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75 Commits

Author SHA1 Message Date
Sam Lantinga
55b03c7493 Updated to version 2.24.2 for point release 2022-11-01 05:47:12 -07:00
Anonymous Maarten
beeac60227 cmake: fix finding wayland-libdecor
It was broken in 11d53c84a7
(cherry-picked from commit 0823b5973a)
2022-10-24 20:37:00 +03:00
Anonymous Maarten
214258660f cmake: use pkg-config's library dirs as hint for finding a shared library
(cherry-picked from commit 11d53c84a7)
2022-10-24 20:37:00 +03:00
Sam Lantinga
08f83f953c Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
(cherry-picked from commit 5025f24033)
2022-10-24 20:37:00 +03:00
Sam Lantinga
d1dcbfe9e9 Only check to see if the ICC profile changes when the display changes or we gain focus
Fixes https://github.com/libsdl-org/SDL/issues/6366
(cherry-picked from commit 61b5360e17)
2022-10-24 20:37:00 +03:00
Sam Lantinga
c0d1f73247 d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state

Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
(cherry-picked from commit df1bd07dee)
2022-10-24 20:37:00 +03:00
Sam Lantinga
923ab93969 d3d12: fixed window resize handling
Fixes https://github.com/libsdl-org/SDL/issues/6355
(cherry-picked from commit f99fc3268e)
2022-10-24 20:37:00 +03:00
Sam Lantinga
1f82b4a96f d3d12: reset the vertex buffer size when it is released
(cherry-picked from commit 490c20f93f)
2022-10-24 20:37:00 +03:00
GNQG
a053211a2a fix SDL_SendEditingText when long composition text is enabled and strlen(text) == SDL_TEXTEDITINGEVENT_TEXT_SIZE
(cherry-picked from commit 965ba1e097)
2022-10-24 20:15:00 +03:00
Sam Lantinga
2d580f8f45 Define _USE_MATH_DEFINES for Visual Studio (thanks @pionere!)
Fixes https://github.com/libsdl-org/SDL/issues/3790
(cherry-picked from commit c6e8961979)
2022-10-24 20:04:21 +03:00
Anonymous Maarten
b8c6d3d7e1 cmake: mark hidapi as disabled when not found
(cherry-picked from commit 19b13aab98)
(cherry-picked from commit c3495ec6ea)
(cherry-picked from commit 6dfd7a17e1)
2022-10-24 20:04:21 +03:00
Anonymous Maarten
1e5daf1bef cmake: fix build with SDL_WAYLAND_SHARED=OFF
(cherry-picked from commit 711846c1f4)
2022-10-24 20:04:21 +03:00
Simon McVittie
21e23ef913 testevdev: Explain why the test data is encoded the way it is
Signed-off-by: Simon McVittie <smcv@collabora.com>

(cherry-picked from commit 7d230af51d)
2022-10-24 20:04:21 +03:00
Simon McVittie
4a0ad650d0 testevdev: Add a static assertion for supported sizeof(long)
If this assertion fails on some platform (unlikely), we will need a
third implementation for SwapLongLE().

Signed-off-by: Simon McVittie <smcv@collabora.com>

(cherry-picked from commit 81dee31949)
2022-10-24 20:04:21 +03:00
Helge Deller
e07f106760 testevdev: Fix detection of word size
The check for whether to use a 32- or 64-bit swap for an array of long
values always took the 64-bit path, because <limits.h> wasn't included
and therefore ULONG_MAX wasn't defined. Turn this into a runtime check,
which a reasonable compiler will optimize into a constant.

This fixes testevdev failures on 32-bit big-endian platforms such as hppa
and older powerpc. Little-endian and/or 64-bit platforms are unaffected.

[smcv: Added commit message]
Bug-Debian: https://bugs.debian.org/1021310
Co-authored-by: Simon McVittie <smcv@collabora.com>

(cherry-picked from commit fb32effd15)
2022-10-24 20:04:20 +03:00
Sam Lantinga
88e64108f5 Clarified that GNU sort isn't required, we just need the -V option to be supported
(cherry-picked from commit f687cbd4c6)
2022-10-24 20:04:20 +03:00
Sam Lantinga
1b5bf2ac65 GNU sort isn't available on older macOS and some BSD systems
Don't prevent building entirely, just warn that we won't be able to find dynamic libraries in this case.

Fixes https://github.com/libsdl-org/SDL/pull/6338
(cherry-picked from commit 8c587636dc)
2022-10-24 20:04:20 +03:00
Ozkan Sezer
679d33ab44 updated VS project file
(cherry-picked from commit e3b2830f99)
2022-10-24 20:04:20 +03:00
Ozkan Sezer
9e72ec4ed9 Makefile.w32: no need for the description field, we have a *.res already
(cherry-picked from commit 1b52145bad)
2022-10-24 20:04:20 +03:00
Ozkan Sezer
8104992064 testhaptic: fix watcom "&array may not produce intended result" warning
(cherry-picked from commit d022039529)
2022-10-24 20:04:20 +03:00
Ozkan Sezer
51958da000 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path.
- strlcpy was passed a wrong buffer length parameter. has worked so
  far by luck.
- use memcpy instead of strlcpy for simplicity.
- 'append' has been a typo: should be 'prepend'.

(cherry-picked from commit 3d415bc5d6)
2022-10-22 20:04:20 +03:00
Ozkan Sezer
b435252b29 hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates
(cherry-picked from commit 65a38a4015)
2022-10-22 20:04:20 +03:00
Ozkan Sezer
eb43d57880 os2 loadso improvements:
- SDL_LoadObject: upon failure, strip the .dll extension and retry,
  but only if module name has no path.
- SDL_LoadFunction: upon failure, retry with an underscore prepended,
  e.g. for gcc-built dlls.

(cherry-picked from commit 3f1b5efcca)
2022-10-22 20:04:20 +03:00
Ozkan Sezer
92937ff5e0 os2: fix error message for SDL_LoadObject()
(cherry-picked from commit 4264c0b674)
2022-10-22 20:04:20 +03:00
Anonymous Maarten
36b987dabe cmake: else() does not need an argument 2022-10-20 13:30:37 +02:00
Ryan C. Gordon
266ca2c933 coreaudio: Dispose of AudioQueue before waiting on the thread.
Otherwise the thread might block for a long time (more than 10 seconds!).
It's not clear to me why this happens, or why its safe to do this with a
resource that's still in use, but we have, until recently, always
disposed of the AudioQueue first, so changing back is probably okay.

Also changed the disposal to allow in-flight buffers to reach hardware;
otherwise you lose the last little bit of audio that's already been queued
but not played, which you can hear clearly in the loopwave test program.

Fixes #6377.
(cherry picked from commit e7ab581d79)
2022-10-19 20:29:24 +03:00
Ethan Lee
b7e8e6f3b8 wayland: Check for the input handle before checking the keyboard handle
(cherry picked from commit be2cb00066)
2022-10-11 08:31:49 -07:00
Sam Lantinga
30579c8cd7 Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344

(cherry picked from commit 17b43b0fdd)
2022-10-10 14:35:30 -07:00
Ozkan Sezer
4726270ead WIN_GetDrawableSize: avoid NULL pointer dereference
Fixes https://github.com/libsdl-org/SDL/issues/6356
2022-10-08 23:01:28 +03:00
Sam Lantinga
a1d1946dcb Use DWARF 4 debug information when building using mingw
See this bug for more information:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377

Fixes https://github.com/libsdl-org/SDL/issues/6139

(cherry picked from commit f18fae4c68)
2022-10-04 16:48:08 -07:00
Sam Lantinga
36524373db Updated version to 2.24.1 for point release
Also merged some updates to test-versioning.sh from main to correctly verify the version
2022-10-04 14:06:15 -07:00
Sam Lantinga
77f3a9cbe8 Only advertise the SDL_PIXELFORMAT_EXTERNAL_OES format if we can build the shader for it
(cherry picked from commit 5bc85d6788)
2022-10-04 12:33:16 -07:00
Sam Lantinga
b8dacc37b5 Pretty print shaders for debugging purposes
(cherry picked from commit 2970710b5d)
2022-10-04 12:33:16 -07:00
Sam Lantinga
a49a25671d Fixed OpenGL ES shader compilation on Linux
(cherry picked from commit bc57d3e35c)
2022-10-04 12:33:16 -07:00
Sam Lantinga
284cf11778 Fixed uninitialized variable warning
(cherry picked from commit 8a15a738f3)
2022-10-04 12:33:16 -07:00
Sam Lantinga
949addc94e Fixed OpenGLES shaders failing after renderer has been created
Cache all the shaders up front, so we can verify that they won't silently fail at runtime.

If compiling the fragment shaders with the precision hint fails, try again without specifying precision.

