c13aae Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain
155db97d14 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain
c3633d2c99 Haiku: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain
79b37cc55f Pandora: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain
10ffcbb115 QNX: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain
e72beeb2a0 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain
38cfe25bc5 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain
4d566e5d5d VITA, PSP: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain
9fcc630fb3 X11: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain
19bf36db15 DirectFB: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain
8fb19d212e Vita: unneeded include 2021-11-22 08:38:46 -08:00
Sylvain
e702a4e520 PSP: un needed include 2021-11-22 08:38:46 -08:00
Sylvain
8e851a277d Remove malloc from comment 2021-11-22 08:38:46 -08:00
Sylvain
0ef9d26622 cpuinfo: remove malloc from comments 2021-11-22 08:38:46 -08:00
Sylvain
5699e0fa0c visualtest: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain
30338beb61 Minor comment 2021-11-22 08:38:46 -08:00
Sylvain
fb218e582a PSP: use SDL_malloc/SDL_free 2021-11-22 08:38:46 -08:00
Sylvain
f1582f549b Fix comment 2021-11-22 08:38:46 -08:00
Sylvain
5a7a7ba570 Don't use "realloc" in comment so that it doesn't show up 2021-11-22 08:38:46 -08:00
Sylvain
b4aeaa30a1 Use SDL_calloc / SDL_free 2021-11-22 08:38:46 -08:00
Sylvain
cb9f85e8d0 Don't use "round", so that it's doesn't show up while searching for the function 2021-11-22 08:38:46 -08:00
Sylvain
6fb50bd0a6 Don't use "exp" as a name so that it's doesn´t show up with searching for the function 2021-11-22 08:38:46 -08:00
Sylvain
161dd83c9a Don´t use "trunc" as var name, since it's also a function 2021-11-22 08:38:46 -08:00
Sylvain
d31251b014 use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
Ozkan Sezer
35b7ce1893 cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput.
also moved CoreVideo framework out of if(SDL_FILE) block, and removed a
now-irrelevant mingw related fixme.
2021-11-22 14:10:02 +03:00
めぐみ発動機 (isVowel / GreenWing)
34d9c2e28f fixed typo: ervironment to environment 2021-11-22 11:35:40 +03:00
Ozkan Sezer
ee2afa00ba SDL_mfijoystick.m: fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
2021-11-22 05:11:10 +03:00
Ozkan Sezer
1927c08036 minor tidy-up to configury. 2021-11-22 05:00:02 +03:00
Sam Lantinga
c97b721868 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
Sylvain
49369142bd Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648
0 isn't valid scale. Min integer scale is 1.0f
2021-11-21 17:40:48 +01:00
Sylvain
a0cb079a42 Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+ 2021-11-21 15:45:08 +01:00
Ryan C. Gordon
ceb9e9a809 cocoa: Removed a debug printf call. 2021-11-21 00:21:41 -05:00
Ryan C. Gordon
18715acb55 cocoa: Position non-left mouse button events in background windows correctly.
Fixes #4828.
2021-11-21 00:14:18 -05:00
Cameron Gutman
343fa61215 hid: fix inconsistent indentation 2021-11-20 13:17:59 -06:00
Cameron Gutman
db60b27188 hid: Only enumerate IOHIDDevices that are likely to be joysticks
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887

Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
2021-11-20 13:13:17 -06:00
Ryan C. Gordon
23b7bdef87 offscreen: Don't fail to create a window because of driver_loaded politics.
Fixes #4922.
2021-11-20 14:12:11 -05:00
Ozkan Sezer
fadf41fc6e remove excess whitespace 2021-11-20 21:55:20 +03:00
Ozkan Sezer
504e7aa59b minor tidy-up for ifdefs & co. 2021-11-20 21:51:10 +03:00
Sylvain
cd86e269e4 Fixed bug #4982 - Failed to open audio_device. Android 5.1 should be ok. 2021-11-20 19:40:26 +01:00
Ryan C. Gordon
aeff8748a5 configure: Allow building of the "offscreen" video target.
It was CMake-only before this.
2021-11-20 13:35:56 -05:00
Ryan C. Gordon
e86d4bde54 test: Makefile should copy unifont file, for testime.c to use. 2021-11-20 13:35:56 -05:00
Ryan C. Gordon
61881eb0a9 docs/README-macos.md: Updated Xcode instructions.
Fixes #960.
2021-11-20 13:14:00 -05:00
Sylvain
b6e8651ae9 Audio 6.1 should be allowed now (see #4974) 2021-11-20 15:31:21 +01:00
Sylvain
b6d365677b Fixed bug #4982 - Failed to open audio_device on Android 5.x with freq 96khz+ 2021-11-20 15:28:36 +01:00
Ozkan Sezer
495ee42a83 testcustomcursor.c: replaced libc sscanf with SDL_sscanf 2021-11-20 01:15:20 +03:00
Ozkan Sezer
990fb668f7 tests: several -Wwrite-strings fixes. 2021-11-20 01:02:02 +03:00
Sam Lantinga
665865eda2 If the hardware is in an error state, the final page flip may not come.
We should either put a timeout on the wait when destroying the window, or skip it entirely.
2021-11-19 09:58:13 -08:00
Sam Lantinga
6828955ddf Trim any extra platform strings from mappings when they're returned to the application 2021-11-19 09:58:11 -08:00
Ryan C. Gordon
116a002b14 build-scripts/gcc-fat.sh is no longer supported. Use clang-fat instead.
Reference #4809.
2021-11-19 09:28:36 -05:00
Cameron Gutman
881a674926 rawinput: Only access SDL_RAWINPUT_mutex if initialized
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Cameron Gutman
1237142be3 joystick: Quit drivers in reverse order to ensure dependencies are not broken
SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.

If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
2021-11-19 08:19:30 -06:00
Ozkan Sezer
b67965979a SDL_hidapi.c: fix SDL_udev.h include path
fixes https://github.com/libsdl-org/SDL/issues/4981
2021-11-19 11:55:50 +03:00
Ozkan Sezer
3ed0c62672 SDL_RWsize: updated description 2021-11-19 01:24:40 +03:00
SDL Wiki Bot
0fddda6e57 Sync wiki -> header 2021-11-18 21:51:05 +00:00
SDL Wiki Bot
e526830996 Sync wiki -> header 2021-11-18 20:58:04 +00:00
Ryan C. Gordon
3f978c0f93 include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp. 2021-11-18 15:56:16 -05:00
Ryan C. Gordon
09bf12e035 fnsince.pl: SDL_UnregisterApp() also arrived in 2.0.2. 2021-11-18 15:34:29 -05:00
Ryan C. Gordon
7f70f6e1e2 include: Note that several rwops functions used to be macros before 2.0.10. 2021-11-18 15:31:02 -05:00
SDL Wiki Bot
319d2b3e05 Sync wiki -> header 2021-11-18 20:29:04 +00:00
Ryan C. Gordon
83024f3299 fnsince.pl: Whoops, it's SDL_RegisterApp and not SDL_SetMainReady in 2.0.2. 2021-11-18 15:27:21 -05:00
SDL Wiki Bot
16a1721e9d Sync wiki -> header 2021-11-18 20:25:05 +00:00
Ryan C. Gordon
46f12cc7f7 fnsince.pl: SDL_SetMainReady() originally arrived in SDL 2.0.2. 2021-11-18 15:22:47 -05:00
Ethan Lee
a7a54e6452 wayland: Add support for display connect/disconnect events 2021-11-18 00:44:08 -05:00
hgs3
c2464653d0 Remove unnecessary clang-cl check since Clang has __builtin_bswap. 2021-11-18 03:28:00 +03:00
hgs3
6b66542e7b Fixing compilation errors for VS2019 Clang toolset (fixes #4702) 2021-11-18 03:28:00 +03:00
Sylvain
5be8a22113 Add audio conversion from/to 61 2021-11-17 16:04:54 -08:00
Ozkan Sezer
dd6269b1e0 SDL_endian.h: added proper version check (VS2005+) to MSVC functionality 2021-11-17 17:55:00 +03:00
Ozkan Sezer
d2cf191936 hidapi, linux: merged a minor warning + code style fix from mainstream. 2021-11-17 10:00:10 +03:00
Cameron Gutman
43d1b42a5a cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Ozkan Sezer
7d3045f273 minor whitespace tidy-up. 2021-11-16 23:51:40 +03:00
Ozkan Sezer
29b79313a0 minor tweak for a slightly smaller configure script 2021-11-16 23:33:32 +03:00
Ozkan Sezer
68ffd24c58 autotools, cmake: don't define SDL_JOYSTICK_HIDAPI in CheckHIDAPI() 2021-11-16 23:37:20 +03:00
Ethan Lee
5cc23868ed wayland: Add support for SDL_DisplayOrientation 2021-11-16 11:58:23 -08:00
Sam Lantinga
40d808620d SDL_classic_joysticks defaults off 2021-11-15 20:17:14 -08:00
Sam Lantinga
7ad64357ee Updated Android build environment for examples 2021-11-15 17:04:50 -08:00
Sam Lantinga
66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga
be5b4d980d Added nativeGetHintBoolean for Java code 2021-11-15 16:52:54 -08:00
Sam Lantinga
9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum 2021-11-15 13:45:53 -08:00
Sam Lantinga
2f591fb0a0 Added android:exported="true" to the example Android manifest
This is needed for targeting Android 12 (API 31)
2021-11-15 12:50:02 -08:00
Sylvain
b649314d62 Add comment to audio clipping (see bug #4104) 2021-11-15 13:43:40 +01:00
Sylvain
d4df5d33c5 GLES2: prevent batching if blend mode changes (see bug #4964) 2021-11-15 09:43:44 +01:00
Sylvain
92f2fdfc84 GLES2: batch non joined lines (see #4964) 2021-11-15 09:36:18 +01:00
Sylvain
17f156fae5 Fixed bug #4964 - opengles2 & batching = conjoined lines
put back the initial switch case because groups of joined lines cannot be batched.
2021-11-15 09:08:09 +01:00
Sylvain
d8888e468e Fixed bug #4964 - opengles2 & batching = conjoined lines 2021-11-15 08:37:49 +01:00
Ryan C. Gordon
193ab28fe4 Renamed README-macosx.md to README-macos.md 2021-11-14 23:35:50 -05:00
Ryan C. Gordon
4edf2df5ce Unix2dos'd README-macosx.md. 2021-11-14 23:34:46 -05:00
Sam Lantinga
bbac1e9add Don't include pthreads code when threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/4950
2021-11-14 20:34:41 -08:00
Anders Jenbo
93556e67e0 Update AndroidManifest.xml 2021-11-14 20:19:54 -08:00
Anders Jenbo
b9c619017d [Android] Limit WRITE_EXTERNAL_STORAGE to SDK 22-
Direct access to the external storage is no longer allowed as of SDK 30. But on older version of Android you will still need WRITE_EXTERNAL_STORAGE in order to request the Download Manager to download files to your external file folder.
2021-11-14 20:19:54 -08:00
Sam Lantinga
cc094f4d7c Fixed building with the macOS 10.8 SDK 2021-11-14 20:15:48 -08:00
Cameron Gutman
d7d67af441 mouse: Fix Y value in motion events when confinement is active 2021-11-14 17:52:41 -06:00
Sam Lantinga
fb6aba1938 Updated SDL_egl.h with the latest Khronos headers
https://www.khronos.org/registry/EGL/api/
2021-11-14 15:35:49 -08:00
Zack Middleton
1cd3e83756 cocoa: Fix abort on touch event types without a subtype
macOS 10.6 has some touch NSEvents which do not have a subtype
(Begin/EndGesture, Magnify, Rotate, Swipe) and cause an uncaught
exception which triggers SIGABRT and the program exits.

As it is, none of the macOS 10.6 touch events are detected as a
trackpad (including Gesture due to using different subtypes).
2021-11-14 15:21:51 -08:00
Ozkan Sezer
781caec2b2 SDL_waylandevents.c (keyboard_handle_keymap): silenced -Wwrite-strings . 2021-11-15 00:55:24 +03:00
Ozkan Sezer
5c067906ba wasapi: AvSetMmThreadCharacteristicsW takes an LPCWSTR param, not LPWSTR 2021-11-15 00:55:04 +03:00
Ozkan Sezer
3eb9bfac7a win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement 2021-11-14 22:22:50 +03:00
Ryan C. Gordon
73a41f4058 Removed outdated build-scripts/iosbuild.sh
Fixes #1532.
2021-11-14 14:17:36 -05:00
Sam Lantinga
c55ab9631f Added a hint for alternate OpenGL NV12 data format 2021-11-13 22:21:57 -08:00
Ozkan Sezer
8a6e48d46d constified SDL_RegisterApp() 2021-11-14 04:40:50 +03:00
Ozkan Sezer
7dfd22ac5e fix XGetDefault signature - its first and second params are _Xconst 2021-11-14 02:32:00 +03:00
Ozkan Sezer
c7aa04d03e SDL_test_harness.c: avoid -Wwrite-strings 2021-11-14 02:31:20 +03:00
Ozkan Sezer
be7b663c2c audio/winmm/SDL_winmm.c (SetMMerror): constify. 2021-11-14 02:30:56 +03:00
Ozkan Sezer
e4aa608a5c change (char*) casts to (const char*) in WIN_UTF8 macros 2021-11-14 02:30:34 +03:00
Ozkan Sezer
780f6cbd38 build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Cameron Gutman
eb98ff4740 testmessage: Fix overread of stack variable 2021-11-13 13:05:02 -06:00
Ozkan Sezer
fbe810070b more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Ozkan Sezer
62b41f61d4 fix build of testmouse.c 2021-11-13 21:29:50 +03:00
Ozkan Sezer
2d1706069a fixes to Makefile.minimal 2021-11-13 21:29:32 +03:00
Ozkan Sezer
d1e6bd93d8 fix library name in Makefile.pandora 2021-11-13 21:29:10 +03:00
Cameron Gutman
674f361dec wayland: Fix memory leaks in clipboard code 2021-11-13 11:44:36 -06:00
Ozkan Sezer
3e2f8668be added some more missing sources to standalone makefiles. 2021-11-13 20:35:24 +03:00
Cameron Gutman
c8061ed2d1 alsa: Fix possible uninitialized string 2021-11-13 10:33:37 -06:00
Ozkan Sezer
a2c27d39cf SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
SwitchCommonOutputPacket_t->rumbleData is an array.
2021-11-13 17:56:28 +03:00
Ozkan Sezer
6ad0fb8462 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa() 2021-11-13 17:55:10 +03:00
Sylvain
70c8d20a46 Revert previous commit a50ca98e2b (see bug #4625) 2021-11-13 15:04:19 +01:00
Sylvain
a50ca98e2b Fixed bug #4625 - SDL_RenderSetLogicalSize issues
viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size.
division should be done with floats
2021-11-13 14:48:36 +01:00
Ozkan Sezer
a948ff8494 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning. 2021-11-13 11:50:02 +03:00
Cameron Gutman
eb3f1462b8 x11: Fix memory leak in X11_CreatePixmapCursor() 2021-11-12 18:26:26 -06:00
Cameron Gutman
f124259e59 testautomation: fix use-after-free when restoring hint value 2021-11-12 17:25:24 -06:00
Cameron Gutman
704edf6323 audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails
The SDL_WasInit() checks don't work when using SDL_AudioInit() directly,
which is exactly what audio_initOpenCloseQuitAudio() in testautomation
does.
2021-11-12 17:07:22 -06:00
Cameron Gutman
78013aeef9 alsa: Fix use-after-free when reinitializing 2021-11-12 16:57:24 -06:00
Ozkan Sezer
e688a95ba4 updated os2 makefile for tests 2021-11-12 23:55:40 +03:00
Ozkan Sezer
2cf9374270 minor update to docs/README.md 2021-11-12 20:55:02 +03:00
Ozkan Sezer
3dc7813ae4 more whitespace tidy-ups in SDL_os2messagebox.c 2021-11-12 20:47:02 +03:00
Sam Lantinga
c2dd50a9a0 Fixed whitespace 2021-11-12 08:28:02 -08:00
Ozkan Sezer
4a1524350c updated linux dependencies for libXfixes-devel. 2021-11-12 15:55:50 +03:00
Sam Lantinga
074e613bbb Fixed typo 2021-11-12 03:04:11 -08:00
Sam Lantinga
35d90f17e1 Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS 2021-11-12 03:04:11 -08:00
Ozkan Sezer
fa3330baec autotools, cmake: test Xfixes along with XInput2.h:
because we use Xfixes with XIBarrierReleasePointer
2021-11-12 12:55:50 +03:00
Ozkan Sezer
c3a4a6a033 mark Android.mk as non-executable 2021-11-12 12:55:28 +03:00
Mathieu Eyraud
5fc7a90a8b Fix refcounting in SDL_hid_exit 2021-11-12 01:25:15 -08:00
Sam Lantinga
97c71371f2 If Android version >= API 31 PendingIntent.FLAG_MUTABLE
"If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security."

Thanks @FormularSumo and @cgutman
2021-11-12 01:21:29 -08:00
Sam Lantinga
162772aa63 Fixed build warnings on Android 2021-11-11 20:50:54 -08:00
Sam Lantinga
544d2e6aa0 Don't try to load hidapi at startup on Android 2021-11-11 20:47:19 -08:00
Ozkan Sezer
33735d5997 mark Android.mk as non-executable 2021-11-12 07:40:00 +03:00
Cameron Gutman
50971577e4 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true 2021-11-11 22:35:41 -06:00
Sam Lantinga
ed05a0e9e7 Fixed exception trying to get USB permission
You can't set the intent to be immutable, otherwise the USB system can't set the device and permission in the response. This works fine on Android 12 without an immutable intent.
2021-11-11 20:33:02 -08:00
Ozkan Sezer
acb602d607 minor style adjustment 2021-11-12 07:28:00 +03:00
Misa
3bf7994fe2 Add and use SDL_FALLTHROUGH for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga
c877dd93c5 The hidapi code is now built into SDL, we don't need to load a shared library for it 2021-11-11 19:29:42 -08:00
Sam Lantinga
9c3bcf8e8a Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
Sam Lantinga
abc12a832c Revert "Add and use SDL_FALLTHROUGH for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
Sam Lantinga
36b2690e40 Moved SDL HIDAPI functions into a single block for the ABI 2021-11-11 15:48:56 -08:00
SDL Wiki Bot
cfbae8b967 Sync wiki -> header 2021-11-11 23:12:04 +00:00
Cameron Gutman
fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Cameron Gutman
afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman
1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Ozkan Sezer
1ba695dc94 whitespace between '#' and 'cmakedefine' does not seem to work..
at least with my version of cmake-3.9.6.
2021-11-12 02:00:04 +03:00
Sam Lantinga
911d91c55c Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled) 2021-11-11 14:36:05 -08:00
SDL Wiki Bot
a3648e26df Sync wiki -> header 2021-11-11 21:52:04 +00:00
Sam Lantinga
b15e880e73 Fixed open functions in the SDL_hidapi.h header 2021-11-11 13:50:16 -08:00
Sam Lantinga
1e159bc6fa Include standard wrapping for SDL public headers in SDL_hidapi.h 2021-11-11 13:46:07 -08:00
Sam Lantinga
b9b0df40bf Fixed Linux build 2021-11-11 12:52:40 -08:00
SDL Wiki Bot
76e3bb55bb Sync wiki -> header 2021-11-11 20:48:04 +00:00
Sam Lantinga
c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Ozkan Sezer
77a1ad1c61 minor update to os/2 readme. 2021-11-11 23:40:24 +03:00
Ethan Lee
63ae103cd1 wayland: QTWAYLAND_CONTENT_ORIENTATION can support multiple values as bitmasks 2021-11-11 13:16:34 -05:00
Sam Lantinga
ebed961cb2 Fixed build with older Linux kernel headers 2021-11-11 09:51:39 -08:00
Sam Lantinga
a0f8afb599 Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
2021-11-11 09:16:44 -08:00
Sam Lantinga
11ae43ca16 Only lock the pointer for mouse relative mode, there isn't really a concept of grab and confinement on iOS
Locking the pointer prevents the on-screen cursor from moving, which isn't what we want with a grab behavior.

Fixes https://github.com/libsdl-org/SDL/issues/4941
2021-11-11 07:51:34 -08:00
Misa
66a08aa391 Add and use SDL_FALLTHROUGH for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-11 07:23:25 -08:00
Sam Lantinga
828a0a4a10 Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
2021-11-11 07:13:29 -08:00
Sam Lantinga
dc9de1e2bd Get the correct USB VID/PID information for /dev/input/js* devices 2021-11-11 07:03:30 -08:00
Sam Lantinga
bd92a95f22 Cleanup for the /dev/js* support (thanks @meyraud705) 2021-11-11 06:30:36 -08:00
Mathieu Eyraud
3090812e1e Convert last SDL_IOReady()'s 2nd parameter to flags
Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
2021-11-11 06:17:26 -08:00
Sam Lantinga
1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Sam Lantinga
65a50b2430 Re-enable udev joystick enumeration by default 2021-11-10 16:15:22 -08:00
Sam Lantinga
dfb834d3d4 Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID
individually.

Fixes https://github.com/libsdl-org/SDL/issues/4518
2021-11-10 13:44:29 -08:00
Ryan C. Gordon
cb4491ca60 Sync wiki -> header 2021-11-10 16:05:03 -05:00
Sam Lantinga
eda4c40732 Make sure the X event is an Xkb event before checking the Xkb event type 2021-11-10 12:48:09 -08:00
Ryan C. Gordon
a1c125c1f5 fnsince.pl: Report unreleased APIs as part of the next release version.
This keep documentation future-accurate and more importantly: it will
produce correct results before we tag the official release in git, so
they'll be correct in the tag and the release tarball.
2021-11-10 15:40:27 -05:00
Ryan C. Gordon
b42ae3dbfe Sync wiki -> header 2021-11-10 15:21:01 -05:00
Sam Lantinga
98c9836287 Don't clobber the error in SDL_ShowMessageBox() if one has been set at
the platform level

Fixes https://github.com/libsdl-org/SDL/issues/4760
2021-11-10 11:04:51 -08:00
Sam Lantinga
dca5ce4ea3 Clarified that AAudio is only used on Android 8.1 and newer 2021-11-10 10:15:47 -08:00
Sam Lantinga
dc4c7d9539 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer
Fixes https://github.com/libsdl-org/SDL/issues/4940
2021-11-10 09:48:49 -08:00
Sam Lantinga
d5032582e0 Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck() 2021-11-10 09:45:56 -08:00
Sam Lantinga
6c4b4ee7a6 Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
2021-11-10 09:41:43 -08:00
Sam Lantinga
fed857787a Update the orientation and display modes when the display settings change on Windows
Fixes https://github.com/libsdl-org/SDL/issues/1061
2021-11-10 08:47:39 -08:00
Sam Lantinga
c0f1109bd0 Implemented querying the orientation of displays on Windows 2021-11-10 06:03:01 -08:00
Sam Lantinga
3a31a45028 End the scene before resetting the D3D device, since we'll start with BeginScene after that.
If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present.

Fixes https://github.com/libsdl-org/SDL/issues/4933
2021-11-10 05:24:31 -08:00
Cameron Gutman
6b64c47b69 haptics: Enumerate XInput/DInput joysticks after haptic init
Since the haptic subsystem is usually initialized after the joystick subsystem,
the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will
arrive too early to be handled by the haptic subsystem. We need to add those
haptic devices for those already present joysticks ourselves.
2021-11-09 23:46:34 -06:00
Sam Lantinga
6f9909b609 These functions made it into 2.0.18 2021-11-09 21:11:19 -08:00
Eric Wasylishen
0d98793693 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
Sam Lantinga
27ce914463 Send absolute mouse motion when in normal mouse mode and relative mouse motion when in relative mode on iOS
This keeps the SDL cursor in sync with the visible cursor when in normal mouse mode.
2021-11-09 20:51:42 -08:00
Sam Lantinga
19c129faba Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
in your application's Info.plist in order to get real Bluetooth mouse events.
2021-11-09 20:32:16 -08:00
Sam Lantinga
a7e2e3a329 Fixed rendering in the iOS touch demo 2021-11-09 13:36:44 -08:00
Sam Lantinga
7681929cb4 Don't send the initial joystick axis event if the application is in the background 2021-11-09 12:30:37 -08:00
Sam Lantinga
d31f90d9e1 Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
2021-11-09 12:09:01 -08:00
Sam Lantinga
d2f756360e When making the window centered it should use windowed mode size since it doesn't affect fullscreen windows
Fixes bug https://github.com/libsdl-org/SDL/issues/4750
2021-11-09 11:55:02 -08:00
Susko3
1fc25bd839 Properly position the IME window(s) on windows 2021-11-09 11:00:46 -08:00
Ryan C. Gordon
04f42e0468 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
Fixes #4863.
2021-11-09 12:03:12 -05:00
Ryan C. Gordon
8f63e9ff68 cmake: use generated SDL_config.h to build SDLmain static lib
Thanks to @toazz for the patch!

Fixes #4829.
2021-11-09 11:13:52 -05:00
Ryan C. Gordon
3a82e432f0 cmake: Moved back to requiring merely CMake 3.0.0.
This means it now works with any CMake released since 2014 instead of 2018.

This was mostly just readding some special cases, and requiring 3.11.0 only
for Windows Stores apps, which isn't unreasonable. The biggest concern is
a Linux distribution not having a recent CMake; most other places will be
manually downloading and installing their own CMake.

Fixes #4930.
2021-11-09 11:06:33 -05:00
Ryan C. Gordon
cfdbd6acca docs: Modernized README-macosx.md and cleaned up the Markdown a little.
Reference #960.
2021-11-09 10:51:02 -05:00
Sam Lantinga
0f2bf62935 Fixed building hidapi when libusb is available 2021-11-09 06:20:46 -08:00
Sam Lantinga
7b9fe52e1a We're no longer building a separate shared library for hidapi 2021-11-09 05:40:57 -08:00
Sylvain
e8731933cc Fixed warning: macro is not used 2021-11-09 13:33:25 +01:00
Sylvain
c7065bf42f Fix warning: declaration shadows a local variable 2021-11-09 13:33:24 +01:00
Cameron Gutman
715e7bda22 haptic: Don't enumerate joysticks if the joystick subsystem is active
The joystick subsystem has complex precedence logic to deal multiple competing
backends like XInput, RawInput, and WGI. Let it fire the MaybeAdd callbacks
for joystick devices, since it knows which backend will end up managing them.

This resolves a situation where the RawInput joystick backend would take
control of an XInput device but the XInput haptic backend would still create
a haptic device. Since the XInput joystick backend didn't own the underlying
joystick device, we'd end up with an orphaned haptic device that didn't work
with SDL_HapticOpenFromJoystick() on the associated joystick device.
2021-11-09 01:43:44 -06:00
Ozkan Sezer
b2ce22a077 added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
Ethan Lee
ae67c7d2da Implemented SDL_SetWindowMouseRect() on Wayland 2021-11-09 01:34:02 -05:00
Sam Lantinga
18e69827aa Fixed Linux build 2021-11-08 22:29:02 -08:00
Yufei Huang
881f747d5c Always destroy icon 2021-11-08 22:20:50 -08:00
Yufei Huang
7fea557b99 SDL_windowsmouse.c: Remove LR_COPYDELETEORG flag 2021-11-08 22:20:50 -08:00
Sam Lantinga
67c42cb44c Fixed Windows build 2021-11-08 22:16:01 -08:00
Sam Lantinga
fd79607eb0 Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
2021-11-08 21:34:48 -08:00
Sam Lantinga
4db546b092 Implemented SDL_SetWindowMouseRect() on macOS 2021-11-08 20:35:56 -08:00
Sam Lantinga
037030a7a2 Install SDL_hidapi.h 2021-11-08 20:35:56 -08:00
Cameron Gutman
9c95c2491c x11: Use XCheckIfEvent() instead of XNextEvent() for thread-safety
A racing reader could read from our fd between SDL_IOReady()/X11_Pending()
and our call to XNextEvent() which will cause XNextEvent() to block for
more data. Avoid this by using XCheckIfEvent() which will never block.

This also fixes a bug where we could poll() for data, even when events were
already read and pending in the queue. Unlike the Wayland implementation,
this isn't totally thread-safe because nothing prevents a racing reader
from reading events into the queue between our XCheckIfEvent() and
SDL_IOReady() calls, but I think this is the best we can do with Xlib.
2021-11-08 19:17:18 -08:00
Cameron Gutman
e9dae813d9 CI: disable fail-fast to avoid aborting build when one platform fails 2021-11-08 20:14:08 -06:00
Sam Lantinga
2d23d66a61 Fixed SetWindowMouseRect return value on Windows 2021-11-08 16:33:50 -08:00
Sam Lantinga
7d21322df1 Implemented SDL_SetWindowMouseRect() on Windows 2021-11-08 16:29:19 -08:00
Ozkan Sezer
684b3b312a regenerated configure script. 2021-11-09 02:30:28 +03:00
Ethan Lee
4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ryan C. Gordon
1a98dcb6aa Revert "include: Updated SDL_config_emscripten.h from emscripten-ports."
Apparently we already had the newer version, sorry!

This reverts commit 6657cbce8d.

Reference issue #4623.
2021-11-08 15:16:18 -05:00
Ozkan Sezer
dcc919096f autotools: initial adjustments after the recent hidapi changes. 2021-11-08 22:28:00 +03:00
Ozkan Sezer
2636d839e3 cmake: add hidapi to 'SDL_SUBSYSTEMS' 2021-11-08 22:25:32 +03:00
Ozkan Sezer
1739ef3ee1 sdlchecks.cmake: remove libusb/hid.c and SDL_hidapi.c additions to srcs 2021-11-08 22:00:02 +03:00
Ozkan Sezer
36067fa129 cmake: include hid.cpp in android sources 2021-11-08 21:35:24 +03:00
Ozkan Sezer
84138b7719 minor update to os2 config file. 2021-11-08 21:15:04 +03:00
Ozkan Sezer
001aa4dab8 cmake: more hidapi fixes. 2021-11-08 21:12:02 +03:00
Sam Lantinga
a3e8fd49e6 Cancel any accumulated mouse wheel motion in the opposite direction when the wheel direction changes
Fixes https://github.com/libsdl-org/SDL/issues/2912
2021-11-08 09:58:11 -08:00
Sam Lantinga
5dbbc8e61f Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
2021-11-08 09:44:31 -08:00
Sam Lantinga
d95a52c9a5 Fixed comment typo 2021-11-08 09:39:21 -08:00
Ethan Lee
fc998b8ec9 wayland: Return true for HasScreenKeyboardSupport only if no physical keyboard exists 2021-11-08 12:37:10 -05:00
Sam Lantinga
4bbbe5f84c Fixed CMake build by adding hidapi files
This needs more work to remove the hidapi shared library build, but at least Linux builds are unblocked
2021-11-08 09:28:36 -08:00
Sam Lantinga
b8327a4a48 Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems 2021-11-08 07:19:45 -08:00
Sam Lantinga
2a6feb5011 Removed accidental debugging commit (thanks @DomGries!) 2021-11-08 07:10:38 -08:00
Sam Lantinga
6c56e27511 Set both _NET_WM_NAME and WM_NAME so SDL windows can be shared in the browser.
Fixes https://github.com/libsdl-org/SDL/issues/4924
2021-11-08 07:05:17 -08:00
Yufei Huang
301819cd1d SDL_windowsmouse.c: Fix WIN_CreateCursor does not scale with system cursor size preference 2021-11-08 06:59:36 -08:00
Sam Lantinga
f61b10dcf1 Do more robust validation of devices passed to the SDL HIDAPI functions 2021-11-08 06:34:32 -08:00
Ozkan Sezer
dd8c354843 SDL_hidapi.c: avoid possible NULL pointer dereferences. 2021-11-08 17:00:56 +03:00
Ozkan Sezer
2a904aa1c9 os2: remove SDL_hidapi duplications in makefile, disable it in config. 2021-11-08 17:00:28 +03:00
Sam Lantinga
5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Thomas Ballinger
94c1276a5f emscripten: Decrease vertical scroll speed by using deltaMode
Reference issue #4623.
2021-11-07 20:50:07 -05:00
Ryan C. Gordon
6657cbce8d include: Updated SDL_config_emscripten.h from emscripten-ports.
Reference issue #4623.
2021-11-07 20:45:31 -05:00
Cameron Gutman
f6dc47caef WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
That causes WGI and DInput backends to take ownership of XInput-compatible
controllers, because they think there's no XInput-specific backend enabled.

In WGI's case, it will actually race with RawInput to open the device. By
properly excluding XInput devices from WGI, we can ensure that the sets of
devices managed by WGI and RawInput don't intersect. This makes the race
harmless, since they'll never both go after the same device.
2021-11-07 16:14:33 -06:00
Sam Lantinga
74f35a7cbd Fixed documentation 2021-11-07 14:10:04 -08:00
Sam Lantinga
301389cecc Fixed iOS build 2021-11-07 13:53:12 -08:00
Cameron Gutman
b3e909dc41 WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
The Xbox One driver stack doesn't propagate the VID/PID down to the
HID devices that end up in the GetRawInputDeviceList() output. This
means we end up matching against the wrong VID/PID and can't properly
exclude Xbox One controllers from WGI.

Fortunately, it is possible to walk back up the device tree to find
the parent with the matching VID/PID.
2021-11-07 13:33:18 -08:00
Sam Lantinga
dd85cc0195 Fixed whitespace 2021-11-07 13:17:54 -08:00
FormularSumo
80d19282f7 If Android version >= API 23 PendingIntent.FLAGIMMUTABLE
"If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security."

FLAG_IMMUTABLE was added in API 23 so that's why I'm using "> API 23". Using API 30 would also fix the Android 12 issue. Alternatively if PendingIntents should be mutable you could change it to "FLAG_MUTABLE".
2021-11-07 13:16:13 -08:00
Sam Lantinga
b8c00bf914 Allow opening joysticks that are read-only on Linux
Fixes https://github.com/libsdl-org/SDL/issues/4713
2021-11-07 13:11:29 -08:00
Sam Lantinga
0323d983c6 Add the platform to the game controller mapping so it can be read back in without changes
Fixes https://github.com/libsdl-org/SDL/issues/4848
2021-11-07 12:52:48 -08:00
Charlie Birks
d950b9e2d9 emscripten: Make timers work (if used with emscripten_set_main_loop)
Co-authored-by: aidanhs <aidanhs@cantab.net>
2021-11-07 15:40:54 -05:00
Sam Lantinga
fe2fe29049 Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849 2021-11-07 11:48:16 -08:00
Sam Lantinga
86bc65a741 Fixed non-Apple builds 2021-11-07 11:35:12 -08:00
Sam Lantinga
637bcd0b72 Fixed build warnings 2021-11-07 11:19:07 -08:00
Sam Lantinga
e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions 2021-11-07 11:16:48 -08:00
Patrick Hogan
149e5c656a Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS 2021-11-07 10:58:37 -08:00
Sam Lantinga
cdb4d8f22f Added a test case for snprintf of 0.0
This verifies regressions in https://github.com/libsdl-org/SDL/issues/4795
2021-11-07 09:39:57 -08:00
Ryan C. Gordon
3acb172531 stdlib: SDL_snprintf now adds decimal places for ("%f", 0.0).
This patch was from @Markvy (thanks!).

Fixes #4795.
2021-11-07 09:34:55 -08:00
Eric Wasylishen
2008f2a8a6 SDL_test_font.c: fix type of SDLTest_CharTextureCacheList 2021-11-07 08:42:09 -08:00
Eric Wasylishen
a0e055a7f9 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode 2021-11-07 08:42:09 -08:00
Eric Wasylishen
70f7ebe635 SDL_test_font.c: add ability to draw on different SDL_Renderers
fixes `testwm2 --windows 2`
2021-11-07 08:42:09 -08:00
Cameron Gutman
6312aaea0f WGI: Add workaround for delayed callbacks after WGI_JoystickQuit() 2021-11-06 21:35:01 -07:00
Sam Lantinga
35b0baaa7a Unfixed typo 2021-11-06 19:25:06 -07:00
Sam Lantinga
1d40c69a1b Fixed typo 2021-11-05 22:52:18 -07:00
Sam Lantinga
2248a54937 Update the focus in case we changed focus to a child window and then away from the application
In this case we'll get WM_KILLFOCUS when the child window is focused, but we'll retain focus on the top level window, but when we Alt-Tab away, we won't get another WM_KILLFOCUS or WM_NCACTIVATE, we get WM_ACTIVATE instead, so we need to check for focus updates in response to that as well.
2021-11-05 22:52:18 -07:00
Cameron Gutman
5de723749f SDL_config_windows.h: detect winsdkver.h using __has_include()
__has_include() was added in VS 2017 15.3, so this works out to essentially
the same _MSC_VER >= 1911 check we had before for MSVC but works for non-MSVC
compilers also.
2021-11-05 21:06:58 -05:00
Cameron Cawley
c48c81bd17 docs: List the required Fedora packages in README-linux.md 2021-11-05 17:45:25 -07:00
Ozkan Sezer
6407d4b0a8 remove unnecessary parentheses from SDL_abs() 2021-11-05 17:10:02 +03:00
Kevin Colour
6cbee0634e include: Swap parameter names in atan2 functions 2021-11-05 17:04:00 +03:00
Cameron Gutman
7f308abb55 cmake: Only prevent MSVC codegen using the CRT if SDL_LIBC=OFF 2021-11-04 01:02:48 -05:00
Cameron Gutman
d8b53e821e direct3d11: fix SDK version requirement for non-CMake build
The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0
(d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later.

We should probably rename HAVE_D3D11_H...
2021-11-03 20:10:02 -05:00
Ozkan Sezer
802e17aad9 autotools: added windows.gaming.input.h (and SDL_JOYSTICK_WGI) detection 2021-11-03 20:35:20 +03:00
Cameron Gutman
2371b247ff windows: improve feature detection consistency between CMake and non-CMake builds 2021-11-03 08:41:36 -07:00
superzazu
839ca0ea64 SDL_OpenURL (macOS): try to open path if the url cannot be opened (#4830)
* SDL_OpenURL (macOS): try to open path if the url cannot be opened

* SDL_OpenURL (macOS): use CFURLCreateWithBytes & LSOpenCFURLRef to correctly escape input

* fix type casting + indentation
2021-11-03 08:35:24 -07:00
Eddy Jansson
e2ba84a532 testtimer: Be more like the C90's. 2021-11-03 00:22:06 -04:00
Eddy Jansson
4ab7ee1925 testtimer: Add basic sanity check for SDL_GetTicks*() 2021-11-03 00:22:06 -04:00
Sam Lantinga
8593076da7 Fixed whitespace 2021-11-02 16:04:36 -07:00
Brick
62629c2b5d Fix 64-bit timeval/timespec delta calculations 2021-11-02 16:02:18 -07:00
Sam Lantinga
6d5edfa733 Fixed crash on Android 8, due to bugs in AAudio implementation 2021-11-02 15:59:26 -07:00
Sam Lantinga
c948b9366c Added note for Android 12 API level 2021-11-02 15:58:54 -07:00
Frank Praznik
43ddc59fa8 Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library.  This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.

Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
2021-11-02 13:56:14 -07:00
Ivan Epifanov
848d7b1254 Vita: Implement command batching 2021-11-02 13:43:22 -07:00
Ivan Epifanov
3f7a94fc94 Vita: Remove FillRects 2021-11-02 13:43:22 -07:00
Cameron Gutman
f73376ae24 events: Add logging for SDL_CONTROLLERTOUCHPAD*, SDL_CONTROLLERSENSORUPDATE, and SDL_SENSORUPDATE events 2021-11-02 00:31:25 -05:00
Ryan C. Gordon
2379c52849 os/2: Don't try to be clever with the 32-bit GetTicks fallback. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
d78cb9e903 testtimer: added SDL_GetTicks64() calls. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
228219dcd4 include: Improved SDL_GetTicks*() documentation a little. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
cca79d32a2 android: Patched SDL_GetTicks64() to compile. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
affb183ea4 unix: Fixed SDL_GetTicks64 function signature. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
99c9727dc0 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.

OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().

Fixes #4870.
2021-11-01 14:28:00 -04:00
Cameron Gutman
0d631c741f CI: Build tests for Windows, macOS, and Linux 2021-10-31 17:57:40 -07:00
Cameron Gutman
210713a600 cmake: Work around bug in opengl32.lib detection on MSVC ARM64 2021-10-31 17:57:40 -07:00
Cameron Gutman
77141e84e0 cmake: Fix test linking with MinGW 2021-10-31 17:57:40 -07:00
Cameron Gutman
618b0d414f cmake: Remove SDL2_test_resources dummy hack
It doesn't work properly on MSVC because the dummy target fails to link
2021-10-31 17:57:40 -07:00
Cameron Gutman
16845eef29 cmake: Add SDL include path when building tests
The tests can't find any of the SDL includes otherwise
2021-10-31 17:57:40 -07:00
Cameron Gutman
7e8469d196 cmake: Fix MinGW build break in WGI joystick driver
Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.

Fixes MinGW builds in CI
2021-10-31 09:34:34 -05:00
Northfear
fba82ad1cb Remove sceGxmFinish from RenderPresent on Vita. Make sure that rendering is finished on render texture during locking 2021-10-31 09:17:13 -04:00
Ozkan Sezer
f3640e26a4 tests: minor update to acinclude.m4::pkg.m4 2021-10-31 08:47:00 +03:00
Ozkan Sezer
cc3fe1a182 tests: don't fail configury if libunwind is not available. 2021-10-31 08:25:24 +03:00
Ozkan Sezer
c401627793 testsurround.c: remove unnecessary libc includes and stdint.h types 2021-10-31 08:14:50 +03:00
Ozkan Sezer
e28e399338 testsurround.c: add missing newline at end of file. 2021-10-31 08:00:20 +03:00
Sam Lantinga
a01aaf053c Fixed compiler warning 2021-10-30 21:42:07 -07:00
Cameron Gutman
cd66c050fe testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Cameron Cawley
27369b3e40 docs: Add README-riscos.md 2021-10-30 21:25:01 -07:00
Cameron Cawley
ce09389167 Add RISC OS builds to GitHub Actions 2021-10-30 21:25:01 -07:00
Cameron Cawley
4d3da5b75b riscos: Disable the mouse pointer for now 2021-10-30 21:25:01 -07:00
Cameron Cawley
1c256b892e riscos: Fix enumerating screen modes 2021-10-30 21:25:01 -07:00
Cameron Cawley
5a3c97f3a3 riscos: Fix detection of the current mode 2021-10-30 21:25:01 -07:00
Cameron Cawley
53b3db0c5d Handle the KMOD_SCROLL modifier on RISC OS 2021-10-30 21:25:01 -07:00
Cameron Cawley
1268984edc Implement mouse input on RISC OS 2021-10-30 21:25:01 -07:00
Cameron Cawley
f7f54f0d04 Implement keyboard input on RISC OS
Partially based on a patch from http://www.riscos.info/websvn/listing.php?repname=gccsdk&path=%2Ftrunk%2Fautobuilder%2Flibraries%2Fsdl%2Flibsdl2%2F&rev=7174#a6401c766f408f1ea356e6977894cc6a5
Currently lacks support for mapping scancodes to keycodes.
2021-10-30 21:25:01 -07:00
Cameron Cawley
f8a8ca3e1f Support proper mode switching on RISC OS 2021-10-30 21:25:01 -07:00
Cameron Cawley
fe9bb74764 riscos: Refactor framebuffer code 2021-10-30 21:25:01 -07:00
Cameron Cawley
25c71748ad Add a barebones RISC OS video driver 2021-10-30 21:25:01 -07:00
Cameron Gutman
a559864968 x11/wayland: Fix signal handling while blocking in WaitEventTimeout()
Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
2021-10-30 21:23:45 -07:00
Cameron Gutman
c97c46877f core: Convert SDL_IOReady()'s 2nd parameter to flags 2021-10-30 21:23:45 -07:00
Ybalrid (Arthur Brainville)
81fe2ccb9c cmake: Add missing SDL_JOYSTICK_WGI in config step
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.

fix #4859
2021-10-30 21:21:54 -07:00
Ryan C. Gordon
8a4a282aaa alsa: Make hotplug thread optional.
Even without the thread, it'll do an initial hardware detection at startup,
but there won't be any further hotplug events after that. But for many cases,
that is likely complete sufficient.

In either case, this cleaned up the code to no longer need a semaphore at
startup.

Fixes #4862.
2021-10-30 16:02:12 -04:00
Sam Lantinga
26706319d7 Ignore the ASRock LED controller, it's not a joystick 2021-10-30 05:53:12 -07:00
Cameron Gutman
ac54d57aa5 event: Check subsystem initialization before events or devices
SDL_WasInit() is cheaper SDL_NumJoysticks()/SDL_NumSensors().
2021-10-27 22:35:56 -05:00
Cameron Gutman
1bc6dc3ea0 event: Cap maximum wait time if sensor or joystick subsystems are active
Joystick and sensor subsystems require periodic polling to detect new devices.
2021-10-27 22:35:56 -05:00
Cameron Gutman
2bf36bfac4 wayland: Implement WaitEventTimeout() and SendWakeupEvent()
We can have spurious wakeups in WaitEventTimeout() due to Wayland events
that don't end up causing us to generate an SDL event. Fortunately for us,
SDL_WaitEventTimeout_Device() handles this situation properly by calling
WaitEventTimeout() again with an adjusted timeout.
2021-10-27 19:16:53 -05:00
Joel Winarske
378c5d7ffe make aclocal install relative 2021-10-26 22:37:53 -04:00
SDL Wiki Bot
c7dafb1556 Sync wiki -> header 2021-10-27 01:36:05 +00:00
Cameron Gutman
6b8e880a10 checkkeysthreads: Create a renderer for window display on Wayland
Applies checkkeys patch from 105f1206 to checkkeysthreads.
2021-10-26 20:27:34 -05:00
Ryan C. Gordon
179a04f85a fnsince.pl: Don't print out the version numbers if updating the wiki. 2021-10-26 21:01:05 -04:00
Ryan C. Gordon
85edbc92ac fnsince.pl: Added a way to sync this information to the wiki.
This will let us automate this so it's managed for us, and as things go
from development to official releases, the documentation will automatically
update!
2021-10-26 19:00:06 -04:00
Ryan C. Gordon
f5de45aecc fnsince.pl: Found a few more incorrect versions. 2021-10-26 18:59:21 -04:00
Ryan C. Gordon
e8fbcf893a fnsince.pl: a script to list version when all public APIs were added. 2021-10-26 12:13:41 -04:00
SDL Wiki Bot
1c6414603c Sync wiki -> header 2021-10-26 15:30:06 +00:00
Ivan Epifanov
9c799802c9 Vita: fix IME input languages 2021-10-26 08:29:56 -07:00
Ozkan Sezer
7ac0c73af2 regenerated test/configure 2021-10-25 21:40:04 +03:00
David Gow
c57bcb47b1 test: Fix building with libunwind under autotools
There are two issues which are stopping the SDL tests from building on
my machine:
- libunwind is not being linked
- Even if it is, it is missing several symbols.

The first is fixed by having the test programs link against libunwind if
available. Technically, SDL2_test should be linking against it, as it's
used in SDL_test_memory.c, but as SDL2_test is a static library, it
can't itself import libunwind. We just assume that if it's present on
the system, we should link it directly to the test programs. This should
strictly be an improvement, as the only case where this'd fail is if
SDL2 was compiled when libunwind was present, but the tests are being
compiled without it, and that'd fail anyway.

