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1230 Commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
25f9ed87ff audio: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "a" can get matched with "alsa" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sebastian Krzyszkowiak
b3a989d0df video: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "x" can get matched with "x11" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sam Lantinga
de6ba40d9e Added support for the Flydigi Vader 2 controller in 2.4G Android mode 2021-08-09 11:38:22 -07:00
Sam Lantinga
3f440daad9 Added support for the Flydigi Vader 2 controller in Bluetooth mode 2021-08-09 10:40:36 -07:00
Cameron Gutman
6ae227d011 x11/wayland: fix screensaver suspension via D-Bus
b08b1bde introduced a subtle bug. Despite not using D-Bus types directly,
the code used the SDL_USE_LIBDBUS definition set by SDL_dbus.h to conditionally
compile calls SDL_DBus_ScreensaverTickle() and SDL_DBus_ScreensaverInhibit().
As a result, it still compiled without SDL_dbus.h included, but screensaver
suspension silently failed to work.

The D-Bus stuff could probably use some tweaks to be harder to accidentally
break, but for now just restore the header includes.
2021-08-08 23:47:42 -05:00
David Gow
773e1ba19f testvulkan: Clamp the drawable size to the allowed range
SDL_Vulkan_GetDrawableSize() doesn't always return a size which is
within the Vulkan swapchain's allowed image extent range.

(This happens on X11 a lot when resizing, which is bug #3287)

Clamp the value we get back from SDL_Vulkan_GetDrawableSize() to this
range. Given the range usually is just a single value, this is almost
always equivalent to just using the min or max image extent, but this
seems logically most correct.
2021-08-08 18:06:15 -07:00
Sebastian Krzyszkowiak
2e6dac870f wayland: Add a hint to allow disabling libdecor use
Useful for testing xdg-shell path with compositors like Weston.
2021-08-08 18:05:47 -07:00
Cameron Gutman
092a20d945 wayland: Avoid busy waiting for vsync 2021-08-08 18:04:08 -07:00
Cameron Gutman
791d9d3ff6 Fixed DInput mapping for NVIDIA Virtual Gamepad 2021-08-07 14:20:43 -07:00
Ethan Lee
7be970db31 wayland: Avoid setting floating width/height when re-entering fullscreen 2021-08-06 19:51:27 -04:00
Sam Lantinga
bec783571b Better fix for compiling using clang on Windows
This fixes https://github.com/libsdl-org/SDL/issues/4533
2021-08-06 14:20:55 -07:00
Sam Lantinga
a91ab883e9 Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
Ryan C. Gordon
dd683073bb hidapi: Patched to compile on QNX.
Fixes #4591.
2021-08-06 15:13:40 -04:00
Sam Lantinga
cae7bd9b65 Don't use AVX with clang if the compiler isn't building with AVX instructions
Fixes https://github.com/libsdl-org/SDL/issues/4533
2021-08-06 12:01:24 -07:00
Sam Lantinga
cdac61fffa Fixed typo 2021-08-06 12:00:53 -07:00
Sam Lantinga
eec41d25de Add info on how to avoid the "Prevented in-tree build" message with CMake 2021-08-06 11:30:22 -07:00
Ryan C. Gordon
ac20167ef7 configure: Fixes to make SDL link as C++ on Haiku.
Fixes #4590.
2021-08-06 14:08:50 -04:00
Ethan Lee
10979d37fb wayland: Always assume configure is wrong for non-resizable windows.
Configure events from compositors have an extremely annoying habit of giving us
completely bogus sizes, from all sorts of places. Thankfully, the protocol
gives us the ability to completely ignore the width/height and just stick with
what we know, so for all windows that are not meant to be resized, pretend we
never even got the width/height at all, the compositor is required to respect
our dimensions whether they match configure's suggestion or not.
2021-08-05 17:19:11 -04:00
Cameron Cawley
520bc713e3 Fix typo in CMake target name 2021-08-05 10:31:43 -04:00
Ryan C. Gordon
b83a019d68 cmake: Force linker to treat input as a C++ program on Haiku.
Reference issue #4590.
2021-08-04 19:22:40 -04:00
Sam Lantinga
88674b4a0e Fixed build 2021-08-04 13:17:35 -07:00
Sam Lantinga
3172615074 Let Android know that we can handle USB devices
This is important on Android 29 and above if you don't want to be prompted for each device that you open
2021-08-04 13:13:22 -07:00
Sam Lantinga
c14813a879 Fixed spacing 2021-08-04 13:00:14 -07:00
Sam Lantinga
3cad447ee7 Only update the window size if setting the display mode succeeded 2021-08-04 12:57:51 -07:00
Daniel Gibson
0eb6f79190 SDL_SetWindowDisplayMode(): If already fullscreen, adjust window size
Otherwise only the display resolution is changed, but the SDL window size
(and for example the window-surface size) aren't adjusted accordingly
and thus don't fill the whole screen.
See #3313
2021-08-04 12:48:48 -07:00
Daniel Gibson
72d8128520 Improve SDL_CreateWindow() fullscreen support on Windows
.. and maybe other platforms as well (though X11 was not affected)?

The issue was that passing a higher resolution than the current desktop
resolution to SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN didn't switch
to that resolution (even though it did switch to lower resolutions).

When creating a fullscreen window, window->fullscreen wasn't even set
at all (only zeroed out), setting it only happened if the user explicitly
called SDL_SetWindowDisplayMode(). So without that, SDL_CreateWindow()
-> SDL_UpdateFullscreenMode() -> SDL_GetWindowDisplayMode() used the
resolution from window->windowed.w/h which were limited to the desktop size
due to some weird combination of WIN_AdjustWindowRectWithStyle() and
WIN_WindowProc() being called after a call to SetWindowPos().

fixes #3313
2021-08-04 12:48:48 -07:00
Sam Lantinga
9fdb06450d Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled 2021-08-04 11:34:06 -07:00
Ryan C. Gordon
d483970262 dbus: Wrap init in a spinlock.
This prevents a race if two threads that need d-bus try to init it at the
same time. Note that SDL_Init will likely handle this from a single thread
at startup, but there are places outside of init where one might trigger
D-Bus init, like setting thread priority (a common first thing for a new
thread to do) resulting in SDL trying to use RTKit.

Fixes #4587.
2021-08-04 13:30:12 -04:00
Cameron Gutman
b08b1bde66 linux: remove d-bus lazy init dead code
Lazy init in X11/Wayland is dead code since dbdbae4
2021-08-04 13:14:57 -04:00
Cameron Gutman
f5bc58bf57 Add note about keyboard grab to WhatsNew.txt for 2.0.16 2021-08-04 09:03:28 -07:00
Ryan C. Gordon
5fc13fcb21 direct3d: Commit viewport state before clearing, attempt 2.
This reintroduces the fix from 0e16ee8330, but just marks
the viewport state as dirty after a clear that needs to expand the
viewport to fill the render target, as we'll need to also reset
the orthographic projection state elsewhere, and that won't
happen if we clear the dirty flag here.

Fixes #4210.
(again.)
(...sorry...!)
2021-08-04 07:00:17 -04:00
Ryan C. Gordon
ed6ce5ccb0 log: Fixed compiler warnings on 64-bit Visual Studio. 2021-08-04 02:34:09 -04:00
Ryan C. Gordon
7e88e772d7 winrt: Fixed incorrect code in a Windows Phone #ifdef. 2021-08-04 02:30:47 -04:00
Ryan C. Gordon
8104c9e3eb doxygen: manually move SDL_CloseAudioDevice docs from wiki.
Apparently we don't fill these in from the wiki if the function doesn't
have _any_ documentation already. That's a bug, I think.
2021-08-04 00:02:39 -04:00
Ryan C. Gordon
57bfed79e2 README-dynapi.md: Google+ link is gone, remove it.
The Wayback Machine doesn't even have it.  :(
2021-08-03 22:15:04 -04:00
Ryan C. Gordon
178c95f82c README-winrt.md: Cleaned up sample code
- Fixed the markdown.
- Code can now be exited by pressing ESC.
- Cleans up and returns from main()
- Mushed all the `if (x) { return 0; }` blocks into else ifs.
2021-08-03 21:52:47 -04:00
Ethan Lee
32f909f7e3 wayland: Remove redundant waylanddyn.h includes.
All files including waylanddyn.h already include waylandvideo.h first.
2021-08-03 14:57:22 -04:00
Ethan Lee
124405a0bc wayland: Fix building without Vulkan support 2021-08-03 14:57:22 -04:00
Ozkan Sezer
02563f75b4 regenerate configure 2021-08-03 20:12:56 +03:00
orbea
d2e8998f80 build: Fix the LINKER variable.
The LINKER variable is set in configure.ac as either 'CC' or 'CXX'
where it is then passed to the created Makefile. This fails with
slibtool which can't find the 'CC' file and can be fixed by correctly
setting the LINKER variable to an actual Makefile variable like '$(CC)'
or '$(CXX)' instead. Presumably GNU libtool does some magic here to
hide the issue.
2021-08-03 09:33:21 -07:00
David Gow
4077f7a2d9 Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
The Renderer logical scaling code scales mouse coordinates, and needs to
take the window DPI into account on HIGHDPI windows. However, the
variable which tracks this, renderer->dpi_scale, is set once when the
renderer is created, and then not updated. In the event that the window
is moved to another screen, or the screen DPI otherwise changes, this
will be outdates, and potentially the coordinates will be all wrong.

So let's update the dpi_scale on the SIZE_CHANGED event: it's at least a
possibility that this will be issued on some OSes when DPI changes, and
it's otherwise already handled by SDL_Renderer's event filter.
2021-08-03 09:30:43 -07:00
Sam Lantinga
9b4884d58a Warn if you're building a partially functional RAWINPUT driver without device notifications 2021-08-03 09:25:14 -07:00
Sam Lantinga
886eb02eba Fixed detection of Steam Virtual Gamepad with the WGI driver 2021-08-03 09:25:14 -07:00
Sam Lantinga
7c63e1d37a Added WGI mappings for the Amazon Luna and Google Stadia controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
99c8972b25 Added WGI mappings for PS4 and PS5 controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
2dfc92ca1e Added default mapping for WGI game controllers 2021-08-03 09:25:13 -07:00
Sam Lantinga
3d74707830 Run the renderer so Steam can find the main window 2021-08-03 09:25:13 -07:00
Ozkan Sezer
1907463a7e regenerate configure 2021-08-03 18:04:50 +03:00
David Gow
b74bcd5d4e configure.ac: mkdir $(objects)/ when building wayland protocols
The $(objects) directory (usually build/) may not have been created by
the time the wayland-scanner protocol files are being compiled. The
$(gen) directory is explicitly made with mkinstalldir, but the final
object file (and gcc dependency files) need to go into $(objects).

For whatever reason, this only ever seemed to occur if --disable-shared
was set.

Note that this commit doesn't regenerate ./configure, as there were a
few unexplained, unrelated differences my version of autoconf created,
as as an autotools novice, I didn't want to poke that bear just yet.

This hopefully should fix #3689
2021-08-03 18:02:50 +03:00
Ozkan Sezer
5b18ae29b7 improvements to libdecor support in cmake
this makes it consistent with wayland support, and makes cmake side
in line with autotools' libdecor support.
2021-08-03 14:01:02 +03:00
Ozkan Sezer
a15ec36547 attempt to fix cmake builds with libdecor 2021-08-03 11:33:50 +03:00
Sam Lantinga
8726f500ef Allow quitting controllermap if there are no controllers attached 2021-08-03 01:10:48 -07:00
Sam Lantinga
9d64e6b442 Revert "direct3d: Commit dirty viewport state before clearing."
This reverts commit 0e16ee8330.
2021-08-03 00:29:33 -07:00
Sam Lantinga
993a56766d Only use the default Xbox mapping on Linux
On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
2021-08-03 00:15:24 -07:00
Ryan C. Gordon
74aa4b635c cmake: don't fail if Wayland is enabled but libdecor isn't found.
Instead, just disable libdecor support.

This matches what the configure script does.
2021-08-03 03:10:14 -04:00
Ryan C. Gordon
c308453952 cmake: Use CMAKE_INSTALL_FULL_* for libdir,bindir,etc.
This makes sure sdl2.pc gets the full paths, matching what the
configure script will generate.

Fixes #4569.
2021-08-03 02:49:08 -04:00
Ryan C. Gordon
0e16ee8330 direct3d: Commit dirty viewport state before clearing.
Otherwise you might have set the viewport to the full size of
the render target in SDL's API but this change hasn't been
transmitted to Direct3D yet by the time we attempt to clear.

Fixes #4210.
2021-08-03 02:32:56 -04:00
Sam Lantinga
7edc7d5392 Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode 2021-08-02 22:45:07 -07:00
Ryan C. Gordon
350ca0f908 winrt: Don't register orientation hint callback in startup code.
SDL_AddHintCallback() uses SDL_malloc(), which means this would
run before main(), so the app wouldn't be able to supply its own
replacement SDL_malloc() implementation in time.

This code was moved to under SDL_Init. Since the hint callback
already makes efforts to not override the app manifest's
orientation settings, this is safe to move until after pre-main()
startup.

Fixes #4449.
2021-08-03 05:07:39 -04:00
Ryan C. Gordon
834a84fabb winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:

https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll

So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
2021-08-03 05:07:39 -04:00
Ethan Lee
7082fb04af wayland: Only dispatch on fullscreen set when the window is visible.
Fixes hang-on-startup described in #4572.
2021-08-02 22:42:30 -04:00
Ethan Lee
0f5b8a99f0 wayland: For libdecor, dispatch immediately after setting fullscreen
Reference: #4578
2021-08-02 19:48:31 -04:00
Sam Lantinga
022235012c Fixed crash if WGI didn't give us the name for a controller 2021-08-02 16:40:58 -07:00
Ethan Lee
4562da622c wayland: Make libdecor configure match xdg_toplevel 2021-08-02 18:56:14 -04:00
Ethan Lee
1fb1aa1983 wayland: Keep the fullscreen check for maximize/restore events 2021-08-02 12:57:28 -04:00
Ethan Lee
584673a5a1 wayland: Don't ignore configs for non-fullscreen, non-resizable windows.
This was causing configure events to not inform SDL of window size
changes, even when they were based on resizes that we fully expected. The
result was fullscreen->windowed not working at all, because it would
retain the desktop resolution instead of reverting to the floating size
that it had before moving to fullscreen mode.

Fixes Super Hexagon fullscreen toggling.
2021-08-02 12:54:39 -04:00
Sebastian Krzyszkowiak
2506729893 wayland: Flush in SetWindowFullscreen
The flush has been removed in e5f9fae034.
Unfortunately, even though ideally the flush shouldn't be necessary,
our resize sequence isn't... well, perfect, and removing that flush causes
tons of troubles.

We're also still flushing in other paths where the window size can be
changed by the compositor and where we may potentially have to obey that
change, like in Wayland_MaximizeWindow.

This also removes the hack introduced in 7f261d3b76,
which introduces problems with protocol violations and seems to not be
necessary when flushing.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
ea28187cd5 wayland: Hack surface resize into compliance with set_window_geometry
We have issues with correct resize sequence and happen to commit old-sized
buffers even after configure event for the new size has been already
acknowledged. While the reason for that stays unknown, let's at least
workaround the problem by faking window geometry into expected size.
This does not fix visual glitch on e.g. fullscreen toggling, but having
a split-second glitch is still a much better outcome than being
terminated by the compositor for protocol violation.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
b5210cac44 wayland: Initialize floating size at window creation
This allows the windowed size to be restored for windows initially
created already in non-floating state.
2021-08-02 12:11:06 -04:00
Ethan Lee
dab33844e3 wayland: Fix a warning in handle_configure_xdg_toplevel 2021-08-02 12:05:13 -04:00
Ethan Lee
754aa2d321 Mostly revert cfcdfb7be9.
This was causing window changes to completely break, resulting in broken
decorations and bizarre frame timing, I don't know what exactly it's doing
but it's not good. Kept the libdecor_frame_is_floating logic, at least.
2021-08-02 12:05:10 -04:00
Ethan Lee
8803589fc3 wayland: Avoid redundant SetWindowBordered for libdecor 2021-08-02 12:05:06 -04:00
Sebastian Krzyszkowiak
b4c4060ad2 wayland: Clean up Wayland_HandlePendingResize
Commit 871c11191b removed delayed
resize handling, but it left the whole structure untouched that
now became unnecessary. To help with code clarity, get rid
of the structure where pending resize state used to be stored
and pass all the data directly to Wayland_HandlePendingResize
(now renamed to Wayland_HandleResize, since it's not "pending"
anymore but applied immediately)
2021-08-01 21:07:51 -07:00
Sebastian Krzyszkowiak
9bb24ad0cf wayland: Always call Wayland_SetWindowBordered when showing the window
Otherwise our windows have no window decoration on compositors that
support xdg-decoration-unstable-v1, but default to client-side mode.

Contrary to what the comment was stating, there is nothing in the protocol
that would make redundant calls to zxdg_toplevel_decoration_v1::set_mode
problematic.
2021-08-01 21:07:14 -07:00
Christian Rauch
cfcdfb7be9 libdecor: use same fullscreen/maximised restore logic as for xdg-toplevel 2021-08-01 15:14:44 -07:00
Christian Rauch
42452f8ca5 wayland: store and restore floating states
Some Wayland compositors send (0,0) as "suggested" configure event sizes to
indicate that the client has to decide on its own which sizes to used. This
is commonly done when restoring from maximised, fullscreen or tiles states
to fullscreen.
We now store the last known floating states in a new set of variables and
restore them when we receive such a (0,0) configure event.
2021-08-01 15:14:44 -07:00
Sebastian Krzyszkowiak
d4e1b4974a unix: OpenURL: Move unsetenv above vfork
From the vfork manpage:

> The  vfork()  function has the same effect as fork(2), except that
> the behavior is undefined if the process created by vfork() either
> modifies any data other than a variable of type pid_t used to store
> the return value from vfork(), or returns from the function in which
> vfork() was called, or calls any other function before successfully
> calling _exit(2) or one of the exec(3) family of functions.

unsetenv is still called inside a child process, so it does not
influence the rest of the application.
2021-08-01 03:58:49 -07:00
Sam Lantinga
9b7b928765 Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
This fixes https://github.com/libsdl-org/SDL/issues/4565
2021-07-31 23:28:59 -07:00
Sebastian Krzyszkowiak
54aea2446e wayland: Disable key repeat when repeat rate equals 0
This fixes a crash on pressing keyboard button when compositor sends
zero as repeat rate, indicating that key repeat should be disabled.

From Wayland protocol spec:

> Negative values for either rate or delay are illegal. A rate of zero
> will disable any repeating (regardless of the value of delay).
2021-07-31 21:40:27 -07:00
Sam Lantinga
d784dd20b6 Updated WhatsNew with major changes for 2.0.16 2021-07-31 17:53:07 -07:00
Sam Lantinga
b033cd0d2e Fixed XSync sequence to match other cases where we set the X11 error handler 2021-07-31 16:01:48 -07:00
Ozkan Sezer
d373af044b CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.16 for release 2021-08-01 01:39:20 +03:00
Ryan C. Gordon
4c7825f6bd x11: XSync while trying to catch XRRSetScreenSize error.
Reference issue #4561
2021-07-31 18:27:14 -04:00
Sam Lantinga
cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Sam Lantinga
3e76646cc6 Added libSDLmain.a for iOS and tvOS 2021-07-31 13:10:05 -07:00
Ryan C. Gordon
d0effadf68 x11: Don't let XRRSetScreenSize fire a BadMatch error.
This is a workaround and not a proper fix, but this is possibly complicated,
and possibly a corner case, so this will do for 2.0.16, if not the
foreseeable future.

Reference issue #4561
2021-07-31 15:58:31 -04:00
Sam Lantinga
3a4b217d6c Allow defining SDL_MAIN_HANDLED on iOS if you're using another runtime that provides an application delegate 2021-07-31 12:44:29 -07:00
Sam Lantinga
deed21a83d Removed useless forward declaration 2021-07-31 12:44:11 -07:00
Sam Lantinga
1a9253f752 Removed unused IOS_DYLIB definition 2021-07-31 12:37:28 -07:00
Ethan Lee
e5594e6677 wayland: Prefer our SSD implementation if available 2021-07-30 22:19:48 -07:00
Sam Lantinga
2d0075eff8 Updated comments for third party Nintendo Switch controllers 2021-07-30 18:23:43 -07:00
Sam Lantinga
16010f7561 Added support for the PowerA Nintendo Switch Fusion Arcade Stick 2021-07-30 18:23:43 -07:00
Sam Lantinga
b33f470901 Fixed detection of the PDP Afterglow Wireless Switch Controller over Bluetooth 2021-07-30 18:23:42 -07:00
Sam Lantinga
6af6950dbc Added support for the Victrix Gambit Tournament Controller 2021-07-30 18:23:42 -07:00
Sam Lantinga
243a8836af The PowerA Nintendo Switch Fusion Pro Controller has a working USB mode, enabled via the switch on the underside of the controller. 2021-07-30 18:23:41 -07:00
Ethan Lee
71897cc1c9 wayland: Always trigger a resize when handling a configure event.
When we removed the OpenGL resize workaround it introduced a problem for
fullscreen windows in particular: When leaving fullscreen we tried to send a
resize event, but UpdateFullscreenMode would send a SIZE_CHANGED immediately
after, deleting our resize event and causing the following configure event's
resize to be ignored. This timing issue resulted in fullscreen windows not
being resized at all when becoming a floating window.

By always forcing resize events from configure events, we ensure that RESIZED
always makes it through. SetWindowSize-type changes should be unaffected as
they do not fire configure events.
2021-07-30 16:05:06 -04:00
David Gow
8f06a629aa render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F}
The RenderDrawLinesWithRects and RenderDrawLinesWithRectsF functions can
sometimes call QueueCmdFillRects() with the data pointed to by frects
uninitialised. This can occur if none of the lines can be replaced with
rects, in which case the frects array is empty, and nrects is 0.

gcc 10.3.0 will detect this possibility, and print a warning like:
/home/david/Development/SDL/src/render/SDL_render.c: In function 'RenderDrawLinesWithRectsF':
/home/david/Development/SDL/src/render/SDL_render.c:2725:15: warning: '<unknown>' may be used uninitialized [-Wmaybe-uninitialized]
 2725 |     retval += QueueCmdFillRects(renderer, frects, nrects);
      |               ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/david/Development/SDL/src/render/SDL_render.c:499:1: note: by argument 2 of type 'const SDL_FRect *' to 'QueueCmdFillRects' declared here
  499 | QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int count)
      | ^~~~~~~~~~~~~~~~~

This is harmless, because when this is uninitialised, nrects is always
0, so QueueCmdFillRects() does nothing anyway. We therefore can work
around this by only calling QueueCmdFillRects() when nrects is nonzero.
Somewhat impressively, gcc recognises that this is now safe.
2021-07-30 10:53:49 -04:00
Ethan Lee
c20ab7dae9 wayland: Fix GetWindowWMInfo for <2.0.15 2021-07-30 00:16:52 -07:00
Ryan C. Gordon
585c11c5ae direct3d: Fix possibly-incorrect scissor test when clearing.
Thanks to @JayFoxRox who did the detective work on this!

Fixes #3357.
2021-07-30 00:33:15 -04:00
Cameron Gutman
6f684f674e cocoa: Add keyboard grab support
CGSSetGlobalHotKeyOperatingMode() is not a public API, so we will only
compile this in if SDL_MAC_NO_SANDBOX=1 is defined during compilation.
2021-07-29 19:06:43 -07:00
Sam Lantinga
69518b9ecc Make sure we don't send a resize event while a window is being destroyed
This fixes https://github.com/libsdl-org/SDL/issues/3669
2021-07-29 17:09:24 -07:00
Sam Lantinga
3ababa09c5 Don't explicitly use any C runtime library with Visual Studio
Visual Studio will still use Multi-threaded DLL by default, but since we don't link with a C runtime we won't end up with any Visual Studio runtime dependency.

This fixes https://github.com/libsdl-org/SDL/issues/4328
2021-07-29 15:17:42 -07:00
Ryan C. Gordon
659e1f0a3f audiocvt: The to-5.1 converters now soften FL and FR channels more.
This is experimental and might be tweaked further.

Reference #4104.

Also reference:

https://github.com/Keriew/augustus/issues/194#issuecomment-847655049
2021-07-29 17:55:59 -04:00
Christian Rauch
f20a85818c commit after setting/unsetting limits 2021-07-29 14:55:03 -07:00
Sam Lantinga
9984891ba8 Use the wl_touch object as a touch ID on Wayland (thanks @russelltg!)
This fixes https://github.com/libsdl-org/SDL/issues/4517
2021-07-29 14:46:24 -07:00
Ethan Lee
74162b7401 wayland: Add support for text-input-unstable-v3 2021-07-29 14:43:46 -07:00
Jessica Clarke
e4411505ab Don't pack SDL_AudioCVT on CHERI architectures
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

The referential safety is enforced through the use of tagged memory, and
there is only a single tag bit per capability-sized word, meaning it is
impossible to store capabilities at unaligned locations, either getting
a trap on load/store or the validity tag being stripped when
round-tripepd through memory.

Since this is a new ABI for which SDL has never been compiled before, we
do not need to be concerned with this compatibility measure, so just
don't pack the struct for CHERI architectures.

This code is inherently rather dubious anyway; if MSVC and GCC disagree
on struct layout when targeting Windows then that is a bug in GCC, but
likely extends from the bogus #pragma pack directives for MSVC in
begin_code.h, which will force types to be *underaligned* (and is
attempting to work around something that is fundamentally a broken idea
to be doing). In particular 8-byte-aligned types will be underaligned to
4 bytes, but only on MSVC.  Since that code is not used for GCC that is
probably the cause of the struct layout discrepancy, and there are
likely other instances of that throughout SDL. Moreover, the supposed
fix here is not in fact a fix, as now GCC will think SDL_AudioCVT is
only 1-byte-aligned but MSVC will think it's 4-byte or 8-byte-aligned,
meaning ABI incomatibility is introduced by this change. However,
removing it would break ABI compatibility for purely-GCC-compiled code
(as old binaries would see the struct as 1-byte-aligned and new binaries
would see the struct as 8-byte-aligned) so SDL is stuck with this until
it bumps its ABI.
2021-07-29 14:42:15 -07:00
Jessica Clarke
02daab8736 Fix pointer provenance in SDL_SIMDRealloc
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

The C standard does not guarantee that if two pointers compare equal
they are the same pointer, as C pointers have a notion of provenance,
and compilers have been known to exploit this during optimisation. For
CHERI, this becomes even more important, as in-place expansion can
result in realloc returning a capability to the same address but with
increased capability bounds, and so reusing the old capability will trap
trying to access outside the bounds of the original allocation.

In the case that ptr == mem, memdiff and ptrdiff should still be equal,
so the only overhead is a small amount of pointer arithmetic and a store
of the new pointer (which is required per the C standard in order to not
be undefined behaviour when next loaded).

This also fixes the calculation of oldmem to use uintptr_t rather than
size_t as casting the pointer to size_t on CHERI will strip the
capability metadata, including the validity tag, with the subsequent
cast back to void * resulting in a null-derived capability whose
validity tag is clear and thus cannot be dereferenced without trapping.
2021-07-29 14:42:15 -07:00
Jessica Clarke
8f38ba4d68 Fix casts that should be using uintptr_t
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

On most systems (anything with a flat memory hierarchy rather than using
segment-based addressing), size_t and uintptr_t are the same type.
However, on CHERI, size_t is just an integer offset, whereas uintptr_t
is still a capability as described above. Casting a pointer to size_t
will strip the metadata and validity tag, and casting from size_t to a
pointer will result in a null-derived capability whose validity tag is
not set, and thus cannot be dereferenced without faulting.

The audio and cursor casts were harmless as they intend to stuff an
integer into a pointer, but using uintptr_t is the idiomatic way to do
that and silences our compiler warnings (which our build tool makes
fatal by default as they often indicate real problems). The iconv and
egl casts were true positives as SDL_iconv_t and iconv_t are pointer
types, as is NativeDisplayType on most OSes, so this would have trapped
at run time when using the round-tripped pointers. The gles2 casts were
also harmless; the OpenGL API defines this argument to be a pointer type
(and uses the argument name "pointer"), but it in fact represents an
integer offset, so like audio and cursor the additional idiomatic cast
is needed to silence the warning.
2021-07-29 14:42:15 -07:00
Jessica Clarke
c8b4edf3d0 Fix SDL_Event definition to support systems with pointers larger than 8 bytes
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.
2021-07-29 14:42:15 -07:00
Sam Lantinga
9d457aa446 Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
This fixes https://github.com/libsdl-org/SDL/issues/4488
2021-07-29 14:25:13 -07:00
Sam Lantinga
b3a0174b26 Scale the values correctly based on the sensor type (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
Sam Lantinga
65ff00ec1b Query the rate for the correct sensor (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
SDL Wiki Bot
72ee0ccdd5 Sync wiki -> header 2021-07-29 13:46:05 +00:00
Sam Lantinga
a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
Sam Lantinga
ce8261dd6d Only pump events once per frame and process all currently pending events
If you continually poll for events it's possible that new events can come in while you're still processing the last one, delaying rendering. This is more likely with high update rate sensors.
2021-07-29 06:36:20 -07:00
Brick
53987e9b4f Optimized SDL_Convert51ToStereo_AVX 2021-07-28 16:11:04 -07:00
Sam Lantinga
8e35ff5cb3 By default minimize real fullscreen windows when they lose focus so the desktop video mode is restored.
This fixes https://github.com/libsdl-org/SDL/issues/4039
2021-07-28 14:20:29 -07:00
Aaron Plattner
1e07dba09b x11: Use glXChooseFBConfig when available in X11_GL_GetVisual
When choosing an X11 Visual for a window based on its GLX capabilities, first
try glXChooseFBConfig (if available) before falling back to glXChooseVisual.
This normally does not make a difference because most GLX drivers create a
Visual for every GLXFBConfig, exposing all of the same capabilities.

For GLX render offload configurations (also know as "PRIME") where one GPU is
providing GLX rendering support for windows on an X screen running on a
different GPU, the GPU doing the offloading needs to use the Visuals that were
created by the host GPU's driver rather than being able to add its own. This
means that there may be fewer Visuals available for all of the GLXFBConfigs the
guest driver wants to expose. In order to handle that situation, the NVIDIA GLX
driver creates many GLXFBConfigs that map to the same Visual when running in a
render offload configuration.

This can result in a glXChooseVisual request failing to find a supported Visual
when there is a GLXFBConfig for that configuration that would have worked. For
example, when the game "Unnamed SDVX Clone" [1] tries to create a configuration
with multisample, glXChooseVisual fails because the Visual assigned to the
multisample GLXFBConfigs is shared with the GLXFBConfigs without multisample.

Avoid this problem by using glXChooseFBConfig, when available, to find a
GLXFBConfig with the requested capabilities and then using
glXGetVisualFromFBConfig to find the corresponding X11 Visual. This allows the
game to run, although it doesn't make me any better at actually playing it...

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Fixes: https://forums.developer.nvidia.com/t/prime-run-cannot-create-window-x-glxcreatecontext/180214

[1] https://github.com/Drewol/unnamed-sdvx-clone
2021-07-28 13:48:16 -07:00
Ozkan Sezer
cf85710cf8 SDL_audiocvt.c: disable AVX for clang < 5 and gcc < 4.9
See: https://github.com/libsdl-org/SDL/issues/4533
2021-07-28 22:55:10 +03:00
Ryan C. Gordon
cc4ab10195 windows: convert "//" comment to "/**/", add a FIXME.
Reference #4129
Reference #4177
2021-07-28 14:37:33 -04:00
Adam
a203194893 Added in a MIME-type to the X11 clipboard. (#4385) 2021-07-28 14:06:51 -04:00
SDL Wiki Bot
5346cf842c Sync wiki -> header 2021-07-28 17:13:05 +00:00
Ethan Lee
ad310d3900 wayland: libdecor support for SetWindowModalFor 2021-07-28 09:45:10 -07:00
Ethan Lee
93976ade3b wayland: libdecor support for GetWindowWMInfo 2021-07-28 09:45:10 -07:00
SDL Wiki Bot
46919b1e8e Sync wiki -> header 2021-07-28 16:11:06 +00:00
David Gow
1fb4429bc0 wayland: Avoid a pointer→TouchID cast warning
As of [1], SDL now compiles with a warning in SDL_waylandevents.c on
32-bit systems under gcc 10.3.0:

/tmp/SDL/src/video/wayland/SDL_waylandevents.c: In function 'seat_handle_capabilities':
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:958:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  958 |         SDL_AddTouch((SDL_TouchID)seat, SDL_TOUCH_DEVICE_DIRECT, "wayland_touch");
      |                      ^
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:964:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  964 |         SDL_DelTouch((SDL_TouchID)seat);
      |                      ^

This is due to SDL_TouchID always being 32-bit, but seat being a pointer
which is (obviously) only 32-bit on 32-bit systems. The conversion is
therefore harmless, so silence it with an extra cast via intptr_t.

This is what the cocoa backend does (and is similar to what the Win32
backend does, except with size_t).

Fixes: 03c19efbd1 ("Added support for multiple seats with touch input on Wayland")

[1]: 03c19efbd1
2021-07-28 09:05:23 -07:00
Ozkan Sezer
4a7799be18 --disable-wayland-shared implies --disable-libdecor-shared for now.
C.f.: https://github.com/libsdl-org/SDL/issues/4543
2021-07-28 17:01:02 +03:00
David Gow
18303c92bc Wayland: Fix building with --disable-wayland-shared with libdecor.
When wayland is not dynamically loaded (--enable-wayland-shared=no)
libdecor.h is not included unless SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
is set, so it fails to build.  We can't simply move the libdecor.h
include above the #ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC block, as
libdecor.h itself #includes wayland headers we need to replace with
#defines. Instead, duplicate the #include.

Fixes https://github.com/libsdl-org/SDL/issues/4543

Note that this doesn't fix any of the underlying issues of libdecor
being treated as part of wayland, it just fixes the build. A better
solution would probably be to decouple the wayland dynamic loading
from the libdecor dynamic loading completely, though that is a lot
more work...
2021-07-28 17:01:02 +03:00
David Gow
21cba92423 wayland: Don't create zxdg toplevel decoration twice
Each window can have at most one zxdg toplevel decoration, but as of
[1], we accidentally create two. (If libdecor is not in use). This
causes wayland windows with server-side decorations (e.g. on KDE/KWin)
to crash with the message:

zxdg_decoration_manager_v1@7: error 1: decoration has been already constructed

This extra zxdg_decoration_manager_v1.get_toplevel_decoration() call was
introduced while deprecating wl-shell and xdg-shell-stable[1] support,
and possibly was a bad interaction with [2], which moved the decoration
creation around.

Fixes: 6aae5b44f8 ("Remove wl-shell and xdg-shell-unstable-v6 support (#4323)")

[1]: https://github.com/libsdl-org/SDL/pull/4323
[2]: https://github.com/libsdl-org/SDL/pull/4374
2021-07-28 04:12:39 -07:00
Ethan Lee
7b239edb83 wayland: Assign frame_callback on window creation.
Fixes a crash when creating and destroying a window without calling SwapWindow.
2021-07-28 00:48:05 -07:00
Sam Lantinga
41e1a2360f Correct the maximized size and position for borderless resizable windows
This fixes bug https://github.com/libsdl-org/SDL/issues/4043
2021-07-27 16:51:08 -07:00
Ethan Lee
03185e748b wayland: Tag/Check wl_output objects as well, fixes crashes when libdecor is in use 2021-07-27 16:05:53 -07:00
Ryan C. Gordon
871c11191b wayland: handle pending resizes immediately, not on SwapWindow.
This was originally a workaround for an old Mesa bug, since fixed, apparently,
and causes other problems.

Fixes #4326.
2021-07-27 18:24:09 -04:00
Sam Lantinga
51c61d7cdf Run the entire Cocoa messagebox function on the main thread.
This fixes bug https://github.com/libsdl-org/SDL/issues/4420
2021-07-27 14:57:18 -07:00
Sam Lantinga
dfd3f30e88 Make Cocoa_HandleTitleButtonEvent() static since it's not used anywhere else 2021-07-27 14:27:37 -07:00
Sam Lantinga
14d58dc890 Fixed the parameter documentation 2021-07-27 14:23:40 -07:00
Ethan Lee
a3eb297ec2 wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data.
Also remove get_window_scale_factor() which was just pointless indirection.
2021-07-27 14:21:32 -07:00
Simon Zeni
6aae5b44f8 Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0

* wayland: remove shell_surface field from SDL_SysWMinfo

* wayland: remove wl_shell support

* waypand-protocols: update xdg-shell.xml to 1.20

* wayland: remove xdg-shell-unstable-v6 support

* wayland: deprecate wl shell surface syswm info, add xdg surface
2021-07-27 14:12:26 -07:00
Sam Lantinga
65dc4edb52 Reverted accidental Visual Studio version bump in SDL.sln 2021-07-27 12:51:44 -07:00
Sam Lantinga
88e4755c26 Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.
This fixes bug https://github.com/libsdl-org/SDL/issues/4469
2021-07-27 12:43:45 -07:00
Sam Lantinga
7df6a9ea59 Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469 2021-07-27 12:43:45 -07:00
Splamy
c72aef2664 Fixed microphone randomly stop working
WASAPI_WaitDevice is used for audio playback and capture, but needs to
behave slighty different.
For playback `GetCurrentPadding` returns the padding which is already
queued, so WaitDevice should return when buffer length falls below the
buffer threshold (`maxpadding`).
For capture `GetCurrentPadding` returns the available data which can be
read, so WaitDevice can return as soon as any data is available.

In the old implementation WaitDevice could suddenly hang. This is
because on many capture devices the buffer (`padding`) wasn't filled
fast enough to surpass `maxpadding`. But if at one point (due to unlucky
timing) more than maxpadding frames were available, WaitDevice would not
return anymore.

Issue #3234 is probably related to this.
2021-07-27 14:19:11 -04:00
Ryan C. Gordon
4ef8674df1 Revert "wasapi: Open capture devices the way we used to."
This reverts commit 0d0fee7569.
2021-07-27 14:18:44 -04:00
Ryan C. Gordon
0d0fee7569 wasapi: Open capture devices the way we used to.
This should work around the regression in #3234, since it basically reverts
the problem change, but only for capture devices.

Fixes #3234.
2021-07-27 14:13:31 -04:00
Sam Lantinga
b2d77e638c Added testwm2 to the Visual Studio test programs 2021-07-27 10:57:40 -07:00
Ryan C. Gordon
f4eb7f329e spinlock: Favor gcc-style atomics over MSVC interfaces.
This resolves a problem when using Clang on Windows.

Fixes #4346.
2021-07-27 13:45:33 -04:00
Ozkan Sezer
9bcb5e7b94 configure: move CheckLibDecor into CheckWayland 2021-07-27 20:20:28 +03:00
Ryan C. Gordon
736a424ff4 pulseaudio: Optionally add "monitor" sources to device list.
There's a new hint to enable this.

Fixes #2917.
2021-07-27 13:12:57 -04:00
Ryan C. Gordon
8d790b10f8 audiocvt: stereo-to-mono SSE3 now uses unaligned accesses.
On modern CPUs, there's no penalty for using the unaligned instruction on
aligned memory, but now it can vectorize unaligned data too, which even if
it's not optimal, is still going to be faster than the scalar fallback.

Fixes #4532.
2021-07-27 12:23:46 -04:00
Sam Lantinga
a894ce4c14 Include README.md in the distribution archive 2021-07-27 08:34:46 -07:00
Ozkan Sezer
e16fb60323 tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h 2021-07-27 17:10:24 +03:00
Sam Lantinga
2a53f8315a Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.

This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga
46869db01c Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
2021-07-26 23:27:13 -07:00
SDL Wiki Bot
e94d4b8c9b Sync wiki -> header 2021-07-27 00:08:05 +00:00
Sam Lantinga
a850fec733 Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
2021-07-26 15:05:02 -07:00
Ozkan Sezer
d80ef3e5f5 SDL_VideoInit: silence 'may be used uninitialized' warning
src/video/SDL_video.c:475: warning: 'i' may be used uninitialized in this function
2021-07-26 22:51:24 +03:00
Luis Cáceres
45de0a1d13 Support comma-separated lists in SDL_AUDIODRIVER 2021-07-26 15:14:54 -04:00
Luis Cáceres
5ec69285fa Support comma-separated lists in SDL_VIDEODRIVER 2021-07-26 15:14:54 -04:00
Sam Lantinga
ba8bc143c1 Sort joystick entries in /dev/input
This fixes https://github.com/libsdl-org/SDL/issues/4430
2021-07-26 12:09:33 -07:00
Sam Lantinga
8d527def81 Revert "hidapi_switch: Implement HD rumble effect (#4538)"
This reverts commit 19082b115b, which broke rumble on the Nintendo Switch Pro controller
2021-07-26 10:18:18 -07:00
Narr the Reg
19082b115b hidapi_switch: Implement HD rumble effect (#4538) 2021-07-26 10:00:53 -07:00
Ozkan Sezer
3b7649c578 regenerated configure 2021-07-26 01:29:10 +03:00
Christian Rauch
ac904b8e95 wayland: ignore resize in fullscreen or maximised mode 2021-07-25 14:54:12 -07:00
Christian Rauch
ee062c644a wayland: implement toggling decorations 2021-07-25 14:54:12 -07:00
Christian Rauch
2b3cf36fd9 wayland: forward window events 2021-07-25 14:54:12 -07:00
Christian Rauch
48066984b7 wayland: enable/disable ACTION_RESIZE for fullscreen 2021-07-25 14:54:12 -07:00
Christian Rauch
9e6fcbe72c wayland: client-side decoration 2021-07-25 14:54:12 -07:00
Christian Rauch
f4f9c6bc55 CI: add 'libdecor' dependency from upstream 2021-07-25 14:54:12 -07:00
Christian Rauch
e5f9fae034 wayland: don't flush after setting fullscreen 2021-07-25 14:54:12 -07:00
kenmays
c0601d0123 SDL: Updated patches for HAIKU 2021-07-25 14:52:23 -07:00
kenmays
761d38379b SDL: Updated patches for HAIKU 2021-07-25 14:52:23 -07:00
Mathieu Eyraud
8e604a5f12 Fix error handling in X11_SetWindowTitle
X11_XChangeProperty return 1 on success.
2021-07-25 14:51:33 -07:00
Jaylon Gowie
bc3b98f3ed Replace with SDL_SendKeyboardKeyAutoRelease 2021-07-25 07:41:30 -07:00
Jaylon Gowie
5cd37c0a7b Add Enter Key support to PSVita IME keyboard 2021-07-25 07:41:30 -07:00
Sam Lantinga
10ec4c8671 Added support for the PowerA Nintendo Switch Spectra Controller 2021-07-24 22:11:22 -07:00
Sam Lantinga
3c9559f765 Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
2021-07-24 19:43:56 -07:00
Sam Lantinga
cc19b13bc3 Fixed missing return statement 2021-07-24 19:21:29 -07:00
Cameron Cawley
89bdc6ba1d Fix MSVC builds in paths with spaces 2021-07-24 16:06:54 -07:00
Cameron Cawley
b0daa9f1db Automatically select the default platform toolset for MSVC builds 2021-07-24 16:06:54 -07:00
Sam Lantinga
d4ac6b5ed9 Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
2021-07-24 15:58:33 -07:00
Sam Lantinga
3b85e3fdfc Fixed internal Windows key state when using Windows+Space or Windows+G shortcuts
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4369
https://github.com/libsdl-org/SDL/issues/4500
2021-07-24 15:47:11 -07:00
Sam Lantinga
03c19efbd1 Added support for multiple seats with touch input on Wayland
This fixes bug https://github.com/libsdl-org/SDL/issues/4517
2021-07-24 15:25:50 -07:00
Sam Lantinga
ff1b5e1bf7 Implemented the window flash operations for X11 2021-07-24 15:11:36 -07:00
Ryan C. Gordon
5ae0dd4b52 joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.

Fixes #4198.
2021-07-24 17:48:26 -04:00
Cameron Cawley
6c92bf540c Add more filters to the MSVC project 2021-07-24 14:11:36 -07:00
Sam Lantinga
f1633127d1 Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
Joel Linn
b2c8d3e9e4 audiocvt: 5.1 to Stereo conversion utilizing AVX 2021-07-24 15:39:17 -04:00
Joel Linn
20eea021c6 Windows: set HAVE_IMMINTRIN_H for AVX intrinsics 2021-07-24 15:39:17 -04:00
Joel Linn
638befc1a9 audiocvt: 5.1 to Stereo conversion utilizing SSE 2021-07-24 15:39:17 -04:00
Joel Linn
db56526f14 audiocvt: Replace divisions
Division is expensive and the compiler can not replace it themselves.
Though we now we will be ok in terms of floating point edge behaviour.
2021-07-24 15:39:17 -04:00
Sam Lantinga
e1c3a25034 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows 2021-07-24 12:11:27 -07:00
Sam Lantinga
09d1cea733 Use the new controller type for the Luna and Stadia controllers 2021-07-24 11:15:09 -07:00
Sam Lantinga
2147e7bfea Sorted the hints alphabetically 2021-07-24 11:01:58 -07:00
Sam Lantinga
808c3ae612 Allow mapping Android controllers that just have a D-PAD and face buttons
This fixes bug https://github.com/libsdl-org/SDL/issues/4327
2021-07-24 10:37:42 -07:00
SDL Wiki Bot
856c87fc2e Sync wiki -> header 2021-07-24 17:32:05 +00:00
Sam Lantinga
d89f4b3ae4 Note that mouse warping doesn't work over Microsoft Remote Desktop
Fixes the documentation portion of bug https://github.com/libsdl-org/SDL/issues/4206
2021-07-24 10:29:34 -07:00
Sam Lantinga
94b7a87645 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
2021-07-24 09:10:18 -07:00
Ryan C. Gordon
6956f4aa19 cmake: use CMAKE_INSTALL_LIBDIR instead of hardcoding "lib", etc.
These came from HaikuPorts, specifically this patchset:

462947dd4f/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset

This is just the part that is _not_ Haiku-specific. I wanted this in a
separate commit though, since I'm not really a CMake expert; if this causes
problems and we need to bisect to it, we won't be confused about it being a
Haiku issue when we get here.