Fixes https://github.com/libsdl-org/SDL/issues/6166
Fixes https://github.com/libsdl-org/SDL/issues/6174

(cherry picked from commit b5102a551b)
2022-10-04 12:33:16 -07:00
Amir
23a4b9bdd6 android: fix some compiler warnings
(cherry picked from commit 7f415ce587)
2022-10-04 12:32:10 -07:00
Sam Lantinga
ce29ebc3b8 Add GLES2 shader prologue infrastructure. (by @eloj)
There is supposedly an OpenGL ES2 target that does not support precision specifiers. However, the existing logic to detect this is currently broken in two ways:

1) There's a typo of the `#ifdef` as `#if`.
2) Checking for `GL_FRAGMENT_PRECISION_HIGH` can not be the correct way to detect this platform. Other targets, including some desktops, will also not have this defined (for various reasons).

Because some of the shader code is missing precision specifiers, and because a default is ONLY provided if `GL_FRAGMENT_PRECISION_HIGH` is set, these other targets break.

Instead of 'hard-coding' the prologue string into shaders in the C source, use our ability to provide a list of strings to `glShaderSource` instead, leaving the determination to run-time.

This commit closes https://github.com/libsdl-org/SDL/pull/6182

(cherry picked from commit 29f4a5ba0e)
2022-10-04 12:29:27 -07:00
Ryan C. Gordon
0733ef7e3f build: Fixed some references to renamed test-versioning.sh
(cherry picked from commit f648c000bd)
2022-10-04 15:22:41 -04:00
Ryan C. Gordon
d1b2f1ebb5 Moved test/versioning.sh to build-scripts/test-versioning.sh
Reference Issue #6171.

(cherry picked from commit d843d61cc1)
2022-10-04 15:22:33 -04:00
Ryan C. Gordon
15496201c9 build-scripts: Added update-version.sh
Fixes #6171.

(cherry picked from commit 8e14647759)
2022-10-04 15:22:08 -04:00
Anonymous Maarten
a23b54b74a cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:17:29 +02:00
Ryan C. Gordon
b0a2164b2c coreaudio: Possibly fixed another shutdown race condition.
Reference Issue #6159.
(cherry picked from commit e6640ef2d4)
2022-10-02 12:22:20 +03:00
Ozkan Sezer
14bf8237c1 hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
5ce9051e2f
(cherry picked from commit 8bcbdc706c)
2022-09-28 18:35:24 +03:00
Ryan C. Gordon
cedd8e1138 coreaudio: Remove redundant variable.
(cherry picked from commit f6565c329b)
2022-09-28 17:05:50 +03:00
Ryan C. Gordon
d6e939ddb5 coreaudio: Don't crash on shutdown in a race condition.
Fixed #6159.
(cherry picked from commit 411582c710)
2022-09-28 17:01:50 +03:00
Ryan C. Gordon
128c34b839 cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
Fixes #6172.
(cherry picked from commit 57b20e7b9e)
2022-09-27 21:33:40 +03:00
Anonymous Maarten
a1026d6368 cmake: use check_symbol_exists to check dlopen + need for dl library
(cherry-picked from commit bfecd78159)
2022-09-27 17:01:01 +03:00
Ozkan Sezer
d8b2a165af autotools: revised and silenced esound detection a bit.
(cherry-picked from commit 6b75a592a4)
2022-09-27 17:01:01 +03:00
Simon McVittie
4657d8be0d autotools: Require GNU sort
find_lib() uses sort -V, which is a GNU extension. Users of non-GNU
operating systems should either install GNU coreutils (assumed to
provide a gsort executable), or use the CMake build system.

Resolves: https://github.com/libsdl-org/SDL/issues/6106
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry-picked from commit 732e1530e3)
2022-09-27 17:01:01 +03:00
Anonymous Maarten
c7950bf0c6 cmake: only add -Wl,--undefined=WinMain when building an executable
(cherry-picked from commit 653e433c08)
2022-09-27 14:37:55 +03:00
Sylvain
0f2503cf8a Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4
(cherry-picked from commit d71df6448b)
2022-09-27 14:22:32 +03:00
Ozkan Sezer
6ba5f08e5d add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro
Closes:  https://github.com/libsdl-org/SDL/issues/6268 .
(cherry picked from commit 098a7a043e)
2022-09-21 10:37:40 +03:00
Ozkan Sezer
7bf4ca60f6 autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD
Closes:  https://github.com/libsdl-org/SDL/issues/6266 .
(cherry picked from commit db225dec41)
2022-09-20 21:39:10 +03:00
Anonymous Maarten
4d78a6fad4 cmake: only add -Wl,--undefined=WinMain when building an executable
(cherry picked from commit 3b20e0ecef)
2022-09-19 05:02:04 +03:00
Cameron Cawley
59e04dcc0b Fix SDL_PIXELFORMAT_INDEX1LSB test case 2022-09-18 01:29:56 +03:00
Cameron Cawley
fa239a2192 Fix incorrect return value in X11_GetPixelFormatFromVisualInfo 2022-09-18 01:29:56 +03:00
Ozkan Sezer
45362dfe31 SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines.
also define them as 1, instead of empty.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
(cherry picked from commit 339f7a2f6b)
2022-09-17 17:40:10 +03:00
Ozkan Sezer
0df4d123db SDL_offscreenwindow.c: swap include order of SDL_egl_c.h/SDL_sysvideo.h
Fixes redefinition warnings from windows builds.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
(cherry picked from commit d86cb8ec9e)
2022-09-17 17:40:07 +03:00
Sam Lantinga
ffcf32b4ff Fixed building with libusb not dynamicaly loaded
(cherry-picked from commit 3f89d1704d)
(cherry-picked from commit 4ebf34857a)
(cherry-picked from commit 5767dc710e)
(cherry-picked from commit 9d77945d36)
(cherry-picked from commit 2847696338)
2022-09-12 23:55:56 +03:00
Sam Lantinga
531ddf5eb5 Fixed macOS framework detection in sdl2.m4
Fixes https://github.com/libsdl-org/SDL/issues/6141
(cherry picked from commit 3d516b841a)
2022-09-12 23:28:28 +03:00
Sam Lantinga
abac672a2d Fixed crash if there are no devices available
(cherry picked from commit 679582e702)
2022-09-12 21:33:50 +03:00
Ozkan Sezer
782862b95c apply commit d0a3570300 to cmake side too.
(cherry-picked from commit 5b2884cb02)
2022-09-12 20:37:56 +03:00
Ozkan Sezer
525e201728 regenerated configure script.
(cherry-picked from commit d936499670)
2022-09-12 20:37:56 +03:00
Sam James
0680314c2a configure.ac: fix configure tests broken with Clang 15 (implicit function declarations)
Clang 15 makes implicit function declarations fatal by default which
leads to some configure tests silently failing/returning
the wrong result.

Signed-off-by: Sam James <sam@gentoo.org>
(cherry-picked from commit d0a3570300)
2022-09-12 20:37:56 +03:00
Ozkan Sezer
7be77f0b3d Fix https://github.com/libsdl-org/SDL/issues/6191
(cherry picked from commit 5ffede35d9)
2022-09-06 19:56:55 +03:00
Cameron Cawley
e70db38d60 Fix compatibility with Windows XP
(cherry picked from commit 10e1ef00e2)
2022-09-06 17:10:00 +03:00
Anonymous Maarten
08e8824372 cmake: fix location of SDL2::SDL2test imported library 2022-09-05 21:54:48 +02:00
Gleb Mazovetskiy
b6661c016b CMake: Make SDL_SHARED/STATIC/TEST options
This makes it easier to set these options when SDL is used as a subprojects.
Since CMake v3.13+, one can simply `set(SDL_TEST OFF)` before include the SDL2 subproject because options do not override existing variables. (https://cmake.org/cmake/help/latest/policy/CMP0077.html#policy:CMP0077)
This is also true for `set(CACHE)` commands but only in CMake v3.21+ (https://cmake.org/cmake/help/latest/policy/CMP0126.html).
2022-09-04 13:59:43 +02:00
Anonymous Maarten
62302d08f1 cmake: always create SDL2::SDL2main target in autotools' cmake config script 2022-08-24 06:41:20 -07:00
Anonymous Maarten
b19e2f1e56 cmake: create SDL2::SDL2main target in Apple framework official release 2022-08-24 06:41:20 -07:00
Oleg Derevenetz
ac44b22a24 Use __ARM_ARCH instead of __ARM_ARCH__ 2022-08-22 18:22:03 -07:00
slime
84004d1e47 cocoa: change Shape data to use ObjC objects instead of C structs.
Fixes #6089
2022-08-21 15:36:34 -07:00
Anonymous Maarten
329794daf3 cmake: add library directories & pthread to imported targets of sdl2-config.cmake
This fixes linking to SDL2::SDL2-static on systems where external libraries such as X11 are not in a standard location.
Pthread also needs special care.
2022-08-20 19:17:37 -07:00
Sam Lantinga
3739dda6bd Fixed minimized window detection when handling WM_WINDOWPOSCHANGED
When minimizing a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_WINDOWPOSCHANGED - IsIconic() is true
WM_MOVE
WM_SIZE - SDL sees minimized state here

When restoring a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_NCPAINT
WM_ERASEBKGND
WM_WINDOWPOSCHANGED - IsIconic() is false
WM_MOVE
WM_SIZE - SDL sees restored state here

On Windows 10 a minimized window has a non-empty client rect, so we were delivering a minimized size before SDL knows that the window is minimized, and then ignoring the restored size when handling the restore message.