The second is fixed by #define-ing UNW_LOCAL_ONLY before including
libunwind.h: this is required to make libunwind link to predicatable
symbols, in what can only be described as a bit of a farce. There are a
few more details in the libunwind man page, but the gist of it is that
it disables support for "remote unwinding": unwinding stack frames in a
different process (and possibly from a different architecture?):
http://www.nongnu.org/libunwind/man/libunwind(3).html

Note that I haven't tried this with CMake: I suspect that it'll work,
though, as the CMakeLists.txt seems to have SDL2 link against libunwind if
it's present. This adds an ugly extra dependency to SDL2, but does mean
that issue 1 isn't present. The UNW_LOCAL_ONLY change shouldn't be
build-system-specific.
2021-10-25 11:28:20 -07:00
Joel Winarske
fdb27e0b08 cmake: Use host wayland-scanner only (#4873) 2021-10-25 12:04:07 -04:00
Cameron Gutman
408a93a1ec wayland: Use multi-thread event reading APIs
Wayland provides the prepare_read()/read_events() family of APIs for
reading from the display fd in a deadlock-free manner across multiple
threads in a multi-threaded application. Let's use those instead of
trying to roll our own solution using a mutex.

This fixes an issue where a call to SDL_GL_SwapWindow() doesn't swap
buffers if it happens to collide with SDL_PumpEvents() in the main
thread. It also allows coexistence with other code or toolkits in
our process that may want read and dispatch events themselves.
2021-10-25 12:00:35 -04:00
Sylvain
4960cc3dcb Fixed a few warnings 2021-10-25 16:18:40 +02:00
Sylvain
b793394590 SDL_Renderer: make clear that we use render geometry for fillrect/copy/copyex when there is no specific back-end implementation (currently software, PSP, directfb) 2021-10-25 13:46:40 +02:00
Ozkan Sezer
b3f9d8f38d remove unused local vars after the latest commits. 2021-10-25 07:05:50 +03:00
Sylvain
502e9c3b45 SDL_Renderer simplifications:
- Factorize PrepQueueCmdDraw{,DrawTexture,Solid) into one single function
- Change SDL_Texture/Renderer r,g,b,a Uint8 into an SDL_Color, so that it can be passed directly to RenderGeometry
- Don't automatically queue a SET_DRAW_COLOR cmd for RenderGeometry (and update GLES2 renderer)
2021-10-24 22:27:56 -04:00
Sylvain
23e252bfc5 DirectFB: provide RenderCopyEx via RenderGeometry 2021-10-24 22:27:56 -04:00
Sylvain
79732c9d1e Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
Sylvain
f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
Sylvain
70b10c753d Use correct indices when using RenderGeometry / FillRects 2021-10-24 22:27:56 -04:00
Sylvain
16beed9aeb Less code since color is constant when done with triangles 2021-10-24 22:27:56 -04:00
Sylvain
99a346439c OpenGLES2: LINES and POINTS successive commands are combined into a single draw call
(using the same case for DRAW_GEOMETRY)
2021-10-24 22:27:56 -04:00
Sylvain
f0cdc1d0f6 OpenGLES2: remove FillRects, since it's can be done with RenderGeometry 2021-10-24 22:27:56 -04:00
Sylvain
37c39d5cb4 Use geometry to implement FillRects 2021-10-24 22:27:56 -04:00
Sylvain
b0eef52fe1 GLES2 batching: probably need to check for blendMode changes 2021-10-24 22:27:56 -04:00
Sylvain
c27e1249e1 Remove SDL_HAVE_RENDER_GEOMETRY define 2021-10-24 22:27:56 -04:00
Sylvain
77026f673b Metal: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Sylvain
0e5160a056 VITA: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Sylvain
73f4ab4c13 Direct3D11: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Sylvain
ab758398af Direct3D: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Sylvain
1fe7e3616b OpenGL: a few opengl functions become unused 2021-10-24 22:27:56 -04:00
Sylvain
88548070a5 OpenGLES: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Sylvain
d192515428 OpenGL: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Sylvain
b92056bbea OpenGLES2: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Sylvain
76f9fb96d9 Use RenderGeometry to implement RenderCopy and RenderCopyEx at higher level 2021-10-24 22:27:56 -04:00
Ryan C. Gordon
08797adaef opengles2: Attempt to batch RenderCopy calls into a single glDrawArrays call. 2021-10-24 22:27:56 -04:00
Tanuj Bagaria
1f0eb03a76 Fix PS5 mapping with HID-PLAYSTATION driver (#4675)
* add missing PS5 Linux GUID for Bluetooth

* Fix PS5 Mapping to work with HID-Playstation driver
2021-10-24 17:54:26 -05:00
Cameron Gutman
f499168c2c x11: Use SDL_IOReady() instead of calling select() directly
SDL_IOReady() properly handles EINTR and can use poll() if available.
2021-10-24 15:54:57 -05:00
Alex Szpakowski
ba4ef461ea macOS: Fix implicit integer downcast warnings 2021-10-23 17:45:27 -04:00
Ryan C. Gordon
d9d8f51eec wikiheaders.pl: Add support for deprecated functions. 2021-10-23 14:41:23 -04:00
Ryan C. Gordon
dbe55350ce include: Improve doxygen text on SDL_GetRevisionNumber(). 2021-10-23 14:41:22 -04:00
David Gow
a76b73dd2c kmsdrm: Use SDL_PremultiplySurfaceAlphaToARGB8888() for cursor surface
Instead of taking a direct copy of the mouse cursor surface, and then
premultiplying on every BO upload (using the custom
legacy_alpha_premultiply_ARGB8888 function), use the new
SDL_PremultiplySurfaceAlphaToARGB8888() function, which converts a whole
surface at a time, once and save the result.

The already-premultiplied data is then copied from that to the BO on
each upload, adjusting for the stride (which the previous implementation
required to be equal to the width), thereby making the extra copy
slightly useful..

This also adds support for non-SDL_PIXELFORMAT_ARGB8888 surfaces.
2021-10-22 05:50:00 -07:00
David Gow
b528d48446 wayland: Wayland cursors should use premultiplied alpha
It turns out that Wayland's WL_SHM_FORMAT_ARGB8888 format (and, indeed,
all wayland RGBA formats) should be treated as premultiplied. SDL
surfaces tend not to be premultiplied, and this is assumed by other
backends when dealing with cursors.

This change premultiplies the cursor surface in Wayland_CreateCursor()
using the new SDL_PremultiplySurfaceAlphaToARGB8888(). In so doing, it
also adds support for a wider range of input surfaces, including those
with non-ARGB8888 pixel formats, and those which don't have
pitch==width.

This should fix #4856
2021-10-22 05:50:00 -07:00
David Gow
84808ea4bb video: Add SDL_PremultiplySurfaceAlphaToARGB8888()
A number of video backends need to get ARGB8888 formatted surfaces with
premultiplied alpha, typically for mouse cursors. Add a new function to
do this, based loosely on legacy_alpha_premultiply_ARGB8888() from the
KMSDRM backend.

The new function, SDL_PremultiplySurfaceAlphaToARGB8888() takes two
arguments:
- src: an SDL_Surface to be converted.
- dst: a buffer which is filled with premultiplied ARGB8888 data of the
  same size as the surface (assuming pitch = w).

This is not heavily optimised: it just repeatedly calls SDL_GetRGBA() to
do the conversion, but should do for now.
2021-10-22 05:50:00 -07:00
uyjulian
007b5463e8 video/uikit: Do not use setNeedsUpdateOfPrefersPointerLocked on iOS SDKs older than 14 2021-10-21 21:21:57 -07:00
Sam Lantinga
8f58bb9cf8 Added SDL_USE_BUILTIN_OPENGL_DEFINITIONS to avoid system OpenGL headers 2021-10-21 20:48:08 -07:00
Sam Lantinga
b360965d0d Added a hint for alternate OpenGL NV12 data format 2021-10-21 20:48:05 -07:00
SDL Wiki Bot
6c134cf148 Sync wiki -> header 2021-10-22 00:39:04 +00:00
Cacodemon345
19dee1cd16 Add SDL_GetWindowICCProfile(). (#4314)
* Add SDL_GetWindowICCProfile

* Add new SDL display events

* Implement ICC profile change event for macOS

* Implement ICC profile notification for Windows

* Fix SDL_GetWindowICCProfile() for X11

* Fix compile errors
2021-10-21 17:37:20 -07:00
Sam Lantinga
a34fe8161f Added the ability to bind NV12 textures in the OpenGL renderer 2021-10-21 12:28:35 -07:00
Sam Lantinga
f3fd1ffb99 Fixed crash if SDL API functions are called on a disconnected controller on iOS 2021-10-20 15:18:03 -07:00
Sam Lantinga
a43d3f6931 Don't detect the ROG Chakram mouse as a joystick 2021-10-20 15:19:22 -07:00
Sam Lantinga
bfd2f8993f Fixed grab handling when focus changes between windows in the same application 2021-10-19 17:29:23 -07:00
James Howard
d9c44b6537 Allow Cocoa_VideoInit to succeed when current display mode has invalid flags
This fixes a specific issue seen on macOS 10.14.6 where a DELL E248WFP
Display connected to a 2014 Mac Mini with a scaled 1920x1080 resolution
selected and SDL_Init(SDL_INIT_VIDEO) failed with the error: "The video
driver did not add any displays".

The underlying cause was that the current 1080p display mode did not
have the flag kDisplayModeSafeFlag, the check for which was added in
a963e36, with the idea that certain display modes should not be
candidates for switching to in fullscreen exclusive mode. That may well
be the right thing to do for filtering down a list of candidate modes,
but it doesn't pay to be so picky about the current mode. After all,
this current mode was set by System Preferences, the picture does appear
correctly on screen, and other non-SDL based applications launch and run
correctly in this mode.

Therefore the fix is to have GetDisplayMode only filter out a mode based
on flags if it's part of a candidate list, but if it's the current mode
and it can possibly be converted to an SDL_DisplayMode, do so.
2021-10-19 15:50:21 -07:00
Sylvain
649a33ae47 X11: remove redundant 'wakeup_lock' mutex creation 2021-10-18 23:00:43 +02:00
Ozkan Sezer
c4bac66b74 os2, geniconv: replaced many uses of libc calls with SDL_ counterparts.
FIXME: figure out a way to handle errno checks properly.
2021-10-18 14:11:20 +03:00
Ozkan Sezer
0a0f685473 SDL_os2video.c: missed replacing a use of libc function 2021-10-18 14:10:56 +03:00
Ozkan Sezer
8e9ea2e362 SDL_os2joystick.c: missed replacing a use of libc function 2021-10-18 14:10:37 +03:00
Sylvain
8b1a2fe860 backout SDL_AndroidSetInputType() 2021-10-17 23:47:59 +02:00
Sylvain
6ef3bc5688 Add Dynapi for SDL_AndroidSetInputType() 2021-10-17 23:40:36 +02:00
Sylvain
ccb12457f9 Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method 2021-10-17 23:17:54 +02:00
Sam Lantinga
7fb4364391 Don't process WM_INPUT when handling relative mode by warping the mouse cursor 2021-10-17 13:56:31 -07:00
DomGries
06824b18fd Cleanup windows events after recent changes
Improves clarity without any functional changes
2021-10-17 13:36:42 -07:00
Sylvain
50f969c1b2 Fixed bug #4841 - Out of bounds read (by 1 byte) in yuvnv12_rgb24_sseu 2021-10-17 22:02:19 +02:00
shaquan-omari
ea97ab6164 Add mapping for HORI Fighting Commander OCTA controller on Linux 2021-10-16 15:25:38 -07:00
Sam Lantinga
1c5b3e0e16 Don't center the mouse when gaining focus unless we're using relative mode warping
This is necessary now that we actually change the mouse position when calling SDL_WarpMouseInWindow() in relative mode.
2021-10-15 18:12:18 -07:00
Sam Lantinga
a70a94e0b3 Don't send a mouse leave event if the mouse is outside the window when gaining focus and in relative mode. 2021-10-15 18:11:19 -07:00
Ozkan Sezer
c583055acb SDL_windowsevents.c (WIN_WindowProc): remove SAFE_AREA_X and SAFE_AREA_Y
Not used since commit a1fabca162
2021-10-15 10:11:24 +03:00
Sam Lantinga
d5700ed20b Don't log SDL_POLLSENTINEL, it's purely for internal bookkeeping 2021-10-15 00:01:39 -07:00
Sam Lantinga
dd5d89505d Fixed whitespace 2021-10-14 23:53:41 -07:00
Ozkan Sezer
7f728f3eb6 enabled os2 joystick code (if anyone has actually a use for it...) 2021-10-15 08:51:02 +03:00
SDL Wiki Bot
8a48ce00c8 Sync wiki -> header 2021-10-15 05:28:04 +00:00
Brick
8bf32e12d8 Improved SDL_PollEvent usage (#4794)
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout

* Add a sentinel event to avoid infinite poll loops

* Move SDL_POLLSENTINEL to new internal event category

* Tweak documentation to indicate SDL_PumpEvents isn't always called

* Avoid shadowing event variable

* Ignore poll sentinel if more (user) events have been added after

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-10-14 22:26:10 -07:00
Sam Lantinga
43da35b567 Back out documentation changes in favor of https://github.com/libsdl-org/SDL/pull/4794 2021-10-14 22:22:59 -07:00
Sam Lantinga
0dc57b0f08 Remove slightly misleading comment in the example code 2021-10-14 19:42:36 -07:00
Sam Lantinga
ddf1d5c553 Update documentation to reflect that a single SDL_PumpEvents() each frame is the recommended way to handle events 2021-10-14 19:10:30 -07:00
Sam Lantinga
88e9f7765c Fixed relative mouse mode using warping after 82793ac279 2021-10-14 18:37:27 -07:00
Sam Lantinga
a1fabca162 Removed mouse warping for local mice and improved warp handling for mouse over RDP 2021-10-14 16:52:21 -07:00
Sam Lantinga
82793ac279 Fixed mouse warping while in relative mode
We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all
2021-10-14 14:26:21 -07:00
Sylvain
072e3fdfc4 Fixed bug #4534: NEON implementation of Convert51ToStereo (Thanks Ryan!) 2021-10-14 23:17:08 +02:00
Sam Lantinga
5e89b3c89e Don't need to use raw input to track the mouse during mouse capture (thanks Brick!) 2021-10-14 11:46:07 -07:00
Brick
0b6a821188 Messages posted on the same tick are not new 2021-10-14 09:05:38 -07:00
Rémy Tassoux
0789610cfb Add SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN 2021-10-14 08:39:48 -07:00
Sam Lantinga
227c33b8ec Add note about SDL_TICKS_PASSED hitting int overflow problems with large timeouts 2021-10-13 09:33:57 -07:00
Sam Lantinga
1fa154fda3 Fix weak enforcement of timeouts in SDL_WaitEventTimeout_Device. This will loop pumping events and waiting for a system event to come in. However not all system events will turn into an SDL event. It's not unusual for a Windows message to be some internal thing that SDL doesn't convert into a message. In that case the loop will simple circle but not exit. As long as such messages are coming in the loop will continue to run regardless of the timeout. When messages finally stop it'll still wait for the full timeout so you can have arbitrarily long delays.
Instead do an absolute elapsed time check since the start of the wait.  If that is exceeded during any iteration the routine exits as the timeout has elapsed.
2021-10-13 09:33:54 -07:00
Sam Lantinga
2423c51471 Work around hang in AAudioStream_write() during extended shared object loading while running in a debugger. Observed on a OnePlus 8T (KB2005) running Oxygen OS 11.0.10.10.KB05AA.
The observed behavior is that any nonzero timeout value would hang until the device was paused and resumed. And a zero timeout value would always return 0 frames written even when audio fragments could be heard. Making a manual timeout system unworkable.
None of the straightforward systems imply that there's a detectable problem before the call to AAudioStream_write(). And the callback set within AAudioStreamBuilder_setErrorCallback() does not get called as we enter the hang state.
I've found that AAudioStream_getTimestamp() will report an error state from another thread. So this change codifies that behavior a bit until a better fix or more root cause can be found.
2021-10-13 09:33:51 -07:00
Sylvain
325ae5c35d Android: getCurrentOrientation uses getContext() to retrieve the activity (see bug #4825) 2021-10-13 08:35:56 +02:00
Erik Soma
0e294e90ae Ensure that SDL_InitSubSystem quits subsystems after an error. (#4834)
* Ensure that SDL_InitSubSystem quits subsystems after an error.

* Fix unnecessary change.
2021-10-12 15:55:31 -07:00
Ozkan Sezer
6149e60136 remove IsWin10FCUorNewer() -- not used since commit 40ed9f75c9 2021-10-13 00:03:56 +03:00
Ozkan Sezer
311671a029 fixed build after commit 6e356e20ad 2021-10-12 23:50:02 +03:00
Rémy Tassoux
6e356e20ad Fix mouse focus being set to null when a captured mouse cursor leaves the window. 2021-10-12 13:30:46 -07:00
Cameron Cawley
9ee6942e79 Improve RISC OS implementations of SDL_GetBasePath and SDL_GetPrefPath 2021-10-12 13:07:52 -07:00
Cameron Cawley
3db898c5b6 riscos: Implement SDL_GetPrefPath() 2021-10-12 13:07:52 -07:00
Sylvain
723f5cea43 Fixed bug #4825 - NullPointerException on SDLActivity.getCurrentOrientation() (Thanks Benau!) 2021-10-12 20:58:58 +02:00
Ryan C. Gordon
1b49f09243 include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
Ryan C. Gordon
55f60847cb wikiheaders.pl: Try to handle functions with multiple declarations better. 2021-10-08 20:50:30 -04:00
Ryan C. Gordon
3970a885a5 wikiheaders.pl: Migrate in docs that exist only in the wiki.
This is going to expose some docs that needs cleaning up once
the bridge imports those docs, though.
2021-10-08 15:58:02 -04:00
Ryan C. Gordon
194657a2c6 include: Fix indentation on SDL_SoftStretch doxygen comment.
Otherwise wikiheaders.pl doesn't think it's valid.
2021-10-08 15:58:01 -04:00
Sam Lantinga
40ed9f75c9 Workaround for Windows occasionally ignoring SetCursorPos() calls
Also, since we're flushing mouse motion before and including the warp, we don't need the isWin10FCUorNewer hack to simulate mouse warp motion.

Fixes https://github.com/libsdl-org/SDL/issues/4339 and https://github.com/libsdl-org/SDL/issues/4165
2021-10-08 10:05:27 -07:00
Sam Lantinga
373216ae5b Added support for touchpads in the Linux evdev code (thanks Francisco!) 2021-10-07 18:14:16 -07:00
Sam Lantinga
16aeb8d0f5 Guarantee that we don't dispatch any mouse motion from before or including the last mouse warp 2021-10-07 15:04:06 -07:00
Sam Lantinga
649466f491 Flush any pending mouse motion when warping the mouse cursor
Fixes https://github.com/libsdl-org/SDL/issues/4165
2021-10-07 13:28:44 -07:00
Väinö Mäkelä
ad5205739e wayland: Only dispatch frame events in Wayland_GLES_SwapWindow
Dispatching all events in Wayland_GLES_SwapWindow leads to resizes being
acked before the program has a chance to handle the resize. This change
reduces jumping on fullscreen transition with apps that call
SDL_PollEvent before issuing any render calls.
2021-10-07 05:12:00 -04:00
Brick
f30e2e438d Fix compiler warnings in testvulkan.c
MSVC gives the following warnings when compiling testvulkan.c:
```
testvulkan.c(656,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(656,1): warning C4018: '>': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '>': signed/unsigned mismatch
```
2021-10-06 15:24:41 -07:00
Sam Lantinga
dd95c9c8a2 Moved focus click check into WIN_UpdateFocus() so we have the correct state when setting keyboard focus
Fixes https://github.com/libsdl-org/SDL/issues/4817
2021-10-06 09:09:39 -07:00
Sam Lantinga
1ec409c214 Don't warp the mouse within a window while it's minimized 2021-10-06 09:09:09 -07:00
Daniel Gibson
87ac373493 Fix Debug-only builds with CMake
"get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)" failed if
sdl2implib was set from sdl2implibdbg instead of ${sdl2implibdbg}

Thanks to seyuup from the SDL Discourse for pointing this out.
2021-10-05 18:45:53 -07:00
DomGries
0d541e5a88 Revert "Fixed relative mode mouse events stopping if you click on the title bar"
This has been better fixed by b28ed02 or another related relative mouse mode change of @slouken in SDL 2.0.17 and as such can be reverted to reduce unneeded processing in WM_MOUSEMOVE
2021-10-05 15:46:12 -07:00
Sam Lantinga
c542de9213 React to WM_NCACTIVATE instead of WM_SETFOCUS or WM_ACTIVATE for focus changes
See https://github.com/libsdl-org/SDL/pull/4293 and https://github.com/libsdl-org/SDL/issues/4450 for details
2021-10-05 14:09:52 -07:00
Ryan C. Gordon
ab7910facf cmake: Move the old, global add_definitions (etc) to an interface library.
Fixes #4150.
2021-10-05 12:34:29 -04:00
Ryan C. Gordon
f1793af404 cmake: removed an add_definitions call. 2021-10-05 11:19:30 -04:00
Ryan C. Gordon
25fdba39bb cmake: fix indentation. 2021-10-05 11:19:14 -04:00
Ryan C. Gordon
f306662544 cmake: Correctly set IOS variable.
Fixes #4635.
2021-10-05 11:13:41 -04:00
Ryan C. Gordon
60d59aeb61 cmake: Calculate padding for dislaying options automatically. 2021-10-05 10:54:06 -04:00
Ryan C. Gordon
7850d0cf6f cmake: Prefix all options with "SDL_"
This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.

Fixes #4139.
2021-10-05 10:45:26 -04:00
Sylvain
172957387e PSP: links for setting up, compiling and running on PSP 2021-10-04 22:12:08 +02:00
Sylvain
f080273acd PSP: add implementation for RenderGeometry 2021-10-04 22:01:11 +02:00
Ozkan Sezer
e92a639b23 replaced many uses of libc calls with SDL_ counterparts in os2 sources.
TODO: core/os2 and geniconv sources _must_ be updated, as well..
2021-10-04 23:00:28 +03:00
Sylvain
dd9b2daf8d PSP: fixed build 2021-10-04 21:56:42 +02:00
Ozkan Sezer
3ea35fe5bb fix SDL_atoi()
fixes https://github.com/libsdl-org/SDL/issues/4811
2021-10-04 21:32:00 +03:00
Ivan Epifanov
407867cf72 Alias SDL2::SDL2 to SDL2::SDL2-static on static-only builds 2021-10-04 11:17:30 -07:00
Ozkan Sezer
cd7ef24cba minor update to os2 makefile. 2021-10-04 00:32:56 +03:00
Sam Lantinga
c501d159a9 Fixed range for Steam Controller sensor values 2021-10-03 14:10:21 -07:00
Sam Lantinga
ea1a2b94f2 Use the correct update rate for Steam Controller sensors 2021-10-02 09:13:29 -07:00
David Gow
eadc8f9355 wayland: Cleanup some SDL_TryLockMutex() calls.
Check the result of these against 0 explicitly, so that it's obvious
we're bailing out on failure, not success.
2021-10-02 11:14:52 -04:00
David Gow
25f9e32b0e wayland: Don't let multiple threads dispatch wayland events at once
wl_display_dispatch() will block if there are no events available, and
while we try to avoid this by using SDL_IOReady() to verify there are
events before calling it, there is a race condition between
SDL_IOReady() and wl_display_dispatch() if multiple threads are
involved.

This is made more likely by the fact that SDL_GL_SwapWindow() calls
wl_display_dispatch() if vsync is enabled, in order to wait for frame
events. Therefore any program which pumps events on a different thread
from SDL_GL_SwapWindow() could end up blocking in one or other of them
until another event arrives.

This change fixes this by wrapping wl_display_dispatch() in a new mutex,
which ensures only one thread can compete for wayland events at a time,
and hence the SDL_IOReady() check should successfully prevent either
from blocking.
2021-10-02 11:03:20 -04:00
Sam Lantinga
8b74575267 Added support for the gyro and accelerometer on Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/4577
2021-10-01 21:32:21 -07:00
Sam Lantinga
db18764e41 Use correct relative include path 2021-10-01 16:27:59 -07:00
Sam Lantinga
632aca2945 Window input focus is based on WM_SETFOCUS and WM_KILLFOCUS as WM_ACTIVATE doesn't necessarily imply focus.
Hopefully resolves https://github.com/libsdl-org/SDL/issues/4450 and https://github.com/libsdl-org/SDL/pull/4293
2021-10-01 16:17:38 -07:00
Sam Lantinga
9706feacae Update length after shortening string (thanks mayraud705!)
Closes https://github.com/libsdl-org/SDL/pull/4698
2021-10-01 15:11:25 -07:00
Sylvain
77acd44f28 DirectFB: fixed creation of palette textures 2021-10-01 22:30:51 +02:00
Sylvain
83d600904b DirectFB: add partial support for RenderGeometry
allow to fill triangles with color or texture
but only uniform vertex color is handled (not per vertex color)
2021-09-30 23:47:37 +02:00
Ryan C. Gordon
7def81cf42 wikiheaders.pl: Don't treat chars in code blocks as markdown.
Otherwise a formula like `x = y * 2;` would treat that '*' as the start of
an italicized section when converting to MediaWiki format, and match any
other '*' in the content as the end marker.
2021-09-30 17:34:25 -04:00
Ryan C. Gordon
2f93fbbb75 include: Fix markdown in a doxygen comment. 2021-09-30 10:04:09 -04:00
Ryan C. Gordon
ab09f3dae5 cmake: Remove warning about CFLAGS environment variable.
CMake 3.11.0 respects this environment var.

Fixes #4681.
2021-09-30 10:02:54 -04:00
Ryan C. Gordon
cd6f96dede cmake: bump minimum CMake allowed to 3.11.0.
This cmake is 3 years old, but it removes confusion about the CFLAGS
environment variable (as of CMake 3.10.0, reference PR #4681) and also
consolidates resolves the need to have a separate requirement for Windows
Store apps (which requires CMake 3.11.0).
2021-09-30 10:02:53 -04:00
Daniel Inkpen
344f018dfd Xcode-iOS Demos: Add CFBundleShortVersionString to Info.plist
Xcode 13.0 requires this key to be present in the Info.plist to be able to run the compiled code.
2021-09-29 16:39:31 -07:00
Cameron Cawley
c270949b5e Add a fast path for ARGB888->(A)BGR888 blending with pixel alpha 2021-09-28 11:27:56 -07:00
SDL Wiki Bot
8b23029d23 Sync wiki -> header 2021-09-28 17:03:06 +00:00
Ryan C. Gordon
f79ac6a8de cmake: Don't use the CFLAGS environment variable.
CMake has standard means of setting compiler flags, such as the
-DCMAKE_C_FLAGS command line for general-purpose flags, and
-DCMAKE_BUILD_TYPE for letting it choose reasonable release/debug/etc
defaults. Trying to emulate the configure script is incorrect and confusing
here.

Fixes #1819.
2021-09-27 23:31:23 -04:00
Ryan C. Gordon
114d1d46ac direct3d: Remove unnecessary render target support check.
Direct3D 9 dictates that caps.NumSimultaneousRTs must always be at least 1,
which is to say that Direct3D 9 level hardware must always support render
targets.

(caps.NumSimultaneousRTs is meant to show if you can draw to multiple render
targets in a single draw call.)

We had already hardcoded SDL_RENDERER_TARGETTEXTURE as available earlier in
the function anyhow.

Fixes #4781.
2021-09-27 23:18:25 -04:00
Ethan Lee
0fc43504a0 wayland: Add support for XCURSOR_THEME/SIZE 2021-09-27 16:41:43 -04:00
Martin Mauersics
7c050aa60a egl: Don't fail to create a context if KHR_create_context_no_error is unsupported 2021-09-27 13:53:16 -04:00
David Gow
35d045584d video: wayland: Support displays with a 0 refresh rate
Some wayland compositors report the refresh rate as 0. Since we want to
force a minimum refresh rate of 10 frames worth, we were dividing by the
reported refresh rate, causing a divide-by-zero.

If the refresh rate is 0, instead force a frame every second if no frame
callbacks are received.

This fixes bug #4785
2021-09-27 09:26:40 -04:00
Ozkan Sezer
ba87876ef7 fix syntax error in SDL.vcxproj.filters
Noticed by Markvy.
Fixes https://github.com/libsdl-org/SDL/issues/4787
2021-09-27 14:10:02 +03:00
Sam Lantinga
9672d58119 Need to check structure version before setting xdg_toplevel to NULL 2021-09-26 14:22:11 -07:00
Northfear
14f225198d Use SDL_calloc for allocation of gxm_texture 2021-09-26 14:16:35 -07:00
Cacodemon345
b592e78f93 wayland: Expose xdg_toplevel to SysWM 2021-09-26 05:53:21 -04:00
SDL Wiki Bot
7a1690eb63 Sync wiki -> header 2021-09-26 02:32:05 +00:00
SDL Wiki Bot
7becc41495 Sync wiki -> header 2021-09-25 17:36:04 +00:00
Sam Lantinga
d854ba99c2 Removed X11 code from Apple Xcode project 2021-09-24 10:59:35 -07:00
Sam Lantinga
477fcf52e9 Fixed whitespace 2021-09-24 10:49:46 -07:00
Sam Lantinga
db68af8032 Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event.
This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window.

Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
2021-09-24 10:49:44 -07:00
Ozkan Sezer
ce66051b0a regenerated configure 2021-09-24 04:03:24 +03:00
Ethan Lee
ef8c4d27d7 wayland: Require xkbcommon 0.5.0 or newer (2014-10-18)
Fixes #4645
2021-09-23 17:45:38 -04:00
Sylvain
decd1b4d74 testdraw2: display FPS similarly to testsprit2. fix helper syntax 2021-09-23 22:28:45 +02:00
Ethan Lee
7ed415d2ed wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior 2021-09-23 11:50:47 -07:00
Ethan Lee
1a4e2e5ef7 wayland: For text, ignore key events when Ctrl is held
Fixes #4695
2021-09-23 14:34:39 -04:00
Ryan C. Gordon
0aff42a159 egl: Group data fields before function pointers in SDL_EGL_VideoData. 2021-09-23 00:03:26 -04:00
Ryan C. Gordon
0ad4956c06 egl: explicitly call eglBindAPI during SDL_GL_MakeCurrent.
The EGL API binding must be specified per-thread, per the docs.

Fixes #1820.
2021-09-23 00:03:25 -04:00
Ryan C. Gordon
3147716022 egl: make an int into an SDL_bool. 2021-09-23 00:03:25 -04:00
Sam Lantinga
4ec259a784 Fixed building on Visual Studio 2013 and older 2021-09-22 19:06:11 -07:00
Sam Lantinga
287571fb46 Limit effect of in_title_click and focus_click_pending to only blocking cursor warping; without this all relative mouse motion was getting ignored when a window was activated via a mouse button 2021-09-22 17:40:57 -07:00
Northfear
5292156398 End Scene on RunCommandQueue on Vita 2021-09-22 11:54:26 -07:00
Cameron Cawley
08ae790497 Replace calls to asprintf with SDL_asprintf 2021-09-22 11:53:46 -07:00
Cameron Cawley
25a614bc3e Add SDL_asprintf and SDL_vasprintf 2021-09-22 11:53:46 -07:00
Sam Lantinga
79b0aae86c The return value of SDL_snprintf is the number of characters that would have been written.
Fixes https://github.com/libsdl-org/SDL/issues/4762
2021-09-22 11:46:24 -07:00
Ethan Lee
9b74623be9 wayland: Woops, forgot to assign cursor theme size... 2021-09-22 13:52:36 -04:00
Ethan Lee
8e54698aa6 wayland: Add support for high-DPI cursors 2021-09-22 10:37:42 -07:00
Sam Lantinga
42ae9116ad Getting "(null)" when formatted printing NULL is a valid result 2021-09-22 10:01:42 -07:00
Sam Lantinga
a4a9d28461 You may need to wait a bit for SDL_WarpMouseInWindow() to complete 2021-09-22 09:56:06 -07:00
Sam Lantinga
94a42af570 Fixed the name of the verbose hints 2021-09-22 09:49:41 -07:00
Sam Lantinga
b914bc3954 SDL_PIXELFORMAT_ARGB2101010 isn't fully supported for all surface conversion paths yet 2021-09-22 09:48:51 -07:00
Sam Lantinga
e5d59fa77c Fixed building testgles2 on Linux 2021-09-22 09:31:26 -07:00
Sam Lantinga
0c8277e9bd Added testgeometry to the git ignore file 2021-09-22 09:30:28 -07:00
Sam Lantinga
432ee7d8ad Fixed building SDL_dynapi.c without stdio support 2021-09-22 09:29:21 -07:00
Sam Lantinga
345c161feb Fixed some accidental uses of external C runtime functions 2021-09-22 09:06:45 -07:00
Sam Lantinga
5d455cabf9 Don't process raw input when the window is being dragged or clicked on. 2021-09-21 18:15:11 -07:00
Sam Lantinga
0fd54f91f4 Fixed using a tablet with raw input relative motion
Tested with a Wacom Cintiq Pro 16"
2021-09-21 18:15:11 -07:00
Sam Lantinga
b687c0ff2c Integrate fix for Source 2's Win32 build that does '#define __i386__ 1' which causes it to hit the __i386__ case instead of the _MSC_VER case. 2021-09-21 18:15:10 -07:00
Sam Lantinga
8fee82d1fd Improve relative motion handling over RDP
CR and research: @danielj
2021-09-21 18:15:09 -07:00
Sam Lantinga
eb3bf80f9c Fixed compiler warnings using Visual Studio 2019 2021-09-21 18:15:09 -07:00
Ryan C. Gordon
ce11caa80f alsa: Map 7.1 audio channels to match what Windows and macOS expect.
This matches what we did a long time ago for 5.1 audio.

Fixes #55.

(FIFTY FIVE. Bug reported 15 years, 3 months, and 11 days ago! lol)
2021-09-21 16:49:44 -04:00
pkubaj
9886d897e2 Fix AltiVec detection on FreeBSD
The previous code was not correct, because there's no PPC_FEATURE_HAS_ALTIVEC MIB.
Instead, elf vector check should be done.
2021-09-21 09:57:10 -07:00
Ryan C. Gordon
c45facf2ca alsa: clean up macro salsa a little. 2021-09-21 11:13:46 -04:00
Ryan C. Gordon
f5e636a621 config: Try to use stdint.h with Borland C.
(This probably isn't right on truly ancient versions of Borland C, but it
should cover things from the last decade or so, I hope.)

(possibly) Fixes #1673.
2021-09-20 20:45:58 -04:00
Northfear
3b2fbb1cb7 End current scene before destroying the texture on Vita 2021-09-20 15:55:36 -07:00
Ozkan Sezer
e55b850703 minor tidy-up in os2 makefile for tests. 2021-09-20 23:50:02 +03:00
Northfear
fc4296c114 Use aligned stride in sceGxmColorSurfaceInit 2021-09-20 13:23:42 -07:00
Northfear
7080bc2a91 Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails 2021-09-20 13:23:42 -07:00
Ivan Epifanov
512355d7aa Vita: fix thread detach. Remove leftover KillThread 2021-09-20 11:03:02 -07:00
Ivan Epifanov
ddcd847c8e Vita: fix thread priority Add support for thread name and stack size 2021-09-20 08:59:25 -07:00
Cameron Cawley
21c1082786 Add MinGW-w64 builds to GitHub Actions 2021-09-20 08:58:43 -07:00
Ryan C. Gordon
478f9eed28 x11: Don't include X11/extensions/extutil.h
We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.

This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.

Fixes #1666.
2021-09-20 10:22:50 -04:00
Ryan C. Gordon
ca9a321715 render: GL/GLES now draw lines almost perfectly matching software renderer.
One place known to differ in a significant way is a single line segment that
starts and ends on the same point; the GL renderers will light up a single
pixel here, whereas the software renderer will not. My current belief is this
is a bug in the software renderer, based on the wording of the docs:

"SDL_RenderDrawLine() draws the line to include both end points."

You can see an example program that triggers that difference in Bug #2006.

As it stands, the GL renderers might _also_ render diagonal lines differently,
as the the Bresenham step might vary between implementations (one does three
pixels and then two, the other does two and then three, etc). But this patch
causes those lines to start and end on the correct pixel, and that's the best
we can do, and all anyone really needs here.

Not closing any bugs with this patch (yet!), but here are several that it
appears to fix. If no other corner cases pop up, we'll call this done.

Reference Bug #2006.
Reference Bug #1626.
Reference Bug #4001.
...and probably others...
2021-09-19 15:47:24 -04:00
Ryan C. Gordon
857cc7c0c9 render: constified some local variables in SDL_AllocateRenderVertices. 2021-09-19 00:38:06 -04:00
Ryan C. Gordon
5faea84c63 render: Mark viewport/cliprect dirty when window is resized.
Fixes #4751.
2021-09-18 11:54:25 -04:00
Ryan C. Gordon
b8da02e6ef include: Fix triggering of Clang's -Wexpansion-to-defined in SDL_endian.h
It doesn't like #if statements that uses a macro that uses defined(x).
2021-09-18 10:44:32 -04:00
Ryan C. Gordon
8f41412327 cmake: Patched to compile.
Too fast on the git push!!
2021-09-18 10:35:36 -04:00
Ryan C. Gordon
bf1d7a3a15 cmake: Don't trust the HAVE_IMMINTRIN_H check on Apple targets.
Otherwise universal builds might try to include an Intel-specific header
on ARM builds, etc.

Fixes #4753.
2021-09-18 10:33:51 -04:00
SDL Wiki Bot
ba9e2299b3 Sync wiki -> header 2021-09-18 14:19:04 +00:00
Cameron Cawley
2d44bf7dcf Update description of SDL_SetWindowAlwaysOnTop 2021-09-18 10:17:32 -04:00
Cameron Gutman
5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.

Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.

Fixes #4051.
2021-09-17 19:38:09 -04:00
SDL Wiki Bot
44ab04fc63 Sync wiki -> header 2021-09-17 19:19:06 +00:00
SDL Wiki Bot
4d0c3cb2a8 Sync wiki -> header 2021-09-17 19:17:05 +00:00
SDL Wiki Bot
192538357b Sync wiki -> header 2021-09-17 19:14:05 +00:00
SDL Wiki Bot
d856478f70 Sync wiki -> header 2021-09-17 19:12:05 +00:00
SDL Wiki Bot
74a1eb2106 Sync wiki -> header 2021-09-17 19:10:07 +00:00
Alex R
eb8f332c26 fix: allow builtins for all archs (#4756)
* fix: allow builtins for all archs

* fix: typo
2021-09-16 17:34:49 -07:00
Alex R
ebdfd0e175 atomic: detect clang separately 2021-09-16 17:33:52 -07:00
Ivan Epifanov
8d1e0ca324 Vita: add support for disabling 'screensaver' (screen dimming and suspend) 2021-09-16 09:03:17 -07:00
Ivan Epifanov
79ec8986d3 Vita: refactor gxm texture render and add SDL_RenderGeometry support 2021-09-16 09:03:17 -07:00
Zach Reedy
2a8938f2bf Fixed: Whitespace being striped from the end of IME strings incorrectly + Regression with SDL_SetTextInputRect (#4752)
* Fixed: Whitespace being striped from the end of IME strings incorrectly

* Fixed: Google IME Candidate Window not placing correctly

* Why are PostBuild events stored in the vcxproj and not a user file?

* Revert SDL.vcxproj properly...

* Remove whitespace as per code review

* Fix Werror=declaration-after-statement error in code
2021-09-15 09:40:22 -07:00
Pierre Wendling
333ea51cac CI: Set default shell for Vita build.
vitasdk image only comes with sh.
Previously, the shell was mentioned on each run step.
2021-09-14 16:21:41 -07:00
Pierre Wendling
1e6e9f364e CI: Add PS VIta build 2021-09-14 16:21:41 -07:00
Ivan Epifanov
ce177049f7 Vita: Allow completely skipping pvr init to override apphint from app 2021-09-14 16:20:50 -07:00
Misa
4a9947336c SDL_RenderSetVSync(): Restrict vsync to 0 or 1
In the future, we might want to support special swap intervals. To
prevent applications from expecting nonzero values of vsync to be the
same as "on", fail with SDL_Unsupported() if the value passed is neither
0 nor 1.
2021-09-14 16:18:02 -07:00
Misa
4549769d7d Add SDL_RenderSetVSync()
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
2021-09-14 09:56:29 -07:00
Ivan Epifanov
b2504b5da6 Fix typos 2021-09-11 20:40:50 +03:00
Jaylon Gowie
e455659467 Simplify Backspace and Enter 2021-09-10 19:49:47 -07:00
Jaylon Gowie
88578dc9cb Update Docs 2021-09-10 19:49:47 -07:00
Jaylon Gowie
f162d9ee23 Fix Indentation 2021-09-10 19:49:47 -07:00
Jaylon Gowie
5fa8a042ac Fix the indentation 2021-09-10 19:49:47 -07:00
Jaylon Gowie
058c4d36b2 Add envvar to disable touchpads independently 2021-09-10 19:49:47 -07:00
Jaylon Gowie
4435543db1 Add PVR On Screen Keyboard Support 2021-09-10 19:49:47 -07:00
Cameron Cawley
67aacfe5c0 cmake: Retrieve the git revision on platforms without bash 2021-09-09 22:34:42 -04:00
Cameron Cawley
6301cfda95 cmake: Use the correct directory structure for MinGW builds 2021-09-09 22:34:42 -04:00
Ozkan Sezer
e967f00271 testmouse.c: remove unused local var. 2021-09-10 00:01:20 +03:00
Cameron Cawley
830206581b Add testmouse 2021-09-09 13:46:58 -07:00
Ivan Epifanov
10d3df44f1 Vita: fix copyright dates 2021-09-09 07:22:01 -07:00
Ivan Epifanov
82c91fed21 Update docs 2021-09-09 07:22:01 -07:00
Ivan Epifanov
2a83686071 Fix default path 2021-09-09 07:22:01 -07:00
Ivan Epifanov
134dd46819 Add pvr gles/gles2 context support 2021-09-09 07:22:01 -07:00
Sam Lantinga
ff85d4fbe5 Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS 2021-09-08 17:51:47 -07:00
Sam Lantinga
9f8552588d Added mapping for Xbox One S controller with newer firmware on macOS 2021-09-08 17:50:17 -07:00
Sam Lantinga
bf97c5a22f Make sure SDL file descriptors don't leak into child processes 2021-09-08 14:47:40 -07:00
Ethan Lee
3ed8ba7d33 winrt: Update SDL-UWP to VS2019 2021-09-08 06:26:26 -10:00
Ethan Lee
b88077fe5a winrt: Move the UWP project files up one directory 2021-09-08 06:26:26 -10:00
Ethan Lee
2facf5b7b7 winrt: Remove Windows 8.x project files 2021-09-08 06:26:26 -10:00
Ethan Lee
07b59df264 winrt: Remove unused nuspec/targets files 2021-09-08 06:26:26 -10:00
Ryan C. Gordon
d49d955d73 render: SDL_RenderGeometry should still render when hidden, in most cases.
(otherwise render targets may fail, etc...the check is a legacy helper for
iOS apps that crash if you try to use OpenGL while in the background.)
2021-09-08 11:44:17 -04:00
Sam Lantinga
7d66fa209a Fixed double-copy of the report in BlueZ >= 5.56 2021-09-07 17:38:26 -07:00
Sam Lantinga
7ed7644a26 Fixed compiling HIDAPI Steam Controller support with C89 compiler 2021-09-07 17:37:47 -07:00
Sam Lantinga
27a48b142b Check the pathname first, as that's a faster check for XInput devices 2021-09-07 15:50:21 -07:00
Ellie
21160cb815 Formatting fixes (purely cosmetic, fixes GitHub's rendering) 2021-09-07 07:29:40 -10:00
Ozkan Sezer
2c6f52d18c regenerate test/configure really with ac2.69 2021-09-06 15:24:50 +03:00
Simon McVittie
2e3a415bdc test: Use a static pattern rule to copy data to $(builddir)
The version with an implicit pattern rule tended to fail if test/
was built in an "out-of-tree" build directory not below test/, for
example:

    cd SDL
    mkdir _build-test
    ( cd _build-test; ../test/configure )
    make -C _build-test

as a result of the pattern rule first checking for axis.bmp, then for
../test/axis.bmp, then ../test/../test/axis.bmp, and so on until the
maximum path length was reached.

Note that this requires GNU make. The FreeBSD ports file for SDL seems
to use GNU make (gmake) already, so presumably SDL's build system is
already relying on GNU make extensions.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-09-06 15:23:10 +03:00
Ozkan Sezer
9837a327ff regenerated test/configure 2021-09-06 14:55:40 +03:00
Simon McVittie
91ce6019df test: Fix path used in AC_CONFIG_AUX_DIR
AC_CONFIG_AUX_DIRS is an undocumented, internal version of
AC_CONFIG_AUX_DIR that takes a whitespace-separated list, instead of a
single path to add to the list. It also does not automatically treat
the given path as being relative to the $srcdir, unlike the documented
AC_CONFIG_AUX_DIR.

Newer versions of autoconf treat the argument to AC_CONFIG_AUX_DIRS
as being literal (they do not expand the shell variable), causing
autoreconf to fail if $srcdir is explicitly specified. The argument to
AC_CONFIG_AUX_DIR is checked  relative to $srcdir anyway, so there is no
need to specify $srcdir a second time.

Resolves: https://github.com/libsdl-org/SDL/issues/4719
Signed-off-by: Simon McVittie <smcv@debian.org>
2021-09-06 14:55:10 +03:00
Ozkan Sezer
ddfd21a678 configure: fix vulkan enablement for windows after commit 13ec545936 2021-09-05 05:37:20 +03:00
Zach Reedy
6f97205229 Added: Support for showing the IME Candidate Window on Windows 2021-09-02 02:28:54 -10:00
Sylvain
183eb0673b Fixed bug #4711: prevent opengl SDL_renderer from crashing if GL_ARB_multitexture isn't supported 2021-09-01 15:46:32 +02:00
Rokas Kupstys
515b7e93b5 Fix horizontal wheel scroll direction of X11. 2021-09-01 03:25:49 -10:00
Ryan C. Gordon
8796f35e0f wikiheaders.pl: Make sure all wiki API pages reference CategoryAPI. 2021-09-01 00:19:54 -04:00
Ryan C. Gordon
e260c80472 Fix the wiki/headers bridge.
I'm tweaking this manually to remove some whitespace that confused it, but
if this happens again I'll make improvements to wikiheaders.pl instead.
2021-08-30 23:50:47 -04:00
David Gow
a1ffeda0ed Add SDL_HINT_APP_NAME and DBUS inhibition hint
See SDL bug #4703. This implements two new hints:
- SDL_APP_NAME
- SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME

The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts
as a generic "application name" used both by audio drivers and DBUS
screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will
still take priority over SDL_APP_NAME.