Fixes #4092.
(and probably others.)
2021-07-24 11:06:40 -04:00
Ryan C. Gordon
403afdb558 cmake: Haiku fixes.
These came from HaikuPorts, specifically this patchset:

462947dd4f/media-libs/libsdl2/patches/libsdl2-2.0.14.patchset

This is just the Haiku-specific bits; the more general parts about install
dirs will be split into a different commit here.

Reference issue #4092.
2021-07-24 11:02:27 -04:00
Sam Lantinga
7d8f34cb71 Updated .gitignore from @Zangetsu38 - thanks! 2021-07-24 01:19:58 -07:00
german77
e6e8fe6d4e hidapi_switch: Implement analog rumble 2021-07-24 01:06:05 -07:00
Sam Lantinga
669714cafe Added the ThrustMaster T.16000M as a flightstick 2021-07-23 23:51:35 -07:00
Sam Lantinga
384d86b584 Fixed compile warnings with Visual Studio 2021-07-23 23:48:23 -07:00
Sam Lantinga
adb75d642c Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4321
https://github.com/libsdl-org/SDL/issues/4147

Thanks to DJm00n for the suggestion!
2021-07-23 23:45:18 -07:00
Sebastian Krzyszkowiak
7b0092db6a vita: touch: Mark the back panel as an indirect absolute touch device
It's not a touchscreen, but an additional touch panel on the back of
the device.
2021-07-23 16:40:34 -07:00
Sam Lantinga
422b053b96 Added support for the full line of current PowerA Xbox Series X controllers 2021-07-23 16:32:35 -07:00
SDL Wiki Bot
7edffc5798 Sync wiki -> header 2021-07-23 18:29:04 +00:00
Ryan C. Gordon
9632fb3369 README-dynapi.md: Cleaned up markdown formatting. 2021-07-23 12:48:28 -04:00
SDL Wiki Bot
c06448fe39 Sync wiki -> header 2021-07-23 16:39:05 +00:00
SDL Wiki Bot
48993a7f2a Sync wiki -> header 2021-07-23 16:14:49 +00:00
Ozkan Sezer
15ed665363 Fixes to kmsdrm dynamic loading support.
Fixes: https://github.com/libsdl-org/SDL/issues/4520
2021-07-22 20:50:02 +03:00
Jaylon Gowie
48bbe31bc6 Add PreSwapCallback for updating SceCommonDialog 2021-07-21 09:41:10 -07:00
Jaylon Gowie
9c1306bc5e Add elgext.h header 2021-07-21 09:41:10 -07:00
meyraud705
4ada14a267 Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
2021-07-21 09:28:38 -07:00
Ivan Epifanov
f806064e7e Remove 'support' for rgb/bgr textures, that was causing issues with them 2021-07-19 10:14:13 -04:00
Niklas Haas
d6641d7123 kmsdrm: Explicitly set the surface transform and alpha mode
This is required by the specification. Set these to sensible defaults.
Fixes a validation layer error that occurs otherwise.
2021-07-19 10:12:54 -04:00
Niklas Haas
760074270a kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
2021-07-19 10:12:54 -04:00
Cameron Gutman
9170c0c7f8 CI: Add Windows ARM64 builds 2021-07-15 17:10:50 -07:00
Ryan C. Gordon
37d4f003b7 doxygen: Removed some cruft that accumulated during wiki migration. 2021-07-14 17:09:05 -04:00
Ryan C. Gordon
c07e5e99c8 wikiheaders.pl: Add --copy-to-header option.
...because I keep mistyping it without the 's' on the end.  :/
2021-07-14 17:07:41 -04:00
Ryan C. Gordon
c88eb7a896 Sync wiki -> header. 2021-07-14 17:07:04 -04:00
Ryan C. Gordon
f8c1fc49d9 doxygen: Fix all the "\returns" so they work as part of complete sentences. 2021-07-14 14:15:30 -04:00
Ryan C. Gordon
8ec9fbdd0c wikiheaders.pl: pull in full sections from headers, fix more whitespace. 2021-07-14 11:58:57 -04:00
Ryan C. Gordon
17b4a67aa3 doxygen: We use "\returns" as part of the sentence. 2021-07-14 11:45:06 -04:00
Ryan C. Gordon
bab0eb71ce wikiheaders.pl: Fix some wordwrap whitespace issues. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon
04196a46a5 doxygen: wrap some game controller code examples in "```c" blocks. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon
7390bc0e5e wikiheaders.pl: Fix \sa tags that (incorrectly!) have "()" appended. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon
d115857c6f wikiheaders.pl: A bunch of work on correct wordwrap and (de)wikify. 2021-07-14 11:02:59 -04:00
Ryan C. Gordon
0ac13dc27f doxygen: Tweak SDL_FlashWindow brief description.
So "e.g." doesn't look like the end of the sentence to wikiheaders.pl.
2021-07-14 11:02:59 -04:00
Ryan C. Gordon
1f17bc549e wikiheaders: look for "c++" before "c" in regular expression. 2021-07-14 11:02:59 -04:00
Ryan C. Gordon
269d0773c7 wikiheaders: Ignore doxygen comments that aren't "/**" on a line by itself.
Makes this ignore /** single line comments */
2021-07-14 11:02:58 -04:00
Ryan C. Gordon
8130950e92 wikiheaders: trim whitespace at edges after wordwrapping. 2021-07-14 11:02:58 -04:00
Cameron Cawley
0f1079456d Remove outdated comment about SDL_SoftStretch 2021-07-13 15:44:31 -07:00
Ivan Epifanov
817976da69 VITA: Rewrite and fix RenderCopyEx rotation 2021-07-13 08:45:33 -07:00
Sam Lantinga
dc6f044309 Added mapping for the Xbox Series X controller on tvOS 2021-07-12 17:57:21 -07:00
Sam Lantinga
947ad6e13a Added support for the Xbox Series X controller on iOS and tvOS 2021-07-12 17:57:21 -07:00
Cameron Cawley
297ce148e6 CI: Add Android builds to GitHub Actions 2021-07-11 18:58:00 -04:00
Brick
7fe6dbafa3 Reset rawInputEnableCount when RawInput is not supported 2021-07-11 14:51:31 -07:00
scribam
32e736d260 CI: add github actions for windows x86 2021-07-10 13:21:09 -04:00
Ozkan Sezer
5ac81c75fe fixed typo in previous commit 2021-07-10 10:05:40 +03:00
Ozkan Sezer
a809d62605 cmake: set SDL_JOYSTICK_RAWINPUT for windows builds
Fixes: https://github.com/libsdl-org/SDL/issues/4412
2021-07-10 10:01:40 +03:00
Sam Lantinga
24059a19c5 The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
h5p9sl
e52733af8d Use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
This allows for building with cmake's add_subdirectory() function.
2021-07-09 16:11:40 -07:00
Sam Lantinga
f93e9047eb Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
2021-07-08 18:44:50 -07:00
Daniel Gibson
e2234ee97c CMake: Fix SOVERSION/SONAME of non-release versions
When building SDL2 from git with CMake, you got libSDL2-2.0.so.1
instead of .0 (as it's the case when building with autotools).
This was caused by using LT_REVISION instead of LT_MAJOR for SOVERSION.

fixes #4310
2021-07-08 14:55:33 -07:00
Daniel Gibson
c20207d787 SDL2Config.cmake: Clean it up a bit, remove gcc-style SDL2_LIBRARIES
The GCC-style SDL2_LIBRARIES were lacking the rpath on Linux, which
seems to be implicitly set when linking path/to/libSDL2-2.0.so.0.*
and is explicitly set in the SDL2_LIBRARIES in sdl2-config.cmake
(from some autotools variable), so I removed that hack and the format
remains sth like "path/to/libSDL2main.a;path/to/libSDL2-2.0.so.0.14.1".

It's still in the revision history in case it turns out that some
platform really needs the "-L/path/to/bla/lib -lSDL2main -lSDL2" format
2021-07-08 14:55:33 -07:00
Daniel Gibson
501fe46597 sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665
It didn't work at all because shared libs defined in CMake with
add_library() need something like IMPORTED_IMPLIB (pointing to a .dll.a
or .lib for th DLLs) set to link on Windows.
But even with that it didn't work because the order of the libs is very
important: it must be -lmingw32 -lSDL2main -lSDL -mwindows - but
with normal add_library(SDL2::SDL2 SHARED IMPORTED) libs, SDL2 itself
is always linked first.
So I use an "INTERFACE" library (usually used for header-only libs), which
doesn't implicitly/automatically link anything so I can specify the whole
order of the linked libs.
(SDL2::SDL2-static is completely untested)
2021-07-08 14:55:33 -07:00
Daniel Gibson
fac6e9f1e2 sdl2-config.cmake.in: Use more CMake variables and less autotools ones
this makes it easier to create a portable sdl2-config.cmake that doesn't
hardcode its path (by replacing the hardcoded prefix with something
like "${CMAKE_CURRENT_LIST_DIR}/../../..")
2021-07-08 14:55:33 -07:00
Daniel Gibson
c342696172 Enhanced SDL2Config.cmake to also work on non-Windows
tested Linux; I assume most other Unices are similar; I don't have a Mac
2021-07-08 14:55:33 -07:00
Daniel Gibson
3ea11f9acb Make SDL2Config.cmake export SDL2_LIBRARIES etc (on Windows)
still WIP and other platforms than windows still TODO and open
questions etc

see https://github.com/libsdl-org/SDL/issues/4004
2021-07-08 14:55:33 -07:00
Vladislav Dmitrievich Turbanov
f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268)
* * Latest Unifont with OFL is now bundled.

* * Added a Unifont license file.

Co-authored-by: Vladislav Dmitrievich Turbanov <vladislav@turbanov.ru>
2021-07-08 14:51:16 -07:00
Hanseul Jun
557d0f827f Commenting a false alarm in WIN_GLES_SetupWindow.
When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), assertion due to !_this->gl_config.driver_loaded can be causes while EGL is available.
2021-07-08 14:49:40 -07:00
Sam Lantinga
d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer
073cbc40cb SDL_platform.h: define TARGET_OS_SIMULATOR as 0 if not already defined.
c.f.: https://github.com/libsdl-org/SDL/issues/4475
2021-07-08 21:20:02 +03:00
Ozkan Sezer
be41cf2dfe CMake: don't blacklist TARGET_OS_SIMULATOR for Metal configuration
7fa5e95b62 enabled it.
2021-07-08 21:20:02 +03:00
Ozkan Sezer
97d4fe9433 removed extra whitespace. 2021-07-08 20:55:10 +03:00
Ozkan Sezer
3da6d2cdde WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end
Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
2021-07-08 20:33:50 +03:00
Dean Herbert
8fb95034e8 Avoid warping the cursor to the center of the window when not in relative_warp_mode
When relative mode is enabled and not using warp mode, the cursor is
being clipped to the window. Therefore there is no reason to restore the
cursor position to the center.

Avoiding the warp to center simplifies mouse position event flow, as we
are no longer potentially receiving mouse events for the automated
movement of the cursor and can be (mostly) assured that an incoming
event from the windowing system is that of external means.
2021-07-08 09:27:09 -07:00
Dean Herbert
4359a47b3e Simplify ClipCursor behaviour when RelativeMouseMode is enabled
The implementation of clip logic for relative mode seemed to
unnecessarily limit the usable area to the middle of the window, in a
2x2 pixel region. This has the adverse side effect of moving the
operating system cursor to that location, even if it is in a valid
location in the window.

While in most scenarios this is handled correctly (by storing the
original position of the cursor in the window and restoring when leaving
relative mode), there are edge cases where this clip operation can cause
WM_MOUSEMOVE to fire at a point in time where it counts as a relative
delta from SDL's perspective.
2021-07-08 09:27:09 -07:00
Dean Herbert
3720e254c4 Trim some stray whitespace 2021-07-08 09:27:09 -07:00
Sam Lantinga
170924278d Fixed https://github.com/libsdl-org/SDL/issues/4475
-Wundef errors from clang-11.1 when targeting macOS

Targeting i386 against 10.8 SDK:

In file included from src/SDL_assert.c:21:
In file included from src/./SDL_internal.h:52:
In file included from include/SDL_config.h:33:
include/SDL_platform.h:73:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
1 error generated.

src/joystick/iphoneos/SDL_mfijoystick.m:38:5: error: 'TARGET_OS_IOS' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
src/joystick/iphoneos/SDL_mfijoystick.m:460:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
2 errors generated.

src/filesystem/cocoa/SDL_sysfilesystem.m:83:6: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
     ^
1 error generated.

Targeting x86_64 against 10.12 SDK:

src/video/SDL_video.c:1492:25: error: 'TARGET_OS_MACCATALYST' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
                        ^
1 error generated.
2021-07-08 09:24:54 -07:00
Austin Shafer
16e3bfe807 SetDisplayMode: Call XRRSetScreenSize before setting CRTC config
X11_SetDisplayMode currently calls X11_XRRSetCrtcConfig alone. This results
in the monitor's viewport getting changed, but the underlying screen dimensions
stay the same.

The spec indicates that RRSetCrtcConfig only changes the crtc mode and has no effect
on the screen dimensions, only mentioning that the new crtc must fit entirely within the
screen size. For the size to change, RRSetScreenSize also needs to be called.

This affects Metro Exodus on Linux, when changing the resolution in the in-game settings
Metro gets stuck in a loop waiting for the size of its vulkan surface to change. Because
XRRSetScreenSize is not called the screen size is never changed, the vulkan surface dimensions
do not change, and Metro hangs forever watching for a surface size update that will
never come.

This change disables the CRTC, calls XRRSetScreenSize, and then updates the
CRTC configuration. This fixes changing the resolution from the Metro settings.

Tested with:
Metro Exodus, Portal 2
2021-07-08 08:41:29 -07:00
Ozkan Sezer
118480e563 fix permissions 2021-07-08 17:56:14 +03:00
Sam Lantinga
4a20dd3e54 Removed unnecessary comment, the mic button is in byte 16 on all firmware versions 2021-07-08 07:38:18 -07:00
Sam Lantinga
46f19c311d Implemented mouse relative mode for iOS 14.1 and newer 2021-07-08 07:23:29 -07:00
Croydon
3433f3c4cc CMake: Small improvement for MinGW
This is currently a small patch we have in our Conan package for SDL 4dc894cc2c/recipes/sdl2/all/conanfile.py (L184)

Introduced in 9fb93a6044
2021-07-07 16:55:17 -07:00
Ozkan Sezer
6f0865fe42 updated os2 makefile. 2021-07-07 23:51:32 +03:00
Sam Lantinga
599001d4c7 Revert "Removed reference to ant project."
This reverts commit 0cad302346.

The ant directory still exists in source control
2021-07-07 13:30:48 -07:00
Sam Lantinga
75a9f8e2b2 Added SDL_hidapi_luna.c to the Xcode project 2021-07-07 13:06:15 -07:00
Sam Lantinga
430bbcb87f Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode 2021-07-07 09:49:33 -07:00
Sam Lantinga
863f566941 Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320 2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev
17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga
00d67620da Added the SteelSeries manufacturer to the Nimbus+ entry on macOS 2021-07-06 11:32:11 -07:00
Sam Lantinga
0f00f6dd86 Ignore checkkeysthreads 2021-07-06 10:01:31 -07:00
Sam Lantinga
24e836b0db Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available 2021-07-06 10:00:09 -07:00
Ozkan Sezer
6b21a6ccc6 Update config.guess and config.sub from mainstream. 2021-07-05 20:02:02 +03:00
Ivan Epifanov
0994a75879 Don't hardcode message length 2021-07-01 15:14:49 -07:00
Ivan Epifanov
3b6e999244 Vita: remove unused variable and allow Razor perf analysis 2021-07-01 15:14:49 -07:00
Ivan Epifanov
656eb7df35 Vite: return system installed memory 2021-07-01 15:14:49 -07:00
Ivan Epifanov
89015b9c35 Vita: default window size for tests 2021-07-01 15:14:49 -07:00
Ivan Epifanov
b55ee12f69 Vita: fix clip rectangle 2021-07-01 15:14:49 -07:00
Ivan Epifanov
e41d3e617e VIta: fix render clearing 2021-07-01 15:14:49 -07:00
Ivan Epifanov
6b12280510 Vita: proper syntax 2021-07-01 15:14:49 -07:00
Ivan Epifanov
32deb6f70c Vita: fix point size 2021-07-01 15:14:49 -07:00
Ivan Epifanov
9d4527193d Vita: append messagebox title 2021-07-01 15:14:49 -07:00
Ivan Epifanov
6460151c84 Vita: add missing stub 2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev
39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga
0c4ac33a09 Added support for the Razer Wolverine Tournament Edition controller 2021-06-28 14:31:27 -07:00
Ozkan Sezer
2143534a1c configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE().
AC_CHECK_HEADER() emits warnings when configuring for non-x86, because
the preprocessor check is OK but the compile check is not:

configure: WARNING: immintrin.h: present but cannot be compiled
configure: WARNING: immintrin.h:     check for missing prerequisite headers?
configure: WARNING: immintrin.h: see the Autoconf documentation
configure: WARNING: immintrin.h:     section "Present But Cannot Be Compiled"
configure: WARNING: immintrin.h: proceeding with the compiler's result
2021-06-28 02:00:24 +03:00
Joshua Ashton
ca383599b5 Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton
c90bd3bf79 Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Ozkan Sezer
bfdea60572 avoid -Wundef warning from SDL_config_windows.h 2021-06-26 05:56:10 +03:00
Sam Lantinga
205b951b46 SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.

We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga
ae6d9e343b Correcting the name of the Amazon Luna Controller 2021-06-25 11:09:46 -07:00
Sam Lantinga
5042ab6f24 Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller 2021-06-24 18:09:06 -07:00
Sam Lantinga
5b051459ed Fixed warnings on Windows 2021-06-24 18:09:04 -07:00
Sam Lantinga
99700a5c52 SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode. 2021-06-24 18:09:01 -07:00
Ozkan Sezer
33b84c8d15 s/memcmp/SDL_memcmp/ for conistency 2021-06-24 23:10:56 +03:00
Ethan Lee
56b77b12bc cocoa: Implement FlashWindow 2021-06-24 13:08:26 -07:00
scribam
c2e8a791bb SDL_windowsevents: add support for multiple mice 2021-06-24 12:15:54 -07:00
Cameron Gutman
7948c16df2 Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman
105de64c2d Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch
c262569cd8 kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing 2021-06-24 12:12:29 -07:00
Anthony Pesch
98bda39186 kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces 2021-06-24 12:12:29 -07:00
Anthony Pesch
d031a24e00 kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch
5a296e2589 kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga
814285d6e3 Workaround for crash on Apple Mac M1 hardware 2021-06-23 09:19:02 -07:00
Cameron Cawley
bc141e4458 Remove -static-libgcc from sdl2-config output 2021-06-23 17:41:25 +03:00
Ozkan Sezer
a6715a20d8 revert the previous -Wc,-static-libgcc patch:
Someone reported breakage with that:
bc51de2f87 (commitcomment-52550755)
2021-06-23 14:56:02 +03:00
Ozkan Sezer
bc51de2f87 regenerated configure script. 2021-06-22 18:11:24 +03:00
Cameron Cawley
23575a42e0 Ensure that libgcc is linked statically on Windows 2021-06-22 18:10:11 +03:00
Sam Lantinga
41fab8532d ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift. 2021-06-18 18:10:24 -07:00
Sam Lantinga
a8b28939a6 ControllerList: add more Xbox controllers from minidumps 2021-06-18 18:10:23 -07:00
Sam Lantinga
08eff56a5b ControllerList: add Brooks Mars controller to PS4 controller list 2021-06-18 18:10:22 -07:00
Sam Lantinga
afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Ryan C. Gordon
839387ed0a video/dummy: Don't zero out the fake display mode before adding it.
The SDL_zero call was in the wrong place as a historical accident, I think.
2021-06-17 22:11:10 -04:00
Sam Lantinga
268fbcd460 Fixed compiler warning on Visual Studio 2021-06-17 11:23:47 -07:00
Sam Lantinga
d8dba5bcf3 Added support for the Logitech G923 racing wheel 2021-06-17 11:22:08 -07:00
Ethan Lee
7f261d3b76 wayland: Fix returning to a window from fullscreen without calling SetWindowSize 2021-06-15 09:00:18 -07:00
Ivan Epifanov
8da0dd17a1 Oops. Renderer already queues viewport change 2021-06-15 08:58:53 -07:00
Ivan Epifanov
1fc519880d Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita 2021-06-15 08:58:53 -07:00
Gianfranco Berardi
0cad302346 Removed reference to ant project.
The android-project-ant directory does not exist anymore.
2021-06-14 12:58:48 -07:00
Ivan Epifanov
2465444fba Add missing dependencies 2021-06-14 11:53:19 -07:00
Phillip Trudeau
bc7ac134db Windows: Fix SDL_GetBasePath() truncating paths
SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).

Tested on Windows 10 x64 19041 and 10586.
2021-06-12 23:07:46 -04:00
Paul Cercueil
db5cd8c694 joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 17:55:03 +03:00
Paul Cercueil
f3cf019ecb joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 15:50:02 +03:00
nia
98f2e38b26 Use <sys/endian.h> for endian detection on NetBSD
Signed-off-by: Nia Alarie <nia@NetBSD.org>
2021-06-12 15:49:36 +03:00
Ozkan Sezer
bc9888c9b5 OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :

The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode.  See SDL_os2video.c:OS2_VideoInit():

  stSDLDisplay.desktop_mode = stSDLDisplayMode;
  stSDLDisplay.current_mode = stSDLDisplayMode;
  ...
  stSDLDisplayMode.driverdata = pDisplayData;

Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.

  SDL_AddDisplayMode( display, &display->current_mode );

When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed.  See SDL_video.c:SDL_VideoQuit():

  for (j = display->num_display_modes; j--;) {
      SDL_free(display->display_modes[j].driverdata);
      display->display_modes[j].driverdata = NULL;
  }
  SDL_free(display->display_modes);
  display->display_modes = NULL;
  SDL_free(display->desktop_mode.driverdata);
  display->desktop_mode.driverdata = NULL;

So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
2021-06-12 14:55:24 +03:00
Ozkan Sezer
d28437de3c SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
2021-06-12 08:00:50 +03:00
Ethan Lee
eb15b4e962 wayland: Drop SwapWindow calls for hidden windows 2021-06-11 21:50:18 -07:00
Ryan C. Gordon
37d35a3e34 kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
2021-06-11 21:03:35 -04:00
Ivan Epifanov
3c02814194 Update docs and fix typos 2021-06-11 13:21:07 -04:00
Ivan Epifanov
bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Ivan Epifanov
a4442476df Cleanup dead and duplicate code 2021-06-11 13:21:07 -04:00
Ivan Epifanov
c2b8b55634 Older api, not needed 2021-06-11 13:21:07 -04:00
Ivan Epifanov
dd2a285825 Remove leftovers 2021-06-11 13:21:07 -04:00
Ozkan Sezer
2f248a2a31 SDL_cocoaevents.m: fix build against SDK < 10.12 after commit 0dd7024d. 2021-06-11 04:00:32 +03:00
Dimitriy Ryazantcev
f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Sam Lantinga
0e62926ec5 Fixed crash if vendor or product strings are empty 2021-06-10 16:28:32 -07:00
Ryan C. Gordon
25fc40b0bd stdinc: Silence clang warning for -Wimplicit-fallthrough.
In a more ideal world, we'd use the appropriate `__attribute__` here, but
it's one thing in a public header that probably shouldn't be there at all, so
this is good enough for now.

Fixes #4307.
2021-06-10 13:59:01 -04:00
Ryan C. Gordon
e65a658320 x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Ryan C. Gordon
642fa0e3cf configure: Enable KMSDRM target by default. 2021-06-09 21:18:11 -04:00
Ryan C. Gordon
56e96254c2 build-scripts: modernized gcc-fat.sh for Big Sur and ARM64.
Put these in "clang-fat.sh" and "clang++-fat.sh" in case someone still needs
32-bit x86 support from the old scripts.

Fixes #4350.
2021-06-09 14:01:40 -04:00
Sam Lantinga
cb5e86353b Fixed crash after reinitializing libusb HID support 2021-06-08 13:15:24 -07:00
Eric Wasylishen
c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00
Cameron Gutman
e13b43ac21 Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
2021-06-05 14:35:21 -07:00
Cameron Gutman
b992b915e5 Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
2021-06-05 14:35:21 -07:00
Cameron Gutman
85b51e6c92 Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
2021-06-05 14:35:21 -07:00
Cameron Gutman
e13d5df00b Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
2021-06-05 14:35:21 -07:00
Ethan Lee
d956636c85 wayland: Implement FlashWindow 2021-06-04 16:26:03 -07:00
Jupeyy
64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Sam Lantinga
64c40b9028 Updated copyright date 2021-06-04 14:34:21 -07:00
Ozkan Sezer
37b093eaf2 test/checkkeysthreads: build fixes, and add to os2 makefile. 2021-06-05 00:05:56 +03:00
Francesco Abbate
0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Sam Lantinga
40e5ce7fe5 This delay is no longer needed on Steam Link hardware 2021-06-04 13:23:54 -07:00
Andrew Murray
cd67f42d8f add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board

* fixed formatting on Brook Universal Fighting Board controller mapping entry
2021-06-04 09:20:47 -07:00
Sjoerd Simons
89fd9821de Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sjoerd Simons
de4ba6ebc0 Ignore the device version for Atari vcs controllers
At least on bluetooth the guid user the version reported by the
bluetooth device. Which for Atari vcs controllers is the firmware
version. However the mapping will stay the same regardless of firmware
version, so ignore the version entirely to avoid needing a new mapping
entry for each firmware version.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sam Lantinga
6de33c0945 Clarify why we're skipping Game Controller framework supported devices in hid.c 2021-06-03 09:05:33 -07:00
Patrick Hogan
28da6c5ddb Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices. 2021-06-03 09:03:11 -07:00
Ethan Lee
2af3f64ecf wayland: Activate the window on first ShowWindow, if possible 2021-06-02 12:59:07 -07:00
Ethan Lee
151f953815 wayland: Implement RaiseWindow with xdg-activation 2021-06-02 12:59:07 -07:00
Ozkan Sezer
f498c281e1 fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
2021-06-02 14:10:50 +03:00
Sylvain
f5b87273e1 Fixed bug #4397 - update IOS documentation 2021-06-02 08:32:43 +02:00
Kyle Schaefer
4522cb1df9 Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need. 2021-06-01 16:53:39 -07:00
Kyle Schaefer
c289bad900 In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale. 2021-06-01 16:53:39 -07:00
Nicolas Caramelli
6a2af48ad7 CMake: Generic check for desktop GL and EGL on Linux systems 2021-06-01 16:50:28 -07:00
Benson Muite
fd121b5ec0 development list has moved to forum 2021-06-01 16:49:13 -07:00
Cacodemon345
ded023870d Make CMake script more accurate to autoconf script
DBus, IBus and inotify is now able to be used outside Linux like in configure.
KMSDRM input is now working on FreeBSD with CMake compilation.
2021-06-01 15:34:52 -07:00
Ethan Lee
d32440359a wayland: Add support for maximized/restored events 2021-06-01 15:33:45 -07:00
Anthony Pesch
fc508eabe2 kmsdrm: remove redundant modeset_pending flag
this variable was added in commit 2067a7db8e and
ultimately tracks if this is a surface's first present. checking if the current
bo is NULL provides the same functionality and cuts down on a redundant piece
of state potentially getting out of sync in the future
2021-06-01 15:32:02 -07:00
Anthony Pesch
4c965b7a8d kmsdrm: fix SetDisplayMode binding the the wrong surface / context
SetDisplayMode needs to recreate the EGL surfaces, which then need to be
bound along with the correct context in each rendering thread

commit 3a1d7d9c9a removed this behavior which
has broken using SetDisplayMode when rendering with multiple contexts

the commit message was rather vague, but if the surfaces do need to be
created immediately, this process probably needs to be split such that
surface is created immediately, but the binding is deferred
2021-06-01 15:32:02 -07:00
Anthony Pesch
0219928dd5 kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen
and remove duplicate SDL_WINDOWEVENT_RESIZED event

commit 2067a7db8e made SDL_SetWindowSize and
SDL_SetWindowFullscreen modify the display mode previously set by a call to
SDL_SetWindowDisplayMode

as far as I understand the SDL API, calling SDL_SetWindowDisplayMode followed
by calling SDL_SetWindowFullscreen(..., SDL_WINDOW_FULLSCREEN) is the correct
way to mode set / switch to fullscreen

this change restores that functionaliy when switching to SDL_WINDOW_FULLSCREEN,
but other cases are still modifying the display mode set by the user. rather
than modifying the display mode set by the user, it seems this logic inside of
KMSDRM_ReconfigureWindow should be pushed further down into KMSDRM_CreateSurfaces
(as it was originally) to only modify the final mode that's set (based on the
fullscreen flags), but not override the mode requested by the user
2021-06-01 15:32:02 -07:00
Anthony Pesch
fd5de93a02 kmsdrm: fix gbm surface dimensions not matching the mode being set
commit 2067a7db8e introduced new surface_w and surface_h
variables which were passed to gbm_surface_create rather than the dimensions from the
drmModeModeInfo structure. commit 5105ecf8b1 further
refactored this code and no longer synchronized these variables inside
KMSDRM_SetDisplayMode, breaking it

this change removes the variables since they're seemingly redundant to begin with
2021-06-01 15:32:02 -07:00
Sylvain
30359a689f Android: document workaround to use JNI on native thread (see bug #4406) 2021-06-01 20:11:59 +02:00
Timo Gurr
b63cb822bf Added T500RS to known wheel list 2021-06-01 09:54:58 -07:00
Dimitriy Ryazantcev
b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00
Per Nyblom
86ee383fdd Removed duplicate SDL_AtomicGet() 2021-05-28 12:29:54 -04:00
Ryan C. Gordon
fed8465085 loadbmp: Attempt to handle small palettes better.
Only adjust the biClrUsed field if it is set to zero in the bitmap, and make
some effort to make sure we don't overflow a buffer in any case.

This was triggering an issue with the sailboat bmp used for testpalette.c in
SDL 1.2, which is an 8-bit paletted image with 66 palette entries instead of
256. See discussion at https://github.com/libsdl-org/sdl12-compat/issues/63

This change might be a problem, but there's no indication this code, which
originally landed in SDL_image 17 years ago with a large rewrite, is actually
fixing a specific issue. I'm also not sure we should actually make an effort
to accept a bmp that has a biClrUsed field that is both non-zero and _also_
incorrect.
2021-05-27 10:49:25 -04:00
Sam Lantinga
db146e66c6 Fixed warnings building with Visual Studio 2021-05-25 10:34:04 -07:00
Sam Lantinga
3fcaf5b4b3 Fixed incorrect axis scaling for Nintendo Switch controllers 2021-05-25 10:33:30 -07:00
Ozkan Sezer
75725608f3 SDL_thread.h: move libc header includes before begin_code.h. 2021-05-25 14:56:56 +03:00
Ozkan Sezer
7a7cba4b73 config.guess, config.sub: fix permissions 2021-05-25 14:56:37 +03:00
Sam Lantinga
157c3f8097 [SDL] Minimize number of system calls when handling WM_INPUT raw input messages.
Details:
Currently doing 4 system calls per WM_INPUT message, which can cause the thread handling the message loop to be swapped out several times:
* GetProp - to get window data from the window handle
* GetRawInputData - to retrieve the raw input data
* 2 calls to GetMessageExtraInfo - to ignore synthetic mouse events generated for touchscreens

In this change:
* Replaced GetProp by iterating the list of windows maintained by SDL (with a fallback to GetProp). Note that this will affect all messages and not just WM_INPUT
* only calling GetMessageExtraInfo if a touchscreen has been detected

Fix for https://jira.valve.org/browse/CSGO-4855
@saml
2021-05-21 09:45:08 -07:00
Cacodemon345
dbbc725f5e Remove WSCONS mouse scaling 2021-05-19 21:09:19 -04:00
Cacodemon345
2aa14b3806 Add missing key to WSCONS-to-SDL conversion table 2021-05-19 21:09:19 -04:00
Ozkan Sezer
c63a62ae49 updates to config.guess and config.sub from mainstream. 2021-05-18 23:51:50 +03:00
Sam Lantinga
333c8e75f1 The PS5 driver supports Joystick LED 2021-05-17 11:54:05 -07:00
Ozkan Sezer
b5b7804ed4 minor update to os2 makefile. (binary output doesn't change.) 2021-05-15 00:50:20 +03:00
Ozkan Sezer
646ddfb782 minor watcom build fixes. 2021-05-15 00:22:50 +03:00
Ethan Lee
be5356af93 winrt: Fix support for multiple simultaneous mouse button presses 2021-05-14 13:33:59 -07:00
Sylvain
62a562dea2 X11: use x11sym loaded functions (see bug #3978) 2021-05-12 23:37:18 +02:00
Sylvain
531d83bf6a X11: allow using touchscreen, while pointer is grabbed (see bug #3978) 2021-05-12 23:13:48 +02:00
Cacodemon345
ddc6be3559 KMSDRM on Dragonfly BSD doesn't work without being root 2021-05-12 09:26:23 -07:00
Kimplul
9e1d7baef1 Added T300RS to known wheel list 2021-05-12 09:25:57 -07:00
Ryan C. Gordon
e1db4b82ec egl: Don't crash if we failed halfway through SDL_CreateWindow. 2021-05-11 14:08:17 -04:00
Ethan Lee
f2f451a59d wayland: Call SetWindowBordered at the end of ShowWindow 2021-05-10 11:11:38 -07:00
Fredrick Brennan
c5dd9964c1 Copied X11 error handler code from SDL_x11opengl.c
Avoids needing to malloc to hold the error string.
2021-05-10 13:31:39 -04:00
Fredrick Brennan
b3b4677e32 (X11) Set _NET_WM_NAME properly, fixes Unicode window titles
Removes deprecated code meant to support extremely ancient, pre-UTF-8
versions of Xorg. Uses new xlib API's for doing this same thing.

Closes #4288.
2021-05-10 13:31:39 -04:00
Ryan C. Gordon
f4ab1c94f9 gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux.
Fixes #3048.
2021-05-10 13:08:34 -04:00
Ryan C. Gordon
bedc509afc gamecontrollerdb: added entry for PowerA XBox One Controller for Linux.
Fixes #3910.
2021-05-10 13:04:59 -04:00
Ethan Lee
efbb6ff9d7 wayland: Create the server decorations after the toplevel has been configured 2021-05-10 12:49:26 -04:00
Ryan C. Gordon
9dc97afa71 cocoa: Report an error if SDL_SetClipboardText() isn't using UTF-8 encoding.
Fixes #4110.
2021-05-08 12:39:50 -04:00
Sam Lantinga
107db2d899 Enable TV game mode by default on Android 2021-05-07 12:43:35 -07:00
Sam Lantinga
9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Sam Lantinga
2ad73db6e2 Merge commit '889cebb7c20d4195e5d4ac344a2175f2490354cc' into main 2021-05-07 12:28:57 -07:00
Sam Lantinga
e589810cc4 Merge commit '31637ddeea1e302c77193341b2006d45dc54de98' into main 2021-05-07 12:28:55 -07:00
Sam Lantinga
6d4991b87b Merge commit 'f309d0649d37022ad49bc468c77dd87bf82f261b' into main 2021-05-07 12:28:53 -07:00
Sam Lantinga
e8eb0b15fe Merge commit '58884e4c1bb455db90a35df3f7480cfd355eb8c6' into main 2021-05-07 12:28:51 -07:00
Sam Lantinga
19a9e81c32 Merge commit 'c69fde348fafcb90200a148b711137c464ffa7de' into main 2021-05-07 12:28:50 -07:00
Sam Lantinga
71e45a0b9d Merge commit '006378b9213e3e04ea2b9c591afe2a44e75e6867' into main 2021-05-07 12:28:48 -07:00
Sam Lantinga
981532fbd2 Merge commit '424bbaec069f0d94857095dcdfacba6246282936' into main 2021-05-07 12:28:47 -07:00
Sam Lantinga
95b7b879ee Merge commit '20928550350d4d4c5d78f98b61e7e08d219a5475' into main 2021-05-07 12:28:45 -07:00
Sam Lantinga
8b8956daa7 Merge commit '3d47ddc422de1a4209525a759b3bc46a4ac69116' into main 2021-05-07 12:28:43 -07:00
Sam Lantinga
069a68a5c5 Merge commit '7b284dbb34a8c34f5d6f79c58c860c9f7894fd56' into main 2021-05-07 12:28:42 -07:00
Sam Lantinga
12b7b82169 Merge commit '9161f95166f3d8e42248c1156e35255d4ebdc6a0' into main 2021-05-07 12:28:40 -07:00
Sam Lantinga
2b203add29 Merge commit 'c54c16d353f206162cdbb125c0847b4645e096a3' into main 2021-05-07 12:28:38 -07:00
Sam Lantinga
1e208c6418 Merge commit '227021b6470d07f86e209d89f176ec8e6d952a17' into main 2021-05-07 12:28:37 -07:00
Sam Lantinga
f1fa836b2e Merge commit '13472cec6764aec2e06a3c66ec1b139baa680aa3' into main 2021-05-07 12:28:35 -07:00
Sam Lantinga
cf1e850303 Merge commit 'a74f888ff9ed1254e9b9965a27d68e0526e2c0f8' into main 2021-05-07 12:28:33 -07:00
Sam Lantinga
63015e44c7 Merge commit '8ac0fb52cb13e5856aa7f4a3fd0598d3ec58283f' into main 2021-05-07 12:28:32 -07:00
Sam Lantinga
0ebf56b5f1 Merge commit '1f3df900f919e7177e480e63c07447db232564a1' into main 2021-05-07 12:28:30 -07:00
Sam Lantinga
5a95ff8002 Merge commit 'fcbf19b764a9f6fed1db6a1d79a2f2f3fa1338d6' into main 2021-05-07 12:28:28 -07:00
Sam Lantinga
572dfb4f6e Merge commit 'c93e3b36074ddb2ed986cbacc5e9d4f3a60db343' into main 2021-05-07 12:28:27 -07:00
Sam Lantinga
a734ccec9a Merge commit 'b62642974595976a0c47c5b854eea51b2703fbeb' into main 2021-05-07 12:28:25 -07:00
Sam Lantinga
4c7f8a7497 Merge commit 'f8695185331460106f34286ebe466cb605f85bb6' into main 2021-05-07 12:28:23 -07:00
Sam Lantinga
9cf1b39162 Merge commit '21349901ea250483600cbe4771d865cc06f6b538' into main 2021-05-07 12:28:22 -07:00
Henk Kalkwater
889cebb7c2 Wayland touch inputs send normalized coords
Resolves #4361
2021-05-05 15:20:42 -07:00
Nicolas Caramelli
31637ddeea Generic check for desktop GL and EGL on Linux systems 2021-05-05 15:19:55 -07:00
Ethan Lee
f309d0649d include: Document timing issue with SDL_GetWindowBordersSize 2021-05-04 13:16:13 -04:00
Ozkan Sezer
58884e4c1b SDL_audiocvt.c: fixed MSVC double->float conversion warnings. 2021-05-04 00:23:40 +03:00
Ethan Lee
c69fde348f wayland: Maximize/Restore should set the relevant window flags.
Also, Maximize should be ignored for fixed-size windows.
2021-05-02 19:03:32 -04:00
Christian Rauch
006378b921 fix NULL frame_callback access 2021-05-02 14:07:40 -04:00
Christian Rauch
424bbaec06 wayland: destroy frame callback when window is destroyed 2021-05-01 14:19:25 -04:00
Ethan Lee
2092855035 wayland: Guard surface_frame_listener for OpenGL, document why it exists 2021-05-01 13:27:12 -04:00
Ethan Lee
3d47ddc422 wayland: Use refresh_rate to calculate max_wait in SwapWindow 2021-05-01 13:27:12 -04:00
Sylvain
7b284dbb34 EglChooseConfig: choose an accelerated configuration
- especially because we can be promoted to true color 888
  make sure we don't select a potentially software implementation

- hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
2021-04-30 22:01:48 +02:00
Ethan Lee
9161f95166 egl: Reject attempts to set negative swap intervals 2021-04-30 13:24:01 -04:00
Ryan C. Gordon
c54c16d353 wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.

We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.

My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.

Fixes #4335.
2021-04-30 13:20:35 -04:00
Ozkan Sezer
227021b647 SDL_windowsmessagebox.c (MessageBoxDialogProc): fix calling convention. 2021-04-30 11:25:20 +03:00
Sylvain
13472cec67 Fixed bug #4228: move from jcenter() to mavenCentral()
SDL can use relinker. If it's enabled on your project, you need to update to version 1.4.3
2021-04-30 09:48:29 +02:00
Sylvain
a74f888ff9 Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared 2021-04-29 22:25:00 +02:00
Sylvain
8ac0fb52cb OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails
- explicit initialization of static variables
2021-04-29 09:29:02 +02:00
Sylvain
1f3df900f9 Error missing 'flags' initialization (see bug #2881) 2021-04-28 23:40:26 +02:00
Sylvain
fcbf19b764 AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710) 2021-04-28 21:04:47 +02:00
Sylvain
c93e3b3607 Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
To encode with BLEND mode, it needs a valid alpha channel
2021-04-28 10:43:28 +02:00
Sylvain
b626429745 Merge remote-tracking branch 'refs/remotes/origin/main' 2021-04-27 11:10:41 +02:00
Sylvain
f869518533 Audio: normalize conversion Stereo to 5.1, Quad to 7.1, 5.1 to 7.1 (bug #4104) 2021-04-27 11:07:51 +02:00
Sylvain
21349901ea Audio: convert 5.1 to 7.1, use right-surround for r-front and r-back (see #4104) 2021-04-27 10:57:48 +02:00
Ryan C. Gordon
8527c583f4 cocoa: Fix recreated windows that are both borderless and resizable.
These would accidentally get a titlebar because the "borderless" style mask
is zero but the resizable attribute adds a bit. I assume this happens because
you used to need window decoration to resize a window in macOS, but this
changed in later releases.

This only caused problems when recreating a window (you had an
SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc).

Fixes #4324.
2021-04-27 01:36:23 -04:00
Ethan Lee
40210f8945 winrt: Always use a thread for joystick support 2021-04-26 21:29:56 -04:00
Ryan C. Gordon
2fdbae22cb cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.

A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Sylvain
9727655b89 SDL_test_common: add other window flags: --shown, --hidden, --input-focus, --mouse-focus 2021-04-26 14:22:19 +02:00
Sylvain
d62ebec260 SDL_test_common: replace 'resize' by 'resizable' 2021-04-26 14:10:39 +02:00
Ryan C. Gordon
1f482174b5 x11: Mark backing_store as NotUseful when creating windows.
This can give some performance boost, and save some resources, as there's no
reason to keep a copy of an SDL window's contents on the server: most SDL
apps are redrawing completely every frame, and the API allows for expose
events to tell an app a redraw is needed anyhow.

(And compositors are free to ignore this setting if it makes sense to do so,
according to the Xlib docs.)

Reference Issue #3776.
2021-04-25 12:44:35 -04:00
Ryan C. Gordon
9c063468d6 x11: call XSync before XSetInputFocus during SDL_ShowWindow.
This only happens when using a non-NET_WM window manager, as we might try to
set the focus before the window is mapped.

Fixes #3949.
2021-04-24 19:55:41 -04:00
Ozkan Sezer
89a2980a6d CMake: fixes to pthreads detection.
changes unnecessary check_c_source_runs to check_c_source_compiles,
removes the reduntant cross-compile check, and defines _GNU_SOURCE
for PTHREAD_MUTEX_RECURSIVE checks just like the autotools version.

Fixes: https://github.com/libsdl-org/SDL/issues/4262
Closes:  https://github.com/libsdl-org/SDL/pull/4282
2021-04-25 01:28:03 +03:00
Ivan Epifanov
ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Ivan Epifanov
058bbe0286 Set volume on device open 2021-04-24 14:13:09 -07:00
Ivan Epifanov
e3ea5b6468 Migrate to lightweight mutexes 2021-04-24 14:13:09 -07:00
Steven Noonan
f1ad942a11 SDL_windows_main: use HeapAlloc/HeapFree for command line arguments
If a developer uses SDL_SetMemoryFunctions, we can't rely on SDL_free()
working when SDL_main() returns.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 17:26:13 -07:00
Steven Noonan
17d8479d98 hidapi/libusb: maintain in-memory cache of vendor/product strings
The get_usb_string call is rather expensive on some USB devices, so we
cache the vendor/product strings for future lookups (e.g. when
hid_enumerate is invoked again later).

This way, we only need to ask libusb for strings for devices we haven't
seen since before we started.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:23 -07:00
Steven Noonan
4535d65491 HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.

We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:16 -07:00
Steven Noonan
b15bbd4e3f SDL_udev: check for NULL return value from udev_device_get_action
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:39:22 -07:00
Sylvain
cf05a5eb0c eglChooseConfig: only add EGL_DEPTH_SIZE if non 0
and fix static / shadowed variables warnings for dump configs
2021-04-22 21:40:57 +02:00
Sylvain
98a966d1c2 Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
 - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
   calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
 - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
2021-04-22 18:06:17 +02:00
Ethan Lee
8e3ec34d34 wayland: Refactor toplevel mapping, implement HideWindow 2021-04-21 13:11:47 -04:00
Cacodemon345
0838f53d5a Implement SDL_SetWindowAlwaysOnTop for X11 2021-04-21 13:09:10 -04:00
Mathieu Eyraud
a5825576fb Fix error handling of wayland message box
Zenity return a small integer on success which may be the same as EXIT_FAILURE. Use a bigger integer for error reporting from child process.
2021-04-21 09:53:39 -04:00
Mathieu Eyraud
12dd412b0b Fix icon of wayland message box
Also add some comments and silence a warning.

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2021-04-21 09:53:39 -04:00
meyraud705
d0cf3b7555 Return correct button id 2021-04-21 09:53:39 -04:00
meyraud705
1fd95c53b6 Disable pango markup in wayland massage box
Zenity support pango markup, add --no-markup to disable it.
2021-04-21 09:53:39 -04:00
meyraud705
0cd0e9ba98 Reimplement wayland message box function with execvp.
Previous version used 'popen' which required to sanitize user provided text. Not
sanitizing text could cause failure if user provided text included a " or command
injection with `cmd`.
2021-04-21 09:53:39 -04:00
Cacodemon345
99ef03b96e KMSDRM: Only use OpenBSD-specific defines on pre-6.9 releases 2021-04-20 19:44:55 -07:00
Joseph Lyncheski
a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() 2021-04-20 08:45:28 -07:00
Sylvain
6be9c00970 Android: prevent error EGL_BAD_DISPLAY while getting egl version without display
There is an error "E libEGL  : validate_display:91 error 3008 (EGL_BAD_DISPLAY)"
that occurs when calling "eglQueryString(display, EGL_VERSION)", with EGL_NO_DISPLAY.