The fix is to use IsIconic() which returns the correct window state when WM_WINDOWPOSCHANGED is actually delivered.
2022-08-19 17:40:30 -07:00
508 changed files with 108402 additions and 241437 deletions

View File

@@ -63,7 +63,7 @@ indent_style = space
[src/video/yuv2rgb/*.{c,h}]
indent_style = tab
[wayland-protocols/*.xml]
[src/wayland-protocols/*.xml]
indent_size = 2
indent_style = space

View File

@@ -15,7 +15,7 @@ jobs:
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
@@ -34,11 +34,9 @@ jobs:
run: |
cmake -B build \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DSDL_WERROR=ON \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DSDL_STATIC_PIC=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_BUILD_TYPE=Release \
-GNinja

View File

@@ -6,31 +6,24 @@ jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- uses: mymindstorm/setup-emsdk@v10
with:
version: 2.0.32
- name: Install ninja
run: |
sudo apt-get -y update
sudo apt-get install -y ninja-build
version: 2.0.27
- name: Configure CMake
run: |
emcmake cmake -S . -B build \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix \
-GNinja
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build/ --verbose
- name: Run build-time tests
run: |
set -eu
export SDL_TESTS_QUICK=1
# FIXME: enable Emscripten build time tests
# ctest -VV --test-dir build/
ctest -VV --test-dir build/
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
@@ -39,7 +32,6 @@ jobs:
run: |
emcmake cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DSDL_VENDOR_INFO="Github Workflow" \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose

View File

@@ -15,6 +15,6 @@ jobs:
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

View File

@@ -60,7 +60,7 @@ jobs:
run: |
brew install \
ninja
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
@@ -70,9 +70,7 @@ jobs:
run: |
cmake -S . -B build -G Ninja \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.cmake }}
@@ -86,10 +84,6 @@ jobs:
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings build/libSDL2-2.0.so.0 | grep SDL-
fi
- name: Install (CMake)
if: "! matrix.platform.autotools"
run: |
@@ -107,8 +101,6 @@ jobs:
(
cd build-autotools
${{ github.workspace }}/configure \
--enable-vendor-info="Github Workflow" \
--enable-werror \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "${{ runner.os }}" != "macOS" ; then
@@ -118,7 +110,6 @@ jobs:
mkdir -p build-autotools/test
cd build-autotools/test
${{ github.workspace }}/test/configure \
--enable-werror \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
@@ -145,10 +136,6 @@ jobs:
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
fi
- name: Install (Autotools)
if: matrix.platform.autotools
run: |

View File

@@ -19,11 +19,11 @@ jobs:
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
- { name: Windows (ARM), flags: -A ARM }
- { name: Windows (ARM64), flags: -A ARM64 }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Create CMake project using SDL as a subproject
shell: python
run: |
@@ -40,10 +40,8 @@ jobs:
"""))
- name: Configure (CMake)
run: cmake -S build -B build `
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
-DSDL_TESTS=ON `
-DSDL_INSTALL_TESTS=ON `
-DSDL_VENDOR_INFO="Github Workflow" `
-DSDL2_DISABLE_INSTALL=OFF `
${{ matrix.platform.flags }} `
-DCMAKE_INSTALL_PREFIX=prefix
@@ -68,7 +66,7 @@ jobs:
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.1.3
uses: microsoft/setup-msbuild@v1.0.2
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

View File

@@ -1,42 +0,0 @@
name: Build (Nintendo 3DS)
on: [push, pull_request]
jobs:
n3ds:
runs-on: ubuntu-latest
container:
image: devkitpro/devkitarm:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt update
apt install ninja-build
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
# Not running test_pkgconfig.sh and test_sdlconfig.sh
# as invoking the compiler manually is not supported

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Setup dependencies
run: |
apk update
@@ -24,9 +24,8 @@ jobs:
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
cmake -S . -B build -G Ninja\
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Setup dependencies
run: |
apk update
@@ -16,7 +16,6 @@ jobs:
run: |
cmake -S . -B build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \

View File

@@ -18,7 +18,7 @@ jobs:
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Configure (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
@@ -46,7 +46,6 @@ jobs:
-DSDL_GCC_ATOMICS=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
- name: Build (CMake)

View File

@@ -12,16 +12,15 @@ jobs:
container:
image: vitasdk/vitasdk:latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Install build requirements
run: |
apk update
apk add cmake ninja pkgconf bash
apk add cmake ninja pkgconf
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \

View File

@@ -7,7 +7,7 @@ jobs:
runs-on: macos-12
name: FreeBSD
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- name: Build
uses: vmactions/freebsd-vm@v0
with:

View File

@@ -14,14 +14,14 @@ jobs:
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
- uses: open-watcom/setup-watcom@v0
- name: Build SDL2
run: |
wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
wmake -f ${{ matrix.platform.makefile }}
- name: Build tests
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
cd test && wmake -f ${{ matrix.platform.makefile }}
cd ..
- name: Run tests
if: "matrix.platform.makefile == 'Makefile.w32'"

2
.gitignore vendored
View File

@@ -15,7 +15,6 @@ build
gen
Build
buildbot
/VERSION.txt
*.so
*.so.*
@@ -101,7 +100,6 @@ VisualC-GDK/**/Layout
# for Android
android-project/local.properties
android-project/.gradle/
test/checkkeys
test/checkkeysthreads

View File

@@ -12,7 +12,7 @@ LOCAL_MODULE := SDL2
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)/include
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,, \
@@ -75,13 +75,12 @@ LOCAL_CFLAGS += \
-Wstrict-prototypes \
-Wkeyword-macro \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
@@ -90,7 +89,6 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
include $(BUILD_SHARED_LIBRARY)
###########################
#
# SDL static library
@@ -101,15 +99,11 @@ LOCAL_MODULE := SDL2_static
LOCAL_MODULE_FILENAME := libSDL2
LOCAL_LDLIBS :=
LOCAL_LDFLAGS :=
LOCAL_LDLIBS :=
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_STATIC_LIBRARY)
###########################
#
# SDL main static library