The second allows the "activity name" used by
org.freedesktop.ScreenSavver's Inhibit method, which are often shown in
the UI as the reason the screensaver (and/or suspend/other
power-managment features) are disabled.
2021-08-30 09:15:11 -04:00
Lee Salzman
9fae8f7088 Treat empty SDL_VIDEODRIVER var to check all video drivers. 2021-08-30 05:00:51 +03:00
Lee Salzman
7d90df0ece Restore previous behavior of empty SDL_AUDIODRIVER trying all drivers.
The recent change to make SDL_AUDIODRIVER support comma-separated lists
broke the previous behavior where an SDL_AUDIODRIVER that was empty
behaved the same as if it was not set at all. This old behavior was
necessary to paper over differences in platforms where SDL_setenv may
or may not actually delete the env var if an empty string is specified.
This patch just adds a simple check to ensure SDL_AUDIODRIVER is not
empty before using it, restoring the old interpretation of the empty
var.
2021-08-30 05:00:51 +03:00
SDL Wiki Bot
b9bf7ffec7 Sync wiki -> header 2021-08-28 18:17:05 +00:00
Sam Lantinga
8b1f8b6ec5 Use the high speed alternate setting on new Microsoft Xbox controllers 2021-08-27 11:14:09 -07:00
Sylvain
1fe9ad04be SDL_ConvertSurface: add an intermediate variable to remove static analysis false positive (see bug #4600) 2021-08-27 14:09:47 +02:00
Sylvain
be6bee0b5a SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:47:28 +02:00
Sylvain
54ca1d190e SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
Sylvain
b17aa5d080 SW_RenderGeometry: remove a few static analysis false positives (see bug #4600) 2021-08-27 07:16:40 +02:00
Ryan C. Gordon
a47f59bbe5 codechecker-buildbot.sh: Don't fail if a static analysis issue is reported. 2021-08-27 01:03:14 -04:00
Ryan C. Gordon
a6b45fa7cf codechecker-buildbot.sh: mark script as executable. 2021-08-27 00:56:18 -04:00
Ryan C. Gordon
f7ee06f3a5 build-scripts: Add a buildbot script for CodeChecker static analysis. 2021-08-27 00:51:00 -04:00
David Gow
3261f7f6ce audio: Support "pulse" as an alias for "pulseaudio"
Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver.
While it now supports "pulseaudio" as well for compatibility with SDL
2.0 [1], there are still scripts and distro packages which set
SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most
circumstances or replace it with "pulseaudio" or a comma-separated list,
this may still conflict if the environment variable is set globally and
old binary builds of SDL 1.2 (e.g. packaged with older games) are being
used.

To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio
driver name, and replace it with "pulseaudio". This mimics what SDL 1.2
does (but in reverse). Note that setting driver_attempt{,_len} is safe
here as they're reset correctly based on driver_attempt_end on the next
loop.

[1] d951409784
[2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
2021-08-25 22:43:32 -10:00
Sam Lantinga
503ea8e89f Don't modify the Nintendo Switch home LED state by default 2021-08-25 14:42:16 -07:00
Vanfanel
b1e492d1fc Search for an appropiate plane instead of simply using the first one. 2021-08-25 10:51:26 -10:00
Eric Engestrom
23ffa3d914 Update SDL's copy of the EGL headers from Khronos 2021-08-25 10:50:21 -10:00
Ethan Lee
524964f966 Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY 2021-08-25 16:40:02 -04:00
Eric Engestrom
5113fedfa0 video/wayland: use EGL_EXT_present_opaque when available 2021-08-25 16:40:02 -04:00
Sam Lantinga
130b6bebae Manually scan for Linux joysticks before udev scan runs
This allows us to have joysticks sorted by insert time at startup, fixing https://github.com/libsdl-org/SDL/issues/4688
2021-08-24 17:03:19 -07:00
Sam Lantinga
cbccf5bb50 Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints 2021-08-24 17:03:19 -07:00
Shawn Ellis
0ae2a9f8c3 Fixed the Atari gamecontroller mappings and added Atari Xbox 360
This change corrects the mappings for the Atari gamecontroller and
adds support for the Atari Xbox 360 compatible gamecontroller. The Atari
game controller can switch between Atari and Xbox 360 mappings.
2021-08-24 13:06:27 -10:00
Ryan C. Gordon
d5fe9c308a x11: Log a warning if we decide to use XVidMode.
Reference issue #1782.
2021-08-24 14:29:39 -04:00
Yao Wei Tjong 姚伟忠
76d50d2871 Force color diagnostics when applicable
Although GCC and Clang automatically generate color diagnostics on
terminal output, they do not do so when the compiler output is piped
through another process, like in the case for ninja-build and ccache.

Similarly, it would also be nice to be able to see the color diagnostics
on the CI build log in the web interface provided by the CI providers.
2021-08-24 07:44:38 -10:00
Ryan C. Gordon
79c7a1713f testvulkan: reformatted to more-closely match SDL coding conventions. 2021-08-24 12:41:41 -04:00
Lionel Landwerlin
b073d2753d test/vulkan: fix/workaround validation errors 2021-08-24 12:21:30 -04:00
Ryan C. Gordon
374b0b9aaf cmake: Don't support Vulkan if LOADSO is disabled.
Fixes #4373.
2021-08-24 00:01:46 -04:00
Ryan C. Gordon
fff421f4b8 cmake: fix a bunch of things to properly link without LOADSO enabled.
The wrong logic, copy/pasted to a bunch of places, would correctly disable
the dynamic loading but fail to specify the libraries that SDL would now need
to explicitly link against.
2021-08-24 00:01:46 -04:00
Ryan C. Gordon
abba181118 testvulkan: support multiple windows.
Fixes #4363.
2021-08-23 20:20:49 -04:00
Ryan C. Gordon
13ec545936 configure: Disable Vulkan support if loadso subsystem is disabled.
Fixes #4373.
2021-08-23 00:54:39 -04:00
Ryan C. Gordon
9504bb121d pulseaudio: Fix some function signatures that expect const pointers.
This might have changed at some point in the Pulse API, or this might have
always been wrong, but we didn't notice because the dynamic loading code
hides it by casting things to void *. The static path, where it
assigns the function pointer directly, puts out a clear compiler warning,
though.
2021-08-23 00:47:25 -04:00
Ozkan Sezer
7e8d054b97 updated config.sub from mainstream. 2021-08-21 11:50:04 +03:00
Sylvain
e426bb80cb Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!) 2021-08-20 07:50:30 +02:00
Oschowa
70c23b25f0 audio: pipewire: Reset hotplug atomic variables on deinit. 2021-08-19 22:26:25 -04:00
Sylvain
ae5336a3d2 Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs
This similar to D3D_QueueCopy positions
2021-08-19 14:03:10 +02:00
Ozkan Sezer
8270172e74 fix -Wshorten-64-to-32 warnings in android builds.
see: https://github.com/libsdl-org/SDL/pull/4195#issuecomment-901506386
2021-08-19 12:11:10 +03:00
Ozkan Sezer
ccb06296b9 SDL_windowsevents.c: fix build against older SDKs. 2021-08-19 03:15:02 +03:00
Ozkan Sezer
f5c0cdea38 testgeometry.c: fix build in c89 mode 2021-08-19 01:28:10 +03:00
SDL Wiki Bot
ca39f6d6cd Sync wiki -> header 2021-08-18 22:13:05 +00:00
Sylvain
154384a776 Add (uintptr_t) casts 2021-08-19 00:10:59 +02:00
Sylvain
08d6a4653e Fix dynapi prototypes 2021-08-19 00:10:59 +02:00
Sylvain
93fb5a223e Remove '\brief' markup in header 'SDL_render.h' 2021-08-19 00:10:59 +02:00
Sylvain
1670104ad8 Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain
a8f89a01aa Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain
bc2173baf9 Add testgeometry to draw a non uniform triangle
--use-texture: an option to load icon.bmp as a texture
handle mouse motion: rotate the triangle
2021-08-19 00:10:59 +02:00
Sylvain
53bcb3e0e9 Add an option to 'testsprite2' to render slicing into triangles.
[--use-rendergeometry mode1|mode2]
mode1: Draw sprite2 as triangles that can be recombined as rect by software renderer
mode2: Draw sprite2 as triangles that can *not* be recombined as rect by software renderer
       Use an 'indices' array
2021-08-19 00:10:59 +02:00
Sylvain
47db47c1cc Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support 2021-08-19 00:10:59 +02:00
Sylvain
b9bd9da78f OpenGLES2: transfert color as 4 bytes, instead of 4 floats 2021-08-19 00:10:59 +02:00
Sylvain Becker
c6ceaaeb4b METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats 2021-08-19 00:10:59 +02:00
Sylvain Becker
fd236af8eb Update Xcode project to add SDL_triangle.{c,h} 2021-08-19 00:10:59 +02:00
Sylvain
eff840bb9b Add OpenGLES implementation 2021-08-19 00:10:59 +02:00
Sylvain
32e7910135 Fix warnings 2021-08-19 00:10:59 +02:00
Sylvain
6e47f53869 Fix warnings 2021-08-19 00:10:59 +02:00
Sylvain
4869a3d294 Add Direct3D9 implementation (not tested) 2021-08-19 00:10:59 +02:00
Sylvain
4ba3763897 Save and restore SDL renderer state after transforming triangles to rect 2021-08-19 00:10:59 +02:00
Sylvain
cd0663e053 Fix declaration-after-statement and remove tabs 2021-08-19 00:10:59 +02:00
Sylvain Becker
cd4663dfcb Update D3D11 for SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain Becker
9f59170743 Update METAL backend for SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain
61d9e9164f For the software renderer, try to reinterpret triangles as SDL_Rect
With Dear ImGui + software renderer, it draws:
- by default at 250 fps
- drops to 70 fps if you show the color picker
- drops to 10 fps if put the color picker fullscreen
2021-08-19 00:10:59 +02:00
Sylvain
cc37c38e30 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain
e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters 2021-08-19 00:10:59 +02:00
Sylvain
111c70e141 Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles 2021-08-19 00:10:59 +02:00
Sylvain
f73c1eff10 Use normalized texture coordinates 2021-08-19 00:10:59 +02:00
Sylvain
5828cc415a Update METAL backend: fix a typo in drawline 2021-08-19 00:10:59 +02:00
Sylvain
9eab5195fe Update dynapi files 2021-08-19 00:10:59 +02:00
Sylvain Becker
9a8a8e65b8 Update SDL_render_d3d11.c
Fix D3D11 compilation
2021-08-19 00:10:59 +02:00
Sylvain
a2cd4255c9 Update VisualC projects 2021-08-19 00:10:59 +02:00
Sylvain
55277c67bb Update Makefiles OS2 and PSP 2021-08-19 00:10:59 +02:00
Sylvain Becker
121114d061 Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
Sylvain Becker
2d01573bb9 Add METAL shaders 2021-08-19 00:10:59 +02:00
Sylvain Becker
1e77dae7b7 Add METAL implementation 2021-08-19 00:10:59 +02:00
Sylvain
1ebef0732a Add D3D11 implementation (not yet tested) 2021-08-19 00:10:59 +02:00
Sylvain
3ee511d71c Add software renderer implementation 2021-08-19 00:10:59 +02:00
Sylvain
37f78fc1cc Add OpenGL implementation 2021-08-19 00:10:59 +02:00
Sylvain
faded41ab1 Add OpenGLES2 implementation 2021-08-19 00:10:59 +02:00
Sylvain
6e26d320c6 Add sysrender interface 2021-08-19 00:10:59 +02:00
Sylvain
f22fc4ca35 Add API: SDL_Vertex type and SDL_RenderGeometry 2021-08-19 00:10:59 +02:00
Sylvain
53a2608bd2 Renderer opengles2: turn color Uniform into Attribute.
all attributes are copied interleaved (based on rmg-nik initial patch+
+ minor clean up of data structure
+ add check for colorswap
2021-08-19 00:10:59 +02:00
Oschowa
bfa159313b audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate.
This can be used by recent pipewire to avoid resampling.
2021-08-18 12:40:13 -04:00
e
bfbab53660 remove warnings from Wundef in SDL_config.h.cmake 2021-08-17 10:00:50 +03:00
YuGiOhJCJ
966728db2a include/SDL_video.h: Remove a comma at end of enumerator list 2021-08-17 10:00:28 +03:00
Zack Middleton
83bb136619 Restore KMOD_RESERVED for backward compatibility
Some applications check for KMOD_RESERVED but it was replaced with
KMOD_SCROLL in cb1e20b058.
2021-08-17 10:00:14 +03:00
Charlie Birks
b161c9ba44 CI: Add Emscripten build 2021-08-17 10:00:00 +03:00
Aleksey Rybalkin
402b86f2a8 waylandevents: prevent segfault if xkb compose table is not found
this can happen e.g. on pure wayland system where there is no X11
locales for xkbcommon to find.
2021-08-15 10:11:19 -04:00
Brick
72f41d1fb1 Added missing parenthesis around SDL_clamp 2021-08-14 17:24:33 -07:00
Jānis Rūcis
454943cf3e emscripten: Don't flag window fullscreen on external requests
Also, the condition was always true.
2021-08-14 17:04:46 +01:00
Joseph Kogut
55af8dcad9 emscripten: use emscripten_set_window_title api 2021-08-14 17:04:46 +01:00
Joseph Kogut
d8baad7e48 emscripten: use emscripten_get_screen_size api 2021-08-14 17:04:46 +01:00
Charlie Birks
abc04270b7 emscripten: Fix framebuffer array creation optimisation 2021-08-14 17:04:46 +01:00
Charlie Birks
b4f11a3669 emscripten: Drop commented out code from the dummy driver 2021-08-14 17:04:46 +01:00
Charlie Birks
0a87075662 Update SDL_config_emscripten.h for upstream 2021-08-14 17:04:46 +01:00
Sam Clegg
d448896234 Add SDL_config_emscripten.h
Currently we maintain a config file in the emscripten
repo, but this seems like what other embedded/cross
platforms do.
2021-08-14 17:04:46 +01:00
David Gow
fbc364908a Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
David Gow
35c1bbfa49 SDL_stdinc.h: Add an SDL_clamp() function
Add a function to clamp a value to a range.

SDL_clamp(x, a, b) is equivalent to SDL_min(a, SDL_max(x, b)): it
ensures that x is not smaller than a, nor larger than b.

While, as best I can tell, this isn't actually standardised anywhere,
it's a very useful function/macro to have.
2021-08-14 09:01:14 -07:00
Charlie Birks
07a2d71e90 emscripten: Feed silence to device when paused 2021-08-14 12:24:35 +01:00
Sam Lantinga
dcc5eef0e2 Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode 2021-08-14 00:31:46 -07:00
Sam Lantinga
91a55a02de Relative mouse motion is delivered to the window with keyboard focus
This was the original intent (note SDL_UpdateWindowGrab() in SDL_OnWindowFocusGained() and SDL_OnWindowFocusLost()) and fixes a bug where relative motion unexpectedly stops if the task bar is covering the bottom of the game window and the mouse happens to move over it while relative mode is enabled.

Another alternative would be to confine the mouse when relative mode is enabled, but that generates mouse motion which would need to be ignored, and it's possible for the user moving the mouse to combine with the mouse moving into the confined area so you can't easily tell whether to ignore the mouse motion. See https://github.com/libsdl-org/SDL/issues/4165 for a case where this is problematic.
2021-08-14 00:00:57 -07:00
Sam Lantinga
694771513c Get the window size for the window receiving the mouse motion
This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
2021-08-14 00:00:57 -07:00
Sam Lantinga
6a1e1ed9ae Relative mouse mode grab is based on the window with the input focus
This fixes restoring the cursor clip rectangle after the mouse has moved off of the window.

Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
2021-08-14 00:00:57 -07:00
Sam Lantinga
e42e9a12de Fixed build 2021-08-13 20:48:56 -07:00
Sam Lantinga
441fbcaa3d Added HIDAPI support for the Xbox Adaptive Controller 2021-08-13 20:48:54 -07:00
Sam Lantinga
b5e5c1ef48 Added Ctrl-T to toggle topmost mode in test programs 2021-08-13 17:53:39 -07:00
Sam Lantinga
4d9efcb55c Fixed flag test for boolean correctness 2021-08-13 11:52:25 -07:00
Sam Lantinga
b28ed02803 Don't warp the mouse for relative mode when the window doesn't have focus 2021-08-13 11:39:41 -07:00
Sam Lantinga
629e9f820a Fixed return value of SDL_GetGrabbedWindow() when we have an internal grab because of mouse relative mode 2021-08-13 11:06:43 -07:00
Sam Lantinga
6aa1498b98 This assert wasn't correct, we set the internal grab for mouse relative mode as well. 2021-08-13 11:03:19 -07:00
David Gow
105f120615 checkkeys: Create a renderer for window display on Wayland
On Wayland -- or at least on some Wayland implementations -- windows
aren't shown until something has been rendered into them. For the
'checkkeys' test program, this means that keyboard input isn't
registered, making the program rather useless.

By creating a renderer and presenting once, the window is properly
displayed, and the test behaves as it does under X11 (including
XWayland).

The exact same thing was done with testmessge in 1cd97e2695 (PR #4252)
2021-08-13 08:29:17 -07:00
Sam Lantinga
907943a236 Added support for the Xbox One S Controller with 5.x series firmware 2021-08-12 17:51:08 -07:00
Joshua Root
1e92135297 Improve portability of SDL_Convert51ToStereo_AVX
Don't rely on checking __clang_major__ since it is not comparable
between different vendors. Don't use "#pragma clang attribute" since it
is only available in relatively recent versions, there's no obvious way
to check if it's supported, and just using __attribute__ directly (for
gcc as well) results in simpler code anyway.
2021-08-12 16:04:35 -07:00
Joshua Root
9bf6557585 Correctly check for bswap builtins before using
The __clang_major__ and __clang_minor__ macros provide a marketing
version, which is not necessarily comparable for clang distributions
from different vendors[1]. In practice, the versioning scheme for
Apple's clang is indeed completely different to that of the llvm.org
releases. It is thus preferable to check for features directly rather
than comparing versions.

In this specific case, __builtin_bswap16 was being used with older
Apple clang versions that don't support it.

[1] https://clang.llvm.org/docs/LanguageExtensions.html#builtin-macros
2021-08-12 16:03:44 -07:00
Ozkan Sezer
7aec0b90ee SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang.
The last 'size == 50' check is always true anyway.
2021-08-13 01:56:56 +03:00
Sam Lantinga
cec5a129f5 Fixed libudev hotplug notifications in the HIDAPI driver 2021-08-12 15:49:33 -07:00
Sam Lantinga
6eb4ebb502 Simplified the HIDAPI Xbox One controller initialization 2021-08-12 15:49:33 -07:00
Simon McVittie
25cd749adb x11: Don't change mode if we are already in the correct mode
If we are already in the desired mode, changing it is a no-op at best,
and harmful at worst: on Xwayland, it sometimes happens that we disable
the crtc and cannot re-enable it.

Resolves: https://github.com/libsdl-org/SDL/issues/4630
Signed-off-by: Simon McVittie <smcv@collabora.com>
2021-08-12 12:23:40 -07:00
Sam Lantinga
584b89abe6 Added support for the color LED on the Xbox Elite Series 2 controller 2021-08-12 08:17:10 -07:00
Sam Lantinga
64882b2466 Added support for the Xbox One Elite 2 Controller with 5.x series firmware 2021-08-12 08:17:08 -07:00
Ozkan Sezer
ed6eb07e79 SDL_wasapi.c: fixed build against older SDKs. 2021-08-12 01:40:50 +03:00
Andrei Alexeyev
68ca35c318 wayland: fix memleak in output listener 2021-08-11 14:11:52 -07:00
Andrei Alexeyev
e9179314c4 joystick/linux: fix memleaks; streamline joylist item removal 2021-08-11 14:11:52 -07:00
Ozkan Sezer
44a76710d1 Don't disable clang avx instrinsics on win32 if __AVX__ is defined.
C.f.: https://github.com/libsdl-org/SDL/issues/4533
2021-08-11 08:47:52 -07:00
Ethan Lee
ae7ee2a59c wayland: Ignore stateless/sizeless configs when starting in fullscreen mode 2021-08-11 11:02:33 -04:00
Sam Lantinga
ac32c522ad Try using the built-in WASAPI audio rate conversion
Fixes https://github.com/libsdl-org/SDL/issues/4608
2021-08-10 18:11:09 -07:00
Sam Lantinga
cb1e20b058 Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
2021-08-10 17:50:17 -07:00
Sam Lantinga
609cea1eb8 Enable SSE3 intrinsics when building with Visual Studio
Fixes https://github.com/libsdl-org/SDL/issues/4530
2021-08-10 17:14:06 -07:00
Sam Lantinga
d5ad6f6e6a Clarified that you should never have side-effects in the parameters to SDL_min/SDL_max 2021-08-10 16:51:52 -07:00
Ozkan Sezer
bb91d7a5ea regenerated configure script 2021-08-11 01:56:40 +03:00
SDL Wiki Bot
056a42f199 Sync wiki -> header 2021-08-10 22:20:06 +00:00
Sam Lantinga
f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 2021-08-10 15:17:59 -07:00
Sam Lantinga
a0af7ce731 OSS is no longer the preferred audio backend on modern UNIX systems
Fixes https://github.com/libsdl-org/SDL/issues/4207
2021-08-10 15:05:49 -07:00
Sam Lantinga
3f6ebffff4 Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
Sam Lantinga
6810399352 Enable AAUDIO driver for Android
I thought this was already enabled for 2.0.16, but apparently not.

Fixes https://github.com/libsdl-org/SDL/issues/3710
2021-08-10 14:50:43 -07:00
Sam Lantinga
016b02f24c Fixed build, C89 doesn't allow non-constant static initializers 2021-08-10 12:17:37 -07:00
Ozkan Sezer
77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
hgs3
cb0fd05eeb Adding a clarifying comment in case a programmer unfamiliar with UTF-16 and UTF-32's relationship chances upon the code. 2021-08-10 12:07:11 -07:00
Henry G. Stratmann III
3470112969 Optimizing the implementation. 2021-08-10 12:07:11 -07:00
Henry G. Stratmann III
712e0d1f06 Fixing WM_CHAR event handling for Unicode characters outside the Basic Multilingual Plane. 2021-08-10 12:07:11 -07:00
Sam Lantinga
fcfd19db86 Added support for SDL_RENDERER_PRESENTVSYNC to the software renderer
This fixes https://github.com/libsdl-org/SDL/issues/4612
2021-08-10 12:02:59 -07:00
Tomasz Kłoczko
ea9bece5ed Fix breaking GNUInstallDirs cmake module $CMAKE_INSTALL_LIBDIR directory. Fix #4621
According to https://cmake.org/cmake/help/v3.0/module/GNUInstallDirs.html
`${CMAKE_INSTALL_LIBDIR} ` is only variable which should be used as base
directory. Without that patch on 64 bit archs libraries, cmake modules and
pkgconfig file are installed for example in /usr/lib6464 base directory.
This patch fixes #4621.

Signed-off-by: Tomasz Kłoczko <koczek@github.com>
2021-08-10 14:47:53 -04:00
Sebastian Krzyszkowiak
25f9ed87ff audio: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "a" can get matched with "alsa" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sebastian Krzyszkowiak
b3a989d0df video: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "x" can get matched with "x11" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sam Lantinga
de6ba40d9e Added support for the Flydigi Vader 2 controller in 2.4G Android mode 2021-08-09 11:38:22 -07:00
Sam Lantinga
3f440daad9 Added support for the Flydigi Vader 2 controller in Bluetooth mode 2021-08-09 10:40:36 -07:00
Cameron Gutman
6ae227d011 x11/wayland: fix screensaver suspension via D-Bus
b08b1bde introduced a subtle bug. Despite not using D-Bus types directly,
the code used the SDL_USE_LIBDBUS definition set by SDL_dbus.h to conditionally
compile calls SDL_DBus_ScreensaverTickle() and SDL_DBus_ScreensaverInhibit().
As a result, it still compiled without SDL_dbus.h included, but screensaver
suspension silently failed to work.

The D-Bus stuff could probably use some tweaks to be harder to accidentally
break, but for now just restore the header includes.
2021-08-08 23:47:42 -05:00
David Gow
773e1ba19f testvulkan: Clamp the drawable size to the allowed range
SDL_Vulkan_GetDrawableSize() doesn't always return a size which is
within the Vulkan swapchain's allowed image extent range.

(This happens on X11 a lot when resizing, which is bug #3287)

Clamp the value we get back from SDL_Vulkan_GetDrawableSize() to this
range. Given the range usually is just a single value, this is almost
always equivalent to just using the min or max image extent, but this
seems logically most correct.
2021-08-08 18:06:15 -07:00
Sebastian Krzyszkowiak
2e6dac870f wayland: Add a hint to allow disabling libdecor use
Useful for testing xdg-shell path with compositors like Weston.
2021-08-08 18:05:47 -07:00
Cameron Gutman
092a20d945 wayland: Avoid busy waiting for vsync 2021-08-08 18:04:08 -07:00
Cameron Gutman
791d9d3ff6 Fixed DInput mapping for NVIDIA Virtual Gamepad 2021-08-07 14:20:43 -07:00
Ethan Lee
7be970db31 wayland: Avoid setting floating width/height when re-entering fullscreen 2021-08-06 19:51:27 -04:00
Sam Lantinga
bec783571b Better fix for compiling using clang on Windows
This fixes https://github.com/libsdl-org/SDL/issues/4533
2021-08-06 14:20:55 -07:00
Sam Lantinga
a91ab883e9 Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
Ryan C. Gordon
dd683073bb hidapi: Patched to compile on QNX.
Fixes #4591.
2021-08-06 15:13:40 -04:00
Sam Lantinga
cae7bd9b65 Don't use AVX with clang if the compiler isn't building with AVX instructions
Fixes https://github.com/libsdl-org/SDL/issues/4533
2021-08-06 12:01:24 -07:00
Sam Lantinga
cdac61fffa Fixed typo 2021-08-06 12:00:53 -07:00
Sam Lantinga
eec41d25de Add info on how to avoid the "Prevented in-tree build" message with CMake 2021-08-06 11:30:22 -07:00
Ryan C. Gordon
ac20167ef7 configure: Fixes to make SDL link as C++ on Haiku.
Fixes #4590.
2021-08-06 14:08:50 -04:00
Ethan Lee
10979d37fb wayland: Always assume configure is wrong for non-resizable windows.
Configure events from compositors have an extremely annoying habit of giving us
completely bogus sizes, from all sorts of places. Thankfully, the protocol
gives us the ability to completely ignore the width/height and just stick with
what we know, so for all windows that are not meant to be resized, pretend we
never even got the width/height at all, the compositor is required to respect
our dimensions whether they match configure's suggestion or not.
2021-08-05 17:19:11 -04:00
Cameron Cawley
520bc713e3 Fix typo in CMake target name 2021-08-05 10:31:43 -04:00
Ryan C. Gordon
b83a019d68 cmake: Force linker to treat input as a C++ program on Haiku.
Reference issue #4590.
2021-08-04 19:22:40 -04:00
Sam Lantinga
88674b4a0e Fixed build 2021-08-04 13:17:35 -07:00
Sam Lantinga
3172615074 Let Android know that we can handle USB devices
This is important on Android 29 and above if you don't want to be prompted for each device that you open
2021-08-04 13:13:22 -07:00
Sam Lantinga
c14813a879 Fixed spacing 2021-08-04 13:00:14 -07:00
Sam Lantinga
3cad447ee7 Only update the window size if setting the display mode succeeded 2021-08-04 12:57:51 -07:00
Daniel Gibson
0eb6f79190 SDL_SetWindowDisplayMode(): If already fullscreen, adjust window size
Otherwise only the display resolution is changed, but the SDL window size
(and for example the window-surface size) aren't adjusted accordingly
and thus don't fill the whole screen.
See #3313
2021-08-04 12:48:48 -07:00
Daniel Gibson
72d8128520 Improve SDL_CreateWindow() fullscreen support on Windows
.. and maybe other platforms as well (though X11 was not affected)?

The issue was that passing a higher resolution than the current desktop
resolution to SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN didn't switch
to that resolution (even though it did switch to lower resolutions).

When creating a fullscreen window, window->fullscreen wasn't even set
at all (only zeroed out), setting it only happened if the user explicitly
called SDL_SetWindowDisplayMode(). So without that, SDL_CreateWindow()
-> SDL_UpdateFullscreenMode() -> SDL_GetWindowDisplayMode() used the
resolution from window->windowed.w/h which were limited to the desktop size
due to some weird combination of WIN_AdjustWindowRectWithStyle() and
WIN_WindowProc() being called after a call to SetWindowPos().

fixes #3313
2021-08-04 12:48:48 -07:00
Sam Lantinga
9fdb06450d Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled 2021-08-04 11:34:06 -07:00
Ryan C. Gordon
d483970262 dbus: Wrap init in a spinlock.
This prevents a race if two threads that need d-bus try to init it at the
same time. Note that SDL_Init will likely handle this from a single thread
at startup, but there are places outside of init where one might trigger
D-Bus init, like setting thread priority (a common first thing for a new
thread to do) resulting in SDL trying to use RTKit.

Fixes #4587.
2021-08-04 13:30:12 -04:00
Cameron Gutman
b08b1bde66 linux: remove d-bus lazy init dead code
Lazy init in X11/Wayland is dead code since dbdbae4
2021-08-04 13:14:57 -04:00
Cameron Gutman
f5bc58bf57 Add note about keyboard grab to WhatsNew.txt for 2.0.16 2021-08-04 09:03:28 -07:00
Ryan C. Gordon
5fc13fcb21 direct3d: Commit viewport state before clearing, attempt 2.
This reintroduces the fix from 0e16ee8330, but just marks
the viewport state as dirty after a clear that needs to expand the
viewport to fill the render target, as we'll need to also reset
the orthographic projection state elsewhere, and that won't
happen if we clear the dirty flag here.

Fixes #4210.
(again.)
(...sorry...!)
2021-08-04 07:00:17 -04:00
Ryan C. Gordon
ed6ce5ccb0 log: Fixed compiler warnings on 64-bit Visual Studio. 2021-08-04 02:34:09 -04:00
Ryan C. Gordon
7e88e772d7 winrt: Fixed incorrect code in a Windows Phone #ifdef. 2021-08-04 02:30:47 -04:00
Ryan C. Gordon
8104c9e3eb doxygen: manually move SDL_CloseAudioDevice docs from wiki.
Apparently we don't fill these in from the wiki if the function doesn't
have _any_ documentation already. That's a bug, I think.
2021-08-04 00:02:39 -04:00
Ryan C. Gordon
57bfed79e2 README-dynapi.md: Google+ link is gone, remove it.
The Wayback Machine doesn't even have it.  :(
2021-08-03 22:15:04 -04:00
Ryan C. Gordon
178c95f82c README-winrt.md: Cleaned up sample code
- Fixed the markdown.
- Code can now be exited by pressing ESC.
- Cleans up and returns from main()
- Mushed all the `if (x) { return 0; }` blocks into else ifs.
2021-08-03 21:52:47 -04:00
Ethan Lee
32f909f7e3 wayland: Remove redundant waylanddyn.h includes.
All files including waylanddyn.h already include waylandvideo.h first.
2021-08-03 14:57:22 -04:00
Ethan Lee
124405a0bc wayland: Fix building without Vulkan support 2021-08-03 14:57:22 -04:00
Ozkan Sezer
02563f75b4 regenerate configure 2021-08-03 20:12:56 +03:00
orbea
d2e8998f80 build: Fix the LINKER variable.
The LINKER variable is set in configure.ac as either 'CC' or 'CXX'
where it is then passed to the created Makefile. This fails with
slibtool which can't find the 'CC' file and can be fixed by correctly
setting the LINKER variable to an actual Makefile variable like '$(CC)'
or '$(CXX)' instead. Presumably GNU libtool does some magic here to
hide the issue.
2021-08-03 09:33:21 -07:00
David Gow
4077f7a2d9 Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
The Renderer logical scaling code scales mouse coordinates, and needs to
take the window DPI into account on HIGHDPI windows. However, the
variable which tracks this, renderer->dpi_scale, is set once when the
renderer is created, and then not updated. In the event that the window
is moved to another screen, or the screen DPI otherwise changes, this
will be outdates, and potentially the coordinates will be all wrong.

So let's update the dpi_scale on the SIZE_CHANGED event: it's at least a
possibility that this will be issued on some OSes when DPI changes, and
it's otherwise already handled by SDL_Renderer's event filter.
2021-08-03 09:30:43 -07:00
Sam Lantinga
9b4884d58a Warn if you're building a partially functional RAWINPUT driver without device notifications 2021-08-03 09:25:14 -07:00
Sam Lantinga
886eb02eba Fixed detection of Steam Virtual Gamepad with the WGI driver 2021-08-03 09:25:14 -07:00
Sam Lantinga
7c63e1d37a Added WGI mappings for the Amazon Luna and Google Stadia controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
99c8972b25 Added WGI mappings for PS4 and PS5 controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
2dfc92ca1e Added default mapping for WGI game controllers 2021-08-03 09:25:13 -07:00
Sam Lantinga
3d74707830 Run the renderer so Steam can find the main window 2021-08-03 09:25:13 -07:00
Ozkan Sezer
1907463a7e regenerate configure 2021-08-03 18:04:50 +03:00
David Gow
b74bcd5d4e configure.ac: mkdir $(objects)/ when building wayland protocols
The $(objects) directory (usually build/) may not have been created by
the time the wayland-scanner protocol files are being compiled. The
$(gen) directory is explicitly made with mkinstalldir, but the final
object file (and gcc dependency files) need to go into $(objects).

For whatever reason, this only ever seemed to occur if --disable-shared
was set.

Note that this commit doesn't regenerate ./configure, as there were a
few unexplained, unrelated differences my version of autoconf created,
as as an autotools novice, I didn't want to poke that bear just yet.

This hopefully should fix #3689
2021-08-03 18:02:50 +03:00
Ozkan Sezer
5b18ae29b7 improvements to libdecor support in cmake
this makes it consistent with wayland support, and makes cmake side
in line with autotools' libdecor support.
2021-08-03 14:01:02 +03:00
Ozkan Sezer
a15ec36547 attempt to fix cmake builds with libdecor 2021-08-03 11:33:50 +03:00
Sam Lantinga
8726f500ef Allow quitting controllermap if there are no controllers attached 2021-08-03 01:10:48 -07:00
Sam Lantinga
9d64e6b442 Revert "direct3d: Commit dirty viewport state before clearing."
This reverts commit 0e16ee8330.
2021-08-03 00:29:33 -07:00
Sam Lantinga
993a56766d Only use the default Xbox mapping on Linux
On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
2021-08-03 00:15:24 -07:00
Ryan C. Gordon
74aa4b635c cmake: don't fail if Wayland is enabled but libdecor isn't found.
Instead, just disable libdecor support.

This matches what the configure script does.
2021-08-03 03:10:14 -04:00
Ryan C. Gordon
c308453952 cmake: Use CMAKE_INSTALL_FULL_* for libdir,bindir,etc.
This makes sure sdl2.pc gets the full paths, matching what the
configure script will generate.

Fixes #4569.
2021-08-03 02:49:08 -04:00
Ryan C. Gordon
0e16ee8330 direct3d: Commit dirty viewport state before clearing.
Otherwise you might have set the viewport to the full size of
the render target in SDL's API but this change hasn't been
transmitted to Direct3D yet by the time we attempt to clear.

Fixes #4210.
2021-08-03 02:32:56 -04:00
Sam Lantinga
7edc7d5392 Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode 2021-08-02 22:45:07 -07:00
Ryan C. Gordon
350ca0f908 winrt: Don't register orientation hint callback in startup code.
SDL_AddHintCallback() uses SDL_malloc(), which means this would
run before main(), so the app wouldn't be able to supply its own
replacement SDL_malloc() implementation in time.

This code was moved to under SDL_Init. Since the hint callback
already makes efforts to not override the app manifest's
orientation settings, this is safe to move until after pre-main()
startup.

Fixes #4449.
2021-08-03 05:07:39 -04:00
Ryan C. Gordon
834a84fabb winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:

https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll

So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
2021-08-03 05:07:39 -04:00
Ethan Lee
7082fb04af wayland: Only dispatch on fullscreen set when the window is visible.
Fixes hang-on-startup described in #4572.
2021-08-02 22:42:30 -04:00
Ethan Lee
0f5b8a99f0 wayland: For libdecor, dispatch immediately after setting fullscreen
Reference: #4578
2021-08-02 19:48:31 -04:00
Sam Lantinga
022235012c Fixed crash if WGI didn't give us the name for a controller 2021-08-02 16:40:58 -07:00
Ethan Lee
4562da622c wayland: Make libdecor configure match xdg_toplevel 2021-08-02 18:56:14 -04:00
Ethan Lee
1fb1aa1983 wayland: Keep the fullscreen check for maximize/restore events 2021-08-02 12:57:28 -04:00
Ethan Lee
584673a5a1 wayland: Don't ignore configs for non-fullscreen, non-resizable windows.
This was causing configure events to not inform SDL of window size
changes, even when they were based on resizes that we fully expected. The
result was fullscreen->windowed not working at all, because it would
retain the desktop resolution instead of reverting to the floating size
that it had before moving to fullscreen mode.

Fixes Super Hexagon fullscreen toggling.
2021-08-02 12:54:39 -04:00
Sebastian Krzyszkowiak
2506729893 wayland: Flush in SetWindowFullscreen
The flush has been removed in e5f9fae034.
Unfortunately, even though ideally the flush shouldn't be necessary,
our resize sequence isn't... well, perfect, and removing that flush causes
tons of troubles.

We're also still flushing in other paths where the window size can be
changed by the compositor and where we may potentially have to obey that
change, like in Wayland_MaximizeWindow.

This also removes the hack introduced in 7f261d3b76,
which introduces problems with protocol violations and seems to not be
necessary when flushing.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
ea28187cd5 wayland: Hack surface resize into compliance with set_window_geometry
We have issues with correct resize sequence and happen to commit old-sized
buffers even after configure event for the new size has been already
acknowledged. While the reason for that stays unknown, let's at least
workaround the problem by faking window geometry into expected size.
This does not fix visual glitch on e.g. fullscreen toggling, but having
a split-second glitch is still a much better outcome than being
terminated by the compositor for protocol violation.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
b5210cac44 wayland: Initialize floating size at window creation
This allows the windowed size to be restored for windows initially
created already in non-floating state.
2021-08-02 12:11:06 -04:00
Ethan Lee
dab33844e3 wayland: Fix a warning in handle_configure_xdg_toplevel 2021-08-02 12:05:13 -04:00
Ethan Lee
754aa2d321 Mostly revert cfcdfb7be9.
This was causing window changes to completely break, resulting in broken
decorations and bizarre frame timing, I don't know what exactly it's doing
but it's not good. Kept the libdecor_frame_is_floating logic, at least.
2021-08-02 12:05:10 -04:00
Ethan Lee
8803589fc3 wayland: Avoid redundant SetWindowBordered for libdecor 2021-08-02 12:05:06 -04:00
Sebastian Krzyszkowiak
b4c4060ad2 wayland: Clean up Wayland_HandlePendingResize
Commit 871c11191b removed delayed
resize handling, but it left the whole structure untouched that
now became unnecessary. To help with code clarity, get rid
of the structure where pending resize state used to be stored
and pass all the data directly to Wayland_HandlePendingResize
(now renamed to Wayland_HandleResize, since it's not "pending"
anymore but applied immediately)
2021-08-01 21:07:51 -07:00
Sebastian Krzyszkowiak
9bb24ad0cf wayland: Always call Wayland_SetWindowBordered when showing the window
Otherwise our windows have no window decoration on compositors that
support xdg-decoration-unstable-v1, but default to client-side mode.

Contrary to what the comment was stating, there is nothing in the protocol
that would make redundant calls to zxdg_toplevel_decoration_v1::set_mode
problematic.
2021-08-01 21:07:14 -07:00
Christian Rauch
cfcdfb7be9 libdecor: use same fullscreen/maximised restore logic as for xdg-toplevel 2021-08-01 15:14:44 -07:00
Christian Rauch
42452f8ca5 wayland: store and restore floating states
Some Wayland compositors send (0,0) as "suggested" configure event sizes to
indicate that the client has to decide on its own which sizes to used. This
is commonly done when restoring from maximised, fullscreen or tiles states
to fullscreen.
We now store the last known floating states in a new set of variables and
restore them when we receive such a (0,0) configure event.
2021-08-01 15:14:44 -07:00
Sebastian Krzyszkowiak
d4e1b4974a unix: OpenURL: Move unsetenv above vfork
From the vfork manpage:

> The  vfork()  function has the same effect as fork(2), except that
> the behavior is undefined if the process created by vfork() either
> modifies any data other than a variable of type pid_t used to store
> the return value from vfork(), or returns from the function in which
> vfork() was called, or calls any other function before successfully
> calling _exit(2) or one of the exec(3) family of functions.

unsetenv is still called inside a child process, so it does not
influence the rest of the application.
2021-08-01 03:58:49 -07:00
Sam Lantinga
9b7b928765 Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
This fixes https://github.com/libsdl-org/SDL/issues/4565
2021-07-31 23:28:59 -07:00
Sebastian Krzyszkowiak
54aea2446e wayland: Disable key repeat when repeat rate equals 0
This fixes a crash on pressing keyboard button when compositor sends
zero as repeat rate, indicating that key repeat should be disabled.

From Wayland protocol spec:

> Negative values for either rate or delay are illegal. A rate of zero
> will disable any repeating (regardless of the value of delay).
2021-07-31 21:40:27 -07:00
Sam Lantinga
d784dd20b6 Updated WhatsNew with major changes for 2.0.16 2021-07-31 17:53:07 -07:00
Sam Lantinga
b033cd0d2e Fixed XSync sequence to match other cases where we set the X11 error handler 2021-07-31 16:01:48 -07:00
Ozkan Sezer
d373af044b CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.16 for release 2021-08-01 01:39:20 +03:00
Ryan C. Gordon
4c7825f6bd x11: XSync while trying to catch XRRSetScreenSize error.
Reference issue #4561
2021-07-31 18:27:14 -04:00
Sam Lantinga
cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Sam Lantinga
3e76646cc6 Added libSDLmain.a for iOS and tvOS 2021-07-31 13:10:05 -07:00
Ryan C. Gordon
d0effadf68 x11: Don't let XRRSetScreenSize fire a BadMatch error.
This is a workaround and not a proper fix, but this is possibly complicated,
and possibly a corner case, so this will do for 2.0.16, if not the
foreseeable future.

Reference issue #4561
2021-07-31 15:58:31 -04:00
Sam Lantinga
3a4b217d6c Allow defining SDL_MAIN_HANDLED on iOS if you're using another runtime that provides an application delegate 2021-07-31 12:44:29 -07:00
Sam Lantinga
deed21a83d Removed useless forward declaration 2021-07-31 12:44:11 -07:00
Sam Lantinga
1a9253f752 Removed unused IOS_DYLIB definition 2021-07-31 12:37:28 -07:00
Ethan Lee
e5594e6677 wayland: Prefer our SSD implementation if available 2021-07-30 22:19:48 -07:00
Sam Lantinga
2d0075eff8 Updated comments for third party Nintendo Switch controllers 2021-07-30 18:23:43 -07:00
Sam Lantinga
16010f7561 Added support for the PowerA Nintendo Switch Fusion Arcade Stick 2021-07-30 18:23:43 -07:00
Sam Lantinga
b33f470901 Fixed detection of the PDP Afterglow Wireless Switch Controller over Bluetooth 2021-07-30 18:23:42 -07:00
Sam Lantinga
6af6950dbc Added support for the Victrix Gambit Tournament Controller 2021-07-30 18:23:42 -07:00
Sam Lantinga
243a8836af The PowerA Nintendo Switch Fusion Pro Controller has a working USB mode, enabled via the switch on the underside of the controller. 2021-07-30 18:23:41 -07:00
Ethan Lee
71897cc1c9 wayland: Always trigger a resize when handling a configure event.
When we removed the OpenGL resize workaround it introduced a problem for
fullscreen windows in particular: When leaving fullscreen we tried to send a
resize event, but UpdateFullscreenMode would send a SIZE_CHANGED immediately
after, deleting our resize event and causing the following configure event's
resize to be ignored. This timing issue resulted in fullscreen windows not
being resized at all when becoming a floating window.

By always forcing resize events from configure events, we ensure that RESIZED
always makes it through. SetWindowSize-type changes should be unaffected as
they do not fire configure events.
2021-07-30 16:05:06 -04:00
David Gow
8f06a629aa render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F}
The RenderDrawLinesWithRects and RenderDrawLinesWithRectsF functions can
sometimes call QueueCmdFillRects() with the data pointed to by frects
uninitialised. This can occur if none of the lines can be replaced with
rects, in which case the frects array is empty, and nrects is 0.

gcc 10.3.0 will detect this possibility, and print a warning like:
/home/david/Development/SDL/src/render/SDL_render.c: In function 'RenderDrawLinesWithRectsF':
/home/david/Development/SDL/src/render/SDL_render.c:2725:15: warning: '<unknown>' may be used uninitialized [-Wmaybe-uninitialized]
 2725 |     retval += QueueCmdFillRects(renderer, frects, nrects);
      |               ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/david/Development/SDL/src/render/SDL_render.c:499:1: note: by argument 2 of type 'const SDL_FRect *' to 'QueueCmdFillRects' declared here
  499 | QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int count)
      | ^~~~~~~~~~~~~~~~~

This is harmless, because when this is uninitialised, nrects is always
0, so QueueCmdFillRects() does nothing anyway. We therefore can work
around this by only calling QueueCmdFillRects() when nrects is nonzero.
Somewhat impressively, gcc recognises that this is now safe.
2021-07-30 10:53:49 -04:00
Ethan Lee
c20ab7dae9 wayland: Fix GetWindowWMInfo for <2.0.15 2021-07-30 00:16:52 -07:00
Ryan C. Gordon
585c11c5ae direct3d: Fix possibly-incorrect scissor test when clearing.
Thanks to @JayFoxRox who did the detective work on this!

Fixes #3357.
2021-07-30 00:33:15 -04:00
Cameron Gutman
6f684f674e cocoa: Add keyboard grab support
CGSSetGlobalHotKeyOperatingMode() is not a public API, so we will only
compile this in if SDL_MAC_NO_SANDBOX=1 is defined during compilation.
2021-07-29 19:06:43 -07:00
Sam Lantinga
69518b9ecc Make sure we don't send a resize event while a window is being destroyed
This fixes https://github.com/libsdl-org/SDL/issues/3669
2021-07-29 17:09:24 -07:00
Sam Lantinga
3ababa09c5 Don't explicitly use any C runtime library with Visual Studio
Visual Studio will still use Multi-threaded DLL by default, but since we don't link with a C runtime we won't end up with any Visual Studio runtime dependency.

This fixes https://github.com/libsdl-org/SDL/issues/4328
2021-07-29 15:17:42 -07:00
Ryan C. Gordon
659e1f0a3f audiocvt: The to-5.1 converters now soften FL and FR channels more.
This is experimental and might be tweaked further.

Reference #4104.

Also reference:

https://github.com/Keriew/augustus/issues/194#issuecomment-847655049
2021-07-29 17:55:59 -04:00
Christian Rauch
f20a85818c commit after setting/unsetting limits 2021-07-29 14:55:03 -07:00
Sam Lantinga
9984891ba8 Use the wl_touch object as a touch ID on Wayland (thanks @russelltg!)
This fixes https://github.com/libsdl-org/SDL/issues/4517
2021-07-29 14:46:24 -07:00
Ethan Lee
74162b7401 wayland: Add support for text-input-unstable-v3 2021-07-29 14:43:46 -07:00
Jessica Clarke
e4411505ab Don't pack SDL_AudioCVT on CHERI architectures
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

The referential safety is enforced through the use of tagged memory, and
there is only a single tag bit per capability-sized word, meaning it is
impossible to store capabilities at unaligned locations, either getting
a trap on load/store or the validity tag being stripped when
round-tripepd through memory.

Since this is a new ABI for which SDL has never been compiled before, we
do not need to be concerned with this compatibility measure, so just
don't pack the struct for CHERI architectures.

This code is inherently rather dubious anyway; if MSVC and GCC disagree
on struct layout when targeting Windows then that is a bug in GCC, but
likely extends from the bogus #pragma pack directives for MSVC in
begin_code.h, which will force types to be *underaligned* (and is
attempting to work around something that is fundamentally a broken idea
to be doing). In particular 8-byte-aligned types will be underaligned to
4 bytes, but only on MSVC.  Since that code is not used for GCC that is
probably the cause of the struct layout discrepancy, and there are
likely other instances of that throughout SDL. Moreover, the supposed
fix here is not in fact a fix, as now GCC will think SDL_AudioCVT is
only 1-byte-aligned but MSVC will think it's 4-byte or 8-byte-aligned,
meaning ABI incomatibility is introduced by this change. However,
removing it would break ABI compatibility for purely-GCC-compiled code
(as old binaries would see the struct as 1-byte-aligned and new binaries
would see the struct as 8-byte-aligned) so SDL is stuck with this until
it bumps its ABI.
2021-07-29 14:42:15 -07:00
Jessica Clarke
02daab8736 Fix pointer provenance in SDL_SIMDRealloc
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

The C standard does not guarantee that if two pointers compare equal
they are the same pointer, as C pointers have a notion of provenance,
and compilers have been known to exploit this during optimisation. For
CHERI, this becomes even more important, as in-place expansion can
result in realloc returning a capability to the same address but with
increased capability bounds, and so reusing the old capability will trap
trying to access outside the bounds of the original allocation.