Khronos says "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
but this was added in SDL with "EGL 1.5 allows querying for client version"
( 56363ebf61 )

In fact:
- it actually doesn't work on Android that has 1.5 egl client
- it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1)

The commit moves the version call where it's used, eg inside the "if (platform) {"
and checks that "eglGetPlatformDisplay" has been correctly loaded.
2021-04-20 13:46:25 +02:00
Ryan C. Gordon
03503423e9 filesystem: Better OpenBSD support for SDL_GetBasePath().
Fixes #3752.
2021-04-19 23:32:45 -04:00
ReNoM
de6d290266 Fix keymap updating for X11 backend 2021-04-19 15:54:09 -04:00
Ethan Lee
509228c423 wayland: Implement GetDisplayDPI 2021-04-19 00:14:15 -04:00
Ethan Lee
fcbfe33ce5 wayland: Implement SetWindowModalFor 2021-04-19 00:14:15 -04:00
Ethan Lee
213bfc194e wayland: Implement RestoreWindow for xdg/zxdg 2021-04-19 00:14:15 -04:00
Ethan Lee
0f51800229 wayland: Removed unused GetDisplayModes/SetDisplayMode functions 2021-04-19 00:14:15 -04:00
Ethan Lee
46df195b2a wayland: Implement GetDisplayBounds 2021-04-19 00:14:15 -04:00
Ethan Lee
ed24c3452a wayland: Implement basic window move events via wl_surface_listener.
This unearthed an unspeakably large amount of bugs in the wl_output enumerator,
notably the fact that the wl_output user pointer was to temporary memory!
This was "fixed" in e862856, and was then pointed out as a leak in 4183211,
which was undone in d9ba204. The busted fix was correct that the malloc was an
issue, but wrong about _why_; SDL_AddVideoDisplay copies by value and does not
reuse the pointer, so generally you want your VideoDisplay to be on the stack,
but of course the callbacks don't allow that, so a malloc was a workaround. But
we can do better and just host our temporary display inside WaylandOutputData
because that will be persistent while also not leaking.

Wait, wasn't I talking about move events? Right, that: wl_surface_listener does
at least give us the ability to know what monitor we're on, even though we have
no idea where we are on the monitor. All we need to do is check the wl_output
against the display list and then push a move event that both indicates the
correct display while also not being _too_ much of a lie (but enough of a lie
to where our event doesn't get discarded as "undefined" or whatever). The index
check for the video display is what spawned the great nightmare you see before
you; aside from the bugfix this is actually a really basic patch.
2021-04-16 21:12:02 -07:00
Sylvain
859230ec82 Android: add AAudio entry in CMake SDL_config 2021-04-16 13:04:36 +02:00
Sylvain
d4e96e1153 Android: enable audio driver OpenSLES when building with CMake 2021-04-16 09:44:07 +02:00
Sylvain
b4f89c56c6 AAudio: add aaudio pause/resume function to android events loop 2021-04-15 21:16:10 +02:00
Sylvain
02b1ebc9e0 Android: add openslES and AAudio compilation to CMakeLists 2021-04-15 21:13:17 +02:00
Sylvain
146656cfe6 AAudio: add compilation to Android.mk, but not activated in SDL_config_android.h 2021-04-15 21:03:10 +02:00
Sylvain
f1fab24e35 AAudio: add bootstrap in SDL_audio.c 2021-04-15 21:00:00 +02:00
Sylvain
04b2f5f6ec Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
2021-04-15 20:54:58 +02:00
Sylvain
4118fe62fe Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay',
it may be read even if OpenSLES back-end hasn't been intialized
2021-04-15 20:52:43 +02:00
Ozkan Sezer
babd79b8ef bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
Ozkan Sezer
69203851dc rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV
i.e.: do not steal PKG_CONFIG namespace.
2021-04-14 21:40:50 +03:00
Ozkan Sezer
197cfcaf71 ran configure.ac through autoupdate-2.69
generated configure script is practically the same except for whitespace
changes.
2021-04-14 21:10:40 +03:00
Sam Lantinga
499d31e9cd Cleanup Linux joystick code 2021-04-13 17:00:24 -07:00
Luis Cáceres
5c78df9c23 Support key composing (i.e. dead keys) in Wayland driver (#4296)
Based on an old patch by chw from the old Bugzilla issue tracker.

Authored-by: chw

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-04-13 16:56:50 -07:00
Sam Lantinga
b04136e75e Fixed Xbox controller when using the default Linux gamepad mapping
Tested with the Xbox Series X controller and the xow driver
2021-04-13 16:29:48 -07:00
Sam Lantinga
1aaafc2bd8 Show the real name of the Xbox controller when using the generic mapping on Linux 2021-04-13 16:29:46 -07:00
Paul Cercueil
1542300a89 joystick: linux: Avoid checking for gamepad mapping each frame
The information whether a specific joystick can be used as a gamepad is
not going to change every frame, so we can cache the result into a
variable.

This dramatically reduces the performance impact of SDL2 on small
embedded devices, since the code path that is now avoided was quite
heavy.

Fixes #4229.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-04-13 16:07:35 -07:00
okuoku
401f485490 cmake: Weak link with CoreHaptics
Add link to CoreHaptics so we can compile against latest iOS SDKs.
2021-04-13 16:04:04 -07:00
Kyle Schaefer
dbedaeceb3 Adding checks to see if any ASAN flags are set, if so then we set(HAVE_ASAN ON) so the infomartion output will properly list ASAN as on. 2021-04-13 16:03:37 -07:00
Kyle Schaefer
70bd205bb1 Adding messages to output CMAKE_C_FLAGS_DEBUG and CMAKE_CXX_FLAGS_DEBUG, this way when using Debug builds you can see which debug flags are set 2021-04-13 16:03:37 -07:00
Kyle Schaefer
320666044e Moving ASAN macros and calls to macros above the information output section so we can display ASAN information properly. 2021-04-13 16:03:37 -07:00
Ethan Lee
f88d91d596 wayland: Minor whitespace fix 2021-04-13 16:02:53 -07:00
Ethan Lee
d785dab5fd wayland: Add unscaled resolutions to the display mode list 2021-04-13 16:02:53 -07:00
Cacodemon345
b0178fe518 KMSDRM: Report correct window position to the application 2021-04-13 16:01:44 -07:00
Ethan Lee
dfcd5fbcad wayland: Set the keymap in keyboard_handle_modifiers 2021-04-13 13:30:50 -07:00
Sylvain
e87c7940f5 Fixed bug 3829 - Don't FOURCC format for target textures
FOURCC isn't supported by renderer back-ends for target access
So use a correct format and fallback to with native/yuv path
2021-04-13 14:42:38 +02:00
Sam Lantinga
9ef0b97c6d Changes to macOS event handler to better interact with the running app
- Only focus a new window when one closes if the window that was closed was an SDL window

- If the application already has a key window set that is not an SDL window, don't replace it when the application is activated

- Only register the URL event handler when SDLAppDelegate is going to be set as the applications app delegate. This is to
   be consistent with previous behavior that would only register the handler in -[SDLAppDelegate applicationDidFinishLaunching:]
   and allows the running app to opt out of the behavior by setting its own app delegate.

- The URL event handler is now removed if it was set on SDLAppDelegate dealloc
2021-04-12 11:25:44 -07:00
Sam Lantinga
2a20cc0f1d SDL: let through a SetLED command every 5sec to deall with situations where the controller loses power when a computer is suspended
CR: SamL
2021-04-12 11:25:42 -07:00
Ethan Lee
c59d4dcd38 wayland: Dramatically lower the timeout when reading/writing pipes 2021-04-09 22:30:08 -07:00
Ethan Lee
cf12496311 wayland: Fall back to clipboard source data if offer came up empty 2021-04-09 22:30:08 -07:00
Ethan Lee
282c052479 wayland: Another strlen->SDL_strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
bec133d77b wayland: Use SDL_strlen instead of strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
e28d978509 wayland: Minor whitespace cleanup in clipboard.c 2021-04-09 22:30:08 -07:00
Ethan Lee
875f839df4 wayland: A bunch of clipboard safety fixes.
Also removed Wayland_get_data_device because it was a pointless getter function.
2021-04-09 22:30:08 -07:00
Ethan Lee
7510245af9 wayland: Create the data_device only after both device_manager and input exist.
There is no guarantee on what order the Wayland interfaces will come in, but the
callbacks were assuming that wl_data_device_manager would could before wl_seat.
This would cause certain desktops to not have any data_device to work with,
meaning certain features like the clipboard would silently no-op.
2021-04-09 22:30:08 -07:00
okuoku
732cc8ed5b cmake: Fix UWP DLL build by removing /NODEFAUTLIB
On UWP, we need default C runtime for C++ sources.
2021-04-09 22:28:51 -07:00
Vladislav Dmitrievich Turbanov
50db4a59b8 * Support for intrinsics in MSW + Clang scenario.
Utility polyfill is provided, removed the no-longer-needed
conditionals.
2021-04-09 22:28:07 -07:00
Dean Herbert
89b6209313 Fix race condition that can lead to ENTER/LEAVE window events never firing
On windows, when toggling the state of RelativeMode rapidly, there is a
high chance that SDL_WINDOWEVENT_ENTER / SDL_WINDOWEVENT_LEAVE events
will stop firing indefinitely.

This aims to resolve that shortcoming by ensuring mouse focus state is
correctly updated via WM_MOUSELEAVE events arriving via the windows
event hook.
2021-04-07 14:02:43 -07:00
Philippe Coval
4cee1012c6 debian: Align to debian packaging scheme
This will prevent files conflicts among packages

Change-Id: I32d1ec83229aa635d9198a0ab14a9d6708f24d37
Signed-off-by: Philippe Coval <rzr@users.sf.net>
2021-04-07 13:57:23 -07:00
David Edmundson
6fd37194bc wayland: Fix leaked zxdg_decoration_manager 2021-04-07 13:56:48 -07:00
David Edmundson
f6a09ef1a9 wayland: Drop support for kwin specific decoration management
KWin has supported the shared and formalised zxdg_decoration since
Plasma 5.16 which came out mid 2019.

Whilst it made sense to support them both for a while, it should not be
needed for future SDL releases.
2021-04-07 13:54:07 -07:00
Ethan Lee
a92cca1ab8 wayland: Use the window's display to get wl_output rather than fullscreen_mode.
Because Wayland only supports FULLSCREEN_DESKTOP, fullscreen_mode never gets
assigned at all, meaning driverdata is always NULL! Depending on what the
compositor does this can lead to dramatically different results. GNOME was fine
without this, but Plasma would trip an event that unintentionally unset the
fullscreen mode and caused the game to fire a configure event _every frame_,
and of course the configure would send the fullscreen_mode output which was
still empty. The fix is to just use the SDL_VideoDisplay directly, which will
always have a valid wl_output.
2021-04-07 13:53:15 -07:00
Ethan Lee
c7e29a9e95 wayland: Fix toggling fullscreen with fixed-size windows 2021-04-07 13:53:15 -07:00
Ryan C. Gordon
0f4aba7bcd audio: Fixed assertion failure if trying to use dummy backend. 2021-04-06 18:35:20 -04:00
Ryan C. Gordon
64853b7378 audio: Changed a disk and dummy backends to use _this instead of this. 2021-04-06 18:35:20 -04:00
Ozkan Sezer
e97cfe4ad1 KMSDRM_Vulkan_CreateSurface(): fixed pointer-cast warning on 32 bit
Closes: https://github.com/libsdl-org/SDL/issues/4284
2021-04-06 23:56:10 +03:00
Philippe Coval
78095e3701 git: Ignore debian generated files
Signed-off-by: Philippe Coval <rzr@users.sf.net>
Change-Id: Iebfef58f41056c01736aba99f38fdedb9ee93013
2021-04-05 15:38:32 -04:00
Philippe Coval
17ceddf28d debian: Align debian deps
This will enable more flexibility in configuration

I am using this for snapshot built with GLES1 enabled

Relate-to: https://github.com/adoptware/pinball/issues/22
Signed-off-by: Philippe Coval <rzr@users.sf.net>
Change-Id: I4387663605475ddd669694a7828f101881e424b8
2021-04-05 12:09:12 -04:00
Ryan C. Gordon
ebc1109866 Removed mkdocs.yml
More GitHub Actions nonsense.
2021-04-04 12:29:18 -04:00
okuoku
7b8c750954 CMake: Enable WASAPI on WinRT
WASAPI backend on WinRT was implemented with 2.0.8
351d6d4784
but CMake source here was written for 2.0.7 in vcpkg
e6c65b93b1
2021-04-04 09:20:04 -04:00
okuoku
8fa2ce5601 WinRT: Rename Interface ID symbols
Rename locally-defined Interface ID symbols to avoid conflict with
locally linked dxgi library. Prefixed with `SDL_` to match with
other references in render_d3d11 or wasapi.
2021-04-04 09:19:16 -04:00
Nicholas "LB" Braden
3dbc4cf233 Fix compilation error for Windows SDK 8.1+
https://docs.microsoft.com/en-us/windows/win32/api/shellscalingapi/ne-shellscalingapi-monitor_dpi_type
2021-04-04 08:39:12 -04:00
Philippe Coval
9634070bad debian: Update README file in doc package
Signed-off-by: Philippe Coval <rzr@users.sf.net>
Change-Id: I7cd02e3094cb60328a24702afecb13f61beb67a1
2021-04-04 08:36:24 -04:00
meyraud705
413a2306bc NULL passed to strcmp in Wayland_ShowMessageBox 2021-04-04 08:15:33 -04:00
Ozkan Sezer
573c5a5bac regenerated configure. 2021-04-04 11:55:50 +03:00
Ryan C. Gordon
4914199665 ibus: make sure we don't pass a NULL path string over D-Bus.
Fixes #2941.
2021-04-04 00:29:26 -04:00
Ryan C. Gordon
e006872355 hints: SDL_HINT_TIMER_RESOLUTION applies to all versions of Windows.
Fixes #3654.
2021-04-04 00:24:40 -04:00
Ryan C. Gordon
a81fe27271 configure/cmake: Hook up Emscripten threads (disabled by default).
Fixes #3795.
2021-04-04 00:16:30 -04:00
Ryan C. Gordon
354cabd4a7 egl: favor truecolor configurations.
If app requested <= 16 color depth and there is a 24-bit config available,
favor that. This fixes things that quietly expect to get truecolor output
but don't request it (...like SDL's render api...) and things that are
probably requesting 16-bit color as a fallback but expecting reasonable
systems to give them full depth.

Specifically, this fixes Life is Strange on Wayland, which uses the latter
approach, and anything using SDL_Render on Wayland, which uses the former.

Fixes #4056.
Fixes #4132.
2021-04-03 18:48:54 -04:00
Ryan C. Gordon
95e5f0586e audio: make SDL_OpenAudioDevice declaration look less squashed. 2021-04-03 13:24:10 -04:00
Ryan C. Gordon
4abe34461f SDL_EGL_ChooseConfig: cleanups and minor optimizations.
- Move an immutable condition out of a for loop.
- Add a break statement to that loop when we find what we're looking for.
- Add an assert to make sure we don't overflow a buffer.
- Wrap a single-statement if block in braces.
- Adjust some whitespace.
2021-04-03 10:10:58 -04:00
Ryan C. Gordon
7d02248cf5 tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test. 2021-04-02 14:36:53 -04:00
Ryan C. Gordon
dbdbae44c5 linux: (de)initialize d-bus at init and quit.
Previously we had different subsystems quitting it, in conflict, and risked
multiple threads racing to init it at the same time.

Fixes #3643.
2021-04-02 14:35:11 -04:00
Ryan C. Gordon
57c2a4566f render: draw when hidden, except on iOS and Android.
Fixes #2979.
2021-04-02 14:01:41 -04:00
Ryan C. Gordon
b42bf2a774 configure: Don't use "-Wl,--no-undefined" in "sdl2-config --static-libs"
Fixes #3788.
2021-04-02 12:58:12 -04:00
Ryan C. Gordon
2689e844e0 Delete gh-pages.yml
This shouldn’t exist, let alone make commits to the repo. Kind of annoyed this is here and ran today.
2021-04-01 16:36:06 -04:00
Ryan C. Gordon
da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org
Fixes #4064.
2021-04-01 12:20:33 -04:00
Ryan C. Gordon
2542977b0a Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)"
This reverts commit 82a96afa70.

We ended up not moving to GitHub's wiki after all and built
https://github.com/icculus/ghwikipp to fill the gap...since the wiki is
back at https://wiki.libsdl.org/, put back the original URLs.
2021-04-01 12:15:28 -04:00
Vanfanel
fa81883418 [KMSDRM] Fake refresh rate precision on Vulkan display mode creation. 2021-03-31 15:32:17 -04:00
Vanfanel
942aa7bd07 [KMSDRM] No need to use an SDL_VideoDisplay pointer to access display index. 2021-03-31 15:32:17 -04:00
Learath
033c0abb58 Use dispatch_async for -[NSOpenGLContext update]. Fixes #3680 2021-03-31 10:46:31 -04:00
Ethan Lee
eeee730833 wayland: Implement IME support.
Note that this is purely to make it possible to enter text that requires
composition - for example, before this commit Kanji input didn't work at all.

The big problem this still has is that we need the window position, and this is
still not implemented. Once we have this information we can do the equivalent
of XTranslateCoordinates to put the rectangle where we want it.
2021-03-29 15:54:36 -07:00
vanfanel
733b3278de [KMSDRM] Minor Vulkan code adjustments regarding pointers and display index. 2021-03-29 11:07:36 -07:00
Christian Rauch
570768f627 test: fix shadowing variables 2021-03-29 09:01:26 -07:00
Christian Rauch
b972258d56 test: remove unused variables and typedefs 2021-03-29 09:01:26 -07:00
Christian Rauch
3f25704592 test: portable 64bit address format specifier 2021-03-29 09:01:26 -07:00
Ethan Lee
9d294f1fca audio: Allow AudioStreamGet to return 0 in RunAudio.
While we should normally expect _something_ from the stream based on the
AudioStreamAvailable check, it's possible for a device change to flush the
stream at an inconvenient time, causing this function to return 0.

Thing is, this is harmless. Either data will be NULL and the result won't matter
anyway, or the data buffer will be zeroed out and the output will just be
silence for the brief moment that the device change is occurring. Both scenarios
work themselves out, and testing on Windows shows that this behavior is safe.
2021-03-29 08:58:02 -07:00
Ethan Lee
9b7babf96e wasapi: Remove assert added by 67e8522d 2021-03-29 08:55:13 -07:00
Xing Ji
fb283a732a Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:31:29 2021 +0800

    update the dynapi by `gendynapi.pl`

commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:17:48 2021 +0800

    revert the change in src/dynapi

commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:14:40 2021 +0800

    Merge remote-tracking branch 'libsdl/main' into jixingcn

commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date:   Mon Mar 22 23:55:10 2021 +0800

    Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
2021-03-29 08:54:41 -07:00
Ethan Lee
5ceb674426 linux: Fix ibus support on Wayland/XWayland 2021-03-29 08:50:56 -07:00
David Gow
1cd97e2695 testmessage: Create a renderer for window display on Wayland
On Wayland -- or at least on some Wayland implementations -- windows
aren't shown until something has been rendered into them. For the
'testmessage' test program, this means that the final messagebox (a
modal one) is blocking an "invisible window", which can then be
difficult to close.

By creating a renderer and presenting once, the window is properly
displayed, and the test behaves as it does under X11 (including
XWayland).
2021-03-29 08:50:30 -07:00
Frank Praznik
5f9effaa7e audio: pipewire: Block while waiting on stream state info
Initializing streams, particularly capture streams, can take many milliseconds, which is a bit much for a busy wait.  Use a blocking wait instead.
2021-03-29 08:49:25 -07:00
Frank Praznik
8deb406300 audio: pipewire: Avoid redundant locking
The pw_thread_loop already locks and unlocks the thread mutex at the start and end of each loop iteration, so these locks are unnecessary.
2021-03-29 08:49:25 -07:00
Frank Praznik
5bb2bbd40c audio: pipewire: Don't use uninitialized variables in callbacks
Some of the SDL_AudioDevice struct members aren't initialized until after returning from the OpenDevice function.  Since Pipewire uses it's own processing threads, the callbacks can be entered before all members of SDL_AudioDevice are initialized, such as work_buffer, callbackspec and the processing stream, which creates a race condition.  Don't use these members when in the paused state to avoid potentially using uninitialized values and memory.
2021-03-29 08:49:25 -07:00
Vanfanel
9de7eaf9ac [KMSDRM] Change error message. 2021-03-28 16:38:06 -07:00
Vanfanel
1ec60a38eb [KMSDRM] Remove unnecessary space. 2021-03-28 16:38:06 -07:00
Vanfanel
c13c3c37bd [KMSDRM] For Vulkan, use a mode with the same exact size as the window, if possible, or create a new one. 2021-03-28 16:38:06 -07:00
Ethan Lee
07ba13b7a9 wayland: Pass --no-wrap to Zenity.
There seems to be a bug where it can wrap the text based on the minimum possible
window size, which can be worked around with --no-wrap. This technically uncaps
the width entirely, but this isn't wildly different from what other backends do.
2021-03-27 02:57:39 -04:00
Ethan Lee
54719a9d3d wayland: Assign output_len in ShowMessageBox 2021-03-27 02:57:39 -04:00
Sam Lantinga
6d9c4f6c6c Added support for the wired Amazon Luna gamepad on Android 2021-03-26 15:07:10 -07:00
Sam Lantinga
40b0509ef6 Fixed header documentation errors 2021-03-26 14:34:58 -07:00
Sam Lantinga
4a07c73b80 Added mapping for the Amazon Luna controller on Linux 2021-03-26 13:53:58 -07:00
Sam Lantinga
07af9baa86 Use the correct name for the Amazon Luna Gamepad 2021-03-26 13:05:38 -07:00
Sam Lantinga
ef36355563 Added mapping for the Amazon Luna controller on macOS 2021-03-26 13:03:29 -07:00
Sam Lantinga
8b87b438b4 Don't try to map the touchpad button, since we don't have any art for that at the moment. 2021-03-26 13:01:06 -07:00
Sam Lantinga
3377861ab1 Added support for the Amazon Game Controller to the HIDAPI driver 2021-03-26 11:57:19 -07:00
Ethan Lee
27b74d3334 Implement Wayland_ShowMessageBox using Zenity 2021-03-25 23:37:14 -04:00
Ozkan Sezer
5262b52ddd SDL_kmsdrmvideo.c: define EGL_PLATFORM_GBM_MESA if it's missing.
Fixes:		https://github.com/libsdl-org/SDL/issues/4232
2021-03-25 23:56:56 +03:00
Ryan C. Gordon
ab7944f960 wikiheaders: fixed regex for converting markdown bold+italic to mediawiki. 2021-03-25 12:52:15 -04:00
Ryan C. Gordon
f55445422a wikiheaders: when merging into headers, wordwrap in Markdown style. 2021-03-25 12:50:18 -04:00
Ryan C. Gordon
45d128db00 wikiheaders: Fixed double-wikify call. 2021-03-24 22:36:06 -04:00
Ryan C. Gordon
5753fd73c3 wikiheaders.pl: Whitespace fixes. 2021-03-24 12:52:48 -04:00
Ryan C. Gordon
c486959e71 headers: Fix up bullet lists, now that wikiheaders.pl can handle them. 2021-03-24 10:48:45 -04:00
Ryan C. Gordon
c2152928fa wikiheaders.pl: Mark some sections as wiki-only so we don't lose them. 2021-03-24 10:48:45 -04:00
Ryan C. Gordon
231b849c9e wikiheaders.pl: Properly handle and wordwrap bullet lists. 2021-03-24 10:48:44 -04:00
vanfanel
5ac6bd5483 [KMSDRM] Ask for videomode on the correct display when creating a window. 2021-03-23 21:51:36 -07:00
Ryan C. Gordon
7c08b049e8 headers: a few minor documentation corrections. 2021-03-23 15:36:26 -04:00
Fabrice Fontaine
b55b11af88 src/thread/pthread/SDL_systhread.c: drop include of SDL_platform.h
Drop include of SDL_platform.h as SDL_plaform.h is already included by
SDL_internal.h -> SDL_config.h -> SDL_platform.h

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2021-03-23 11:33:00 +03:00
Sam Lantinga
0bdf4f95bf Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc. 2021-03-22 19:19:01 -07:00
Sam Lantinga
1133ea0349 Fixed crash on macOS when AirPods are connected 2021-03-22 19:18:57 -07:00
Sam Lantinga
38b61a3dfa Merge commit 'c12f46b100d22a0e06a64c5b6d1baa3f446d34e6' into main 2021-03-22 19:16:40 -07:00
Sam Lantinga
258b7bc095 Merge commit '100166d7d7b9ed2e486841498bbc585975630e02' into main 2021-03-22 19:16:38 -07:00
Sam Lantinga
f82aa7f5d1 Merge commit '3f40396d33df64326756648c3b8e1e6c922efe5a' into main 2021-03-22 19:16:36 -07:00
Sam Lantinga
9332006c13 Merge commit '3c78c211d57de4e9d953bf71d49d2ee313bbff34' into main 2021-03-22 19:16:34 -07:00
Sam Lantinga
8a6810e906 Merge commit '599edaaf935aab69a13b5643566adc652a27e268' into main 2021-03-22 19:16:33 -07:00
Sam Lantinga
b0a047e5a9 Merge commit '1899844952756e932ee29e887501a9b9e39066a6' into main 2021-03-22 19:16:31 -07:00
Sam Lantinga
de832227c2 Merge commit 'cf7eef37b045bb3f841e26879fdc6d865c8aaf9a' into main 2021-03-22 19:16:29 -07:00
Sam Lantinga
4b0b39a34a Merge commit '4acd1dcad41d154093ca14eb0adf35f4f99bd06a' into main 2021-03-22 19:16:28 -07:00
Sam Lantinga
f68ba3cc02 Merge commit '8638674a87c5ea92a87240f8f562ed1c437d1e0c' into main 2021-03-22 19:16:26 -07:00
Sam Lantinga
3ee89ac02e Merge commit '82ff6045fa0aa7ff2f861f20512e30688c7b51c3' into main 2021-03-22 19:16:25 -07:00
Sam Lantinga
4b1dfb14e1 Merge commit 'c35e71892e6aa7dc2ce697b9ac44e541b3f4caef' into main 2021-03-22 19:16:23 -07:00
Sam Lantinga
d27c6c11c2 Merge commit '281a7bdbb32a2ba124f8a6f6f9555135fd529599' into main 2021-03-22 19:16:21 -07:00
Sam Lantinga
4fa42cab7f Merge commit 'e5821bf27668a5e54c699743c2b97aa55e7bdd93' into main 2021-03-22 19:16:19 -07:00
Sam Lantinga
f83ce7c5fb Merge commit 'e6b87005c1da22a0d354619eebca53c6e2639cdd' into main 2021-03-22 19:16:18 -07:00
Sam Lantinga
e62a25184a Merge commit '7d1b9c9f15eb3a9f2f253e5b88e091192a894bcf' into main 2021-03-22 19:16:16 -07:00
Sam Lantinga
49eb7c6b6b Merge commit 'db2ad6fa73adec1ffa364d21d130b69533b30ade' into main 2021-03-22 19:16:15 -07:00
Sam Lantinga
e944e404c0 Merge commit 'e7e519a466167b7a3ef9aa9b28535e436139936a' into main 2021-03-22 19:16:13 -07:00
Sam Lantinga
4c412d2956 Merge commit '559be8aab4a0e666fa6fc9104570c9c9d3c54f12' into main 2021-03-22 19:16:11 -07:00
Sam Lantinga
9ffd477dfc Merge commit '07fc1bb883f4c3d9b603d3a3be8c0f2dfa88c285' into main 2021-03-22 19:16:10 -07:00
Sam Lantinga
7ed20094d8 Merge commit '96cc49857dcda68910b8ae068de41983da625de2' into main 2021-03-22 19:16:08 -07:00
Sam Lantinga
f5253b708d Merge commit 'e14fb54e3f409aaf1e10b94f681677c59b1b7e0d' into main 2021-03-22 19:16:06 -07:00
Sam Lantinga
4ef1527071 Merge commit '7a2a1a85e9738f127d9f6cd600aa6e1c4459bf2e' into main 2021-03-22 19:16:05 -07:00
Sam Lantinga
2b65588193 Merge commit '108bb5aabec27f41f977bdf7a4d2ed3f3a3962eb' into main 2021-03-22 19:16:03 -07:00
Sam Lantinga
0727acd6ba Merge commit 'e213f37a450ca6b0746aa3acd2e5e76635e13468' into main 2021-03-22 19:16:01 -07:00
Paul Cercueil
c12f46b100 [KMSDRM] Fix segmentation fault
Deference the windata pointer *after* checking that it's non-NULL.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-03-22 22:20:01 +03:00
vanfanel
100166d7d7 [KMSDRM] Improve cursor management. 2021-03-22 10:48:02 -07:00
Ryan C. Gordon
3f40396d33 First shot at merging the wiki documentation into the headers. 2021-03-21 14:19:53 -04:00
Ryan C. Gordon
3c78c211d5 Update and rename README.txt to README.md
This mostly just makes this look nice in web browsers with small displays,
like cell phones reading the GitHub project page.
2021-03-20 18:46:37 -04:00
Sylvain Becker
599edaaf93 Merge pull request #4212 from Cacodemon345/patch-11
Fix GitHub display of README-android.md
2021-03-20 21:07:32 +01:00
Cacodemon345
1899844952 Fix GitHub display of README-android.md 2021-03-21 01:15:14 +06:00
vanfanel
cf7eef37b0 [KMSDRM] Better error handling: no more segfaults on window creation failure. 2021-03-20 11:03:52 -07:00
Vanfanel
4acd1dcad4 [KMSDRM] Improve the way to test if last window is being destroyed. 2021-03-18 11:04:28 -07:00
Vanfanel
8638674a87 [KMSDRM] Correct comment typo. 2021-03-18 11:04:28 -07:00
vanfanel
82ff6045fa [KMSDRM] Unload GL/EGL libs and destroy GBM only when we are destroying the last window. 2021-03-18 11:04:28 -07:00
vanfanel
c35e71892e [KMSDRM] All non-vulkan windows have to be marked as OPENGL, not only the first created one. 2021-03-18 11:04:28 -07:00
vanfanel
281a7bdbb3 [KMSDRM] Make the gbm_init flag a viddata member to avoid GBM re-init when several displays are connected. 2021-03-18 11:04:28 -07:00
Ozkan Sezer
e5821bf276 regenerated configure. 2021-03-18 00:10:00 +03:00
Vanfanel
e6b87005c1 Fix tests configuration and building when only GLVND full OpenGL implementation is present. 2021-03-17 12:33:22 -07:00
Vanfanel
7d1b9c9f15 [KMSDRM] Remove unneeded function calls and improve comments for future reference. 2021-03-17 11:29:13 -07:00
Ryan C. Gordon
db2ad6fa73 git-pre-push-hook: remove ".git" from URL. 2021-03-17 13:36:38 -04:00
Ryan C. Gordon
e7e519a466 dsp: Refuse to initialize if there aren't any Open Sound System devices.
This prevents the dsp target from stealing the audio subsystem but not
being able to produce sound, so other audio targets further down the list
can make an attempt instead.

Thanks to Frank Praznik who did a lot of the research on this problem!
2021-03-17 13:04:05 -04:00
Ankith
559be8aab4 fix invalid out of bounds UTF8 handling 2021-03-16 18:51:28 -07:00
Ankith
07fc1bb883 Fix invalid UTF-8 handling of extra bytes 2021-03-16 18:51:28 -07:00
Vanfanel
96cc49857d [Build system] Report differentiated glx and glvnd OpenGL implementation detection. 2021-03-16 18:35:39 -07:00
Vanfanel
e14fb54e3f [KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution. 2021-03-16 11:07:54 -07:00
Ryan C. Gordon
7a2a1a85e9 documentation: initial script to merge header comments and the wiki.
This is a work-in-progress, but the idea is it can convert between our
wiki and the SDL header's doxygen comments, so we can attempt to keep them
in sync.

This might be a fool's errand, but I'm optimistic it'll work enough that we
can clean up little issues as we go, as long as we have some discipline
about how we write documentation. If nothing else, it's going to result in
a solid spring-cleaning of both the wiki and the headers!
2021-03-16 13:49:35 -04:00
Vanfanel
108bb5aabe [KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified. 2021-03-15 18:47:22 -07:00
vanfanel
e213f37a45 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
Sam Lantinga
5f596d1a1e Merge commit 'b98b5adcaea159fc6a9753f808875acf7d3ee945' into main 2021-03-15 09:00:44 -07:00
Sam Lantinga
b1b93df8a6 Merge commit '8ba735c208388159477bf0ccb06a8573a273fb02' into main 2021-03-15 09:00:42 -07:00
Sam Lantinga
aa00fe4b2f Merge commit '3853531f6d11d1824b6a0ce0212c06e79483d22d' into main 2021-03-15 09:00:40 -07:00
Sam Lantinga
7acafda73d Merge commit '9996cecc726a8d8900fd817d58f9505b3490d1bc' into main 2021-03-15 09:00:39 -07:00
Sam Lantinga
30bef5dcc3 Merge commit '5f7eb88ae0990f89ec3a4bf697ec03aafee1a9a8' into main 2021-03-15 09:00:37 -07:00
Sam Lantinga
00f93e4082 Merge commit 'b49e0953b14be38cdeada86df84a59c92e38aeff' into main 2021-03-15 09:00:35 -07:00
Sam Lantinga
4a39d89611 Merge commit '1957ffd21ab5a3be6f347def510fcb8f985d3b8b' into main 2021-03-15 09:00:33 -07:00
Sam Lantinga
3313c67c01 Merge commit '34de3b57a101f8d885041add5e21311a153bb1bf' into main 2021-03-15 09:00:32 -07:00
Sam Lantinga
2bd0a71821 Merge commit 'dacf6cfbaa8c66ea6150f95aadad2954f116836c' into main 2021-03-15 09:00:30 -07:00
Sam Lantinga
082394c6b9 Merge commit 'a5f3ea14487f1a36b1d421d02e86f25704f8bdc8' into main 2021-03-15 09:00:25 -07:00
Sam Lantinga
7ca94f5998 Merge commit '4fbd60b81714f8f93946520147cb0c1f05faee64' into main 2021-03-15 09:00:23 -07:00
Sam Lantinga
713a04721c Merge commit 'cd3809c03e6d41a73cdb7c4a2e84c56e3d45cd7a' into main 2021-03-15 09:00:22 -07:00
Sam Lantinga
61589463de Merge commit '9e23c65237b480c74a0a2537b9927f6e52ca22aa' into main 2021-03-15 09:00:20 -07:00
Sam Lantinga
b53f06ccf8 Merge commit '72bcf546f90423f05eda0fa08510e340683ff6f4' into main 2021-03-15 09:00:18 -07:00
Sam Lantinga
5b34a265be Merge commit '3d22731d94d6259255ef3fd5006c8c6c80e377b4' into main 2021-03-15 09:00:16 -07:00
Sam Lantinga
d84df04fd1 Merge commit '51345623e888d7bc4131cd8f015c339f757ea68a' into main 2021-03-15 09:00:15 -07:00
Ryan C. Gordon
b98b5adcae wasapi: Don't use the system's resampler. 2021-03-15 10:21:36 -04:00
Esme
8ba735c208 Include arm_neon.h in mingw targeting ARM Windows.
The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases

Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
2021-03-15 10:11:51 +03:00
Cacodemon345
3853531f6d Fix CMake script on Linux 2021-03-15 10:11:01 +03:00
Haelwenn (lanodan) Monnier
9996cecc72 Set ALT_OGL to libOpenGL.so.0 instead of libOpenGL.so.1 2021-03-15 10:10:38 +03:00
Cacodemon345
5f7eb88ae0 Load libOpenGL.so.1 if libGL.so.1 is not found 2021-03-14 17:37:55 -07:00
Ozkan Sezer
b49e0953b1 regenerated configure 2021-03-14 14:10:50 +03:00
Ozkan Sezer
1957ffd21a fixed a typo in SDL_ceilf() 2021-03-14 11:04:28 +03:00
Cacodemon345
34de3b57a1 Fix CMake script on FreeBSD 2021-03-13 18:40:27 -08:00
Cacodemon345
dacf6cfbaa Fix compilation with iconv on FreeBSD 2021-03-13 18:39:42 -08:00
nia
a5f3ea1448 netbsdaudio: Handle ioctls failing
A user reported that the mpv video player hangs after attempting to
set an unsupported number of channels with the SDL audio output,
because it thinks it's successfully opened the device. This makes
the failure graceful.
2021-03-13 18:37:21 -08:00
Frank Praznik
4fbd60b817 audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
2021-03-13 18:36:47 -08:00
kenmays
cd3809c03e SDL: Updated patches for HAIKU
Revert change
2021-03-13 18:36:01 -08:00
kenmays
9e23c65237 SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
kenmays
72bcf546f9 SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Sylvain Becker
3d22731d94 Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
2021-03-11 20:10:07 +01:00
Sylvain
51345623e8 Fixed bug 3727 - Blit from RGB555 to ARGB1555 2021-03-11 20:06:09 +01:00
Ozkan Sezer
9d46bd25c7 revert commit 81cdb1bb0d (unifont license issue.) 2021-03-11 17:00:10 +03:00
Ryan C. Gordon
3a1317ed47 Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.

Apologies to any that were bothered by that, it was an accident!
2021-03-09 15:54:25 -05:00
Ivan Epifanov
33127271e5 Fix typecasting 2021-03-09 12:10:40 +03:00
Ivan Epifanov
a4ddb175f1 Formatting 2021-03-08 09:07:12 -08:00
Ivan Epifanov
4f9fde8766 Fix types 2021-03-08 09:07:12 -08:00
Ivan Epifanov
1e5cc96199 Docs 2021-03-08 09:07:12 -08:00
Ivan Epifanov
091288ac4e Vita port builds with cmake 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e58a955e68 Deprecate dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e1d9cbf65c Split mouse/kb grab 2021-03-08 09:07:12 -08:00
uyjulian
29153a1c63 SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
2021-03-08 09:07:12 -08:00
uyjulian
70a19fd5ab SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions 2021-03-08 09:07:12 -08:00
uyjulian
abcfb22b7d Add support for Vita file API in SDL_rwops 2021-03-08 09:07:12 -08:00
uyjulian
c8abc88cd0 Add support for message box 2021-03-08 09:07:12 -08:00
José Cadete
91fe2b67f5 Allow larger texture sizes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
4708c6bb96 Remove pkg-config prefix hack 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e5cbe7cf7a Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7c4d20cf04 Fix for dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov
3c1fe9cea6 WTF 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6fab3323c3 Typo 2021-03-08 09:07:12 -08:00
José Cadete
739f4e1eb2 Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
2021-03-08 09:07:12 -08:00
uyjulian
b52e9459ba Add support for open URL 2021-03-08 09:07:12 -08:00
Ivan Epifanov
189d3c16f5 FIFO is default (and not defined in vitasdk, ugh) 2021-03-08 09:07:12 -08:00
Ivan Epifanov
87a118b6b6 Use native mutexes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7423ae1ac7 Formatting 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a43f488920 Don't search for pthread 2021-03-08 09:07:12 -08:00
José Cadete
ddfe7200e2 Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
2021-03-08 09:07:12 -08:00
Ivan Epifanov
23db5381a3 Fix defines 2021-03-08 09:07:12 -08:00
Ivan Epifanov
c7cec2c792 Add more texture formats 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0e9cd839d0 Remove makefiles. Use cmake 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e56c44512a Disable native framebuffer support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
54134fddd5 Use Clib mem funcs 2021-03-08 09:07:12 -08:00
Ivan Epifanov
5e30d84b69 Fix display mode 2021-03-08 09:07:12 -08:00
Ivan Epifanov
10038228f9 Properly cleanup framebuffer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
953101defd Oops. Fix default framebuffer color 2021-03-08 09:07:12 -08:00
Ivan Epifanov
1e2eed1a01 Native framebuffer for software renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ff5f98b87b Fix platform 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a7269a9ad3 Update video api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7b0b1a12fa Update thread api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a05f92da1c Update joystick api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
8e4271fa45 Fix timers 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e928b92f1a CMake support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
47c105161b Add reversive list join macro 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ca5e5d6154 VITASDK compatibility 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7d89f09f74 ISO C90 fixes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0de7b0eca0 Fix makefile 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0da35d3daf IME support with gxm backend 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e812ca529d Enable ARM SIMD/NEON optimized blitters 2021-03-08 09:07:12 -08:00
Ivan Epifanov
47c6270ece Fix a bug in vitagles2 renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
639323ea0d Fixed gxm render flags 2021-03-08 09:07:12 -08:00
Ivan Epifanov
3ac2242e65 Fix PerformanceCounter 2021-03-08 09:07:12 -08:00
Ivan Epifanov
943053a922 Clean up touch a little more 2021-03-08 09:07:12 -08:00
Ivan Epifanov
f61b9e7653 Cleanup touch. Fix back touchscreen 2021-03-08 09:07:12 -08:00
Ivan Epifanov
d9b2bde2f6 Fallback to app0: 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6f7c7c557a sensors corrections 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6d85637786 Fix sensors 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e7edb06e7a Audio fix 2021-03-08 09:07:12 -08:00
Ivan Epifanov
05e5a7cb05 Oops 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a86ba3916e Add SDL_RenderReadPixels 2021-03-08 09:07:12 -08:00
Ivan Epifanov
f623211eea remove sceGxmFinish on render swap 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0b45529e24 Add viewport support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2209b71789 Refactor render state 2021-03-08 09:07:12 -08:00
Ivan Epifanov
333d5e11e1 Add drawstate cache 2021-03-08 09:07:12 -08:00
Ivan Epifanov
56bde0f633 Rename memory functions to avoid clash with vita2d 2021-03-08 09:07:12 -08:00
Ivan Epifanov
94d7737bef Texture render target 2021-03-08 09:07:12 -08:00
Ivan Epifanov
63e223fa50 Set initial blend mode 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6c3bf56503 Unified build with both renderers 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a1adc8a9d6 Add sensor support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
bd14aa633f Autobuild 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0131105408 Fix render name 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6ba8497518 Remove vita2d render, add raw gxm render 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ef0bbfd6c6 Include anf fix vita2d renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 2021-03-08 09:07:12 -08:00
Ivan Epifanov
d75ea51ac0 Fix texture shaders 2021-03-08 09:07:12 -08:00
Ivan Epifanov
194c813893 Fix filesystem 2021-03-08 09:07:12 -08:00
Ivan Epifanov
73b545ed28 Fix joystick support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
41d6c80b07 Filesystem module 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2e3dd0a668 Remove debug log 2021-03-08 09:07:12 -08:00
Ivan Epifanov
8003623061 Cg shaders for vita gles2 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
Ozkan Sezer
bd06538778 configure: fix wrong AS_HELP_STRING quoting. 2021-03-08 17:02:28 +03:00
Sylvain
b6b0c908bd Dynapi: fix 'gendynapi.pl' script for array parameters 2021-03-08 13:56:26 +01:00
Ozkan Sezer
a7938107ae fix SDLK_DELETE after commit 2f5beac190 2021-03-06 11:28:04 +03:00
Lokathor
2f5beac190 Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
2021-03-05 17:18:41 -08:00
Cameron Cawley
391bb80bb9 Replace duplicate functions and lstrlen/lstrcat with SDL string functions 2021-03-05 12:03:58 -08:00
Ethan Lee
67e8522d31 Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
2021-03-05 12:03:07 -08:00
Subs
00fabdde18 Make github CI great again
The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags.
The linux build should cover a wider case of video backends.
2021-03-04 22:02:47 -08:00
Ozkan Sezer
686935542e dos2unix SDL_dynapi_*.h 2021-03-04 23:50:40 +03:00
Ozkan Sezer
34ecd71e80 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:44:04 +03:00
Ozkan Sezer
3880174a9f CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:56 +03:00
Ozkan Sezer
05cc9e3764 CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:40:50 +03:00
Ozkan Sezer
81cdb1bb0d test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:32:32 +03:00
Ozkan Sezer
a52d0db532 test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:28:10 +03:00
Ozkan Sezer
e7abf96801 test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:28:04 +03:00
Ozkan Sezer
dd5aff308a SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:56 +03:00
Ozkan Sezer
0ed1713128 update SDL_COMPOSE_ERROR macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:47 +03:00
Ozkan Sezer
e228d15261 SDL_config_windows.h: added clang to list of toolchains having stdint.h
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:37 +03:00
Ozkan Sezer
c1c4f274c3 cpuinfo: updated xgetbv call for windows clang-cl.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:32 +03:00
Sylvain
e88d78462e Update SDL_blit_auto.c 2021-03-04 14:36:33 +01:00
Sylvain
ab0cf42a4b Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
2021-03-04 14:33:56 +01:00
Ozkan Sezer
ac8a3fda8f fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env. 2021-03-03 20:33:20 +03:00
Nicolas Noble
6158621610 Update cpuid code for clang-cl
The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
2021-03-03 15:37:21 +03:00
Frank Praznik
4de0c74aa7 audio: pipewire: Add the application name to the stream properties 2021-03-02 12:59:04 -08:00
Frank Praznik
9ed01da701 audio: pipewire: Constify and clarify period size calculations
Constify the min/max period variables, use a #define for the base clock rate used in the calculations and note that changing the upper limit can have dire side effects as it's a hard limit in Pipewire.
2021-03-02 12:59:04 -08:00
Frank Praznik
d7ca855c2b audio: pipewire: Add missing static qualifiers to globals 2021-03-02 12:59:04 -08:00
Oschowa
84c44e01d3 audio: pipewire: fix uninitialized variable warnings 2021-03-01 09:34:04 -08:00
Ozkan Sezer
0a68322170 add missing PIPEWIRE defines to SDL_config.h.in
also specify 'audio' in Pipepire configuration enable messages.
2021-03-01 15:11:50 +03:00
Frank Praznik
7001b531c6 audio: pipewire: Add vim format lines to files and fix indentation
Increase indentation spacing from 2 to 4 to comply with style standards.
2021-02-28 19:40:09 -08:00
Frank Praznik
2fcba50ec9 audio: pipewire: Code and comment cleanups
Replace "magic numbers" with #defines, explain the requirements when using the userdata pointer in the node_object struct and a few other minor code and comment cleanups.
2021-02-28 19:40:09 -08:00
Frank Praznik
4eadd147cd audio: pipewire: Fix outdated comment 2021-02-28 19:40:09 -08:00
Frank Praznik
cd56f1b346 audio: pipewire: Use "rear" designation for rear channels
Use the 'R' (rear) prefixed designations for the rear audio channels instead of 'S' (surround).  Surround designated channels are only used in the 8 channel configuration.
2021-02-28 19:40:09 -08:00
Frank Praznik
adc0a931dd audio: Move Pipewire bootstrap after Jack
Move the Pipewire audio driver below others in the list so it won't be mistakenly initialized when it's not the system mixer.
2021-02-28 19:40:09 -08:00
Frank Praznik
21adec93b9 audio: pipewire: Make enumeration structure and function names more descriptive
Rename the add/remove/clear list functions and rename connected_device to io_node, as a sink/source node isn't necessarily a device.
2021-02-28 19:40:09 -08:00
Frank Praznik
a07f543436 audio: pipewire: Report default devices first
Further refactor the device enumeration code to retrieve the default sink/source node IDs from the metadata node.  Use the retrieved IDs to sort the device list so that the default devices are at the beginning and thus are the first reported to SDL.
2021-02-28 19:40:09 -08:00
Frank Praznik
9afd7570d6 audio: pipewire: Always buffer source audio
The latency of source nodes can change depending on the overall latency of the processing graph. Incoming audio must therefore always be buffered to ensure uninterrupted delivery.