View File

@@ -35,7 +35,7 @@ endif()
# Build in parallel under Visual Studio. Not enabled by default.
if(MSVC)
target_compile_options(sdl-build-options INTERFACE "/MP")
endif()
endif(MSVC)
# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
# CMake 3.24+ emits a warning when not set.
@@ -58,7 +58,6 @@ endif()
include(CheckLibraryExists)
include(CheckIncludeFiles)
include(CheckIncludeFile)
include(CheckLanguage)
include(CheckSymbolExists)
include(CheckCSourceCompiles)
include(CheckCSourceRuns)
@@ -67,14 +66,11 @@ include(CheckCXXCompilerFlag)
include(CheckStructHasMember)
include(CMakeDependentOption)
include(CMakePushCheckState)
include(FindPkgConfig)
include(GNUInstallDirs)
find_package(PkgConfig)
list(APPEND CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
include(${SDL2_SOURCE_DIR}/cmake/CheckCPUArchitecture.cmake)
# Enable large file support on 32-bit glibc, so that we can access files
# with large inode numbers
@@ -85,8 +81,8 @@ endif()
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 26)
set(SDL_MICRO_VERSION 0)
set(SDL_MINOR_VERSION 24)
set(SDL_MICRO_VERSION 2)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
@@ -126,8 +122,9 @@ set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
# which are normally 0-based.
math(EXPR DYLIB_CURRENT_VERSION_MAJOR "${LT_MAJOR} + ${LT_AGE} + 1")
math(EXPR DYLIB_CURRENT_VERSION_MINOR "${LT_REVISION}")
math(EXPR DYLIB_COMPAT_VERSION_MAJOR "${LT_MAJOR} + 1")
set(DYLIB_CURRENT_VERSION "${DYLIB_CURRENT_VERSION_MAJOR}.${DYLIB_CURRENT_VERSION_MINOR}.0")
set(DYLIB_COMPATIBILITY_VERSION "${DYLIB_CURRENT_VERSION_MAJOR}.0.0")
set(DYLIB_COMPATIBILITY_VERSION "${DYLIB_COMPAT_VERSION_MAJOR}.0.0")
# This list holds all generated headers.
# To avoid generating them twice, these are added to a dummy target on which all sdl targets depend.
@@ -173,7 +170,7 @@ elseif(UNIX AND NOT APPLE)
set(FREEBSD TRUE)
elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
set(SYSV5 TRUE)
elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*|SunOS.*")
elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*")
set(SOLARIS TRUE)
elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
set(HPUX TRUE)
@@ -199,8 +196,6 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
message_error("BeOS support has been removed as of SDL 2.0.2.")
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
set(HAIKU TRUE)
elseif(NINTENDO_3DS)
set(N3DS TRUE)
endif()
# Don't mistake osx for unix
@@ -282,7 +277,7 @@ if(APPLE OR ARCH_64 OR MSVC_CLANG)
set(OPT_DEF_SSEMATH ON)
endif()
endif()
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2 OR N3DS)
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2)
set(OPT_DEF_LIBC ON)
endif()
@@ -383,9 +378,10 @@ if(EMSCRIPTEN)
set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
endif()
if(VITA OR PSP OR PS2 OR N3DS)
if(VITA OR PSP OR PS2)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
endif()
@@ -445,14 +441,11 @@ set_option(SDL_SSE3 "Use SSE3 assembly routines" ${OPT_DEF_SSEMAT
set_option(SDL_ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM})
set_option(SDL_ARMSIMD "use SIMD assembly blitters on ARM" OFF)
set_option(SDL_ARMNEON "use NEON assembly blitters on ARM" OFF)
dep_option(SDL_DBUS "Enable D-Bus support" ON ${UNIX_SYS} OFF)
set_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON)
set_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON)
set_option(SDL_DIRECTFB "Use DirectFB video driver" OFF)
dep_option(SDL_DIRECTFB_SHARED "Dynamically load directfb support" ON "SDL_DIRECTFB" OFF)
set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON)
dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF)
set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ON)
set_option(SDL_OPENGL "Include OpenGL support" ON)
set_option(SDL_OPENGLES "Include OpenGL ES support" ON)
set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
@@ -504,7 +497,7 @@ dep_option(SDL_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE
set_option(SDL_METAL "Enable Metal support" ${APPLE})
set_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
set_option(SDL_OFFSCREEN "Use offscreen video driver" OFF)
option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
set_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON)
@@ -512,10 +505,6 @@ dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" O
dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
option_string(SDL_VENDOR_INFO "Vendor name and/or version to add to SDL_REVISION" "")
set_option(SDL_CCACHE "Use Ccache to speed up build" ON)
option(SDL_WERROR "Enable -Werror" OFF)
option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_ENABLED_BY_DEFAULT})
option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_ENABLED_BY_DEFAULT})
@@ -527,26 +516,6 @@ set_option(SDL_INSTALL_TESTS "Install test-cases" OFF)
set(HAVE_STATIC_PIC "${SDL_STATIC_PIC}")
if(SDL_WERROR)
if(MSVC)
cmake_push_check_state(RESET)
check_c_compiler_flag(/WX HAVE_WX)
if(HAVE_WX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX")
endif()
elseif(USE_GCC OR USE_CLANG)
cmake_push_check_state(RESET)
check_c_compiler_flag(-Werror HAVE_WERROR)
if(HAVE_WERROR)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} -Werror")
endif()
cmake_pop_check_state()
endif()
endif()
if(SDL_HIDAPI)
if(HIDAPI_ONLY_LIBUSB)
set(SDL_HIDAPI_LIBUSB ON CACHE BOOL "" FORCE)
@@ -632,15 +601,17 @@ if(USE_GCC OR USE_CLANG)
list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
endif()
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(SDL_WERROR)
# Android needs to bring in external files that don't adhere to the declaration-after-statement
# warning, so skip this warning on Android.
if(NOT ANDROID)
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
list(APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement")
endif()
list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
endif()
list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
endif()
if(DEPENDENCY_TRACKING)
@@ -692,15 +663,8 @@ if(USE_GCC OR USE_CLANG)
endif()
if(APPLE)
cmake_push_check_state(RESET)
# FIXME: don't use deprecated declarations
check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
target_compile_options(sdl-build-options INTERFACE "-Wno-error=deprecated-declarations")
endif()
cmake_pop_check_state()
# FIXME: use generator expression instead of appending to EXTRA_LDFLAGS_BUILD
list(APPEND EXTRA_LDFLAGS_BUILD "-Wl,-undefined,error")
list(APPEND EXTRA_LDFLAGS_BUILD "-Wl,-compatibility_version,${DYLIB_COMPATIBILITY_VERSION}")
list(APPEND EXTRA_LDFLAGS_BUILD "-Wl,-current_version,${DYLIB_CURRENT_VERSION}")
elseif(NOT OPENBSD)
@@ -712,18 +676,6 @@ if(USE_GCC OR USE_CLANG)
endif()
endif()
if(MINGW)
# See if GCC's -gdwarf-4 is supported
# See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377 for why this is needed on Windows
cmake_push_check_state(RESET)
check_c_compiler_flag("-gdwarf-4" HAVE_GDWARF_4)
if(HAVE_GDWARF_4)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -gdwarf-4")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -gdwarf-4")
endif()
cmake_pop_check_state()
endif()
# Force color diagnostics when one of these conditions are met
if(DEFINED ENV{CI} OR DEFINED ENV{USE_CCACHE} OR CMAKE_GENERATOR MATCHES Ninja)
if(EMSCRIPTEN OR (USE_GCC AND NOT CMAKE_C_COMPILER_VERSION VERSION_LESS 4.9))
@@ -737,17 +689,12 @@ if(MSVC)
target_compile_definitions(sdl-build-options INTERFACE "-D_CRT_SECURE_NO_DEPRECATE")
target_compile_definitions(sdl-build-options INTERFACE "-D_CRT_NONSTDC_NO_DEPRECATE")
target_compile_definitions(sdl-build-options INTERFACE "-D_CRT_SECURE_NO_WARNINGS")
# CET support was added in VS 16.7
if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
list(APPEND EXTRA_LDFLAGS_BUILD "-CETCOMPAT")
endif()
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
if(MSVC)
# Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
# The same applies to various functions normally belonging in the C library (for x86 architecture).
set_property(SOURCE src/stdlib/SDL_mslibc.c APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-")
set_property(SOURCE src/stdlib/SDL_mslibc.c APPEND PROPERTY COMPILE_FLAGS /GL-)
endif()
if(SDL_ASSEMBLY)
@@ -977,7 +924,6 @@ endif()
if(SDL_LIBC)
if(WINDOWS AND NOT MINGW)
set(HAVE_LIBC TRUE)
check_include_file(stdint.h HAVE_STDINT_H)
foreach(_HEADER stdio.h string.h wchar.h ctype.h math.h limits.h)
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REPLACE "." "_" _HAVE_H ${_UPPER})
@@ -1003,35 +949,14 @@ if(SDL_LIBC)
set(STDC_HEADERS 1)
else()
set(HAVE_LIBC TRUE)
set(headers_to_check
ctype.h
float.h
iconv.h
inttypes.h
limits.h
malloc.h
math.h
memory.h
signal.h
stdarg.h
stddef.h
stdint.h
stdio.h
stdlib.h
string.h
strings.h
sys/types.h
wchar.h
)
if(NOT EMSCRIPTEN)
list(APPEND headers_to_check libunwind.h)
endif()
foreach(_HEADER ${headers_to_check})
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
foreach(_HEADER
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h float.h
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REGEX REPLACE "[./]" "_" _HAVE_H ${_UPPER})