In the case that ptr == mem, memdiff and ptrdiff should still be equal,
so the only overhead is a small amount of pointer arithmetic and a store
of the new pointer (which is required per the C standard in order to not
be undefined behaviour when next loaded).

This also fixes the calculation of oldmem to use uintptr_t rather than
size_t as casting the pointer to size_t on CHERI will strip the
capability metadata, including the validity tag, with the subsequent
cast back to void * resulting in a null-derived capability whose
validity tag is clear and thus cannot be dereferenced without trapping.
2021-07-29 14:42:15 -07:00
Jessica Clarke
8f38ba4d68 Fix casts that should be using uintptr_t
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

On most systems (anything with a flat memory hierarchy rather than using
segment-based addressing), size_t and uintptr_t are the same type.
However, on CHERI, size_t is just an integer offset, whereas uintptr_t
is still a capability as described above. Casting a pointer to size_t
will strip the metadata and validity tag, and casting from size_t to a
pointer will result in a null-derived capability whose validity tag is
not set, and thus cannot be dereferenced without faulting.

The audio and cursor casts were harmless as they intend to stuff an
integer into a pointer, but using uintptr_t is the idiomatic way to do
that and silences our compiler warnings (which our build tool makes
fatal by default as they often indicate real problems). The iconv and
egl casts were true positives as SDL_iconv_t and iconv_t are pointer
types, as is NativeDisplayType on most OSes, so this would have trapped
at run time when using the round-tripped pointers. The gles2 casts were
also harmless; the OpenGL API defines this argument to be a pointer type
(and uses the argument name "pointer"), but it in fact represents an
integer offset, so like audio and cursor the additional idiomatic cast
is needed to silence the warning.
2021-07-29 14:42:15 -07:00
Jessica Clarke
c8b4edf3d0 Fix SDL_Event definition to support systems with pointers larger than 8 bytes
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.
2021-07-29 14:42:15 -07:00
Sam Lantinga
9d457aa446 Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
This fixes https://github.com/libsdl-org/SDL/issues/4488
2021-07-29 14:25:13 -07:00
Sam Lantinga
b3a0174b26 Scale the values correctly based on the sensor type (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
Sam Lantinga
65ff00ec1b Query the rate for the correct sensor (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
SDL Wiki Bot
72ee0ccdd5 Sync wiki -> header 2021-07-29 13:46:05 +00:00
Sam Lantinga
a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
Sam Lantinga
ce8261dd6d Only pump events once per frame and process all currently pending events
If you continually poll for events it's possible that new events can come in while you're still processing the last one, delaying rendering. This is more likely with high update rate sensors.
2021-07-29 06:36:20 -07:00
Brick
53987e9b4f Optimized SDL_Convert51ToStereo_AVX 2021-07-28 16:11:04 -07:00
Sam Lantinga
8e35ff5cb3 By default minimize real fullscreen windows when they lose focus so the desktop video mode is restored.
This fixes https://github.com/libsdl-org/SDL/issues/4039
2021-07-28 14:20:29 -07:00
Aaron Plattner
1e07dba09b x11: Use glXChooseFBConfig when available in X11_GL_GetVisual
When choosing an X11 Visual for a window based on its GLX capabilities, first
try glXChooseFBConfig (if available) before falling back to glXChooseVisual.
This normally does not make a difference because most GLX drivers create a
Visual for every GLXFBConfig, exposing all of the same capabilities.

For GLX render offload configurations (also know as "PRIME") where one GPU is
providing GLX rendering support for windows on an X screen running on a
different GPU, the GPU doing the offloading needs to use the Visuals that were
created by the host GPU's driver rather than being able to add its own. This
means that there may be fewer Visuals available for all of the GLXFBConfigs the
guest driver wants to expose. In order to handle that situation, the NVIDIA GLX
driver creates many GLXFBConfigs that map to the same Visual when running in a
render offload configuration.

This can result in a glXChooseVisual request failing to find a supported Visual
when there is a GLXFBConfig for that configuration that would have worked. For
example, when the game "Unnamed SDVX Clone" [1] tries to create a configuration
with multisample, glXChooseVisual fails because the Visual assigned to the
multisample GLXFBConfigs is shared with the GLXFBConfigs without multisample.

Avoid this problem by using glXChooseFBConfig, when available, to find a
GLXFBConfig with the requested capabilities and then using
glXGetVisualFromFBConfig to find the corresponding X11 Visual. This allows the
game to run, although it doesn't make me any better at actually playing it...

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Fixes: https://forums.developer.nvidia.com/t/prime-run-cannot-create-window-x-glxcreatecontext/180214

[1] https://github.com/Drewol/unnamed-sdvx-clone
2021-07-28 13:48:16 -07:00
Ozkan Sezer
cf85710cf8 SDL_audiocvt.c: disable AVX for clang < 5 and gcc < 4.9
See: https://github.com/libsdl-org/SDL/issues/4533
2021-07-28 22:55:10 +03:00
Ryan C. Gordon
cc4ab10195 windows: convert "//" comment to "/**/", add a FIXME.
Reference #4129
Reference #4177
2021-07-28 14:37:33 -04:00
Adam
a203194893 Added in a MIME-type to the X11 clipboard. (#4385) 2021-07-28 14:06:51 -04:00
SDL Wiki Bot
5346cf842c Sync wiki -> header 2021-07-28 17:13:05 +00:00
Ethan Lee
ad310d3900 wayland: libdecor support for SetWindowModalFor 2021-07-28 09:45:10 -07:00
Ethan Lee
93976ade3b wayland: libdecor support for GetWindowWMInfo 2021-07-28 09:45:10 -07:00
SDL Wiki Bot
46919b1e8e Sync wiki -> header 2021-07-28 16:11:06 +00:00
David Gow
1fb4429bc0 wayland: Avoid a pointer→TouchID cast warning
As of [1], SDL now compiles with a warning in SDL_waylandevents.c on
32-bit systems under gcc 10.3.0:

/tmp/SDL/src/video/wayland/SDL_waylandevents.c: In function 'seat_handle_capabilities':
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:958:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  958 |         SDL_AddTouch((SDL_TouchID)seat, SDL_TOUCH_DEVICE_DIRECT, "wayland_touch");
      |                      ^
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:964:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  964 |         SDL_DelTouch((SDL_TouchID)seat);
      |                      ^

This is due to SDL_TouchID always being 32-bit, but seat being a pointer
which is (obviously) only 32-bit on 32-bit systems. The conversion is
therefore harmless, so silence it with an extra cast via intptr_t.

This is what the cocoa backend does (and is similar to what the Win32
backend does, except with size_t).

Fixes: 03c19efbd1 ("Added support for multiple seats with touch input on Wayland")

[1]: 03c19efbd1
2021-07-28 09:05:23 -07:00
Ozkan Sezer
4a7799be18 --disable-wayland-shared implies --disable-libdecor-shared for now.
C.f.: https://github.com/libsdl-org/SDL/issues/4543
2021-07-28 17:01:02 +03:00
David Gow
18303c92bc Wayland: Fix building with --disable-wayland-shared with libdecor.
When wayland is not dynamically loaded (--enable-wayland-shared=no)
libdecor.h is not included unless SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
is set, so it fails to build.  We can't simply move the libdecor.h
include above the #ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC block, as
libdecor.h itself #includes wayland headers we need to replace with
#defines. Instead, duplicate the #include.

Fixes https://github.com/libsdl-org/SDL/issues/4543

Note that this doesn't fix any of the underlying issues of libdecor
being treated as part of wayland, it just fixes the build. A better
solution would probably be to decouple the wayland dynamic loading
from the libdecor dynamic loading completely, though that is a lot
more work...
2021-07-28 17:01:02 +03:00
David Gow
21cba92423 wayland: Don't create zxdg toplevel decoration twice
Each window can have at most one zxdg toplevel decoration, but as of
[1], we accidentally create two. (If libdecor is not in use). This
causes wayland windows with server-side decorations (e.g. on KDE/KWin)
to crash with the message:

zxdg_decoration_manager_v1@7: error 1: decoration has been already constructed

This extra zxdg_decoration_manager_v1.get_toplevel_decoration() call was
introduced while deprecating wl-shell and xdg-shell-stable[1] support,
and possibly was a bad interaction with [2], which moved the decoration
creation around.

Fixes: 6aae5b44f8 ("Remove wl-shell and xdg-shell-unstable-v6 support (#4323)")

[1]: https://github.com/libsdl-org/SDL/pull/4323
[2]: https://github.com/libsdl-org/SDL/pull/4374
2021-07-28 04:12:39 -07:00
Ethan Lee
7b239edb83 wayland: Assign frame_callback on window creation.
Fixes a crash when creating and destroying a window without calling SwapWindow.
2021-07-28 00:48:05 -07:00
Sam Lantinga
41e1a2360f Correct the maximized size and position for borderless resizable windows
This fixes bug https://github.com/libsdl-org/SDL/issues/4043
2021-07-27 16:51:08 -07:00
Ethan Lee
03185e748b wayland: Tag/Check wl_output objects as well, fixes crashes when libdecor is in use 2021-07-27 16:05:53 -07:00
Ryan C. Gordon
871c11191b wayland: handle pending resizes immediately, not on SwapWindow.
This was originally a workaround for an old Mesa bug, since fixed, apparently,
and causes other problems.

Fixes #4326.
2021-07-27 18:24:09 -04:00
Sam Lantinga
51c61d7cdf Run the entire Cocoa messagebox function on the main thread.
This fixes bug https://github.com/libsdl-org/SDL/issues/4420
2021-07-27 14:57:18 -07:00
Sam Lantinga
dfd3f30e88 Make Cocoa_HandleTitleButtonEvent() static since it's not used anywhere else 2021-07-27 14:27:37 -07:00
Sam Lantinga
14d58dc890 Fixed the parameter documentation 2021-07-27 14:23:40 -07:00
Ethan Lee
a3eb297ec2 wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data.
Also remove get_window_scale_factor() which was just pointless indirection.
2021-07-27 14:21:32 -07:00
Simon Zeni
6aae5b44f8 Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0

* wayland: remove shell_surface field from SDL_SysWMinfo

* wayland: remove wl_shell support

* waypand-protocols: update xdg-shell.xml to 1.20

* wayland: remove xdg-shell-unstable-v6 support

* wayland: deprecate wl shell surface syswm info, add xdg surface
2021-07-27 14:12:26 -07:00
Sam Lantinga
65dc4edb52 Reverted accidental Visual Studio version bump in SDL.sln 2021-07-27 12:51:44 -07:00
Sam Lantinga
88e4755c26 Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.
This fixes bug https://github.com/libsdl-org/SDL/issues/4469
2021-07-27 12:43:45 -07:00
Sam Lantinga
7df6a9ea59 Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469 2021-07-27 12:43:45 -07:00
Splamy
c72aef2664 Fixed microphone randomly stop working
WASAPI_WaitDevice is used for audio playback and capture, but needs to
behave slighty different.
For playback `GetCurrentPadding` returns the padding which is already
queued, so WaitDevice should return when buffer length falls below the
buffer threshold (`maxpadding`).
For capture `GetCurrentPadding` returns the available data which can be
read, so WaitDevice can return as soon as any data is available.

In the old implementation WaitDevice could suddenly hang. This is
because on many capture devices the buffer (`padding`) wasn't filled
fast enough to surpass `maxpadding`. But if at one point (due to unlucky
timing) more than maxpadding frames were available, WaitDevice would not
return anymore.

Issue #3234 is probably related to this.
2021-07-27 14:19:11 -04:00
Ryan C. Gordon
4ef8674df1 Revert "wasapi: Open capture devices the way we used to."
This reverts commit 0d0fee7569.
2021-07-27 14:18:44 -04:00
Ryan C. Gordon
0d0fee7569 wasapi: Open capture devices the way we used to.
This should work around the regression in #3234, since it basically reverts
the problem change, but only for capture devices.

Fixes #3234.
2021-07-27 14:13:31 -04:00
Sam Lantinga
b2d77e638c Added testwm2 to the Visual Studio test programs 2021-07-27 10:57:40 -07:00
Ryan C. Gordon
f4eb7f329e spinlock: Favor gcc-style atomics over MSVC interfaces.
This resolves a problem when using Clang on Windows.

Fixes #4346.
2021-07-27 13:45:33 -04:00
Ozkan Sezer
9bcb5e7b94 configure: move CheckLibDecor into CheckWayland 2021-07-27 20:20:28 +03:00
Ryan C. Gordon
736a424ff4 pulseaudio: Optionally add "monitor" sources to device list.
There's a new hint to enable this.

Fixes #2917.
2021-07-27 13:12:57 -04:00
Ryan C. Gordon
8d790b10f8 audiocvt: stereo-to-mono SSE3 now uses unaligned accesses.
On modern CPUs, there's no penalty for using the unaligned instruction on
aligned memory, but now it can vectorize unaligned data too, which even if
it's not optimal, is still going to be faster than the scalar fallback.

Fixes #4532.
2021-07-27 12:23:46 -04:00
Sam Lantinga
a894ce4c14 Include README.md in the distribution archive 2021-07-27 08:34:46 -07:00
Ozkan Sezer
e16fb60323 tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h 2021-07-27 17:10:24 +03:00
Sam Lantinga
2a53f8315a Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.

This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga
46869db01c Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
2021-07-26 23:27:13 -07:00
SDL Wiki Bot
e94d4b8c9b Sync wiki -> header 2021-07-27 00:08:05 +00:00
Sam Lantinga
a850fec733 Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
2021-07-26 15:05:02 -07:00
Ozkan Sezer
d80ef3e5f5 SDL_VideoInit: silence 'may be used uninitialized' warning
src/video/SDL_video.c:475: warning: 'i' may be used uninitialized in this function
2021-07-26 22:51:24 +03:00
Luis Cáceres
45de0a1d13 Support comma-separated lists in SDL_AUDIODRIVER 2021-07-26 15:14:54 -04:00
Luis Cáceres
5ec69285fa Support comma-separated lists in SDL_VIDEODRIVER 2021-07-26 15:14:54 -04:00
Sam Lantinga
ba8bc143c1 Sort joystick entries in /dev/input
This fixes https://github.com/libsdl-org/SDL/issues/4430
2021-07-26 12:09:33 -07:00
Sam Lantinga
8d527def81 Revert "hidapi_switch: Implement HD rumble effect (#4538)"
This reverts commit 19082b115b, which broke rumble on the Nintendo Switch Pro controller
2021-07-26 10:18:18 -07:00
Narr the Reg
19082b115b hidapi_switch: Implement HD rumble effect (#4538) 2021-07-26 10:00:53 -07:00
Ozkan Sezer
3b7649c578 regenerated configure 2021-07-26 01:29:10 +03:00
Christian Rauch
ac904b8e95 wayland: ignore resize in fullscreen or maximised mode 2021-07-25 14:54:12 -07:00
Christian Rauch
ee062c644a wayland: implement toggling decorations 2021-07-25 14:54:12 -07:00
Christian Rauch
2b3cf36fd9 wayland: forward window events 2021-07-25 14:54:12 -07:00
Christian Rauch
48066984b7 wayland: enable/disable ACTION_RESIZE for fullscreen 2021-07-25 14:54:12 -07:00
Christian Rauch
9e6fcbe72c wayland: client-side decoration 2021-07-25 14:54:12 -07:00
Christian Rauch
f4f9c6bc55 CI: add 'libdecor' dependency from upstream 2021-07-25 14:54:12 -07:00
Christian Rauch
e5f9fae034 wayland: don't flush after setting fullscreen 2021-07-25 14:54:12 -07:00
kenmays
c0601d0123 SDL: Updated patches for HAIKU 2021-07-25 14:52:23 -07:00
kenmays
761d38379b SDL: Updated patches for HAIKU 2021-07-25 14:52:23 -07:00
Mathieu Eyraud
8e604a5f12 Fix error handling in X11_SetWindowTitle
X11_XChangeProperty return 1 on success.
2021-07-25 14:51:33 -07:00
Jaylon Gowie
bc3b98f3ed Replace with SDL_SendKeyboardKeyAutoRelease 2021-07-25 07:41:30 -07:00
Jaylon Gowie
5cd37c0a7b Add Enter Key support to PSVita IME keyboard 2021-07-25 07:41:30 -07:00
Sam Lantinga
10ec4c8671 Added support for the PowerA Nintendo Switch Spectra Controller 2021-07-24 22:11:22 -07:00
Sam Lantinga
3c9559f765 Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
2021-07-24 19:43:56 -07:00
Sam Lantinga
cc19b13bc3 Fixed missing return statement 2021-07-24 19:21:29 -07:00
Cameron Cawley
89bdc6ba1d Fix MSVC builds in paths with spaces 2021-07-24 16:06:54 -07:00
Cameron Cawley
b0daa9f1db Automatically select the default platform toolset for MSVC builds 2021-07-24 16:06:54 -07:00
Sam Lantinga
d4ac6b5ed9 Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
2021-07-24 15:58:33 -07:00
Sam Lantinga
3b85e3fdfc Fixed internal Windows key state when using Windows+Space or Windows+G shortcuts
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4369
https://github.com/libsdl-org/SDL/issues/4500
2021-07-24 15:47:11 -07:00
Sam Lantinga
03c19efbd1 Added support for multiple seats with touch input on Wayland
This fixes bug https://github.com/libsdl-org/SDL/issues/4517
2021-07-24 15:25:50 -07:00
Sam Lantinga
ff1b5e1bf7 Implemented the window flash operations for X11 2021-07-24 15:11:36 -07:00
Ryan C. Gordon
5ae0dd4b52 joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.

Fixes #4198.
2021-07-24 17:48:26 -04:00
Cameron Cawley
6c92bf540c Add more filters to the MSVC project 2021-07-24 14:11:36 -07:00
Sam Lantinga
f1633127d1 Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
Joel Linn
b2c8d3e9e4 audiocvt: 5.1 to Stereo conversion utilizing AVX 2021-07-24 15:39:17 -04:00
Joel Linn
20eea021c6 Windows: set HAVE_IMMINTRIN_H for AVX intrinsics 2021-07-24 15:39:17 -04:00
Joel Linn
638befc1a9 audiocvt: 5.1 to Stereo conversion utilizing SSE 2021-07-24 15:39:17 -04:00
Joel Linn
db56526f14 audiocvt: Replace divisions
Division is expensive and the compiler can not replace it themselves.
Though we now we will be ok in terms of floating point edge behaviour.
2021-07-24 15:39:17 -04:00
Sam Lantinga
e1c3a25034 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows 2021-07-24 12:11:27 -07:00
Sam Lantinga
09d1cea733 Use the new controller type for the Luna and Stadia controllers 2021-07-24 11:15:09 -07:00
Sam Lantinga
2147e7bfea Sorted the hints alphabetically 2021-07-24 11:01:58 -07:00
Sam Lantinga
808c3ae612 Allow mapping Android controllers that just have a D-PAD and face buttons
This fixes bug https://github.com/libsdl-org/SDL/issues/4327
2021-07-24 10:37:42 -07:00
SDL Wiki Bot
856c87fc2e Sync wiki -> header 2021-07-24 17:32:05 +00:00
Sam Lantinga
d89f4b3ae4 Note that mouse warping doesn't work over Microsoft Remote Desktop
Fixes the documentation portion of bug https://github.com/libsdl-org/SDL/issues/4206
2021-07-24 10:29:34 -07:00
Sam Lantinga
94b7a87645 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
2021-07-24 09:10:18 -07:00
Ryan C. Gordon
6956f4aa19 cmake: use CMAKE_INSTALL_LIBDIR instead of hardcoding "lib", etc.
These came from HaikuPorts, specifically this patchset:

462947dd4f/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset

This is just the part that is _not_ Haiku-specific. I wanted this in a
separate commit though, since I'm not really a CMake expert; if this causes
problems and we need to bisect to it, we won't be confused about it being a
Haiku issue when we get here.

Fixes #4092.
(and probably others.)
2021-07-24 11:06:40 -04:00
Ryan C. Gordon
403afdb558 cmake: Haiku fixes.
These came from HaikuPorts, specifically this patchset:

462947dd4f/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset

This is just the Haiku-specific bits; the more general parts about install
dirs will be split into a different commit here.

Reference issue #4092.
2021-07-24 11:02:27 -04:00
Sam Lantinga
7d8f34cb71 Updated .gitignore from @Zangetsu38 - thanks! 2021-07-24 01:19:58 -07:00
german77
e6e8fe6d4e hidapi_switch: Implement analog rumble 2021-07-24 01:06:05 -07:00
Sam Lantinga
669714cafe Added the ThrustMaster T.16000M as a flightstick 2021-07-23 23:51:35 -07:00
Sam Lantinga
384d86b584 Fixed compile warnings with Visual Studio 2021-07-23 23:48:23 -07:00
Sam Lantinga
adb75d642c Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4321
https://github.com/libsdl-org/SDL/issues/4147

Thanks to DJm00n for the suggestion!
2021-07-23 23:45:18 -07:00
Sebastian Krzyszkowiak
7b0092db6a vita: touch: Mark the back panel as an indirect absolute touch device
It's not a touchscreen, but an additional touch panel on the back of
the device.
2021-07-23 16:40:34 -07:00
Sam Lantinga
422b053b96 Added support for the full line of current PowerA Xbox Series X controllers 2021-07-23 16:32:35 -07:00
SDL Wiki Bot
7edffc5798 Sync wiki -> header 2021-07-23 18:29:04 +00:00
Ryan C. Gordon
9632fb3369 README-dynapi.md: Cleaned up markdown formatting. 2021-07-23 12:48:28 -04:00
SDL Wiki Bot
c06448fe39 Sync wiki -> header 2021-07-23 16:39:05 +00:00
SDL Wiki Bot
48993a7f2a Sync wiki -> header 2021-07-23 16:14:49 +00:00
Ozkan Sezer
15ed665363 Fixes to kmsdrm dynamic loading support.
Fixes: https://github.com/libsdl-org/SDL/issues/4520
2021-07-22 20:50:02 +03:00
Jaylon Gowie
48bbe31bc6 Add PreSwapCallback for updating SceCommonDialog 2021-07-21 09:41:10 -07:00
Jaylon Gowie
9c1306bc5e Add elgext.h header 2021-07-21 09:41:10 -07:00
meyraud705
4ada14a267 Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
2021-07-21 09:28:38 -07:00
Ivan Epifanov
f806064e7e Remove 'support' for rgb/bgr textures, that was causing issues with them 2021-07-19 10:14:13 -04:00
Niklas Haas
d6641d7123 kmsdrm: Explicitly set the surface transform and alpha mode
This is required by the specification. Set these to sensible defaults.
Fixes a validation layer error that occurs otherwise.
2021-07-19 10:12:54 -04:00
Niklas Haas
760074270a kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
2021-07-19 10:12:54 -04:00
Cameron Gutman
9170c0c7f8 CI: Add Windows ARM64 builds 2021-07-15 17:10:50 -07:00
Ryan C. Gordon
37d4f003b7 doxygen: Removed some cruft that accumulated during wiki migration. 2021-07-14 17:09:05 -04:00
Ryan C. Gordon
c07e5e99c8 wikiheaders.pl: Add --copy-to-header option.
...because I keep mistyping it without the 's' on the end.  :/
2021-07-14 17:07:41 -04:00
Ryan C. Gordon
c88eb7a896 Sync wiki -> header. 2021-07-14 17:07:04 -04:00
Ryan C. Gordon
f8c1fc49d9 doxygen: Fix all the "\returns" so they work as part of complete sentences. 2021-07-14 14:15:30 -04:00
Ryan C. Gordon
8ec9fbdd0c wikiheaders.pl: pull in full sections from headers, fix more whitespace. 2021-07-14 11:58:57 -04:00
Ryan C. Gordon
17b4a67aa3 doxygen: We use "\returns" as part of the sentence. 2021-07-14 11:45:06 -04:00
Ryan C. Gordon
bab0eb71ce wikiheaders.pl: Fix some wordwrap whitespace issues. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon
04196a46a5 doxygen: wrap some game controller code examples in "```c" blocks. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon
7390bc0e5e wikiheaders.pl: Fix \sa tags that (incorrectly!) have "()" appended. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon
d115857c6f wikiheaders.pl: A bunch of work on correct wordwrap and (de)wikify. 2021-07-14 11:02:59 -04:00
Ryan C. Gordon
0ac13dc27f doxygen: Tweak SDL_FlashWindow brief description.
So "e.g." doesn't look like the end of the sentence to wikiheaders.pl.
2021-07-14 11:02:59 -04:00
Ryan C. Gordon
1f17bc549e wikiheaders: look for "c++" before "c" in regular expression. 2021-07-14 11:02:59 -04:00
Ryan C. Gordon
269d0773c7 wikiheaders: Ignore doxygen comments that aren't "/**" on a line by itself.
Makes this ignore /** single line comments */
2021-07-14 11:02:58 -04:00
Ryan C. Gordon
8130950e92 wikiheaders: trim whitespace at edges after wordwrapping. 2021-07-14 11:02:58 -04:00
Cameron Cawley
0f1079456d Remove outdated comment about SDL_SoftStretch 2021-07-13 15:44:31 -07:00
Ivan Epifanov
817976da69 VITA: Rewrite and fix RenderCopyEx rotation 2021-07-13 08:45:33 -07:00
Sam Lantinga
dc6f044309 Added mapping for the Xbox Series X controller on tvOS 2021-07-12 17:57:21 -07:00
Sam Lantinga
947ad6e13a Added support for the Xbox Series X controller on iOS and tvOS 2021-07-12 17:57:21 -07:00
Cameron Cawley
297ce148e6 CI: Add Android builds to GitHub Actions 2021-07-11 18:58:00 -04:00
Brick
7fe6dbafa3 Reset rawInputEnableCount when RawInput is not supported 2021-07-11 14:51:31 -07:00
scribam
32e736d260 CI: add github actions for windows x86 2021-07-10 13:21:09 -04:00
Ozkan Sezer
5ac81c75fe fixed typo in previous commit 2021-07-10 10:05:40 +03:00
Ozkan Sezer
a809d62605 cmake: set SDL_JOYSTICK_RAWINPUT for windows builds
Fixes: https://github.com/libsdl-org/SDL/issues/4412
2021-07-10 10:01:40 +03:00
Sam Lantinga
24059a19c5 The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
h5p9sl
e52733af8d Use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
This allows for building with cmake's add_subdirectory() function.
2021-07-09 16:11:40 -07:00
Sam Lantinga
f93e9047eb Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
2021-07-08 18:44:50 -07:00
Daniel Gibson
e2234ee97c CMake: Fix SOVERSION/SONAME of non-release versions
When building SDL2 from git with CMake, you got libSDL2-2.0.so.1
instead of .0 (as it's the case when building with autotools).
This was caused by using LT_REVISION instead of LT_MAJOR for SOVERSION.

fixes #4310
2021-07-08 14:55:33 -07:00
Daniel Gibson
c20207d787 SDL2Config.cmake: Clean it up a bit, remove gcc-style SDL2_LIBRARIES
The GCC-style SDL2_LIBRARIES were lacking the rpath on Linux, which
seems to be implicitly set when linking path/to/libSDL2-2.0.so.0.*
and is explicitly set in the SDL2_LIBRARIES in sdl2-config.cmake
(from some autotools variable), so I removed that hack and the format
remains sth like "path/to/libSDL2main.a;path/to/libSDL2-2.0.so.0.14.1".

It's still in the revision history in case it turns out that some
platform really needs the "-L/path/to/bla/lib -lSDL2main -lSDL2" format
2021-07-08 14:55:33 -07:00
Daniel Gibson
501fe46597 sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665
It didn't work at all because shared libs defined in CMake with
add_library() need something like IMPORTED_IMPLIB (pointing to a .dll.a
or .lib for th DLLs) set to link on Windows.
But even with that it didn't work because the order of the libs is very
important: it must be -lmingw32 -lSDL2main -lSDL -mwindows - but
with normal add_library(SDL2::SDL2 SHARED IMPORTED) libs, SDL2 itself
is always linked first.
So I use an "INTERFACE" library (usually used for header-only libs), which
doesn't implicitly/automatically link anything so I can specify the whole
order of the linked libs.
(SDL2::SDL2-static is completely untested)
2021-07-08 14:55:33 -07:00
Daniel Gibson
fac6e9f1e2 sdl2-config.cmake.in: Use more CMake variables and less autotools ones
this makes it easier to create a portable sdl2-config.cmake that doesn't
hardcode its path (by replacing the hardcoded prefix with something
like "${CMAKE_CURRENT_LIST_DIR}/../../..")
2021-07-08 14:55:33 -07:00
Daniel Gibson
c342696172 Enhanced SDL2Config.cmake to also work on non-Windows
tested Linux; I assume most other Unices are similar; I don't have a Mac
2021-07-08 14:55:33 -07:00
Daniel Gibson
3ea11f9acb Make SDL2Config.cmake export SDL2_LIBRARIES etc (on Windows)
still WIP and other platforms than windows still TODO and open
questions etc

see https://github.com/libsdl-org/SDL/issues/4004
2021-07-08 14:55:33 -07:00
Vladislav Dmitrievich Turbanov
f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268)
* * Latest Unifont with OFL is now bundled.

* * Added a Unifont license file.

Co-authored-by: Vladislav Dmitrievich Turbanov <vladislav@turbanov.ru>
2021-07-08 14:51:16 -07:00
Hanseul Jun
557d0f827f Commenting a false alarm in WIN_GLES_SetupWindow.
When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), assertion due to !_this->gl_config.driver_loaded can be causes while EGL is available.
2021-07-08 14:49:40 -07:00
Sam Lantinga
d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer
073cbc40cb SDL_platform.h: define TARGET_OS_SIMULATOR as 0 if not already defined.
c.f.: https://github.com/libsdl-org/SDL/issues/4475
2021-07-08 21:20:02 +03:00
Ozkan Sezer
be41cf2dfe CMake: don't blacklist TARGET_OS_SIMULATOR for Metal configuration
7fa5e95b62 enabled it.
2021-07-08 21:20:02 +03:00
Ozkan Sezer
97d4fe9433 removed extra whitespace. 2021-07-08 20:55:10 +03:00
Ozkan Sezer
3da6d2cdde WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end
Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
2021-07-08 20:33:50 +03:00
Dean Herbert
8fb95034e8 Avoid warping the cursor to the center of the window when not in relative_warp_mode
When relative mode is enabled and not using warp mode, the cursor is
being clipped to the window. Therefore there is no reason to restore the
cursor position to the center.

Avoiding the warp to center simplifies mouse position event flow, as we
are no longer potentially receiving mouse events for the automated
movement of the cursor and can be (mostly) assured that an incoming
event from the windowing system is that of external means.
2021-07-08 09:27:09 -07:00
Dean Herbert
4359a47b3e Simplify ClipCursor behaviour when RelativeMouseMode is enabled
The implementation of clip logic for relative mode seemed to
unnecessarily limit the usable area to the middle of the window, in a
2x2 pixel region. This has the adverse side effect of moving the
operating system cursor to that location, even if it is in a valid
location in the window.

While in most scenarios this is handled correctly (by storing the
original position of the cursor in the window and restoring when leaving
relative mode), there are edge cases where this clip operation can cause
WM_MOUSEMOVE to fire at a point in time where it counts as a relative
delta from SDL's perspective.
2021-07-08 09:27:09 -07:00
Dean Herbert
3720e254c4 Trim some stray whitespace 2021-07-08 09:27:09 -07:00
Sam Lantinga
170924278d Fixed https://github.com/libsdl-org/SDL/issues/4475
-Wundef errors from clang-11.1 when targeting macOS

Targeting i386 against 10.8 SDK:

In file included from src/SDL_assert.c:21:
In file included from src/./SDL_internal.h:52:
In file included from include/SDL_config.h:33:
include/SDL_platform.h:73:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
1 error generated.

src/joystick/iphoneos/SDL_mfijoystick.m:38:5: error: 'TARGET_OS_IOS' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
src/joystick/iphoneos/SDL_mfijoystick.m:460:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
2 errors generated.

src/filesystem/cocoa/SDL_sysfilesystem.m:83:6: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
     ^
1 error generated.

Targeting x86_64 against 10.12 SDK:

src/video/SDL_video.c:1492:25: error: 'TARGET_OS_MACCATALYST' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
                        ^
1 error generated.
2021-07-08 09:24:54 -07:00
Austin Shafer
16e3bfe807 SetDisplayMode: Call XRRSetScreenSize before setting CRTC config
X11_SetDisplayMode currently calls X11_XRRSetCrtcConfig alone. This results
in the monitor's viewport getting changed, but the underlying screen dimensions
stay the same.

The spec indicates that RRSetCrtcConfig only changes the crtc mode and has no effect
on the screen dimensions, only mentioning that the new crtc must fit entirely within the
screen size. For the size to change, RRSetScreenSize also needs to be called.

This affects Metro Exodus on Linux, when changing the resolution in the in-game settings
Metro gets stuck in a loop waiting for the size of its vulkan surface to change. Because
XRRSetScreenSize is not called the screen size is never changed, the vulkan surface dimensions
do not change, and Metro hangs forever watching for a surface size update that will
never come.

This change disables the CRTC, calls XRRSetScreenSize, and then updates the
CRTC configuration. This fixes changing the resolution from the Metro settings.

Tested with:
Metro Exodus, Portal 2
2021-07-08 08:41:29 -07:00
Ozkan Sezer
118480e563 fix permissions 2021-07-08 17:56:14 +03:00
Sam Lantinga
4a20dd3e54 Removed unnecessary comment, the mic button is in byte 16 on all firmware versions 2021-07-08 07:38:18 -07:00
Sam Lantinga
46f19c311d Implemented mouse relative mode for iOS 14.1 and newer 2021-07-08 07:23:29 -07:00
Croydon
3433f3c4cc CMake: Small improvement for MinGW
This is currently a small patch we have in our Conan package for SDL 4dc894cc2c/recipes/sdl2/all/conanfile.py (L184)

Introduced in 9fb93a6044
2021-07-07 16:55:17 -07:00
Ozkan Sezer
6f0865fe42 updated os2 makefile. 2021-07-07 23:51:32 +03:00
Sam Lantinga
599001d4c7 Revert "Removed reference to ant project."
This reverts commit 0cad302346.

The ant directory still exists in source control
2021-07-07 13:30:48 -07:00
Sam Lantinga
75a9f8e2b2 Added SDL_hidapi_luna.c to the Xcode project 2021-07-07 13:06:15 -07:00
Sam Lantinga
430bbcb87f Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode 2021-07-07 09:49:33 -07:00
Sam Lantinga
863f566941 Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320 2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev
17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga
00d67620da Added the SteelSeries manufacturer to the Nimbus+ entry on macOS 2021-07-06 11:32:11 -07:00
Sam Lantinga
0f00f6dd86 Ignore checkkeysthreads 2021-07-06 10:01:31 -07:00
Sam Lantinga
24e836b0db Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available 2021-07-06 10:00:09 -07:00
Ozkan Sezer
6b21a6ccc6 Update config.guess and config.sub from mainstream. 2021-07-05 20:02:02 +03:00
Ivan Epifanov
0994a75879 Don't hardcode message length 2021-07-01 15:14:49 -07:00
Ivan Epifanov
3b6e999244 Vita: remove unused variable and allow Razor perf analysis 2021-07-01 15:14:49 -07:00
Ivan Epifanov
656eb7df35 Vite: return system installed memory 2021-07-01 15:14:49 -07:00
Ivan Epifanov
89015b9c35 Vita: default window size for tests 2021-07-01 15:14:49 -07:00
Ivan Epifanov
b55ee12f69 Vita: fix clip rectangle 2021-07-01 15:14:49 -07:00
Ivan Epifanov
e41d3e617e VIta: fix render clearing 2021-07-01 15:14:49 -07:00
Ivan Epifanov
6b12280510 Vita: proper syntax 2021-07-01 15:14:49 -07:00
Ivan Epifanov
32deb6f70c Vita: fix point size 2021-07-01 15:14:49 -07:00
Ivan Epifanov
9d4527193d Vita: append messagebox title 2021-07-01 15:14:49 -07:00
Ivan Epifanov
6460151c84 Vita: add missing stub 2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev
39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga
0c4ac33a09 Added support for the Razer Wolverine Tournament Edition controller 2021-06-28 14:31:27 -07:00
Ozkan Sezer
2143534a1c configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE().
AC_CHECK_HEADER() emits warnings when configuring for non-x86, because
the preprocessor check is OK but the compile check is not:

configure: WARNING: immintrin.h: present but cannot be compiled
configure: WARNING: immintrin.h:     check for missing prerequisite headers?
configure: WARNING: immintrin.h: see the Autoconf documentation
configure: WARNING: immintrin.h:     section "Present But Cannot Be Compiled"
configure: WARNING: immintrin.h: proceeding with the compiler's result
2021-06-28 02:00:24 +03:00
Joshua Ashton
ca383599b5 Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton
c90bd3bf79 Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Ozkan Sezer
bfdea60572 avoid -Wundef warning from SDL_config_windows.h 2021-06-26 05:56:10 +03:00
Sam Lantinga
205b951b46 SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.

We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga
ae6d9e343b Correcting the name of the Amazon Luna Controller 2021-06-25 11:09:46 -07:00
Sam Lantinga
5042ab6f24 Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller 2021-06-24 18:09:06 -07:00
Sam Lantinga
5b051459ed Fixed warnings on Windows 2021-06-24 18:09:04 -07:00
Sam Lantinga
99700a5c52 SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode. 2021-06-24 18:09:01 -07:00
Ozkan Sezer
33b84c8d15 s/memcmp/SDL_memcmp/ for conistency 2021-06-24 23:10:56 +03:00
Ethan Lee
56b77b12bc cocoa: Implement FlashWindow 2021-06-24 13:08:26 -07:00
scribam
c2e8a791bb SDL_windowsevents: add support for multiple mice 2021-06-24 12:15:54 -07:00
Cameron Gutman
7948c16df2 Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman
105de64c2d Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch
c262569cd8 kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing 2021-06-24 12:12:29 -07:00
Anthony Pesch
98bda39186 kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces 2021-06-24 12:12:29 -07:00
Anthony Pesch
d031a24e00 kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch
5a296e2589 kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga
814285d6e3 Workaround for crash on Apple Mac M1 hardware 2021-06-23 09:19:02 -07:00
Cameron Cawley
bc141e4458 Remove -static-libgcc from sdl2-config output 2021-06-23 17:41:25 +03:00
Ozkan Sezer
a6715a20d8 revert the previous -Wc,-static-libgcc patch:
Someone reported breakage with that:
bc51de2f87 (commitcomment-52550755)
2021-06-23 14:56:02 +03:00
Ozkan Sezer
bc51de2f87 regenerated configure script. 2021-06-22 18:11:24 +03:00
Cameron Cawley
23575a42e0 Ensure that libgcc is linked statically on Windows 2021-06-22 18:10:11 +03:00
Sam Lantinga
41fab8532d ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift. 2021-06-18 18:10:24 -07:00
Sam Lantinga
a8b28939a6 ControllerList: add more Xbox controllers from minidumps 2021-06-18 18:10:23 -07:00
Sam Lantinga
08eff56a5b ControllerList: add Brooks Mars controller to PS4 controller list 2021-06-18 18:10:22 -07:00
Sam Lantinga
afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Ryan C. Gordon
839387ed0a video/dummy: Don't zero out the fake display mode before adding it.
The SDL_zero call was in the wrong place as a historical accident, I think.
2021-06-17 22:11:10 -04:00
Sam Lantinga
268fbcd460 Fixed compiler warning on Visual Studio 2021-06-17 11:23:47 -07:00
Sam Lantinga
d8dba5bcf3 Added support for the Logitech G923 racing wheel 2021-06-17 11:22:08 -07:00
Ethan Lee
7f261d3b76 wayland: Fix returning to a window from fullscreen without calling SetWindowSize 2021-06-15 09:00:18 -07:00
Ivan Epifanov
8da0dd17a1 Oops. Renderer already queues viewport change 2021-06-15 08:58:53 -07:00
Ivan Epifanov
1fc519880d Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita 2021-06-15 08:58:53 -07:00
Gianfranco Berardi
0cad302346 Removed reference to ant project.
The android-project-ant directory does not exist anymore.
2021-06-14 12:58:48 -07:00
Ivan Epifanov
2465444fba Add missing dependencies 2021-06-14 11:53:19 -07:00
Phillip Trudeau
bc7ac134db Windows: Fix SDL_GetBasePath() truncating paths
SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).

Tested on Windows 10 x64 19041 and 10586.
2021-06-12 23:07:46 -04:00
Paul Cercueil
db5cd8c694 joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 17:55:03 +03:00
Paul Cercueil
f3cf019ecb joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 15:50:02 +03:00
nia
98f2e38b26 Use <sys/endian.h> for endian detection on NetBSD
Signed-off-by: Nia Alarie <nia@NetBSD.org>
2021-06-12 15:49:36 +03:00
Ozkan Sezer
bc9888c9b5 OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :

The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode.  See SDL_os2video.c:OS2_VideoInit():

  stSDLDisplay.desktop_mode = stSDLDisplayMode;
  stSDLDisplay.current_mode = stSDLDisplayMode;
  ...
  stSDLDisplayMode.driverdata = pDisplayData;

Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.

  SDL_AddDisplayMode( display, &display->current_mode );

When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed.  See SDL_video.c:SDL_VideoQuit():

  for (j = display->num_display_modes; j--;) {
      SDL_free(display->display_modes[j].driverdata);
      display->display_modes[j].driverdata = NULL;
  }
  SDL_free(display->display_modes);
  display->display_modes = NULL;
  SDL_free(display->desktop_mode.driverdata);
  display->desktop_mode.driverdata = NULL;

So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
2021-06-12 14:55:24 +03:00
Ozkan Sezer
d28437de3c SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
2021-06-12 08:00:50 +03:00
Ethan Lee
eb15b4e962 wayland: Drop SwapWindow calls for hidden windows 2021-06-11 21:50:18 -07:00
Ryan C. Gordon
37d35a3e34 kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
2021-06-11 21:03:35 -04:00
Ivan Epifanov
3c02814194 Update docs and fix typos 2021-06-11 13:21:07 -04:00
Ivan Epifanov
bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Ivan Epifanov
a4442476df Cleanup dead and duplicate code 2021-06-11 13:21:07 -04:00
Ivan Epifanov
c2b8b55634 Older api, not needed 2021-06-11 13:21:07 -04:00
Ivan Epifanov
dd2a285825 Remove leftovers 2021-06-11 13:21:07 -04:00
Ozkan Sezer
2f248a2a31 SDL_cocoaevents.m: fix build against SDK < 10.12 after commit 0dd7024d. 2021-06-11 04:00:32 +03:00
Dimitriy Ryazantcev
f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Sam Lantinga
0e62926ec5 Fixed crash if vendor or product strings are empty 2021-06-10 16:28:32 -07:00
Ryan C. Gordon
25fc40b0bd stdinc: Silence clang warning for -Wimplicit-fallthrough.
In a more ideal world, we'd use the appropriate `__attribute__` here, but
it's one thing in a public header that probably shouldn't be there at all, so
this is good enough for now.

Fixes #4307.
2021-06-10 13:59:01 -04:00
Ryan C. Gordon
e65a658320 x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Ryan C. Gordon
642fa0e3cf configure: Enable KMSDRM target by default. 2021-06-09 21:18:11 -04:00
Ryan C. Gordon
56e96254c2 build-scripts: modernized gcc-fat.sh for Big Sur and ARM64.
Put these in "clang-fat.sh" and "clang++-fat.sh" in case someone still needs
32-bit x86 support from the old scripts.

Fixes #4350.
2021-06-09 14:01:40 -04:00
Sam Lantinga
cb5e86353b Fixed crash after reinitializing libusb HID support 2021-06-08 13:15:24 -07:00
Eric Wasylishen
c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00
Cameron Gutman
e13b43ac21 Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
2021-06-05 14:35:21 -07:00
Cameron Gutman
b992b915e5 Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
2021-06-05 14:35:21 -07:00
Cameron Gutman
85b51e6c92 Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
2021-06-05 14:35:21 -07:00
Cameron Gutman
e13d5df00b Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
2021-06-05 14:35:21 -07:00
Ethan Lee
d956636c85 wayland: Implement FlashWindow 2021-06-04 16:26:03 -07:00
Jupeyy
64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Sam Lantinga
64c40b9028 Updated copyright date 2021-06-04 14:34:21 -07:00
Ozkan Sezer
37b093eaf2 test/checkkeysthreads: build fixes, and add to os2 makefile. 2021-06-05 00:05:56 +03:00
Francesco Abbate
0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Sam Lantinga
40e5ce7fe5 This delay is no longer needed on Steam Link hardware 2021-06-04 13:23:54 -07:00
Andrew Murray
cd67f42d8f add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board

* fixed formatting on Brook Universal Fighting Board controller mapping entry
2021-06-04 09:20:47 -07:00
Sjoerd Simons
89fd9821de Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sjoerd Simons
de4ba6ebc0 Ignore the device version for Atari vcs controllers
At least on bluetooth the guid user the version reported by the
bluetooth device. Which for Atari vcs controllers is the firmware
version. However the mapping will stay the same regardless of firmware
version, so ignore the version entirely to avoid needing a new mapping
entry for each firmware version.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sam Lantinga
6de33c0945 Clarify why we're skipping Game Controller framework supported devices in hid.c 2021-06-03 09:05:33 -07:00
Patrick Hogan
28da6c5ddb Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices. 2021-06-03 09:03:11 -07:00
Ethan Lee
2af3f64ecf wayland: Activate the window on first ShowWindow, if possible 2021-06-02 12:59:07 -07:00
Ethan Lee
151f953815 wayland: Implement RaiseWindow with xdg-activation 2021-06-02 12:59:07 -07:00
Ozkan Sezer
f498c281e1 fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
2021-06-02 14:10:50 +03:00
Sylvain
f5b87273e1 Fixed bug #4397 - update IOS documentation 2021-06-02 08:32:43 +02:00
Kyle Schaefer
4522cb1df9 Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need. 2021-06-01 16:53:39 -07:00
Kyle Schaefer
c289bad900 In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale. 2021-06-01 16:53:39 -07:00
Nicolas Caramelli
6a2af48ad7 CMake: Generic check for desktop GL and EGL on Linux systems 2021-06-01 16:50:28 -07:00
Benson Muite
fd121b5ec0 development list has moved to forum 2021-06-01 16:49:13 -07:00
Cacodemon345
ded023870d Make CMake script more accurate to autoconf script
DBus, IBus and inotify is now able to be used outside Linux like in configure.
KMSDRM input is now working on FreeBSD with CMake compilation.
2021-06-01 15:34:52 -07:00
Ethan Lee
d32440359a wayland: Add support for maximized/restored events 2021-06-01 15:33:45 -07:00
Anthony Pesch
fc508eabe2 kmsdrm: remove redundant modeset_pending flag
this variable was added in commit 2067a7db8e and
ultimately tracks if this is a surface's first present. checking if the current
bo is NULL provides the same functionality and cuts down on a redundant piece
of state potentially getting out of sync in the future
2021-06-01 15:32:02 -07:00
Anthony Pesch
4c965b7a8d kmsdrm: fix SetDisplayMode binding the the wrong surface / context
SetDisplayMode needs to recreate the EGL surfaces, which then need to be
bound along with the correct context in each rendering thread

commit 3a1d7d9c9a removed this behavior which
has broken using SetDisplayMode when rendering with multiple contexts

the commit message was rather vague, but if the surfaces do need to be
created immediately, this process probably needs to be split such that
surface is created immediately, but the binding is deferred
2021-06-01 15:32:02 -07:00
Anthony Pesch
0219928dd5 kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen
and remove duplicate SDL_WINDOWEVENT_RESIZED event

commit 2067a7db8e made SDL_SetWindowSize and
SDL_SetWindowFullscreen modify the display mode previously set by a call to
SDL_SetWindowDisplayMode

as far as I understand the SDL API, calling SDL_SetWindowDisplayMode followed
by calling SDL_SetWindowFullscreen(..., SDL_WINDOW_FULLSCREEN) is the correct
way to mode set / switch to fullscreen

this change restores that functionaliy when switching to SDL_WINDOW_FULLSCREEN,
but other cases are still modifying the display mode set by the user. rather
than modifying the display mode set by the user, it seems this logic inside of
KMSDRM_ReconfigureWindow should be pushed further down into KMSDRM_CreateSurfaces
(as it was originally) to only modify the final mode that's set (based on the
fullscreen flags), but not override the mode requested by the user
2021-06-01 15:32:02 -07:00
Anthony Pesch
fd5de93a02 kmsdrm: fix gbm surface dimensions not matching the mode being set
commit 2067a7db8e introduced new surface_w and surface_h
variables which were passed to gbm_surface_create rather than the dimensions from the
drmModeModeInfo structure. commit 5105ecf8b1 further
refactored this code and no longer synchronized these variables inside
KMSDRM_SetDisplayMode, breaking it

this change removes the variables since they're seemingly redundant to begin with
2021-06-01 15:32:02 -07:00
Sylvain
30359a689f Android: document workaround to use JNI on native thread (see bug #4406) 2021-06-01 20:11:59 +02:00
Timo Gurr
b63cb822bf Added T500RS to known wheel list 2021-06-01 09:54:58 -07:00
Dimitriy Ryazantcev
b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00
Per Nyblom
86ee383fdd Removed duplicate SDL_AtomicGet() 2021-05-28 12:29:54 -04:00
Ryan C. Gordon
fed8465085 loadbmp: Attempt to handle small palettes better.
Only adjust the biClrUsed field if it is set to zero in the bitmap, and make
some effort to make sure we don't overflow a buffer in any case.