The SDL_AudioStream path was removed in the input callback as the only thing it was used for was buffering audio outside of Pipewire's min/max period sizes, and that case is now handled by the omnipresent buffer.
2021-02-28 19:40:09 -08:00
Frank Praznik
106dc009ac audio: pipewire: Pass proper parameter to user audio callback
The audio callbacks should pass the callbackspec.userdata parameter to the callback, not spec.userdata

Co-authored-by: Oschowa <Oschowa@web.de>
2021-02-28 19:40:09 -08:00
Frank Praznik
f3ebbc06d3 audio: pipewire: Retrieve the channel count and default sample rate for sinks/sources
Extend device enumeration to retrieve the channel count and default sample rate for sink and source nodes.  This required a fairly significant rework of the enumeration procedure as multiple callbacks are involved now.  Sink/source nodes are tracked in a separate list during the enumeration process so they can be cleaned up if a device is removed before completion.  These changes also simplify any future efforts that may be needed to retrieve additional configuration information from the nodes.
2021-02-28 19:40:09 -08:00
Frank Praznik
2f0b99a774 audio: Add Pipewire playback/capture sink 2021-02-28 19:40:09 -08:00
Ethan Lee
57a927e8d7 wayland: Explicitly set min/max size for xdg-shell 2021-02-28 19:37:31 -08:00
Cacodemon345
33598563b3 Fix coding style 2021-02-26 09:32:04 -08:00
Cacodemon345
69a600b00e Implement requested changes 2021-02-26 09:32:04 -08:00
Cacodemon345
0e35f0be1f Fix KMSDRM-related warnings 2021-02-26 09:32:04 -08:00
Cameron Gutman
dfa64eadd3 KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.

This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
2021-02-25 18:48:36 -08:00
Cameron Gutman
8c5b7af2d2 Wayland: Fix mouse pointer hiding on Plasma Wayland
Unlike Mutter and Sway, KWin actually checks the serial passed in
wl_pointer_set_cursor(). The serial provided is supposed to be the
serial of the pointer enter event, but We were always passing 0.
This caused KWin to drop our requests to hide the cursor.

Thanks to the KDE folks for spotting this in my debug logs.

Fixes #3576
2021-02-25 18:47:12 -08:00
Cacodemon345
d2d834b990 KMSDRM: Add gamma support 2021-02-25 11:39:10 -08:00
Ozkan Sezer
72f7a10cef disable pixman ARM blitters for __aarch64__ | _M_ARM64
Closes:  https://github.com/libsdl-org/SDL/issues/4095
2021-02-25 11:38:14 -08:00
Cameron Cawley
2f4e9294aa Update the Linux build instructions 2021-02-25 19:24:50 +03:00
Ozkan Sezer
e561ce3a75 SDL_cpuinfo.c: replaced gcc i386 checks with __i386__ . 2021-02-25 01:40:02 +03:00
Ozkan Sezer
55a385a333 removed a useless restriction from Watcom version of SDL_Swap32()
also did a little whitespace tidy-up.
2021-02-24 20:03:50 +03:00
Ozkan Sezer
b8d2185277 added Watcom i386 inline asm for SDL_Swap64() 2021-02-23 17:37:20 +03:00
JibbSmart
c287087fcc Only change joystick->nbuttons for Joy-Cons, since they're the only ones that have these "paddles" 2021-02-22 17:54:32 -08:00
JibbSmart
ee52624f95 Switch Joy-Con SL and SR buttons are now mapped to matching paddle positions so that all buttons can be accessed when using SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS 2021-02-22 17:54:32 -08:00
Mathieu Eyraud
7a2b6f331b Guard Inotify stuff with macro
This fix implicit declaration of close and unused variable warning.
2021-02-22 09:07:07 -08:00
Mathieu Eyraud
8481229ff7 Fix error handling in KMSDRM_AddDisplay
Add missing `goto cleanup` and check that `dispdata` is not NULL before dereferencing it.
2021-02-22 09:01:36 -08:00
Mathieu Eyraud
2df9c15e96 Fix memory leak in KMSDRM_Vulkan_CreateSurface
Variable `device_props` is never freed.
2021-02-22 09:00:45 -08:00
Ozkan Sezer
b3498a5dc2 make SDL_syswm.h work with apple's older gcc versions
c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
2021-02-22 15:50:02 +03:00
Ozkan Sezer
bb76edf3d7 fix permissions of a few files 2021-02-22 15:44:32 +03:00
Mathieu Eyraud
844d5e3ed3 Fix memory leak in ConnectSensor
'name' is leaked in case of error.
2021-02-21 16:46:20 -08:00
Martin Gerhardy
557aa140e8 CI: fixed branch name 2021-02-21 16:45:48 -08:00
Martin Gerhardy
f63e827efa DOCS: group the markdown 2021-02-21 16:45:48 -08:00
Martin Gerhardy
306e808da1 CI: added github pages build job 2021-02-21 16:45:48 -08:00
Martin Gerhardy
5d266e9bba CI: added github actions 2021-02-21 16:45:48 -08:00
Vanfanel
11cb53d2a5 [KMSDRM] Add missing break and modify comments. 2021-02-21 15:27:12 -08:00
Vanfanel
9172e413ad [KMSDRM] Fix intermitent bug in Vulkan initialization on Raspberry Pi 4. 2021-02-21 15:27:12 -08:00
Sam Lantinga
1a17ab30e1 Added mappings for popular controllers on Chromebooks 2021-02-21 11:03:26 -08:00
Sam Lantinga
f5e9c5b7e0 Chromebooks support relative mouse motion now 2021-02-21 11:03:25 -08:00
David Gow
db58166e9b joystick: hidapi: Properly include <unistd.h> when inotify not available
In the extremely unlikely event that inotify is not available (and,
therefore, HAVE_INOTIFY is not #defined), SDL will no-longer build.

This is because <unistd.h> is only included when HAVE_INOTIFY is
defined, and PR #4098 adds a call to access(…, F_OK), which requires
<unistd.h>.

(Note that the F_OK symbol is the only one which actually prevented
SDL from compiling, but both access() and close() fell back to implicit
definitions, which is a bit concerning.)

Fixes: 8d43f45a7b ("Don't use udev for joystick enumeration if running in a container")
2021-02-21 12:55:01 +03:00
Amir
360740ac76 correct dynapi 2021-02-20 23:05:09 -08:00
Amir
5696582e1d add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Amir
1a924bc0bb add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Ludovico de Nittis
8d43f45a7b Don't use udev for joystick enumeration if running in a container
If we are running in a container, like Flatpak[1] or pressure-vessel[2],
it's likely that we are using user namespaces,
therefore udev event notification via netlink won't work reliably.
Use their filesystem API to detect them and automatically fallback to
the inotify-based enumeration.

[1] <https://flatpak.org/>
[2]
<https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis
2c3269152a Use inotify for HIDAPI joystick enumeration if not using udev
This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.

For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
(b0eba1c5).

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis
b17242bf98 Allow libudev for HIDAPI joystick to be disabled at runtime
As already explained in the previous commit "joystick: Allow libudev to
be disabled at runtime" (13e7d1a9), libudev can fail in a container.

To make it easier to experiment with, we add a new environment variable
"SDL_HIDAPI_JOYSTICK_DISABLE_UDEV" that disables udev and let it
fallback to the device enumeration using polling.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Jay
0052339b66 Move handleURLEvent setEventHandler to init 2021-02-20 22:59:11 -08:00
Sam Lantinga
42607909a0 Remove devices from the list after they've been disconnected due to read errors.
This fixes problems with controllers not being re-detected when a computer goes to sleep and a controller is removed and plugged back in while it's asleep.
2021-02-20 22:51:57 -08:00
Oschowa
08547adb52 pulseaudio: Add "zerocopy" playback path 2021-02-20 12:50:36 -05:00
Ozkan Sezer
a29fe29296 configury: replace host checks against *-*-mingw32* with *-*-mingw* 2021-02-18 20:10:50 +03:00
Ryan C. Gordon
c4b7e485af docs: README.md points to Discourse instead of the mailing list now. 2021-02-18 11:10:20 -05:00
Ryan C. Gordon
abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt.
Fixes #4108
2021-02-18 11:07:26 -05:00
Romain Roffé
ef85ed9352 pulseaudio: Initialize fragsize to fix mic recording
fragsize wasn't initialized, and it is used for recording.
If the value was 0 or -1, pulseaudio configures it itself. But sometimes
we can get a random (and large) value that makes pulseaudio give us
large sample at a very low frequency.

https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/master/src/pulse/def.h#L453
https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/v13.0/src/pulsecore/protocol-native.c#L409
2021-02-18 09:51:35 -05:00
Cacodemon345
0a58010c0d Fix README-kmsbsd.md Markdown display 2021-02-17 13:11:00 -05:00
Erik Yuzwa
ffce58a30c license: Fixing the license file to be correctly scooped up by Github automation
Renamed COPYING.txt to LICENSE.txt, and ensured the copyright year
is the first line in the license file. This causes GitHub to correctly
identify the zlib license and report it on SDL's project page.
2021-02-17 13:08:13 -05:00
Vanfanel
e4a81a98a0 [KMSDRM] Correct indentation. 2021-02-17 17:03:42 +03:00
Cameron Cawley
d79bc0015e Update the .gitignore file 2021-02-17 11:55:01 +03:00
Cameron Cawley
9323cd51f0 Check for ARM SIMD in testplatform 2021-02-17 11:10:02 +03:00
Cameron Cawley
98bf79cff1 Minor improvements for CPU detection on ARM 2021-02-17 11:10:02 +03:00
Matt Borgerson
4aa2e74844 Add Xbox Controller S entry to gamecontrollerdb 2021-02-16 10:15:44 -08:00
Cacodemon345
350e0ae1fd Add documentation for KMSDRM on *BSDs 2021-02-15 15:24:52 -05:00
Ozkan Sezer
f2a2d0c696 SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN 2021-02-15 22:56:20 +03:00
Ozkan Sezer
bd4277ee39 fixed make dist (VisualC.html went bye bye..) 2021-02-15 20:10:50 +03:00
Alex Szpakowski
09231c42ea Fix flags check in test code 2021-02-15 08:43:53 -08:00
Alex Szpakowski
9b9d0d484d mac/iOS: allow Metal in windows created without an explicit backend
Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991.

Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types.
2021-02-15 08:43:53 -08:00
erik yuzwa
9c1871c144 update path to visualc README 2021-02-15 08:35:13 -08:00
erik yuzwa
92506462e2 update some copy 2021-02-15 08:35:13 -08:00
erik yuzwa
be17004e67 updated some notes around using a newer IDE 2021-02-15 08:35:13 -08:00
erik yuzwa
7f1b833373 initial work 2021-02-15 08:35:13 -08:00
Ozkan Sezer
a2fbc452ca replace i386 checks with __i386__ 2021-02-15 03:02:32 +03:00
Cacodemon345
cf15faae68 Change "memset" to "SDL_zero" 2021-02-14 13:54:08 -05:00
Cacodemon345
c5f9e061b5 Disable FreeBSD console mouse when initializing evdev input
Enable it again after quitting evdev input.
2021-02-14 13:54:08 -05:00
Alex Szpakowski
d4d32833f4 macOS: Fix Xcode project when deployment target is > 10.7
SDL_mfijoystick.m requires ARC, but the Xcode project's macOS targets weren't compiling the file with ARC enabled.
2021-02-14 13:51:34 -05:00
Ozkan Sezer
b34d92bf37 further .gitignore updates 2021-02-14 11:56:40 +03:00
Ozkan Sezer
0d92507d71 regenerated configure 2021-02-14 11:55:50 +03:00
Ozkan Sezer
2faa478325 further .gitignore updates 2021-02-14 11:55:24 +03:00
Ryan C. Gordon
a6388cf2ca Add the usual "vi" comment to the end of pre-push-hook. 2021-02-13 23:02:26 -05:00
Misa
3da58b47f6 Fix errors with fallback impls of SDL_isxdigit() and SDL_ispunct()
SDL_isxdigit() should only accept A-Fa-f, not A-Za-z (it shouldn't use
SDL_isalpha()).

SDL_ispunct() shouldn't accept spaces (it should use SDL_isgraph()
instead).
2021-02-13 19:30:24 -05:00
Joshua Saxby
fe6f62e6ce Add ALIAS targets to all installed SDL2 targets
This provides a linking interface that matches the one available when `find_package()` is used, by aliasing all of SDL's public targets into the SDL2:: namespace. Thus, dependees link to the same-named targets regardless of how SDL was acquired.
This approach permits the use of wrappers around CMake's FetchContent API such as https://github.com/cpm-cmake/CPM.cmake
2021-02-13 11:43:35 -08:00
Misa
dfe219ec71 Add all missing "is characteristic" stdlib functions
SDL has been missing a bunch of these 'isX' functions for some time,
where X is some characteristic of a given character.

This commit adds the rest of them to the SDL stdlib, so now we have:
- SDL_isalpha()
- SDL_isalnum()
- SDL_isblank()
- SDL_iscntrl()
- SDL_isxdigit()
- SDL_ispunct()
- SDL_isprint()
- SDL_isgraph()
2021-02-13 11:42:13 -08:00
Cacodemon345
88f1c2c1b0 Replace "echo -en" with "printf" in autoconf script
Fixes summary output on FreeBSD.
2021-02-13 11:41:42 -08:00
Ozkan Sezer
67a9d6ba98 updates to .gitignore 2021-02-13 20:50:24 +03:00
erik yuzwa
3937eefcfb a draft for a pull_request template 2021-02-13 11:58:09 -05:00
Charlie Birks
1a48ca666f emscripten: Create directory recursively in GetPrefPath 2021-02-13 11:56:01 -05:00
Stephan Vedder
fa367cdd5c emscripten: Fix alt key being a nav key 2021-02-13 11:56:01 -05:00
Alon Zakai
20be1d634b emscripten: Automatically resume audio contexts
This uses the mechanism added in emscripten-core/emscripten#10843
which was applied to SDL1 and OpenAL. This adds the same for SDL2.

This also reverts commit 865eaddffed50dbd13e6564c3f73902472cf74e8
which did something similar, but the new mechanism is more effective.
2021-02-13 11:56:01 -05:00
Charlie Birks
edaf3f9c9c emscripten: Extend the "nav key" blacklist
Add the F keys and Ctrl/Alt+*. Consistent with other naviagtion
disabling. Also, none of these generate keypress events anyway.
2021-02-13 11:56:01 -05:00
Erik Yuzwa
82a96afa70 Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
erik yuzwa
5cbe62eac0 ignore vs2019 meta folder 2021-02-13 14:27:20 +03:00
Cameron Cawley
9f71a809e9 Rename .hgignore to .gitignore 2021-02-13 02:41:49 +03:00
Ethan Lee
a99eec7751 wayland: Minor whitespace fix 2021-02-13 02:41:29 +03:00
Ryan C. Gordon
0e9fd0f8bb Added a script that can be used to show commit URLs during a git push.
Just symlink/copy it to .git/hooks/pre-push and make sure it's executable!
2021-02-12 17:12:56 -05:00
Ryan C. Gordon
65fbf36c9e Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
Ryan C. Gordon
60a99b0b59 BUGS.txt now points to GitHub Issues instead of bugzilla.libsdl.org. 2021-02-12 14:41:11 -05:00
Ryan C. Gordon
4ff51d29c3 Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
2021-02-12 14:31:38 -05:00
Sam Lantinga
ee25a1e6e2 The revision defaults to the empty string 2021-02-12 08:54:08 -08:00
Sam Lantinga
9deffcd325 Updated the revision header with git revision 2021-02-12 08:50:16 -08:00
soredake
39153f81b9 add Linux mapping for Ipega PG-9087S, closes #3783 2021-02-12 08:00:41 -08:00
Jay Petacat
f443a6fc7a Fix format string warnings for width-based integers
The DJGPP compiler emits many warnings for conflicts between print
format specifiers and argument types. To fix the warnings, I added
`SDL_PRIx32` macros for use with `Sint32` and `Uint32` types. The macros
alias those found in <inttypes.h> or fallback to a reasonable default.

As an alternative, print arguments could be cast to plain old integers.
I opted slightly for the current solution as it felt more technically correct,
despite making the format strings more verbose.
2021-02-11 19:41:41 -08:00
Sam Lantinga
5427f4861b Added support for trigger rumble for all Microsoft Xbox One controllers 2021-02-11 17:28:07 -08:00
Sam Lantinga
1f7ec3fa4e Added support for the PowerA Xbox One Series X Wired Controller 2021-02-11 17:27:22 -08:00
Ryan C. Gordon
f9046b4cab We're in Git now! Updated docs. 2021-02-11 14:39:08 -08:00
Ethan Lee
cad67082f3 wayland: Check for both _WAYLAND_CLIENT_H and WAYLAND_CLIENT_H 2021-02-11 14:27:08 -08:00
Vladislav Dmitrievich Turbanov
31e8a4627a * Fixed closing the test window. 2021-02-11 14:20:01 -08:00
Sam Lantinga
ef52560a24 Fixed bug 5539 - Clang 11 fails to compile a CMake build with conflicting types for _m_prefetchw
vladius

In SDL_cpuinfo.h it seems like <intrin.h> is not included when __clang__ is defined, as the comment in the file explicitly reads:
"Many of the intrinsics SDL uses are not implemented by clang with Visual Studio"

However, the SDL_endian.h header does include <intrin.h> without any precautions like:
>#ifdef _MSC_VER
>#include <intrin.h>
>#endif

Maybe it should be changed to something like:
>#ifdef _MSC_VER
>#ifndef __clang__
>#include <intrin.h>
>#endif
>#endif
2021-02-10 10:22:20 -05:00
Sam Lantinga
629334f283 Fixed bug 5543 - Wayland: Fix waylandvideo.h warnings
wahil1976

This patch fixes the warnings seen when compiling the Wayland backend. This will also be required in the future to avoid issues with compilation.
2021-02-10 10:22:20 -05:00
Cameron Gutman
f70e197363 Fix waiting on condition variables with the SRW lock implmentation
When SleepConditionVariableSRW() releases the SRW lock internally, it causes
our SDL_mutex_srw state to become inconsistent. The lock is unowned yet inside,
the owner is still the sleeping thread and more importantly the owner count is
still 1.

The next time someone acquires the lock, they will bump the owner count from 1
to 2. At that point, the lock is hosed. From the internal lock state, it looks
to us like that owner has acquired the lock recursively, even though they have
not. When they call SDL_UnlockMutex(), it will see the owner count > 0 and not
call ReleaseSRWLockExclusive().

Now when someone calls SDL_CondSignal(), SleepConditionVariableSRW() will start
the wakeup process by attempting to re-acquire the SRW lock. This will deadlock
because the lock was never released after the other thread had used it. The
thread waiting on the condition variable will never be able to wake up, even if
the SDL_CondWaitTimeout() function is used and the timeout expires.
2021-02-10 10:22:20 -05:00
Sam Lantinga
d9ba20442e Backed out changeset 852a7bdbdf4b
This causes a use-after-free memory error
2021-02-10 10:22:20 -05:00
Christian Rauch
4183211a54 free the 'display' after it was added to global list 2021-02-10 10:22:20 -05:00
Manuel Alfayate Corchete
005e2c59a7 [KMS/DRM] Bugfix number #5535: Improve reliability, by wahil1976. 2021-02-10 10:22:20 -05:00
Christian Rauch
2170c7bfde make AddressSanitizer optional and disabled by default 2021-02-10 10:22:20 -05:00
Christian Rauch
5045d299a6 enable AddressSanitizer only for GCC 5 onwards (bug #5533) 2021-02-10 10:22:20 -05:00
Christian Rauch
066960c207 add '-shared-libasan' to debug flags (bug #5533) 2021-02-10 10:22:20 -05:00
Ozkan Sezer
dc45a228b9 avoid some pedantic warnings in array initializers 2021-02-10 10:22:20 -05:00
Sam Lantinga
9c3aa7f055 SDL: fix packet handling for original version of Stadia FW 2021-02-10 10:22:20 -05:00
Ozkan Sezer
bb9e049d1d minor updates to libc function checks 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
19fa85d8af [KMS/DRM] Fix build warning. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
6ee53258cd [KMS/DRM] Replace indent tabs with spaces, as intended. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
59cd46c24a [KMS/DRM] Merge patch for bug #5532: No need to correct cursor position now that all windows are fullscreen. Link: https://bugzilla.libsdl.org/show_bug.cgi?id=5519. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
538f7ad6b7 [KMS/DRM] Remove redundant SDL_SendWindowEvent() call. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete
7beba05013 [KMS/DRM] Restore all-windows-are-fullscreen functionality, since there is no window manager in KMSDRM. 2021-02-10 10:22:19 -05:00
Cameron Gutman
f4d58689e0 Fix Xbox Series X controller on macOS
There were two different implementations of IsBluetoothXboxOneController(), one
in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been
updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had
not.

This mismatch led to the Xbox Series X failing on macOS only. We have special
code for handling the 360Controller driver for macOS which requires us to use
the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360
version of IsBluetoothXboxOneController() was used to determine which devices
were wired.

In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this
change moves IsBluetoothXboxOneController() into a single shared function which
will ensure this bug won't happen again.
2021-02-10 10:22:19 -05:00
Sam Lantinga
525196dd8b Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
Sam Lantinga
ff297753db Fixed compiler warning 2021-02-10 10:22:19 -05:00
Sam Lantinga
a60af1e4d0 Backed out changeset 1cde3dd0f44d - this breaks windows which are created and then set to FULLSCREEN_DESKTOP 2021-02-10 10:22:19 -05:00
Sylvain Becker
d74779b748 Android: documention update 2021-02-10 10:22:19 -05:00
Sam Lantinga
e404b525f1 KMSDRM doesn't have a window manager, so all windows are fullscreen 2021-02-10 10:22:19 -05:00
Sylvain Becker
549bc13362 SDL_vulkan_utils: minor code clean-up 2021-02-10 10:22:19 -05:00
Sylvain Becker
c0166a29b7 SDL_ConvertColorkeyToAlpha: remove and clarify a FIXME
This function doesn't handle bpp 1 or 3 case, because those formats never have an alpha channel
2021-02-10 10:22:19 -05:00
Sam Lantinga
85235985fb Fixed detecting the paddles on the Xbox Elite Series 1 controller 2021-02-10 10:22:19 -05:00
Sam Lantinga
69e9b2acee Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily
This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS.

It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case.
2021-02-10 10:22:19 -05:00
Sam Lantinga
ef2f13e125 Added test command line options to force different window types 2021-02-10 10:22:19 -05:00
Sam Lantinga
2426949a18 Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
2021-02-10 10:22:19 -05:00
Christian Rauch
42798cec8b cmake: enable AddressSanitizer in Debug builds if supported 2021-02-10 10:22:19 -05:00
Sam Lantinga
fadfa51022 Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit. 2021-02-10 10:22:19 -05:00
Sebastian Krzyszkowiak
e862856e6f wayland: Don't crash when the properties of already existing wl_output change 2021-02-10 10:22:18 -05:00
Sam Lantinga
cef198c9cb Fixed bug 5524 - Pass NSString to NSLog()
Hiroyuki Iwatsuki

If you pass the C string directly to NSLog(), it will be garbled with Japanese and probably other language strings, or no log will be output at all.

NSLog("Hello, World!"); // => "Hello, World!"
NSLog("こんにちは、世界!"); // => No output...

Therefore, you need to convert the string to an NSString before passing it to NSLog().

NSString *str = [NSString stringWithUTF8String:"こんにちは、世界!"];
NSLog(@"%@", str); // => "こんにちは、世界!"

Thank you.
2021-02-10 10:22:18 -05:00
Sam Lantinga
b7f711cd76 Don't enable address sanitize flags without checking compiler first 2021-02-10 10:22:18 -05:00
Christian Rauch
0ed16ceddb free 'outputs' in 'Wayland_DestroyWindow' 2021-02-10 10:22:18 -05:00
Christian Rauch
a44678465f free the 'data_device_manager' 2021-02-10 10:22:18 -05:00
Christian Rauch
f8b4a6e25a cmake: enable AddressSanitizer in Debug builds 2021-02-10 10:22:18 -05:00
Sebastian Krzyszkowiak
3ae2ec34fa wayland: Fix transform and scale handling when setting display mode 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
2c76433151 [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo(). 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
bfa51c3845 [KMS/DRM] Fix for bug #5518: only do async pageflips when hardware supports them. 2021-02-10 10:22:18 -05:00
Cameron Gutman
79cd8cab08 Add default handler for Alt+Tab while keyboard grab is enabled
By default, we will minimize the window when we receive Alt+Tab with a
full-screen keyboard grabbed window to allow the user to escape the
full-screen application.

Some applications like remote desktop clients may want to handle Alt+Tab
themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0.
2021-02-10 10:22:18 -05:00
Sylvain Becker
9d70711342 Revert checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
088fb52579 [KMS/DRM] Correct small omission on bugfix #5513: y-coord correction has to be done on WarpMouseGlobal, too. 2021-02-10 10:22:18 -05:00
Sam Lantinga
2cc70ca39e Fixed crash if the GameCube controller hasn't been opened yet 2021-02-10 10:22:18 -05:00
Ozkan Sezer
091a4649e8 added --enable-xinput switch for windows builds 2021-02-10 10:22:18 -05:00
Sylvain Becker
d6a6662fa1 Remove checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
8d95aba174 [KMS/DRM] Remove unused KMSDRM_SetWindowGrab prototype in header file. 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete
b17c49509b [KMS/DRM] Patch for bug #5513. KMSDRM backend can now manage and use several displays. 2021-02-10 10:22:18 -05:00
Cameron Gutman
a78bce9e38 Properly handle keys already down when the hook is installed
For keys that are already down when we install the keyboard hook, we need to
allow the WM_KEYUP/WM_SYSKEYUP message to be processed normally. This ensures
that other applications see the key up, which prevents the key from being stuck
down from the perspective of other apps when our grab is released.
2021-02-10 10:22:18 -05:00
Sylvain Becker
dc0ec827aa Remove old YUV fixme 2021-02-10 10:22:18 -05:00
Sylvain Becker
ebb814310a Add checks for maximun scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Sam Lantinga
7f710e93f0 Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI 2021-02-10 10:22:18 -05:00
Sam Lantinga
7e19c634c1 Note that the Logitech G29 (PS4) is a racing wheel 2021-02-10 10:22:18 -05:00
Ozkan Sezer
431b79cf34 SDL_config_os2.h: remove some duplicated lines. 2021-02-10 10:22:17 -05:00
Ozkan Sezer
582e1f4a1c config.guess and config.sub updates from mainstream 2021-02-10 10:22:17 -05:00
Sylvain Becker
d59f8dafe4 Fixed bug 5510 - simplify the scaling functions blit auto (generated file) 2021-02-10 10:22:17 -05:00
Sylvain Becker
0b338bffe6 Fixed bug 5510 - simplify the scaling functions 2021-02-10 10:22:17 -05:00
Sylvain Becker
dd6e02df63 SDL_stretch: remove un-used vars, same notation as blit functions 2021-02-10 10:22:17 -05:00
Sam Lantinga
1dc9180fb6 Fixed compiler warnings 2021-02-10 10:22:17 -05:00
Sam Lantinga
d59a926837 Fixed build warning 2021-02-10 10:22:17 -05:00
Sam Lantinga
eb83da0234 Fixed PS4 controllers over Bluetooth on Windows 7 2021-02-10 10:22:17 -05:00
Sam Lantinga
d95a9eaedc Added WIN_IsWindows8OrGreater() for internal use 2021-02-10 10:22:17 -05:00
Cameron Gutman
808249a5ca X11: Ungrab the keyboard when the mouse leaves the window
GNOME Mutter requires keyboard grab for certain important functionality like
window resizing, interaction with the application context menu, and opening the
Activites view. To allow Mutter to grab the keyboard as needed, we'll ungrab
when the mouse leaves our window.

To be safe, we'll do this for all WMs since forks of Mutter and Matacity (and
possibly others) may have the same behavior, and we don't want to have to keep
track of those.
2021-02-10 10:22:17 -05:00
Ozkan Sezer
87f0900701 SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.
otherwise it would always return -1 when SSE and NEON instrinsics
are absent.
2021-02-10 10:22:17 -05:00
Sam Lantinga
24d6fda2c3 Fixed bug 3816 - asm code in video/SDL_stretch.c
Sylvain

I propose this new version for SDL_stretch.c that drops mprotect and asm

Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest.
so that:
- it's pixel perfect with nearest
- as fast as asm I think
- no asm, nor mprotect
- benefit for all archicture
2021-02-10 10:22:17 -05:00
Sam Lantinga
d81eaf8da5 Added explicit case from Uint8 to int before subtracting offset 2021-02-10 10:22:17 -05:00
Sam Lantinga
bec9d740ec Fixed compile warning 2021-02-10 10:22:17 -05:00
Sam Lantinga
a4db44fa71 The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid it here just in case.
See bug 5485 for details.
2021-02-10 10:22:17 -05:00
Sam Lantinga
06ad887f44 Fixed bug 3816 - asm code in video/SDL_stretch.c
Ozkan Sezer

- adds MSVC __declspec(align(x)) support,
- disables asm if PAGE_ALIGNED no macro is defined,
- still disables asm for gcc < 4.6, need more info,
- drops Watcom support.
2021-02-10 10:22:17 -05:00
Sam Lantinga
1e5f0073c6 Fixed building with mingw64 2021-02-10 10:22:17 -05:00
Sylvain Becker
70b353d1a5 SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension 2021-02-10 10:22:17 -05:00
Sylvain Becker
13626c3681 SDL_UpdateTexture: intersect update rect with texture dimension
- fix crash with software renderer
- fix non texture update with opengl/gles2
2021-02-10 10:22:17 -05:00
Sylvain Becker
5e3cf0d1f4 SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816) 2021-02-10 10:22:17 -05:00
Cameron Gutman
6b057c6783 Expose separate keyboard and mouse grab support
This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b

To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
2021-02-10 10:22:17 -05:00
Sylvain Becker
ff827fc767 SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6 2021-02-10 10:22:17 -05:00
Cameron Gutman
a1d288bea1 DirectFB: Split input grab handling into keyboard and mouse parts
The grabbed_window field is superfluous now since SDL added the
SDL_GetGrabbedWindow() function, so it can be removed.

DirectFB_SetWindowMouseGrab() is also simplified because SDL handles ungrabbing
any previously grabbed window prior to calling SetWindowMouseGrab() now.

Compile-tested only.
2021-02-10 10:22:16 -05:00
Sam Lantinga
de85d61256 Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong
UMU

#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str

I think SDL_STRINGIFY_ARG should be removed.

#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str

(verified with Visual Studio 2019)
2021-02-10 10:22:16 -05:00
Sam Lantinga
de1c19b3f5 Fixed bug 5481 - iOS-specific main sources not used for CMake build.
Aaron Barany

The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue.
2021-02-10 10:22:16 -05:00
Sam Lantinga
ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened
jibb

New hint to let the user opt out of having Switch controllers' Home button lit when opened.

This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it.

I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers).
2021-02-10 10:22:16 -05:00
Sam Lantinga
f23022ef97 Removed non-functional window grab implementations 2021-02-10 10:22:16 -05:00
Cameron Gutman
a0d3c6c63c Rename SetWindowGrab() to SetWindowMouseGrab() 2021-02-10 10:22:16 -05:00
Cameron Gutman
d133a5f6f7 wayland: cancel key repeat when keyboard focus is lost
SDL_SetKeyboardFocus(NULL) will lift any keys still pressed when keyboard focus
leaves the window, but then key repeat comes behind our backs and presses the
key down again. This results in an infinite stream of SDL_KEYDOWN events when
focus leaves the window with a key down (particularly noticeable with Alt+Tab).
2021-02-10 10:22:16 -05:00
Cameron Gutman
2793c9cfb0 Fix grabbing Alt+Tab and Alt+Esc on Windows 7 2021-02-10 10:22:16 -05:00
Cameron Gutman
e1f73e642b Refactor keyboard grab to be managed by the video core
This gives us flexibility to add others hints to control keyboard grab behavior
without having to touch all of the backends. It also allows us to possibly
expose keyboard grab separately from mouse grab for applications that want to
manage those independently.
2021-02-10 10:22:16 -05:00
Sylvain Becker
f40551c5f6 GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache 2021-02-10 10:22:16 -05:00
Ozkan Sezer
aa4a6b0b88 better check for clock_gettime_nsec_np() -- cf. bug #5467. 2021-02-10 10:22:16 -05:00
Ozkan Sezer
d327bbfbfd CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np 2021-02-10 10:22:16 -05:00
Ozkan Sezer
b852590ba5 minor clean-up in SDL_os2audio.c 2021-02-10 10:22:16 -05:00
Brandon DeRosier
141f441633 fix build failure due to -Werror=declaration-after-statement (bug #5500) 2021-02-10 10:22:16 -05:00
Manuel Alfayate Corchete
8e1005f8b0 [KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen. 2021-01-24 00:51:26 -05:00
Ethan Lee
e787282ba8 Implement Wayland_SetWindowResizable 2021-01-24 00:51:26 -05:00
Sam Lantinga
360e04dd23 Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
Simon McVittie
c16cfc0e92 waylandtouch: Don't export interface structs
These are explicitly written in C code rather than generated at build
time, so they weren't affected by changing how we invoke
wayland-scanner.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2021-01-24 00:51:26 -05:00
Sam Lantinga
c857b5e0c9 Minor cleanup 2021-01-24 00:51:26 -05:00
Sam Lantinga
1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev

Consider adding support for Stadia Controller haptics.

Here is example code how to deal with it:
99314be815/device/gamepad/hid_haptic_gamepad.cc (L45)
2021-01-24 00:51:26 -05:00
Sam Lantinga
96cfb81232 Fixed bug 5467 - SDL sys timer Mac OS update proposal
David Carlier

Change of api from 2016 which reduce code complexity a bit.
2021-01-24 00:51:25 -05:00
JibbSmart
0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. 2021-01-24 00:51:25 -05:00
Cameron Gutman
bd553ea868 Implement support for inhibiting the screensaver on Wayland
We support both the org.freedesktop.ScreenSaver D-Bus API (same as the X11
backend) and the Wayland idle_inhibit_unstable_v1 protocol.

Some Wayland compositors only support one or the other, so we need both to
for broad compatibility.
2021-01-24 00:51:25 -05:00
Cameron Gutman
7ff3832e4d Fix continuous scrolling speed on Wayland
Wayland compositors seem to have standardized on 10 units per "wheel tick" for
continuous scroll events, so we need to convert these axis values to ticks by
dividing by 10 before reporting them in SDL_MOUSEWHEEL events.
2021-01-24 00:51:25 -05:00
Cameron Gutman
8c921d8201 Implement keyboard grab support for Windows
This is implemented via a low-level keyboard hook. Unfortunately, this is
rather invasive, but it's how Microsoft recommends that it be done [0].
We want to do as little as possible in the hook, so we only intercept a few
crucial modifier keys there, while leaving other keys to the normal event
processing flow.

We will only install this hook if SDL_HINT_GRAB_KEYBOARD=1, which is not
the default. This will reduce any compatibility concerns to just the SDL
applications that explicitly ask for this behavior.

We also remove the hook when the grab is terminated to ensure that we're
not unnecessarily staying involved in key event processing when it's not
required anymore.

[0]: https://docs.microsoft.com/en-us/windows/win32/dxtecharts/disabling-shortcut-keys-in-games
2021-01-24 00:51:25 -05:00
Ozkan Sezer
fd65aaa9a8 move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver
build-tested only. (bug #5472.)
2021-01-24 00:51:25 -05:00
Ozkan Sezer
8f1025899a os2audio: changed backend name from MMOS2 to DART (like SDL-1.2) 2021-01-24 00:51:25 -05:00
Ozkan Sezer
2376458841 renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H 2021-01-24 00:51:25 -05:00
Ozkan Sezer
02e61a88fb added SDL_JOYSTICK_OS2 to SDL_config.h.in and SDL_config.h.cmake 2021-01-24 00:51:25 -05:00
Ozkan Sezer
d0c5097cdc minor autotools build system updates. 2021-01-24 00:51:25 -05:00
Ozkan Sezer
4eb2b9f809 fix permissions of config.guess and config.sub 2021-01-24 00:51:25 -05:00
Sam Lantinga
f68b36df75 Added support for the EVORETRO GameCube Adapter in PC mode 2021-01-24 00:51:25 -05:00
Sam Lantinga
9c88eac856 ControllerList: fix typo 2021-01-24 00:51:25 -05:00
Ozkan Sezer
11fce32162 SDL_dinputjoystick.c: fixes to dfDIJoystick2[] array from Wine git.
Fix V/A/FSlider dwOfs values in c_dfDIJoystick2
af2f419426

Add missing ASPECT flags for c_dfDIJoystick2
e2e100272f

Closes bug #5474.
2021-01-24 00:51:25 -05:00
Ozkan Sezer
4a776557af old os2 analogue joystick code ported from SDL-1.2. disabled by default,
build-tested only.
2021-01-24 00:51:25 -05:00
Ozkan Sezer
e91f83c1e0 hidapi.h: adjust so that it gives a smaller diff against mainstream 2021-01-24 00:51:25 -05:00
Sam Lantinga
d4794028bb Fixed build 2021-01-24 00:51:25 -05:00
Sam Lantinga
9e45372a2f Fixed build on Android and iOS 2021-01-24 00:51:25 -05:00
Cameron Gutman
19236b462a Implement support for minimizing windows on Wayland
This required a bit of extra code to deal with the transition from minimized
back to fullscreen
2021-01-24 00:51:25 -05:00
Cameron Gutman
cf84ec441f Improve reliability of cursor hiding on GNOME Wayland
Hiding the cursor doesn't appear to work reliably on GNOME when another window
steals mouse focus right as we call SDL_ShowCursor(SDL_DISABLE). This can happen
when the keyboard shortcut inhibition permission prompt appears in response to a
call to SDL_SetRelativeMouseMode() with SDL_HINT_GRAB_KEYBOARD=1. The result is
that the default cursor is stuck locked in position and visible on screen
indefinitely.

By redrawing the cursor on pointer focus enter, the cursor now disappears upon
the first mouse motion event. It's not perfect but it's way better than the
current behavior.
2021-01-24 00:51:25 -05:00
Sam Lantinga
bf53651d73 Make sure we only do GameCube adapter initialization if we were able to load libusb 2021-01-24 00:51:24 -05:00
Sam Lantinga
3527b49459 Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
b6ae9a7cba renamed my_gradd.h to SDL_gradd.h 2021-01-24 00:51:24 -05:00
Sam Lantinga
178ae70a29 Don't add paddle mappings for the Xbox One Elite Series 1 controller, since they can't be unmapped and read directly on that controller. 2021-01-24 00:51:24 -05:00
Cameron Gutman
d789ba8332 Implement keyboard grab support for Wayland
Use zwp_keyboard_shortcuts_inhibit_manager_v1 to allow SDL applications
to capture system keyboard shortcuts like Alt+Tab when keyboard grab is
enabled via SDL_HINT_GRAB_KEYBOARD.
2021-01-24 00:51:24 -05:00
Cameron Gutman
6e97170e96 Use PS4 rumble hint as the default for the PS5 rumble hint
Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.

Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
07f83cd5a6 hidapi/libusb/hid.c: fix race condition on device close (bug #5484)
From hidapi mainstream git: https://github.com/libusb/hidapi/issues/142
d2c3a9862e

Read callback may fire itself on its own even after its been requested
to stop and exactly before the calling code waits for its completion in
indefinite loop.  Explicitly preventing re-fireing the submission loop
fixes the issue.
2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete
ee93f0edee [KMS/DRM] Revert unaproved fix for bug #5465. 2021-01-24 00:51:24 -05:00
Ozkan Sezer
6393d14de5 SDL_virtualjoystick.c: remove wrong #endif comment. 2021-01-24 00:51:24 -05:00
Ozkan Sezer
327ea97436 hidapi/libusb/hid.c: whitespace tidy-up. 2021-01-24 00:51:24 -05:00
Ozkan Sezer
282558379e fix AC_CHECK_HEADER for libusb.h 2021-01-24 00:51:24 -05:00
Sylvain Becker
4fbb9f31ab Fix declarations after statement 2021-01-24 00:51:24 -05:00
Sylvain Becker
0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete
e1d932f8b6 [KMS/DRM] Fix for bug #5468: corruption on dynamic cursor changing caused by wrong buffer size. 2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete
99facb1df3 [KMS/DRM] Fix for bug #5470: ratio correction for fullscreen windows with no matching resolution. Correct bracket position in else statements so they follow the coding style. 2021-01-24 00:51:24 -05:00
Sam Lantinga
c265e73f3b Fixed bug 5473 - Add WSCONS support for NetBSD
wahil1976

This patch adds WSCONS support for NetBSD.
2021-01-24 00:51:24 -05:00
Ozkan Sezer
f3835702d3 fix build with --disable-directx 2021-01-24 00:51:24 -05:00
Sam Lantinga
2ea393bd83 Fixed the screenshot button mapping on third party Bluetooth Nintendo Switch Pro controllers 2021-01-24 00:51:23 -05:00
Manuel Alfayate Corchete
03665004d0 [KMS/DRM] Small fix to KMSDRM_Waitpageflip(). More comments on how it works. 2021-01-24 00:51:23 -05:00
Ozkan Sezer
bdb3e6b84f SDL_hidapi_switch.c: fix build with older compilers 2021-01-15 12:40:00 +03:00
Sam Lantinga
69bd7ebbca Fixed build 2021-01-15 00:02:33 -08:00
Sam Lantinga
e3dbae5010 Get the serial number for the Nintendo Switch Pro controller 2021-01-14 23:49:41 -08:00
Sam Lantinga
5fc743c4fd Phantom Nintendo Switch Pro Controller initialization problem 2021-01-14 23:49:37 -08:00
Sam Lantinga
92742306a6 Fixed rumble reset failing for Switch Pro controllers in USB mode 2021-01-14 23:49:33 -08:00
Sam Lantinga
d0b87fede6 Added HIDAPI rumble debug info 2021-01-14 23:49:27 -08:00
Sam Lantinga
e2f46ed8ef Always lock the HIDAPI device when closing, in case rumble is pending 2021-01-14 23:49:20 -08:00
Sam Lantinga
907b8eebc3 Make sure the HIDAPI device is locked when closing it, in case there is rumble pending that didn't complete 2021-01-14 23:49:16 -08:00
Sam Lantinga
b3848c5120 Fixed bug 5445 - Incorrect Switch Pro Controller face buttons when SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS disabled
jibb

I'm testing with DualShock 4, DualSense, Switch Pro Controller, and PowerA Switch Controller.

I'm using the standard mapping file from here:
https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt

With SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS turned off (set to "0") I expect the button positions to be the same on all devices, based on Xbox controller button naming (eg SDL_GameControllerGetButton(g, SDL_CONTROLLER_BUTTON_Y) gives me whether the North face button is pressed).

However, the Switch Pro Controller layout is wrong (matching labels rather than positions, so X and Y are swapped and A and B are swapped). And with the PowerA controller the East and West buttons are correct, but the North and South buttons are swapped instead.

Mathias Kaerlev

Also seeing this on 2.0.14. This is most likely a regression, since we weren't seeing this on an earlier SDL version.

I suspect it might be caused by this commit:
a569b21188 (diff-da9344d94c66b8c702a45e7649f412039f08bba83bd82de33f5c80ea9c8c39d5)

It seems like both the HIDAPI driver and SDL_gamecontroller.c will try to swap the buttons if the hint is set to 0, causing the button remap to cancel out.
2021-01-14 15:15:57 -08:00
Sam Lantinga
bdc6e4ffc5 Fixed bug 5195 - Replugging in "mixed" controller types crashes on macOS
RustyM

This is related to Bug 5034, but crashes under a somewhat different condition.

In the latest tip (changeset 13914) or with the SDL 2.0.12 source + David?s 5034 patch, unplugging and then replugging in certain controller types on macOS will crash. A mix of new controllers like Switch Pro, PS4 and Xbox One all work without issue. But if a controller without a rumble function, like many SNES retro USB gamepads, is mixed with a PS4 or Switch Pro controller it will crash.

File: joystick/darwin/SDL_sysjoystick.c
Function: static recDevice *FreeDevice(recDevice *removeDevice)
On line 159: while (device->pNext != removeDevice) {
Causes: Thread 1: EXC_BAD_ACCESS (code=1, address=0x188)

This can be reproduced in testgamecontroller" by starting the test program with both a ?retro? controller plugged in and a ?modern rumble? controller (Switch Pro/PS4). This may crash on launch, but it depends on which controller ends up as device 0. If it doesn?t crash, unplug the ?modern rumble? controller and plug it back in.