string(REPLACE "." "_" _HAVE_H ${_UPPER})
check_include_file("${_HEADER}" ${_HAVE_H})
endforeach()
check_include_file(linux/input.h HAVE_LINUX_INPUT_H)
set(STDC_HEADER_NAMES "stddef.h;stdarg.h;stdlib.h;string.h;stdio.h;wchar.h;float.h")
check_include_files("${STDC_HEADER_NAMES}" STDC_HEADERS)
@@ -1045,7 +970,7 @@ if(SDL_LIBC)
bsearch qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
_strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r
itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
wcscmp _wcsdup wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr
wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp
sscanf vsscanf vsnprintf fopen64 fseeko fseeko64 _Exit
@@ -1082,18 +1007,14 @@ if(SDL_LIBC)
endif()
endif()
if(SDL_SYSTEM_ICONV)
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv)
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv)
set(HAVE_ICONV 1)
else()
check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV)
if(HAVE_BUILTIN_ICONV)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
else()
check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV)
if(HAVE_BUILTIN_ICONV)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
endif()
endif()
endif()
@@ -1116,7 +1037,6 @@ else()
if(WINDOWS)
set(HAVE_STDARG_H 1)
set(HAVE_STDDEF_H 1)
check_include_file(stdint.h HAVE_STDINT_H)
endif()
endif()
@@ -1201,7 +1121,6 @@ endif()
if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
list(APPEND SOURCE_FILES ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
if(SDL_MISC)
file(GLOB ANDROID_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/android/*.c)
@@ -1213,13 +1132,10 @@ if(ANDROID)
# There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618
# Another option would be to set ARM mode to all compiled files
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "-Werror=unused-command-line-argument")
check_c_compiler_flag(-marm HAVE_ARM_MODE)
if(HAVE_ARM_MODE)
set_property(SOURCE "${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
endif()
cmake_pop_check_state()
file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
list(APPEND SDLMAIN_SOURCES ${ANDROID_MAIN_SOURCES})
@@ -1400,10 +1316,6 @@ elseif(EMSCRIPTEN)
CheckPTHREAD()
if(HAVE_LIBUNWIND_H)
list(APPEND EXTRA_TEST_LIBS unwind)
endif()
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
@@ -1516,25 +1428,18 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
endif()
if(PKG_CONFIG_FOUND)
if(SDL_DBUS)
pkg_search_module(DBUS dbus-1 dbus)
if(DBUS_FOUND)
set(HAVE_DBUS_DBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${DBUS_INCLUDE_DIRS}")
# Fcitx need only dbus.
set(HAVE_FCITX TRUE)
set(HAVE_DBUS TRUE)
endif()
pkg_search_module(DBUS dbus-1 dbus)
if(DBUS_FOUND)
set(HAVE_DBUS_DBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${DBUS_INCLUDE_DIRS}")
# Fcitx need only dbus.
set(HAVE_FCITX TRUE)
endif()
if(SDL_IBUS)
pkg_search_module(IBUS ibus-1.0 ibus)
find_path(HAVE_SYS_INOTIFY_H NAMES sys/inotify.h)
if(IBUS_FOUND AND HAVE_SYS_INOTIFY_H)
set(HAVE_IBUS_IBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${IBUS_INCLUDE_DIRS}")
set(HAVE_IBUS TRUE)
endif()
pkg_search_module(IBUS ibus-1.0 ibus)
if(IBUS_FOUND)
set(HAVE_IBUS_IBUS_H TRUE)
target_include_directories(sdl-build-options INTERFACE "${IBUS_INCLUDE_DIRS}")
endif()
if (HAVE_IBUS_IBUS_H OR HAVE_FCITX)
@@ -1592,7 +1497,6 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
# Always compiled for Linux, unconditionally:
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_threadprio.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_sandbox.c")
# src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
endif()
@@ -1605,7 +1509,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
CheckUSBHID()
endif()
if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES})
@@ -1616,13 +1520,13 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
CheckPTHREAD()
if(SDL_CLOCK_GETTIME)
check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT)
if(FOUND_CLOCK_GETTIME_LIBRT)
check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME)
if(FOUND_CLOCK_GETTIME)
list(APPEND EXTRA_LIBS rt)
set(HAVE_CLOCK_GETTIME 1)
else()
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC)
if(FOUND_CLOCK_GETTIME_LIBC)
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
if(FOUND_CLOCK_GETTIME)
set(HAVE_CLOCK_GETTIME 1)
endif()
endif()
@@ -2069,7 +1973,7 @@ elseif(APPLE)
set(SDL_FRAMEWORK_COREHAPTICS 1)
else()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
set_property(SOURCE ${MFI_JOYSTICK_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak")
set_source_files_properties(${MFI_JOYSTICK_SOURCES} PROPERTIES COMPILE_FLAGS -fobjc-weak)
check_objc_source_compiles("
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
@@ -2406,13 +2310,10 @@ elseif(RISCOS)
elseif(VITA)
# SDL_spinlock.c Needs to be compiled in ARM mode.
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "-Werror=unused-command-line-argument")
check_c_compiler_flag(-marm HAVE_ARM_MODE)
if(HAVE_ARM_MODE)
set_property(SOURCE "${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
endif()
cmake_pop_check_state()
if(SDL_MISC)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/vita/*.c)
@@ -2576,6 +2477,10 @@ elseif(VITA)
# set_property(SOURCE ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-neon-asm.S PROPERTY LANGUAGE C)
target_compile_definitions(sdl-build-options INTERFACE "-D__VITA__")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemcpy=sceClibMemcpy")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemset=sceClibMemset")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemmove=sceClibMemmove")
target_compile_definitions(sdl-build-options INTERFACE "-Dmemcmp=sceClibMemcmp")
# CheckPTHREAD()
@@ -2629,16 +2534,16 @@ elseif(PSP)
endif()
list(APPEND EXTRA_LIBS
GL
pspvram
pspaudio
pspvfpu
pspdisplay
pspgu
pspge
psphprm
pspctrl
psppower
pspctrl
psphprm
pspge
pspgu
pspdisplay
pspvfpu
pspaudio
pspvram
GL
)
if(NOT SDL2_DISABLE_SDL2MAIN)
list(INSERT SDL_LIBS 0 "-lSDL2main")
@@ -2765,81 +2670,6 @@ elseif(OS2)
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
elseif(N3DS)
file(GLOB N3DS_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/n3ds/*.c)
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${N3DS_MAIN_SOURCES})
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_N3DS 1)
file(GLOB N3DS_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_N3DS 1)
file(GLOB N3DS_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_N3DS 1)
file(GLOB N3DS_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_POWER)
set(SDL_POWER_N3DS 1)
file(GLOB N3DS_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_THREADS)
set(SDL_THREAD_N3DS 1)
file(GLOB N3DS_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES} ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_N3DS 1)
file(GLOB N3DS_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
if(SDL_SENSOR)
set(SDL_SENSOR_N3DS 1)
file(GLOB N3DS_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_SENSOR_SOURCES})
set(HAVE_SDL_SENSORS TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_N3DS 1)
file(GLOB N3DS_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_VIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
endif()
if(SDL_LOCALE)
file(GLOB N3DS_LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_LOCALE_SOURCES})
set(HAVE_SDL_LOCALE TRUE)
endif()
# Requires the n3ds file implementation
if(SDL_FILE)
file(GLOB N3DS_FILE_SOURCES ${SDL2_SOURCE_DIR}/src/file/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_FILE_SOURCES})
set(HAVE_SDL_FILE TRUE)
else()
message_error("SDL_FILE must be enabled to build on N3DS")
endif()
endif()
if(HAVE_VULKAN AND NOT SDL_LOADSO)
@@ -2959,37 +2789,29 @@ listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
# Compat helpers for the configuration files
if(EXISTS "${PROJECT_SOURCE_DIR}/VERSION.txt")
file(READ "${PROJECT_SOURCE_DIR}/VERSION.txt" SDL_SOURCE_VERSION)
string(STRIP "${SDL_SOURCE_VERSION}" SDL_SOURCE_VERSION)
endif()
find_package(Git)
if(Git_FOUND)
execute_process(COMMAND
"${GIT_EXECUTABLE}" describe --always --tags --long
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
"${GIT_EXECUTABLE}" remote get-url origin
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE GIT_URL_STATUS
OUTPUT_VARIABLE GIT_URL
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND
"${GIT_EXECUTABLE}" rev-list --max-count=1 HEAD~..
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE GIT_REVISION_STATUS
OUTPUT_VARIABLE GIT_REVISION
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
set(GIT_REVISION_STATUS 1)
set(GIT_REVISION "")
endif()
if(SDL_SOURCE_VERSION)
set(SDL_REVISION "SDL-${SDL_SOURCE_VERSION}")
elseif(GIT_REVISION_STATUS EQUAL 0)
if(GIT_REVISION MATCHES "^[0-9a-f]+$")
# Just a truncated sha1, so prefix it with the version number
set(SDL_REVISION "SDL-${SDL_VERSION}-g${GIT_REVISION}")
if(GIT_URL_STATUS EQUAL 0 OR GIT_REVISION_STATUS EQUAL 0)
set(SDL_REVISION "${GIT_URL}@${GIT_REVISION}")
else()