This was triggering an issue with the sailboat bmp used for testpalette.c in
SDL 1.2, which is an 8-bit paletted image with 66 palette entries instead of
256. See discussion at https://github.com/libsdl-org/sdl12-compat/issues/63

This change might be a problem, but there's no indication this code, which
originally landed in SDL_image 17 years ago with a large rewrite, is actually
fixing a specific issue. I'm also not sure we should actually make an effort
to accept a bmp that has a biClrUsed field that is both non-zero and _also_
incorrect.
2021-05-27 10:49:25 -04:00
Sam Lantinga
db146e66c6 Fixed warnings building with Visual Studio 2021-05-25 10:34:04 -07:00
Sam Lantinga
3fcaf5b4b3 Fixed incorrect axis scaling for Nintendo Switch controllers 2021-05-25 10:33:30 -07:00
Ozkan Sezer
75725608f3 SDL_thread.h: move libc header includes before begin_code.h. 2021-05-25 14:56:56 +03:00
Ozkan Sezer
7a7cba4b73 config.guess, config.sub: fix permissions 2021-05-25 14:56:37 +03:00
Sam Lantinga
157c3f8097 [SDL] Minimize number of system calls when handling WM_INPUT raw input messages.
Details:
Currently doing 4 system calls per WM_INPUT message, which can cause the thread handling the message loop to be swapped out several times:
* GetProp - to get window data from the window handle
* GetRawInputData - to retrieve the raw input data
* 2 calls to GetMessageExtraInfo - to ignore synthetic mouse events generated for touchscreens

In this change:
* Replaced GetProp by iterating the list of windows maintained by SDL (with a fallback to GetProp). Note that this will affect all messages and not just WM_INPUT
* only calling GetMessageExtraInfo if a touchscreen has been detected

Fix for https://jira.valve.org/browse/CSGO-4855
@saml
2021-05-21 09:45:08 -07:00
Cacodemon345
dbbc725f5e Remove WSCONS mouse scaling 2021-05-19 21:09:19 -04:00
Cacodemon345
2aa14b3806 Add missing key to WSCONS-to-SDL conversion table 2021-05-19 21:09:19 -04:00
Ozkan Sezer
c63a62ae49 updates to config.guess and config.sub from mainstream. 2021-05-18 23:51:50 +03:00
Sam Lantinga
333c8e75f1 The PS5 driver supports Joystick LED 2021-05-17 11:54:05 -07:00
Ozkan Sezer
b5b7804ed4 minor update to os2 makefile. (binary output doesn't change.) 2021-05-15 00:50:20 +03:00
Ozkan Sezer
646ddfb782 minor watcom build fixes. 2021-05-15 00:22:50 +03:00
Ethan Lee
be5356af93 winrt: Fix support for multiple simultaneous mouse button presses 2021-05-14 13:33:59 -07:00
Sylvain
62a562dea2 X11: use x11sym loaded functions (see bug #3978) 2021-05-12 23:37:18 +02:00
Sylvain
531d83bf6a X11: allow using touchscreen, while pointer is grabbed (see bug #3978) 2021-05-12 23:13:48 +02:00
Cacodemon345
ddc6be3559 KMSDRM on Dragonfly BSD doesn't work without being root 2021-05-12 09:26:23 -07:00
Kimplul
9e1d7baef1 Added T300RS to known wheel list 2021-05-12 09:25:57 -07:00
Ryan C. Gordon
e1db4b82ec egl: Don't crash if we failed halfway through SDL_CreateWindow. 2021-05-11 14:08:17 -04:00
Ethan Lee
f2f451a59d wayland: Call SetWindowBordered at the end of ShowWindow 2021-05-10 11:11:38 -07:00
Fredrick Brennan
c5dd9964c1 Copied X11 error handler code from SDL_x11opengl.c
Avoids needing to malloc to hold the error string.
2021-05-10 13:31:39 -04:00
Fredrick Brennan
b3b4677e32 (X11) Set _NET_WM_NAME properly, fixes Unicode window titles
Removes deprecated code meant to support extremely ancient, pre-UTF-8
versions of Xorg. Uses new xlib API's for doing this same thing.

Closes #4288.
2021-05-10 13:31:39 -04:00
Ryan C. Gordon
f4ab1c94f9 gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux.
Fixes #3048.
2021-05-10 13:08:34 -04:00
Ryan C. Gordon
bedc509afc gamecontrollerdb: added entry for PowerA XBox One Controller for Linux.
Fixes #3910.
2021-05-10 13:04:59 -04:00
Ethan Lee
efbb6ff9d7 wayland: Create the server decorations after the toplevel has been configured 2021-05-10 12:49:26 -04:00
Ryan C. Gordon
9dc97afa71 cocoa: Report an error if SDL_SetClipboardText() isn't using UTF-8 encoding.
Fixes #4110.
2021-05-08 12:39:50 -04:00
Sam Lantinga
107db2d899 Enable TV game mode by default on Android 2021-05-07 12:43:35 -07:00
Sam Lantinga
9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Sam Lantinga
2ad73db6e2 Merge commit '889cebb7c20d4195e5d4ac344a2175f2490354cc' into main 2021-05-07 12:28:57 -07:00
Sam Lantinga
e589810cc4 Merge commit '31637ddeea1e302c77193341b2006d45dc54de98' into main 2021-05-07 12:28:55 -07:00
Sam Lantinga
6d4991b87b Merge commit 'f309d0649d37022ad49bc468c77dd87bf82f261b' into main 2021-05-07 12:28:53 -07:00
Sam Lantinga
e8eb0b15fe Merge commit '58884e4c1bb455db90a35df3f7480cfd355eb8c6' into main 2021-05-07 12:28:51 -07:00
Sam Lantinga
19a9e81c32 Merge commit 'c69fde348fafcb90200a148b711137c464ffa7de' into main 2021-05-07 12:28:50 -07:00
Sam Lantinga
71e45a0b9d Merge commit '006378b9213e3e04ea2b9c591afe2a44e75e6867' into main 2021-05-07 12:28:48 -07:00
Sam Lantinga
981532fbd2 Merge commit '424bbaec069f0d94857095dcdfacba6246282936' into main 2021-05-07 12:28:47 -07:00
Sam Lantinga
95b7b879ee Merge commit '20928550350d4d4c5d78f98b61e7e08d219a5475' into main 2021-05-07 12:28:45 -07:00
Sam Lantinga
8b8956daa7 Merge commit '3d47ddc422de1a4209525a759b3bc46a4ac69116' into main 2021-05-07 12:28:43 -07:00
Sam Lantinga
069a68a5c5 Merge commit '7b284dbb34a8c34f5d6f79c58c860c9f7894fd56' into main 2021-05-07 12:28:42 -07:00
Sam Lantinga
12b7b82169 Merge commit '9161f95166f3d8e42248c1156e35255d4ebdc6a0' into main 2021-05-07 12:28:40 -07:00
Sam Lantinga
2b203add29 Merge commit 'c54c16d353f206162cdbb125c0847b4645e096a3' into main 2021-05-07 12:28:38 -07:00
Sam Lantinga
1e208c6418 Merge commit '227021b6470d07f86e209d89f176ec8e6d952a17' into main 2021-05-07 12:28:37 -07:00
Sam Lantinga
f1fa836b2e Merge commit '13472cec6764aec2e06a3c66ec1b139baa680aa3' into main 2021-05-07 12:28:35 -07:00
Sam Lantinga
cf1e850303 Merge commit 'a74f888ff9ed1254e9b9965a27d68e0526e2c0f8' into main 2021-05-07 12:28:33 -07:00
Sam Lantinga
63015e44c7 Merge commit '8ac0fb52cb13e5856aa7f4a3fd0598d3ec58283f' into main 2021-05-07 12:28:32 -07:00
Sam Lantinga
0ebf56b5f1 Merge commit '1f3df900f919e7177e480e63c07447db232564a1' into main 2021-05-07 12:28:30 -07:00
Sam Lantinga
5a95ff8002 Merge commit 'fcbf19b764a9f6fed1db6a1d79a2f2f3fa1338d6' into main 2021-05-07 12:28:28 -07:00
Sam Lantinga
572dfb4f6e Merge commit 'c93e3b36074ddb2ed986cbacc5e9d4f3a60db343' into main 2021-05-07 12:28:27 -07:00
Sam Lantinga
a734ccec9a Merge commit 'b62642974595976a0c47c5b854eea51b2703fbeb' into main 2021-05-07 12:28:25 -07:00
Sam Lantinga
4c7f8a7497 Merge commit 'f8695185331460106f34286ebe466cb605f85bb6' into main 2021-05-07 12:28:23 -07:00
Sam Lantinga
9cf1b39162 Merge commit '21349901ea250483600cbe4771d865cc06f6b538' into main 2021-05-07 12:28:22 -07:00
Henk Kalkwater
889cebb7c2 Wayland touch inputs send normalized coords
Resolves #4361
2021-05-05 15:20:42 -07:00
Nicolas Caramelli
31637ddeea Generic check for desktop GL and EGL on Linux systems 2021-05-05 15:19:55 -07:00
Ethan Lee
f309d0649d include: Document timing issue with SDL_GetWindowBordersSize 2021-05-04 13:16:13 -04:00
Ozkan Sezer
58884e4c1b SDL_audiocvt.c: fixed MSVC double->float conversion warnings. 2021-05-04 00:23:40 +03:00
Ethan Lee
c69fde348f wayland: Maximize/Restore should set the relevant window flags.
Also, Maximize should be ignored for fixed-size windows.
2021-05-02 19:03:32 -04:00
Christian Rauch
006378b921 fix NULL frame_callback access 2021-05-02 14:07:40 -04:00
Christian Rauch
424bbaec06 wayland: destroy frame callback when window is destroyed 2021-05-01 14:19:25 -04:00
Ethan Lee
2092855035 wayland: Guard surface_frame_listener for OpenGL, document why it exists 2021-05-01 13:27:12 -04:00
Ethan Lee
3d47ddc422 wayland: Use refresh_rate to calculate max_wait in SwapWindow 2021-05-01 13:27:12 -04:00
Sylvain
7b284dbb34 EglChooseConfig: choose an accelerated configuration
- especially because we can be promoted to true color 888
  make sure we don't select a potentially software implementation

- hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
2021-04-30 22:01:48 +02:00
Ethan Lee
9161f95166 egl: Reject attempts to set negative swap intervals 2021-04-30 13:24:01 -04:00
Ryan C. Gordon
c54c16d353 wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.

We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.

My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.

Fixes #4335.
2021-04-30 13:20:35 -04:00
Ozkan Sezer
227021b647 SDL_windowsmessagebox.c (MessageBoxDialogProc): fix calling convention. 2021-04-30 11:25:20 +03:00
Sylvain
13472cec67 Fixed bug #4228: move from jcenter() to mavenCentral()
SDL can use relinker. If it's enabled on your project, you need to update to version 1.4.3
2021-04-30 09:48:29 +02:00
Sylvain
a74f888ff9 Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared 2021-04-29 22:25:00 +02:00
Sylvain
8ac0fb52cb OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails
- explicit initialization of static variables
2021-04-29 09:29:02 +02:00
Sylvain
1f3df900f9 Error missing 'flags' initialization (see bug #2881) 2021-04-28 23:40:26 +02:00
Sylvain
fcbf19b764 AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710) 2021-04-28 21:04:47 +02:00
Sylvain
c93e3b3607 Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
To encode with BLEND mode, it needs a valid alpha channel
2021-04-28 10:43:28 +02:00
Sylvain
b626429745 Merge remote-tracking branch 'refs/remotes/origin/main' 2021-04-27 11:10:41 +02:00
Sylvain
f869518533 Audio: normalize conversion Stereo to 5.1, Quad to 7.1, 5.1 to 7.1 (bug #4104) 2021-04-27 11:07:51 +02:00
Sylvain
21349901ea Audio: convert 5.1 to 7.1, use right-surround for r-front and r-back (see #4104) 2021-04-27 10:57:48 +02:00
Ryan C. Gordon
8527c583f4 cocoa: Fix recreated windows that are both borderless and resizable.
These would accidentally get a titlebar because the "borderless" style mask
is zero but the resizable attribute adds a bit. I assume this happens because
you used to need window decoration to resize a window in macOS, but this
changed in later releases.

This only caused problems when recreating a window (you had an
SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc).

Fixes #4324.
2021-04-27 01:36:23 -04:00
Ethan Lee
40210f8945 winrt: Always use a thread for joystick support 2021-04-26 21:29:56 -04:00
Ryan C. Gordon
2fdbae22cb cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.

A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Sylvain
9727655b89 SDL_test_common: add other window flags: --shown, --hidden, --input-focus, --mouse-focus 2021-04-26 14:22:19 +02:00
Sylvain
d62ebec260 SDL_test_common: replace 'resize' by 'resizable' 2021-04-26 14:10:39 +02:00
Ryan C. Gordon
1f482174b5 x11: Mark backing_store as NotUseful when creating windows.
This can give some performance boost, and save some resources, as there's no
reason to keep a copy of an SDL window's contents on the server: most SDL
apps are redrawing completely every frame, and the API allows for expose
events to tell an app a redraw is needed anyhow.

(And compositors are free to ignore this setting if it makes sense to do so,
according to the Xlib docs.)

Reference Issue #3776.
2021-04-25 12:44:35 -04:00
Ryan C. Gordon
9c063468d6 x11: call XSync before XSetInputFocus during SDL_ShowWindow.
This only happens when using a non-NET_WM window manager, as we might try to
set the focus before the window is mapped.

Fixes #3949.
2021-04-24 19:55:41 -04:00
Ozkan Sezer
89a2980a6d CMake: fixes to pthreads detection.
changes unnecessary check_c_source_runs to check_c_source_compiles,
removes the reduntant cross-compile check, and defines _GNU_SOURCE
for PTHREAD_MUTEX_RECURSIVE checks just like the autotools version.

Fixes: https://github.com/libsdl-org/SDL/issues/4262
Closes:  https://github.com/libsdl-org/SDL/pull/4282
2021-04-25 01:28:03 +03:00
Ivan Epifanov
ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Ivan Epifanov
058bbe0286 Set volume on device open 2021-04-24 14:13:09 -07:00
Ivan Epifanov
e3ea5b6468 Migrate to lightweight mutexes 2021-04-24 14:13:09 -07:00
Steven Noonan
f1ad942a11 SDL_windows_main: use HeapAlloc/HeapFree for command line arguments
If a developer uses SDL_SetMemoryFunctions, we can't rely on SDL_free()
working when SDL_main() returns.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 17:26:13 -07:00
Steven Noonan
17d8479d98 hidapi/libusb: maintain in-memory cache of vendor/product strings
The get_usb_string call is rather expensive on some USB devices, so we
cache the vendor/product strings for future lookups (e.g. when
hid_enumerate is invoked again later).

This way, we only need to ask libusb for strings for devices we haven't
seen since before we started.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:23 -07:00
Steven Noonan
4535d65491 HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.

We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:16 -07:00
Steven Noonan
b15bbd4e3f SDL_udev: check for NULL return value from udev_device_get_action
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:39:22 -07:00
Sylvain
cf05a5eb0c eglChooseConfig: only add EGL_DEPTH_SIZE if non 0
and fix static / shadowed variables warnings for dump configs
2021-04-22 21:40:57 +02:00
Sylvain
98a966d1c2 Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
 - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
   calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
 - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
2021-04-22 18:06:17 +02:00
Ethan Lee
8e3ec34d34 wayland: Refactor toplevel mapping, implement HideWindow 2021-04-21 13:11:47 -04:00
Cacodemon345
0838f53d5a Implement SDL_SetWindowAlwaysOnTop for X11 2021-04-21 13:09:10 -04:00
Mathieu Eyraud
a5825576fb Fix error handling of wayland message box
Zenity return a small integer on success which may be the same as EXIT_FAILURE. Use a bigger integer for error reporting from child process.
2021-04-21 09:53:39 -04:00
Mathieu Eyraud
12dd412b0b Fix icon of wayland message box
Also add some comments and silence a warning.

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2021-04-21 09:53:39 -04:00
meyraud705
d0cf3b7555 Return correct button id 2021-04-21 09:53:39 -04:00
meyraud705
1fd95c53b6 Disable pango markup in wayland massage box
Zenity support pango markup, add --no-markup to disable it.
2021-04-21 09:53:39 -04:00
meyraud705
0cd0e9ba98 Reimplement wayland message box function with execvp.
Previous version used 'popen' which required to sanitize user provided text. Not
sanitizing text could cause failure if user provided text included a " or command
injection with `cmd`.
2021-04-21 09:53:39 -04:00
Cacodemon345
99ef03b96e KMSDRM: Only use OpenBSD-specific defines on pre-6.9 releases 2021-04-20 19:44:55 -07:00
Joseph Lyncheski
a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() 2021-04-20 08:45:28 -07:00
Sylvain
6be9c00970 Android: prevent error EGL_BAD_DISPLAY while getting egl version without display
There is an error "E libEGL  : validate_display:91 error 3008 (EGL_BAD_DISPLAY)"
that occurs when calling "eglQueryString(display, EGL_VERSION)", with EGL_NO_DISPLAY.

Khronos says "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
but this was added in SDL with "EGL 1.5 allows querying for client version"
( 56363ebf61 )

In fact:
- it actually doesn't work on Android that has 1.5 egl client
- it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1)

The commit moves the version call where it's used, eg inside the "if (platform) {"
and checks that "eglGetPlatformDisplay" has been correctly loaded.
2021-04-20 13:46:25 +02:00
Ryan C. Gordon
03503423e9 filesystem: Better OpenBSD support for SDL_GetBasePath().
Fixes #3752.
2021-04-19 23:32:45 -04:00
ReNoM
de6d290266 Fix keymap updating for X11 backend 2021-04-19 15:54:09 -04:00
Ethan Lee
509228c423 wayland: Implement GetDisplayDPI 2021-04-19 00:14:15 -04:00
Ethan Lee
fcbfe33ce5 wayland: Implement SetWindowModalFor 2021-04-19 00:14:15 -04:00
Ethan Lee
213bfc194e wayland: Implement RestoreWindow for xdg/zxdg 2021-04-19 00:14:15 -04:00
Ethan Lee
0f51800229 wayland: Removed unused GetDisplayModes/SetDisplayMode functions 2021-04-19 00:14:15 -04:00
Ethan Lee
46df195b2a wayland: Implement GetDisplayBounds 2021-04-19 00:14:15 -04:00
Ethan Lee
ed24c3452a wayland: Implement basic window move events via wl_surface_listener.
This unearthed an unspeakably large amount of bugs in the wl_output enumerator,
notably the fact that the wl_output user pointer was to temporary memory!
This was "fixed" in e862856, and was then pointed out as a leak in 4183211,
which was undone in d9ba204. The busted fix was correct that the malloc was an
issue, but wrong about _why_; SDL_AddVideoDisplay copies by value and does not
reuse the pointer, so generally you want your VideoDisplay to be on the stack,
but of course the callbacks don't allow that, so a malloc was a workaround. But
we can do better and just host our temporary display inside WaylandOutputData
because that will be persistent while also not leaking.

Wait, wasn't I talking about move events? Right, that: wl_surface_listener does
at least give us the ability to know what monitor we're on, even though we have
no idea where we are on the monitor. All we need to do is check the wl_output
against the display list and then push a move event that both indicates the
correct display while also not being _too_ much of a lie (but enough of a lie
to where our event doesn't get discarded as "undefined" or whatever). The index
check for the video display is what spawned the great nightmare you see before
you; aside from the bugfix this is actually a really basic patch.
2021-04-16 21:12:02 -07:00
Sylvain
859230ec82 Android: add AAudio entry in CMake SDL_config 2021-04-16 13:04:36 +02:00
Sylvain
d4e96e1153 Android: enable audio driver OpenSLES when building with CMake 2021-04-16 09:44:07 +02:00
Sylvain
b4f89c56c6 AAudio: add aaudio pause/resume function to android events loop 2021-04-15 21:16:10 +02:00
Sylvain
02b1ebc9e0 Android: add openslES and AAudio compilation to CMakeLists 2021-04-15 21:13:17 +02:00
Sylvain
146656cfe6 AAudio: add compilation to Android.mk, but not activated in SDL_config_android.h 2021-04-15 21:03:10 +02:00
Sylvain
f1fab24e35 AAudio: add bootstrap in SDL_audio.c 2021-04-15 21:00:00 +02:00
Sylvain
04b2f5f6ec Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
2021-04-15 20:54:58 +02:00
Sylvain
4118fe62fe Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay',
it may be read even if OpenSLES back-end hasn't been intialized
2021-04-15 20:52:43 +02:00
Ozkan Sezer
babd79b8ef bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
Ozkan Sezer
69203851dc rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV
i.e.: do not steal PKG_CONFIG namespace.
2021-04-14 21:40:50 +03:00
Ozkan Sezer
197cfcaf71 ran configure.ac through autoupdate-2.69
generated configure script is practically the same except for whitespace
changes.
2021-04-14 21:10:40 +03:00
Sam Lantinga
499d31e9cd Cleanup Linux joystick code 2021-04-13 17:00:24 -07:00
Luis Cáceres
5c78df9c23 Support key composing (i.e. dead keys) in Wayland driver (#4296)
Based on an old patch by chw from the old Bugzilla issue tracker.

Authored-by: chw

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-04-13 16:56:50 -07:00
Sam Lantinga
b04136e75e Fixed Xbox controller when using the default Linux gamepad mapping
Tested with the Xbox Series X controller and the xow driver
2021-04-13 16:29:48 -07:00
Sam Lantinga
1aaafc2bd8 Show the real name of the Xbox controller when using the generic mapping on Linux 2021-04-13 16:29:46 -07:00
Paul Cercueil
1542300a89 joystick: linux: Avoid checking for gamepad mapping each frame
The information whether a specific joystick can be used as a gamepad is
not going to change every frame, so we can cache the result into a
variable.

This dramatically reduces the performance impact of SDL2 on small
embedded devices, since the code path that is now avoided was quite
heavy.

Fixes #4229.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-04-13 16:07:35 -07:00
okuoku
401f485490 cmake: Weak link with CoreHaptics
Add link to CoreHaptics so we can compile against latest iOS SDKs.
2021-04-13 16:04:04 -07:00
Kyle Schaefer
dbedaeceb3 Adding checks to see if any ASAN flags are set, if so then we set(HAVE_ASAN ON) so the infomartion output will properly list ASAN as on. 2021-04-13 16:03:37 -07:00
Kyle Schaefer
70bd205bb1 Adding messages to output CMAKE_C_FLAGS_DEBUG and CMAKE_CXX_FLAGS_DEBUG, this way when using Debug builds you can see which debug flags are set 2021-04-13 16:03:37 -07:00
Kyle Schaefer
320666044e Moving ASAN macros and calls to macros above the information output section so we can display ASAN information properly. 2021-04-13 16:03:37 -07:00
Ethan Lee
f88d91d596 wayland: Minor whitespace fix 2021-04-13 16:02:53 -07:00
Ethan Lee
d785dab5fd wayland: Add unscaled resolutions to the display mode list 2021-04-13 16:02:53 -07:00
Cacodemon345
b0178fe518 KMSDRM: Report correct window position to the application 2021-04-13 16:01:44 -07:00
Ethan Lee
dfcd5fbcad wayland: Set the keymap in keyboard_handle_modifiers 2021-04-13 13:30:50 -07:00
Sylvain
e87c7940f5 Fixed bug 3829 - Don't FOURCC format for target textures
FOURCC isn't supported by renderer back-ends for target access
So use a correct format and fallback to with native/yuv path
2021-04-13 14:42:38 +02:00
Sam Lantinga
9ef0b97c6d Changes to macOS event handler to better interact with the running app
- Only focus a new window when one closes if the window that was closed was an SDL window

- If the application already has a key window set that is not an SDL window, don't replace it when the application is activated

- Only register the URL event handler when SDLAppDelegate is going to be set as the applications app delegate. This is to
   be consistent with previous behavior that would only register the handler in -[SDLAppDelegate applicationDidFinishLaunching:]
   and allows the running app to opt out of the behavior by setting its own app delegate.

- The URL event handler is now removed if it was set on SDLAppDelegate dealloc
2021-04-12 11:25:44 -07:00
Sam Lantinga
2a20cc0f1d SDL: let through a SetLED command every 5sec to deall with situations where the controller loses power when a computer is suspended
CR: SamL
2021-04-12 11:25:42 -07:00
Ethan Lee
c59d4dcd38 wayland: Dramatically lower the timeout when reading/writing pipes 2021-04-09 22:30:08 -07:00
Ethan Lee
cf12496311 wayland: Fall back to clipboard source data if offer came up empty 2021-04-09 22:30:08 -07:00
Ethan Lee
282c052479 wayland: Another strlen->SDL_strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
bec133d77b wayland: Use SDL_strlen instead of strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
e28d978509 wayland: Minor whitespace cleanup in clipboard.c 2021-04-09 22:30:08 -07:00
Ethan Lee
875f839df4 wayland: A bunch of clipboard safety fixes.
Also removed Wayland_get_data_device because it was a pointless getter function.
2021-04-09 22:30:08 -07:00
Ethan Lee
7510245af9 wayland: Create the data_device only after both device_manager and input exist.
There is no guarantee on what order the Wayland interfaces will come in, but the
callbacks were assuming that wl_data_device_manager would could before wl_seat.
This would cause certain desktops to not have any data_device to work with,
meaning certain features like the clipboard would silently no-op.
2021-04-09 22:30:08 -07:00
okuoku
732cc8ed5b cmake: Fix UWP DLL build by removing /NODEFAUTLIB
On UWP, we need default C runtime for C++ sources.
2021-04-09 22:28:51 -07:00
Vladislav Dmitrievich Turbanov
50db4a59b8 * Support for intrinsics in MSW + Clang scenario.
Utility polyfill is provided, removed the no-longer-needed
conditionals.
2021-04-09 22:28:07 -07:00
Dean Herbert
89b6209313 Fix race condition that can lead to ENTER/LEAVE window events never firing
On windows, when toggling the state of RelativeMode rapidly, there is a
high chance that SDL_WINDOWEVENT_ENTER / SDL_WINDOWEVENT_LEAVE events
will stop firing indefinitely.

This aims to resolve that shortcoming by ensuring mouse focus state is
correctly updated via WM_MOUSELEAVE events arriving via the windows
event hook.
2021-04-07 14:02:43 -07:00
Philippe Coval
4cee1012c6 debian: Align to debian packaging scheme
This will prevent files conflicts among packages

Change-Id: I32d1ec83229aa635d9198a0ab14a9d6708f24d37
Signed-off-by: Philippe Coval <rzr@users.sf.net>
2021-04-07 13:57:23 -07:00
David Edmundson
6fd37194bc wayland: Fix leaked zxdg_decoration_manager 2021-04-07 13:56:48 -07:00
David Edmundson
f6a09ef1a9 wayland: Drop support for kwin specific decoration management
KWin has supported the shared and formalised zxdg_decoration since
Plasma 5.16 which came out mid 2019.

Whilst it made sense to support them both for a while, it should not be
needed for future SDL releases.
2021-04-07 13:54:07 -07:00
Ethan Lee
a92cca1ab8 wayland: Use the window's display to get wl_output rather than fullscreen_mode.
Because Wayland only supports FULLSCREEN_DESKTOP, fullscreen_mode never gets
assigned at all, meaning driverdata is always NULL! Depending on what the
compositor does this can lead to dramatically different results. GNOME was fine
without this, but Plasma would trip an event that unintentionally unset the
fullscreen mode and caused the game to fire a configure event _every frame_,
and of course the configure would send the fullscreen_mode output which was
still empty. The fix is to just use the SDL_VideoDisplay directly, which will
always have a valid wl_output.
2021-04-07 13:53:15 -07:00
Ethan Lee
c7e29a9e95 wayland: Fix toggling fullscreen with fixed-size windows 2021-04-07 13:53:15 -07:00
Ryan C. Gordon
0f4aba7bcd audio: Fixed assertion failure if trying to use dummy backend. 2021-04-06 18:35:20 -04:00
Ryan C. Gordon
64853b7378 audio: Changed a disk and dummy backends to use _this instead of this. 2021-04-06 18:35:20 -04:00
Ozkan Sezer
e97cfe4ad1 KMSDRM_Vulkan_CreateSurface(): fixed pointer-cast warning on 32 bit
Closes: https://github.com/libsdl-org/SDL/issues/4284
2021-04-06 23:56:10 +03:00
Philippe Coval
78095e3701 git: Ignore debian generated files
Signed-off-by: Philippe Coval <rzr@users.sf.net>
Change-Id: Iebfef58f41056c01736aba99f38fdedb9ee93013
2021-04-05 15:38:32 -04:00
Philippe Coval
17ceddf28d debian: Align debian deps
This will enable more flexibility in configuration

I am using this for snapshot built with GLES1 enabled

Relate-to: https://github.com/adoptware/pinball/issues/22
Signed-off-by: Philippe Coval <rzr@users.sf.net>
Change-Id: I4387663605475ddd669694a7828f101881e424b8
2021-04-05 12:09:12 -04:00
Ryan C. Gordon
ebc1109866 Removed mkdocs.yml
More GitHub Actions nonsense.
2021-04-04 12:29:18 -04:00
okuoku
7b8c750954 CMake: Enable WASAPI on WinRT
WASAPI backend on WinRT was implemented with 2.0.8
351d6d4784
but CMake source here was written for 2.0.7 in vcpkg
e6c65b93b1
2021-04-04 09:20:04 -04:00
okuoku
8fa2ce5601 WinRT: Rename Interface ID symbols
Rename locally-defined Interface ID symbols to avoid conflict with
locally linked dxgi library. Prefixed with `SDL_` to match with
other references in render_d3d11 or wasapi.
2021-04-04 09:19:16 -04:00
Nicholas "LB" Braden
3dbc4cf233 Fix compilation error for Windows SDK 8.1+
https://docs.microsoft.com/en-us/windows/win32/api/shellscalingapi/ne-shellscalingapi-monitor_dpi_type
2021-04-04 08:39:12 -04:00
Philippe Coval
9634070bad debian: Update README file in doc package
Signed-off-by: Philippe Coval <rzr@users.sf.net>
Change-Id: I7cd02e3094cb60328a24702afecb13f61beb67a1
2021-04-04 08:36:24 -04:00
meyraud705
413a2306bc NULL passed to strcmp in Wayland_ShowMessageBox 2021-04-04 08:15:33 -04:00
Ozkan Sezer
573c5a5bac regenerated configure. 2021-04-04 11:55:50 +03:00
Ryan C. Gordon
4914199665 ibus: make sure we don't pass a NULL path string over D-Bus.
Fixes #2941.
2021-04-04 00:29:26 -04:00
Ryan C. Gordon
e006872355 hints: SDL_HINT_TIMER_RESOLUTION applies to all versions of Windows.
Fixes #3654.
2021-04-04 00:24:40 -04:00
Ryan C. Gordon
a81fe27271 configure/cmake: Hook up Emscripten threads (disabled by default).
Fixes #3795.
2021-04-04 00:16:30 -04:00
Ryan C. Gordon
354cabd4a7 egl: favor truecolor configurations.
If app requested <= 16 color depth and there is a 24-bit config available,
favor that. This fixes things that quietly expect to get truecolor output
but don't request it (...like SDL's render api...) and things that are
probably requesting 16-bit color as a fallback but expecting reasonable
systems to give them full depth.

Specifically, this fixes Life is Strange on Wayland, which uses the latter
approach, and anything using SDL_Render on Wayland, which uses the former.

Fixes #4056.
Fixes #4132.
2021-04-03 18:48:54 -04:00
Ryan C. Gordon
95e5f0586e audio: make SDL_OpenAudioDevice declaration look less squashed. 2021-04-03 13:24:10 -04:00
Ryan C. Gordon
4abe34461f SDL_EGL_ChooseConfig: cleanups and minor optimizations.
- Move an immutable condition out of a for loop.
- Add a break statement to that loop when we find what we're looking for.
- Add an assert to make sure we don't overflow a buffer.
- Wrap a single-statement if block in braces.
- Adjust some whitespace.
2021-04-03 10:10:58 -04:00
Ryan C. Gordon
7d02248cf5 tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test. 2021-04-02 14:36:53 -04:00
Ryan C. Gordon
dbdbae44c5 linux: (de)initialize d-bus at init and quit.
Previously we had different subsystems quitting it, in conflict, and risked
multiple threads racing to init it at the same time.

Fixes #3643.
2021-04-02 14:35:11 -04:00
Ryan C. Gordon
57c2a4566f render: draw when hidden, except on iOS and Android.
Fixes #2979.
2021-04-02 14:01:41 -04:00
Ryan C. Gordon
b42bf2a774 configure: Don't use "-Wl,--no-undefined" in "sdl2-config --static-libs"
Fixes #3788.
2021-04-02 12:58:12 -04:00
Ryan C. Gordon
2689e844e0 Delete gh-pages.yml
This shouldn’t exist, let alone make commits to the repo. Kind of annoyed this is here and ran today.
2021-04-01 16:36:06 -04:00
Ryan C. Gordon
da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org
Fixes #4064.
2021-04-01 12:20:33 -04:00
Ryan C. Gordon
2542977b0a Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)"
This reverts commit 82a96afa70.

We ended up not moving to GitHub's wiki after all and built
https://github.com/icculus/ghwikipp to fill the gap...since the wiki is
back at https://wiki.libsdl.org/, put back the original URLs.
2021-04-01 12:15:28 -04:00
Vanfanel
fa81883418 [KMSDRM] Fake refresh rate precision on Vulkan display mode creation. 2021-03-31 15:32:17 -04:00
Vanfanel
942aa7bd07 [KMSDRM] No need to use an SDL_VideoDisplay pointer to access display index. 2021-03-31 15:32:17 -04:00
Learath
033c0abb58 Use dispatch_async for -[NSOpenGLContext update]. Fixes #3680 2021-03-31 10:46:31 -04:00
Ethan Lee
eeee730833 wayland: Implement IME support.
Note that this is purely to make it possible to enter text that requires
composition - for example, before this commit Kanji input didn't work at all.

The big problem this still has is that we need the window position, and this is
still not implemented. Once we have this information we can do the equivalent
of XTranslateCoordinates to put the rectangle where we want it.
2021-03-29 15:54:36 -07:00
vanfanel
733b3278de [KMSDRM] Minor Vulkan code adjustments regarding pointers and display index. 2021-03-29 11:07:36 -07:00
Christian Rauch
570768f627 test: fix shadowing variables 2021-03-29 09:01:26 -07:00
Christian Rauch
b972258d56 test: remove unused variables and typedefs 2021-03-29 09:01:26 -07:00
Christian Rauch
3f25704592 test: portable 64bit address format specifier 2021-03-29 09:01:26 -07:00
Ethan Lee
9d294f1fca audio: Allow AudioStreamGet to return 0 in RunAudio.
While we should normally expect _something_ from the stream based on the
AudioStreamAvailable check, it's possible for a device change to flush the
stream at an inconvenient time, causing this function to return 0.

Thing is, this is harmless. Either data will be NULL and the result won't matter
anyway, or the data buffer will be zeroed out and the output will just be
silence for the brief moment that the device change is occurring. Both scenarios
work themselves out, and testing on Windows shows that this behavior is safe.
2021-03-29 08:58:02 -07:00
Ethan Lee
9b7babf96e wasapi: Remove assert added by 67e8522d 2021-03-29 08:55:13 -07:00
Xing Ji
fb283a732a Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:31:29 2021 +0800

    update the dynapi by `gendynapi.pl`

commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:17:48 2021 +0800

    revert the change in src/dynapi

commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:14:40 2021 +0800

    Merge remote-tracking branch 'libsdl/main' into jixingcn

commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date:   Mon Mar 22 23:55:10 2021 +0800

    Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
2021-03-29 08:54:41 -07:00
Ethan Lee
5ceb674426 linux: Fix ibus support on Wayland/XWayland 2021-03-29 08:50:56 -07:00
David Gow
1cd97e2695 testmessage: Create a renderer for window display on Wayland
On Wayland -- or at least on some Wayland implementations -- windows
aren't shown until something has been rendered into them. For the
'testmessage' test program, this means that the final messagebox (a
modal one) is blocking an "invisible window", which can then be
difficult to close.

By creating a renderer and presenting once, the window is properly
displayed, and the test behaves as it does under X11 (including
XWayland).
2021-03-29 08:50:30 -07:00
Frank Praznik
5f9effaa7e audio: pipewire: Block while waiting on stream state info
Initializing streams, particularly capture streams, can take many milliseconds, which is a bit much for a busy wait.  Use a blocking wait instead.
2021-03-29 08:49:25 -07:00
Frank Praznik
8deb406300 audio: pipewire: Avoid redundant locking
The pw_thread_loop already locks and unlocks the thread mutex at the start and end of each loop iteration, so these locks are unnecessary.
2021-03-29 08:49:25 -07:00
Frank Praznik
5bb2bbd40c audio: pipewire: Don't use uninitialized variables in callbacks
Some of the SDL_AudioDevice struct members aren't initialized until after returning from the OpenDevice function.  Since Pipewire uses it's own processing threads, the callbacks can be entered before all members of SDL_AudioDevice are initialized, such as work_buffer, callbackspec and the processing stream, which creates a race condition.  Don't use these members when in the paused state to avoid potentially using uninitialized values and memory.
2021-03-29 08:49:25 -07:00
Vanfanel
9de7eaf9ac [KMSDRM] Change error message. 2021-03-28 16:38:06 -07:00
Vanfanel
1ec60a38eb [KMSDRM] Remove unnecessary space. 2021-03-28 16:38:06 -07:00
Vanfanel
c13c3c37bd [KMSDRM] For Vulkan, use a mode with the same exact size as the window, if possible, or create a new one. 2021-03-28 16:38:06 -07:00
Ethan Lee
07ba13b7a9 wayland: Pass --no-wrap to Zenity.
There seems to be a bug where it can wrap the text based on the minimum possible
window size, which can be worked around with --no-wrap. This technically uncaps
the width entirely, but this isn't wildly different from what other backends do.
2021-03-27 02:57:39 -04:00
Ethan Lee
54719a9d3d wayland: Assign output_len in ShowMessageBox 2021-03-27 02:57:39 -04:00
Sam Lantinga
6d9c4f6c6c Added support for the wired Amazon Luna gamepad on Android 2021-03-26 15:07:10 -07:00
Sam Lantinga
40b0509ef6 Fixed header documentation errors 2021-03-26 14:34:58 -07:00
Sam Lantinga
4a07c73b80 Added mapping for the Amazon Luna controller on Linux 2021-03-26 13:53:58 -07:00
Sam Lantinga
07af9baa86 Use the correct name for the Amazon Luna Gamepad 2021-03-26 13:05:38 -07:00
Sam Lantinga
ef36355563 Added mapping for the Amazon Luna controller on macOS 2021-03-26 13:03:29 -07:00
Sam Lantinga
8b87b438b4 Don't try to map the touchpad button, since we don't have any art for that at the moment. 2021-03-26 13:01:06 -07:00
Sam Lantinga
3377861ab1 Added support for the Amazon Game Controller to the HIDAPI driver 2021-03-26 11:57:19 -07:00
Ethan Lee
27b74d3334 Implement Wayland_ShowMessageBox using Zenity 2021-03-25 23:37:14 -04:00
Ozkan Sezer
5262b52ddd SDL_kmsdrmvideo.c: define EGL_PLATFORM_GBM_MESA if it's missing.
Fixes:		https://github.com/libsdl-org/SDL/issues/4232
2021-03-25 23:56:56 +03:00
Ryan C. Gordon
ab7944f960 wikiheaders: fixed regex for converting markdown bold+italic to mediawiki. 2021-03-25 12:52:15 -04:00
Ryan C. Gordon
f55445422a wikiheaders: when merging into headers, wordwrap in Markdown style. 2021-03-25 12:50:18 -04:00
Ryan C. Gordon
45d128db00 wikiheaders: Fixed double-wikify call. 2021-03-24 22:36:06 -04:00
Ryan C. Gordon
5753fd73c3 wikiheaders.pl: Whitespace fixes. 2021-03-24 12:52:48 -04:00
Ryan C. Gordon
c486959e71 headers: Fix up bullet lists, now that wikiheaders.pl can handle them. 2021-03-24 10:48:45 -04:00
Ryan C. Gordon
c2152928fa wikiheaders.pl: Mark some sections as wiki-only so we don't lose them. 2021-03-24 10:48:45 -04:00
Ryan C. Gordon
231b849c9e wikiheaders.pl: Properly handle and wordwrap bullet lists. 2021-03-24 10:48:44 -04:00
vanfanel
5ac6bd5483 [KMSDRM] Ask for videomode on the correct display when creating a window. 2021-03-23 21:51:36 -07:00
Ryan C. Gordon
7c08b049e8 headers: a few minor documentation corrections. 2021-03-23 15:36:26 -04:00
Fabrice Fontaine
b55b11af88 src/thread/pthread/SDL_systhread.c: drop include of SDL_platform.h
Drop include of SDL_platform.h as SDL_plaform.h is already included by
SDL_internal.h -> SDL_config.h -> SDL_platform.h

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2021-03-23 11:33:00 +03:00
Sam Lantinga
0bdf4f95bf Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc. 2021-03-22 19:19:01 -07:00
Sam Lantinga
1133ea0349 Fixed crash on macOS when AirPods are connected 2021-03-22 19:18:57 -07:00
Sam Lantinga
38b61a3dfa Merge commit 'c12f46b100d22a0e06a64c5b6d1baa3f446d34e6' into main 2021-03-22 19:16:40 -07:00
Sam Lantinga
258b7bc095 Merge commit '100166d7d7b9ed2e486841498bbc585975630e02' into main 2021-03-22 19:16:38 -07:00
Sam Lantinga
f82aa7f5d1 Merge commit '3f40396d33df64326756648c3b8e1e6c922efe5a' into main 2021-03-22 19:16:36 -07:00
Sam Lantinga
9332006c13 Merge commit '3c78c211d57de4e9d953bf71d49d2ee313bbff34' into main 2021-03-22 19:16:34 -07:00
Sam Lantinga
8a6810e906 Merge commit '599edaaf935aab69a13b5643566adc652a27e268' into main 2021-03-22 19:16:33 -07:00
Sam Lantinga
b0a047e5a9 Merge commit '1899844952756e932ee29e887501a9b9e39066a6' into main 2021-03-22 19:16:31 -07:00
Sam Lantinga
de832227c2 Merge commit 'cf7eef37b045bb3f841e26879fdc6d865c8aaf9a' into main 2021-03-22 19:16:29 -07:00
Sam Lantinga
4b0b39a34a Merge commit '4acd1dcad41d154093ca14eb0adf35f4f99bd06a' into main 2021-03-22 19:16:28 -07:00
Sam Lantinga
f68ba3cc02 Merge commit '8638674a87c5ea92a87240f8f562ed1c437d1e0c' into main 2021-03-22 19:16:26 -07:00
Sam Lantinga
3ee89ac02e Merge commit '82ff6045fa0aa7ff2f861f20512e30688c7b51c3' into main 2021-03-22 19:16:25 -07:00
Sam Lantinga
4b1dfb14e1 Merge commit 'c35e71892e6aa7dc2ce697b9ac44e541b3f4caef' into main 2021-03-22 19:16:23 -07:00
Sam Lantinga
d27c6c11c2 Merge commit '281a7bdbb32a2ba124f8a6f6f9555135fd529599' into main 2021-03-22 19:16:21 -07:00
Sam Lantinga
4fa42cab7f Merge commit 'e5821bf27668a5e54c699743c2b97aa55e7bdd93' into main 2021-03-22 19:16:19 -07:00
Sam Lantinga
f83ce7c5fb Merge commit 'e6b87005c1da22a0d354619eebca53c6e2639cdd' into main 2021-03-22 19:16:18 -07:00
Sam Lantinga
e62a25184a Merge commit '7d1b9c9f15eb3a9f2f253e5b88e091192a894bcf' into main 2021-03-22 19:16:16 -07:00
Sam Lantinga
49eb7c6b6b Merge commit 'db2ad6fa73adec1ffa364d21d130b69533b30ade' into main 2021-03-22 19:16:15 -07:00
Sam Lantinga
e944e404c0 Merge commit 'e7e519a466167b7a3ef9aa9b28535e436139936a' into main 2021-03-22 19:16:13 -07:00
Sam Lantinga
4c412d2956 Merge commit '559be8aab4a0e666fa6fc9104570c9c9d3c54f12' into main 2021-03-22 19:16:11 -07:00
Sam Lantinga
9ffd477dfc Merge commit '07fc1bb883f4c3d9b603d3a3be8c0f2dfa88c285' into main 2021-03-22 19:16:10 -07:00
Sam Lantinga
7ed20094d8 Merge commit '96cc49857dcda68910b8ae068de41983da625de2' into main 2021-03-22 19:16:08 -07:00
Sam Lantinga
f5253b708d Merge commit 'e14fb54e3f409aaf1e10b94f681677c59b1b7e0d' into main 2021-03-22 19:16:06 -07:00
Sam Lantinga
4ef1527071 Merge commit '7a2a1a85e9738f127d9f6cd600aa6e1c4459bf2e' into main 2021-03-22 19:16:05 -07:00
Sam Lantinga
2b65588193 Merge commit '108bb5aabec27f41f977bdf7a4d2ed3f3a3962eb' into main 2021-03-22 19:16:03 -07:00
Sam Lantinga
0727acd6ba Merge commit 'e213f37a450ca6b0746aa3acd2e5e76635e13468' into main 2021-03-22 19:16:01 -07:00
Paul Cercueil
c12f46b100 [KMSDRM] Fix segmentation fault
Deference the windata pointer *after* checking that it's non-NULL.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-03-22 22:20:01 +03:00
vanfanel
100166d7d7 [KMSDRM] Improve cursor management. 2021-03-22 10:48:02 -07:00
Ryan C. Gordon
3f40396d33 First shot at merging the wiki documentation into the headers. 2021-03-21 14:19:53 -04:00
Ryan C. Gordon
3c78c211d5 Update and rename README.txt to README.md
This mostly just makes this look nice in web browsers with small displays,
like cell phones reading the GitHub project page.
2021-03-20 18:46:37 -04:00
Sylvain Becker
599edaaf93 Merge pull request #4212 from Cacodemon345/patch-11
Fix GitHub display of README-android.md
2021-03-20 21:07:32 +01:00
Cacodemon345
1899844952 Fix GitHub display of README-android.md 2021-03-21 01:15:14 +06:00
vanfanel
cf7eef37b0 [KMSDRM] Better error handling: no more segfaults on window creation failure. 2021-03-20 11:03:52 -07:00
Vanfanel
4acd1dcad4 [KMSDRM] Improve the way to test if last window is being destroyed. 2021-03-18 11:04:28 -07:00
Vanfanel
8638674a87 [KMSDRM] Correct comment typo. 2021-03-18 11:04:28 -07:00
vanfanel
82ff6045fa [KMSDRM] Unload GL/EGL libs and destroy GBM only when we are destroying the last window. 2021-03-18 11:04:28 -07:00
vanfanel
c35e71892e [KMSDRM] All non-vulkan windows have to be marked as OPENGL, not only the first created one. 2021-03-18 11:04:28 -07:00
vanfanel
281a7bdbb3 [KMSDRM] Make the gbm_init flag a viddata member to avoid GBM re-init when several displays are connected. 2021-03-18 11:04:28 -07:00
Ozkan Sezer
e5821bf276 regenerated configure. 2021-03-18 00:10:00 +03:00
Vanfanel
e6b87005c1 Fix tests configuration and building when only GLVND full OpenGL implementation is present. 2021-03-17 12:33:22 -07:00
Vanfanel
7d1b9c9f15 [KMSDRM] Remove unneeded function calls and improve comments for future reference. 2021-03-17 11:29:13 -07:00
Ryan C. Gordon
db2ad6fa73 git-pre-push-hook: remove ".git" from URL. 2021-03-17 13:36:38 -04:00
Ryan C. Gordon
e7e519a466 dsp: Refuse to initialize if there aren't any Open Sound System devices.
This prevents the dsp target from stealing the audio subsystem but not
being able to produce sound, so other audio targets further down the list
can make an attempt instead.