Some of the "retro" controllers I?ve seen this crash with:
- iBuffalo SNES Controller
- 8Bitdo SN30 Gamepad (in MacOS mode)
- Retrolink NES Controller
- HuiJia SNES Controller Adaptor

The issue appears macOS specific. Seen on 10.12.6 and 10.14.6. Not seen on Windows 10.

The while loop in FreeDevice() assumes that every device is not NULL.

    recDevice *device = gpDeviceList;
    while (device->pNext != removeDevice) {
        device = device->pNext;
    }
    device->pNext = pDeviceNext;

So maybe we should check for NULL here? Or instead prevent adding NULL devices to the list in the first place? Checking device for NULL before entering the loop appears to work.

    recDevice *device = gpDeviceList;
    if (!device) {
        while (device->pNext != removeDevice) {
            device = device->pNext;
        }
    }
    device->pNext = pDeviceNext;
2021-01-14 15:03:11 -08:00
Sam Lantinga
d54b125a86 Fixed bug 5287 - Support building for UWP with CMake
Jan Niklas Hasse

Actually the SDL2-static target works, if I set SDL_SENSOR to OFF. Awesome!

See this patch: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0003-sdl2-fix-uwp-build.patch
2021-01-14 14:53:34 -08:00
Sam Lantinga
351abc585b Fixed bug 5463 - generated Wayland interfaces are included in the library's ABI
Simon McVittie

In versions since 1.15, the `code` mode is a deprecated alias for
`public-code`, which emits symbols with default visibility, overriding
SDL's -fvisibility=hidden option.

Use the `private-code` mode instead. This emits symbols with hidden
visibility, so they do not affect the ABI of libSDL.

See also: https://bugreports.qt.io/browse/QTBUG-73099,
https://lists.freedesktop.org/archives/wayland-devel/2018-February/037097.html
2021-01-14 14:50:15 -08:00
Sam Lantinga
6a342954e8 Fixed bug 5451 - Can't create EGLSurface in Wayland from SDLWindow (no EGLNativeWindow pointer)
sashikknox

In some cases, need create EGLWindow with SDLWindow. In X11 i can get pointer to NativeWindow from **struct SDL_SysWMinfo wmInfo**
```C++
struct SDL_SysWMinfo wmInfo;
SDL_GetWindowWMInfo(ptSDLWindow, &wmInfo)
#if defined(__unix__) && defined(SDL_VIDEO_DRIVER_X11)
nativeWindow=(EGLNativeWindowType)wmInfo.info.x11.window;
nativeDisplay=(EGLNativeDisplayType)wmInfo.info.x11.display;
#endif
```
than i can create EGLSurface
```
eglCreateWindowSurface(nativeDisplay, EGL_CONFIG, nativeWindow, SURFACE_ATTRIBUTES);
```
in Wayland i can do it with same way, just need pointer to **EGLWindow**, we already have pointer to **wl_display** from **SDL_sysWMInfo**, need add to **wl** struct in SDL_SysWMInfo another pointer to **struct wl_egl_window *egl_window;**. And in wayland backend, in function **Wayland_GetWindowWMInfo** return pointer to **egl_window** from **SDL_WindowData**
Now i use patched statically built SDL2 in port of Quake 2 GLES2 for SailfishOS (it use QtWayland):
link to SDL2 commit and changed string for patch:
- 6858a618cd
- b1e29e87b9/SDL2/src/video/wayland/SDL_waylandwindow.c (L463)

link to use in Quake2 port:
1. here i get pointer to EGLNativeWindowType:  6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L319)
2. then use it for create EGLSurface: 6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L391)
2021-01-14 14:42:53 -08:00
Sam Lantinga
b2aaab3d53 Fixed bug 5462 - debug trap update/fix of assembly for Apple devices
David Carlier

updating preprocessor constant and proposing 32 bits variant.
2021-01-14 14:34:24 -08:00
Sam Lantinga
82aafa9aa8 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD
wahil1976

This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available.

For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
2021-01-14 14:32:11 -08:00
Manuel Alfayate Corchete
1adadc7702 [KMS/DRM] Adjust come return values. Improve comments. 2021-01-14 10:18:40 +01:00
Manuel Alfayate Corchete
57661e42c3 [KMS/DRM] Remove unused header. 2021-01-13 20:17:50 +01:00
Manuel Alfayate Corchete
ead3c406a2 [KMS/DRM] Refactor, improve and re-comment async pageflips code. 2021-01-13 20:11:01 +01:00
Sam Lantinga
fbd7c718b6 Don't blink the Xbox 360 LED when setting the player slot, it's probably already been set by a driver 2021-01-13 11:02:07 -08:00
Sam Lantinga
d757ec7f5c Only select the gamepad interfaces on the Xbox 360 wireless adapter 2021-01-13 11:02:01 -08:00
Sam Lantinga
c94283d404 testgamecontroller: log which controller the event came from 2021-01-13 11:01:54 -08:00
Manuel Alfayate Corchete
aac74db685 [KMS/DRM] Enable async pageflips. 2021-01-13 15:54:26 +01:00
Manuel Alfayate Corchete
9384e59561 [KMS/DRM] Add warning comentary to avoid future experiments with scaling. 2021-01-12 20:15:37 +01:00
Ryan C. Gordon
b99543b682 opengl: More work on making line drawing match software renderer. 2021-01-11 20:40:11 -05:00
Manuel Alfayate Corchete
8442754912 [KMS/DRM] Refactor KMSDR_CreateSurface to group all non-Vulkan stuff in a block. 2021-01-12 00:22:58 +01:00
Manuel Alfayate Corchete
87eb734c4e [KMS/DRM] Don't ask SDL to scale image when in Vulkan mode. 2021-01-11 23:59:40 +01:00
JibbSmart
e9887045a2 Gyro and Accel sensor support for Switch Pro Controller.
Note that axes are changed to match the axes we're using with PlayStation controllers, since users will appreciate consistent behaviour across devices.
2021-01-11 15:36:40 +08:00
Manuel Alfayate Corchete
85e8adf78d [KMS/DRM] Unused code cleaning. 2021-01-11 22:28:27 +01:00
Manuel Alfayate Corchete
5105ecf8b1 [KMS/DRM] Move surface size info to window driverdata, for coherency. 2021-01-11 21:02:07 +01:00
Manuel Alfayate Corchete
2067a7db8e [KMS/DRM] Fix fullscreen to windowed transition. Fix aspect ratio correction without using planes. 2021-01-11 20:29:09 +01:00
Sylvain Becker
958e5d5b34 SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430) 2021-01-11 10:01:24 +01:00
Sylvain Becker
68815b6c06 Fixed bug 5465 - Invalid memcpy inside SDL_GestureDelTouch (Thanks dmikushin and Yuki Okumura) 2021-01-10 22:21:12 +01:00
Sylvain Becker
b94718e0a7 SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430) 2021-01-09 21:22:21 +01:00
Manuel Alfayate Corchete
850d9c8c0d [KMS/DRM] Cleanup remainings from plane/scaling usage. 2021-01-09 02:25:13 +01:00
Ozkan Sezer
8636bc06de acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605
https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44605
https://github.com/macports/macports-ports/blob/master/devel/libtool/files/dynamic_lookup-11.patch
( Also see https://debbugs.gnu.org/cgi/bugreport.cgi?bug=44684 )

This also implicitly covers the macos10.10+ support patch from libtool
mainstream which has been in since libtool-v2.4.3, i.e.:
http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commit;h=e145288b059e14ab7e58fc6a304e82d9dad282a6
2021-01-09 00:11:20 +03:00
Manuel Alfayate Corchete
2aeb317743 [KMS/DRM] Fix vkQuake3 in OpenGL mode. 2021-01-08 22:00:28 +01:00
Sam Lantinga
8746788fea KMSDRM_LEGACY is no longer legacy 2021-01-08 11:08:23 -08:00
Ozkan Sezer
29888bd69a fixed permissions of xcode project file 2021-01-08 21:56:00 +03:00
Ozkan Sezer
8d3963421d regenerated configure 2021-01-08 21:50:02 +03:00
Sam Lantinga
50ea3b77f1 Fixed bug 5080 - SDL_netbsdaudio: Always use the device's preferred frequency
Nia Alarie

The NetBSD kernel's audio resampling code is much simpler and lower quality than libsamplerate.

Presumably, if SDL always performs I/O on the audio device in its native frequency, we can avoid resampling audio in the kernel and let SDL do it with libsamplerate instead.
2021-01-08 10:09:37 -08:00
Sam Lantinga
2f72535c62 Fixed joysticks generating SDL mouse events 2021-01-08 09:54:55 -08:00
Sam Lantinga
a5dba7d3ab Fixed Xbox One Series X share button incorrectly triggering on newer firmware 2021-01-08 09:54:52 -08:00
Manuel Alfayate Corchete
b24494734b [KMS/DRM] Go back to the LEGACY interface only because using planes breaks compatibility with HW, so no advantage on using ATOMIC. 2021-01-08 18:57:12 +01:00
Manuel Alfayate Corchete
940e1b8dd9 [KMS/DRM] Small readability changes. 2021-01-08 16:33:50 +01:00
Manuel Alfayate Corchete
e5bf1850f5 [KMS/DRM] Fix cpmpilation warnings. Thanks to Ozkan Sezer for pointing this out! 2021-01-08 15:39:05 +01:00
Manuel Alfayate Corchete
cef1bd0639 [KMS/DRM] Prevent creating another default cursor everytime a window is created. Other fixes and cleanups. 2021-01-08 13:14:42 +01:00
Jordan Christiansen
7032539785 Disabled Bluetooth if BLE is not supported
BluetoothManager is supported for Android API 18+. On older versions, skip
Bluetooth instead of crashing.
2021-01-07 19:33:12 -06:00
Cameron Gutman
0f0946702d Use Clang/GCC builtins for SDL byteswapping functions
__builtin_bswap32/64 were introduced in GCC 4.3. __builtin_bswap16 was
not available on x86 until GCC 4.8 due to a bug.

__builtin_bswap32/64 were introduced in Clang 2.6. __builtin_bswap16
was introduced in Clang 3.2.
2021-01-04 19:51:56 -06:00
Sam Lantinga
e778881ada Fixed bug 5449 - SDL_DROPFILE update mouse location of drop in Cocoa
Dominik Reichardt

Exult (http://exult.info) has an editor app that uses GTK+2. Up to now we were using X's drag'n'drop to allow dropping of assets from the editor onto Exult.
There is now an experimental branch that makes use of SDL_DROPFILE. That works under X, dropping in Exult's SDL2 window puts the asset right at the spot you dropped at.
On macOS with native Exult and Quartz GTK+2 this doesn't work, the location of the drop is where the mouse was last tracked before you left the window (usually one of the edges, unless you tabbed out).
All we tried out pointed to the fact that the location update needs to be done by the dropfile event in SDL2, not by our own (which always only worked after the Exult window getting focus).

This patch adds this to SDL_cocoawindow.m and it works perfectly, passing the correct coordinates to our code (SDL_GetMouseState()).
2021-01-07 11:49:28 -08:00
Sam Lantinga
c8a64ad90c Fixed building when SDL_LIBUSB_DYNAMIC is defined 2021-01-07 10:23:55 -08:00
Manuel Alfayate Corchete
d079130c24 [KMS/DRM] Don't use primary plane for scaling because that's unsupported on most LEGACY-only HW. 2021-01-07 18:44:34 +01:00
Ozkan Sezer
e23666f63e update config.guess and config.sub from mainstream. 2021-01-07 17:40:00 +03:00
Manuel Alfayate Corchete
e168d1138c [KMS/DRM] Correct drmModeSetCursor() dimensions. 2021-01-07 14:40:24 +01:00
Manuel Alfayate Corchete
335d78ff86 [KMS/DRM] Add the missing files for Vulkan support to the KMSDRM_LEGACY backend, had forgotted to do -hg add-. 2021-01-07 11:30:33 +01:00
Manuel Alfayate Corchete
661bacfe27 [KMS/DRM] Add Vulkan suport to the KMSDRM_LEGACY backend.Minor text spacing tweaks for better readability. Comment out unused function. 2021-01-07 00:47:21 +01:00
Ozkan Sezer
dfb0afe36a fix build after commit 5730b2005da1 2021-01-07 00:41:32 +03:00
Manuel Alfayate Corchete
67e0b1dd4e [KMS/DRM] Rewrite KMSDRM_LEGACY backend to accomodate Vulkan compatibility. Fix several bugs on that backend. 2021-01-06 22:15:26 +01:00
Sylvain Becker
57a5c45372 Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430) 2021-01-05 22:06:51 +01:00
Sylvain Becker
fc61ecb25c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00
Sylvain Becker
204ef3b509 Fix D3D11 UpdateNVTexture (bug #5430) 2021-01-05 20:38:31 +01:00
Sylvain Becker
c0df40e003 Add more SDL_HAVE_YUV defines 2021-01-05 17:39:48 +01:00
Ozkan Sezer
dc0e5de974 Update config.guess and config.sub from mainstream.
Recognizes riscv32be and riscv64be.
2021-01-05 17:10:02 +03:00
Ozkan Sezer
76295cecf3 video/windows: ANSI/UNICODE updates (cf. bug 5435):
- explicitly use UNICODE versions of DrawText, EnumDisplaySettings,
  EnumDisplayDevices, and CreateDC: the underlying structures have
  WCHAR strings.
- change WIN_UpdateDisplayMode and WIN_GetDisplayMode() to accept
  LPCWSTR instead of LPCTSTR for the same reason.
- change WIN_StringToUTF8 and WIN_UTF8ToString to the explicit 'W'
  versions where appropriate.
2021-01-05 15:50:10 +03:00
Ozkan Sezer
265a1cc97a use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
2021-01-05 15:50:02 +03:00
Ozkan Sezer
516042b4d6 ran gendynapi.pl after SDL_UpdateNVTexture addition 2021-01-05 15:15:50 +03:00
Ozkan Sezer
31751bdcce wmmsg.h: constified wmtab 2021-01-05 15:15:37 +03:00
Sylvain Becker
b032504162 Fix unused variable warning on METAL (see bug #5430) 2021-01-05 12:36:34 +01:00
Sylvain Becker
c1eb9ecf99 Add SDL_UpdateNVTexture for META (bug #5430)
(not tested)
2021-01-05 12:29:43 +01:00
Sylvain Becker
73d93dbc38 Fix compilation on Window10 (see bug #5430) 2021-01-05 12:20:02 +01:00
Sylvain Becker
df6b813108 Fix compilation (implicit declaration of function) (see bug #5430) 2021-01-05 12:16:32 +01:00
Sylvain Becker
d1f031c8ee Add SDL_UpdateNVTexture for d3d11 (bug #5430)
(not tested)
2021-01-05 12:08:16 +01:00
Sylvain Becker
f5eba2ccd6 Fixed invalid read in yuv_rgb_sse() (see bug #5430) 2021-01-05 12:00:54 +01:00
Sylvain Becker
be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
for renderer software, opengl, and opengles2
2021-01-05 11:56:22 +01:00
Sam Lantinga
d72dbd9883 Fixed detection of the Wooting Two keyboard, which shows up as an Xbox 360 controller 2021-01-04 17:30:28 -08:00
Sam Lantinga
b2a0c712cb Allow setting the player index to -1, which turns off the player LED for PS5 controllers 2021-01-04 12:24:44 -08:00
Sam Lantinga
bf754b52bf Valve contributed code is under the Zlib license 2021-01-04 12:17:24 -08:00
Ozkan Sezer
8cb421b26d SDL_windows_main.c: use new WIN_StringToUTF8W macro 2021-01-04 10:20:10 +03:00
Ozkan Sezer
a594b85031 use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
i.e. where the string is known guaranteed to be WCHAR*, in:
- SDL_dinputjoystick.c (WIN_IsXInputDevice): VARIANT->var is BSTR (WCHAR*)
- SDL_rawinputjoystick.c (RAWINPUT_AddDevice): string is WCHAR*
- SDL_windows_gaming_input.c (IEventHandler_CRawGameControllerVtbl_InvokeAdded):
  string is WCHAR*

There should be more of these..
2021-01-04 10:00:30 +03:00
Ozkan Sezer
5b14bbff5f make ANSI/UNICODE versions of WIN??UTF8 macros individually available. 2021-01-04 10:00:10 +03:00
Ozkan Sezer
f2bd861cd7 move SDL_tcsstr definition to core/windows/SDL_windows.h 2021-01-04 08:50:00 +03:00
Ozkan Sezer
f414a43632 simplify Watcom implementation of SDL_MostSignificantBitIndex32() 2021-01-04 03:00:10 +03:00
Ozkan Sezer
ae18109a92 SDL_windowsjoystick.c (SDL_CreateDeviceNotification): use L, not TEXT()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
390fd14f54 SDL_windowswindow.c (SDL_HelperWindowCreate): adjust for ANSI/UNICODE:
change SDL_HelperWindowClassName and SDL_HelperWindowName from WCHAR *
to be const TCHAR*

cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
398d2764c7 RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
because WindowsCreateStringReference specifically accepts const WCHAR *
- WGI_JoystickInit(): ditto.

cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
f09e0af7aa SDL_dinputjoystick.c (IsXInputDevice): adjust to be ANSI/UNICODE-agnostic
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
ed39f2f3f9 SDL_wasapi_win32.c (WASAPI_PlatformThreadInit): use L instead of TEXT()
because AvSetMmThreadCharacteristicsW specifically accepts WCHAR* input
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer
01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Cameron Gutman
91a831e2d0 Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics 2021-01-03 14:02:55 -06:00
Cameron Gutman
014f507c40 Use specific acquire and release variants of InterlockedExchange on ARM
_InterlockedExchange_rel() is required for correctness on ARM because
the _ReadWriteBarrier() macro is only a compiler memory barrier, not a
hardware memory barrier. Due to ARM's relaxed memory model, this means
the '*lock = 0' write may be observed before the operations inside the
lock, causing possible corruption of data protected by the lock.

_InterlockedExchange_acq() is more efficient on ARM because it avoids an
expensive full memory barrier that _InterlockedExchange() does.
2021-01-03 12:13:40 -06:00
Sam Lantinga
393c8c1f16 Fixed bug 5440 - MacCatalyst build failures
C.W. Betts

I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:

* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst

Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Cameron Gutman
115d66e756 Use MSVC _byteswap intrinsics for SDL byteswapping functions
This generates bswap on x86/x64 and rev on ARM
2021-01-02 12:50:01 -06:00
Cameron Gutman
6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time 2021-01-02 14:45:15 -06:00
Cameron Gutman
59594a7891 Implement PAUSE_INSTRUCTION() for Windows ARM platforms 2021-01-02 13:43:04 -06:00
Sam Lantinga
6f9e18da2a Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures
VVD

Patch based on patch from FreeBSD port devel/sdl20:
https://svnweb.freebsd.org/ports/head/devel/sdl20/files/patch-include_SDL__endian.h?view=log
2021-01-03 10:18:39 -08:00
Sylvain Becker
fea49a3e2f SDL_stretch.c: compilation NEON on Windows 10 2021-01-03 15:24:47 +01:00
Sylvain Becker
acccc71f27 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c 2021-01-02 22:31:44 +01:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Cameron Gutman
414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout()
This is unsafe because the event is auto-reset, therefore the call to
WaitForSingleObject() resets the event which GetOverlappedResult() will
try to wait on.

Even though the overlapped operation is guaranteed to be completed at
the point we call GetOverlappedResult(), it will still wait on the event
handle for a short time to trigger the reset for auto-reset events. This
amounts to roughly a 100 ms sleep each time GetOverlappedResult() is called
for a completed I/O with a non-signalled event.

In the context of HIDAPI, this extra sleep means that callers that loop
on hid_read_timeout() with timeout=0 will loop forever, since the 100 ms
sleep each iteration ensures ReadFile() will always have new data.
2021-01-01 17:34:07 -06:00
Sam Lantinga
963c9495d3 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created
Caleb Cornett

For a window created with SDL_WINDOW_ALLOW_HIGHDPI, SDL_GL_GetDrawableSize will return the high-dpi drawable size even before any GL context creation happens. But SDL_Metal_GetDrawableSize will return the size of the window if the Metal view has not been created. This is confusing and inconsistent behavior.

An easy way to test this is to build testgl2 and testvulkan on macOS with the SDL_WINDOW_ALLOW_HIGHDPI flag enabled during window creation. The GL2 program will report a drawable size of 2x window width and 2x window height, while the Vulkan program will report the window size.

This patch addresses the issue by falling back to using the content view dimensions if no Metal view exists in the window. (The code for this was taken directly from Cocoa_GL_GetDrawableSize.) With this change, the testvulkan behavior matches that of testgl2.

Note that I haven't tested for this issue on UIKit. It's possible a similar change will need to be made there too.
2021-01-02 10:11:08 -08:00
Sam Lantinga
d25eff6505 Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms
David Carlier

This form of 'or' provides a hint that performance
will probably be improved if shared resources dedicated
to the executing processor are released for use by other
processors
2021-01-02 10:06:22 -08:00
Sam Lantinga
f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit 2021-01-02 09:58:08 -08:00
Sylvain Becker
3edf337d66 Simplify RenderGetViewportSize 2021-01-02 17:29:34 +01:00
Sylvain Becker
2af765da11 SDL_RenderGetViewportF: only need the size of viewport (see bug #5424) 2021-01-02 17:18:13 +01:00
Sylvain Becker
41597249e8 SDL_RenderGetViewportF: remove debug messages 2021-01-02 16:15:22 +01:00
Sylvain Becker
8c48c4238a Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424) 2021-01-02 16:12:30 +01:00
Sylvain Becker
c005267fb1 SDL_BlitScaled: better and safer fix clipping bug #2687
And re-use SDL_round(), since it's been re-added
(remove in https://hg.libsdl.org/SDL/rev/34043108b7e4 )
2021-01-02 09:38:19 +01:00
Sylvain Becker
2127ed2574 SDL_SoftStretch: add a check for input pixel format
and function re-naming
2021-01-02 09:28:16 +01:00
Ozkan Sezer
b5f0483cb3 fix permissions 2021-01-01 22:30:28 +03:00
Sam Lantinga
ab55ec4850 Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
- hidapi already called CancelIo on hid_close but that only cancels pending IO for the current thread. Controller read/writes originate from multiple
  threads (serialized, but on a different thread nonetheless) but device destruction was always done on the main device thread which left any
  pending overlapped reads still running after hidapi's internal read buffer is deallocated leading to intermittent free list corruption.
2021-01-01 11:12:41 -08:00
Sam Lantinga
480c1f9fef Make sure we're not starving report reads when there's lots of rumble 2021-01-01 11:12:36 -08:00
Sam Lantinga
223af86c62 Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer 2021-01-01 11:12:30 -08:00
Sam Lantinga
5f0b2a7f54 Fixed resource leak with D3D11 NV12 textures 2021-01-01 11:12:22 -08:00
Manuel Alfayate Corchete
21003b7db2 [KMS/DRM] Small refactoring on the SwapWindow function. 2020-12-31 14:31:29 +01:00
Manuel Alfayate Corchete
e1fb969b76 [KMS/DRM] Correct comments about last bugfix. 2020-12-31 01:40:15 +01:00
Manuel Alfayate Corchete
e34caa9779 [KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation. 2020-12-31 01:31:57 +01:00
Sylvain Becker
d81fe9239f SDL_BlitScaled: remove un needed -1 +1 offset in calculation 2020-12-30 22:03:32 +01:00
Ozkan Sezer
8476df3e31 SDL_mixer.c: remove calls to non-existing m68k asm code. 2020-12-30 23:55:10 +03:00
Ozkan Sezer
5b2e011e6d SDL_endian.h: minor fixes from SDL-1.2 branch
( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
2020-12-30 23:55:02 +03:00
Sam Lantinga
5aba082703 Build SDL for Mac hardware when targeting iOS 2020-12-30 11:38:51 -08:00
Sylvain Becker
590a5469ed Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
Viewport/Clip dimensions are calculated usingg SDL_ceil whereas all renders use SDL_floor
2020-12-30 16:12:14 +01:00
Ozkan Sezer
a88071deb5 configure.ac: directfb dynamic loading support updates:
put back sed on find_lib result, remove debug messages,
fix directfb_lib report to user.
2020-12-30 15:55:00 +03:00
Ozkan Sezer
f24cc903a2 remove CFLAGS save/restores from dbus.h and ibus.h header checks.
CPPFLAGS is what AC_CHECK_HEADER needs.
2020-12-30 15:53:56 +03:00
Ozkan Sezer
88eaf356a7 minor update to test/acinclude.m4 (pkg.m4) 2020-12-30 15:53:20 +03:00
Ozkan Sezer
92edee2324 SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__ 2020-12-30 01:28:02 +03:00
Ozkan Sezer
7c105f12d5 updates to SDL_config_os2.h 2020-12-30 01:21:10 +03:00
Ozkan Sezer
1cdc1d4890 SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define 2020-12-30 01:00:24 +03:00
Ozkan Sezer
9fc139dfb5 SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL 2020-12-30 01:00:24 +03:00
Ozkan Sezer
b76b81b0e4 SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines
in case autofoo or cmake is used for it some day..
2020-12-30 01:00:24 +03:00
Ozkan Sezer
8a32ee24db removed MSVC strtok_s use from SDL_strtokr().
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Sam Lantinga
0684572ccc Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. 2020-12-29 12:13:10 -08:00
Ozkan Sezer
6116ccf035 fix configure warnings when checking dbus/dbus.h and ibus-1.0/ibus.h
.. by adding DBUS_CFLAGS and IBUS_CFLAGS to CPPFLAGS:

configure: WARNING: dbus/dbus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: dbus/dbus.h: proceeding with the compiler's result
configure: WARNING: ibus-1.0/ibus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: ibus-1.0/ibus.h: proceeding with the compiler's result
2020-12-29 21:20:28 +03:00
Ozkan Sezer
f175824172 config.sub, config.guess: go back to backtick .. substitutions.
see e.g. https://lists.gnu.org/archive/html/config-patches/2020-12/msg00000.html
2020-12-29 20:51:10 +03:00
Sylvain Becker
80cf8a8b76 SDL_BlitScaled: also prevent crash if dest width or height is negative 2020-12-29 17:29:31 +01:00
Sylvain Becker
f08b9a5b6b SDL_BlitScaled: prevent crash if dest width or height is 0 2020-12-29 16:02:52 +01:00
Manuel Alfayate Corchete
427c96ec11 [KMS/DRM] Rework some functions. 2020-12-29 14:24:38 +01:00
Sam Lantinga
67f0b9b86d Fixed bug 5418 - Add system features detection for Elbrus (E2K)
Ivan Kuzmenko

MCST Elbrus 2000 (E2K, https://en.wikipedia.org/wiki/Elbrus_2000) is a russian processor architecture based on VLIW/EPIC instruction set (like Intel Itanium (IA-64) architecture). Architecture has half native / half software support of most Intel/AMD SIMD (e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4).
It also has built-in x86/x86_64 <-> e2k binary translators  (RTC, http://www.mcst.ru/rtc and Lintel, http://www.mcst.ru/lintel) that can run code for x86/x86_64 architecture (Transmeta did something similiar with their Crusoe series) with SIMD extensions support.
Attached patch allows SDL2 to detect extensions supported by E2K like MMX, 3dNOW!, AVX etc. (test/testplatform log: https://termbin.com/7qs3).
2020-12-28 20:58:47 -08:00
Ozkan Sezer
8eae956c98 regenerated configure 2020-12-29 00:00:56 +03:00
Sam Lantinga
3cb0e840e6 Fixed bug 5422 - KMSDRM_LEGACY: Add OpenBSD support
wahil1976

This patch adds support for OpenBSD to KMSDRM_LEGACY. Note that the patch won't be ported to the atomic KMSDRM backend because OpenBSD does not support atomic KMS properly yet.
2020-12-28 11:47:53 -08:00
Joel Linn
8fc0baad98 Add SDL_cond implementation using Windows Condition Variables
Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.

v2: - Rebase onto master fa3ea1051a4b
2020-12-28 11:43:11 -08:00
Joel Linn
2443e51e0e Add optional suffix _generic to generic SDL_cond impl
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Manuel Alfayate Corchete
7539ac8087 [KMS/DRM] Restore hacky code to point to TTY buffer on surface destruction b/c I lack alternatives. 2020-12-28 18:22:07 +01:00
Sylvain Becker
5dabc4d72f Revert changeset 14590 544ac819e8b3 , does not fully fix 2020-12-28 18:17:25 +01:00
Sylvain Becker
9efdafd43d SDL_RenderCopy: scale before doing intersection
this prevents drawing 1 pixel outside the screen, in letterbox mode
2020-12-28 18:07:03 +01:00
Manuel Alfayate Corchete
86b81abea6 [KMS/DRM_LEGACY] Prevent mouse cursor from staying onscreen after window destruction. Patch by Ozkan Sezer. 2020-12-28 16:19:19 +01:00
Manuel Alfayate Corchete
0feaf7d196 [KMS/DRM][Vulkan] Correct non-existing property. Remove hacky surface destruction code (TTY buffer isn't there after a Vulkan window is created). 2020-12-28 14:37:58 +01:00
Sylvain Becker
7186584b8d fix indentation (bug 5313) 2020-12-28 10:41:37 +01:00
Ozkan Sezer
9e22f62e0d arm64 implementations of SDL_Swap16/32 (bug #5419.)
patch from David Carlier.
2020-12-28 11:50:02 +03:00
Ozkan Sezer
2355dea448 revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419) 2020-12-28 08:00:50 +03:00
Ozkan Sezer
2f99bc07e7 arm64 implementations of SDL_Swap16/32 (bug #5419.)
patch from David Carlier.
2020-12-28 07:20:20 +03:00
Sylvain Becker
c2735c0bb9 Better scaling fallbacks for the SW renderer (bug 5313) 2020-12-27 23:53:28 +01:00
Ozkan Sezer
a6beb2d264 SDL_PrivateLowerBlitScaled: remove unused local var 'a' 2020-12-28 01:10:02 +03:00
Sylvain Becker
30df2e4e36 Scaling fallbacks for the SW renderer (bug 5313) 2020-12-27 23:00:11 +01:00
Luca Weiss
040bd7a91b Fix udev not detecting ID_INPUT_KEY devices when udev is not running
https://bugzilla.libsdl.org/show_bug.cgi?id=5308

The udev code labels devices that are found by this code with
ID_INPUT_KEY which in turn gets used by SDL to label the devices as
SDL_UDEV_DEVICE_KEYBOARD.

This was missing for the code path when udev is not running and as such
devices such as the power button of a phone was not detected as keyboard
input and no devices were emitted.
2020-12-28 00:55:28 +03:00
Sylvain Becker
f9b5f6cc0f Forward scale mode to SW renderer (Bug 5313) 2020-12-27 20:28:24 +01:00
Ozkan Sezer
471d3c363e fix bug #5415 -- fatal error: 'Cocoa/Cocoa.h' file not found in iOS build 2020-12-27 14:00:30 +03:00
Ozkan Sezer
a6c6e5f582 configure.ac: fix POSIX conformance issues (bug #4261.)
Patch from Matt Whitlock:
There are actually two distinct classes of problems at play here.
On the one hand, libsdl2's configure.ac has some POSIX conformance
issues - namely, the use of 'echo -n' and the passage of arguments
containing embedded backslashes to 'echo', neither of which is
defined by POSIX. The attached patch takes care of these issues.
2020-12-27 14:00:02 +03:00
Ozkan Sezer
9f6fddb40f CMake: don't check for --no-undefined linker flag for OpenBSD (bug #5174)
it now matches autotools.
2020-12-27 05:20:10 +03:00
Manuel Alfayate Corchete
46d31d570d [KMS/DRM][Vulkan] Fix segfault when changing fullscren mode and permanent cursor when changing between Vulkan and GL renderers in vkQuake3. Tidy up window destruction code. 2020-12-27 00:43:06 +01:00
Joel Linn
e7c479414b Disable WaitOnAddress SDL_sem implementation on Windows Phone
Apps that use the required APIs do not pass certification.
2020-12-25 17:10:02 +03:00
Joel Linn
5b64fdc9bf thread/windows: Remove synchronization.lib from WinPhone81 dependencies
synch APIs are implicitly available on this platform.
2020-12-25 10:41:20 +03:00
Joel Linn
d6afc1c608 thread/windows: Statically link synchronization APIs on WINRT
GetModuleHandleW is not available on those platforms
---
 .../WinPhone81_VS2013/SDL-WinPhone81.vcxproj         |  8 ++++----
 VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj     | 12 ++++++------
 src/thread/windows/SDL_sysmutex.c                    | 12 ++++++++++++
 src/thread/windows/SDL_syssem.c                      | 11 +++++++++++
 4 files changed, 33 insertions(+), 10 deletions(-)
2020-12-25 04:00:20 +03:00
Sam Lantinga
ff913a22f4 Fixed compile warnings on platforms without hidapi support 2020-12-23 16:16:55 -08:00
Sam Lantinga
047b20e3b6 Fixed compile warnings on platforms without hidapi support 2020-12-23 16:11:16 -08:00
Sam Lantinga
9838611a8b Fixed compiler crash building for iOS with clang 11.0.3 2020-12-23 15:52:12 -08:00
Ozkan Sezer
2b760c3697 attempt to fix emscripten-buildbot: s/wasm/wasm32/ 2020-12-24 01:55:00 +03:00
Ozkan Sezer
b9eb43a5c6 build-scripts: update install-sh and mkinstalldirs from automake-1.16.3 2020-12-24 01:32:10 +03:00
Ozkan Sezer
3c4103b87d fix config.guess permissions 2020-12-24 01:20:00 +03:00
Sam Lantinga
fd3cb20b0f Fixed bug 5411 - config.guess and config.sub outdated
Ozkan Sezer

Our config.guess and config.sub are rather outdated.
Attached new versions of them here.

However, build-scripts/config.sub.patch do not apply
to these new versions: I don't know if and where that
patch is still needed.
2020-12-23 14:09:01 -08:00
Ozkan Sezer
5ed3d21f6e testsem.c: fix -Wmissing-braces warnings. 2020-12-24 00:55:30 +03:00
Sylvain Becker
4aebad77bd SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313) 2020-12-23 22:50:50 +01:00
Sam Lantinga
93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d Add SDL_sem implementation using Atomics and WaitOnAddress API.
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime

v2: - Fix mixed int/LONG types
    - Reorder definitions
    - Add missing include

v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
2b040cebbe Atomic test: Fix use after free
SDL_SemPost() was called by the FIFO threads after the semaphore was
freed because the main thread actually synchronized on the
`writerRunning`/`readersRunning` count and not the semaphores itself.
2020-12-23 13:36:23 -08:00
Joel Linn
6267b95177 Semaphore test: Add overhead tests. 2020-12-23 13:36:02 -08:00
Joel Linn
95a6d4e848 Semaphore test: Put test into separate function. 2020-12-23 13:35:35 -08:00
Joel Linn
548cb90893 Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
v2: - Add SRW definitions as suggested by Ozkan Sezer
      Allows building against older platform headers.
    - Rename "hidden" function parameter `mutex_` to `_mutex`

v3: - Use GetModuleHandle instead of LoadLibrary
    - Fix typo in comment
2020-12-23 13:33:36 -08:00
Ozkan Sezer
090fffac6a test/Makefile.os2: add warning switches to CFLAGS. 2020-12-24 00:29:40 +03:00
Ozkan Sezer
239c8f1f4c testvulkan.c: fix -Wmissing-braces warnings. also fix whitespace. 2020-12-24 00:28:50 +03:00
Ozkan Sezer
20ca1192d2 testgesture.c: comment out unused drawLine() 2020-12-24 00:26:32 +03:00
Ozkan Sezer
b064028c2d testatomic.c: fix warnings due to SDL_AtomicDecRef() use 2020-12-24 00:25:40 +03:00
Sylvain Becker
8e20376f1a SDL_SoftStretchLinear: use SDL_INLINE (bug 5313) 2020-12-23 22:09:01 +01:00
Sylvain Becker
7b8d5b7dc3 SDL_SoftStretchLinear: fix implicit conversion (bug 5313) 2020-12-23 22:02:28 +01:00
Ozkan Sezer
15fea33915 ran gendynapi.pl after addition of SDL_SoftStretchLinear 2020-12-23 23:47:10 +03:00
Sylvain Becker
ae8a270f61 Add SDL_SoftStretchLowerLinear() (Bug 5313) 2020-12-23 21:37:40 +01:00
Sylvain Becker
050ee9a410 Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313) 2020-12-23 21:32:01 +01:00
Manuel Alfayate Corchete
09fcc9ed17 [KMS/DRM][Vulkan] Fix small warning, thanks to Ozkan Sezer for spotting it. 2020-12-23 16:45:23 +01:00
Manuel Alfayate Corchete
a6dc838d52 [KMS/DRM][Vulkan] Only try to create a display mode when no suitable mode is found. 2020-12-23 16:22:46 +01:00
Sam Lantinga
0ed4d92938 Fixed setting player LEDs for PS5 controllers over Bluetooth 2020-12-23 04:53:23 -08:00
Sam Lantinga
6341bb35a5 Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth 2020-12-22 21:51:59 -08:00
Sam Lantinga
a30adae567 Make it possible to turn on PS4 rumble effects at runtime using the hint 2020-12-22 20:58:32 -08:00
Sam Lantinga
390b2cf0d3 Enable PS5 enhanced functionality for testgamecontroller 2020-12-22 20:53:27 -08:00
Sam Lantinga
c93947a2cb Make it possible to turn on PS5 rumble effects at runtime using the hint 2020-12-22 20:12:03 -08:00
Sam Lantinga
058a0ab47f Set the pad lights on the PS5 controller corresponding to the player index
Also allow setting the player index from testgamecontroller using the number keys
2020-12-22 14:38:32 -08:00
Sam Lantinga
6a57072eef Only add the touchpad and sensors to the PS5 controller if effects are enabled 2020-12-22 14:10:08 -08:00
Sam Lantinga
4ec776c334 Don't switch the PS5 controller out of DirectInput mode by default 2020-12-22 13:29:23 -08:00
Ozkan Sezer
b4b674dabb CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
Sam Lantinga
350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Manuel Alfayate Corchete
13244de5c2 [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake. 2020-12-22 17:17:30 +01:00
Ozkan Sezer
a19c008a7f use GetModuleHandleW() to retrieve kernel32.dll handle (bug #5390.)
SDL_systhread.c and SDL_syslocale.c used to call LoadLibrary() without
calling FreeLibrary() later.  GetModuleHandleW() should always succeed
because GetModuleHandleW() itself is imported from kernel32.dll and we
don't need to bother releasing it.
2020-12-22 17:10:02 +03:00
Ozkan Sezer
9f655fe522 regenerated configure 2020-12-22 17:03:20 +03:00
Ozkan Sezer
5ad5645757 acinclude/pkg.m4: update from mainstream pkgconfig tree. 2020-12-22 17:01:50 +03:00
Ozkan Sezer
86191351c0 acinclude & sdl2.m4 updates:
- acinclude/alsa.m4, esd.m4: Ran through autoupdate to replace several
  AC_TRY_[COMPILE|LINK|RUN] with corresponding AC_???_IFELSE , so that
  autoconf-2.70 doesn't warn.
- sdl2.m4: Ditto.
- test/acinclude.m4 (sdl2): Ditto.
2020-12-22 17:00:28 +03:00
Ozkan Sezer
f117db5186 sdl2.m4 updates:
- remove HP/UX 9 (%@#!) support
- change fopen() mode from "a" to "w" in test code.
- bump its serial num to 2.
- test/acinclude.m4: same sdl2.m4 updates.
2020-12-22 17:00:11 +03:00
Ozkan Sezer
087de97b56 acinclude/esd.m4: update from mainstream esound tree,
- revise for better compatibility with new autoconf,
- remove HP/UX 9 (%@#!) support from it,
- replace system("touch conf.esdtest") with fopen/fclose in the
  test code (see, e.g. glib-2.0.m4 -- sdl.m4 does the same.)
2020-12-22 17:00:00 +03:00
Ozkan Sezer
15abab9cf8 regenerated configure 2020-12-22 16:25:00 +03:00
Manuel Alfayate Corchete
2fc987c28f [Buildsystem] Add guards for not building with KMSDRM support if EGL is not available. 2020-12-22 14:15:33 +01:00
Sam Lantinga
05dcec0ae1 Added tag release-2.0.14 for changeset 97dfa8874ea0 2020-12-21 14:43:38 -08:00
1124 changed files with 105855 additions and 22543 deletions

7
.github/PULL_REQUEST_TEMPLATE.md vendored Normal file
View File

@@ -0,0 +1,7 @@
<!--- Provide a general summary of your changes in the Title above -->
## Description
<!--- Describe your changes in detail -->
## Existing Issue(s)
<!--- If it fixes an open issue, please link to the issue here. -->

14
.github/workflows/android.yml vendored Normal file
View File

@@ -0,0 +1,14 @@
name: Build (Android)
on: [push, pull_request]
jobs:
android:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: nttld/setup-ndk@v1
with:
ndk-version: r21e
- name: Build
run: ./build-scripts/androidbuildlibs.sh

66
.github/workflows/main.yml vendored Normal file
View File

@@ -0,0 +1,66 @@
name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: Windows (x64), os: windows-latest, flags: -A x64 }
- { name: Windows (x86), os: windows-latest, flags: -A Win32 }
- { name: Windows (ARM64), os: windows-latest, flags: -A ARM64 }
- { name: Linux, os: ubuntu-20.04, flags: -GNinja }
- { name: MacOS, os: macos-latest }
steps:
- name: Setup Linux dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install wayland-protocols \
pkg-config \
ninja-build \
libasound2-dev \
libdbus-1-dev \
libegl1-mesa-dev \
libgl1-mesa-dev \
libgles2-mesa-dev \
libglu1-mesa-dev \
libibus-1.0-dev \
libpulse-dev \
libsdl2-2.0-0 \
libsndio-dev \
libudev-dev \
libwayland-dev \
libwayland-client++0 \
wayland-scanner++ \
libwayland-cursor++0 \
libx11-dev \
libxcursor-dev \
libxext-dev \
libxi-dev \
libxinerama-dev \
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxt-dev \
libxv-dev \
libxxf86vm-dev \
libdrm-dev \
libgbm-dev\
libpulse-dev \
libpango1.0-dev
sudo apt install meson
git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
cd libdecor
meson build --buildtype release -Ddemo=false -Ddbus=disabled
ninja -C build
sudo meson install -C build
- uses: actions/checkout@v2
- name: Configure CMake
run: cmake -B build ${{ matrix.platform.flags }}
- name: Build
run: cmake --build build/

View File

@@ -1,4 +1,3 @@
syntax:glob
aclocal.m4
autom4te*
config.cache
@@ -9,11 +8,35 @@ Makefile
Makefile.rules
sdl2-config
sdl2-config.cmake
sdl2-config-version.cmake
sdl2.pc
SDL2.spec
build
gen
Build
buildbot
*.so
*.so.*
*.dll
*.exe
*.o
*.obj
*.lib
*.a
*.la
*.dSYM
*,e1f
*,ff8
*.lnk
*.err
*.exp
*.map
*.orig
*~
*.swp
*.tmp
*.rej
# for CMake
CMakeFiles/
@@ -21,10 +44,6 @@ CMakeCache.txt
cmake_install.cmake
cmake_uninstall.cmake
SDL2ConfigVersion.cmake
*.a
*.la
*.so
*.so.*
.ninja_*
*.ninja
@@ -33,12 +52,6 @@ SDL2ConfigVersion.cmake
cmake-build-*
# for Xcode
*.orig
*.swp
*.tmp
*.rej
*~
*.o
*.mode1*
*.perspective*
*.pbxuser
@@ -48,24 +61,31 @@ xcuserdata
*.xcworkspace
# for Visual C++
.vs
Debug
Release
*.user
*.ncb
*.suo
*.sdf
VisualC/tests/controllermap/axis.bmp
VisualC/tests/controllermap/button.bmp
VisualC/tests/controllermap/controllermap.bmp
VisualC/tests/controllermap/controllermap_back.bmp
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
VisualC/tests/testgamecontroller/axis.bmp
VisualC/tests/testgamecontroller/button.bmp
VisualC/tests/testgamecontroller/controllermap.bmp
VisualC/tests/testgamecontroller/controllermap_back.bmp
VisualC/tests/testoverlay2/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite2/icon.bmp
VisualC/tests/testyuv/testyuv.bmp
VisualC/visualtest/icon.bmp
VisualC/visualtest/testquit.actions
VisualC/visualtest/testquit.config
@@ -79,14 +99,8 @@ VisualC/visualtest/testsprite2_sample.parameters
# for Android
android-project/local.properties
test/aclocal.m4
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/Makefile
test/SDL2.dll
test/checkkeys
test/checkkeysthreads
test/controllermap
test/loopwave
test/loopwavequeue
@@ -102,6 +116,7 @@ test/testdraw2
test/testdrawchessboard
test/testdropfile
test/testerror
test/testevdev
test/testfile
test/testfilesystem
test/testgamecontroller
@@ -118,6 +133,7 @@ test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlocale
test/testlock
test/testmessage
test/testmultiaudio
@@ -141,15 +157,19 @@ test/testspriteminimal
test/teststreaming
test/testthread
test/testtimer
test/testurl
test/testver
test/testviewport
test/testvulkan
test/testwm2
test/testyuv
test/torturethread
test/*.exe
test/*,e1f
test/*,ff8
test/*.dSYM
buildbot
test/buildbot
builddir/
debian/*.debhelper.log
debian/*.substvars
debian/*.tar.gz
debian/.debhelper/
debian/files
debian/libsdl*/
debian/tmp/

View File

@@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \

View File

@@ -1,7 +1,7 @@
Bugs are now managed in the SDL bug tracker, here:
Bugs are now managed in the SDL issue tracker, here:
https://bugzilla.libsdl.org/
https://github.com/libsdl-org/SDL/issues
You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.
@@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
https://discourse.libsdl.org/
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.
Bug reports are welcome here, but we really appreciate if you use the issue
tracker, as bugs discussed on the mailing list may be forgotten or missed.