# e.g. release-2.24.0-542-g96361fc47
set(SDL_REVISION "SDL-${GIT_REVISION}")
set(SDL_REVISION "")
endif()
else()
set(SDL_REVISION "SDL-${SDL_VERSION}-no-vcs")
set(SDL_REVISION "")
endif()
configure_file("${SDL2_SOURCE_DIR}/include/SDL_revision.h.cmake"
@@ -3013,67 +2835,57 @@ foreach(_hdr IN LISTS SDL2_INCLUDE_FILES)
endforeach()
list(APPEND SDL_GENERATED_HEADERS ${SDL2_COPIED_INCLUDE_FILES})
if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
# Avoid conflict between the dll import library and the static library
set(sdl_static_libname "SDL2-static")
else()
set(sdl_static_libname "SDL2")
endif()
if(NOT WINDOWS OR CYGWIN OR MINGW)
set(prefix ${CMAKE_INSTALL_PREFIX})
file(RELATIVE_PATH bin_prefix_relpath "${CMAKE_INSTALL_FULL_BINDIR}" "${CMAKE_INSTALL_PREFIX}")
set(prefix ${CMAKE_INSTALL_PREFIX})
file(RELATIVE_PATH bin_prefix_relpath "${CMAKE_INSTALL_FULL_BINDIR}" "${CMAKE_INSTALL_PREFIX}")
set(exec_prefix "\${prefix}")
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
set(bindir "\${exec_prefix}/${CMAKE_INSTALL_BINDIR}")
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
if(SDL_STATIC)
set(ENABLE_STATIC_TRUE "")
set(ENABLE_STATIC_FALSE "#")
else()
set(ENABLE_STATIC_TRUE "#")
set(ENABLE_STATIC_FALSE "")
endif()
if(SDL_SHARED)
set(PKGCONFIG_LIBS_PRIV "
set(exec_prefix "\${prefix}")
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
set(bindir "\${exec_prefix}/${CMAKE_INSTALL_BINDIR}")
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
if(SDL_STATIC)
set(ENABLE_STATIC_TRUE "")
set(ENABLE_STATIC_FALSE "#")
else()
set(ENABLE_STATIC_TRUE "#")
set(ENABLE_STATIC_FALSE "")
endif()
if(SDL_SHARED)
set(PKGCONFIG_LIBS_PRIV "
Libs.private:")
set(ENABLE_SHARED_TRUE "")
set(ENABLE_SHARED_FALSE "#")
else()
set(PKGCONFIG_LIBS_PRIV "")
set(ENABLE_SHARED_TRUE "#")
set(ENABLE_SHARED_FALSE "")
set(ENABLE_SHARED_TRUE "")
set(ENABLE_SHARED_FALSE "#")
else()
set(PKGCONFIG_LIBS_PRIV "")
set(ENABLE_SHARED_TRUE "#")
set(ENABLE_SHARED_FALSE "")
endif()
# Clean up the different lists
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
listtostr(SDL_LIBS _SDL_LIBS)
set(SDL_LIBS ${_SDL_LIBS})
listtostr(SDL_CFLAGS _SDL_CFLAGS "")
set(SDL_CFLAGS ${_SDL_CFLAGS})
# MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
# MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
"${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
"${SDL2_BINARY_DIR}/sdl2-config")
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
endif()
# Clean up the different lists
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
listtostr(SDL_LIBS _SDL_LIBS)
set(SDL_LIBS ${_SDL_LIBS})
listtostr(SDL_CFLAGS _SDL_CFLAGS "")
set(SDL_CFLAGS ${_SDL_CFLAGS})
string(REGEX REPLACE "-lSDL2( |$)" "-l${sdl_static_libname} " SDL_STATIC_LIBS "${SDL_STATIC_LIBS}")
if(NOT SDL_SHARED)
string(REGEX REPLACE "-lSDL2( |$)" "-l${sdl_static_libname} " SDL_LIBS "${SDL_LIBS}")
endif()
if(SDL_STATIC AND SDL_SHARED AND NOT sdl_static_libname STREQUAL "SDL2")
message(STATUS "\"pkg-config --static --libs sdl2\" will return invalid information")
endif()
# MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
# MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
"${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
macro(check_add_debug_flag FLAG SUFFIX)
check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
if (HAS_C_FLAG_${SUFFIX})
@@ -3139,23 +2951,6 @@ if (SDL_ASAN)
endif()
endif()
if(SDL_CCACHE)
cmake_minimum_required(VERSION 3.4)
find_program(CCACHE_BINARY ccache)
if(CCACHE_BINARY)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_OBJC_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(HAVE_CCACHE ON)
else()
set(HAVE_CCACHE OFF)
endif()
endif()
if(SDL_TESTS)
set(HAVE_TESTS ON)
endif()
# Create target that collects all all generated include files.
add_custom_target(sdl_headers_copy
DEPENDS ${SDL_GENERATED_HEADERS})
@@ -3265,33 +3060,15 @@ if(PS2)
target_compile_options(sdl-build-options INTERFACE "-Wno-error=declaration-after-statement")
endif()
if(APPLE)
foreach(SOURCE_FILE ${SOURCE_FILES})
get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT)
if(FILE_EXTENSION STREQUAL "m")
set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c")
endif()
endforeach()
endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
add_dependencies(SDL2 sdl_headers_copy)
# alias target for in-tree builds
add_library(SDL2::SDL2 ALIAS SDL2)
set_target_properties(SDL2 PROPERTIES POSITION_INDEPENDENT_CODE TRUE)
if(NOT SDL_LIBC)
check_cpu_architecture(x86 HAS_X86)
if(HAS_X86)
# FIXME: should be added for all architectures (missing symbols for ARM)
target_link_libraries(SDL2 PRIVATE "-nodefaultlib:MSVCRT")
endif()
endif()
if(APPLE)
# FIXME: Remove SOVERSION in SDL3
set_target_properties(SDL2 PROPERTIES
MACOSX_RPATH 1
SOVERSION 0
OUTPUT_NAME "SDL2-${LT_RELEASE}")
elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL2 PROPERTIES
@@ -3347,9 +3124,13 @@ if(SDL_STATIC)
add_dependencies(SDL2-static sdl_headers_copy)
# alias target for in-tree builds
add_library(SDL2::SDL2-static ALIAS SDL2-static)
set_target_properties(SDL2-static PROPERTIES
OUTPUT_NAME "${sdl_static_libname}"
POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}")
if(MSVC OR (WATCOM AND (WIN32 OR OS2)))
# Avoid conflict between the dll import library and the static library
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2-static")
else()
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
endif()
set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}")
target_compile_definitions(SDL2-static PRIVATE SDL_STATIC_LIB)
# TODO: Win32 platforms keep the same suffix .lib for import and static
# libraries - do we need to consider this?
@@ -3422,18 +3203,15 @@ if(NOT SDL2_DISABLE_INSTALL)
##### Export files #####
if (WINDOWS AND NOT MINGW)
set(SDL_INSTALL_CMAKEDIR_DEFAULT "cmake")
set(LICENSES_PREFIX "licenses/SDL2")
set(PKG_PREFIX "cmake")
else ()
set(SDL_INSTALL_CMAKEDIR_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2")
set(LICENSES_PREFIX "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
set(PKG_PREFIX "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2")
endif ()
set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_DEFAULT}" CACHE STRING "Location where to install SDL2Config.cmake")
include(CMakePackageConfigHelpers)
configure_package_config_file(SDL2Config.cmake.in "${CMAKE_CURRENT_BINARY_DIR}/SDL2Config.cmake"
PATH_VARS CMAKE_INSTALL_PREFIX CMAKE_INSTALL_FULL_BINDIR CMAKE_INSTALL_FULL_INCLUDEDIR CMAKE_INSTALL_FULL_LIBDIR
INSTALL_DESTINATION "${SDL_INSTALL_CMAKEDIR}"
INSTALL_DESTINATION ${PKG_PREFIX}
)
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL2ConfigVersion.cmake"
VERSION ${SDL_VERSION}
@@ -3444,7 +3222,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2Targets
FILE SDL2Targets.cmake
NAMESPACE SDL2::
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
DESTINATION ${PKG_PREFIX}
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2Targets
@@ -3456,7 +3234,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2mainTargets
FILE SDL2mainTargets.cmake
NAMESPACE SDL2::
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
DESTINATION ${PKG_PREFIX}
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2mainTargets
@@ -3468,7 +3246,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2staticTargets
FILE SDL2staticTargets.cmake
NAMESPACE SDL2::
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
DESTINATION ${PKG_PREFIX}
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2staticTargets
@@ -3480,7 +3258,7 @@ if(NOT SDL2_DISABLE_INSTALL)
install(EXPORT SDL2testTargets
FILE SDL2testTargets.cmake
NAMESPACE SDL2::
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
DESTINATION ${PKG_PREFIX}
)
if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
install(EXPORT_ANDROID_MK SDL2testTargets
@@ -3492,7 +3270,7 @@ if(NOT SDL2_DISABLE_INSTALL)
FILES
${CMAKE_CURRENT_BINARY_DIR}/SDL2Config.cmake
${CMAKE_CURRENT_BINARY_DIR}/SDL2ConfigVersion.cmake
DESTINATION "${SDL_INSTALL_CMAKEDIR}"
DESTINATION ${PKG_PREFIX}
COMPONENT Devel
)
@@ -3510,14 +3288,6 @@ if(NOT SDL2_DISABLE_INSTALL)
set(SOPOSTFIX "")
endif()
install(FILES "LICENSE.txt" DESTINATION "${LICENSES_PREFIX}")
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
else()
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
if(NOT (WINDOWS OR CYGWIN) OR MINGW)
if(SDL_SHARED)
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
@@ -3530,9 +3300,17 @@ if(NOT SDL2_DISABLE_INSTALL)
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
else()
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION "${CMAKE_INSTALL_BINDIR}")
# TODO: what about the .spec file? Is it only needed for RPM creation?
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/aclocal")
install(FILES "LICENSE.txt" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
endif()
endif()
@@ -3553,7 +3331,6 @@ endif()
##### Tests subproject (must appear after the install/uninstall targets) #####
if(SDL_TESTS)
set(HAVE_TESTS ON)
enable_testing()
add_subdirectory(test)
endif()