Thanks to Frank Praznik who did a lot of the research on this problem!
2021-03-17 13:04:05 -04:00
Ankith
559be8aab4 fix invalid out of bounds UTF8 handling 2021-03-16 18:51:28 -07:00
Ankith
07fc1bb883 Fix invalid UTF-8 handling of extra bytes 2021-03-16 18:51:28 -07:00
Vanfanel
96cc49857d [Build system] Report differentiated glx and glvnd OpenGL implementation detection. 2021-03-16 18:35:39 -07:00
Vanfanel
e14fb54e3f [KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution. 2021-03-16 11:07:54 -07:00
Ryan C. Gordon
7a2a1a85e9 documentation: initial script to merge header comments and the wiki.
This is a work-in-progress, but the idea is it can convert between our
wiki and the SDL header's doxygen comments, so we can attempt to keep them
in sync.

This might be a fool's errand, but I'm optimistic it'll work enough that we
can clean up little issues as we go, as long as we have some discipline
about how we write documentation. If nothing else, it's going to result in
a solid spring-cleaning of both the wiki and the headers!
2021-03-16 13:49:35 -04:00
Vanfanel
108bb5aabe [KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified. 2021-03-15 18:47:22 -07:00
vanfanel
e213f37a45 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
Sam Lantinga
5f596d1a1e Merge commit 'b98b5adcaea159fc6a9753f808875acf7d3ee945' into main 2021-03-15 09:00:44 -07:00
Sam Lantinga
b1b93df8a6 Merge commit '8ba735c208388159477bf0ccb06a8573a273fb02' into main 2021-03-15 09:00:42 -07:00
Sam Lantinga
aa00fe4b2f Merge commit '3853531f6d11d1824b6a0ce0212c06e79483d22d' into main 2021-03-15 09:00:40 -07:00
Sam Lantinga
7acafda73d Merge commit '9996cecc726a8d8900fd817d58f9505b3490d1bc' into main 2021-03-15 09:00:39 -07:00
Sam Lantinga
30bef5dcc3 Merge commit '5f7eb88ae0990f89ec3a4bf697ec03aafee1a9a8' into main 2021-03-15 09:00:37 -07:00
Sam Lantinga
00f93e4082 Merge commit 'b49e0953b14be38cdeada86df84a59c92e38aeff' into main 2021-03-15 09:00:35 -07:00
Sam Lantinga
4a39d89611 Merge commit '1957ffd21ab5a3be6f347def510fcb8f985d3b8b' into main 2021-03-15 09:00:33 -07:00
Sam Lantinga
3313c67c01 Merge commit '34de3b57a101f8d885041add5e21311a153bb1bf' into main 2021-03-15 09:00:32 -07:00
Sam Lantinga
2bd0a71821 Merge commit 'dacf6cfbaa8c66ea6150f95aadad2954f116836c' into main 2021-03-15 09:00:30 -07:00
Sam Lantinga
082394c6b9 Merge commit 'a5f3ea14487f1a36b1d421d02e86f25704f8bdc8' into main 2021-03-15 09:00:25 -07:00
Sam Lantinga
7ca94f5998 Merge commit '4fbd60b81714f8f93946520147cb0c1f05faee64' into main 2021-03-15 09:00:23 -07:00
Sam Lantinga
713a04721c Merge commit 'cd3809c03e6d41a73cdb7c4a2e84c56e3d45cd7a' into main 2021-03-15 09:00:22 -07:00
Sam Lantinga
61589463de Merge commit '9e23c65237b480c74a0a2537b9927f6e52ca22aa' into main 2021-03-15 09:00:20 -07:00
Sam Lantinga
b53f06ccf8 Merge commit '72bcf546f90423f05eda0fa08510e340683ff6f4' into main 2021-03-15 09:00:18 -07:00
Sam Lantinga
5b34a265be Merge commit '3d22731d94d6259255ef3fd5006c8c6c80e377b4' into main 2021-03-15 09:00:16 -07:00
Sam Lantinga
d84df04fd1 Merge commit '51345623e888d7bc4131cd8f015c339f757ea68a' into main 2021-03-15 09:00:15 -07:00
Ryan C. Gordon
b98b5adcae wasapi: Don't use the system's resampler. 2021-03-15 10:21:36 -04:00
Esme
8ba735c208 Include arm_neon.h in mingw targeting ARM Windows.
The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases

Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
2021-03-15 10:11:51 +03:00
Cacodemon345
3853531f6d Fix CMake script on Linux 2021-03-15 10:11:01 +03:00
Haelwenn (lanodan) Monnier
9996cecc72 Set ALT_OGL to libOpenGL.so.0 instead of libOpenGL.so.1 2021-03-15 10:10:38 +03:00
Cacodemon345
5f7eb88ae0 Load libOpenGL.so.1 if libGL.so.1 is not found 2021-03-14 17:37:55 -07:00
Ozkan Sezer
b49e0953b1 regenerated configure 2021-03-14 14:10:50 +03:00
Ozkan Sezer
1957ffd21a fixed a typo in SDL_ceilf() 2021-03-14 11:04:28 +03:00
Cacodemon345
34de3b57a1 Fix CMake script on FreeBSD 2021-03-13 18:40:27 -08:00
Cacodemon345
dacf6cfbaa Fix compilation with iconv on FreeBSD 2021-03-13 18:39:42 -08:00
nia
a5f3ea1448 netbsdaudio: Handle ioctls failing
A user reported that the mpv video player hangs after attempting to
set an unsupported number of channels with the SDL audio output,
because it thinks it's successfully opened the device. This makes
the failure graceful.
2021-03-13 18:37:21 -08:00
Frank Praznik
4fbd60b817 audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
2021-03-13 18:36:47 -08:00
kenmays
cd3809c03e SDL: Updated patches for HAIKU
Revert change
2021-03-13 18:36:01 -08:00
kenmays
9e23c65237 SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
kenmays
72bcf546f9 SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Sylvain Becker
3d22731d94 Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
2021-03-11 20:10:07 +01:00
Sylvain
51345623e8 Fixed bug 3727 - Blit from RGB555 to ARGB1555 2021-03-11 20:06:09 +01:00
Ozkan Sezer
9d46bd25c7 revert commit 81cdb1bb0d (unifont license issue.) 2021-03-11 17:00:10 +03:00
Ryan C. Gordon
3a1317ed47 Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.

Apologies to any that were bothered by that, it was an accident!
2021-03-09 15:54:25 -05:00
Ivan Epifanov
33127271e5 Fix typecasting 2021-03-09 12:10:40 +03:00
Ivan Epifanov
a4ddb175f1 Formatting 2021-03-08 09:07:12 -08:00
Ivan Epifanov
4f9fde8766 Fix types 2021-03-08 09:07:12 -08:00
Ivan Epifanov
1e5cc96199 Docs 2021-03-08 09:07:12 -08:00
Ivan Epifanov
091288ac4e Vita port builds with cmake 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e58a955e68 Deprecate dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e1d9cbf65c Split mouse/kb grab 2021-03-08 09:07:12 -08:00
uyjulian
29153a1c63 SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
2021-03-08 09:07:12 -08:00
uyjulian
70a19fd5ab SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions 2021-03-08 09:07:12 -08:00
uyjulian
abcfb22b7d Add support for Vita file API in SDL_rwops 2021-03-08 09:07:12 -08:00
uyjulian
c8abc88cd0 Add support for message box 2021-03-08 09:07:12 -08:00
José Cadete
91fe2b67f5 Allow larger texture sizes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
4708c6bb96 Remove pkg-config prefix hack 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e5cbe7cf7a Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7c4d20cf04 Fix for dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov
3c1fe9cea6 WTF 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6fab3323c3 Typo 2021-03-08 09:07:12 -08:00
José Cadete
739f4e1eb2 Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
2021-03-08 09:07:12 -08:00
uyjulian
b52e9459ba Add support for open URL 2021-03-08 09:07:12 -08:00
Ivan Epifanov
189d3c16f5 FIFO is default (and not defined in vitasdk, ugh) 2021-03-08 09:07:12 -08:00
Ivan Epifanov
87a118b6b6 Use native mutexes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7423ae1ac7 Formatting 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a43f488920 Don't search for pthread 2021-03-08 09:07:12 -08:00
José Cadete
ddfe7200e2 Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
2021-03-08 09:07:12 -08:00
Ivan Epifanov
23db5381a3 Fix defines 2021-03-08 09:07:12 -08:00
Ivan Epifanov
c7cec2c792 Add more texture formats 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0e9cd839d0 Remove makefiles. Use cmake 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e56c44512a Disable native framebuffer support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
54134fddd5 Use Clib mem funcs 2021-03-08 09:07:12 -08:00
Ivan Epifanov
5e30d84b69 Fix display mode 2021-03-08 09:07:12 -08:00
Ivan Epifanov
10038228f9 Properly cleanup framebuffer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
953101defd Oops. Fix default framebuffer color 2021-03-08 09:07:12 -08:00
Ivan Epifanov
1e2eed1a01 Native framebuffer for software renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ff5f98b87b Fix platform 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a7269a9ad3 Update video api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7b0b1a12fa Update thread api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a05f92da1c Update joystick api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
8e4271fa45 Fix timers 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e928b92f1a CMake support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
47c105161b Add reversive list join macro 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ca5e5d6154 VITASDK compatibility 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7d89f09f74 ISO C90 fixes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0de7b0eca0 Fix makefile 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0da35d3daf IME support with gxm backend 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e812ca529d Enable ARM SIMD/NEON optimized blitters 2021-03-08 09:07:12 -08:00
Ivan Epifanov
47c6270ece Fix a bug in vitagles2 renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
639323ea0d Fixed gxm render flags 2021-03-08 09:07:12 -08:00
Ivan Epifanov
3ac2242e65 Fix PerformanceCounter 2021-03-08 09:07:12 -08:00
Ivan Epifanov
943053a922 Clean up touch a little more 2021-03-08 09:07:12 -08:00
Ivan Epifanov
f61b9e7653 Cleanup touch. Fix back touchscreen 2021-03-08 09:07:12 -08:00
Ivan Epifanov
d9b2bde2f6 Fallback to app0: 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6f7c7c557a sensors corrections 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6d85637786 Fix sensors 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e7edb06e7a Audio fix 2021-03-08 09:07:12 -08:00
Ivan Epifanov
05e5a7cb05 Oops 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a86ba3916e Add SDL_RenderReadPixels 2021-03-08 09:07:12 -08:00
Ivan Epifanov
f623211eea remove sceGxmFinish on render swap 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0b45529e24 Add viewport support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2209b71789 Refactor render state 2021-03-08 09:07:12 -08:00
Ivan Epifanov
333d5e11e1 Add drawstate cache 2021-03-08 09:07:12 -08:00
Ivan Epifanov
56bde0f633 Rename memory functions to avoid clash with vita2d 2021-03-08 09:07:12 -08:00
Ivan Epifanov
94d7737bef Texture render target 2021-03-08 09:07:12 -08:00
Ivan Epifanov
63e223fa50 Set initial blend mode 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6c3bf56503 Unified build with both renderers 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a1adc8a9d6 Add sensor support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
bd14aa633f Autobuild 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0131105408 Fix render name 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6ba8497518 Remove vita2d render, add raw gxm render 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ef0bbfd6c6 Include anf fix vita2d renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 2021-03-08 09:07:12 -08:00
Ivan Epifanov
d75ea51ac0 Fix texture shaders 2021-03-08 09:07:12 -08:00
Ivan Epifanov
194c813893 Fix filesystem 2021-03-08 09:07:12 -08:00
Ivan Epifanov
73b545ed28 Fix joystick support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
41d6c80b07 Filesystem module 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2e3dd0a668 Remove debug log 2021-03-08 09:07:12 -08:00
Ivan Epifanov
8003623061 Cg shaders for vita gles2 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
Ozkan Sezer
bd06538778 configure: fix wrong AS_HELP_STRING quoting. 2021-03-08 17:02:28 +03:00
Sylvain
b6b0c908bd Dynapi: fix 'gendynapi.pl' script for array parameters 2021-03-08 13:56:26 +01:00
Ozkan Sezer
a7938107ae fix SDLK_DELETE after commit 2f5beac190 2021-03-06 11:28:04 +03:00
Lokathor
2f5beac190 Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
2021-03-05 17:18:41 -08:00
Cameron Cawley
391bb80bb9 Replace duplicate functions and lstrlen/lstrcat with SDL string functions 2021-03-05 12:03:58 -08:00
Ethan Lee
67e8522d31 Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
2021-03-05 12:03:07 -08:00
Subs
00fabdde18 Make github CI great again
The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags.
The linux build should cover a wider case of video backends.
2021-03-04 22:02:47 -08:00
Ozkan Sezer
686935542e dos2unix SDL_dynapi_*.h 2021-03-04 23:50:40 +03:00
Ozkan Sezer
34ecd71e80 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:44:04 +03:00
Ozkan Sezer
3880174a9f CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:56 +03:00
Ozkan Sezer
05cc9e3764 CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:50 +03:00
Ozkan Sezer
81cdb1bb0d test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:32:32 +03:00
Ozkan Sezer
a52d0db532 test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:28:10 +03:00
Ozkan Sezer
e7abf96801 test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:28:04 +03:00
Ozkan Sezer
dd5aff308a SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:56 +03:00
Ozkan Sezer
0ed1713128 update SDL_COMPOSE_ERROR macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:47 +03:00
Ozkan Sezer
e228d15261 SDL_config_windows.h: added clang to list of toolchains having stdint.h
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:37 +03:00
Ozkan Sezer
c1c4f274c3 cpuinfo: updated xgetbv call for windows clang-cl.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:32 +03:00
Sylvain
e88d78462e Update SDL_blit_auto.c 2021-03-04 14:36:33 +01:00
Sylvain
ab0cf42a4b Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
2021-03-04 14:33:56 +01:00
Ozkan Sezer
ac8a3fda8f fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env. 2021-03-03 20:33:20 +03:00
Nicolas Noble
6158621610 Update cpuid code for clang-cl
The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
2021-03-03 15:37:21 +03:00
Frank Praznik
4de0c74aa7 audio: pipewire: Add the application name to the stream properties 2021-03-02 12:59:04 -08:00
Frank Praznik
9ed01da701 audio: pipewire: Constify and clarify period size calculations
Constify the min/max period variables, use a #define for the base clock rate used in the calculations and note that changing the upper limit can have dire side effects as it's a hard limit in Pipewire.
2021-03-02 12:59:04 -08:00
Frank Praznik
d7ca855c2b audio: pipewire: Add missing static qualifiers to globals 2021-03-02 12:59:04 -08:00
Oschowa
84c44e01d3 audio: pipewire: fix uninitialized variable warnings 2021-03-01 09:34:04 -08:00
Ozkan Sezer
0a68322170 add missing PIPEWIRE defines to SDL_config.h.in
also specify 'audio' in Pipepire configuration enable messages.
2021-03-01 15:11:50 +03:00
Frank Praznik
7001b531c6 audio: pipewire: Add vim format lines to files and fix indentation
Increase indentation spacing from 2 to 4 to comply with style standards.
2021-02-28 19:40:09 -08:00
Frank Praznik
2fcba50ec9 audio: pipewire: Code and comment cleanups
Replace "magic numbers" with #defines, explain the requirements when using the userdata pointer in the node_object struct and a few other minor code and comment cleanups.
2021-02-28 19:40:09 -08:00
Frank Praznik
4eadd147cd audio: pipewire: Fix outdated comment 2021-02-28 19:40:09 -08:00
Frank Praznik
cd56f1b346 audio: pipewire: Use "rear" designation for rear channels
Use the 'R' (rear) prefixed designations for the rear audio channels instead of 'S' (surround).  Surround designated channels are only used in the 8 channel configuration.
2021-02-28 19:40:09 -08:00
Frank Praznik
adc0a931dd audio: Move Pipewire bootstrap after Jack
Move the Pipewire audio driver below others in the list so it won't be mistakenly initialized when it's not the system mixer.
2021-02-28 19:40:09 -08:00
Frank Praznik
21adec93b9 audio: pipewire: Make enumeration structure and function names more descriptive
Rename the add/remove/clear list functions and rename connected_device to io_node, as a sink/source node isn't necessarily a device.
2021-02-28 19:40:09 -08:00
Frank Praznik
a07f543436 audio: pipewire: Report default devices first
Further refactor the device enumeration code to retrieve the default sink/source node IDs from the metadata node.  Use the retrieved IDs to sort the device list so that the default devices are at the beginning and thus are the first reported to SDL.
2021-02-28 19:40:09 -08:00
Frank Praznik
9afd7570d6 audio: pipewire: Always buffer source audio
The latency of source nodes can change depending on the overall latency of the processing graph. Incoming audio must therefore always be buffered to ensure uninterrupted delivery.

The SDL_AudioStream path was removed in the input callback as the only thing it was used for was buffering audio outside of Pipewire's min/max period sizes, and that case is now handled by the omnipresent buffer.
2021-02-28 19:40:09 -08:00
Frank Praznik
106dc009ac audio: pipewire: Pass proper parameter to user audio callback
The audio callbacks should pass the callbackspec.userdata parameter to the callback, not spec.userdata

Co-authored-by: Oschowa <Oschowa@web.de>
2021-02-28 19:40:09 -08:00
Frank Praznik
f3ebbc06d3 audio: pipewire: Retrieve the channel count and default sample rate for sinks/sources
Extend device enumeration to retrieve the channel count and default sample rate for sink and source nodes.  This required a fairly significant rework of the enumeration procedure as multiple callbacks are involved now.  Sink/source nodes are tracked in a separate list during the enumeration process so they can be cleaned up if a device is removed before completion.  These changes also simplify any future efforts that may be needed to retrieve additional configuration information from the nodes.
2021-02-28 19:40:09 -08:00
Frank Praznik
2f0b99a774 audio: Add Pipewire playback/capture sink 2021-02-28 19:40:09 -08:00
Ethan Lee
57a927e8d7 wayland: Explicitly set min/max size for xdg-shell 2021-02-28 19:37:31 -08:00
Cacodemon345
33598563b3 Fix coding style 2021-02-26 09:32:04 -08:00
Cacodemon345
69a600b00e Implement requested changes 2021-02-26 09:32:04 -08:00
Cacodemon345
0e35f0be1f Fix KMSDRM-related warnings 2021-02-26 09:32:04 -08:00
Cameron Gutman
dfa64eadd3 KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.

This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
2021-02-25 18:48:36 -08:00
Cameron Gutman
8c5b7af2d2 Wayland: Fix mouse pointer hiding on Plasma Wayland
Unlike Mutter and Sway, KWin actually checks the serial passed in
wl_pointer_set_cursor(). The serial provided is supposed to be the
serial of the pointer enter event, but We were always passing 0.
This caused KWin to drop our requests to hide the cursor.

Thanks to the KDE folks for spotting this in my debug logs.

Fixes #3576
2021-02-25 18:47:12 -08:00
Cacodemon345
d2d834b990 KMSDRM: Add gamma support 2021-02-25 11:39:10 -08:00
Ozkan Sezer
72f7a10cef disable pixman ARM blitters for __aarch64__ | _M_ARM64
Closes:  https://github.com/libsdl-org/SDL/issues/4095
2021-02-25 11:38:14 -08:00
Cameron Cawley
2f4e9294aa Update the Linux build instructions 2021-02-25 19:24:50 +03:00
Ozkan Sezer
e561ce3a75 SDL_cpuinfo.c: replaced gcc i386 checks with __i386__ . 2021-02-25 01:40:02 +03:00
Ozkan Sezer
55a385a333 removed a useless restriction from Watcom version of SDL_Swap32()
also did a little whitespace tidy-up.
2021-02-24 20:03:50 +03:00
Ozkan Sezer
b8d2185277 added Watcom i386 inline asm for SDL_Swap64() 2021-02-23 17:37:20 +03:00
JibbSmart
c287087fcc Only change joystick->nbuttons for Joy-Cons, since they're the only ones that have these "paddles" 2021-02-22 17:54:32 -08:00
JibbSmart
ee52624f95 Switch Joy-Con SL and SR buttons are now mapped to matching paddle positions so that all buttons can be accessed when using SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS 2021-02-22 17:54:32 -08:00
Mathieu Eyraud
7a2b6f331b Guard Inotify stuff with macro
This fix implicit declaration of close and unused variable warning.
2021-02-22 09:07:07 -08:00
Mathieu Eyraud
8481229ff7 Fix error handling in KMSDRM_AddDisplay
Add missing `goto cleanup` and check that `dispdata` is not NULL before dereferencing it.
2021-02-22 09:01:36 -08:00
Mathieu Eyraud
2df9c15e96 Fix memory leak in KMSDRM_Vulkan_CreateSurface
Variable `device_props` is never freed.
2021-02-22 09:00:45 -08:00
Ozkan Sezer
b3498a5dc2 make SDL_syswm.h work with apple's older gcc versions
c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
2021-02-22 15:50:02 +03:00
Ozkan Sezer
bb76edf3d7 fix permissions of a few files 2021-02-22 15:44:32 +03:00
Mathieu Eyraud
844d5e3ed3 Fix memory leak in ConnectSensor
'name' is leaked in case of error.
2021-02-21 16:46:20 -08:00
Martin Gerhardy
557aa140e8 CI: fixed branch name 2021-02-21 16:45:48 -08:00
Martin Gerhardy
f63e827efa DOCS: group the markdown 2021-02-21 16:45:48 -08:00
Martin Gerhardy
306e808da1 CI: added github pages build job 2021-02-21 16:45:48 -08:00
Martin Gerhardy
5d266e9bba CI: added github actions 2021-02-21 16:45:48 -08:00
Vanfanel
11cb53d2a5 [KMSDRM] Add missing break and modify comments. 2021-02-21 15:27:12 -08:00
Vanfanel
9172e413ad [KMSDRM] Fix intermitent bug in Vulkan initialization on Raspberry Pi 4. 2021-02-21 15:27:12 -08:00
Sam Lantinga
1a17ab30e1 Added mappings for popular controllers on Chromebooks 2021-02-21 11:03:26 -08:00
Sam Lantinga
f5e9c5b7e0 Chromebooks support relative mouse motion now 2021-02-21 11:03:25 -08:00
David Gow
db58166e9b joystick: hidapi: Properly include <unistd.h> when inotify not available
In the extremely unlikely event that inotify is not available (and,
therefore, HAVE_INOTIFY is not #defined), SDL will no-longer build.

This is because <unistd.h> is only included when HAVE_INOTIFY is
defined, and PR #4098 adds a call to access(…, F_OK), which requires
<unistd.h>.

(Note that the F_OK symbol is the only one which actually prevented
SDL from compiling, but both access() and close() fell back to implicit
definitions, which is a bit concerning.)

Fixes: 8d43f45a7b ("Don't use udev for joystick enumeration if running in a container")
2021-02-21 12:55:01 +03:00
Amir
360740ac76 correct dynapi 2021-02-20 23:05:09 -08:00
Amir
5696582e1d add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Amir
1a924bc0bb add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Ludovico de Nittis
8d43f45a7b Don't use udev for joystick enumeration if running in a container
If we are running in a container, like Flatpak[1] or pressure-vessel[2],
it's likely that we are using user namespaces,
therefore udev event notification via netlink won't work reliably.
Use their filesystem API to detect them and automatically fallback to
the inotify-based enumeration.

[1] <https://flatpak.org/>
[2]
<https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis
2c3269152a Use inotify for HIDAPI joystick enumeration if not using udev
This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.

For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
(b0eba1c5).

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis
b17242bf98 Allow libudev for HIDAPI joystick to be disabled at runtime
As already explained in the previous commit "joystick: Allow libudev to
be disabled at runtime" (13e7d1a9), libudev can fail in a container.

To make it easier to experiment with, we add a new environment variable
"SDL_HIDAPI_JOYSTICK_DISABLE_UDEV" that disables udev and let it
fallback to the device enumeration using polling.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Jay
0052339b66 Move handleURLEvent setEventHandler to init 2021-02-20 22:59:11 -08:00
Sam Lantinga
42607909a0 Remove devices from the list after they've been disconnected due to read errors.
This fixes problems with controllers not being re-detected when a computer goes to sleep and a controller is removed and plugged back in while it's asleep.
2021-02-20 22:51:57 -08:00
Oschowa
08547adb52 pulseaudio: Add "zerocopy" playback path 2021-02-20 12:50:36 -05:00
Ozkan Sezer
a29fe29296 configury: replace host checks against *-*-mingw32* with *-*-mingw* 2021-02-18 20:10:50 +03:00
Ryan C. Gordon
c4b7e485af docs: README.md points to Discourse instead of the mailing list now. 2021-02-18 11:10:20 -05:00
Ryan C. Gordon
abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt.
Fixes #4108
2021-02-18 11:07:26 -05:00
Romain Roffé
ef85ed9352 pulseaudio: Initialize fragsize to fix mic recording
fragsize wasn't initialized, and it is used for recording.
If the value was 0 or -1, pulseaudio configures it itself. But sometimes
we can get a random (and large) value that makes pulseaudio give us
large sample at a very low frequency.

https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/master/src/pulse/def.h#L453
https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/v13.0/src/pulsecore/protocol-native.c#L409
2021-02-18 09:51:35 -05:00
Cacodemon345
0a58010c0d Fix README-kmsbsd.md Markdown display 2021-02-17 13:11:00 -05:00
Erik Yuzwa
ffce58a30c license: Fixing the license file to be correctly scooped up by Github automation
Renamed COPYING.txt to LICENSE.txt, and ensured the copyright year
is the first line in the license file. This causes GitHub to correctly
identify the zlib license and report it on SDL's project page.
2021-02-17 13:08:13 -05:00
Vanfanel
e4a81a98a0 [KMSDRM] Correct indentation. 2021-02-17 17:03:42 +03:00
Cameron Cawley
d79bc0015e Update the .gitignore file 2021-02-17 11:55:01 +03:00
Cameron Cawley
9323cd51f0 Check for ARM SIMD in testplatform 2021-02-17 11:10:02 +03:00
Cameron Cawley
98bf79cff1 Minor improvements for CPU detection on ARM 2021-02-17 11:10:02 +03:00
Matt Borgerson
4aa2e74844 Add Xbox Controller S entry to gamecontrollerdb 2021-02-16 10:15:44 -08:00
Cacodemon345
350e0ae1fd Add documentation for KMSDRM on *BSDs 2021-02-15 15:24:52 -05:00
Ozkan Sezer
f2a2d0c696 SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN 2021-02-15 22:56:20 +03:00
Ozkan Sezer
bd4277ee39 fixed make dist (VisualC.html went bye bye..) 2021-02-15 20:10:50 +03:00
Alex Szpakowski
09231c42ea Fix flags check in test code 2021-02-15 08:43:53 -08:00
Alex Szpakowski
9b9d0d484d mac/iOS: allow Metal in windows created without an explicit backend
Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991.

Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types.
2021-02-15 08:43:53 -08:00
erik yuzwa
9c1871c144 update path to visualc README 2021-02-15 08:35:13 -08:00
erik yuzwa
92506462e2 update some copy 2021-02-15 08:35:13 -08:00
erik yuzwa
be17004e67 updated some notes around using a newer IDE 2021-02-15 08:35:13 -08:00
erik yuzwa
7f1b833373 initial work 2021-02-15 08:35:13 -08:00
Ozkan Sezer
a2fbc452ca replace i386 checks with __i386__ 2021-02-15 03:02:32 +03:00
Cacodemon345
cf15faae68 Change "memset" to "SDL_zero" 2021-02-14 13:54:08 -05:00
Cacodemon345
c5f9e061b5 Disable FreeBSD console mouse when initializing evdev input
Enable it again after quitting evdev input.
2021-02-14 13:54:08 -05:00
Alex Szpakowski
d4d32833f4 macOS: Fix Xcode project when deployment target is > 10.7
SDL_mfijoystick.m requires ARC, but the Xcode project's macOS targets weren't compiling the file with ARC enabled.
2021-02-14 13:51:34 -05:00
Ozkan Sezer
b34d92bf37 further .gitignore updates 2021-02-14 11:56:40 +03:00
Ozkan Sezer
0d92507d71 regenerated configure 2021-02-14 11:55:50 +03:00
Ozkan Sezer
2faa478325 further .gitignore updates 2021-02-14 11:55:24 +03:00
Ryan C. Gordon
a6388cf2ca Add the usual "vi" comment to the end of pre-push-hook. 2021-02-13 23:02:26 -05:00
Misa
3da58b47f6 Fix errors with fallback impls of SDL_isxdigit() and SDL_ispunct()
SDL_isxdigit() should only accept A-Fa-f, not A-Za-z (it shouldn't use
SDL_isalpha()).

SDL_ispunct() shouldn't accept spaces (it should use SDL_isgraph()
instead).
2021-02-13 19:30:24 -05:00
Joshua Saxby
fe6f62e6ce Add ALIAS targets to all installed SDL2 targets
This provides a linking interface that matches the one available when `find_package()` is used, by aliasing all of SDL's public targets into the SDL2:: namespace. Thus, dependees link to the same-named targets regardless of how SDL was acquired.
This approach permits the use of wrappers around CMake's FetchContent API such as https://github.com/cpm-cmake/CPM.cmake
2021-02-13 11:43:35 -08:00
Misa
dfe219ec71 Add all missing "is characteristic" stdlib functions
SDL has been missing a bunch of these 'isX' functions for some time,
where X is some characteristic of a given character.

This commit adds the rest of them to the SDL stdlib, so now we have:
- SDL_isalpha()
- SDL_isalnum()
- SDL_isblank()
- SDL_iscntrl()
- SDL_isxdigit()
- SDL_ispunct()
- SDL_isprint()
- SDL_isgraph()
2021-02-13 11:42:13 -08:00
Cacodemon345
88f1c2c1b0 Replace "echo -en" with "printf" in autoconf script
Fixes summary output on FreeBSD.
2021-02-13 11:41:42 -08:00
Ozkan Sezer
67a9d6ba98 updates to .gitignore 2021-02-13 20:50:24 +03:00
erik yuzwa
3937eefcfb a draft for a pull_request template 2021-02-13 11:58:09 -05:00
Charlie Birks
1a48ca666f emscripten: Create directory recursively in GetPrefPath 2021-02-13 11:56:01 -05:00
Stephan Vedder
fa367cdd5c emscripten: Fix alt key being a nav key 2021-02-13 11:56:01 -05:00
Alon Zakai
20be1d634b emscripten: Automatically resume audio contexts
This uses the mechanism added in emscripten-core/emscripten#10843
which was applied to SDL1 and OpenAL. This adds the same for SDL2.

This also reverts commit 865eaddffed50dbd13e6564c3f73902472cf74e8
which did something similar, but the new mechanism is more effective.
2021-02-13 11:56:01 -05:00
Charlie Birks
edaf3f9c9c emscripten: Extend the "nav key" blacklist
Add the F keys and Ctrl/Alt+*. Consistent with other naviagtion
disabling. Also, none of these generate keypress events anyway.
2021-02-13 11:56:01 -05:00
Erik Yuzwa
82a96afa70 Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
erik yuzwa
5cbe62eac0 ignore vs2019 meta folder 2021-02-13 14:27:20 +03:00
Cameron Cawley
9f71a809e9 Rename .hgignore to .gitignore 2021-02-13 02:41:49 +03:00
Ethan Lee
a99eec7751 wayland: Minor whitespace fix 2021-02-13 02:41:29 +03:00
Ryan C. Gordon
0e9fd0f8bb Added a script that can be used to show commit URLs during a git push.
Just symlink/copy it to .git/hooks/pre-push and make sure it's executable!
2021-02-12 17:12:56 -05:00
Ryan C. Gordon
65fbf36c9e Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
Ryan C. Gordon
60a99b0b59 BUGS.txt now points to GitHub Issues instead of bugzilla.libsdl.org. 2021-02-12 14:41:11 -05:00
Ryan C. Gordon
4ff51d29c3 Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
2021-02-12 14:31:38 -05:00
Sam Lantinga
ee25a1e6e2 The revision defaults to the empty string 2021-02-12 08:54:08 -08:00
Sam Lantinga
9deffcd325 Updated the revision header with git revision 2021-02-12 08:50:16 -08:00
soredake
39153f81b9 add Linux mapping for Ipega PG-9087S, closes #3783 2021-02-12 08:00:41 -08:00
Jay Petacat
f443a6fc7a Fix format string warnings for width-based integers
The DJGPP compiler emits many warnings for conflicts between print
format specifiers and argument types. To fix the warnings, I added
`SDL_PRIx32` macros for use with `Sint32` and `Uint32` types. The macros
alias those found in <inttypes.h> or fallback to a reasonable default.

As an alternative, print arguments could be cast to plain old integers.
I opted slightly for the current solution as it felt more technically correct,
despite making the format strings more verbose.
2021-02-11 19:41:41 -08:00
Sam Lantinga
5427f4861b Added support for trigger rumble for all Microsoft Xbox One controllers 2021-02-11 17:28:07 -08:00
Sam Lantinga
1f7ec3fa4e Added support for the PowerA Xbox One Series X Wired Controller 2021-02-11 17:27:22 -08:00
Ryan C. Gordon
f9046b4cab We're in Git now! Updated docs. 2021-02-11 14:39:08 -08:00
Ethan Lee
cad67082f3 wayland: Check for both _WAYLAND_CLIENT_H and WAYLAND_CLIENT_H 2021-02-11 14:27:08 -08:00
Vladislav Dmitrievich Turbanov
31e8a4627a * Fixed closing the test window. 2021-02-11 14:20:01 -08:00
Sam Lantinga
ef52560a24 Fixed bug 5539 - Clang 11 fails to compile a CMake build with conflicting types for _m_prefetchw
vladius

In SDL_cpuinfo.h it seems like <intrin.h> is not included when __clang__ is defined, as the comment in the file explicitly reads:
"Many of the intrinsics SDL uses are not implemented by clang with Visual Studio"

However, the SDL_endian.h header does include <intrin.h> without any precautions like:
>#ifdef _MSC_VER
>#include <intrin.h>
>#endif

Maybe it should be changed to something like:
>#ifdef _MSC_VER
>#ifndef __clang__
>#include <intrin.h>
>#endif
>#endif
2021-02-10 10:22:20 -05:00
Sam Lantinga
629334f283 Fixed bug 5543 - Wayland: Fix waylandvideo.h warnings
wahil1976

This patch fixes the warnings seen when compiling the Wayland backend. This will also be required in the future to avoid issues with compilation.
2021-02-10 10:22:20 -05:00
Cameron Gutman
f70e197363 Fix waiting on condition variables with the SRW lock implmentation
When SleepConditionVariableSRW() releases the SRW lock internally, it causes
our SDL_mutex_srw state to become inconsistent. The lock is unowned yet inside,
the owner is still the sleeping thread and more importantly the owner count is
still 1.

The next time someone acquires the lock, they will bump the owner count from 1
to 2. At that point, the lock is hosed. From the internal lock state, it looks
to us like that owner has acquired the lock recursively, even though they have
not. When they call SDL_UnlockMutex(), it will see the owner count > 0 and not
call ReleaseSRWLockExclusive().

Now when someone calls SDL_CondSignal(), SleepConditionVariableSRW() will start
the wakeup process by attempting to re-acquire the SRW lock. This will deadlock
because the lock was never released after the other thread had used it. The
thread waiting on the condition variable will never be able to wake up, even if
the SDL_CondWaitTimeout() function is used and the timeout expires.
2021-02-10 10:22:20 -05:00
Sam Lantinga
d9ba20442e Backed out changeset 852a7bdbdf4b
This causes a use-after-free memory error
2021-02-10 10:22:20 -05:00
Christian Rauch
4183211a54 free the 'display' after it was added to global list 2021-02-10 10:22:20 -05:00
Manuel Alfayate Corchete
005e2c59a7 [KMS/DRM] Bugfix number #5535: Improve reliability, by wahil1976. 2021-02-10 10:22:20 -05:00
Christian Rauch
2170c7bfde make AddressSanitizer optional and disabled by default 2021-02-10 10:22:20 -05:00
Christian Rauch
5045d299a6 enable AddressSanitizer only for GCC 5 onwards (bug #5533) 2021-02-10 10:22:20 -05:00
Christian Rauch
066960c207 add '-shared-libasan' to debug flags (bug #5533) 2021-02-10 10:22:20 -05:00
Ozkan Sezer
dc45a228b9 avoid some pedantic warnings in array initializers 2021-02-10 10:22:20 -05:00
Sam Lantinga
9c3aa7f055 SDL: fix packet handling for original version of Stadia FW 2021-02-10 10:22:20 -05:00
Ozkan Sezer
bb9e049d1d minor updates to libc function checks 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
19fa85d8af [KMS/DRM] Fix build warning. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
6ee53258cd [KMS/DRM] Replace indent tabs with spaces, as intended. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
59cd46c24a [KMS/DRM] Merge patch for bug #5532: No need to correct cursor position now that all windows are fullscreen. Link: https://bugzilla.libsdl.org/show_bug.cgi?id=5519. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
538f7ad6b7 [KMS/DRM] Remove redundant SDL_SendWindowEvent() call. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
7beba05013 [KMS/DRM] Restore all-windows-are-fullscreen functionality, since there is no window manager in KMSDRM. 2021-02-10 10:22:19 -05:00
Cameron Gutman
f4d58689e0 Fix Xbox Series X controller on macOS
There were two different implementations of IsBluetoothXboxOneController(), one
in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been
updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had
not.

This mismatch led to the Xbox Series X failing on macOS only. We have special
code for handling the 360Controller driver for macOS which requires us to use
the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360
version of IsBluetoothXboxOneController() was used to determine which devices
were wired.

In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this
change moves IsBluetoothXboxOneController() into a single shared function which
will ensure this bug won't happen again.
2021-02-10 10:22:19 -05:00
Sam Lantinga
525196dd8b Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
Sam Lantinga
ff297753db Fixed compiler warning 2021-02-10 10:22:19 -05:00
Sam Lantinga
a60af1e4d0 Backed out changeset 1cde3dd0f44d - this breaks windows which are created and then set to FULLSCREEN_DESKTOP 2021-02-10 10:22:19 -05:00
Sylvain Becker
d74779b748 Android: documention update 2021-02-10 10:22:19 -05:00
Sam Lantinga
e404b525f1 KMSDRM doesn't have a window manager, so all windows are fullscreen 2021-02-10 10:22:19 -05:00
Sylvain Becker
549bc13362 SDL_vulkan_utils: minor code clean-up 2021-02-10 10:22:19 -05:00
Sylvain Becker
c0166a29b7 SDL_ConvertColorkeyToAlpha: remove and clarify a FIXME
This function doesn't handle bpp 1 or 3 case, because those formats never have an alpha channel
2021-02-10 10:22:19 -05:00
Sam Lantinga
85235985fb Fixed detecting the paddles on the Xbox Elite Series 1 controller 2021-02-10 10:22:19 -05:00
Sam Lantinga
69e9b2acee Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily
This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS.

It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case.
2021-02-10 10:22:19 -05:00
Sam Lantinga
ef2f13e125 Added test command line options to force different window types 2021-02-10 10:22:19 -05:00
Sam Lantinga
2426949a18 Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
2021-02-10 10:22:19 -05:00
Christian Rauch
42798cec8b cmake: enable AddressSanitizer in Debug builds if supported 2021-02-10 10:22:19 -05:00
Sam Lantinga
fadfa51022 Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit. 2021-02-10 10:22:19 -05:00
Sebastian Krzyszkowiak
e862856e6f wayland: Don't crash when the properties of already existing wl_output change 2021-02-10 10:22:18 -05:00
Sam Lantinga
cef198c9cb Fixed bug 5524 - Pass NSString to NSLog()
Hiroyuki Iwatsuki

If you pass the C string directly to NSLog(), it will be garbled with Japanese and probably other language strings, or no log will be output at all.

NSLog("Hello, World!"); // => "Hello, World!"
NSLog("こんにちは、世界!"); // => No output...

Therefore, you need to convert the string to an NSString before passing it to NSLog().

NSString *str = [NSString stringWithUTF8String:"こんにちは、世界!"];
NSLog(@"%@", str); // => "こんにちは、世界!"

Thank you.
2021-02-10 10:22:18 -05:00
Sam Lantinga
b7f711cd76 Don't enable address sanitize flags without checking compiler first 2021-02-10 10:22:18 -05:00
Christian Rauch
0ed16ceddb free 'outputs' in 'Wayland_DestroyWindow' 2021-02-10 10:22:18 -05:00
Christian Rauch
a44678465f free the 'data_device_manager' 2021-02-10 10:22:18 -05:00
Christian Rauch
f8b4a6e25a cmake: enable AddressSanitizer in Debug builds 2021-02-10 10:22:18 -05:00
Sebastian Krzyszkowiak
3ae2ec34fa wayland: Fix transform and scale handling when setting display mode 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
2c76433151 [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo(). 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
bfa51c3845 [KMS/DRM] Fix for bug #5518: only do async pageflips when hardware supports them. 2021-02-10 10:22:18 -05:00
Cameron Gutman
79cd8cab08 Add default handler for Alt+Tab while keyboard grab is enabled
By default, we will minimize the window when we receive Alt+Tab with a
full-screen keyboard grabbed window to allow the user to escape the
full-screen application.

Some applications like remote desktop clients may want to handle Alt+Tab
themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0.
2021-02-10 10:22:18 -05:00
Sylvain Becker
9d70711342 Revert checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
088fb52579 [KMS/DRM] Correct small omission on bugfix #5513: y-coord correction has to be done on WarpMouseGlobal, too. 2021-02-10 10:22:18 -05:00
Sam Lantinga
2cc70ca39e Fixed crash if the GameCube controller hasn't been opened yet 2021-02-10 10:22:18 -05:00
Ozkan Sezer
091a4649e8 added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
Sylvain Becker
d6a6662fa1 Remove checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
8d95aba174 [KMS/DRM] Remove unused KMSDRM_SetWindowGrab prototype in header file. 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
b17c49509b [KMS/DRM] Patch for bug #5513. KMSDRM backend can now manage and use several displays. 2021-02-10 10:22:18 -05:00
Cameron Gutman
a78bce9e38 Properly handle keys already down when the hook is installed
For keys that are already down when we install the keyboard hook, we need to
allow the WM_KEYUP/WM_SYSKEYUP message to be processed normally. This ensures
that other applications see the key up, which prevents the key from being stuck
down from the perspective of other apps when our grab is released.
2021-02-10 10:22:18 -05:00
Sylvain Becker
dc0ec827aa Remove old YUV fixme 2021-02-10 10:22:18 -05:00
Sylvain Becker
ebb814310a Add checks for maximun scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Sam Lantinga
7f710e93f0 Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI 2021-02-10 10:22:18 -05:00
Sam Lantinga
7e19c634c1 Note that the Logitech G29 (PS4) is a racing wheel 2021-02-10 10:22:18 -05:00
Ozkan Sezer
431b79cf34 SDL_config_os2.h: remove some duplicated lines. 2021-02-10 10:22:17 -05:00
Ozkan Sezer
582e1f4a1c config.guess and config.sub updates from mainstream 2021-02-10 10:22:17 -05:00
Sylvain Becker
d59f8dafe4 Fixed bug 5510 - simplify the scaling functions blit auto (generated file) 2021-02-10 10:22:17 -05:00
Sylvain Becker
0b338bffe6 Fixed bug 5510 - simplify the scaling functions 2021-02-10 10:22:17 -05:00
Sylvain Becker
dd6e02df63 SDL_stretch: remove un-used vars, same notation as blit functions 2021-02-10 10:22:17 -05:00
Sam Lantinga
1dc9180fb6 Fixed compiler warnings 2021-02-10 10:22:17 -05:00
Sam Lantinga
d59a926837 Fixed build warning 2021-02-10 10:22:17 -05:00
Sam Lantinga
eb83da0234 Fixed PS4 controllers over Bluetooth on Windows 7 2021-02-10 10:22:17 -05:00
Sam Lantinga
d95a9eaedc Added WIN_IsWindows8OrGreater() for internal use 2021-02-10 10:22:17 -05:00
Cameron Gutman
808249a5ca X11: Ungrab the keyboard when the mouse leaves the window
GNOME Mutter requires keyboard grab for certain important functionality like
window resizing, interaction with the application context menu, and opening the
Activites view. To allow Mutter to grab the keyboard as needed, we'll ungrab
when the mouse leaves our window.