File diff suppressed because it is too large Load Diff

View File

@@ -2,10 +2,10 @@
To compile and install SDL:
1. Windows with Visual Studio:
* Read VisualC.html
* Read ./docs/README-visualc.md
Windows with gcc, either native or cross-compiling:
* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
* Run './configure; make; make install'
Mac OS X with Xcode:
@@ -29,12 +29,13 @@ To compile and install SDL:
2. Look at the example programs in ./test, and check out the online
documentation at https://wiki.libsdl.org/
3. Join the SDL developer mailing list by sending E-mail to
sdl-request@libsdl.org
and put "subscribe" in the subject of the message.
3. Join the SDL developer discussions, sign up on
https://discourse.libsdl.org/
and go to the development forum
https://discourse.libsdl.org/c/sdl-development/6
Or alternatively you can use the web interface:
https://www.libsdl.org/mailing-list.php
4. Sign up for the announcement list through the web interface:
https://www.libsdl.org/mailing-list.php
That's it!
Sam Lantinga <slouken@libsdl.org>

View File

@@ -1,20 +1,18 @@
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@@ -29,6 +29,8 @@ INSTALL = @INSTALL@
AR = @AR@
RANLIB = @RANLIB@
RC = @RC@
LINKER = @LINKER@
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
TARGET = libSDL2.la
OBJECTS = @OBJECTS@
@@ -43,10 +45,11 @@ SDLTEST_TARGET = libSDL2_test.la
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
WAYLAND_SCANNER = @WAYLAND_SCANNER@
WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)
@@ -151,13 +154,13 @@ update-revision:
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
install: all install-bin install-hdrs install-lib install-data
install-bin:

View File

@@ -2,7 +2,7 @@
# wmake -f Makefile.os2
LIBNAME = SDL2
VERSION = 2.0.14
VERSION = 2.0.16
DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .
@@ -60,8 +60,10 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c
SRCS+= SDL_virtualjoystick.c
SRCS+= SDL_hidapi.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -83,8 +85,8 @@ MOBJS= $(MSRCS:.c=.obj)
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
all: $(DLLFILE) $(LIBFILE) .symbolic
@@ -123,6 +125,10 @@ SDL_blendpoint.obj: SDL_blendpoint.c
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c
wcc386 $(CFLAGS) -za99 -I"src/hidapi/hidapi" -fo=$^@ $<
.c: ./src/libm;
$(LIBM): $(MOBJS)
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)

View File

@@ -1,11 +1,6 @@
Simple DirectMedia Layer
# Simple DirectMedia Layer (SDL) Version 2.0
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
@@ -18,4 +13,5 @@ More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Sam Lantinga (slouken@libsdl.org)

View File

@@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
%files
%{__defattr}
%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
%{_libdir}/lib*.%{__soext}.*
%files devel

View File

@@ -1 +1,102 @@
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
# from vcpkg and from building myself with cmake from latest git
# AND on Linux when building SDL2 (tested current git) with CMake
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
# But at least if building worked with sdl2-config.cmake it will also work with this.
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
# for the "normal"/release build they could be in lots of different properties..
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
# fewer possibilities for debug builds
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
foreach(prop ${relprops})
get_target_property(sdl2implib SDL2::SDL2 ${prop})
if(sdl2implib)
#message("set sdl2implib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${relprops})
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
if(sdl2mainimplib)
#message("set sdl2mainimplib from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
if(sdl2implibdbg)
#message("set sdl2implibdbg from ${prop}")
break()
endif()
endforeach()
foreach(prop ${dbgprops})
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
if(sdl2mainimplibdbg)
#message("set sdl2mainimplibdbg from ${prop}")
break()
endif()
endforeach()
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
else()
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
set(sdl2implib sdl2implibdbg)
endif()
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
set(sdl2mainimplib sdl2mainimplibdbg)
endif()
if( sdl2implib AND sdl2mainimplib )
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
set(SDL2_LIBRARIES ${sdl2implib})
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
else()
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
endif()
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
# LINK_DEPENDS? LINK_FLAGS?
endif()
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
# which is different to what it looks like when coming from sdl2-config.cmake
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
unset(sdl2implib)
unset(sdl2mainimplib)
unset(sdl2implibdbg)
unset(sdl2mainimplibdbg)
unset(relprops)
unset(dbgprops)

View File

@@ -1,5 +1,5 @@
Future work roadmap:
* http://wiki.libsdl.org/moin.cgi/Roadmap
* http://wiki.libsdl.org/Roadmap
* Check 1.2 revisions:
3554 - Need to resolve semantics for locking keys on different platforms

View File

@@ -132,6 +132,8 @@
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
@@ -269,6 +271,7 @@
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_srw.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />

View File

@@ -381,6 +381,12 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -716,6 +722,9 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_srw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>Source Files</Filter>
</ClCompile>

View File

@@ -146,6 +146,8 @@
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
@@ -303,6 +305,7 @@
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_srw.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
@@ -510,7 +513,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@@ -525,7 +528,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@@ -540,7 +543,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@@ -555,7 +558,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@@ -570,7 +573,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlibd.lib;msvcrtd.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlibd;msvcrtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
@@ -585,7 +588,7 @@
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>vccorlib.lib;msvcrt.lib;xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;synchronization.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>vccorlib;msvcrt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>

View File

@@ -390,6 +390,12 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -743,6 +749,9 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_srw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>Source Files</Filter>
</ClCompile>

View File

@@ -1,146 +0,0 @@
<HTML>
<HEAD>
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
</HEAD>
<BODY>
<H1>
Using SDL with Microsoft Visual C++
</H1>
<H3>
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
James Turk</A>
</H3>
<p>
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
</p>
<H3>
Building SDL
</H3>
<P>
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
</P>
<P>
There are different solution files for the various
versions of the IDE. Please use the appropriate version
2008, 2010, 2012 or 2013.
</P>
<P>
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
</P>
<P>
This is done by right clicking on each project in turn (Projects are listed in
the Workspace panel in the FileView tab), and selecting "Build".
</P>
<P>
You may get a few warnings, but you should not get any errors. You do have to
have at least the DirectX 9 SDK installed, however. The latest
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
</P>
<P>
Later, we will refer to the following .lib and .dll files that have just been
generated:
</P>
<ul>
<li> SDL2.dll</li>
<li> SDL2.lib</li>
<li> SDL2main.lib</li>
</ul>
<P>
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
</P>
<H3>
Creating a Project with SDL
</H3>
<P>
Create a project as a Win32 Application.
</P>
<P>
Create a C++ file for your project.
</P>
<P>
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
tab|Code Generation|Runtime Library </CODE>.
</P>
<P>
Add the SDL <CODE>include</CODE> directory to your list of includes in the
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
.
<br>
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
add the include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New Directory
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
</P>
<P>
The "include directory" I am referring to is the <CODE>include</CODE> folder
within the main SDL directory (the one that this HTML file located within).
</P>
<P>
Now we're going to use the files that we had created earlier in the Build SDL
step.
</P>
<P>
Copy the following files into your Project directory:
</P>
<ul>
<li> SDL2.dll</li>
</ul>
<P>
Add the following files to your project (It is not necessary to copy them to
your project directory):
</P>
<ul>
<li> SDL2.lib </li>
<li> SDL2main.lib</li>
</ul>
<P>
(To add them to your project, right click on your project, and select "Add
files to project")
</P>
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
desirable to add them to the linker options: Project|Properties|Linker|Command
Line and type the names of the libraries to link with in the "Additional
Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
configuration (e.g. Release,Debug).</FONT></STRONG></P>
<H3>
SDL 101, First Day of Class
</H3>
<P>
Now create the basic body of your project. The body of your program should take
the following form:
<PRE><CODE>
#include "SDL.h"
int main( int argc, char* argv[] )
{
// Body of the program goes here.
return 0;
}
</CODE></PRE>
<P></P>
<H3>
That's it!
</H3>
<P>
I hope that this document has helped you get through the most difficult part of
using the SDL: installing it. Suggestions for improvements to this document
should be sent to the writers of this document.
</P>
<P>
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
</P>
<P>
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
Sam Lantinga</A>.
</P>
<P>
Later, it was converted to HTML and expanded into the document that you see
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
</P>
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
</P>
</BODY>
</HTML>

View File

@@ -50,6 +50,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
@@ -254,6 +256,14 @@ Global
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
@@ -296,7 +306,11 @@ Global
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
EndGlobalSection
EndGlobal

View File

@@ -22,19 +22,24 @@
<ProjectName>SDL2</ProjectName>
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@@ -128,7 +132,6 @@
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@@ -161,7 +164,6 @@
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@@ -432,9 +475,11 @@
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@@ -22,19 +22,24 @@
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View File

@@ -22,19 +22,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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View File

@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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@@ -21,19 +21,24 @@
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View File

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View File

@@ -1,6 +1,46 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.16:
---------------------------------------------------------------------------
General:
* Added SDL_FlashWindow() to get a user's attention
* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
* Added support for the Amazon Luna game controller
* Added rumble support for the Google Stadia controller using the HIDAPI driver
* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
Windows:
* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
Linux:
* Greatly improved Wayland support
* Added support for audio output and capture using Pipewire
* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
Android:
* Added support for audio output and capture using AAudio
* Added SDL_AndroidShowToast() to show a lightweight notification
iOS:
* Added support for mouse relative mode on iOS 14.1 and newer
* Added support for the Xbox Series X controller
tvOS:
* Added support for the Xbox Series X controller
---------------------------------------------------------------------------
2.0.14:
---------------------------------------------------------------------------

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
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<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.14</string>
<string>2.0.16</string>
</dict>
</plist>

View File

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CLANG_LINK_OBJC_RUNTIME = NO;
GCC_SYMBOLS_PRIVATE_EXTERN = NO;
PRODUCT_NAME = SDLmain;
SKIP_INSTALL = YES;
SUPPORTED_PLATFORMS = "appletvsimulator appletvos";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
@@ -10552,6 +10710,24 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
F3CB94B726B5E0A400B9C980 /* Build configuration list for PBXNativeTarget "SDLmain-iOS" */ = {
isa = XCConfigurationList;
buildConfigurations = (
F3CB94B826B5E0A400B9C980 /* Debug */,
F3CB94B926B5E0A400B9C980 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
F3CB963526B5E0A600B9C980 /* Build configuration list for PBXNativeTarget "SDLmain-tvOS" */ = {
isa = XCConfigurationList;
buildConfigurations = (
F3CB963626B5E0A600B9C980 /* Debug */,
F3CB963726B5E0A600B9C980 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
/* End XCConfigurationList section */
};
rootObject = 0867D690FE84028FC02AAC07 /* Project object */;

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -72,11 +72,10 @@ no_alsa=""
alsa_min_micro_version=`echo $min_alsa_version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
AC_LANG_SAVE
AC_LANG_C
AC_TRY_COMPILE([
AC_LANG_PUSH([C])
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <alsa/asoundlib.h>
], [
]], [[
/* ensure backward compatibility */
#if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR)
#define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR
@@ -108,13 +107,13 @@ AC_TRY_COMPILE([
# endif
# endif
exit(0);
],
]])],
[AC_MSG_RESULT(found.)],
[AC_MSG_RESULT(not present.)
ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)])
alsa_found=no]
)
AC_LANG_RESTORE
AC_LANG_POP([C])
dnl Now that we know that we have the right version, let's see if we have the library and not just the headers.
if test "x$enable_alsatest" = "xyes"; then

View File

@@ -8,7 +8,7 @@ dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
dnl
AC_DEFUN([AM_PATH_ESD],
[dnl
[dnl
dnl Get the cflags and libraries from the esd-config script
dnl
AC_ARG_WITH(esd-prefix,[ --with-esd-prefix=PFX Prefix where ESD is installed (optional)],
@@ -48,6 +48,7 @@ AC_ARG_ENABLE(esdtest, [ --disable-esdtest Do not try to compile and run
esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
if test "x$enable_esdtest" = "xyes" ; then
AC_LANG_PUSH([C])
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $ESD_CFLAGS"
@@ -57,38 +58,19 @@ dnl Now check if the installed ESD is sufficiently new. (Also sanity
dnl checks the results of esd-config to some extent
dnl
rm -f conf.esdtest
AC_TRY_RUN([
AC_RUN_IFELSE([AC_LANG_SOURCE([[
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <esd.h>
char*
my_strdup (char *str)
{
char *new_str;
if (str)
{
new_str = malloc ((strlen (str) + 1) * sizeof(char));
strcpy (new_str, str);
}
else
new_str = NULL;
return new_str;
}
int main ()
int main (void)
{
int major, minor, micro;
char *tmp_version;
FILE *fp = fopen("conf.esdtest", "w");
system ("touch conf.esdtest");
if (fp) fclose(fp);
/* HP/UX 9 (%@#!) writes to sscanf strings */
tmp_version = my_strdup("$min_esd_version");
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
if (sscanf("$min_esd_version", "%d.%d.%d", &major, &minor, &micro) != 3) {
printf("%s, bad version string\n", "$min_esd_version");
exit(1);
}
@@ -110,15 +92,15 @@ int main ()
return 1;
}
}
],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
]])], [], [no_esd=yes], [echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
AC_LANG_POP([C])
fi
fi
if test "x$no_esd" = x ; then
AC_MSG_RESULT(yes)
ifelse([$2], , :, [$2])
ifelse([$2], , :, [$2])
else
AC_MSG_RESULT(no)
if test "$ESD_CONFIG" = "no" ; then
@@ -133,10 +115,11 @@ int main ()
echo "*** Could not run ESD test program, checking why..."
CFLAGS="$CFLAGS $ESD_CFLAGS"
LIBS="$LIBS $ESD_LIBS"
AC_TRY_LINK([
AC_LANG_PUSH([C])
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
#include <stdio.h>
#include <esd.h>
], [ return 0; ],
]], [[ return 0; ]])],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding ESD or finding the wrong"
echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
@@ -152,6 +135,7 @@ int main ()
echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
AC_LANG_POP([C])
fi
fi
ESD_CFLAGS=""
@@ -162,3 +146,27 @@ int main ()
AC_SUBST(ESD_LIBS)
rm -f conf.esdtest
])
dnl AM_ESD_SUPPORTS_MULTIPLE_RECORD([ACTION-IF-SUPPORTS [, ACTION-IF-NOT-SUPPORTS]])
dnl Test, whether esd supports multiple recording clients (version >=0.2.21)
dnl
AC_DEFUN([AM_ESD_SUPPORTS_MULTIPLE_RECORD],
[dnl
AC_MSG_NOTICE([whether installed esd version supports multiple recording clients])
ac_save_ESD_CFLAGS="$ESD_CFLAGS"
ac_save_ESD_LIBS="$ESD_LIBS"
AM_PATH_ESD(0.2.21,
ifelse([$1], , [
AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, true)
AC_DEFINE(ESD_SUPPORTS_MULTIPLE_RECORD, 1,
[Define if you have esound with support of multiple recording clients.])],
[$1]),
ifelse([$2], , [AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, false)], [$2])
if test "x$ac_save_ESD_CFLAGS" != x ; then
ESD_CFLAGS="$ac_save_ESD_CFLAGS"
fi
if test "x$ac_save_ESD_LIBS" != x ; then
ESD_LIBS="$ac_save_ESD_LIBS"
fi
)
])

13
acinclude/libtool.m4 vendored
View File

@@ -1047,16 +1047,11 @@ _LT_EOF
_lt_dar_allow_undefined='${wl}-undefined ${wl}suppress' ;;
darwin1.*)
_lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
darwin*) # darwin 5.x on
# if running on 10.5 or later, the deployment target defaults
# to the OS version, if on x86, and 10.4, the deployment
# target defaults to 10.4. Don't you love it?
case ${MACOSX_DEPLOYMENT_TARGET-10.0},$host in
10.0,*86*-darwin8*|10.0,*-darwin[[91]]*)
_lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
10.[[012]]*)
darwin*)
case $MACOSX_DEPLOYMENT_TARGET,$host in
10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
_lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
10.*)
*)
_lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
esac
;;

275
acinclude/pkg.m4 Normal file
View File

@@ -0,0 +1,275 @@
# pkg.m4 - Macros to locate and utilise pkg-config. -*- Autoconf -*-
# serial 12 (pkg-config-0.29.2)
dnl Copyright © 2004 Scott James Remnant <scott@netsplit.com>.
dnl Copyright © 2012-2015 Dan Nicholson <dbn.lists@gmail.com>
dnl
dnl This program is free software; you can redistribute it and/or modify
dnl it under the terms of the GNU General Public License as published by
dnl the Free Software Foundation; either version 2 of the License, or
dnl (at your option) any later version.
dnl
dnl This program is distributed in the hope that it will be useful, but
dnl WITHOUT ANY WARRANTY; without even the implied warranty of
dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
dnl General Public License for more details.
dnl
dnl You should have received a copy of the GNU General Public License
dnl along with this program; if not, write to the Free Software
dnl Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
dnl 02111-1307, USA.
dnl
dnl As a special exception to the GNU General Public License, if you
dnl distribute this file as part of a program that contains a
dnl configuration script generated by Autoconf, you may include it under
dnl the same distribution terms that you use for the rest of that
dnl program.
dnl PKG_PREREQ(MIN-VERSION)
dnl -----------------------
dnl Since: 0.29
dnl
dnl Verify that the version of the pkg-config macros are at least
dnl MIN-VERSION. Unlike PKG_PROG_PKG_CONFIG, which checks the user's
dnl installed version of pkg-config, this checks the developer's version
dnl of pkg.m4 when generating configure.
dnl
dnl To ensure that this macro is defined, also add:
dnl m4_ifndef([PKG_PREREQ],
dnl [m4_fatal([must install pkg-config 0.29 or later before running autoconf/autogen])])
dnl
dnl See the "Since" comment for each macro you use to see what version
dnl of the macros you require.
m4_defun([PKG_PREREQ],
[m4_define([PKG_MACROS_VERSION], [0.29.2])
m4_if(m4_version_compare(PKG_MACROS_VERSION, [$1]), -1,
[m4_fatal([pkg.m4 version $1 or higher is required but ]PKG_MACROS_VERSION[ found])])
])dnl PKG_PREREQ
dnl PKG_PROG_PKG_CONFIG([MIN-VERSION])
dnl ----------------------------------
dnl Since: 0.16
dnl
dnl Search for the pkg-config tool and set the PKG_CONFIG variable to
dnl first found in the path. Checks that the version of pkg-config found
dnl is at least MIN-VERSION. If MIN-VERSION is not specified, 0.9.0 is
dnl used since that's the first version where most current features of
dnl pkg-config existed.
AC_DEFUN([PKG_PROG_PKG_CONFIG],
[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
m4_pattern_allow([^PKG_CONFIG(_(PATH|LIBDIR|SYSROOT_DIR|ALLOW_SYSTEM_(CFLAGS|LIBS)))?$])
m4_pattern_allow([^PKG_CONFIG_(DISABLE_UNINSTALLED|TOP_BUILD_DIR|DEBUG_SPEW)$])
AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
fi
if test -n "$PKG_CONFIG"; then
_pkg_min_version=m4_default([$1], [0.9.0])
AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
AC_MSG_RESULT([yes])
else
AC_MSG_RESULT([no])
PKG_CONFIG=""
fi
fi[]dnl
])dnl PKG_PROG_PKG_CONFIG
dnl PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
dnl -------------------------------------------------------------------
dnl Since: 0.18
dnl
dnl Check to see whether a particular set of modules exists. Similar to
dnl PKG_CHECK_MODULES(), but does not set variables or print errors.
dnl
dnl Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
dnl only at the first occurence in configure.ac, so if the first place
dnl it's called might be skipped (such as if it is within an "if", you
dnl have to call PKG_CHECK_EXISTS manually
AC_DEFUN([PKG_CHECK_EXISTS],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
if test -n "$PKG_CONFIG" && \
AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
m4_default([$2], [:])
m4_ifvaln([$3], [else
$3])dnl
fi])
dnl _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
dnl ---------------------------------------------
dnl Internal wrapper calling pkg-config via PKG_CONFIG and setting
dnl pkg_failed based on the result.
m4_define([_PKG_CONFIG],
[if test -n "$$1"; then
pkg_cv_[]$1="$$1"
elif test -n "$PKG_CONFIG"; then
PKG_CHECK_EXISTS([$3],
[pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`
test "x$?" != "x0" && pkg_failed=yes ],
[pkg_failed=yes])
else
pkg_failed=untried
fi[]dnl
])dnl _PKG_CONFIG
dnl _PKG_SHORT_ERRORS_SUPPORTED
dnl ---------------------------
dnl Internal check to see if pkg-config supports short errors.
AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
_pkg_short_errors_supported=yes
else
_pkg_short_errors_supported=no
fi[]dnl
])dnl _PKG_SHORT_ERRORS_SUPPORTED
dnl PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
dnl [ACTION-IF-NOT-FOUND])
dnl --------------------------------------------------------------
dnl Since: 0.4.0
dnl
dnl Note that if there is a possibility the first call to
dnl PKG_CHECK_MODULES might not happen, you should be sure to include an
dnl explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
AC_DEFUN([PKG_CHECK_MODULES],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
pkg_failed=no
AC_MSG_CHECKING([for $2])
_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
_PKG_CONFIG([$1][_LIBS], [libs], [$2])
m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
and $1[]_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.])
if test $pkg_failed = yes; then
AC_MSG_RESULT([no])
_PKG_SHORT_ERRORS_SUPPORTED
if test $_pkg_short_errors_supported = yes; then
$1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "$2" 2>&1`
else
$1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "$2" 2>&1`
fi
# Put the nasty error message in config.log where it belongs
echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
m4_default([$4], [AC_MSG_ERROR(
[Package requirements ($2) were not met:
$$1_PKG_ERRORS
Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.
_PKG_TEXT])[]dnl
])
elif test $pkg_failed = untried; then
AC_MSG_RESULT([no])
m4_default([$4], [AC_MSG_FAILURE(
[The pkg-config script could not be found or is too old. Make sure it
is in your PATH or set the PKG_CONFIG environment variable to the full
path to pkg-config.
_PKG_TEXT
To get pkg-config, see <http://pkg-config.freedesktop.org/>.])[]dnl
])
else
$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
AC_MSG_RESULT([yes])
$3
fi[]dnl
])dnl PKG_CHECK_MODULES
dnl PKG_CHECK_MODULES_STATIC(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
dnl [ACTION-IF-NOT-FOUND])
dnl ---------------------------------------------------------------------
dnl Since: 0.29
dnl
dnl Checks for existence of MODULES and gathers its build flags with
dnl static libraries enabled. Sets VARIABLE-PREFIX_CFLAGS from --cflags
dnl and VARIABLE-PREFIX_LIBS from --libs.
dnl
dnl Note that if there is a possibility the first call to
dnl PKG_CHECK_MODULES_STATIC might not happen, you should be sure to
dnl include an explicit call to PKG_PROG_PKG_CONFIG in your
dnl configure.ac.
AC_DEFUN([PKG_CHECK_MODULES_STATIC],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
_save_PKG_CONFIG=$PKG_CONFIG
PKG_CONFIG="$PKG_CONFIG --static"
PKG_CHECK_MODULES($@)
PKG_CONFIG=$_save_PKG_CONFIG[]dnl
])dnl PKG_CHECK_MODULES_STATIC
dnl PKG_INSTALLDIR([DIRECTORY])
dnl -------------------------
dnl Since: 0.27
dnl
dnl Substitutes the variable pkgconfigdir as the location where a module
dnl should install pkg-config .pc files. By default the directory is
dnl $libdir/pkgconfig, but the default can be changed by passing
dnl DIRECTORY. The user can override through the --with-pkgconfigdir
dnl parameter.
AC_DEFUN([PKG_INSTALLDIR],
[m4_pushdef([pkg_default], [m4_default([$1], ['${libdir}/pkgconfig'])])
m4_pushdef([pkg_description],
[pkg-config installation directory @<:@]pkg_default[@:>@])
AC_ARG_WITH([pkgconfigdir],
[AS_HELP_STRING([--with-pkgconfigdir], pkg_description)],,
[with_pkgconfigdir=]pkg_default)
AC_SUBST([pkgconfigdir], [$with_pkgconfigdir])
m4_popdef([pkg_default])
m4_popdef([pkg_description])
])dnl PKG_INSTALLDIR
dnl PKG_NOARCH_INSTALLDIR([DIRECTORY])
dnl --------------------------------
dnl Since: 0.27
dnl
dnl Substitutes the variable noarch_pkgconfigdir as the location where a
dnl module should install arch-independent pkg-config .pc files. By
dnl default the directory is $datadir/pkgconfig, but the default can be
dnl changed by passing DIRECTORY. The user can override through the
dnl --with-noarch-pkgconfigdir parameter.
AC_DEFUN([PKG_NOARCH_INSTALLDIR],
[m4_pushdef([pkg_default], [m4_default([$1], ['${datadir}/pkgconfig'])])
m4_pushdef([pkg_description],
[pkg-config arch-independent installation directory @<:@]pkg_default[@:>@])
AC_ARG_WITH([noarch-pkgconfigdir],
[AS_HELP_STRING([--with-noarch-pkgconfigdir], pkg_description)],,
[with_noarch_pkgconfigdir=]pkg_default)
AC_SUBST([noarch_pkgconfigdir], [$with_noarch_pkgconfigdir])
m4_popdef([pkg_default])
m4_popdef([pkg_description])
])dnl PKG_NOARCH_INSTALLDIR
dnl PKG_CHECK_VAR(VARIABLE, MODULE, CONFIG-VARIABLE,
dnl [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
dnl -------------------------------------------
dnl Since: 0.28
dnl
dnl Retrieves the value of the pkg-config variable for the given module.
AC_DEFUN([PKG_CHECK_VAR],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
AC_ARG_VAR([$1], [value of $3 for $2, overriding pkg-config])dnl
_PKG_CONFIG([$1], [variable="][$3]["], [$2])
AS_VAR_COPY([$1], [pkg_cv_][$1])
AS_VAR_IF([$1], [""], [$5], [$4])dnl
])dnl PKG_CHECK_VAR

View File

@@ -1,133 +0,0 @@
# PKG_PROG_PKG_CONFIG([MIN-VERSION])
# ----------------------------------
AC_DEFUN([PKG_PROG_PKG_CONFIG],
[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
m4_pattern_allow([^PKG_CONFIG(_PATH)?$])
AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
fi
if test -n "$PKG_CONFIG"; then
_pkg_min_version=m4_default([$1], [0.9.0])
AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
AC_MSG_RESULT([yes])
else
AC_MSG_RESULT([no])
PKG_CONFIG=""
fi
fi[]dnl
])# PKG_PROG_PKG_CONFIG
# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
#
# Check to see whether a particular set of modules exists. Similar
# to PKG_CHECK_MODULES(), but does not set variables or print errors.
#
# Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
# only at the first occurence in configure.ac, so if the first place
# it's called might be skipped (such as if it is within an "if", you
# have to call PKG_CHECK_EXISTS manually
# --------------------------------------------------------------
AC_DEFUN([PKG_CHECK_EXISTS],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
if test -n "$PKG_CONFIG" && \
AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
m4_default([$2], [:])
m4_ifvaln([$3], [else
$3])dnl
fi])
# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
# ---------------------------------------------
m4_define([_PKG_CONFIG],
[if test -n "$$1"; then
pkg_cv_[]$1="$$1"
elif test -n "$PKG_CONFIG"; then
PKG_CHECK_EXISTS([$3],
[pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`],
[pkg_failed=yes])
else
pkg_failed=untried
fi[]dnl
])# _PKG_CONFIG
# _PKG_SHORT_ERRORS_SUPPORTED
# -----------------------------
AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
_pkg_short_errors_supported=yes
else
_pkg_short_errors_supported=no
fi[]dnl
])# _PKG_SHORT_ERRORS_SUPPORTED
# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
# [ACTION-IF-NOT-FOUND])
#
#
# Note that if there is a possibility the first call to
# PKG_CHECK_MODULES might not happen, you should be sure to include an
# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
#
#
# --------------------------------------------------------------
AC_DEFUN([PKG_CHECK_MODULES],
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
pkg_failed=no
AC_MSG_CHECKING([for $1])
_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
_PKG_CONFIG([$1][_LIBS], [libs], [$2])
m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
and $1[]_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.])
if test $pkg_failed = yes; then
AC_MSG_RESULT([no])
_PKG_SHORT_ERRORS_SUPPORTED
if test $_pkg_short_errors_supported = yes; then
$1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "$2" 2>&1`
else
$1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors "$2" 2>&1`
fi
# Put the nasty error message in config.log where it belongs
echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
m4_default([$4], [AC_MSG_ERROR(
[Package requirements ($2) were not met:
$$1_PKG_ERRORS
Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.
_PKG_TEXT])dnl
])
elif test $pkg_failed = untried; then
AC_MSG_RESULT([no])
m4_default([$4], [AC_MSG_FAILURE(
[The pkg-config script could not be found or is too old. Make sure it
is in your PATH or set the PKG_CONFIG environment variable to the full
path to pkg-config.
_PKG_TEXT
To get pkg-config, see <http://pkg-config.freedesktop.org/>.])dnl
])
else
$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
AC_MSG_RESULT([yes])
$3
fi[]dnl
])# PKG_CHECK_MODULES

View File

@@ -71,11 +71,16 @@
android:alwaysRetainTaskState="true"
android:launchMode="singleInstance"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Let Android know that we can handle some USB devices and should receive this event -->
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>

View File

@@ -7,6 +7,7 @@ import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.os.Build;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
@@ -275,6 +276,7 @@ public class HIDDeviceManager {
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126, Inc.
0x1bad, // Harmonix
0x24c6, // PowerA
};
@@ -382,6 +384,11 @@ public class HIDDeviceManager {
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
// Find bonded bluetooth controllers and create SteamControllers for them
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
if (mBluetoothManager == null) {

View File

@@ -52,6 +52,7 @@ import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
import android.widget.Toast;
import java.util.Hashtable;
import java.util.Locale;
@@ -604,7 +605,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
static final int COMMAND_CHANGE_TITLE = 1;
static final int COMMAND_CHANGE_WINDOW_STYLE = 2;
static final int COMMAND_TEXTEDIT_HIDE = 3;
static final int COMMAND_CHANGE_SURFACEVIEW_FORMAT = 4;
static final int COMMAND_SET_KEEP_SCREEN_ON = 5;
protected static final int COMMAND_USER = 0x8000;
@@ -702,32 +702,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
break;
}
case COMMAND_CHANGE_SURFACEVIEW_FORMAT:
{
int format = (Integer) msg.obj;
int pf;
if (SDLActivity.mSurface == null) {
return;
}
SurfaceHolder holder = SDLActivity.mSurface.getHolder();
if (holder == null) {
return;
}
if (format == 1) {
pf = PixelFormat.RGBA_8888;
} else if (format == 2) {
pf = PixelFormat.RGBX_8888;
} else {
pf = PixelFormat.RGB_565;
}
holder.setFormat(pf);
break;
}
default:
if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) {
Log.e(TAG, "error handling message, command is " + msg.arg1);
@@ -811,7 +785,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
public static native void nativeResume();
public static native void nativeFocusChanged(boolean hasFocus);
public static native void onNativeDropFile(String filename);
public static native void nativeSetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, int format, float rate);
public static native void nativeSetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, float rate);
public static native void onNativeResize();
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
@@ -986,11 +960,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
*/
public static boolean supportsRelativeMouse()
{
// ChromeOS doesn't provide relative mouse motion via the Android 7 APIs
if (isChromebook()) {
return false;
}
// DeX mode in Samsung Experience 9.0 and earlier doesn't support relative mice properly under
// Android 7 APIs, and simply returns no data under Android 8 APIs.
//
@@ -1222,13 +1191,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return SDLActivity.mSurface.getNativeSurface();
}
/**
* This method is called by SDL using JNI.
*/
public static void setSurfaceViewFormat(int format) {
mSingleton.sendCommand(COMMAND_CHANGE_SURFACEVIEW_FORMAT, format);
}
// Input
/**
@@ -1630,6 +1592,52 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
return 0;
}
/**
* This method is called by SDL using JNI.
*/
public static int showToast(String message, int duration, int gravity, int xOffset, int yOffset)
{
if(null == mSingleton) {
return - 1;
}
try
{
class OneShotTask implements Runnable {
String mMessage;
int mDuration;
int mGravity;
int mXOffset;
int mYOffset;
OneShotTask(String message, int duration, int gravity, int xOffset, int yOffset) {
mMessage = message;
mDuration = duration;
mGravity = gravity;
mXOffset = xOffset;
mYOffset = yOffset;
}
public void run() {
try
{
Toast toast = Toast.makeText(mSingleton, mMessage, mDuration);
if (mGravity >= 0) {
toast.setGravity(mGravity, mXOffset, mYOffset);
}
toast.show();
} catch(Exception ex) {
Log.e(TAG, ex.getMessage());
}
}
}
mSingleton.runOnUiThread(new OneShotTask(message, duration, gravity, xOffset, yOffset));
} catch(Exception ex) {
return -1;
}
return 0;
}
}
/**
@@ -1754,30 +1762,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
return;
}
int sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565 by default
switch (format) {
case PixelFormat.RGBA_8888:
Log.v("SDL", "pixel format RGBA_8888");
sdlFormat = 0x16462004; // SDL_PIXELFORMAT_RGBA8888
break;
case PixelFormat.RGBX_8888:
Log.v("SDL", "pixel format RGBX_8888");
sdlFormat = 0x16261804; // SDL_PIXELFORMAT_RGBX8888
break;
case PixelFormat.RGB_565:
Log.v("SDL", "pixel format RGB_565");
sdlFormat = 0x15151002; // SDL_PIXELFORMAT_RGB565
break;
case PixelFormat.RGB_888:
Log.v("SDL", "pixel format RGB_888");
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x16161804; // SDL_PIXELFORMAT_RGB888
break;
default:
Log.v("SDL", "pixel format unknown " + format);
break;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
@@ -1800,7 +1784,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, sdlFormat, mDisplay.getRefreshRate());
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,

View File

@@ -2,7 +2,7 @@
buildscript {
repositories {
jcenter()
mavenCentral()
google()
}
dependencies {
@@ -15,7 +15,7 @@ buildscript {
allprojects {
repositories {
jcenter()
mavenCentral()
google()
}
}

View File

@@ -1,5 +1,5 @@
#!/bin/sh
#
echo "Generating build information using autoconf"
echo "This may take a while ..."
@@ -9,15 +9,15 @@ cd "$srcdir"
# Regenerate configuration files
cat acinclude/* >aclocal.m4
found=false
for autoconf in autoconf autoconf259 autoconf-2.59
do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi
done
if test x$found = xfalse; then
echo "Couldn't find autoconf, aborting"
exit 1
if test "$AUTOCONF"x = x; then
AUTOCONF=autoconf
fi
$AUTOCONF || exit 1
rm aclocal.m4
rm -rf autom4te.cache
(cd test; sh autogen.sh)
# Run configure for this platform
echo "Now you are ready to run ./configure"

102
build-scripts/clang++-fat.sh Executable file
View File

@@ -0,0 +1,102 @@
#!/bin/sh
#
# Build Universal binaries on Mac OS X, thanks Ryan!
#
# Usage: ./configure CXX="sh clang++-fat.sh" && make && rm -rf arm64 x64
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
# Intel 64-bit compiler flags (10.6 runtime compatibility)
CLANG_COMPILE_X64="clang++ -arch x86_64 -mmacosx-version-min=10.6 \
-I/usr/local/include"
CLANG_LINK_X64="-mmacosx-version-min=10.6"
# ARM 64-bit compiler flags (11.0 runtime compatibility)
CLANG_COMPILE_ARM64="clang++ -arch arm64 -mmacosx-version-min=11.0 \
-I/usr/local/include"
CLANG_LINK_ARM64="-mmacosx-version-min=11.0"
# Output both Intel and ARM object files
args="$*"
compile=yes
link=yes
while test x$1 != x; do
case $1 in
--version) exec clang++ $1;;
-v) exec clang++ $1;;
-V) exec clang++ $1;;
-print-prog-name=*) exec clang++ $1;;
-print-search-dirs) exec clang++ $1;;
-E) CLANG_COMPILE_ARM64="$CLANG_COMPILE_ARM64 -E"
CLANG_COMPILE_X64="$CLANG_COMPILE_X64 -E"
compile=no; link=no;;
-c) link=no;;
-o) output=$2;;
*.c|*.cc|*.cpp|*.S|*.m|*.mm) source=$1;;
esac
shift
done
if test x$link = xyes; then
CLANG_COMPILE_ARM64="$CLANG_COMPILE_ARM64 $CLANG_LINK_ARM64"
CLANG_COMPILE_X64="$CLANG_COMPILE_X64 $CLANG_LINK_X64"
fi
if test x"$output" = x; then
if test x$link = xyes; then
output=a.out
elif test x$compile = xyes; then
output=`echo $source | sed -e 's|.*/||' -e 's|\(.*\)\.[^\.]*|\1|'`.o
fi
fi
# Compile ARM 64-bit
if test x"$output" != x; then
dir=arm64/`dirname $output`
if test -d $dir; then
:
else
mkdir -p $dir
fi
fi
set -- $args
while test x$1 != x; do
if test -f "arm64/$1" && test "$1" != "$output"; then
arm64_args="$arm64_args arm64/$1"
else
arm64_args="$arm64_args $1"
fi
shift
done
$CLANG_COMPILE_ARM64 $arm64_args || exit $?
if test x"$output" != x; then
cp $output arm64/$output
fi
# Compile Intel 64-bit
if test x"$output" != x; then
dir=x64/`dirname $output`
if test -d $dir; then
:
else
mkdir -p $dir
fi
fi
set -- $args
while test x$1 != x; do
if test -f "x64/$1" && test "$1" != "$output"; then
x64_args="$x64_args x64/$1"
else
x64_args="$x64_args $1"
fi
shift
done
$CLANG_COMPILE_X64 $x64_args || exit $?
if test x"$output" != x; then
cp $output x64/$output
fi
if test x"$output" != x; then
lipo -create -o $output arm64/$output x64/$output
fi

105
build-scripts/clang-fat.sh Executable file
View File

@@ -0,0 +1,105 @@
#!/bin/sh
#
# Build Universal binaries on Mac OS X, thanks Ryan!
#
# Usage: ./configure CC="sh clang-fat.sh" && make && rm -rf arm64 x64
DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer"
# Intel 64-bit compiler flags (10.6 runtime compatibility)
CLANG_COMPILE_X64="clang -arch x86_64 -mmacosx-version-min=10.6 \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1060 \
-I/usr/local/include"
CLANG_LINK_X64="-mmacosx-version-min=10.6"
# ARM 64-bit compiler flags (11.0 runtime compatibility)
CLANG_COMPILE_ARM64="clang -arch arm64 -mmacosx-version-min=11.0 \
-I/usr/local/include"
CLANG_LINK_ARM64="-mmacosx-version-min=11.0"
# Output both Intel and ARM object files
args="$*"
compile=yes
link=yes
while test x$1 != x; do
case $1 in
--version) exec clang $1;;
-v) exec clang $1;;
-V) exec clang $1;;
-print-prog-name=*) exec clang $1;;
-print-search-dirs) exec clang $1;;
-E) CLANG_COMPILE_X64="$CLANG_COMPILE_X64 -E"
CLANG_COMPILE_ARM64="$CLANG_COMPILE_ARM64 -E"
compile=no; link=no;;
-c) link=no;;
-o) output=$2;;
*.c|*.cc|*.cpp|*.S|*.m|*.mm) source=$1;;
esac
shift
done
if test x$link = xyes; then
CLANG_COMPILE_X64="$CLANG_COMPILE_X64 $CLANG_LINK_X64"
CLANG_COMPILE_ARM64="$CLANG_COMPILE_ARM64 $CLANG_LINK_ARM64"
fi
if test x"$output" = x; then
if test x$link = xyes; then
output=a.out
elif test x$compile = xyes; then
output=`echo $source | sed -e 's|.*/||' -e 's|\(.*\)\.[^\.]*|\1|'`.o
fi
fi
# Compile Intel 64-bit
if test x"$output" != x; then
dir=x64/`dirname $output`
if test -d $dir; then
:
else
mkdir -p $dir
fi
fi
set -- $args
while test x$1 != x; do
if test -f "x64/$1" && test "$1" != "$output"; then
x64_args="$x64_args x64/$1"
else
x64_args="$x64_args $1"
fi
shift
done
$CLANG_COMPILE_X64 $x64_args || exit $?
if test x"$output" != x; then
cp $output x64/$output
fi
# Compile ARM 64-bit
if test x"$output" != x; then
dir=arm64/`dirname $output`
if test -d $dir; then
:
else
mkdir -p $dir
fi
fi
set -- $args
while test x$1 != x; do
if test -f "arm64/$1" && test "$1" != "$output"; then
arm64_args="$arm64_args arm64/$1"
else
arm64_args="$arm64_args $1"
fi
shift
done
$CLANG_COMPILE_ARM64 $arm64_args || exit $?
if test x"$output" != x; then
cp $output arm64/$output
fi
if test x"$output" != x; then
lipo -create -o $output arm64/$output x64/$output
fi

File diff suppressed because it is too large Load Diff

3003
build-scripts/config.sub vendored

File diff suppressed because it is too large Load Diff

View File

@@ -1,72 +0,0 @@
--- config.sub.orig 2017-09-09 08:01:02.139023205 -0700
+++ config.sub 2017-09-09 07:59:35.798264474 -0700
@@ -364,6 +364,19 @@
i*86 | x86_64)
basic_machine=$basic_machine-pc
;;
+ nacl64*)
+ basic_machine=x86_64-pc
+ os=-nacl
+ ;;
+ nacl*)
+ basic_machine=i686-pc
+ os=-nacl
+ ;;
+ pnacl*)
+ # le32-unknown-pnacl comes from http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
+ basic_machine=le32-unknown
+ os=-pnacl
+ ;;
# Object if more than one company name word.
*-*-*)
echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2
@@ -877,6 +890,10 @@
basic_machine=le32-unknown
os=-nacl
;;
+ pnacl)
+ basic_machine=le32-unknown
+ os=-pnacl
+ ;;
ncr3000)
basic_machine=i486-ncr
os=-sysv4
@@ -1429,6 +1446,12 @@
;;
esac
;;
+ -nacl*)
+ os=-nacl
+ ;;
+ -pnacl*)
+ os=-pnacl
+ ;;
-nto-qnx*)
;;
-nto*)
@@ -1459,6 +1482,9 @@
-os400*)
os=-os400
;;
+ -cegcc*)
+ os=-cegcc
+ ;;
-wince*)
os=-wince
;;
@@ -1548,9 +1574,15 @@
os=-dicos
;;
-nacl*)
+ os=-nacl
+ ;;
+ -pnacl*)
+ os=-pnacl
;;
-ios)
;;
+ -emscripten*)
+ ;;
-none)
;;
*)

View File

@@ -55,7 +55,7 @@ mkdir buildbot
pushd buildbot
echo "Configuring..."
emconfigure ../configure --host=wasm-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
echo "Building..."
emmake $MAKE || exit $?