View File

@@ -32,7 +32,6 @@ RANLIB = @RANLIB@
RC = @RC@
LINKER = @LINKER@
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
SDL_VENDOR_INFO = @SDL_VENDOR_INFO@
TARGET = libSDL2.la
OBJECTS = @OBJECTS@
@@ -153,7 +152,7 @@ $(objects)/.created:
touch $@
update-revision:
$(SHELL) $(auxdir)/updaterev.sh --vendor "$(SDL_VENDOR_INFO)"
$(SHELL) $(auxdir)/updaterev.sh
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
@@ -253,8 +252,7 @@ dist $(distfile):
-name '.#*' \) \
-exec rm -f {} \;
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
# Intentionally no vendor suffix: that's a property of the build, not the source
(cd $(distdir); $(srcdir)/build-scripts/updaterev.sh --dist)
(cd $(distdir); build-scripts/updaterev.sh)
tar cvf - $(distdir) | gzip --best >$(distfile)
rm -rf $(distdir)

View File

@@ -9,13 +9,11 @@
# can compile hidapi joystick support against it (experimental)
# by specifying HIDAPI=1, e.g.:
# wmake -f Makefile.os2 HIDAPI=1
#
# To error out upon warnings: wmake -f Makefile.os2 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 26
MICRO_VERSION = 0
MINOR_VERSION = 24
MICRO_VERSION = 2
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
@@ -42,9 +40,6 @@ CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# max warnings:
CFLAGS+= -wx
!ifeq ENABLE_WERROR 1
CFLAGS+= -we
!endif
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# the include paths :
@@ -94,7 +89,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c

View File

@@ -1,12 +1,10 @@
# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32
#
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 26
MICRO_VERSION = 0
MINOR_VERSION = 24
MICRO_VERSION = 2
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
@@ -28,13 +26,8 @@ LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.l
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# max warnings:
CFLAGS+= -wx
!ifeq ENABLE_WERROR 1
CFLAGS+= -we
!endif
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# new vulkan headers result in lots of W202 warnings
CFLAGS+= -wcd=202
# the include paths :
CFLAGS+= $(INCPATH)
CFLAGS_STATIC=$(CFLAGS)
@@ -73,7 +66,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c

View File

@@ -514,6 +514,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
@@ -594,15 +595,12 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />

View File

@@ -672,6 +672,9 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
<Filter>video\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
<Filter>timer</Filter>
</ClInclude>
@@ -1060,9 +1063,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
@@ -1078,15 +1078,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
@@ -19,8 +19,8 @@
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
@@ -12,9 +12,15 @@
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgdk.exe"
@@ -19,8 +19,8 @@
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgdk.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testgdk.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
@@ -19,8 +19,8 @@
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"

View File

@@ -2,9 +2,9 @@
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
@@ -13,8 +13,8 @@
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<TitleId>7325F784</TitleId>
<MSAAppId>0000000000000000</MSAAppId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"

View File

@@ -8,27 +8,21 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32

View File

@@ -1,10 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
@@ -21,10 +17,6 @@
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -198,18 +190,38 @@
<ClCompile Include="..\src\audio\SDL_wave.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\src\dynapi\SDL_dynapi.c" />
@@ -224,7 +236,12 @@
<ClCompile Include="..\src\events\SDL_touch.c" />
<ClCompile Include="..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\file\SDL_rwops.c" />
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
@@ -247,13 +264,23 @@
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
<ClCompile Include="..\src\misc\SDL_url.c" />
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\power\SDL_power.c" />
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c" />
@@ -321,28 +348,68 @@
<ClCompile Include="..\src\video\SDL_video.c" />
<ClCompile Include="..\src\video\SDL_yuv.c" />
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.26.0:
---------------------------------------------------------------------------
General:
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* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
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Windows:
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macOS:
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Linux:
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Android:
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---------------------------------------------------------------------------
2.24.0:
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View File

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@@ -3,20 +3,34 @@
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<string></string>
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<string>$(CURRENT_PROJECT_VERSION)</string>
<string>1.0</string>
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View File

@@ -1,14 +0,0 @@
//
// config.xcconfig
// SDL tests
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
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#include? "build.xcconfig"
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

View File

@@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
/* create ship texture from surface */
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (!ship) {
if (ship == 0) {
fatalError("could not create ship texture");
}
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
@@ -145,7 +145,7 @@ initializeTextures(SDL_Renderer *renderer)
}
/* create space texture from surface */
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (!space) {
if (space == 0) {
fatalError("could not create space texture");
}
SDL_FreeSurface(bmp_surface);

View File

@@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
/* convert RGBA surface to texture */
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (!texture) {
if (texture == 0) {
fatalError("could not create texture");
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);

View File

@@ -183,7 +183,7 @@ loadFont(void)
SDL_BlitSurface(surface, NULL, converted, NULL);
/* create our texture */
texture = SDL_CreateTextureFromSurface(renderer, converted);
if (!texture) {
if (texture == 0) {
printf("texture creation failed: %s\n", SDL_GetError());
} else {
/* set blend mode for our texture */

View File

@@ -58,7 +58,7 @@ main(int argc, char *argv[])
/* create window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
if (!window) {
if (window == 0) {
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);

View File

@@ -63,7 +63,7 @@ initializeTexture(SDL_Renderer *renderer)
brush =
SDL_CreateTextureFromSurface(renderer, bmp_surface);
SDL_FreeSurface(bmp_surface);
if (!brush) {
if (brush == 0) {
fatalError("could not create brush texture");
}
/* additive blending -- laying strokes on top of eachother makes them brighter */

View File

@@ -0,0 +1,422 @@
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34
Xcode-iOS/Test/Info.plist Normal file
View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>Steam Link would like to use Bluetooth controllers for input.</string>
<key>NSBluetoothPeripheralUsageDescription</key>
<string>Steam Link would like to use Bluetooth controllers for input.</string>
</dict>
</plist>

11
Xcode-iOS/Test/README Normal file
View File

@@ -0,0 +1,11 @@
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
testthread:
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
testlock:
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
testsprite2:
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.

File diff suppressed because it is too large Load Diff

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.26.0</string>
<string>2.24.2</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.26.0</string>
<string>2.24.2</string>
</dict>
</plist>