To be safe, we'll do this for all WMs since forks of Mutter and Matacity (and
possibly others) may have the same behavior, and we don't want to have to keep
track of those.
2021-02-10 10:22:17 -05:00
Ozkan Sezer
87f0900701 SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.
otherwise it would always return -1 when SSE and NEON instrinsics
are absent.
2021-02-10 10:22:17 -05:00
Sam Lantinga
24d6fda2c3 Fixed bug 3816 - asm code in video/SDL_stretch.c
Sylvain

I propose this new version for SDL_stretch.c that drops mprotect and asm

Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest.
so that:
- it's pixel perfect with nearest
- as fast as asm I think
- no asm, nor mprotect
- benefit for all archicture
2021-02-10 10:22:17 -05:00
Sam Lantinga
d81eaf8da5 Added explicit case from Uint8 to int before subtracting offset 2021-02-10 10:22:17 -05:00
Sam Lantinga
bec9d740ec Fixed compile warning 2021-02-10 10:22:17 -05:00
Sam Lantinga
a4db44fa71 The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid it here just in case.
See bug 5485 for details.
2021-02-10 10:22:17 -05:00
Sam Lantinga
06ad887f44 Fixed bug 3816 - asm code in video/SDL_stretch.c
Ozkan Sezer

- adds MSVC __declspec(align(x)) support,
- disables asm if PAGE_ALIGNED no macro is defined,
- still disables asm for gcc < 4.6, need more info,
- drops Watcom support.
2021-02-10 10:22:17 -05:00
Sam Lantinga
1e5f0073c6 Fixed building with mingw64 2021-02-10 10:22:17 -05:00
Sylvain Becker
70b353d1a5 SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension 2021-02-10 10:22:17 -05:00
Sylvain Becker
13626c3681 SDL_UpdateTexture: intersect update rect with texture dimension
- fix crash with software renderer
- fix non texture update with opengl/gles2
2021-02-10 10:22:17 -05:00
Sylvain Becker
5e3cf0d1f4 SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816) 2021-02-10 10:22:17 -05:00
Cameron Gutman
6b057c6783 Expose separate keyboard and mouse grab support
This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b

To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
2021-02-10 10:22:17 -05:00
Sylvain Becker
ff827fc767 SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6 2021-02-10 10:22:17 -05:00
Cameron Gutman
a1d288bea1 DirectFB: Split input grab handling into keyboard and mouse parts
The grabbed_window field is superfluous now since SDL added the
SDL_GetGrabbedWindow() function, so it can be removed.

DirectFB_SetWindowMouseGrab() is also simplified because SDL handles ungrabbing
any previously grabbed window prior to calling SetWindowMouseGrab() now.

Compile-tested only.
2021-02-10 10:22:16 -05:00
Sam Lantinga
de85d61256 Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong
UMU

#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str

I think SDL_STRINGIFY_ARG should be removed.

#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str

(verified with Visual Studio 2019)
2021-02-10 10:22:16 -05:00
Sam Lantinga
de1c19b3f5 Fixed bug 5481 - iOS-specific main sources not used for CMake build.
Aaron Barany

The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue.
2021-02-10 10:22:16 -05:00
Sam Lantinga
ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened
jibb

New hint to let the user opt out of having Switch controllers' Home button lit when opened.

This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it.

I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers).
2021-02-10 10:22:16 -05:00
Sam Lantinga
f23022ef97 Removed non-functional window grab implementations 2021-02-10 10:22:16 -05:00
Cameron Gutman
a0d3c6c63c Rename SetWindowGrab() to SetWindowMouseGrab() 2021-02-10 10:22:16 -05:00
Cameron Gutman
d133a5f6f7 wayland: cancel key repeat when keyboard focus is lost
SDL_SetKeyboardFocus(NULL) will lift any keys still pressed when keyboard focus
leaves the window, but then key repeat comes behind our backs and presses the
key down again. This results in an infinite stream of SDL_KEYDOWN events when
focus leaves the window with a key down (particularly noticeable with Alt+Tab).
2021-02-10 10:22:16 -05:00
Cameron Gutman
2793c9cfb0 Fix grabbing Alt+Tab and Alt+Esc on Windows 7 2021-02-10 10:22:16 -05:00
Cameron Gutman
e1f73e642b Refactor keyboard grab to be managed by the video core
This gives us flexibility to add others hints to control keyboard grab behavior
without having to touch all of the backends. It also allows us to possibly
expose keyboard grab separately from mouse grab for applications that want to
manage those independently.
2021-02-10 10:22:16 -05:00
Sylvain Becker
f40551c5f6 GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache 2021-02-10 10:22:16 -05:00
Ozkan Sezer
aa4a6b0b88 better check for clock_gettime_nsec_np() -- cf. bug #5467. 2021-02-10 10:22:16 -05:00
Ozkan Sezer
d327bbfbfd CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np 2021-02-10 10:22:16 -05:00
Ozkan Sezer
b852590ba5 minor clean-up in SDL_os2audio.c 2021-02-10 10:22:16 -05:00
Brandon DeRosier
141f441633 fix build failure due to -Werror=declaration-after-statement (bug #5500) 2021-02-10 10:22:16 -05:00
Manuel Alfayate Corchete
8e1005f8b0 [KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen. 2021-01-24 00:51:26 -05:00
Ethan Lee
e787282ba8 Implement Wayland_SetWindowResizable 2021-01-24 00:51:26 -05:00
Sam Lantinga
360e04dd23 Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
Simon McVittie
c16cfc0e92 waylandtouch: Don't export interface structs
These are explicitly written in C code rather than generated at build
time, so they weren't affected by changing how we invoke
wayland-scanner.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2021-01-24 00:51:26 -05:00
Sam Lantinga
c857b5e0c9 Minor cleanup 2021-01-24 00:51:26 -05:00
Sam Lantinga
1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev

Consider adding support for Stadia Controller haptics.

Here is example code how to deal with it:
99314be815/device/gamepad/hid_haptic_gamepad.cc (L45)
2021-01-24 00:51:26 -05:00
Sam Lantinga
96cfb81232 Fixed bug 5467 - SDL sys timer Mac OS update proposal
David Carlier

Change of api from 2016 which reduce code complexity a bit.
2021-01-24 00:51:25 -05:00
JibbSmart
0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. 2021-01-24 00:51:25 -05:00
Cameron Gutman
bd553ea868 Implement support for inhibiting the screensaver on Wayland
We support both the org.freedesktop.ScreenSaver D-Bus API (same as the X11
backend) and the Wayland idle_inhibit_unstable_v1 protocol.

Some Wayland compositors only support one or the other, so we need both to
for broad compatibility.
2021-01-24 00:51:25 -05:00
Cameron Gutman
7ff3832e4d Fix continuous scrolling speed on Wayland
Wayland compositors seem to have standardized on 10 units per "wheel tick" for
continuous scroll events, so we need to convert these axis values to ticks by
dividing by 10 before reporting them in SDL_MOUSEWHEEL events.
2021-01-24 00:51:25 -05:00
Cameron Gutman
8c921d8201 Implement keyboard grab support for Windows
This is implemented via a low-level keyboard hook. Unfortunately, this is
rather invasive, but it's how Microsoft recommends that it be done [0].
We want to do as little as possible in the hook, so we only intercept a few
crucial modifier keys there, while leaving other keys to the normal event
processing flow.

We will only install this hook if SDL_HINT_GRAB_KEYBOARD=1, which is not
the default. This will reduce any compatibility concerns to just the SDL
applications that explicitly ask for this behavior.

We also remove the hook when the grab is terminated to ensure that we're
not unnecessarily staying involved in key event processing when it's not
required anymore.

[0]: https://docs.microsoft.com/en-us/windows/win32/dxtecharts/disabling-shortcut-keys-in-games
2021-01-24 00:51:25 -05:00
Ozkan Sezer
fd65aaa9a8 move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver
build-tested only. (bug #5472.)
2021-01-24 00:51:25 -05:00
Ozkan Sezer
8f1025899a os2audio: changed backend name from MMOS2 to DART (like SDL-1.2) 2021-01-24 00:51:25 -05:00
Ozkan Sezer
2376458841 renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H 2021-01-24 00:51:25 -05:00
Ozkan Sezer
02e61a88fb added SDL_JOYSTICK_OS2 to SDL_config.h.in and SDL_config.h.cmake 2021-01-24 00:51:25 -05:00
Ozkan Sezer
d0c5097cdc minor autotools build system updates. 2021-01-24 00:51:25 -05:00
Ozkan Sezer
4eb2b9f809 fix permissions of config.guess and config.sub 2021-01-24 00:51:25 -05:00
Sam Lantinga
f68b36df75 Added support for the EVORETRO GameCube Adapter in PC mode 2021-01-24 00:51:25 -05:00
Sam Lantinga
9c88eac856 ControllerList: fix typo 2021-01-24 00:51:25 -05:00
Ozkan Sezer
11fce32162 SDL_dinputjoystick.c: fixes to dfDIJoystick2[] array from Wine git.
Fix V/A/FSlider dwOfs values in c_dfDIJoystick2
af2f419426

Add missing ASPECT flags for c_dfDIJoystick2
e2e100272f

Closes bug #5474.
2021-01-24 00:51:25 -05:00
Ozkan Sezer
4a776557af old os2 analogue joystick code ported from SDL-1.2. disabled by default,
build-tested only.
2021-01-24 00:51:25 -05:00
Ozkan Sezer
e91f83c1e0 hidapi.h: adjust so that it gives a smaller diff against mainstream 2021-01-24 00:51:25 -05:00
Sam Lantinga
d4794028bb Fixed build 2021-01-24 00:51:25 -05:00
Sam Lantinga
9e45372a2f Fixed build on Android and iOS 2021-01-24 00:51:25 -05:00
Cameron Gutman
19236b462a Implement support for minimizing windows on Wayland
This required a bit of extra code to deal with the transition from minimized
back to fullscreen
2021-01-24 00:51:25 -05:00
Cameron Gutman
cf84ec441f Improve reliability of cursor hiding on GNOME Wayland
Hiding the cursor doesn't appear to work reliably on GNOME when another window
steals mouse focus right as we call SDL_ShowCursor(SDL_DISABLE). This can happen
when the keyboard shortcut inhibition permission prompt appears in response to a
call to SDL_SetRelativeMouseMode() with SDL_HINT_GRAB_KEYBOARD=1. The result is
that the default cursor is stuck locked in position and visible on screen
indefinitely.

By redrawing the cursor on pointer focus enter, the cursor now disappears upon
the first mouse motion event. It's not perfect but it's way better than the
current behavior.
2021-01-24 00:51:25 -05:00
Sam Lantinga
bf53651d73 Make sure we only do GameCube adapter initialization if we were able to load libusb 2021-01-24 00:51:24 -05:00
Sam Lantinga
3527b49459 Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
b6ae9a7cba renamed my_gradd.h to SDL_gradd.h 2021-01-24 00:51:24 -05:00
Sam Lantinga
178ae70a29 Don't add paddle mappings for the Xbox One Elite Series 1 controller, since they can't be unmapped and read directly on that controller. 2021-01-24 00:51:24 -05:00
Cameron Gutman
d789ba8332 Implement keyboard grab support for Wayland
Use zwp_keyboard_shortcuts_inhibit_manager_v1 to allow SDL applications
to capture system keyboard shortcuts like Alt+Tab when keyboard grab is
enabled via SDL_HINT_GRAB_KEYBOARD.
2021-01-24 00:51:24 -05:00
Cameron Gutman
6e97170e96 Use PS4 rumble hint as the default for the PS5 rumble hint
Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.

Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
07f83cd5a6 hidapi/libusb/hid.c: fix race condition on device close (bug #5484)
From hidapi mainstream git: https://github.com/libusb/hidapi/issues/142
d2c3a9862e

Read callback may fire itself on its own even after its been requested
to stop and exactly before the calling code waits for its completion in
indefinite loop.  Explicitly preventing re-fireing the submission loop
fixes the issue.
2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete
ee93f0edee [KMS/DRM] Revert unaproved fix for bug #5465. 2021-01-24 00:51:24 -05:00
Ozkan Sezer
6393d14de5 SDL_virtualjoystick.c: remove wrong #endif comment. 2021-01-24 00:51:24 -05:00
Ozkan Sezer
327ea97436 hidapi/libusb/hid.c: whitespace tidy-up. 2021-01-24 00:51:24 -05:00
Ozkan Sezer
282558379e fix AC_CHECK_HEADER for libusb.h 2021-01-24 00:51:24 -05:00
Sylvain Becker
4fbb9f31ab Fix declarations after statement 2021-01-24 00:51:24 -05:00
Sylvain Becker
0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete
e1d932f8b6 [KMS/DRM] Fix for bug #5468: corruption on dynamic cursor changing caused by wrong buffer size. 2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete
99facb1df3 [KMS/DRM] Fix for bug #5470: ratio correction for fullscreen windows with no matching resolution. Correct bracket position in else statements so they follow the coding style. 2021-01-24 00:51:24 -05:00
Sam Lantinga
c265e73f3b Fixed bug 5473 - Add WSCONS support for NetBSD
wahil1976

This patch adds WSCONS support for NetBSD.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
f3835702d3 fix build with --disable-directx 2021-01-24 00:51:24 -05:00
Sam Lantinga
2ea393bd83 Fixed the screenshot button mapping on third party Bluetooth Nintendo Switch Pro controllers 2021-01-24 00:51:23 -05:00
Manuel Alfayate Corchete
03665004d0 [KMS/DRM] Small fix to KMSDRM_Waitpageflip(). More comments on how it works. 2021-01-24 00:51:23 -05:00
Ozkan Sezer
bdb3e6b84f SDL_hidapi_switch.c: fix build with older compilers 2021-01-15 12:40:00 +03:00
Sam Lantinga
69bd7ebbca Fixed build 2021-01-15 00:02:33 -08:00
Sam Lantinga
e3dbae5010 Get the serial number for the Nintendo Switch Pro controller 2021-01-14 23:49:41 -08:00
Sam Lantinga
5fc743c4fd Phantom Nintendo Switch Pro Controller initialization problem 2021-01-14 23:49:37 -08:00
Sam Lantinga
92742306a6 Fixed rumble reset failing for Switch Pro controllers in USB mode 2021-01-14 23:49:33 -08:00
Sam Lantinga
d0b87fede6 Added HIDAPI rumble debug info 2021-01-14 23:49:27 -08:00
Sam Lantinga
e2f46ed8ef Always lock the HIDAPI device when closing, in case rumble is pending 2021-01-14 23:49:20 -08:00
Sam Lantinga
907b8eebc3 Make sure the HIDAPI device is locked when closing it, in case there is rumble pending that didn't complete 2021-01-14 23:49:16 -08:00
Sam Lantinga
b3848c5120 Fixed bug 5445 - Incorrect Switch Pro Controller face buttons when SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS disabled
jibb

I'm testing with DualShock 4, DualSense, Switch Pro Controller, and PowerA Switch Controller.

I'm using the standard mapping file from here:
https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt

With SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS turned off (set to "0") I expect the button positions to be the same on all devices, based on Xbox controller button naming (eg SDL_GameControllerGetButton(g, SDL_CONTROLLER_BUTTON_Y) gives me whether the North face button is pressed).

However, the Switch Pro Controller layout is wrong (matching labels rather than positions, so X and Y are swapped and A and B are swapped). And with the PowerA controller the East and West buttons are correct, but the North and South buttons are swapped instead.

Mathias Kaerlev

Also seeing this on 2.0.14. This is most likely a regression, since we weren't seeing this on an earlier SDL version.

I suspect it might be caused by this commit:
a569b21188 (diff-da9344d94c66b8c702a45e7649f412039f08bba83bd82de33f5c80ea9c8c39d5)

It seems like both the HIDAPI driver and SDL_gamecontroller.c will try to swap the buttons if the hint is set to 0, causing the button remap to cancel out.
2021-01-14 15:15:57 -08:00
Sam Lantinga
bdc6e4ffc5 Fixed bug 5195 - Replugging in "mixed" controller types crashes on macOS
RustyM

This is related to Bug 5034, but crashes under a somewhat different condition.

In the latest tip (changeset 13914) or with the SDL 2.0.12 source + David?s 5034 patch, unplugging and then replugging in certain controller types on macOS will crash. A mix of new controllers like Switch Pro, PS4 and Xbox One all work without issue. But if a controller without a rumble function, like many SNES retro USB gamepads, is mixed with a PS4 or Switch Pro controller it will crash.

File: joystick/darwin/SDL_sysjoystick.c
Function: static recDevice *FreeDevice(recDevice *removeDevice)
On line 159: while (device->pNext != removeDevice) {
Causes: Thread 1: EXC_BAD_ACCESS (code=1, address=0x188)

This can be reproduced in testgamecontroller" by starting the test program with both a ?retro? controller plugged in and a ?modern rumble? controller (Switch Pro/PS4). This may crash on launch, but it depends on which controller ends up as device 0. If it doesn?t crash, unplug the ?modern rumble? controller and plug it back in.

Some of the "retro" controllers I?ve seen this crash with:
- iBuffalo SNES Controller
- 8Bitdo SN30 Gamepad (in MacOS mode)
- Retrolink NES Controller
- HuiJia SNES Controller Adaptor

The issue appears macOS specific. Seen on 10.12.6 and 10.14.6. Not seen on Windows 10.

The while loop in FreeDevice() assumes that every device is not NULL.

    recDevice *device = gpDeviceList;
    while (device->pNext != removeDevice) {
        device = device->pNext;
    }
    device->pNext = pDeviceNext;

So maybe we should check for NULL here? Or instead prevent adding NULL devices to the list in the first place? Checking device for NULL before entering the loop appears to work.

    recDevice *device = gpDeviceList;
    if (!device) {
        while (device->pNext != removeDevice) {
            device = device->pNext;
        }
    }
    device->pNext = pDeviceNext;
2021-01-14 15:03:11 -08:00
Sam Lantinga
d54b125a86 Fixed bug 5287 - Support building for UWP with CMake
Jan Niklas Hasse

Actually the SDL2-static target works, if I set SDL_SENSOR to OFF. Awesome!

See this patch: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0003-sdl2-fix-uwp-build.patch
2021-01-14 14:53:34 -08:00
Sam Lantinga
351abc585b Fixed bug 5463 - generated Wayland interfaces are included in the library's ABI
Simon McVittie

In versions since 1.15, the `code` mode is a deprecated alias for
`public-code`, which emits symbols with default visibility, overriding
SDL's -fvisibility=hidden option.

Use the `private-code` mode instead. This emits symbols with hidden
visibility, so they do not affect the ABI of libSDL.

See also: https://bugreports.qt.io/browse/QTBUG-73099,
https://lists.freedesktop.org/archives/wayland-devel/2018-February/037097.html
2021-01-14 14:50:15 -08:00
Sam Lantinga
6a342954e8 Fixed bug 5451 - Can't create EGLSurface in Wayland from SDLWindow (no EGLNativeWindow pointer)
sashikknox

In some cases, need create EGLWindow with SDLWindow. In X11 i can get pointer to NativeWindow from **struct SDL_SysWMinfo wmInfo**
```C++
struct SDL_SysWMinfo wmInfo;
SDL_GetWindowWMInfo(ptSDLWindow, &wmInfo)
#if defined(__unix__) && defined(SDL_VIDEO_DRIVER_X11)
nativeWindow=(EGLNativeWindowType)wmInfo.info.x11.window;
nativeDisplay=(EGLNativeDisplayType)wmInfo.info.x11.display;
#endif
```
than i can create EGLSurface
```
eglCreateWindowSurface(nativeDisplay, EGL_CONFIG, nativeWindow, SURFACE_ATTRIBUTES);
```
in Wayland i can do it with same way, just need pointer to **EGLWindow**, we already have pointer to **wl_display** from **SDL_sysWMInfo**, need add to **wl** struct in SDL_SysWMInfo another pointer to **struct wl_egl_window *egl_window;**. And in wayland backend, in function **Wayland_GetWindowWMInfo** return pointer to **egl_window** from **SDL_WindowData**
Now i use patched statically built SDL2 in port of Quake 2 GLES2 for SailfishOS (it use QtWayland):
link to SDL2 commit and changed string for patch:
- 6858a618cd
- b1e29e87b9/SDL2/src/video/wayland/SDL_waylandwindow.c (L463)

link to use in Quake2 port:
1. here i get pointer to EGLNativeWindowType:  6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L319)
2. then use it for create EGLSurface: 6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L391)
2021-01-14 14:42:53 -08:00
Sam Lantinga
b2aaab3d53 Fixed bug 5462 - debug trap update/fix of assembly for Apple devices
David Carlier

updating preprocessor constant and proposing 32 bits variant.
2021-01-14 14:34:24 -08:00
Sam Lantinga
82aafa9aa8 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD
wahil1976

This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available.

For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
2021-01-14 14:32:11 -08:00
Manuel Alfayate Corchete
1adadc7702 [KMS/DRM] Adjust come return values. Improve comments. 2021-01-14 10:18:40 +01:00
Manuel Alfayate Corchete
57661e42c3 [KMS/DRM] Remove unused header. 2021-01-13 20:17:50 +01:00
Manuel Alfayate Corchete
ead3c406a2 [KMS/DRM] Refactor, improve and re-comment async pageflips code. 2021-01-13 20:11:01 +01:00
Sam Lantinga
fbd7c718b6 Don't blink the Xbox 360 LED when setting the player slot, it's probably already been set by a driver 2021-01-13 11:02:07 -08:00
Sam Lantinga
d757ec7f5c Only select the gamepad interfaces on the Xbox 360 wireless adapter 2021-01-13 11:02:01 -08:00
Sam Lantinga
c94283d404 testgamecontroller: log which controller the event came from 2021-01-13 11:01:54 -08:00
Manuel Alfayate Corchete
aac74db685 [KMS/DRM] Enable async pageflips. 2021-01-13 15:54:26 +01:00
Manuel Alfayate Corchete
9384e59561 [KMS/DRM] Add warning comentary to avoid future experiments with scaling. 2021-01-12 20:15:37 +01:00
Ryan C. Gordon
b99543b682 opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
Manuel Alfayate Corchete
8442754912 [KMS/DRM] Refactor KMSDR_CreateSurface to group all non-Vulkan stuff in a block. 2021-01-12 00:22:58 +01:00
Manuel Alfayate Corchete
87eb734c4e [KMS/DRM] Don't ask SDL to scale image when in Vulkan mode. 2021-01-11 23:59:40 +01:00
JibbSmart
e9887045a2 Gyro and Accel sensor support for Switch Pro Controller.
Note that axes are changed to match the axes we're using with PlayStation controllers, since users will appreciate consistent behaviour across devices.
2021-01-11 15:36:40 +08:00
Manuel Alfayate Corchete
85e8adf78d [KMS/DRM] Unused code cleaning. 2021-01-11 22:28:27 +01:00
Manuel Alfayate Corchete
5105ecf8b1 [KMS/DRM] Move surface size info to window driverdata, for coherency. 2021-01-11 21:02:07 +01:00
Manuel Alfayate Corchete
2067a7db8e [KMS/DRM] Fix fullscreen to windowed transition. Fix aspect ratio correction without using planes. 2021-01-11 20:29:09 +01:00
Sylvain Becker
958e5d5b34 SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430) 2021-01-11 10:01:24 +01:00
Sylvain Becker
68815b6c06 Fixed bug 5465 - Invalid memcpy inside SDL_GestureDelTouch (Thanks dmikushin and Yuki Okumura) 2021-01-10 22:21:12 +01:00
Sylvain Becker
b94718e0a7 SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430) 2021-01-09 21:22:21 +01:00
Manuel Alfayate Corchete
850d9c8c0d [KMS/DRM] Cleanup remainings from plane/scaling usage. 2021-01-09 02:25:13 +01:00
Ozkan Sezer
8636bc06de acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44605
https://github.com/macports/macports-ports/blob/master/devel/libtool/files/dynamic_lookup-11.patch
( Also see https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44684 )

This also implicitly covers the macos10.10+ support patch from libtool
mainstream which has been in since libtool-v2.4.3, i.e.:
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commit;h=e145288b059e14ab7e58fc6a304e82d9dad282a6
2021-01-09 00:11:20 +03:00
Manuel Alfayate Corchete
2aeb317743 [KMS/DRM] Fix vkQuake3 in OpenGL mode. 2021-01-08 22:00:28 +01:00
Sam Lantinga
8746788fea KMSDRM_LEGACY is no longer legacy 2021-01-08 11:08:23 -08:00
Ozkan Sezer
29888bd69a fixed permissions of xcode project file 2021-01-08 21:56:00 +03:00
Ozkan Sezer
8d3963421d regenerated configure 2021-01-08 21:50:02 +03:00
Sam Lantinga
50ea3b77f1 Fixed bug 5080 - SDL_netbsdaudio: Always use the device's preferred frequency
Nia Alarie

The NetBSD kernel's audio resampling code is much simpler and lower quality than libsamplerate.

Presumably, if SDL always performs I/O on the audio device in its native frequency, we can avoid resampling audio in the kernel and let SDL do it with libsamplerate instead.
2021-01-08 10:09:37 -08:00
Sam Lantinga
2f72535c62 Fixed joysticks generating SDL mouse events 2021-01-08 09:54:55 -08:00
Sam Lantinga
a5dba7d3ab Fixed Xbox One Series X share button incorrectly triggering on newer firmware 2021-01-08 09:54:52 -08:00
Manuel Alfayate Corchete
b24494734b [KMS/DRM] Go back to the LEGACY interface only because using planes breaks compatibility with HW, so no advantage on using ATOMIC. 2021-01-08 18:57:12 +01:00
Manuel Alfayate Corchete
940e1b8dd9 [KMS/DRM] Small readability changes. 2021-01-08 16:33:50 +01:00
Manuel Alfayate Corchete
e5bf1850f5 [KMS/DRM] Fix cpmpilation warnings. Thanks to Ozkan Sezer for pointing this out! 2021-01-08 15:39:05 +01:00
Manuel Alfayate Corchete
cef1bd0639 [KMS/DRM] Prevent creating another default cursor everytime a window is created. Other fixes and cleanups. 2021-01-08 13:14:42 +01:00
Jordan Christiansen
7032539785 Disabled Bluetooth if BLE is not supported
BluetoothManager is supported for Android API 18+. On older versions, skip
Bluetooth instead of crashing.
2021-01-07 19:33:12 -06:00
Cameron Gutman
0f0946702d Use Clang/GCC builtins for SDL byteswapping functions
__builtin_bswap32/64 were introduced in GCC 4.3. __builtin_bswap16 was
not available on x86 until GCC 4.8 due to a bug.

__builtin_bswap32/64 were introduced in Clang 2.6. __builtin_bswap16
was introduced in Clang 3.2.
2021-01-04 19:51:56 -06:00
Sam Lantinga
e778881ada Fixed bug 5449 - SDL_DROPFILE update mouse location of drop in Cocoa
Dominik Reichardt

Exult (http://exult.info) has an editor app that uses GTK+2. Up to now we were using X's drag'n'drop to allow dropping of assets from the editor onto Exult.
There is now an experimental branch that makes use of SDL_DROPFILE. That works under X, dropping in Exult's SDL2 window puts the asset right at the spot you dropped at.
On macOS with native Exult and Quartz GTK+2 this doesn't work, the location of the drop is where the mouse was last tracked before you left the window (usually one of the edges, unless you tabbed out).
All we tried out pointed to the fact that the location update needs to be done by the dropfile event in SDL2, not by our own (which always only worked after the Exult window getting focus).

This patch adds this to SDL_cocoawindow.m and it works perfectly, passing the correct coordinates to our code (SDL_GetMouseState()).
2021-01-07 11:49:28 -08:00
Sam Lantinga
c8a64ad90c Fixed building when SDL_LIBUSB_DYNAMIC is defined 2021-01-07 10:23:55 -08:00
Manuel Alfayate Corchete
d079130c24 [KMS/DRM] Don't use primary plane for scaling because that's unsupported on most LEGACY-only HW. 2021-01-07 18:44:34 +01:00
Ozkan Sezer
e23666f63e update config.guess and config.sub from mainstream. 2021-01-07 17:40:00 +03:00
Manuel Alfayate Corchete
e168d1138c [KMS/DRM] Correct drmModeSetCursor() dimensions. 2021-01-07 14:40:24 +01:00
Manuel Alfayate Corchete
335d78ff86 [KMS/DRM] Add the missing files for Vulkan support to the KMSDRM_LEGACY backend, had forgotted to do -hg add-. 2021-01-07 11:30:33 +01:00
Manuel Alfayate Corchete
661bacfe27 [KMS/DRM] Add Vulkan suport to the KMSDRM_LEGACY backend.Minor text spacing tweaks for better readability. Comment out unused function. 2021-01-07 00:47:21 +01:00
Ozkan Sezer
dfb0afe36a fix build after commit 5730b2005da1 2021-01-07 00:41:32 +03:00
Manuel Alfayate Corchete
67e0b1dd4e [KMS/DRM] Rewrite KMSDRM_LEGACY backend to accomodate Vulkan compatibility. Fix several bugs on that backend. 2021-01-06 22:15:26 +01:00
Sylvain Becker
57a5c45372 Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430) 2021-01-05 22:06:51 +01:00
Sylvain Becker
fc61ecb25c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00
Sylvain Becker
204ef3b509 Fix D3D11 UpdateNVTexture (bug #5430) 2021-01-05 20:38:31 +01:00
Sylvain Becker
c0df40e003 Add more SDL_HAVE_YUV defines 2021-01-05 17:39:48 +01:00
Ozkan Sezer
dc0e5de974 Update config.guess and config.sub from mainstream.
Recognizes riscv32be and riscv64be.
2021-01-05 17:10:02 +03:00
Ozkan Sezer
76295cecf3 video/windows: ANSI/UNICODE updates (cf. bug 5435):
- explicitly use UNICODE versions of DrawText, EnumDisplaySettings,
  EnumDisplayDevices, and CreateDC: the underlying structures have
  WCHAR strings.
- change WIN_UpdateDisplayMode and WIN_GetDisplayMode() to accept
  LPCWSTR instead of LPCTSTR for the same reason.
- change WIN_StringToUTF8 and WIN_UTF8ToString to the explicit 'W'
  versions where appropriate.
2021-01-05 15:50:10 +03:00
Ozkan Sezer
265a1cc97a use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
2021-01-05 15:50:02 +03:00
Ozkan Sezer
516042b4d6 ran gendynapi.pl after SDL_UpdateNVTexture addition 2021-01-05 15:15:50 +03:00
Ozkan Sezer
31751bdcce wmmsg.h: constified wmtab 2021-01-05 15:15:37 +03:00
Sylvain Becker
b032504162 Fix unused variable warning on METAL (see bug #5430) 2021-01-05 12:36:34 +01:00
Sylvain Becker
c1eb9ecf99 Add SDL_UpdateNVTexture for META (bug #5430)
(not tested)
2021-01-05 12:29:43 +01:00
Sylvain Becker
73d93dbc38 Fix compilation on Window10 (see bug #5430) 2021-01-05 12:20:02 +01:00
Sylvain Becker
df6b813108 Fix compilation (implicit declaration of function) (see bug #5430) 2021-01-05 12:16:32 +01:00
Sylvain Becker
d1f031c8ee Add SDL_UpdateNVTexture for d3d11 (bug #5430)
(not tested)
2021-01-05 12:08:16 +01:00
Sylvain Becker
f5eba2ccd6 Fixed invalid read in yuv_rgb_sse() (see bug #5430) 2021-01-05 12:00:54 +01:00
Sylvain Becker
be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
for renderer software, opengl, and opengles2
2021-01-05 11:56:22 +01:00
Sam Lantinga
d72dbd9883 Fixed detection of the Wooting Two keyboard, which shows up as an Xbox 360 controller 2021-01-04 17:30:28 -08:00
Sam Lantinga
b2a0c712cb Allow setting the player index to -1, which turns off the player LED for PS5 controllers 2021-01-04 12:24:44 -08:00
Sam Lantinga
bf754b52bf Valve contributed code is under the Zlib license 2021-01-04 12:17:24 -08:00
Ozkan Sezer
8cb421b26d SDL_windows_main.c: use new WIN_StringToUTF8W macro 2021-01-04 10:20:10 +03:00
Ozkan Sezer
a594b85031 use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
i.e. where the string is known guaranteed to be WCHAR*, in:
- SDL_dinputjoystick.c (WIN_IsXInputDevice): VARIANT->var is BSTR (WCHAR*)
- SDL_rawinputjoystick.c (RAWINPUT_AddDevice): string is WCHAR*
- SDL_windows_gaming_input.c (IEventHandler_CRawGameControllerVtbl_InvokeAdded):
  string is WCHAR*

There should be more of these..
2021-01-04 10:00:30 +03:00
Ozkan Sezer
5b14bbff5f make ANSI/UNICODE versions of WIN??UTF8 macros individually available. 2021-01-04 10:00:10 +03:00
Ozkan Sezer
f2bd861cd7 move SDL_tcsstr definition to core/windows/SDL_windows.h 2021-01-04 08:50:00 +03:00
Ozkan Sezer
f414a43632 simplify Watcom implementation of SDL_MostSignificantBitIndex32() 2021-01-04 03:00:10 +03:00
Ozkan Sezer
ae18109a92 SDL_windowsjoystick.c (SDL_CreateDeviceNotification): use L, not TEXT()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
390fd14f54 SDL_windowswindow.c (SDL_HelperWindowCreate): adjust for ANSI/UNICODE:
change SDL_HelperWindowClassName and SDL_HelperWindowName from WCHAR *
to be const TCHAR*

cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
398d2764c7 RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
because WindowsCreateStringReference specifically accepts const WCHAR *
- WGI_JoystickInit(): ditto.

cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
f09e0af7aa SDL_dinputjoystick.c (IsXInputDevice): adjust to be ANSI/UNICODE-agnostic
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
ed39f2f3f9 SDL_wasapi_win32.c (WASAPI_PlatformThreadInit): use L instead of TEXT()
because AvSetMmThreadCharacteristicsW specifically accepts WCHAR* input
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Cameron Gutman
91a831e2d0 Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics 2021-01-03 14:02:55 -06:00
Cameron Gutman
014f507c40 Use specific acquire and release variants of InterlockedExchange on ARM
_InterlockedExchange_rel() is required for correctness on ARM because
the _ReadWriteBarrier() macro is only a compiler memory barrier, not a
hardware memory barrier. Due to ARM's relaxed memory model, this means
the '*lock = 0' write may be observed before the operations inside the
lock, causing possible corruption of data protected by the lock.

_InterlockedExchange_acq() is more efficient on ARM because it avoids an
expensive full memory barrier that _InterlockedExchange() does.
2021-01-03 12:13:40 -06:00
Sam Lantinga
393c8c1f16 Fixed bug 5440 - MacCatalyst build failures
C.W. Betts

I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:

* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst

Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Cameron Gutman
115d66e756 Use MSVC _byteswap intrinsics for SDL byteswapping functions
This generates bswap on x86/x64 and rev on ARM
2021-01-02 12:50:01 -06:00
Cameron Gutman
6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time 2021-01-02 14:45:15 -06:00
Cameron Gutman
59594a7891 Implement PAUSE_INSTRUCTION() for Windows ARM platforms 2021-01-02 13:43:04 -06:00
Sam Lantinga
6f9e18da2a Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures
VVD

Patch based on patch from FreeBSD port devel/sdl20:
https://svnweb.freebsd.org/ports/head/devel/sdl20/files/patch-include_SDL__endian.h?view=log
2021-01-03 10:18:39 -08:00
Sylvain Becker
fea49a3e2f SDL_stretch.c: compilation NEON on Windows 10 2021-01-03 15:24:47 +01:00
Sylvain Becker
acccc71f27 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c 2021-01-02 22:31:44 +01:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Cameron Gutman
414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout()
This is unsafe because the event is auto-reset, therefore the call to
WaitForSingleObject() resets the event which GetOverlappedResult() will
try to wait on.

Even though the overlapped operation is guaranteed to be completed at
the point we call GetOverlappedResult(), it will still wait on the event
handle for a short time to trigger the reset for auto-reset events. This
amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called
for a completed I/O with a non-signalled event.

In the context of HIDAPI, this extra sleep means that callers that loop
on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms
sleep each iteration ensures ReadFile() will always have new data.
2021-01-01 17:34:07 -06:00
Sam Lantinga
963c9495d3 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created
Caleb Cornett

For a window created with SDL_WINDOW_ALLOW_HIGHDPI, SDL_GL_GetDrawableSize will return the high-dpi drawable size even before any GL context creation happens. But SDL_Metal_GetDrawableSize will return the size of the window if the Metal view has not been created. This is confusing and inconsistent behavior.

An easy way to test this is to build testgl2 and testvulkan on macOS with the SDL_WINDOW_ALLOW_HIGHDPI flag enabled during window creation. The GL2 program will report a drawable size of 2x window width and 2x window height, while the Vulkan program will report the window size.

This patch addresses the issue by falling back to using the content view dimensions if no Metal view exists in the window. (The code for this was taken directly from Cocoa_GL_GetDrawableSize.) With this change, the testvulkan behavior matches that of testgl2.

Note that I haven't tested for this issue on UIKit. It's possible a similar change will need to be made there too.
2021-01-02 10:11:08 -08:00
Sam Lantinga
d25eff6505 Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms
David Carlier

This form of 'or' provides a hint that performance
will probably be improved if shared resources dedicated
to the executing processor are released for use by other
processors
2021-01-02 10:06:22 -08:00
Sam Lantinga
f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit 2021-01-02 09:58:08 -08:00
Sylvain Becker
3edf337d66 Simplify RenderGetViewportSize 2021-01-02 17:29:34 +01:00
Sylvain Becker
2af765da11 SDL_RenderGetViewportF: only need the size of viewport (see bug #5424) 2021-01-02 17:18:13 +01:00
Sylvain Becker
41597249e8 SDL_RenderGetViewportF: remove debug messages 2021-01-02 16:15:22 +01:00
Sylvain Becker
8c48c4238a Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424) 2021-01-02 16:12:30 +01:00
Sylvain Becker
c005267fb1 SDL_BlitScaled: better and safer fix clipping bug #2687
And re-use SDL_round(), since it's been re-added
(remove in https://hg.libsdl.org/SDL/rev/34043108b7e4 )
2021-01-02 09:38:19 +01:00
Sylvain Becker
2127ed2574 SDL_SoftStretch: add a check for input pixel format
and function re-naming
2021-01-02 09:28:16 +01:00
Ozkan Sezer
b5f0483cb3 fix permissions 2021-01-01 22:30:28 +03:00
Sam Lantinga
ab55ec4850 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
- hidapi already called CancelIo on hid_close but that only cancels pending IO for the current thread. Controller read/writes originate from multiple
  threads (serialized, but on a different thread nonetheless) but device destruction was always done on the main device thread which left any
  pending overlapped reads still running after hidapi's internal read buffer is deallocated leading to intermittent free list corruption.
2021-01-01 11:12:41 -08:00
Sam Lantinga
480c1f9fef Make sure we're not starving report reads when there's lots of rumble 2021-01-01 11:12:36 -08:00
Sam Lantinga
223af86c62 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer 2021-01-01 11:12:30 -08:00
Sam Lantinga
5f0b2a7f54 Fixed resource leak with D3D11 NV12 textures 2021-01-01 11:12:22 -08:00
Manuel Alfayate Corchete
21003b7db2 [KMS/DRM] Small refactoring on the SwapWindow function. 2020-12-31 14:31:29 +01:00
Manuel Alfayate Corchete
e1fb969b76 [KMS/DRM] Correct comments about last bugfix. 2020-12-31 01:40:15 +01:00
Manuel Alfayate Corchete
e34caa9779 [KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation. 2020-12-31 01:31:57 +01:00
Sylvain Becker
d81fe9239f SDL_BlitScaled: remove un needed -1 +1 offset in calculation 2020-12-30 22:03:32 +01:00
Ozkan Sezer
8476df3e31 SDL_mixer.c: remove calls to non-existing m68k asm code. 2020-12-30 23:55:10 +03:00
Ozkan Sezer
5b2e011e6d SDL_endian.h: minor fixes from SDL-1.2 branch
( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
2020-12-30 23:55:02 +03:00
Sam Lantinga
5aba082703 Build SDL for Mac hardware when targeting iOS 2020-12-30 11:38:51 -08:00
Sylvain Becker
590a5469ed Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
Viewport/Clip dimensions are calculated usingg SDL_ceil whereas all renders use SDL_floor
2020-12-30 16:12:14 +01:00
Ozkan Sezer
a88071deb5 configure.ac: directfb dynamic loading support updates:
put back sed on find_lib result, remove debug messages,
fix directfb_lib report to user.
2020-12-30 15:55:00 +03:00
Ozkan Sezer
f24cc903a2 remove CFLAGS save/restores from dbus.h and ibus.h header checks.
CPPFLAGS is what AC_CHECK_HEADER needs.
2020-12-30 15:53:56 +03:00
Ozkan Sezer
88eaf356a7 minor update to test/acinclude.m4 (pkg.m4) 2020-12-30 15:53:20 +03:00
Ozkan Sezer
92edee2324 SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__ 2020-12-30 01:28:02 +03:00
Ozkan Sezer
7c105f12d5 updates to SDL_config_os2.h 2020-12-30 01:21:10 +03:00
Ozkan Sezer
1cdc1d4890 SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define 2020-12-30 01:00:24 +03:00
Ozkan Sezer
9fc139dfb5 SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL 2020-12-30 01:00:24 +03:00
Ozkan Sezer
b76b81b0e4 SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines
in case autofoo or cmake is used for it some day..
2020-12-30 01:00:24 +03:00
Ozkan Sezer
8a32ee24db removed MSVC strtok_s use from SDL_strtokr().
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Sam Lantinga
0684572ccc Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. 2020-12-29 12:13:10 -08:00
Ozkan Sezer
6116ccf035 fix configure warnings when checking dbus/dbus.h and ibus-1.0/ibus.h
.. by adding DBUS_CFLAGS and IBUS_CFLAGS to CPPFLAGS:

configure: WARNING: dbus/dbus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: dbus/dbus.h: proceeding with the compiler's result
configure: WARNING: ibus-1.0/ibus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: ibus-1.0/ibus.h: proceeding with the compiler's result
2020-12-29 21:20:28 +03:00
Ozkan Sezer
f175824172 config.sub, config.guess: go back to backtick .. substitutions.
see e.g. https://lists.gnu.org/archive/html/config-patches/2020-12/msg00000.html
2020-12-29 20:51:10 +03:00
Sylvain Becker
80cf8a8b76 SDL_BlitScaled: also prevent crash if dest width or height is negative 2020-12-29 17:29:31 +01:00
Sylvain Becker
f08b9a5b6b SDL_BlitScaled: prevent crash if dest width or height is 0 2020-12-29 16:02:52 +01:00
Manuel Alfayate Corchete
427c96ec11 [KMS/DRM] Rework some functions. 2020-12-29 14:24:38 +01:00
Sam Lantinga
67f0b9b86d Fixed bug 5418 - Add system features detection for Elbrus (E2K)
Ivan Kuzmenko

MCST Elbrus 2000 (E2K, https://en.wikipedia.org/wiki/Elbrus_2000) is a russian processor architecture based on VLIW/EPIC instruction set (like Intel Itanium (IA-64) architecture). Architecture has half native / half software support of most Intel/AMD SIMD (e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4).
It also has built-in x86/x86_64 <-> e2k binary translators  (RTC, http://www.mcst.ru/rtc and Lintel, http://www.mcst.ru/lintel) that can run code for x86/x86_64 architecture (Transmeta did something similiar with their Crusoe series) with SIMD extensions support.
Attached patch allows SDL2 to detect extensions supported by E2K like MMX, 3dNOW!, AVX etc. (test/testplatform log: https://termbin.com/7qs3).
2020-12-28 20:58:47 -08:00
Ozkan Sezer
8eae956c98 regenerated configure 2020-12-29 00:00:56 +03:00
Sam Lantinga
3cb0e840e6 Fixed bug 5422 - KMSDRM_LEGACY: Add OpenBSD support
wahil1976

This patch adds support for OpenBSD to KMSDRM_LEGACY. Note that the patch won't be ported to the atomic KMSDRM backend because OpenBSD does not support atomic KMS properly yet.
2020-12-28 11:47:53 -08:00
Joel Linn
8fc0baad98 Add SDL_cond implementation using Windows Condition Variables
Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.

v2: - Rebase onto master fa3ea1051a4b
2020-12-28 11:43:11 -08:00
Joel Linn
2443e51e0e Add optional suffix _generic to generic SDL_cond impl
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Manuel Alfayate Corchete
7539ac8087 [KMS/DRM] Restore hacky code to point to TTY buffer on surface destruction b/c I lack alternatives. 2020-12-28 18:22:07 +01:00
Sylvain Becker
5dabc4d72f Revert changeset 14590 544ac819e8b3 , does not fully fix 2020-12-28 18:17:25 +01:00
Sylvain Becker
9efdafd43d SDL_RenderCopy: scale before doing intersection
this prevents drawing 1 pixel outside the screen, in letterbox mode
2020-12-28 18:07:03 +01:00
Manuel Alfayate Corchete
86b81abea6 [KMS/DRM_LEGACY] Prevent mouse cursor from staying onscreen after window destruction. Patch by Ozkan Sezer. 2020-12-28 16:19:19 +01:00
Manuel Alfayate Corchete
0feaf7d196 [KMS/DRM][Vulkan] Correct non-existing property. Remove hacky surface destruction code (TTY buffer isn't there after a Vulkan window is created). 2020-12-28 14:37:58 +01:00
Sylvain Becker
7186584b8d fix indentation (bug 5313) 2020-12-28 10:41:37 +01:00
Ozkan Sezer
9e22f62e0d arm64 implementations of SDL_Swap16/32 (bug #5419.)
patch from David Carlier.
2020-12-28 11:50:02 +03:00
Ozkan Sezer
2355dea448 revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419) 2020-12-28 08:00:50 +03:00
Ozkan Sezer
2f99bc07e7 arm64 implementations of SDL_Swap16/32 (bug #5419.)
patch from David Carlier.
2020-12-28 07:20:20 +03:00
Sylvain Becker
c2735c0bb9 Better scaling fallbacks for the SW renderer (bug 5313) 2020-12-27 23:53:28 +01:00
Ozkan Sezer
a6beb2d264 SDL_PrivateLowerBlitScaled: remove unused local var 'a' 2020-12-28 01:10:02 +03:00
Sylvain Becker
30df2e4e36 Scaling fallbacks for the SW renderer (bug 5313) 2020-12-27 23:00:11 +01:00
Luca Weiss
040bd7a91b Fix udev not detecting ID_INPUT_KEY devices when udev is not running
https://bugzilla.libsdl.org/show_bug.cgi?id=5308

The udev code labels devices that are found by this code with
ID_INPUT_KEY which in turn gets used by SDL to label the devices as
SDL_UDEV_DEVICE_KEYBOARD.