View File

@@ -0,0 +1,80 @@
#!/usr/bin/perl -w
# To use this script: symlink it to .git/hooks/pre-push, then "git push"
#
# This script is called by "git push" after it has checked the remote status,
# but before anything has been pushed. If this script exits with a non-zero
# status nothing will be pushed.
#
# This hook is called with the following parameters:
#
# $1 -- Name of the remote to which the push is being done
# $2 -- URL to which the push is being done
#
# If pushing without using a named remote those arguments will be equal.
#
# Information about the commits which are being pushed is supplied as lines to
# the standard input in the form:
#
# <local ref> <local sha1> <remote ref> <remote sha1>
use warnings;
use strict;
my $remote = $ARGV[0];
my $url = $ARGV[1];
#print("remote: $remote\n");
#print("url: $url\n");
$url =~ s/\.git$//; # change myorg/myproject.git to myorg/myproject
$url =~ s#^git\@github\.com\:#https://github.com/#i;
my $commiturl = $url =~ /\Ahttps?:\/\/github.com\// ? "$url/commit/" : '';
my $z40 = '0000000000000000000000000000000000000000';
my $reported = 0;
while (<STDIN>) {
chomp;
my ($local_ref, $local_sha, $remote_ref, $remote_sha) = split / /;
#print("local_ref: $local_ref\n");
#print("local_sha: $local_sha\n");
#print("remote_ref: $remote_ref\n");
#print("remote_sha: $remote_sha\n");
my $range = '';
if ($remote_sha eq $z40) { # New branch, examine all commits
$range = $local_sha;
} else { # Update to existing branch, examine new commits
$range = "$remote_sha..$local_sha";
}
my $gitcmd = "git log --reverse --oneline --no-abbrev-commit '$range'";
open(GITPIPE, '-|', $gitcmd) or die("\n\n$0: Failed to run '$gitcmd': $!\n\nAbort push!\n\n");
while (<GITPIPE>) {
chomp;
if (/\A([a-fA-F0-9]+)\s+(.*?)\Z/) {
my $hash = $1;
my $msg = $2;
if (!$reported) {
print("\nCommits expected to be pushed:\n");
$reported = 1;
}
#print("hash: $hash\n");
#print("msg: $msg\n");
print("$commiturl$hash -- $msg\n");
} else {
die("$0: Unexpected output from '$gitcmd'!\n\nAbort push!\n\n");
}
}
die("\n\n$0: Failing exit code from running '$gitcmd'!\n\nAbort push!\n\n") if !close(GITPIPE);
}
print("\n") if $reported;
exit(0); # Let the push go forward.
# vi: set ts=4 sw=4 expandtab:

View File

@@ -1,7 +1,7 @@
#!/bin/sh
# install - install a program, script, or datafile
scriptversion=2011-11-20.07; # UTC
scriptversion=2020-11-14.01; # UTC
# This originates from X11R5 (mit/util/scripts/install.sh), which was
# later released in X11R6 (xc/config/util/install.sh) with the
@@ -41,19 +41,15 @@ scriptversion=2011-11-20.07; # UTC
# This script is compatible with the BSD install script, but was written
# from scratch.
tab=' '
nl='
'
IFS=" "" $nl"
IFS=" $tab$nl"
# set DOITPROG to echo to test this script
# Set DOITPROG to "echo" to test this script.
# Don't use :- since 4.3BSD and earlier shells don't like it.
doit=${DOITPROG-}
if test -z "$doit"; then
doit_exec=exec
else
doit_exec=$doit
fi
doit_exec=${doit:-exec}
# Put in absolute file names if you don't have them in your path;
# or use environment vars.
@@ -68,22 +64,16 @@ mvprog=${MVPROG-mv}
rmprog=${RMPROG-rm}
stripprog=${STRIPPROG-strip}
posix_glob='?'
initialize_posix_glob='
test "$posix_glob" != "?" || {
if (set -f) 2>/dev/null; then
posix_glob=
else
posix_glob=:
fi
}
'
posix_mkdir=
# Desired mode of installed file.
mode=0755
# Create dirs (including intermediate dirs) using mode 755.
# This is like GNU 'install' as of coreutils 8.32 (2020).
mkdir_umask=22
backupsuffix=
chgrpcmd=
chmodcmd=$chmodprog
chowncmd=
@@ -97,7 +87,7 @@ dir_arg=
dst_arg=
copy_on_change=false
no_target_directory=
is_target_a_directory=possibly
usage="\
Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE
@@ -114,18 +104,28 @@ Options:
--version display version info and exit.
-c (ignored)
-C install only if different (preserve the last data modification time)
-C install only if different (preserve data modification time)
-d create directories instead of installing files.
-g GROUP $chgrpprog installed files to GROUP.
-m MODE $chmodprog installed files to MODE.
-o USER $chownprog installed files to USER.
-p pass -p to $cpprog.
-s $stripprog installed files.
-S SUFFIX attempt to back up existing files, with suffix SUFFIX.
-t DIRECTORY install into DIRECTORY.
-T report an error if DSTFILE is a directory.
Environment variables override the default commands:
CHGRPPROG CHMODPROG CHOWNPROG CMPPROG CPPROG MKDIRPROG MVPROG
RMPROG STRIPPROG
By default, rm is invoked with -f; when overridden with RMPROG,
it's up to you to specify -f if you want it.
If -S is not specified, no backups are attempted.
Email bug reports to bug-automake@gnu.org.
Automake home page: https://www.gnu.org/software/automake/
"
while test $# -ne 0; do
@@ -137,46 +137,62 @@ while test $# -ne 0; do
-d) dir_arg=true;;
-g) chgrpcmd="$chgrpprog $2"
shift;;
shift;;
--help) echo "$usage"; exit $?;;
-m) mode=$2
case $mode in
*' '* | *' '* | *'
'* | *'*'* | *'?'* | *'['*)
echo "$0: invalid mode: $mode" >&2
exit 1;;
esac
shift;;
case $mode in
*' '* | *"$tab"* | *"$nl"* | *'*'* | *'?'* | *'['*)
echo "$0: invalid mode: $mode" >&2
exit 1;;
esac
shift;;
-o) chowncmd="$chownprog $2"
shift;;
shift;;
-p) cpprog="$cpprog -p";;
-s) stripcmd=$stripprog;;
-t) dst_arg=$2
# Protect names problematic for 'test' and other utilities.
case $dst_arg in
-* | [=\(\)!]) dst_arg=./$dst_arg;;
esac
shift;;
-S) backupsuffix="$2"
shift;;
-T) no_target_directory=true;;
-t)
is_target_a_directory=always
dst_arg=$2
# Protect names problematic for 'test' and other utilities.
case $dst_arg in
-* | [=\(\)!]) dst_arg=./$dst_arg;;
esac
shift;;
-T) is_target_a_directory=never;;
--version) echo "$0 $scriptversion"; exit $?;;
--) shift
break;;
--) shift
break;;
-*) echo "$0: invalid option: $1" >&2
exit 1;;
-*) echo "$0: invalid option: $1" >&2
exit 1;;
*) break;;
esac
shift
done
# We allow the use of options -d and -T together, by making -d
# take the precedence; this is for compatibility with GNU install.
if test -n "$dir_arg"; then
if test -n "$dst_arg"; then
echo "$0: target directory not allowed when installing a directory." >&2
exit 1
fi
fi
if test $# -ne 0 && test -z "$dir_arg$dst_arg"; then
# When -d is used, all remaining arguments are directories to create.
# When -t is used, the destination is already specified.
@@ -207,6 +223,15 @@ if test $# -eq 0; then
exit 0
fi
if test -z "$dir_arg"; then
if test $# -gt 1 || test "$is_target_a_directory" = always; then
if test ! -d "$dst_arg"; then
echo "$0: $dst_arg: Is not a directory." >&2
exit 1
fi
fi
fi
if test -z "$dir_arg"; then
do_exit='(exit $ret); exit $ret'
trap "ret=129; $do_exit" 1
@@ -223,16 +248,16 @@ if test -z "$dir_arg"; then
*[0-7])
if test -z "$stripcmd"; then
u_plus_rw=
u_plus_rw=
else
u_plus_rw='% 200'
u_plus_rw='% 200'
fi
cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;;
*)
if test -z "$stripcmd"; then
u_plus_rw=
u_plus_rw=
else
u_plus_rw=,u+rw
u_plus_rw=,u+rw
fi
cp_umask=$mode$u_plus_rw;;
esac
@@ -250,6 +275,10 @@ do
dstdir=$dst
test -d "$dstdir"
dstdir_status=$?
# Don't chown directories that already exist.
if test $dstdir_status = 0; then
chowncmd=""
fi
else
# Waiting for this to be detected by the "$cpprog $src $dsttmp" command
@@ -266,178 +295,148 @@ do
fi
dst=$dst_arg
# If destination is a directory, append the input filename; won't work
# if double slashes aren't ignored.
# If destination is a directory, append the input filename.
if test -d "$dst"; then
if test -n "$no_target_directory"; then
echo "$0: $dst_arg: Is a directory" >&2
exit 1
if test "$is_target_a_directory" = never; then
echo "$0: $dst_arg: Is a directory" >&2
exit 1
fi
dstdir=$dst
dst=$dstdir/`basename "$src"`
dstbase=`basename "$src"`
case $dst in
*/) dst=$dst$dstbase;;
*) dst=$dst/$dstbase;;
esac
dstdir_status=0
else
# Prefer dirname, but fall back on a substitute if dirname fails.
dstdir=`
(dirname "$dst") 2>/dev/null ||
expr X"$dst" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
X"$dst" : 'X\(//\)[^/]' \| \
X"$dst" : 'X\(//\)$' \| \
X"$dst" : 'X\(/\)' \| . 2>/dev/null ||
echo X"$dst" |
sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{
s//\1/
q
}
/^X\(\/\/\)[^/].*/{
s//\1/
q
}
/^X\(\/\/\)$/{
s//\1/
q
}
/^X\(\/\).*/{
s//\1/
q
}
s/.*/./; q'
`
dstdir=`dirname "$dst"`
test -d "$dstdir"
dstdir_status=$?
fi
fi
case $dstdir in
*/) dstdirslash=$dstdir;;
*) dstdirslash=$dstdir/;;
esac
obsolete_mkdir_used=false
if test $dstdir_status != 0; then
case $posix_mkdir in
'')
# Create intermediate dirs using mode 755 as modified by the umask.
# This is like FreeBSD 'install' as of 1997-10-28.
umask=`umask`
case $stripcmd.$umask in
# Optimize common cases.
*[2367][2367]) mkdir_umask=$umask;;
.*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;;
# With -d, create the new directory with the user-specified mode.
# Otherwise, rely on $mkdir_umask.
if test -n "$dir_arg"; then
mkdir_mode=-m$mode
else
mkdir_mode=
fi
*[0-7])
mkdir_umask=`expr $umask + 22 \
- $umask % 100 % 40 + $umask % 20 \
- $umask % 10 % 4 + $umask % 2
`;;
*) mkdir_umask=$umask,go-w;;
esac
posix_mkdir=false
# The $RANDOM variable is not portable (e.g., dash). Use it
# here however when possible just to lower collision chance.
tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$
# With -d, create the new directory with the user-specified mode.
# Otherwise, rely on $mkdir_umask.
if test -n "$dir_arg"; then
mkdir_mode=-m$mode
trap '
ret=$?
rmdir "$tmpdir/a/b" "$tmpdir/a" "$tmpdir" 2>/dev/null
exit $ret
' 0
# Because "mkdir -p" follows existing symlinks and we likely work
# directly in world-writeable /tmp, make sure that the '$tmpdir'
# directory is successfully created first before we actually test
# 'mkdir -p'.
if (umask $mkdir_umask &&
$mkdirprog $mkdir_mode "$tmpdir" &&
exec $mkdirprog $mkdir_mode -p -- "$tmpdir/a/b") >/dev/null 2>&1
then
if test -z "$dir_arg" || {
# Check for POSIX incompatibilities with -m.
# HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or
# other-writable bit of parent directory when it shouldn't.
# FreeBSD 6.1 mkdir -m -p sets mode of existing directory.
test_tmpdir="$tmpdir/a"
ls_ld_tmpdir=`ls -ld "$test_tmpdir"`
case $ls_ld_tmpdir in
d????-?r-*) different_mode=700;;
d????-?--*) different_mode=755;;
*) false;;
esac &&
$mkdirprog -m$different_mode -p -- "$test_tmpdir" && {
ls_ld_tmpdir_1=`ls -ld "$test_tmpdir"`
test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1"
}
}
then posix_mkdir=:
fi
rmdir "$tmpdir/a/b" "$tmpdir/a" "$tmpdir"
else
mkdir_mode=
# Remove any dirs left behind by ancient mkdir implementations.
rmdir ./$mkdir_mode ./-p ./-- "$tmpdir" 2>/dev/null
fi
posix_mkdir=false
case $umask in
*[123567][0-7][0-7])
# POSIX mkdir -p sets u+wx bits regardless of umask, which
# is incompatible with FreeBSD 'install' when (umask & 300) != 0.
;;
*)
tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$
trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0
if (umask $mkdir_umask &&
exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1
then
if test -z "$dir_arg" || {
# Check for POSIX incompatibilities with -m.
# HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or
# other-writable bit of parent directory when it shouldn't.
# FreeBSD 6.1 mkdir -m -p sets mode of existing directory.
ls_ld_tmpdir=`ls -ld "$tmpdir"`
case $ls_ld_tmpdir in
d????-?r-*) different_mode=700;;
d????-?--*) different_mode=755;;
*) false;;
esac &&
$mkdirprog -m$different_mode -p -- "$tmpdir" && {
ls_ld_tmpdir_1=`ls -ld "$tmpdir"`
test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1"
}
}
then posix_mkdir=:
fi
rmdir "$tmpdir/d" "$tmpdir"
else
# Remove any dirs left behind by ancient mkdir implementations.
rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null
fi
trap '' 0;;
esac;;
trap '' 0;;
esac
if
$posix_mkdir && (
umask $mkdir_umask &&
$doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir"
umask $mkdir_umask &&
$doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir"
)
then :
else
# The umask is ridiculous, or mkdir does not conform to POSIX,
# mkdir does not conform to POSIX,
# or it failed possibly due to a race condition. Create the
# directory the slow way, step by step, checking for races as we go.
case $dstdir in
/*) prefix='/';;
[-=\(\)!]*) prefix='./';;
*) prefix='';;
/*) prefix='/';;
[-=\(\)!]*) prefix='./';;
*) prefix='';;
esac
eval "$initialize_posix_glob"
oIFS=$IFS
IFS=/
$posix_glob set -f
set -f
set fnord $dstdir
shift
$posix_glob set +f
set +f
IFS=$oIFS
prefixes=
for d
do
test X"$d" = X && continue
test X"$d" = X && continue
prefix=$prefix$d
if test -d "$prefix"; then
prefixes=
else
if $posix_mkdir; then
(umask=$mkdir_umask &&
$doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break
# Don't fail if two instances are running concurrently.
test -d "$prefix" || exit 1
else
case $prefix in
*\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;;
*) qprefix=$prefix;;
esac
prefixes="$prefixes '$qprefix'"
fi
fi
prefix=$prefix/
prefix=$prefix$d
if test -d "$prefix"; then
prefixes=
else
if $posix_mkdir; then
(umask $mkdir_umask &&
$doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break
# Don't fail if two instances are running concurrently.
test -d "$prefix" || exit 1
else
case $prefix in
*\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;;
*) qprefix=$prefix;;
esac
prefixes="$prefixes '$qprefix'"
fi
fi
prefix=$prefix/
done
if test -n "$prefixes"; then
# Don't fail if two instances are running concurrently.
(umask $mkdir_umask &&
eval "\$doit_exec \$mkdirprog $prefixes") ||
test -d "$dstdir" || exit 1
obsolete_mkdir_used=true
# Don't fail if two instances are running concurrently.
(umask $mkdir_umask &&
eval "\$doit_exec \$mkdirprog $prefixes") ||
test -d "$dstdir" || exit 1
obsolete_mkdir_used=true
fi
fi
fi
@@ -450,14 +449,25 @@ do
else
# Make a couple of temp file names in the proper directory.
dsttmp=$dstdir/_inst.$$_
rmtmp=$dstdir/_rm.$$_
dsttmp=${dstdirslash}_inst.$$_
rmtmp=${dstdirslash}_rm.$$_
# Trap to clean up those temp files at exit.
trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0
# Copy the file name to the temp name.
(umask $cp_umask && $doit_exec $cpprog "$src" "$dsttmp") &&
(umask $cp_umask &&
{ test -z "$stripcmd" || {
# Create $dsttmp read-write so that cp doesn't create it read-only,
# which would cause strip to fail.
if test -z "$doit"; then
: >"$dsttmp" # No need to fork-exec 'touch'.
else
$doit touch "$dsttmp"
fi
}
} &&
$doit_exec $cpprog "$src" "$dsttmp") &&
# and set any options; do chmod last to preserve setuid bits.
#
@@ -472,20 +482,24 @@ do
# If -C, don't bother to copy if it wouldn't change the file.
if $copy_on_change &&
old=`LC_ALL=C ls -dlL "$dst" 2>/dev/null` &&
new=`LC_ALL=C ls -dlL "$dsttmp" 2>/dev/null` &&
eval "$initialize_posix_glob" &&
$posix_glob set -f &&
old=`LC_ALL=C ls -dlL "$dst" 2>/dev/null` &&
new=`LC_ALL=C ls -dlL "$dsttmp" 2>/dev/null` &&
set -f &&
set X $old && old=:$2:$4:$5:$6 &&
set X $new && new=:$2:$4:$5:$6 &&
$posix_glob set +f &&
set +f &&
test "$old" = "$new" &&
$cmpprog "$dst" "$dsttmp" >/dev/null 2>&1
then
rm -f "$dsttmp"
else
# If $backupsuffix is set, and the file being installed
# already exists, attempt a backup. Don't worry if it fails,
# e.g., if mv doesn't support -f.
if test -n "$backupsuffix" && test -f "$dst"; then
$doit $mvcmd -f "$dst" "$dst$backupsuffix" 2>/dev/null
fi
# Rename the file to the real destination.
$doit $mvcmd -f "$dsttmp" "$dst" 2>/dev/null ||
@@ -493,24 +507,24 @@ do
# to itself, or perhaps because mv is so ancient that it does not
# support -f.
{
# Now remove or move aside any old file at destination location.
# We try this two ways since rm can't unlink itself on some
# systems and the destination file might be busy for other
# reasons. In this case, the final cleanup might fail but the new
# file should still install successfully.
{
test ! -f "$dst" ||
$doit $rmcmd -f "$dst" 2>/dev/null ||
{ $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null &&
{ $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; }
} ||
{ echo "$0: cannot unlink or rename $dst" >&2
(exit 1); exit 1
}
} &&
# Now remove or move aside any old file at destination location.
# We try this two ways since rm can't unlink itself on some
# systems and the destination file might be busy for other
# reasons. In this case, the final cleanup might fail but the new
# file should still install successfully.
{
test ! -f "$dst" ||
$doit $rmcmd "$dst" 2>/dev/null ||
{ $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null &&
{ $doit $rmcmd "$rmtmp" 2>/dev/null; :; }
} ||
{ echo "$0: cannot unlink or rename $dst" >&2
(exit 1); exit 1
}
} &&
# Now rename the file to the real destination.
$doit $mvcmd "$dsttmp" "$dst"
# Now rename the file to the real destination.
$doit $mvcmd "$dsttmp" "$dst"
}
fi || exit 1
@@ -519,9 +533,9 @@ do
done
# Local variables:
# eval: (add-hook 'write-file-hooks 'time-stamp)
# eval: (add-hook 'before-save-hook 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-time-zone: "UTC"
# time-stamp-time-zone: "UTC0"
# time-stamp-end: "; # UTC"
# End:

View File

@@ -1,7 +1,7 @@
#! /bin/sh
# mkinstalldirs --- make directory hierarchy
scriptversion=2009-04-28.21; # UTC
scriptversion=2020-07-26.22; # UTC
# Original author: Noah Friedman <friedman@prep.ai.mit.edu>
# Created: 1993-05-16
@@ -92,6 +92,8 @@ case $dirmode in
*)
if mkdir -m "$dirmode" -p --version . >/dev/null 2>&1 &&
test ! -d ./--version; then
echo "umask 22"
umask 22
echo "mkdir -m $dirmode -p -- $*"
exec mkdir -m "$dirmode" -p -- "$@"
else
@@ -104,6 +106,9 @@ case $dirmode in
;;
esac
echo "umask 22"
umask 22
for file
do
case $file in
@@ -132,21 +137,16 @@ do
if test ! -d "$pathcomp"; then
errstatus=$lasterr
else
if test ! -z "$dirmode"; then
echo "chmod $dirmode $pathcomp"
lasterr=
chmod "$dirmode" "$pathcomp" || lasterr=$?
if test ! -z "$lasterr"; then
errstatus=$lasterr
fi
fi
fi
fi
pathcomp=$pathcomp/
done
if test ! -z "$dirmode"; then
echo "chmod $dirmode $file"
chmod "$dirmode" "$file" || errstatus=$?
fi
done
exit $errstatus
@@ -154,9 +154,9 @@ exit $errstatus
# Local Variables:
# mode: shell-script
# sh-indentation: 2
# eval: (add-hook 'write-file-hooks 'time-stamp)
# eval: (add-hook 'before-save-hook 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-time-zone: "UTC"
# time-stamp-time-zone: "UTC0"
# time-stamp-end: "; # UTC"
# End:

View File

@@ -5,9 +5,9 @@
SDL_ROOT=$(dirname $0)/..
cd $SDL_ROOT
if [ -x "$(command -v hg)" ]; then
rev="$(hg parents --template 'hg-{rev}:{node|short}' 2>/dev/null)"
if [ $? = 0 ]; then
if [ -x "$(command -v git)" ]; then
rev=$(echo "$(git remote get-url origin 2>/dev/null)@$(git rev-list HEAD~.. 2>/dev/null)")
if [ "$rev" != "@" ]; then
echo $rev
exit 0
fi
@@ -21,5 +21,5 @@ if [ -x "$(command -v p4)" ]; then
fi
fi
echo "hg-0:baadf00d"
echo ""
exit 1

View File

@@ -1,7 +1,7 @@
#!/bin/sh
find . -type f -exec grep -Il "Copyright" {} \; \
| grep -v \.hg \
| grep -v \.git \
| while read file; \
do \
LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \

View File

@@ -8,10 +8,9 @@ srcdir=..
header=$outdir/include/SDL_revision.h
rev=`sh showrev.sh 2>/dev/null`
if [ "$rev" != "" -a "$rev" != "hg-0:baadf00d" ]; then
revnum=`echo $rev | sed 's,hg-\([0-9]*\).*,\1,'`
if [ "$rev" != "" ]; then
echo "#define SDL_REVISION \"$rev\"" >"$header.new"
echo "#define SDL_REVISION_NUMBER $revnum" >>"$header.new"
echo "#define SDL_REVISION_NUMBER 0" >>"$header.new"
if diff $header $header.new >/dev/null 2>&1; then
rm "$header.new"
else

894
build-scripts/wikiheaders.pl Executable file
View File

@@ -0,0 +1,894 @@
#!/usr/bin/perl -w
use warnings;
use strict;
use Text::Wrap;
my $srcpath = undef;
my $wikipath = undef;
my $warn_about_missing = 0;
my $copy_direction = 0;
foreach (@ARGV) {
$warn_about_missing = 1, next if $_ eq '--warn-about-missing';
$copy_direction = 1, next if $_ eq '--copy-to-headers';
$copy_direction = 1, next if $_ eq '--copy-to-header';
$copy_direction = -1, next if $_ eq '--copy-to-wiki';
$srcpath = $_, next if not defined $srcpath;
$wikipath = $_, next if not defined $wikipath;
}
my $wordwrap_mode = 'mediawiki';
sub wordwrap_atom { # don't call this directly.
my $str = shift;
return fill('', '', $str);
}
sub wordwrap_with_bullet_indent { # don't call this directly.
my $bullet = shift;
my $str = shift;
my $retval = '';
#print("WORDWRAP BULLET ('$bullet'):\n\n$str\n\n");
# You _can't_ (at least with Pandoc) have a bullet item with a newline in
# MediaWiki, so _remove_ wrapping!
if ($wordwrap_mode eq 'mediawiki') {
$retval = "$bullet$str";
$retval =~ s/\n/ /gms;
$retval =~ s/\s+$//gms;
#print("WORDWRAP BULLET DONE:\n\n$retval\n\n");
return "$retval\n";
}
my $bulletlen = length($bullet);
# wrap it and then indent each line to be under the bullet.
$Text::Wrap::columns -= $bulletlen;
my @wrappedlines = split /\n/, wordwrap_atom($str);
$Text::Wrap::columns += $bulletlen;
my $prefix = $bullet;
my $usual_prefix = ' ' x $bulletlen;
foreach (@wrappedlines) {
$retval .= "$prefix$_\n";
$prefix = $usual_prefix;
}
return $retval;
}
sub wordwrap_one_paragraph { # don't call this directly.
my $retval = '';
my $p = shift;
#print "\n\n\nPARAGRAPH: [$p]\n\n\n";
if ($p =~ s/\A([\*\-] )//) { # bullet list, starts with "* " or "- ".
my $bullet = $1;
my $item = '';
my @items = split /\n/, $p;
foreach (@items) {
if (s/\A([\*\-] )//) {
$retval .= wordwrap_with_bullet_indent($bullet, $item);
$item = '';
}
s/\A\s*//;
$item .= "$_\n"; # accumulate lines until we hit the end or another bullet.
}
if ($item ne '') {
$retval .= wordwrap_with_bullet_indent($bullet, $item);
}
} else {
$retval = wordwrap_atom($p) . "\n";
}
return $retval;
}
sub wordwrap_paragraphs { # don't call this directly.
my $str = shift;
my $retval = '';
my @paragraphs = split /\n\n/, $str;
foreach (@paragraphs) {
next if $_ eq '';
$retval .= wordwrap_one_paragraph($_);
$retval .= "\n";
}
return $retval;
}
my $wordwrap_default_columns = 76;
sub wordwrap {
my $str = shift;
my $columns = shift;
$columns = $wordwrap_default_columns if not defined $columns;
$columns += $wordwrap_default_columns if $columns < 0;
$Text::Wrap::columns = $columns;
my $retval = '';
#print("\n\nWORDWRAP:\n\n$str\n\n\n");
$str =~ s/\A\n+//ms;
while ($str =~ s/(.*?)(\`\`\`.*?\`\`\`|\<syntaxhighlight.*?\<\/syntaxhighlight\>)//ms) {
#print("\n\nWORDWRAP BLOCK:\n\n$1\n\n ===\n\n$2\n\n\n");
$retval .= wordwrap_paragraphs($1); # wrap it.
$retval .= "$2\n\n"; # don't wrap it.
}
$retval .= wordwrap_paragraphs($str); # wrap what's left.
$retval =~ s/\n+\Z//ms;
#print("\n\nWORDWRAP DONE:\n\n$retval\n\n\n");
return $retval;
}
# This assumes you're moving from Markdown (in the Doxygen data) to Wiki, which
# is why the 'md' section is so sparse.
sub wikify_chunk {
my $wikitype = shift;
my $str = shift;
my $codelang = shift;
my $code = shift;
#print("\n\nWIKIFY CHUNK:\n\n$str\n\n\n");
if ($wikitype eq 'mediawiki') {
# Convert obvious SDL things to wikilinks.
$str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[[$1]]/gms;
# Make some Markdown things into MediaWiki...
# <code></code> is also popular. :/
$str =~ s/\`(.*?)\`/<code>$1<\/code>/gms;
# bold+italic
$str =~ s/\*\*\*(.*?)\*\*\*/'''''$1'''''/gms;
# bold
$str =~ s/\*\*(.*?)\*\*/'''$1'''/gms;
# italic
$str =~ s/\*(.*?)\*/''$1''/gms;
# bullets
$str =~ s/^\- /* /gm;
if (defined $code) {
$str .= "<syntaxhighlight lang='$codelang'>$code<\/syntaxhighlight>";
}
} elsif ($wikitype eq 'md') {
# Convert obvious SDL things to wikilinks.
$str =~ s/\b(SDL_[a-zA-Z0-9_]+)/[$1]($1)/gms;
if (defined $code) {
$str .= "```$codelang$code```";
}
}
#print("\n\nWIKIFY CHUNK DONE:\n\n$str\n\n\n");
return $str;
}
sub wikify {
my $wikitype = shift;
my $str = shift;
my $retval = '';
#print("WIKIFY WHOLE:\n\n$str\n\n\n");
while ($str =~ s/\A(.*?)\`\`\`(c\+\+|c)(.*?)\`\`\`//ms) {
$retval .= wikify_chunk($wikitype, $1, $2, $3);
}
$retval .= wikify_chunk($wikitype, $str, undef, undef);
#print("WIKIFY WHOLE DONE:\n\n$retval\n\n\n");
return $retval;
}
sub dewikify_chunk {
my $wikitype = shift;
my $str = shift;
my $codelang = shift;
my $code = shift;
#print("\n\nDEWIKIFY CHUNK:\n\n$str\n\n\n");
if ($wikitype eq 'mediawiki') {
# Doxygen supports Markdown (and it just simply looks better than MediaWiki
# when looking at the raw headers), so do some conversions here as necessary.
$str =~ s/\[\[(SDL_[a-zA-Z0-9_]+)\]\]/$1/gms; # Dump obvious wikilinks.
# <code></code> is also popular. :/
$str =~ s/\<code>(.*?)<\/code>/`$1`/gms;
# bold+italic
$str =~ s/\'''''(.*?)'''''/***$1***/gms;
# bold
$str =~ s/\'''(.*?)'''/**$1**/gms;
# italic
$str =~ s/\''(.*?)''/*$1*/gms;
# bullets
$str =~ s/^\* /- /gm;
}
if (defined $code) {
$str .= "```$codelang$code```";
}
#print("\n\nDEWIKIFY CHUNK DONE:\n\n$str\n\n\n");
return $str;
}
sub dewikify {
my $wikitype = shift;
my $str = shift;
return '' if not defined $str;
#print("DEWIKIFY WHOLE:\n\n$str\n\n\n");
$str =~ s/\A[\s\n]*\= .*? \=\s*?\n+//ms;
$str =~ s/\A[\s\n]*\=\= .*? \=\=\s*?\n+//ms;
my $retval = '';
while ($str =~ s/\A(.*?)<syntaxhighlight lang='?(.*?)'?>(.*?)<\/syntaxhighlight\>//ms) {
$retval .= dewikify_chunk($wikitype, $1, $2, $3);
}
$retval .= dewikify_chunk($wikitype, $str, undef, undef);
#print("DEWIKIFY WHOLE DONE:\n\n$retval\n\n\n");
return $retval;
}
sub usage {
die("USAGE: $0 <source code git clone path> <wiki git clone path> [--copy-to-headers|--copy-to-wiki] [--warn-about-missing]\n\n");
}
usage() if not defined $srcpath;
usage() if not defined $wikipath;
#usage() if $copy_direction == 0;
my @standard_wiki_sections = (
'Draft',
'[Brief]',
'Syntax',
'Function Parameters',
'Return Value',
'Remarks',
'Version',
'Code Examples',
'Related Functions'
);
# Sections that only ever exist in the wiki and shouldn't be deleted when
# not found in the headers.
my %only_wiki_sections = ( # The ones don't mean anything, I just need to check for key existence.
'Draft', 1,
'Code Examples', 1
);
my %headers = (); # $headers{"SDL_audio.h"} -> reference to an array of all lines of text in SDL_audio.h.
my %headerfuncs = (); # $headerfuncs{"SDL_OpenAudio"} -> string of header documentation for SDL_OpenAudio, with comment '*' bits stripped from the start. Newlines embedded!
my %headerdecls = ();
my %headerfuncslocation = (); # $headerfuncslocation{"SDL_OpenAudio"} -> name of header holding SDL_OpenAudio define ("SDL_audio.h" in this case).
my %headerfuncschunk = (); # $headerfuncschunk{"SDL_OpenAudio"} -> offset in array in %headers that should be replaced for this function.
my $incpath = "$srcpath/include";
opendir(DH, $incpath) or die("Can't opendir '$incpath': $!\n");
while (readdir(DH)) {
my $dent = $_;
next if not $dent =~ /\ASDL.*?\.h\Z/; # just SDL*.h headers.
open(FH, '<', "$incpath/$dent") or die("Can't open '$incpath/$dent': $!\n");
my @contents = ();
while (<FH>) {
chomp;
if (not /\A\/\*\*\s*\Z/) { # not doxygen comment start?
push @contents, $_;
next;
}
my @templines = ();
push @templines, $_;
my $str = '';
while (<FH>) {
chomp;
push @templines, $_;
last if /\A\s*\*\/\Z/;
if (s/\A\s*\*\s*\`\`\`/```/) { # this is a hack, but a lot of other code relies on the whitespace being trimmed, but we can't trim it in code blocks...
$str .= "$_\n";
while (<FH>) {
chomp;
push @templines, $_;
s/\A\s*\*\s?//;
if (s/\A\s*\`\`\`/```/) {
$str .= "$_\n";
last;
} else {
$str .= "$_\n";
}
}
} else {
s/\A\s*\*\s*//;
$str .= "$_\n";
}
}
my $decl = <FH>;
chomp($decl);
if (not $decl =~ /\A\s*extern\s+DECLSPEC/) {
#print "Found doxygen but no function sig:\n$str\n\n";
foreach (@templines) {
push @contents, $_;
}
push @contents, $decl;
next;
}
my @decllines = ( $decl );
if (not $decl =~ /\)\s*;/) {
while (<FH>) {
chomp;
push @decllines, $_;
s/\A\s+//;
s/\s+\Z//;
$decl .= " $_";
last if /\)\s*;/;
}
}
$decl =~ s/\s+\);\Z/);/;
$decl =~ s/\s+\Z//;
#print("DECL: [$decl]\n");
my $fn = '';
if ($decl =~ /\A\s*extern\s+DECLSPEC\s+(const\s+|)(unsigned\s+|)(.*?)\s*(\*?)\s*SDLCALL\s+(.*?)\s*\((.*?)\);/) {
$fn = $5;
#$decl =~ s/\A\s*extern\s+DECLSPEC\s+(.*?)\s+SDLCALL/$1/;
} else {
#print "Found doxygen but no function sig:\n$str\n\n";
foreach (@templines) {
push @contents, $_;
}
foreach (@decllines) {
push @contents, $_;
}
next;
}
$decl = ''; # build this with the line breaks, since it looks better for syntax highlighting.
foreach (@decllines) {
if ($decl eq '') {
$decl = $_;
$decl =~ s/\Aextern\s+DECLSPEC\s+(.*?)\s+(\*?)SDLCALL\s+/$1$2 /;
} else {
my $trimmed = $_;
$trimmed =~ s/\A\s{24}//; # 24 for shrinking to match the removed "extern DECLSPEC SDLCALL "
$decl .= $trimmed;
}
$decl .= "\n";
}
#print("$fn:\n$str\n\n");
$headerfuncs{$fn} = $str;
$headerdecls{$fn} = $decl;
$headerfuncslocation{$fn} = $dent;
$headerfuncschunk{$fn} = scalar(@contents);
push @contents, join("\n", @templines);
push @contents, join("\n", @decllines);
}
close(FH);
$headers{$dent} = \@contents;
}
closedir(DH);
# !!! FIXME: we need to parse enums and typedefs and structs and defines and and and and and...
# !!! FIXME: (but functions are good enough for now.)
my %wikitypes = (); # contains string of wiki page extension, like $wikitypes{"SDL_OpenAudio"} == 'mediawiki'
my %wikifuncs = (); # contains references to hash of strings, each string being the full contents of a section of a wiki page, like $wikifuncs{"SDL_OpenAudio"}{"Remarks"}.
my %wikisectionorder = (); # contains references to array, each array item being a key to a wikipage section in the correct order, like $wikisectionorder{"SDL_OpenAudio"}[2] == 'Remarks'
opendir(DH, $wikipath) or die("Can't opendir '$wikipath': $!\n");
while (readdir(DH)) {
my $dent = $_;
my $type = '';
if ($dent =~ /\ASDL.*?\.(md|mediawiki)\Z/) {
$type = $1;
} else {
next; # only dealing with wiki pages.
}
open(FH, '<', "$wikipath/$dent") or die("Can't open '$wikipath/$dent': $!\n");
my $current_section = '[start]';
my @section_order = ( $current_section );
my $fn = $dent;
$fn =~ s/\..*\Z//;
my %sections = ();
$sections{$current_section} = '';
while (<FH>) {
chomp;
my $orig = $_;
s/\A\s*//;
s/\s*\Z//;
if ($type eq 'mediawiki') {
if (/\A\= (.*?) \=\Z/) {
$current_section = ($1 eq $fn) ? '[Brief]' : $1;
die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
push @section_order, $current_section;
$sections{$current_section} = '';
} elsif (/\A\=\= (.*?) \=\=\Z/) {
$current_section = ($1 eq $fn) ? '[Brief]' : $1;
die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
push @section_order, $current_section;
$sections{$current_section} = '';
next;
} elsif (/\A\-\-\-\-\Z/) {
$current_section = '[footer]';
die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
push @section_order, $current_section;
$sections{$current_section} = '';
next;
}
} elsif ($type eq 'md') {
if (/\A\#+ (.*?)\Z/) {
$current_section = ($1 eq $fn) ? '[Brief]' : $1;
die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
push @section_order, $current_section;
$sections{$current_section} = '';
next;
} elsif (/\A\-\-\-\-\Z/) {
$current_section = '[footer]';
die("Doubly-defined section '$current_section' in '$dent'!\n") if defined $sections{$current_section};
push @section_order, $current_section;
$sections{$current_section} = '';
next;
}
} else {
die("Unexpected wiki file type. Fixme!\n");
}
$sections{$current_section} .= "$orig\n";
}
close(FH);
foreach (keys %sections) {
$sections{$_} =~ s/\A\n+//;
$sections{$_} =~ s/\n+\Z//;
$sections{$_} .= "\n";
}
if (0) {
foreach (@section_order) {
print("$fn SECTION '$_':\n");
print($sections{$_});
print("\n\n");
}
}
$wikitypes{$fn} = $type;
$wikifuncs{$fn} = \%sections;
$wikisectionorder{$fn} = \@section_order;
}
closedir(DH);
if ($warn_about_missing) {
foreach (keys %wikifuncs) {
my $fn = $_;
if (not defined $headerfuncs{$fn}) {
print("WARNING: $fn defined in the wiki but not the headers!\n");
}
}
foreach (keys %headerfuncs) {
my $fn = $_;
if (not defined $wikifuncs{$fn}) {
print("WARNING: $fn defined in the headers but not the wiki!\n");
}
}
}
if ($copy_direction == 1) { # --copy-to-headers
my %changed_headers = ();
$wordwrap_mode = 'md'; # the headers use Markdown format.
# if it's not in the headers already, we don't add it, so iterate what we know is already there for changes.
foreach (keys %headerfuncs) {
my $fn = $_;
next if not defined $wikifuncs{$fn}; # don't have a page for that function, skip it.
my $wikitype = $wikitypes{$fn};
my $sectionsref = $wikifuncs{$fn};
my $remarks = %$sectionsref{'Remarks'};
my $params = %$sectionsref{'Function Parameters'};
my $returns = %$sectionsref{'Return Value'};
my $version = %$sectionsref{'Version'};
my $related = %$sectionsref{'Related Functions'};
my $brief = %$sectionsref{'[Brief]'};
my $addblank = 0;
my $str = '';
$brief = dewikify($wikitype, $brief);
$brief =~ s/\A(.*?\.) /$1\n/; # \brief should only be one sentence, delimited by a period+space. Split if necessary.
my @briefsplit = split /\n/, $brief;
$brief = shift @briefsplit;
if (defined $remarks) {
$remarks = join("\n", @briefsplit) . dewikify($wikitype, $remarks);
}
if (defined $brief) {
$str .= "\n" if $addblank; $addblank = 1;
$str .= wordwrap($brief) . "\n";
}
if (defined $remarks) {
$str .= "\n" if $addblank; $addblank = 1;
$str .= wordwrap($remarks) . "\n";
}
if (defined $params) {
$str .= "\n" if $addblank; $addblank = (defined $returns) ? 0 : 1;
my @lines = split /\n/, dewikify($wikitype, $params);
if ($wikitype eq 'mediawiki') {
die("Unexpected data parsing MediaWiki table") if (shift @lines ne '{|'); # Dump the '{|' start
while (scalar(@lines) >= 3) {
my $name = shift @lines;
my $desc = shift @lines;
my $terminator = shift @lines; # the '|-' or '|}' line.
last if ($terminator ne '|-') and ($terminator ne '|}'); # we seem to have run out of table.
$name =~ s/\A\|\s*//;
$name =~ s/\A\*\*(.*?)\*\*/$1/;
$name =~ s/\A\'\'\'(.*?)\'\'\'/$1/;
$desc =~ s/\A\|\s*//;
#print STDERR "FN: $fn NAME: $name DESC: $desc TERM: $terminator\n";
my $whitespacelen = length($name) + 8;
my $whitespace = ' ' x $whitespacelen;
$desc = wordwrap($desc, -$whitespacelen);
my @desclines = split /\n/, $desc;
my $firstline = shift @desclines;
$str .= "\\param $name $firstline\n";
foreach (@desclines) {
$str .= "${whitespace}$_\n";
}
}
} else {
die("write me");
}
}
if (defined $returns) {
$str .= "\n" if $addblank; $addblank = 1;
my $r = dewikify($wikitype, $returns);
my $retstr = "\\returns";
if ($r =~ s/\AReturn(s?) //) {
$retstr = "\\return$1";
}
my $whitespacelen = length($retstr) + 1;
my $whitespace = ' ' x $whitespacelen;
$r = wordwrap($r, -$whitespacelen);
my @desclines = split /\n/, $r;
my $firstline = shift @desclines;
$str .= "$retstr $firstline\n";
foreach (@desclines) {
$str .= "${whitespace}$_\n";
}
}
if (defined $version) {
# !!! FIXME: lots of code duplication in all of these.
$str .= "\n" if $addblank; $addblank = 1;
my $v = dewikify($wikitype, $version);
my $whitespacelen = length("\\since") + 1;
my $whitespace = ' ' x $whitespacelen;
$v = wordwrap($v, -$whitespacelen);
my @desclines = split /\n/, $v;
my $firstline = shift @desclines;
$str .= "\\since $firstline\n";
foreach (@desclines) {
$str .= "${whitespace}$_\n";
}
}
if (defined $related) {
# !!! FIXME: lots of code duplication in all of these.
$str .= "\n" if $addblank; $addblank = 1;
my $v = dewikify($wikitype, $related);
my @desclines = split /\n/, $v;
foreach (@desclines) {
s/\A(\:|\* )//;
s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
$str .= "\\sa $_\n";
}
}
my @lines = split /\n/, $str;
my $output = "/**\n";
foreach (@lines) {
chomp;
s/\s*\Z//;
if ($_ eq '') {
$output .= " *\n";
} else {
$output .= " * $_\n";
}
}
$output .= " */";
#print("$fn:\n$output\n\n");
my $header = $headerfuncslocation{$fn};
my $chunk = $headerfuncschunk{$fn};
my $contentsref = $headers{$header};
$$contentsref[$chunk] = $output;
#$$contentsref[$chunk+1] = $headerdecls{$fn};
$changed_headers{$header} = 1;
}
foreach (keys %changed_headers) {
my $contentsref = $headers{$_};
my $path = "$incpath/$_.tmp";
open(FH, '>', $path) or die("Can't open '$path': $!\n");
foreach (@$contentsref) {
print FH "$_\n";
}
close(FH);
rename($path, "$incpath/$_") or die("Can't rename '$path' to '$incpath/$_': $!\n");
}
} elsif ($copy_direction == -1) { # --copy-to-wiki
foreach (keys %headerfuncs) {
my $fn = $_;
my $wikitype = defined $wikitypes{$fn} ? $wikitypes{$fn} : 'mediawiki'; # default to MediaWiki for new stuff FOR NOW.
die("Unexpected wikitype '$wikitype'\n") if (($wikitype ne 'mediawiki') and ($wikitype ne 'md'));
#print("$fn\n"); next;
$wordwrap_mode = $wikitype;
my $raw = $headerfuncs{$fn}; # raw doxygen text with comment characters stripped from start/end and start of each line.
$raw =~ s/\A\s*\\brief\s+//; # Technically we don't need \brief (please turn on JAVADOC_AUTOBRIEF if you use Doxygen), so just in case one is present, strip it.
my @doxygenlines = split /\n/, $raw;
my $brief = '';
while (@doxygenlines) {
last if $doxygenlines[0] =~ /\A\\/; # some sort of doxygen command, assume we're past the general remarks.
last if $doxygenlines[0] =~ /\A\s*\Z/; # blank line? End of paragraph, done.
my $l = shift @doxygenlines;
chomp($l);
$l =~ s/\A\s*//;
$l =~ s/\s*\Z//;
$brief .= "$l ";
}
$brief =~ s/\A(.*?\.) /$1\n\n/; # \brief should only be one sentence, delimited by a period+space. Split if necessary.
my @briefsplit = split /\n/, $brief;
$brief = wikify($wikitype, shift @briefsplit) . "\n";
@doxygenlines = (@briefsplit, @doxygenlines);
my $remarks = '';
# !!! FIXME: wordwrap and wikify might handle this, now.
while (@doxygenlines) {
last if $doxygenlines[0] =~ /\A\\/; # some sort of doxygen command, assume we're past the general remarks.
my $l = shift @doxygenlines;
if ($l =~ /\A\`\`\`/) { # syntax highlighting, don't reformat.
$remarks .= "$l\n";
while ((@doxygenlines) && (not $l =~ /\`\`\`\Z/)) {
$l = shift @doxygenlines;
$remarks .= "$l\n";
}
} else {
$l =~ s/\A\s*//;
$l =~ s/\s*\Z//;
$remarks .= "$l\n";
}
}
#print("REMARKS:\n\n $remarks\n\n");
$remarks = wordwrap(wikify($wikitype, $remarks));
$remarks =~ s/\A\s*//;
$remarks =~ s/\s*\Z//;
my $decl = $headerdecls{$fn};
#$decl =~ s/\*\s+SDLCALL/ *SDLCALL/; # Try to make "void * Function" become "void *Function"
#$decl =~ s/\A\s*extern\s+DECLSPEC\s+(.*?)\s+(\*?)SDLCALL/$1$2/;
my $syntax = '';
if ($wikitype eq 'mediawiki') {
$syntax = "<syntaxhighlight lang='c'>\n$decl</syntaxhighlight>\n";
} elsif ($wikitype eq 'md') {
$syntax = "```c\n$decl\n```\n";
} else { die("Expected wikitype '$wikitype'\n"); }
my %sections = ();
$sections{'[Brief]'} = $brief; # include this section even if blank so we get a title line.
$sections{'Remarks'} = "$remarks\n" if $remarks ne '';
$sections{'Syntax'} = $syntax;
my @params = (); # have to parse these and build up the wiki tables after, since Markdown needs to know the length of the largest string. :/
while (@doxygenlines) {
my $l = shift @doxygenlines;
if ($l =~ /\A\\param\s+(.*?)\s+(.*)\Z/) {
my $arg = $1;
my $desc = $2;
while (@doxygenlines) {
my $subline = $doxygenlines[0];
$subline =~ s/\A\s*//;
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
shift @doxygenlines; # dump this line from the array; we're using it.
if ($subline eq '') { # empty line, make sure it keeps the newline char.
$desc .= "\n";
} else {
$desc .= " $subline";
}
}
$desc =~ s/[\s\n]+\Z//ms;
# We need to know the length of the longest string to make Markdown tables, so we just store these off until everything is parsed.
push @params, $arg;
push @params, $desc;
} elsif ($l =~ /\A\\r(eturns?)\s+(.*)\Z/) {
my $retstr = "R$1"; # "Return" or "Returns"
my $desc = $2;
while (@doxygenlines) {
my $subline = $doxygenlines[0];
$subline =~ s/\A\s*//;
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
shift @doxygenlines; # dump this line from the array; we're using it.
if ($subline eq '') { # empty line, make sure it keeps the newline char.
$desc .= "\n";
} else {
$desc .= " $subline";
}
}
$desc =~ s/[\s\n]+\Z//ms;
$sections{'Return Value'} = wordwrap("$retstr " . wikify($wikitype, $desc)) . "\n";
} elsif ($l =~ /\A\\since\s+(.*)\Z/) {
my $desc = $1;
while (@doxygenlines) {
my $subline = $doxygenlines[0];
$subline =~ s/\A\s*//;
last if $subline =~ /\A\\/; # some sort of doxygen command, assume we're past this thing.
shift @doxygenlines; # dump this line from the array; we're using it.
if ($subline eq '') { # empty line, make sure it keeps the newline char.
$desc .= "\n";
} else {
$desc .= " $subline";
}
}
$desc =~ s/[\s\n]+\Z//ms;
$sections{'Version'} = wordwrap(wikify($wikitype, $desc)) . "\n";
} elsif ($l =~ /\A\\sa\s+(.*)\Z/) {
my $sa = $1;
$sa =~ s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func"
$sections{'Related Functions'} = '' if not defined $sections{'Related Functions'};
if ($wikitype eq 'mediawiki') {
$sections{'Related Functions'} .= ":[[$sa]]\n";
} elsif ($wikitype eq 'md') {
$sections{'Related Functions'} .= "* [$sa](/$sa)\n";
} else { die("Expected wikitype '$wikitype'\n"); }
}
}
# Make sure this ends with a double-newline.
$sections{'Related Functions'} .= "\n" if defined $sections{'Related Functions'};
# We can build the wiki table now that we have all the data.
if (scalar(@params) > 0) {
my $str = '';
if ($wikitype eq 'mediawiki') {
while (scalar(@params) > 0) {
my $arg = shift @params;
my $desc = wikify($wikitype, shift @params);
$str .= ($str eq '') ? "{|\n" : "|-\n";
$str .= "|'''$arg'''\n";
$str .= "|$desc\n";
}
$str .= "|}\n";
} elsif ($wikitype eq 'md') {
my $longest_arg = 0;
my $longest_desc = 0;
my $which = 0;
foreach (@params) {
if ($which == 0) {
my $len = length($_) + 4;
$longest_arg = $len if ($len > $longest_arg);
$which = 1;
} else {
my $len = length(wikify($wikitype, $_));
$longest_desc = $len if ($len > $longest_desc);
$which = 0;
}
}
# Markdown tables are sort of obnoxious.
$str .= '| ' . (' ' x ($longest_arg+4)) . ' | ' . (' ' x $longest_desc) . " |\n";
$str .= '| ' . ('-' x ($longest_arg+4)) . ' | ' . ('-' x $longest_desc) . " |\n";
while (@params) {
my $arg = shift @params;
my $desc = wikify($wikitype, shift @params);
$str .= "| **$arg** " . (' ' x ($longest_arg - length($arg))) . "| $desc" . (' ' x ($longest_desc - length($desc))) . " |\n";
}
} else {
die("Unexpected wikitype!\n"); # should have checked this elsewhere.
}
$sections{'Function Parameters'} = $str;
}
my $path = "$wikipath/$_.${wikitype}.tmp";
open(FH, '>', $path) or die("Can't open '$path': $!\n");
my $sectionsref = $wikifuncs{$fn};
foreach (@standard_wiki_sections) {
# drop sections we either replaced or removed from the original wiki's contents.
if (not defined $only_wiki_sections{$_}) {
delete($$sectionsref{$_});
}
}
my $wikisectionorderref = $wikisectionorder{$fn};
my @ordered_sections = (@standard_wiki_sections, defined $wikisectionorderref ? @$wikisectionorderref : ()); # this copies the arrays into one.
foreach (@ordered_sections) {
my $sect = $_;
next if $sect eq '[start]';
next if (not defined $sections{$sect} and not defined $$sectionsref{$sect});
my $section = defined $sections{$sect} ? $sections{$sect} : $$sectionsref{$sect};
if ($sect eq '[footer]') {
print FH "----\n"; # It's the same in Markdown and MediaWiki.
} elsif ($sect eq '[Brief]') {
if ($wikitype eq 'mediawiki') {
print FH "= $fn =\n\n";
} elsif ($wikitype eq 'md') {
print FH "# $fn\n\n";
} else { die("Expected wikitype '$wikitype'\n"); }
} else {
if ($wikitype eq 'mediawiki') {
print FH "\n== $sect ==\n\n";
} elsif ($wikitype eq 'md') {
print FH "\n## $sect\n\n";
} else { die("Expected wikitype '$wikitype'\n"); }
}
print FH defined $sections{$sect} ? $sections{$sect} : $$sectionsref{$sect};
# make sure these don't show up twice.
delete($sections{$sect});
delete($$sectionsref{$sect});
}
print FH "\n\n";
close(FH);
rename($path, "$wikipath/$_.${wikitype}") or die("Can't rename '$path' to '$wikipath/$_.${wikitype}': $!\n");
}
}
# end of wikiheaders.pl ...

View File

@@ -39,7 +39,7 @@
#
# Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.14"
$SDLVersion = "2.0.16"
# Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s.

View File

@@ -64,6 +64,21 @@ macro(LISTTOSTR _LIST _OUTPUT)
endforeach()
endmacro()
macro(LISTTOSTRREV _LIST _OUTPUT)
if(${ARGC} EQUAL 3)
# prefix for each element
set(_LPREFIX ${ARGV2})
else()
set(_LPREFIX "")
endif()
# Do not use string(REPLACE ";" " ") here to avoid messing up list
# entries
foreach(_ITEM ${${_LIST}})
set(${_OUTPUT} "${${_OUTPUT}} ${_LPREFIX}${_ITEM}")
endforeach()
endmacro()
macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")

View File

@@ -128,6 +128,37 @@ macro(CheckALSA)
endif()
endmacro()
# Requires:
# - PkgCheckModules
# Optional:
# - PIPEWIRE_SHARED opt
# - HAVE_DLOPEN opt
macro(CheckPipewire)
if(PIPEWIRE)
pkg_check_modules(PKG_PIPEWIRE libpipewire-0.3>=0.3.20)
if(PKG_PIPEWIRE_FOUND)
set(HAVE_PIPEWIRE TRUE)
file(GLOB PIPEWIRE_SOURCES ${SDL2_SOURCE_DIR}/src/audio/pipewire/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${PIPEWIRE_SOURCES})
set(SDL_AUDIO_DRIVER_PIPEWIRE 1)
list(APPEND EXTRA_CFLAGS ${PKG_PIPEWIRE_CFLAGS})
if(PIPEWIRE_SHARED)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic Pipewire loading")
else()
FindLibraryAndSONAME("pipewire-0.3")
set(SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC "\"${PIPEWIRE_0.3_LIB_SONAME}\"")
set(HAVE_PIPEWIRE_SHARED TRUE)
endif()
else()
list(APPEND EXTRA_LDFLAGS ${PKG_PIPEWIRE_LDFLAGS})
endif()
set(HAVE_SDL_AUDIO TRUE)
endif()
endif()
endmacro()
# Requires:
# - PkgCheckModules
# Optional:
@@ -400,7 +431,7 @@ macro(CheckX11)
check_include_file(X11/Xcursor/Xcursor.h HAVE_XCURSOR_H)
check_include_file(X11/extensions/Xinerama.h HAVE_XINERAMA_H)
check_include_file(X11/extensions/XInput2.h HAVE_XINPUT_H)
check_include_file(X11/extensions/XInput2.h HAVE_XINPUT2_H)
check_include_file(X11/extensions/Xrandr.h HAVE_XRANDR_H)
check_include_file(X11/extensions/Xrender.h HAVE_XRENDER_H)
check_include_file(X11/extensions/scrnsaver.h HAVE_XSS_H)
@@ -498,7 +529,7 @@ macro(CheckX11)
set(SDL_VIDEO_DRIVER_X11_XINERAMA 1)
endif()
if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H)
if(VIDEO_X11_XINPUT AND HAVE_XINPUT2_H)
set(HAVE_VIDEO_X11_XINPUT TRUE)
if(HAVE_X11_SHARED AND XI_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"")
@@ -562,9 +593,13 @@ macro(CheckX11)
set(CMAKE_REQUIRED_LIBRARIES)
endif()
endif()
if(NOT HAVE_VIDEO_X11)
# Prevent Mesa from including X11 headers
list(APPEND EXTRA_CFLAGS "-DMESA_EGL_NO_X11_HEADERS -DEGL_NO_X11")
endif()
endmacro()
macro(WaylandProtocolGen _SCANNER _XML _PROTL)
macro(WaylandProtocolGen _SCANNER _CODE_MODE _XML _PROTL)
set(_WAYLAND_PROT_C_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c")
set(_WAYLAND_PROT_H_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-client-protocol.h")
@@ -579,7 +614,7 @@ macro(WaylandProtocolGen _SCANNER _XML _PROTL)
OUTPUT "${_WAYLAND_PROT_C_CODE}"
DEPENDS "${_WAYLAND_PROT_H_CODE}"
COMMAND "${_SCANNER}"
ARGS code "${_XML}" "${_WAYLAND_PROT_C_CODE}"
ARGS "${_CODE_MODE}" "${_XML}" "${_WAYLAND_PROT_C_CODE}"
)
set(SOURCE_FILES ${SOURCE_FILES} "${_WAYLAND_PROT_C_CODE}")
@@ -594,8 +629,9 @@ endmacro()
macro(CheckWayland)
if(VIDEO_WAYLAND)
pkg_check_modules(WAYLAND wayland-client wayland-scanner wayland-egl wayland-cursor egl xkbcommon)
pkg_check_modules(WAYLAND_SCANNER_1_15 "wayland-scanner>=1.15")
if(WAYLAND_FOUND)
if(WAYLAND_FOUND AND HAVE_VIDEO_OPENGL_EGL)
execute_process(
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=wayland_scanner wayland-scanner
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
@@ -610,6 +646,12 @@ macro(CheckWayland)
endif()
if(WAYLAND_FOUND)
if(WAYLAND_SCANNER_1_15_FOUND)
set(WAYLAND_SCANNER_CODE_MODE "private-code")
else()
set(WAYLAND_SCANNER_CODE_MODE "code")
endif()
link_directories(
${WAYLAND_LIBRARY_DIRS}
)
@@ -629,7 +671,7 @@ macro(CheckWayland)
file(GLOB WAYLAND_PROTOCOLS_XML RELATIVE "${SDL2_SOURCE_DIR}/wayland-protocols/" "${SDL2_SOURCE_DIR}/wayland-protocols/*.xml")
foreach(_XML ${WAYLAND_PROTOCOLS_XML})
string(REGEX REPLACE "\\.xml$" "" _PROTL "${_XML}")
WaylandProtocolGen("${WAYLAND_SCANNER}" "${SDL2_SOURCE_DIR}/wayland-protocols/${_XML}" "${_PROTL}")
WaylandProtocolGen("${WAYLAND_SCANNER}" "${WAYLAND_SCANNER_CODE_MODE}" "${SDL2_SOURCE_DIR}/wayland-protocols/${_XML}" "${_PROTL}")
endforeach()
if(VIDEO_WAYLAND_QT_TOUCH)
@@ -655,6 +697,27 @@ macro(CheckWayland)
set(EXTRA_LIBS ${WAYLAND_LIBRARIES} ${EXTRA_LIBS})
endif()
if(WAYLAND_LIBDECOR)
pkg_check_modules(LIBDECOR libdecor-0)
if(LIBDECOR_FOUND)
set(HAVE_WAYLAND_LIBDECOR TRUE)
set(HAVE_LIBDECOR_H 1)
link_directories(${LIBDECOR_LIBRARY_DIRS})
include_directories(${LIBDECOR_INCLUDE_DIRS})
if(LIBDECOR_SHARED)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic libdecor loading")
else()
set(HAVE_LIBDECOR_SHARED TRUE)
FindLibraryAndSONAME(decor-0)
set(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR "\"${DECOR_0_LIB_SONAME}\"")
endif()
else()
set(EXTRA_LIBS ${LIBDECOR_LIBRARIES} ${EXTRA_LIBS})
endif()
endif()
endif()
set(SDL_VIDEO_DRIVER_WAYLAND 1)
endif()
endif()
@@ -741,54 +804,74 @@ endmacro(CheckVivante)
# Requires:
# - nada
macro(CheckOpenGLX11)
macro(CheckGLX)
if(VIDEO_OPENGL)
check_c_source_compiles("
#include <GL/gl.h>
#include <GL/glx.h>
int main(int argc, char** argv) {}" HAVE_VIDEO_OPENGL)
if(HAVE_VIDEO_OPENGL)
set(HAVE_VIDEO_OPENGL TRUE)
set(SDL_VIDEO_OPENGL 1)
int main(int argc, char** argv) {}" HAVE_VIDEO_OPENGL_GLX)
if(HAVE_VIDEO_OPENGL_GLX)
set(SDL_VIDEO_OPENGL_GLX 1)
set(SDL_VIDEO_RENDER_OGL 1)
endif()
endif()
endmacro()
# Requires:
# - PkgCheckModules
macro(CheckOpenGLESX11)
pkg_check_modules(EGL egl)
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${EGL_CFLAGS}")
if(VIDEO_OPENGLES)
macro(CheckEGL)
if (VIDEO_OPENGL OR VIDEO_OPENGLES)
pkg_check_modules(EGL egl)
string(REPLACE "-D_THREAD_SAFE;" "-D_THREAD_SAFE=1;" EGL_CFLAGS "${EGL_CFLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${EGL_CFLAGS}")
check_c_source_compiles("
#define EGL_API_FB
#define MESA_EGL_NO_X11_HEADERS
#define EGL_NO_X11
#include <EGL/egl.h>
#include <EGL/eglext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGL_EGL)
if(HAVE_VIDEO_OPENGL_EGL)
set(SDL_VIDEO_OPENGL_EGL 1)
set(SDL_VIDEO_OPENGL_EGL 1)
endif()
endif()
endmacro()
# Requires:
# - nada
macro(CheckOpenGL)
if(VIDEO_OPENGL)
check_c_source_compiles("
#include <GLES/gl.h>
#include <GLES/glext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V1)
#include <GL/gl.h>
#include <GL/glext.h>
int main(int argc, char** argv) {}" HAVE_VIDEO_OPENGL)
if(HAVE_VIDEO_OPENGL)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
endif()
endif()
endmacro()
# Requires:
# - nada
macro(CheckOpenGLES)
if(VIDEO_OPENGLES)
check_c_source_compiles("
#include <GLES/gl.h>
#include <GLES/glext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V1)
if(HAVE_VIDEO_OPENGLES_V1)
set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
endif()
check_c_source_compiles("
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V2)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V2)
if(HAVE_VIDEO_OPENGLES_V2)
set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif()
endif()
endmacro()
@@ -839,6 +922,9 @@ macro(CheckPTHREAD)
elseif(HAIKU)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "")
elseif(EMSCRIPTEN)
set(PTHREAD_CFLAGS "-D_REENTRANT -pthread")
set(PTHREAD_LDFLAGS "-pthread")
else()
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-lpthread")
@@ -847,17 +933,13 @@ macro(CheckPTHREAD)
# Run some tests
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${PTHREAD_CFLAGS} ${PTHREAD_LDFLAGS}")
if(CMAKE_CROSSCOMPILING)
set(HAVE_PTHREADS 1)
else()
check_c_source_runs("
#include <pthread.h>
int main(int argc, char** argv) {
pthread_attr_t type;
pthread_attr_init(&type);
return 0;
}" HAVE_PTHREADS)
endif()
check_c_source_compiles("
#include <pthread.h>
int main(int argc, char** argv) {
pthread_attr_t type;
pthread_attr_init(&type);
return 0;
}" HAVE_PTHREADS)
if(HAVE_PTHREADS)
set(SDL_THREAD_PTHREAD 1)
list(APPEND EXTRA_CFLAGS ${PTHREAD_CFLAGS})
@@ -866,6 +948,7 @@ macro(CheckPTHREAD)
list(APPEND SDL_LIBS ${PTHREAD_LDFLAGS})
check_c_source_compiles("
#define _GNU_SOURCE 1
#include <pthread.h>
int main(int argc, char **argv) {
pthread_mutexattr_t attr;
@@ -876,6 +959,7 @@ macro(CheckPTHREAD)
set(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1)
else()
check_c_source_compiles("
#define _GNU_SOURCE 1
#include <pthread.h>
int main(int argc, char **argv) {
pthread_mutexattr_t attr;
@@ -1056,7 +1140,7 @@ macro(CheckUSBHID)
return 0;
}" HAVE_MACHINE_JOYSTICK)
if(HAVE_MACHINE_JOYSTICK)
set(SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H 1)
set(SDL_HAVE_MACHINE_JOYSTICK_H 1)
endif()
set(SDL_JOYSTICK_USBHID 1)
file(GLOB BSD_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/bsd/*.c)
@@ -1152,7 +1236,7 @@ endmacro(CheckRPI)
macro(CheckKMSDRM)
if(VIDEO_KMSDRM)
pkg_check_modules(KMSDRM libdrm gbm egl)
if(KMSDRM_FOUND)
if(KMSDRM_FOUND AND HAVE_VIDEO_OPENGL_EGL)
link_directories(
${KMSDRM_LIBRARY_DIRS}
)
@@ -1163,8 +1247,7 @@ macro(CheckKMSDRM)
set(HAVE_SDL_VIDEO TRUE)
file(GLOB KMSDRM_SOURCES ${SDL2_SOURCE_DIR}/src/video/kmsdrm/*.c)
file(GLOB KMSDRM_LEGACY_SOURCES ${SDL2_SOURCE_DIR}/src/video/kmsdrm_legacy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${KMSDRM_SOURCES} ${KMSDRM_LEGACY_SOURCES})
set(SOURCE_FILES ${SOURCE_FILES} ${KMSDRM_SOURCES})
list(APPEND EXTRA_CFLAGS ${KMSDRM_CFLAGS})

1351
configure vendored

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

12
debian/changelog vendored
View File

@@ -1,3 +1,15 @@
libsdl2 (2.0.16) UNRELEASED; urgency=low
* Updated SDL to version 2.0.16
-- Sam Lantinga <slouken@libsdl.org> Sat, 31 Jul 2021 13:27:38 -0800
libsdl2 (2.0.15) UNRELEASED; urgency=low
* Updated SDL to version 2.0.15 for development builds
-- Sam Lantinga <slouken@libsdl.org> Tue, 22 Dec 2020 10:29:01 -0800
libsdl2 (2.0.14) UNRELEASED; urgency=low
* Updated SDL to version 2.0.14

24
debian/control vendored
View File

@@ -13,30 +13,44 @@ Build-Depends: debhelper (>= 9),
dpkg-dev (>= 1.16.1~),
fcitx-libs-dev [linux-any],
libasound2-dev [linux-any],
libdbus-1-dev,
libegl1-mesa-dev [!hurd-any],
libdrm-dev [linux-any],
libgl1-mesa-dev,
libgles-dev [!hurd-any],
libpulse-dev,
libudev-dev [linux-any],
libdbus-1-dev [linux-any],
libibus-1.0-dev[linux-any],
libpulse-dev,
libsndio-dev,
libudev-dev [linux-any],
libusb2-dev [kfreebsd-any],
libusbhid-dev [kfreebsd-any],
libwayland-dev [linux-any],
libx11-dev,
libxcursor-dev,
libxext-dev,
libxi-dev,
libxinerama-dev,
libxkbcommon-dev,
libxrandr-dev,
libxss-dev,
libxxf86vm-dev
libxxf86vm-dev,
libxt-dev,
libxv-dev,
pkg-config,
libsamplerate0-dev,
wayland-protocols
Homepage: http://www.libsdl.org/
Package: libsdl2
Package: libsdl2-2.0-0
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
${shlibs:Depends},
libudev0 [linux-any],
libudev1 [linux-any],
libdbus-1-3 [linux-any]
Conflicts: libsdl-1.3-0
Replaces: libsdl-1.3-0
@@ -51,7 +65,7 @@ Section: libdevel
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends},
libsdl2 (= ${binary:Version}),
libsdl2-2.0-0 (= ${binary:Version}),
libc6-dev,
libgl1-mesa-dev
Conflicts: libsdl-1.3-dev
@@ -68,7 +82,7 @@ Section: debug
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends},
libsdl2 (= ${binary:Version}),
libsdl2-2.0-0 (= ${binary:Version}),
Description: Simple DirectMedia Layer debug files
SDL is a library that allows programs portable low level access to a video
framebuffer, audio output, mouse, and keyboard.

12
debian/copyright vendored
View File

@@ -4,7 +4,7 @@ Upstream-Contact: Sam Lantinga <slouken@libsdl.org>
Source: http://www.libsdl.org/
Files: *
Copyright: 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2021 Sam Lantinga <slouken@libsdl.org>
License: zlib/libpng
Files: src/libm/*
@@ -12,7 +12,7 @@ Copyright: 1993 by Sun Microsystems, Inc. All rights reserved.
License: SunPro
Files: src/main/windows/SDL_windows_main.c
Copyright: 2020 Sam Lantinga
Copyright: 2021 Sam Lantinga
License: PublicDomain_Sam_Lantinga
Comment: SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
@@ -32,7 +32,7 @@ Copyright: 1995 Erik Corry
License: BrownUn_UnCalifornia_ErikCorry
Files: src/test/SDL_test_md5.c
Copyright: 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2021 Sam Lantinga <slouken@libsdl.org>
1990 RSA Data Security, Inc.
License: zlib/libpng and RSA_Data_Security
@@ -46,12 +46,12 @@ Copyright: 1994-2003 The XFree86 Project, Inc.
License: MIT/X11
Files: test/testhaptic.c
Copyright: 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2021 Sam Lantinga <slouken@libsdl.org>
2008 Edgar Simo Serra
License: BSD_3_clause
Files: test/testrumble.c
Copyright: 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2021 Sam Lantinga <slouken@libsdl.org>
2011 Edgar Simo Serra
License: BSD_3_clause
@@ -169,7 +169,7 @@ License: BSD_3_clause
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Comment:
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

2
debian/docs vendored
View File

@@ -1,4 +1,4 @@
BUGS.txt
CREDITS.txt
README.txt
README.md
README-SDL.txt

1
debian/libsdl2-2.0-0.install vendored Normal file
View File

@@ -0,0 +1 @@
usr/lib/*/libSDL2-2.0.so.0*

View File

@@ -10,8 +10,7 @@ If you are using the older ant build process, it is no longer officially
supported, but you can use the "android-project-ant" directory as a template.
================================================================================
Requirements
Requirements
================================================================================
Android SDK (version 26 or later)
@@ -23,8 +22,7 @@ https://developer.android.com/tools/sdk/ndk/index.html
Minimum API level supported by SDL: 16 (Android 4.1)
================================================================================
How the port works
How the port works
================================================================================
- Android applications are Java-based, optionally with parts written in C
@@ -42,8 +40,7 @@ dispatches to native functions implemented in the SDL library:
src/core/android/SDL_android.c
================================================================================
Building an app
Building an app
================================================================================
For simple projects you can use the script located at build-scripts/androidbuild.sh
@@ -120,8 +117,7 @@ Here's an explanation of the files in the Android project, so you can customize
src/main/java/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding to SDL. Be very careful changing this, as the SDL library relies on this implementation. You should instead subclass this for your application.
================================================================================
Customizing your application name
Customizing your application name
================================================================================
To customize your application name, edit AndroidManifest.xml and replace
@@ -151,8 +147,7 @@ Then replace "SDLActivity" in AndroidManifest.xml with the name of your
class, .e.g. "MyGame"
================================================================================
Customizing your application icon
Customizing your application icon
================================================================================
Conceptually changing your icon is just replacing the "ic_launcher.png" files in
@@ -160,8 +155,7 @@ the drawable directories under the res directory. There are several directories
for different screen sizes.
================================================================================
Loading assets
Loading assets
================================================================================
Any files you put in the "app/src/main/assets" directory of your project
@@ -189,8 +183,7 @@ disable this behaviour, see for example:
http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
================================================================================
Pause / Resume behaviour
Pause / Resume behaviour
================================================================================
If SDL_HINT_ANDROID_BLOCK_ON_PAUSE hint is set (the default),
@@ -205,13 +198,37 @@ app can continue to operate as it was.
However, there's a chance (on older hardware, or on systems under heavy load),
where the GL context can not be restored. In that case you have to listen for
a specific message, (which is not yet implemented!) and restore your textures
manually or quit the app (which is actually the kind of behaviour you'll see
under iOS, if the OS can not restore your GL context it will just kill your app)
a specific message (SDL_RENDER_DEVICE_RESET) and restore your textures
manually or quit the app.
You should not use the SDL renderer API while the app going in background:
- SDL_APP_WILLENTERBACKGROUND:
after you read this message, GL context gets backed-up and you should not
use the SDL renderer API.
- SDL_APP_DIDENTERFOREGROUND:
GL context is restored, and the SDL renderer API is available (unless you
receive SDL_RENDER_DEVICE_RESET).
Mouse / Touch events
================================================================================
Threads and the Java VM
In some case, SDL generates synthetic mouse (resp. touch) events for touch
(resp. mouse) devices.
To enable/disable this behavior, see SDL_hints.h:
- SDL_HINT_TOUCH_MOUSE_EVENTS
- SDL_HINT_MOUSE_TOUCH_EVENTS
Misc
================================================================================
For some device, it appears to works better setting explicitly GL attributes
before creating a window:
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
Threads and the Java VM
================================================================================
For a quick tour on how Linux native threads interoperate with the Java VM, take
@@ -226,8 +243,17 @@ your thread automatically anyway (when you make an SDL call), but it'll never
detach it.
================================================================================
Using STL
If you ever want to use JNI in a native thread (created by "SDL_CreateThread()"),
it won't be able to find your java class and method because of the java class loader
which is different for native threads, than for java threads (eg your "main()").
the work-around is to find class/method, in you "main()" thread, and to use them
in your native thread.
see:
https://developer.android.com/training/articles/perf-jni#faq:-why-didnt-findclass-find-my-class
Using STL
================================================================================
You can use STL in your project by creating an Application.mk file in the jni
@@ -239,8 +265,7 @@ For more information go here:
https://developer.android.com/ndk/guides/cpp-support
================================================================================
Using the emulator
Using the emulator
================================================================================
There are some good tips and tricks for getting the most out of the
@@ -252,8 +277,7 @@ Notice that this software emulator is incredibly slow and needs a lot of disk sp
Using a real device works better.
================================================================================
Troubleshooting
Troubleshooting
================================================================================
You can see if adb can see any devices with the following command:
@@ -332,8 +356,7 @@ If you need to build without optimization turned on, you can create a file calle
APP_OPTIM := debug
================================================================================
Memory debugging
Memory debugging
================================================================================
The best (and slowest) way to debug memory issues on Android is valgrind.
@@ -384,8 +407,7 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
adb shell setprop wrap.org.libsdl.app ""
================================================================================
Graphics debugging
Graphics debugging
================================================================================
If you are developing on a compatible Tegra-based tablet, NVidia provides
@@ -398,8 +420,7 @@ The Tegra Graphics Debugger is available from NVidia here:
https://developer.nvidia.com/tegra-graphics-debugger
================================================================================
Why is API level 16 the minimum required?
Why is API level 16 the minimum required?
================================================================================
The latest NDK toolchain doesn't support targeting earlier than API level 16.
@@ -408,8 +429,7 @@ about 99% of the Android devices accessing Google Play support API level 16 or
higher (January 2018).
================================================================================
A note regarding the use of the "dirty rectangles" rendering technique
A note regarding the use of the "dirty rectangles" rendering technique
================================================================================
If your app uses a variation of the "dirty rectangles" rendering technique,
@@ -427,8 +447,7 @@ screen each frame.
Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
================================================================================
Ending your application
Ending your application
================================================================================
Two legitimate ways:
@@ -445,8 +464,7 @@ Don't call exit() as it stops the activity badly.
NB: "Back button" can be handled as a SDL_KEYDOWN/UP events, with Keycode
SDLK_AC_BACK, for any purpose.
================================================================================
Known issues
Known issues
================================================================================
- The number of buttons reported for each joystick is hardcoded to be 36, which

View File

@@ -1,7 +1,6 @@
Dynamic API
================================================================================
Originally posted by Ryan at:
https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
# Dynamic API
Originally posted on Ryan's Google+ account.
Background:
@@ -35,10 +34,12 @@ So here's what we did:
SDL now has, internally, a table of function pointers. So, this is what SDL_Init
now looks like:
UInt32 SDL_Init(Uint32 flags)
{
return jump_table.SDL_Init(flags);
}
```c
UInt32 SDL_Init(Uint32 flags)
{
return jump_table.SDL_Init(flags);
}
```
Except that is all done with a bunch of macro magic so we don't have to maintain
every one of these.
@@ -47,22 +48,26 @@ What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
SDL_Init() that you've been calling all this time. But at startup, it looks more
like this:
Uint32 SDL_Init_DEFAULT(Uint32 flags)
{
SDL_InitDynamicAPI();
return jump_table.SDL_Init(flags);
}
```c
Uint32 SDL_Init_DEFAULT(Uint32 flags)
{
SDL_InitDynamicAPI();
return jump_table.SDL_Init(flags);
}
```
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
pointers, which means that this _DEFAULT function never gets called again.
pointers, which means that this `_DEFAULT` function never gets called again.
First call to any SDL function sets the whole thing up.
So you might be asking, what was the value in that? Isn't this what the operating
system's dynamic loader was supposed to do for us? Yes, but now we've got this
level of indirection, we can do things like this:
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
./MyGameThatIsStaticallyLinkedToSDL2
```bash
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
./MyGameThatIsStaticallyLinkedToSDL2
```
And now, this game that is statically linked to SDL, can still be overridden
with a newer, or better, SDL. The statically linked one will only be used as
@@ -94,7 +99,9 @@ SDL's function pointers (which might be statically linked into a program, or in
a shared library of its own). If so, it loads that library and looks for and
calls a single function:
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
```c
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
```
That function takes a version number (more on that in a moment), the address of
the jump table, and the size, in bytes, of the table.
@@ -116,6 +123,7 @@ Steam Client, this isn't a bad option.
Finally, I'm sure some people are reading this and thinking,
"I don't want that overhead in my project!"
To which I would point out that the extra function call through the jump table
probably wouldn't even show up in a profile, but lucky you: this can all be
disabled. You can build SDL without this if you absolutely must, but we would

19
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@@ -0,0 +1,19 @@
git
=========
The latest development version of SDL is available via git.
Git allows you to get up-to-the-minute fixes and enhancements;
as a developer works on a source tree, you can use "git" to mirror that
source tree instead of waiting for an official release. Please look
at the Git website ( https://git-scm.com/ ) for more
information on using git, where you can also download software for
macOS, Windows, and Unix systems.
git clone https://github.com/libsdl-org/SDL
If you are building SDL via configure, you will need to run autogen.sh
before running configure.
There is a web interface to the Git repository at:
http://github.com/libsdl-org/SDL/

View File

@@ -1,22 +1,4 @@
Mercurial
=========
The latest development version of SDL is available via Mercurial.
Mercurial allows you to get up-to-the-minute fixes and enhancements;
as a developer works on a source tree, you can use "hg" to mirror that
source tree instead of waiting for an official release. Please look
at the Mercurial website ( https://www.mercurial-scm.org/ ) for more
information on using hg, where you can also download software for
Mac OS X, Windows, and Unix systems.
hg clone http://hg.libsdl.org/SDL
If you are building SDL via configure, you will need to run autogen.sh
before running configure.
There is a web interface to the subversion repository at:
http://hg.libsdl.org/SDL/
There is an RSS feed available at that URL, for those that want to
track commits in real time.
We are no longer hosted in Mercurial. Please see README-git.md for details.
Thanks!

View File

@@ -1,7 +1,6 @@
iOS
======
==============================================================================
Building the Simple DirectMedia Layer for iOS 5.1+
==============================================================================
@@ -9,7 +8,7 @@ Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
Instructions:
1. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
1. Open SDL.xcodeproj (located in Xcode/SDL) in Xcode.
2. Select your desired target, and hit build.
There are three build targets:
@@ -21,7 +20,6 @@ There are three build targets:
Package a project template together with the SDL for iPhone static libraries and copies of the SDL headers. The template includes proper references to the SDL library and headers, skeleton code for a basic SDL program, and placeholder graphics for the application icon and startup screen.
==============================================================================
Build SDL for iOS from the command line
==============================================================================
@@ -41,7 +39,6 @@ by setting the MIN_OS_VERSION variable, ie:
MIN_OS_VERSION=4.2 ./iosbuild.sh
==============================================================================
Using the Simple DirectMedia Layer for iOS
==============================================================================
@@ -59,7 +56,7 @@ Here is a more manual method:
4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iOS provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iOS produces its user interface programmatically.
5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell Xcode not to use the project prefix file, as it includes Objective-C code.
==============================================================================
Notes -- Retina / High-DPI and window sizes
==============================================================================
@@ -88,7 +85,7 @@ orthographic projection matrix using the size in screen coordinates
(SDL_GetWindowSize()) can be used in order to display content at the same scale
no matter whether a Retina device is used or not.
==============================================================================
Notes -- Application events
==============================================================================
@@ -151,7 +148,6 @@ e.g.
}
==============================================================================
Notes -- Accelerometer as Joystick
==============================================================================
@@ -159,7 +155,7 @@ SDL for iPhone supports polling the built in accelerometer as a joystick device.
The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis() reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis() reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
==============================================================================
Notes -- OpenGL ES
==============================================================================
@@ -179,7 +175,7 @@ OpenGL ES on iOS doesn't use the traditional system-framebuffer setup provided i
The above objects can be obtained via SDL_GetWindowWMInfo() (in SDL_syswm.h).
==============================================================================
Notes -- Keyboard
==============================================================================
@@ -195,7 +191,6 @@ SDL_bool SDL_IsTextInputActive()
-- returns whether or not text events are enabled (and the onscreen keyboard is visible)
==============================================================================
Notes -- Reading and Writing files
==============================================================================
@@ -215,7 +210,7 @@ When your SDL based iPhone application starts up, it sets the working directory
More information on this subject is available here:
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
==============================================================================
Notes -- iPhone SDL limitations
==============================================================================
@@ -228,7 +223,7 @@ Textures:
Loading Shared Objects:
This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h.
==============================================================================
Notes -- CoreBluetooth.framework
==============================================================================
@@ -244,7 +239,7 @@ to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
==============================================================================
Game Center
==============================================================================
@@ -282,7 +277,7 @@ e.g.
return 0;
}
==============================================================================
Deploying to older versions of iOS
==============================================================================

27
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@@ -0,0 +1,27 @@
KMSDRM on *BSD
==================================================
KMSDRM is supported on FreeBSD and OpenBSD. DragonFlyBSD works but requires being a root user. NetBSD isn't supported yet because the application will crash when creating the KMSDRM screen.
WSCONS support has been brought back, but only as an input backend. It will not be brought back as a video backend to ease maintenance.
OpenBSD note: Note that the video backend assumes that the user has read/write permissions to the /dev/drm* devices.
SDL2 WSCONS input backend features
===================================================
1. It is keymap-aware; it will work properly with different keymaps.
2. It has mouse support.
3. Accent input is supported.
4. Compose keys are supported.
5. AltGr and Meta Shift keys work as intended.
Partially working or no input on OpenBSD/NetBSD.
==================================================
The WSCONS input backend needs read/write access to the /dev/wskbd* devices, without which it will not work properly. /dev/wsmouse must also be read/write accessible, otherwise mouse input will not work.
Partially working or no input on FreeBSD.
==================================================
The evdev devices are only accessible to the root user by default. Edit devfs rules to allow access to such devices. The /dev/kbd* devices are also only accessible to the root user by default. Edit devfs rules to allow access to such devices.

View File

@@ -9,18 +9,18 @@ at runtime, and you won't get a missing library error, at least with the
default configuration parameters.
================================================================================
Build Dependencies
================================================================================
--------------------------------------------------------------------------------
Ubuntu 20.04, all available features enabled:
sudo apt-get install build-essential mercurial make cmake autoconf automake \
libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
libxss-dev libgl1-mesa-dev libdbus-1-dev libudev-dev libgles2-mesa-dev \
libegl1-mesa-dev libibus-1.0-dev fcitx-libs-dev libsamplerate0-dev \
libsndio-dev libwayland-dev libxkbcommon-dev
sudo apt-get install build-essential git make cmake autoconf automake \
libtool pkg-config libasound2-dev libpulse-dev libaudio-dev libjack-dev \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev \
libxinerama-dev libxxf86vm-dev libxss-dev libgl1-mesa-dev libdbus-1-dev \
libudev-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev \
fcitx-libs-dev libsamplerate0-dev libsndio-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev
NOTES:
- This includes all the audio targets except arts and esd, because Ubuntu
@@ -34,9 +34,8 @@ NOTES:
configure script to include DirectFB support. Send patches. :)
================================================================================
Joystick does not work
================================================================================
--------------------------------------------------------------------------------
If you compiled or are using a version of SDL with udev support (and you should!)
there's a few issues that may cause SDL to fail to detect your joystick. To
@@ -66,8 +65,8 @@ you need to set up an udev rule to force this variable.
A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
like:
SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
You can set up similar rules for your device by changing the values listed in
idProduct and idVendor. To obtain these values, try:

114
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@@ -0,0 +1,114 @@
Using SDL with Microsoft Visual C++
===================================
### by [Lion Kimbro](mailto:snowlion@sprynet.com) with additions by [James Turk](mailto:james@conceptofzero.net)
You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL
yourself.
### Building SDL
0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from
the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web).
_Editor's note: I've been able to successfully build SDL using Visual Studio 2019 **without** the DX9.0c SDK_
1. Open the Visual Studio solution file at `./VisualC/SDL.sln`.
2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
the `Platform Toolset`.
If you choose *NOT* to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
panel in the _FileView_ tab), and selecting `Build`.
You may get a few warnings, but you should not get any errors.
Later, we will refer to the following `.lib` and `.dll` files that have just been generated:
- `./VisualC/Win32/Debug/SDL2.dll` or `./VisualC/Win32/Release/SDL2.dll`
- `./VisualC/Win32/Debug/SDL2.lib` or `./VisualC/Win32/Release/SDL2.lib`
- `./VisualC/Win32/Debug/SDL2main.lib` or `./VisualC/Win32/Release/SDL2main.lib`
_Note for the `x64` versions, just replace `Win32` in the path with `x64`_
### Creating a Project with SDL
- Create a project as a `Win32 Application`.
- Create a C++ file for your project.
- Set the C runtime to `Multi-threaded DLL` in the menu:
`Project|Settings|C/C++ tab|Code Generation|Runtime Library `.
- Add the SDL `include` directory to your list of includes in the menu:
`Project|Settings|C/C++ tab|Preprocessor|Additional include directories `
*VC7 Specific: Instead of doing this, I find it easier to add the
include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New
Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you
installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the
dropbox selection to "Library Files" and add [SDLROOT]\\lib.*
The "include directory" I am referring to is the `./include` folder.
Now we're going to use the files that we had created earlier in the *Build SDL* step.
Copy the following file into your Project directory:
- `SDL2.dll`
Add the following files to your project (It is not necessary to copy them to your project directory):
- `SDL2.lib`
- `SDL2main.lib`
To add them to your project, right click on your project, and select
`Add files to project`.
**Instead of adding the files to your project, it is more desirable to add them to the linker options: Project|Properties|Linker|Command Line
and type the names of the libraries to link with in the "Additional Options:" box. Note: This must be done for each build configuration
(e.g. Release,Debug).**
### Hello SDL2
Here's a sample SDL snippet to verify everything is setup in your IDE:
```
#include "SDL.h"
int main( int argc, char* argv[] )
{
const int WIDTH = 640;
const int HEIGHT = 480;
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("SDL2 Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
```
### That's it!
I hope that this document has helped you get through the most difficult part of using the SDL: installing it.
Suggestions for improvements should be posted to the [Github Issues](https://github.com/libsdl-org/SDL/issues).
### Credits
Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port.
This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org).
Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com).
Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net)

25
docs/README-vita.md Normal file
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@@ -0,0 +1,25 @@
PS Vita
=======
SDL port for the Sony Playstation Vita and Sony Playstation TV
Credit to
* xerpi and rsn8887 for initial (vita2d) port
* vitasdk/dolcesdk devs
* CBPS discord (Namely Graphene and SonicMastr)
Building
--------
To build for the PSVita, make sure you have vitasdk and cmake installed and run:
```
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
```
Notes
-----
* gles2 support is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
* By default SDL emits mouse events for touch events on every touchscreen.
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.

View File

@@ -352,38 +352,41 @@ source file, such as, "main.cpp".
your project, and open the file in Visual C++'s text editor.
7. Copy and paste the following code into the new file, then save it.
#include <SDL.h>
```c
#include <SDL.h>
int main(int argc, char **argv)
{
SDL_DisplayMode mode;
SDL_Window * window = NULL;
SDL_Renderer * renderer = NULL;
SDL_Event evt;
int main(int argc, char **argv)
{
SDL_DisplayMode mode;
SDL_Window * window = NULL;
SDL_Renderer * renderer = NULL;
SDL_Event evt;
SDL_bool keep_going = SDL_TRUE;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
return 1;
} else if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
return 1;
} else if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
return 1;
while (keep_going) {
while (SDL_PollEvent(&evt)) {
if ((evt.type == SDL_KEYDOWN) && (evt.key.keysym.sym == SDLK_ESCAPE)) {
keep_going = SDL_FALSE;
}
}
if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
return 1;
}
if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
return 1;
}
while (1) {
while (SDL_PollEvent(&evt)) {
}
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_Quit();
return 0;
}
```
#### 6.B. Adding code and assets ####

View File

@@ -21,7 +21,7 @@ SDL is written in C, works natively with C++, and there are bindings
available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".
in the file "LICENSE.txt".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
@@ -35,7 +35,7 @@ More documentation and FAQs are available online at [the wiki](http://wiki.libsd
- [DynAPI](README-dynapi.md)
- [Emscripten](README-emscripten.md)
- [Gesture](README-gesture.md)
- [Mercurial](README-hg.md)
- [Git](README-git.md)
- [iOS](README-ios.md)
- [Linux](README-linux.md)
- [OS X](README-macosx.md)
@@ -49,12 +49,14 @@ More documentation and FAQs are available online at [the wiki](http://wiki.libsd
- [WinCE](README-wince.md)
- [Windows](README-windows.md)
- [WinRT](README-winrt.md)
- [PSVita](README-vita.md)
If you need help with the library, or just want to discuss SDL related
issues, you can join the [developers mailing list](http://www.libsdl.org/mailing-list.php)
issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),
which can be used as a web forum or a mailing list, at your preference.
If you want to report bugs or contribute patches, please submit them to
[bugzilla](https://bugzilla.libsdl.org/)
[our bug tracker](https://github.com/libsdl-org/SDL/issues)
Enjoy!

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -93,37 +93,120 @@ extern "C" {
/* @} */
/**
* This function initializes the subsystems specified by \c flags
* Initialize the SDL library.
*
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
* two may be used interchangeably. Though for readability of your code
* SDL_InitSubSystem() might be preferred.
*
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
* subsystems are initialized by default. Message boxes
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
* video subsystem, in hopes of being useful in showing an error dialog when
* SDL_Init fails. You must specifically initialize other subsystems if you
* use them in your application.
*
* Logging (such as SDL_Log) works without initialization, too.
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_INIT_TIMER`: timer subsystem
* - `SDL_INIT_AUDIO`: audio subsystem
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
* subsystem
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
* events subsystem
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
* initializes the joystick subsystem
* - `SDL_INIT_EVENTS`: events subsystem
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
*
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
* this call will increase the ref-count and return.
*
* \param flags subsystem initialization flags
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
* \sa SDL_SetMainReady
* \sa SDL_WasInit
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* This function initializes specific SDL subsystems
* Compatibility function to initialize the SDL library.
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
* In SDL2, this function and SDL_Init() are interchangeable.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_Init
* \sa SDL_Quit
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* This function cleans up specific SDL subsystems
* Shut down specific SDL subsystems.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
* generally, you should not be using those functions directly anyhow; use
* SDL_Init() instead.
*
* You still need to call SDL_Quit() even if you close all open subsystems
* with SDL_QuitSubSystem().
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
* Get a mask of the specified subsystems which are currently initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
* returns the initialization status of the specified subsystems.
*
* The return value does not include SDL_INIT_NOPARACHUTE.
*
* \sa SDL_Init
* \sa SDL_InitSubSystem
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
* Clean up all initialized subsystems.
*
* You should call this function even if you have already shutdown each
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
* function even in the case of errors in initialization.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
* it down before calling SDL_Quit(). But generally, you should not be using
* those functions directly anyhow; use SDL_Init() instead.
*
* You can use this function with atexit() to ensure that it is run when your
* application is shutdown, but it is not wise to do this from a library or
* other dynamically loaded code.
*
* \sa SDL_Init
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -53,8 +53,10 @@ assert can have unique static variables associated with it.
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__APPLE__) && defined(__arm__)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
@@ -187,92 +189,115 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
/**
* A callback that fires when an SDL assertion fails.
*
* \param data a pointer to the SDL_AssertData structure corresponding to the
* current assertion
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
* \returns an SDL_AssertState value indicating how to handle the failure.
*/
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* \brief Set an application-defined assertion handler.
* Set an application-defined assertion handler.
*
* This allows an app to show its own assertion UI and/or force the
* response to an assertion failure. If the app doesn't provide this, SDL
* will try to do the right thing, popping up a system-specific GUI dialog,
* and probably minimizing any fullscreen windows.
* This function allows an application to show its own assertion UI and/or
* force the response to an assertion failure. If the application doesn't
* provide this, SDL will try to do the right thing, popping up a
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* Setting the callback to NULL restores SDL's original internal handler.
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
* \param handler the SDL_AssertionHandler function to call when an assertion
* fails or NULL for the default handler
* \param userdata a pointer that is passed to `handler`
*
* Return SDL_AssertState value of how to handle the assertion failure.
*
* \param handler Callback function, called when an assertion fails.
* \param userdata A pointer passed to the callback as-is.
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* \brief Get the default assertion handler.
* Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL,
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
* used to provide a different function.
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL, that
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
* provide a different function.
*
* \return The default SDL_AssertionHandler that is called when an assert triggers.
* \returns the default SDL_AssertionHandler that is called when an assert
* triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* \brief Get the current assertion handler.
* Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is set,
* is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* \param puserdata Pointer to a void*, which will store the "userdata"
* pointer that was passed to SDL_SetAssertionHandler().
* This value will always be NULL for the default handler.
* If you don't care about this data, it is safe to pass
* a NULL pointer to this function to ignore it.
* \return The SDL_AssertionHandler that is called when an assert triggers.
* The parameter `puserdata` is a pointer to a void*, which will store the
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
* will always be NULL for the default handler. If you don't care about this
* data, it is safe to pass a NULL pointer to this function to ignore it.
*
* \param puserdata pointer which is filled with the "userdata" pointer that
* was passed to SDL_SetAssertionHandler()
* \returns the SDL_AssertionHandler that is called when an assert triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_SetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* \brief Get a list of all assertion failures.
* Get a list of all assertion failures.
*
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
* or the start of the program.
* This function gets all assertions triggered since the last call to
* SDL_ResetAssertionReport(), or the start of the program.
*
* The proper way to examine this data looks something like this:
* The proper way to examine this data looks something like this:
*
* <code>
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* </code>
* ```c
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* ```
*
* \return List of all assertions.
* \sa SDL_ResetAssertionReport
* \returns a list of all failed assertions or NULL if the list is empty. This
* memory should not be modified or freed by the application.
*
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* \brief Reset the list of all assertion failures.
* Clear the list of all assertion failures.
*
* Reset list of all assertions triggered.
* This function will clear the list of all assertions triggered up to that
* point. Immediately following this call, SDL_GetAssertionReport will return
* no items. In addition, any previously-triggered assertions will be reset to
* a trigger_count of zero, and their always_ignore state will be false.
*
* \sa SDL_GetAssertionReport
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);

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