This was missing for the code path when udev is not running and as such
devices such as the power button of a phone was not detected as keyboard
input and no devices were emitted.
2020-12-28 00:55:28 +03:00
Sylvain Becker
f9b5f6cc0f Forward scale mode to SW renderer (Bug 5313) 2020-12-27 20:28:24 +01:00
Ozkan Sezer
471d3c363e fix bug #5415 -- fatal error: 'Cocoa/Cocoa.h' file not found in iOS build 2020-12-27 14:00:30 +03:00
Ozkan Sezer
a6c6e5f582 configure.ac: fix POSIX conformance issues (bug #4261.)
Patch from Matt Whitlock:
There are actually two distinct classes of problems at play here.
On the one hand, libsdl2's configure.ac has some POSIX conformance
issues - namely, the use of 'echo -n' and the passage of arguments
containing embedded backslashes to 'echo', neither of which is
defined by POSIX. The attached patch takes care of these issues.
2020-12-27 14:00:02 +03:00
Ozkan Sezer
9f6fddb40f CMake: don't check for --no-undefined linker flag for OpenBSD (bug #5174)
it now matches autotools.
2020-12-27 05:20:10 +03:00
Manuel Alfayate Corchete
46d31d570d [KMS/DRM][Vulkan] Fix segfault when changing fullscren mode and permanent cursor when changing between Vulkan and GL renderers in vkQuake3. Tidy up window destruction code. 2020-12-27 00:43:06 +01:00
Joel Linn
e7c479414b Disable WaitOnAddress SDL_sem implementation on Windows Phone
Apps that use the required APIs do not pass certification.
2020-12-25 17:10:02 +03:00
Joel Linn
5b64fdc9bf thread/windows: Remove synchronization.lib from WinPhone81 dependencies
synch APIs are implicitly available on this platform.
2020-12-25 10:41:20 +03:00
Joel Linn
d6afc1c608 thread/windows: Statically link synchronization APIs on WINRT
GetModuleHandleW is not available on those platforms
---
 .../WinPhone81_VS2013/SDL-WinPhone81.vcxproj         |  8 ++++----
 VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj     | 12 ++++++------
 src/thread/windows/SDL_sysmutex.c                    | 12 ++++++++++++
 src/thread/windows/SDL_syssem.c                      | 11 +++++++++++
 4 files changed, 33 insertions(+), 10 deletions(-)
2020-12-25 04:00:20 +03:00
Sam Lantinga
ff913a22f4 Fixed compile warnings on platforms without hidapi support 2020-12-23 16:16:55 -08:00
Sam Lantinga
047b20e3b6 Fixed compile warnings on platforms without hidapi support 2020-12-23 16:11:16 -08:00
Sam Lantinga
9838611a8b Fixed compiler crash building for iOS with clang 11.0.3 2020-12-23 15:52:12 -08:00
Ozkan Sezer
2b760c3697 attempt to fix emscripten-buildbot: s/wasm/wasm32/ 2020-12-24 01:55:00 +03:00
Ozkan Sezer
b9eb43a5c6 build-scripts: update install-sh and mkinstalldirs from automake-1.16.3 2020-12-24 01:32:10 +03:00
Ozkan Sezer
3c4103b87d fix config.guess permissions 2020-12-24 01:20:00 +03:00
Sam Lantinga
fd3cb20b0f Fixed bug 5411 - config.guess and config.sub outdated
Ozkan Sezer

Our config.guess and config.sub are rather outdated.
Attached new versions of them here.

However, build-scripts/config.sub.patch do not apply
to these new versions: I don't know if and where that
patch is still needed.
2020-12-23 14:09:01 -08:00
Ozkan Sezer
5ed3d21f6e testsem.c: fix -Wmissing-braces warnings. 2020-12-24 00:55:30 +03:00
Sylvain Becker
4aebad77bd SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313) 2020-12-23 22:50:50 +01:00
Sam Lantinga
93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d Add SDL_sem implementation using Atomics and WaitOnAddress API.
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime

v2: - Fix mixed int/LONG types
    - Reorder definitions
    - Add missing include

v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
2b040cebbe Atomic test: Fix use after free
SDL_SemPost() was called by the FIFO threads after the semaphore was
freed because the main thread actually synchronized on the
`writerRunning`/`readersRunning` count and not the semaphores itself.
2020-12-23 13:36:23 -08:00
Joel Linn
6267b95177 Semaphore test: Add overhead tests. 2020-12-23 13:36:02 -08:00
Joel Linn
95a6d4e848 Semaphore test: Put test into separate function. 2020-12-23 13:35:35 -08:00
Joel Linn
548cb90893 Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
v2: - Add SRW definitions as suggested by Ozkan Sezer
      Allows building against older platform headers.
    - Rename "hidden" function parameter `mutex_` to `_mutex`

v3: - Use GetModuleHandle instead of LoadLibrary
    - Fix typo in comment
2020-12-23 13:33:36 -08:00
Ozkan Sezer
090fffac6a test/Makefile.os2: add warning switches to CFLAGS. 2020-12-24 00:29:40 +03:00
Ozkan Sezer
239c8f1f4c testvulkan.c: fix -Wmissing-braces warnings. also fix whitespace. 2020-12-24 00:28:50 +03:00
Ozkan Sezer
20ca1192d2 testgesture.c: comment out unused drawLine() 2020-12-24 00:26:32 +03:00
Ozkan Sezer
b064028c2d testatomic.c: fix warnings due to SDL_AtomicDecRef() use 2020-12-24 00:25:40 +03:00
Sylvain Becker
8e20376f1a SDL_SoftStretchLinear: use SDL_INLINE (bug 5313) 2020-12-23 22:09:01 +01:00
Sylvain Becker
7b8d5b7dc3 SDL_SoftStretchLinear: fix implicit conversion (bug 5313) 2020-12-23 22:02:28 +01:00
Ozkan Sezer
15fea33915 ran gendynapi.pl after addition of SDL_SoftStretchLinear 2020-12-23 23:47:10 +03:00
Sylvain Becker
ae8a270f61 Add SDL_SoftStretchLowerLinear() (Bug 5313) 2020-12-23 21:37:40 +01:00
Sylvain Becker
050ee9a410 Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313) 2020-12-23 21:32:01 +01:00
Manuel Alfayate Corchete
09fcc9ed17 [KMS/DRM][Vulkan] Fix small warning, thanks to Ozkan Sezer for spotting it. 2020-12-23 16:45:23 +01:00
Manuel Alfayate Corchete
a6dc838d52 [KMS/DRM][Vulkan] Only try to create a display mode when no suitable mode is found. 2020-12-23 16:22:46 +01:00
Sam Lantinga
0ed4d92938 Fixed setting player LEDs for PS5 controllers over Bluetooth 2020-12-23 04:53:23 -08:00
Sam Lantinga
6341bb35a5 Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth 2020-12-22 21:51:59 -08:00
Sam Lantinga
a30adae567 Make it possible to turn on PS4 rumble effects at runtime using the hint 2020-12-22 20:58:32 -08:00
Sam Lantinga
390b2cf0d3 Enable PS5 enhanced functionality for testgamecontroller 2020-12-22 20:53:27 -08:00
Sam Lantinga
c93947a2cb Make it possible to turn on PS5 rumble effects at runtime using the hint 2020-12-22 20:12:03 -08:00
Sam Lantinga
058a0ab47f Set the pad lights on the PS5 controller corresponding to the player index
Also allow setting the player index from testgamecontroller using the number keys
2020-12-22 14:38:32 -08:00
Sam Lantinga
6a57072eef Only add the touchpad and sensors to the PS5 controller if effects are enabled 2020-12-22 14:10:08 -08:00
Sam Lantinga
4ec776c334 Don't switch the PS5 controller out of DirectInput mode by default 2020-12-22 13:29:23 -08:00
Ozkan Sezer
b4b674dabb CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
Sam Lantinga
350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Manuel Alfayate Corchete
13244de5c2 [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake. 2020-12-22 17:17:30 +01:00
Ozkan Sezer
a19c008a7f use GetModuleHandleW() to retrieve kernel32.dll handle (bug #5390.)
SDL_systhread.c and SDL_syslocale.c used to call LoadLibrary() without
calling FreeLibrary() later.  GetModuleHandleW() should always succeed
because GetModuleHandleW() itself is imported from kernel32.dll and we
don't need to bother releasing it.
2020-12-22 17:10:02 +03:00
Ozkan Sezer
9f655fe522 regenerated configure 2020-12-22 17:03:20 +03:00
Ozkan Sezer
5ad5645757 acinclude/pkg.m4: update from mainstream pkgconfig tree. 2020-12-22 17:01:50 +03:00
Ozkan Sezer
86191351c0 acinclude & sdl2.m4 updates:
- acinclude/alsa.m4, esd.m4: Ran through autoupdate to replace several
  AC_TRY_[COMPILE|LINK|RUN] with corresponding AC_???_IFELSE , so that
  autoconf-2.70 doesn't warn.
- sdl2.m4: Ditto.
- test/acinclude.m4 (sdl2): Ditto.
2020-12-22 17:00:28 +03:00
Ozkan Sezer
f117db5186 sdl2.m4 updates:
- remove HP/UX 9 (%@#!) support
- change fopen() mode from "a" to "w" in test code.
- bump its serial num to 2.
- test/acinclude.m4: same sdl2.m4 updates.
2020-12-22 17:00:11 +03:00
Ozkan Sezer
087de97b56 acinclude/esd.m4: update from mainstream esound tree,
- revise for better compatibility with new autoconf,
- remove HP/UX 9 (%@#!) support from it,
- replace system("touch conf.esdtest") with fopen/fclose in the
  test code (see, e.g. glib-2.0.m4 -- sdl.m4 does the same.)
2020-12-22 17:00:00 +03:00
Ozkan Sezer
15abab9cf8 regenerated configure 2020-12-22 16:25:00 +03:00
Manuel Alfayate Corchete
2fc987c28f [Buildsystem] Add guards for not building with KMSDRM support if EGL is not available. 2020-12-22 14:15:33 +01:00
Sam Lantinga
05dcec0ae1 Added tag release-2.0.14 for changeset 97dfa8874ea0 2020-12-21 14:43:38 -08:00
1288 changed files with 156755 additions and 56638 deletions

7
.github/PULL_REQUEST_TEMPLATE.md vendored Normal file
View File

@@ -0,0 +1,7 @@
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
## Existing Issue(s)
<!--- If it fixes an open issue, please link to the issue here. -->

14
.github/workflows/android.yml vendored Normal file
View File

@@ -0,0 +1,14 @@
name: Build (Android)
on: [push, pull_request]
jobs:
android:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: nttld/setup-ndk@v1
with:
ndk-version: r21e
- name: Build
run: ./build-scripts/androidbuildlibs.sh

16
.github/workflows/emscripten.yml vendored Normal file
View File

@@ -0,0 +1,16 @@
name: Build (Emscripten)
on: [push, pull_request]
jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: mymindstorm/setup-emsdk@v10
with:
version: 2.0.27
- name: Configure CMake
run: emcmake cmake -B build
- name: Build
run: cmake --build build/

20
.github/workflows/ios.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
name: Build (iOS/tvOS)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: iOS, target: Static Library-iOS, sdk: iphoneos }
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
steps:
- uses: actions/checkout@v2
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

83
.github/workflows/main.yml vendored Normal file
View File

@@ -0,0 +1,83 @@
name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Linux, os: ubuntu-20.04, shell: sh, flags: -GNinja }
- { name: MacOS, os: macos-latest, shell: sh }
steps:
- name: Set up MSYS2
if: matrix.platform.shell == 'msys2 {0}'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-gcc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-pkg-config
- name: Setup Linux dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install wayland-protocols \
pkg-config \
ninja-build \
libasound2-dev \
libdbus-1-dev \
libegl1-mesa-dev \
libgl1-mesa-dev \
libgles2-mesa-dev \
libglu1-mesa-dev \
libibus-1.0-dev \
libpulse-dev \
libsdl2-2.0-0 \
libsndio-dev \
libudev-dev \
libwayland-dev \
libwayland-client++0 \
wayland-scanner++ \
libwayland-cursor++0 \
libx11-dev \
libxcursor-dev \
libxext-dev \
libxi-dev \
libxinerama-dev \
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxt-dev \
libxv-dev \
libxxf86vm-dev \
libdrm-dev \
libgbm-dev\
libpulse-dev \
libpango1.0-dev
sudo apt install meson
git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
cd libdecor
meson build --buildtype release -Ddemo=false -Ddbus=disabled
ninja -C build
sudo meson install -C build
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
- name: Build
run: cmake --build build/ --config Release

33
.github/workflows/msvc.yml vendored Normal file
View File

@@ -0,0 +1,33 @@
name: Build (MSVC)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
- { name: Windows (ARM64), flags: -A ARM64 }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TEST=OFF, project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
- name: Build CMake
run: cmake --build build/ --config Release --parallel
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.0.2
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

26
.github/workflows/os2.yml vendored Normal file
View File

@@ -0,0 +1,26 @@
name: Build (OS/2)
on: [push, pull_request]
jobs:
os2:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Cache OpenWatcom
uses: actions/cache@v2
env:
cache-name: cache-openwatcom
with:
path: ~/openwatcom
key: ${{ runner.os }}-build-${{ env.cache-name }}
- name: Download OpenWatcom if not cached
run: if [ ! -d ~/openwatcom/binl64 ]; then wget --no-verbose 'https://github.com/open-watcom/open-watcom-v2/releases/download/Current-build/open-watcom-2_0-c-linux-x64' -O ~/ow.zip && mkdir -p ~/openwatcom && cd ~/openwatcom && unzip ~/ow.zip && chmod -R a+rx ~/openwatcom ; fi
shell: bash
- name: Build
run: WATCOM="$HOME/openwatcom" build-scripts/os2-buildbot.sh
shell: bash

18
.github/workflows/psp.yaml vendored Normal file
View File

@@ -0,0 +1,18 @@
name: Build (Sony Playstation Portable)
on: [push, pull_request]
jobs:
psp:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v2
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 make
- name: Configure CMake
run: cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DSDL_TEST=ON
- name: Build
run: cmake --build build

28
.github/workflows/riscos.yml vendored Normal file
View File

@@ -0,0 +1,28 @@
name: Build (RISC OS)
on: [push, pull_request]
jobs:
autotools:
name: autotools
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
steps:
- uses: actions/checkout@v2
- name: Configure
run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
- name: Build
run: make -j`nproc`
cmake:
name: CMake
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build

23
.github/workflows/vita.yaml vendored Normal file
View File

@@ -0,0 +1,23 @@
name: Build (Sony Playstation Vita)
on: [push, pull_request]
defaults:
run:
shell: sh
jobs:
vita:
runs-on: ubuntu-latest
container:
image: vitasdk/vitasdk:latest
steps:
- uses: actions/checkout@v2
- name: Install CMake and GNU Make
run: |
apk update
apk add cmake make
- name: Configure CMake
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build

View File

@@ -1,4 +1,3 @@
syntax:glob
aclocal.m4
autom4te*
config.cache
@@ -9,11 +8,35 @@ Makefile
Makefile.rules
sdl2-config
sdl2-config.cmake
sdl2-config-version.cmake
sdl2.pc
SDL2.spec
build
gen
Build
buildbot
*.so
*.so.*
*.dll
*.exe
*.o
*.obj
*.lib
*.a
*.la
*.dSYM
*,e1f
*,ff8
*.lnk
*.err
*.exp
*.map
*.orig
*~
*.swp
*.tmp
*.rej
# for CMake
CMakeFiles/
@@ -21,10 +44,6 @@ CMakeCache.txt
cmake_install.cmake
cmake_uninstall.cmake
SDL2ConfigVersion.cmake
*.a
*.la
*.so
*.so.*
.ninja_*
*.ninja
@@ -33,12 +52,6 @@ SDL2ConfigVersion.cmake
cmake-build-*
# for Xcode
*.orig
*.swp
*.tmp
*.rej
*~
*.o
*.mode1*
*.perspective*
*.pbxuser
@@ -48,24 +61,31 @@ xcuserdata
*.xcworkspace
# for Visual C++
.vs
Debug
Release
*.user
*.ncb
*.suo
*.sdf
VisualC/tests/controllermap/axis.bmp
VisualC/tests/controllermap/button.bmp
VisualC/tests/controllermap/controllermap.bmp
VisualC/tests/controllermap/controllermap_back.bmp
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
VisualC/tests/testgamecontroller/axis.bmp
VisualC/tests/testgamecontroller/button.bmp
VisualC/tests/testgamecontroller/controllermap.bmp
VisualC/tests/testgamecontroller/controllermap_back.bmp
VisualC/tests/testoverlay2/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite2/icon.bmp
VisualC/tests/testyuv/testyuv.bmp
VisualC/visualtest/icon.bmp
VisualC/visualtest/testquit.actions
VisualC/visualtest/testquit.config
@@ -79,14 +99,8 @@ VisualC/visualtest/testsprite2_sample.parameters
# for Android
android-project/local.properties
test/aclocal.m4
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/Makefile
test/SDL2.dll
test/checkkeys
test/checkkeysthreads
test/controllermap
test/loopwave
test/loopwavequeue
@@ -102,9 +116,11 @@ test/testdraw2
test/testdrawchessboard
test/testdropfile
test/testerror
test/testevdev
test/testfile
test/testfilesystem
test/testgamecontroller
test/testgeometry
test/testgesture
test/testgl2
test/testgles
@@ -118,8 +134,10 @@ test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlocale
test/testlock
test/testmessage
test/testmouse
test/testmultiaudio
test/testnative
test/testoverlay2
@@ -139,17 +157,22 @@ test/testshape
test/testsprite2
test/testspriteminimal
test/teststreaming
test/testsurround
test/testthread
test/testtimer
test/testurl
test/testver
test/testviewport
test/testvulkan
test/testwm2
test/testyuv
test/torturethread
test/*.exe
test/*,e1f
test/*,ff8
test/*.dSYM
buildbot
test/buildbot
builddir/
debian/*.debhelper.log
debian/*.substvars
debian/*.tar.gz
debian/.debhelper/
debian/files
debian/libsdl*/
debian/tmp/

View File

@@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
@@ -30,6 +31,8 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
@@ -56,8 +59,6 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_SHARED_LIBRARIES := hidapi
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_CFLAGS += \
-Wall -Wextra \
@@ -77,7 +78,6 @@ LOCAL_CFLAGS += \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
@@ -120,22 +120,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
include $(BUILD_STATIC_LIBRARY)
###########################
#
# hidapi library
#
###########################
include $(CLEAR_VARS)
LOCAL_CPPFLAGS += -std=c++11
LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
LOCAL_MODULE := libhidapi
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/cpufeatures)

View File

@@ -1,7 +1,7 @@
Bugs are now managed in the SDL bug tracker, here:
Bugs are now managed in the SDL issue tracker, here:
https://bugzilla.libsdl.org/
https://github.com/libsdl-org/SDL/issues
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
@@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
https://discourse.libsdl.org/
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.
Bug reports are welcome here, but we really appreciate if you use the issue
tracker, as bugs discussed on the mailing list may be forgotten or missed.

File diff suppressed because it is too large Load Diff

View File

@@ -2,16 +2,16 @@
To compile and install SDL:
1. Windows with Visual Studio:
* Read VisualC.html
* Read ./docs/README-visualc.md
Windows with gcc, either native or cross-compiling:
* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
* Run './configure; make; make install'
Mac OS X with Xcode:
macOS with Xcode:
* Read docs/README-macosx.md
Mac OS X from the command line:
macOS from the command line:
* Run './configure; make; make install'
Linux and other UNIX systems:
@@ -29,12 +29,13 @@ To compile and install SDL:
2. Look at the example programs in ./test, and check out the online
documentation at https://wiki.libsdl.org/
3. Join the SDL developer mailing list by sending E-mail to
sdl-request@libsdl.org
and put "subscribe" in the subject of the message.
3. Join the SDL developer discussions, sign up on
https://discourse.libsdl.org/
and go to the development forum
https://discourse.libsdl.org/c/sdl-development/6
Or alternatively you can use the web interface:
https://www.libsdl.org/mailing-list.php
4. Sign up for the announcement list through the web interface:
https://www.libsdl.org/mailing-list.php
That's it!
Sam Lantinga <slouken@libsdl.org>

View File

@@ -1,20 +1,18 @@
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
@SET_MAKE@
SHELL = @SHELL@
CC = @CC@
CXX = @CXX@
INCLUDE = @INCLUDE@
CFLAGS = @BUILD_CFLAGS@
EXTRA_CFLAGS = @EXTRA_CFLAGS@
@@ -29,6 +30,8 @@ INSTALL = @INSTALL@
AR = @AR@
RANLIB = @RANLIB@
RC = @RC@
LINKER = @LINKER@
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
TARGET = libSDL2.la
OBJECTS = @OBJECTS@
@@ -43,10 +46,11 @@ SDLTEST_TARGET = libSDL2_test.la
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
WAYLAND_SCANNER = @WAYLAND_SCANNER@
WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)
@@ -77,6 +81,7 @@ HDRS = \
SDL_gamecontroller.h \
SDL_gesture.h \
SDL_haptic.h \
SDL_hidapi.h \
SDL_hints.h \
SDL_joystick.h \
SDL_keyboard.h \
@@ -151,13 +156,13 @@ update-revision:
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
install: all install-bin install-hdrs install-lib install-data
install-bin:

View File

@@ -5,9 +5,12 @@ CFLAGS = -g -O2 $(INCLUDE)
AR = ar
RANLIB = ranlib
TARGET = libSDL.a
TARGET = libSDL2.a
TESTTARGET = libSDL2_test.a
SOURCES = \
src/*.c \
src/atomic/*.c \
src/audio/*.c \
src/audio/dummy/*.c \
src/cpuinfo/*.c \
@@ -15,30 +18,44 @@ SOURCES = \
src/file/*.c \
src/haptic/*.c \
src/haptic/dummy/*.c \
src/hidapi/*.c \
src/joystick/*.c \
src/joystick/dummy/*.c \
src/loadso/dummy/*.c \
src/power/*.c \
src/filesystem/dummy/*.c \
src/locale/*.c \
src/locale/dummy/*.c \
src/misc/*.c \
src/misc/dummy/*.c \
src/render/*.c \
src/render/software/*.c \
src/sensor/*.c \
src/sensor/dummy/*.c \
src/stdlib/*.c \
src/libm/*.c \
src/thread/*.c \
src/thread/generic/*.c \
src/timer/*.c \
src/timer/dummy/*.c \
src/video/*.c \
src/video/yuv2rgb/*.c \
src/video/dummy/*.c \
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
TSOURCES = src/test/*.c
all: $(TARGET)
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
all: $(TARGET) $(TESTTARGET)
$(TARGET): $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
$(TESTTARGET): $(TOBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
clean:
rm -f $(TARGET) $(OBJECTS)
rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)

View File

@@ -1,10 +1,22 @@
# Open Watcom makefile to build SDL2.dll for OS/2
# wmake -f Makefile.os2
#
# If you have GNU libiconv installed (iconv2.dll), you
# can compile against it by specifying LIBICONV=1, e.g.:
# wmake -f Makefile.os2 LIBICONV=1
#
# If you have libusb-1.0 installed (usb100.dll, libusb.h), you
# can compile hidapi joystick support against it (experimental)
# by specifying HIDAPI=1, e.g.:
# wmake -f Makefile.os2 HIDAPI=1
LIBNAME = SDL2
VERSION = 2.0.14
VERSION = 2.0.22
DESCRIPTION = Simple DirectMedia Layer 2
LIBICONV=0
ICONVLIB=$(LIBICONV_LIB)
LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
@@ -12,34 +24,43 @@ LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
INCPATH+= -Iinclude
INCPATH+= -I"src/core/os2" -I"src/core/os2/geniconv"
LIBM = libm.lib
LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
# max warnings:
CFLAGS+= -wx
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# building dll:
CFLAGS+= -bd
# the include paths :
CFLAGS+= $(INCPATH)
# building SDL itself (for DECLSPEC):
CFLAGS+= -DBUILD_SDL
LIBM = SDL2libm.lib
TLIB = SDL2test.lib
LIBS = mmpm2.lib $(LIBM)
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# Debug options:
# - debug messages from OS/2 related code to stdout:
#CFLAGS+= -DOS2DEBUG
# - debug messages from OS/2 code via SDL_LogDebug():
#CFLAGS+= -DOS2DEBUG=2
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
# max warnings:
CFLAGS+= -wx
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# the include paths :
CFLAGS+= $(INCPATH)
CFLAGS_STATIC=$(CFLAGS)
# building dll:
CFLAGS_DLL =$(CFLAGS)
CFLAGS_DLL+= -bd
# iconv:
LIBICONV_LIB=iconv2.lib
!ifeq LIBICONV 1
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
LIBS+= $(ICONVLIB)
!else
LIBS+= libuls.lib libconv.lib
!endif
# hidapi (libusb):
!ifeq HIDAPI 1
CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
!endif
# building SDL itself (for DECLSPEC):
CFLAGS_DLL+= -DBUILD_SDL
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
@@ -47,10 +68,10 @@ SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
@@ -60,15 +81,18 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
SRCS+= SDL_virtualjoystick.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_locale.c SDL_syslocale.c
SRCS+= SDL_url.c SDL_sysurl.c
SRCS+= SDL_os2.c geniconv.c os2cp.c os2iconv.c sys2utf8.c
SRCS+= SDL_os2.c
!ifeq LIBICONV 0
SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
!endif
SRCS+= SDL_os2audio.c
SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
SDL_os2mouse.c SDL_os2messagebox.c
@@ -76,19 +100,22 @@ SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
SRCS+= SDL_dynapi.c
OBJS = $(SRCS:.c=.obj)
MOBJS= $(MSRCS:.c=.obj)
.extensions:
.extensions: .lib .dll .obj .c .asm
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
.c: ./src/core/os2;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
.c: ./src/core/os2/geniconv;
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
all: $(DLLFILE) $(LIBFILE) .symbolic
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
build_dll: .symbolic
@echo * Compiling dll objects
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(LIBICONV_LIB) $(LNKFILE)
@echo * Linking: $@
wlink @$(LNKFILE)
@@ -97,36 +124,134 @@ $(LIBFILE): $(DLLFILE)
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
wcc386 $(CFLAGS) -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
SDL_rwops.obj: SDL_rwops.c
wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_wave.obj: SDL_wave.c
wcc386 $(CFLAGS) -wcd=124 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
!endif
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
MOBJS= $(MSRCS:.c=.obj)
.c: ./src/libm;
$(LIBM): $(MOBJS)
e_atan2.obj: e_atan2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_exp.obj: e_exp.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_fmod.obj: e_fmod.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log10.obj: e_log10.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log.obj: e_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_pow.obj: e_pow.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_rem_pio2.obj: e_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_sqrt.obj: e_sqrt.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_cos.obj: k_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_rem_pio2.obj: k_rem_pio2.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_sin.obj: k_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_tan.obj: k_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_atan.obj: s_atan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_copysign.obj: s_copysign.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_cos.obj: s_cos.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_fabs.obj: s_fabs.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_floor.obj: s_floor.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_scalbn.obj: s_scalbn.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_sin.obj: s_sin.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_tan.obj: s_tan.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_libm: .symbolic
@echo * Compiling libm objects
$(LIBM): build_libm $(MOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
# SDL2test
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
TOBJS= $(TSRCS:.c=.obj)
.c: ./src/test;
SDL_test_assert.obj: SDL_test_assert.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_common.obj: SDL_test_common.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_compare.obj: SDL_test_compare.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_crc32.obj: SDL_test_crc32.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_font.obj: SDL_test_font.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_harness.obj: SDL_test_harness.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageFace.obj: SDL_test_imageFace.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_log.obj: SDL_test_log.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_md5.obj: SDL_test_md5.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_random.obj: SDL_test_random.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_memory.obj: SDL_test_memory.c
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
build_tlib: .symbolic
@echo * Compiling testlib objects
$(TLIB): build_tlib $(TOBJS)
@echo * Creating: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
$(LNKFILE):
@echo * Creating linker file: $@
@%create $@
@@ -144,14 +269,16 @@ $(LNKFILE):
@%append $@ OPTION SHOWDEAD
clean: .SYMBOLIC
@ echo * Clean: $(LIBNAME)
@echo * Clean: $(LIBNAME)
@if exist *.obj rm *.obj
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
@if exist $(LIBM) rm $(LIBM)
@if exist $(LIBICONV_LIB) rm $(LIBICONV_LIB)
distclean: .SYMBOLIC clean
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist $(DLLFILE) rm $(DLLFILE)
@if exist $(TLIB) rm $(TLIB)

View File

@@ -10,7 +10,7 @@ CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
-I./include -I$(PNDSDK)/usr/include
TARGET = libSDL.a
TARGET = libSDL2.a
SOURCES =
./src/*.c \
@@ -25,9 +25,14 @@ SOURCES =
./src/filesystem/unix/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/hidapi/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/locale/*.c \
./src/locale/unix/*.c \
./src/misc/*.c \
./src/misc/unix/*.c \
./src/power/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
@@ -40,11 +45,10 @@ SOURCES =
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/yuv2rgb/*.c \
./src/video/dummy/*.c \
./src/video/pandora/SDL_pandora.o \
./src/video/pandora/SDL_pandora_events.o \
./src/video/x11/*.c \
./src/video/pandora/*.c
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

View File

@@ -1,96 +0,0 @@
TARGET_LIB = libSDL2.a
OBJS= src/SDL.o \
src/SDL_assert.o \
src/SDL_error.o \
src/SDL_hints.o \
src/SDL_log.o \
src/atomic/SDL_atomic.o \
src/atomic/SDL_spinlock.o \
src/audio/SDL_audio.o \
src/audio/SDL_audiocvt.o \
src/audio/SDL_audiodev.o \
src/audio/SDL_audiotypecvt.o \
src/audio/SDL_mixer.o \
src/audio/SDL_wave.o \
src/audio/psp/SDL_pspaudio.o \
src/cpuinfo/SDL_cpuinfo.o \
src/events/SDL_clipboardevents.o \
src/events/SDL_dropevents.o \
src/events/SDL_events.o \
src/events/SDL_gesture.o \
src/events/SDL_keyboard.o \
src/events/SDL_mouse.o \
src/events/SDL_quit.o \
src/events/SDL_touch.o \
src/events/SDL_windowevents.o \
src/file/SDL_rwops.o \
src/haptic/SDL_haptic.o \
src/haptic/dummy/SDL_syshaptic.o \
src/joystick/SDL_joystick.o \
src/joystick/SDL_gamecontroller.o \
src/joystick/psp/SDL_sysjoystick.o \
src/power/SDL_power.o \
src/power/psp/SDL_syspower.o \
src/filesystem/dummy/SDL_sysfilesystem.o \
src/render/SDL_render.o \
src/render/SDL_yuv_sw.o \
src/render/psp/SDL_render_psp.o \
src/render/software/SDL_blendfillrect.o \
src/render/software/SDL_blendline.o \
src/render/software/SDL_blendpoint.o \
src/render/software/SDL_drawline.o \
src/render/software/SDL_drawpoint.o \
src/render/software/SDL_render_sw.o \
src/render/software/SDL_rotate.o \
src/sensor/SDL_sensor.o \
src/sensor/dummy/SDL_dummysensor.o \
src/stdlib/SDL_getenv.o \
src/stdlib/SDL_iconv.o \
src/stdlib/SDL_malloc.o \
src/stdlib/SDL_qsort.o \
src/stdlib/SDL_stdlib.o \
src/stdlib/SDL_string.o \
src/stdlib/SDL_strtokr.o \
src/thread/SDL_thread.o \
src/thread/generic/SDL_systls.o \
src/thread/psp/SDL_syssem.o \
src/thread/psp/SDL_systhread.o \
src/thread/psp/SDL_sysmutex.o \
src/thread/psp/SDL_syscond.o \
src/timer/SDL_timer.o \
src/timer/psp/SDL_systimer.o \
src/video/SDL_RLEaccel.o \
src/video/SDL_blit.o \
src/video/SDL_blit_0.o \
src/video/SDL_blit_1.o \
src/video/SDL_blit_A.o \
src/video/SDL_blit_N.o \
src/video/SDL_blit_auto.o \
src/video/SDL_blit_copy.o \
src/video/SDL_blit_slow.o \
src/video/SDL_bmp.o \
src/video/SDL_clipboard.o \
src/video/SDL_fillrect.o \
src/video/SDL_pixels.o \
src/video/SDL_rect.o \
src/video/SDL_stretch.o \
src/video/SDL_surface.o \
src/video/SDL_video.o \
src/video/psp/SDL_pspevents.o \
src/video/psp/SDL_pspvideo.o \
src/video/psp/SDL_pspgl.o \
src/video/psp/SDL_pspmouse.o
INCDIR = ./include
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LIBS = -lGL -lGLU -lglut -lz \
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak

View File

@@ -1,80 +0,0 @@
# Makefile to build the pandora SDL library
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
TARGET_STATIC = libSDL2.a
TARGET_SHARED = libSDL2.so
SOURCES = \
./src/*.c \
./src/audio/*.c \
./src/audio/disk/*.c \
./src/audio/dsp/*.c \
./src/audio/dummy/*.c \
./src/cpuinfo/*.c \
./src/events/*.c \
./src/file/*.c \
./src/haptic/*.c \
./src/haptic/linux/*.c \
./src/joystick/*.c \
./src/joystick/linux/*.c \
./src/loadso/dlopen/*.c \
./src/sensor/*.c \
./src/sensor/dummy/*.c \
./src/stdlib/*.c \
./src/thread/*.c \
./src/thread/pthread/SDL_syscond.c \
./src/thread/pthread/SDL_sysmutex.c \
./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_systhread.c \
./src/timer/*.c \
./src/timer/unix/*.c \
./src/video/*.c \
./src/video/dummy/*.c \
./src/video/pandora/*.c \
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
$(TARGET_STATIC): $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
$(TARGET_SHARED):
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
config_copy:
cp include/SDL_config_wiz.h include/SDL_config.h
clean:
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
install:
mkdir -p $(WIZSDK)/lib
mkdir -p $(WIZSDK)/include/SDL2
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
cp $(TARGET_STATIC) ../../toolchain/libs
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
cp -f include/*.h $(WIZSDK)/include/SDL2/
cp -f include/*.h ../../toolchain/include/SDL2/

View File

@@ -1,11 +1,6 @@
Simple DirectMedia Layer
# Simple DirectMedia Layer (SDL) Version 2.0
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
@@ -18,4 +13,5 @@ More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Sam Lantinga (slouken@libsdl.org)

View File

@@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
%files
%{__defattr}
%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
%{_libdir}/lib*.%{__soext}.*
%files devel

View File

@@ -1 +1,119 @@
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
endif()
# on static-only builds create an alias
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
if(CMAKE_VERSION VERSION_LESS "3.18")
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
endif()
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
endif()
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
# from vcpkg and from building myself with cmake from latest git
# AND on Linux when building SDL2 (tested current git) with CMake
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
# But at least if building worked with sdl2-config.cmake it will also work with this.
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
# for the "normal"/release build they could be in lots of different properties..
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
# fewer possibilities for debug builds
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
foreach(prop ${relprops})
get_target_property(sdl2implib SDL2::SDL2 ${prop})
if(sdl2implib)
#message("set sdl2implib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${relprops})
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
if(sdl2mainimplib)
#message("set sdl2mainimplib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
if(sdl2implibdbg)
#message("set sdl2implibdbg from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
if(sdl2mainimplibdbg)
#message("set sdl2mainimplibdbg from ${prop}")
break()
endif()
endforeach()
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
else()
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
set(sdl2implib ${sdl2implibdbg})
endif()
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
set(sdl2mainimplib ${sdl2mainimplibdbg})
endif()
if( sdl2implib AND sdl2mainimplib )
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
set(SDL2_LIBRARIES ${sdl2implib})
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
else()
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
endif()
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
# LINK_DEPENDS? LINK_FLAGS?
endif()
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
# which is different to what it looks like when coming from sdl2-config.cmake
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
unset(sdl2implib)
unset(sdl2mainimplib)
unset(sdl2implibdbg)
unset(sdl2mainimplibdbg)
unset(relprops)
unset(dbgprops)

View File

@@ -1,5 +1,5 @@
Future work roadmap:
* http://wiki.libsdl.org/moin.cgi/Roadmap
* http://wiki.libsdl.org/Roadmap
* Check 1.2 revisions:
3554 - Need to resolve semantics for locking keys on different platforms

View File

@@ -27,164 +27,167 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h" />
<ClInclude Include="..\..\include\close_code.h" />
<ClInclude Include="..\..\include\SDL.h" />
<ClInclude Include="..\..\include\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL_config.h" />
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
<ClInclude Include="..\..\include\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keycode.h" />
<ClInclude Include="..\..\include\SDL_loadso.h" />
<ClInclude Include="..\..\include\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL_log.h" />
<ClInclude Include="..\..\include\SDL_main.h" />
<ClInclude Include="..\..\include\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL_name.h" />
<ClInclude Include="..\..\include\SDL_opengles2.h" />
<ClInclude Include="..\..\include\SDL_pixels.h" />
<ClInclude Include="..\..\include\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL_power.h" />
<ClInclude Include="..\..\include\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL_render.h" />
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL_system.h" />
<ClInclude Include="..\..\include\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\include\begin_code.h" />
<ClInclude Include="..\include\close_code.h" />
<ClInclude Include="..\include\SDL.h" />
<ClInclude Include="..\include\SDL_assert.h" />
<ClInclude Include="..\include\SDL_atomic.h" />
<ClInclude Include="..\include\SDL_audio.h" />
<ClInclude Include="..\include\SDL_blendmode.h" />
<ClInclude Include="..\include\SDL_clipboard.h" />
<ClInclude Include="..\include\SDL_config.h" />
<ClInclude Include="..\include\SDL_config_minimal.h" />
<ClInclude Include="..\include\SDL_config_winrt.h" />
<ClInclude Include="..\include\SDL_copying.h" />
<ClInclude Include="..\include\SDL_cpuinfo.h" />
<ClInclude Include="..\include\SDL_egl.h" />
<ClInclude Include="..\include\SDL_endian.h" />
<ClInclude Include="..\include\SDL_error.h" />
<ClInclude Include="..\include\SDL_events.h" />
<ClInclude Include="..\include\SDL_filesystem.h" />
<ClInclude Include="..\include\SDL_haptic.h" />
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@@ -1,23 +0,0 @@
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@@ -1,38 +0,0 @@
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@@ -1,22 +0,0 @@
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@@ -1,10 +0,0 @@
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@@ -1,146 +0,0 @@
<HTML>
<HEAD>
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
</HEAD>
<BODY>
<H1>
Using SDL with Microsoft Visual C++
</H1>
<H3>
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
James Turk</A>
</H3>
<p>
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
</p>
<H3>
Building SDL
</H3>
<P>
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
</P>
<P>
There are different solution files for the various
versions of the IDE. Please use the appropriate version
2008, 2010, 2012 or 2013.
</P>
<P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
</P>
<P>
This is done by right clicking on each project in turn (Projects are listed in
the Workspace panel in the FileView tab), and selecting "Build".
</P>
<P>
You may get a few warnings, but you should not get any errors. You do have to
have at least the DirectX 9 SDK installed, however. The latest
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
</P>
<P>
Later, we will refer to the following .lib and .dll files that have just been
generated:
</P>
<ul>
<li> SDL2.dll</li>
<li> SDL2.lib</li>
<li> SDL2main.lib</li>
</ul>
<P>
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
</P>
<H3>
Creating a Project with SDL
</H3>
<P>
Create a project as a Win32 Application.
</P>
<P>
Create a C++ file for your project.
</P>
<P>
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
tab|Code Generation|Runtime Library </CODE>.
</P>
<P>
Add the SDL <CODE>include</CODE> directory to your list of includes in the
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
.
<br>
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
add the include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New Directory
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
</P>
<P>
The "include directory" I am referring to is the <CODE>include</CODE> folder
within the main SDL directory (the one that this HTML file located within).
</P>
<P>
Now we're going to use the files that we had created earlier in the Build SDL
step.
</P>
<P>
Copy the following files into your Project directory:
</P>
<ul>
<li> SDL2.dll</li>
</ul>
<P>
Add the following files to your project (It is not necessary to copy them to
your project directory):
</P>
<ul>
<li> SDL2.lib </li>
<li> SDL2main.lib</li>
</ul>
<P>
(To add them to your project, right click on your project, and select "Add
files to project")
</P>
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
desirable to add them to the linker options: Project|Properties|Linker|Command
Line and type the names of the libraries to link with in the "Additional
Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
configuration (e.g. Release,Debug).</FONT></STRONG></P>
<H3>
SDL 101, First Day of Class
</H3>
<P>
Now create the basic body of your project. The body of your program should take
the following form:
<PRE><CODE>
#include "SDL.h"
int main( int argc, char* argv[] )
{
// Body of the program goes here.
return 0;
}
</CODE></PRE>
<P></P>
<H3>
That's it!
</H3>
<P>
I hope that this document has helped you get through the most difficult part of
using the SDL: installing it. Suggestions for improvements to this document
should be sent to the writers of this document.
</P>
<P>
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
</P>
<P>
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
Sam Lantinga</A>.
</P>
<P>
Later, it was converted to HTML and expanded into the document that you see
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
</P>
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
</P>
</BODY>
</HTML>

View File

@@ -50,10 +50,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -254,6 +258,14 @@ Global
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
@@ -270,6 +282,14 @@ Global
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -296,7 +316,12 @@ Global
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
EndGlobalSection
EndGlobal

View File

@@ -22,19 +22,24 @@
<ProjectName>SDL2</ProjectName>
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -97,7 +102,6 @@
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level3</WarningLevel>
@@ -128,7 +132,6 @@
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
@@ -161,7 +164,6 @@
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level3</WarningLevel>
@@ -193,7 +195,6 @@
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@@ -235,6 +236,7 @@
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keycode.h" />
@@ -243,6 +245,7 @@
<ClInclude Include="..\..\include\SDL_log.h" />
<ClInclude Include="..\..\include\SDL_main.h" />
<ClInclude Include="..\..\include\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL_mutex.h" />
@@ -281,6 +284,7 @@
<ClInclude Include="..\..\include\SDL_test_images.h" />
<ClInclude Include="..\..\include\SDL_test_log.h" />
<ClInclude Include="..\..\include\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL_test_random.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
@@ -307,6 +311,7 @@
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
@@ -317,16 +322,20 @@
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\joystick\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
@@ -335,11 +344,14 @@
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
@@ -351,23 +363,52 @@
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\SDL_list.h" />
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
@@ -375,6 +416,7 @@
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
@@ -384,12 +426,16 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -432,9 +478,11 @@
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
@@ -443,7 +491,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
@@ -493,9 +540,11 @@
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\src\SDL_list.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
@@ -512,6 +561,7 @@
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />

File diff suppressed because it is too large Load Diff

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@@ -22,19 +22,24 @@
<ProjectName>SDL2main</ProjectName>
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
<RootNamespace>SDLmain</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -22,19 +22,24 @@
<ProjectName>SDL2test</ProjectName>
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
<RootNamespace>SDLtest</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -21,19 +21,24 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{26828762-C95D-4637-9CB1-7F0979523813}</ProjectGuid>
<RootNamespace>checkkeys</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View File

@@ -21,19 +21,24 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08306}</ProjectGuid>
<RootNamespace>controllermap</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -229,37 +234,37 @@
</CustomBuild>
<CustomBuild Include="..\..\..\test\controllermap.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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View File

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View File

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View File

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This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.22:
---------------------------------------------------------------------------
General:
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions:
* SDL_PointInFRect()
* SDL_FRectEmpty()
* SDL_FRectEquals()
* SDL_HasIntersectionF()
* SDL_IntersectFRect()
* SDL_UnionFRect()
* SDL_EncloseFPoints()
* SDL_IntersectFRectAndLine()
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
Windows:
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
Linux:
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
Android:
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
---------------------------------------------------------------------------
2.0.20:
---------------------------------------------------------------------------
General:
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility.
Windows:
* Fixed size of custom cursors
Linux:
* Fixed hotplug controller detection, broken in 2.0.18
---------------------------------------------------------------------------
2.0.18:
---------------------------------------------------------------------------
General:
* The SDL wiki documentation and development headers are automatically kept in sync
* Each function has information about in which version of SDL it was introduced
* SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly!
* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on
* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque
* SDL_WaitEvent() has been redesigned to use less CPU in most cases
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window
* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble
* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
Windows:
* Improved relative mouse motion over Windows Remote Desktop
* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off)
Windows/UWP:
* WGI is used instead of XInput for better controller support in UWP apps
Linux:
* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled
* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection
* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
Android:
* Added support for audio output and capture using AAudio on Android 8.1 and newer
* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Apple Arcade:
* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
iOS:
* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
---------------------------------------------------------------------------
2.0.16:
---------------------------------------------------------------------------
General:
* Added SDL_FlashWindow() to get a user's attention
* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
* Added support for the Amazon Luna game controller
* Added rumble support for the Google Stadia controller using the HIDAPI driver
* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
Windows:
* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
Linux:
* Greatly improved Wayland support
* Added support for audio output and capture using Pipewire
* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
Android:
* Added SDL_AndroidShowToast() to show a lightweight notification
iOS:
* Added support for mouse relative mode on iOS 14.1 and newer
* Added support for the Xbox Series X controller
tvOS:
* Added support for the Xbox Series X controller
---------------------------------------------------------------------------
2.0.14:
---------------------------------------------------------------------------

View File

@@ -16,6 +16,8 @@
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
@@ -28,5 +30,7 @@
<string>iOS Launch Screen</string>
<key>UISupportedInterfaceOrientations</key>
<array/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

View File

@@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
deltaMilliseconds;
speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
if (speed > 0) {
/* compensate for friction */

View File

@@ -109,7 +109,7 @@ stepParticles(double deltaTime)
}
} else {
float speed =
sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
/* if wind resistance is not powerful enough to stop us completely,
then apply winde resistance, otherwise just stop us completely */
if (WIND_RESISTANCE * deltaMilliseconds < speed) {
@@ -194,15 +194,15 @@ explodeEmitter(struct particle *emitter)
/* come up with a random angle and speed for new particle */
float theta = randomFloat(0, 2.0f * 3.141592);
float exponent = 3.0f;
float speed = randomFloat(0.00, powf(0.17, exponent));
speed = powf(speed, 1.0f / exponent);
float speed = randomFloat(0.00, SDL_powf(0.17, exponent));
speed = SDL_powf(speed, 1.0f / exponent);
/* select the particle at the end of our array */
struct particle *p = &particles[num_active_particles];
/* set the particles properties */
p->xvel = speed * cos(theta);
p->yvel = speed * sin(theta);
p->xvel = speed * SDL_cos(theta);
p->yvel = speed * SDL_sin(theta);
p->x = emitter->x + emitter->xvel;
p->y = emitter->y + emitter->yvel;
p->isActive = 1;
@@ -297,7 +297,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
p->y = screen_h;
/* set velocity so that terminal point is (x,y) */
p->xvel = 0;
p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
p->yvel = -SDL_sqrt(2 * ACCEL * (screen_h - y));
/* set other attributes */
p->size = 10 * pointSizeScale;
p->type = emitter;

View File

@@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */
fatalError("could not convert .wav");
}
SDL_free(s->buffer); /* free the original (unconverted) buffer */
SDL_free(s->buffer); /* Free the original (unconverted) buffer */
s->buffer = cvt.buf; /* point sound buffer to converted buffer */
s->length = cvt.len_cvt; /* set sound buffer's new length */
}

View File

@@ -21,7 +21,7 @@ void
drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
{
float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
float distance = SDL_sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
float dx_prime = dx / iterations; /* x-shift per iteration */
float dy_prime = dy / iterations; /* y-shift per iteration */
@@ -81,6 +81,7 @@ main(int argc, char *argv[])
SDL_Event event;
SDL_Window *window; /* main window */
SDL_Renderer *renderer;
SDL_Texture *target;
int done; /* does user want to quit? */
int w, h;
@@ -100,29 +101,38 @@ main(int argc, char *argv[])
initializeTexture(renderer);
/* fill canvass initially with all black */
target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_SetRenderTarget(renderer, target);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_SetRenderTarget(renderer, NULL);
done = 0;
while (!done && SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
done = 1;
break;
case SDL_MOUSEMOTION:
state = SDL_GetMouseState(&x, &y); /* get its location */
SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
SDL_RenderPresent(renderer);
while (!done) {
while (SDL_PollEvent(&event) == 1) {
switch (event.type) {
case SDL_QUIT:
done = 1;
break;
case SDL_MOUSEMOTION:
state = SDL_GetMouseState(&x, &y); /* get its location */
SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
SDL_SetRenderTarget(renderer, target);
drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
SDL_SetRenderTarget(renderer, NULL);
}
break;
}
break;
}
SDL_RenderCopy(renderer, target, NULL, NULL);
SDL_RenderPresent(renderer);
}
/* cleanup */
SDL_DestroyTexture(brush);
SDL_DestroyTexture(target);
SDL_Quit();
return 0;

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View File

@@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<false/>
</dict>
</plist>

View File

@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Description</key>
<string>This project builds an SDL based project for iPhone OS using C or Objective-C. It includes everything you need to get up and running with SDL on iPhone.</string>
<key>CFBundleIconFile</key>
<string>Icon.png</string>
</dict>
</plist>

View File

@@ -1,500 +0,0 @@
// !$*UTF8*$!
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