View File

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A7D8B98223E2514400DCD162 /* SDL_d3dmath.h in Headers */,
A7D8A94723E2514000DCD162 /* SDL_dataqueue.h in Headers */,
A7D8B8A423E2514400DCD162 /* SDL_diskaudio.h in Headers */,
@@ -6347,6 +6300,7 @@
A7D8ABF923E2514100DCD162 /* SDL_nullvideo.h in Headers */,
A7D8AB5D23E2514100DCD162 /* SDL_offscreenevents_c.h in Headers */,
A7D8AB8123E2514100DCD162 /* SDL_offscreenframebuffer_c.h in Headers */,
A7D8AB7B23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8AB6F23E2514100DCD162 /* SDL_offscreenvideo.h in Headers */,
A7D8AB8723E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
A7D88BF623E24BED00DCD162 /* SDL_opengl.h in Headers */,
@@ -6590,6 +6544,7 @@
A7D8A99123E2514000DCD162 /* SDL_sensor_c.h in Headers */,
A7D8B9DB23E2514400DCD162 /* SDL_sysrender.h in Headers */,
A7D8BA3523E2514400DCD162 /* SDL_rotate.h in Headers */,
A7D8AB7D23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8BB5523E2514500DCD162 /* scancodes_darwin.h in Headers */,
A7D8B5BB23E2514300DCD162 /* controller_type.h in Headers */,
A7D8AC7923E2514100DCD162 /* SDL_uikitclipboard.h in Headers */,
@@ -6610,7 +6565,6 @@
A7D8AEF823E2514100DCD162 /* SDL_cocoamodes.h in Headers */,
A7D8ACB523E2514100DCD162 /* SDL_uikitopenglview.h in Headers */,
A7D8B28223E2514200DCD162 /* vulkan_win32.h in Headers */,
F31A92CD28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8AB8323E2514100DCD162 /* SDL_offscreenframebuffer_c.h in Headers */,
A7D8BB4323E2514500DCD162 /* SDL_displayevents_c.h in Headers */,
A7D8AB3523E2514100DCD162 /* SDL_timer_c.h in Headers */,
@@ -6689,7 +6643,6 @@
A7D8B8CC23E2514400DCD162 /* SDL_coreaudio.h in Headers */,
A7D8A96F23E2514000DCD162 /* SDL_coremotionsensor.h in Headers */,
AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */,
F31A92C828D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8B98023E2514400DCD162 /* SDL_d3dmath.h in Headers */,
A7D8A94523E2514000DCD162 /* SDL_dataqueue.h in Headers */,
A7D8B8A223E2514400DCD162 /* SDL_diskaudio.h in Headers */,
@@ -6750,6 +6703,7 @@
A7D8ABF723E2514100DCD162 /* SDL_nullvideo.h in Headers */,
A7D8AB5B23E2514100DCD162 /* SDL_offscreenevents_c.h in Headers */,
A7D8AB7F23E2514100DCD162 /* SDL_offscreenframebuffer_c.h in Headers */,
A7D8AB7923E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8AB6D23E2514100DCD162 /* SDL_offscreenvideo.h in Headers */,
A7D8AB8523E2514100DCD162 /* SDL_offscreenwindow.h in Headers */,
AA7558301595D4D800BBD41B /* SDL_opengl.h in Headers */,
@@ -6990,6 +6944,7 @@
A7D8BC0323E2574800DCD162 /* SDL_uikitvulkan.h in Headers */,
A7D8B9DA23E2514400DCD162 /* SDL_sysrender.h in Headers */,
A7D8BA3423E2514400DCD162 /* SDL_rotate.h in Headers */,
A7D8AB7C23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8BBCB23E2561600DCD162 /* SDL_steamcontroller.h in Headers */,
A7D8BB5423E2514500DCD162 /* scancodes_darwin.h in Headers */,
A7D8B5BA23E2514300DCD162 /* controller_type.h in Headers */,
@@ -7001,7 +6956,6 @@
A7D8B9FE23E2514400DCD162 /* SDL_render_sw_c.h in Headers */,
A7D8BBED23E2574800DCD162 /* SDL_uikitappdelegate.h in Headers */,
A7D8BBF923E2574800DCD162 /* SDL_uikitopengles.h in Headers */,
F31A92CC28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8ABFA23E2514100DCD162 /* SDL_nullvideo.h in Headers */,
A7D8B39B23E2514200DCD162 /* SDL_blit_copy.h in Headers */,
F386F6EA2884663E001840AA /* SDL_log_c.h in Headers */,
@@ -7091,7 +7045,6 @@
A7D8B3D923E2514300DCD162 /* yuv_rgb.h in Headers */,
A7D8B79923E2514400DCD162 /* SDL_dummyaudio.h in Headers */,
A7D8AC9823E2514100DCD162 /* SDL_uikitmessagebox.h in Headers */,
F31A92CF28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
A7D8B3F123E2514300DCD162 /* SDL_thread_c.h in Headers */,
A7D8AF0B23E2514100DCD162 /* SDL_cocoamessagebox.h in Headers */,
DB313FD217554B71006C0E22 /* SDL_cpuinfo.h in Headers */,
@@ -7201,6 +7154,7 @@
A7D8BA3623E2514400DCD162 /* SDL_rotate.h in Headers */,
DB313FE617554B71006C0E22 /* SDL_platform.h in Headers */,
DB313FE717554B71006C0E22 /* SDL_power.h in Headers */,
A7D8AB7E23E2514100DCD162 /* SDL_offscreenopengl.h in Headers */,
A7D8BB5623E2514500DCD162 /* scancodes_darwin.h in Headers */,
A7D8B5BC23E2514300DCD162 /* controller_type.h in Headers */,
A7D8AC7A23E2514100DCD162 /* SDL_uikitclipboard.h in Headers */,
@@ -7277,14 +7231,6 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
E2D187CA28A5673500D2B4F1 /* Headers */ = {
isa = PBXHeadersBuildPhase;
buildActionMask = 2147483647;
files = (
F31A92CB28D4CB39003BFD6A /* SDL_offscreenopengles.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXHeadersBuildPhase section */
/* Begin PBXNativeTarget section */
@@ -7491,25 +7437,6 @@
productReference = DB31407717554B71006C0E22 /* libSDL2.dylib */;
productType = "com.apple.product-type.library.dynamic";
};
E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */ = {
isa = PBXNativeTarget;
buildConfigurationList = E2D187D628A5673500D2B4F1 /* Build configuration list for PBXNativeTarget "xcFramework-iOS" */;
buildPhases = (
E2D187CA28A5673500D2B4F1 /* Headers */,
E2D187CB28A5673500D2B4F1 /* Sources */,
E2D187CC28A5673500D2B4F1 /* Frameworks */,
E2D187CD28A5673500D2B4F1 /* Resources */,
E2D187E728A5685000D2B4F1 /* ShellScript */,
);
buildRules = (
);
dependencies = (
);
name = "xcFramework-iOS";
productName = SDL2;
productReference = E2D187CF28A5673500D2B4F1 /* SDL2.framework */;
productType = "com.apple.product-type.framework";
};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
@@ -7517,11 +7444,6 @@
isa = PBXProject;
attributes = {
LastUpgradeCheck = 1130;
TargetAttributes = {
E2D187CE28A5673500D2B4F1 = {
CreatedOnToolsVersion = 12.4;
};
};
};
buildConfigurationList = 0073178E0858DB0500B2BC32 /* Build configuration list for PBXProject "SDL" */;
compatibilityVersion = "Xcode 3.2";
@@ -7540,7 +7462,6 @@
BECDF5FE0761BA81005FE872 /* Framework */,
A7D88A1423E2437C00DCD162 /* Framework-iOS */,
A7D88BC923E24BED00DCD162 /* Framework-tvOS */,
E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */,
BECDF66D0761BA81005FE872 /* Static Library */,
A7D88D1723E24D3B00DCD162 /* Static Library-iOS */,
A769B08223E259AE00872273 /* Static Library-tvOS */,
@@ -7583,13 +7504,6 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
E2D187CD28A5673500D2B4F1 /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXResourcesBuildPhase section */
/* Begin PBXRezBuildPhase section */
@@ -7647,23 +7561,6 @@
shellPath = /bin/sh;
shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n codesign --force --deep --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL2.framework/Versions/A || exit $?\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\ncp -a $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
};
E2D187E728A5685000D2B4F1 /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
files = (
);
inputFileListPaths = (
);
inputPaths = (
);
outputFileListPaths = (
);
outputPaths = (
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n\techo \"error: Building an xcframework requires Xcode 11 minimum.\"\n\texit 1\nfi\n\nSCHEME_NAME=\"Framework-iOS\"\nFRAMEWORK_NAME=\"SDL2\"\nPROJECT_NAME=\"SDL\"\n\nSIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nDEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\n\nOUTPUT_DIR=\"./Products/\"\n\n# Simulator xcarchive (arm64, i386, x86_64)\nxcodebuild archive \\\n\tONLY_ACTIVE_ARCH=NO \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${SIMULATOR_ARCHIVE_PATH} \\\n\t-sdk iphonesimulator \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Device xcarchive (arm64, armv7)\nxcodebuild archive \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${DEVICE_ARCHIVE_PATH} \\\n\t-sdk iphoneos \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n\t-framework \"${DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-framework \"${SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
};
F3ED8106281DB8A500C33C5B /* Convert SDL includes to SDL Framework includes */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
@@ -7800,7 +7697,6 @@
A75FCE2B23E25AB700529352 /* SDL_power.c in Sources */,
A75FCE2C23E25AB700529352 /* SDL_cocoakeyboard.m in Sources */,
A75FCE2D23E25AB700529352 /* SDL_dynapi.c in Sources */,
F388C95C28B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A75FCE2E23E25AB700529352 /* SDL_shaders_gl.c in Sources */,
560572152473688300B46B66 /* SDL_locale.c in Sources */,
A75FCE2F23E25AB700529352 /* e_log.c in Sources */,
@@ -7810,7 +7706,6 @@
A75FCE3323E25AB700529352 /* SDL_cocoashape.m in Sources */,
A75FCE3423E25AB700529352 /* SDL_cocoamouse.m in Sources */,
A75FCE3523E25AB700529352 /* SDL_error.c in Sources */,
F3D60A8A28C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A75FCE3623E25AB700529352 /* SDL_blit.c in Sources */,
A75FCE3723E25AB700529352 /* SDL_rwops.c in Sources */,
F38233922738EBF300F7F527 /* SDL_hidapi.c in Sources */,
@@ -7824,7 +7719,6 @@
A75FCE3E23E25AB700529352 /* SDL_hidapi_ps4.c in Sources */,
A75FCE3F23E25AB700529352 /* SDL_pixels.c in Sources */,
A75FCE4123E25AB700529352 /* SDL_sysloadso.c in Sources */,
F31A92DA28D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A75FCE4323E25AB700529352 /* SDL_syspower.c in Sources */,
A75FCE4523E25AB700529352 /* SDL_iconv.c in Sources */,
A75FCE4623E25AB700529352 /* s_fabs.c in Sources */,
@@ -7894,6 +7788,7 @@
F3F07D61269640160074468B /* SDL_hidapi_luna.c in Sources */,
A75FCE8923E25AB700529352 /* SDL_rwopsbundlesupport.m in Sources */,
A75FCE8A23E25AB700529352 /* SDL_video.c in Sources */,
A75FCE8B23E25AB700529352 /* SDL_offscreenopengl.c in Sources */,
A75FCE8C23E25AB700529352 /* SDL_uikitmetalview.m in Sources */,
A75FCE8D23E25AB700529352 /* SDL_steamcontroller.c in Sources */,
A75FCE8E23E25AB700529352 /* SDL_shaders_gles2.c in Sources */,
@@ -7996,7 +7891,6 @@
A75FCFE423E25AC700529352 /* SDL_power.c in Sources */,
A75FCFE523E25AC700529352 /* SDL_cocoakeyboard.m in Sources */,
A75FCFE623E25AC700529352 /* SDL_dynapi.c in Sources */,
F388C95D28B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A75FCFE723E25AC700529352 /* SDL_shaders_gl.c in Sources */,
560572162473688400B46B66 /* SDL_locale.c in Sources */,
A75FCFE823E25AC700529352 /* e_log.c in Sources */,
@@ -8006,7 +7900,6 @@
A75FCFEC23E25AC700529352 /* SDL_cocoashape.m in Sources */,
A75FCFED23E25AC700529352 /* SDL_cocoamouse.m in Sources */,
A75FCFEE23E25AC700529352 /* SDL_error.c in Sources */,
F3D60A8B28C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A75FCFEF23E25AC700529352 /* SDL_blit.c in Sources */,
A75FCFF023E25AC700529352 /* SDL_rwops.c in Sources */,
F38233932738EBF300F7F527 /* SDL_hidapi.c in Sources */,
@@ -8020,7 +7913,6 @@
A75FCFF723E25AC700529352 /* SDL_hidapi_ps4.c in Sources */,
A75FCFF823E25AC700529352 /* SDL_pixels.c in Sources */,
A75FCFFA23E25AC700529352 /* SDL_sysloadso.c in Sources */,
F31A92DB28D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A75FCFFC23E25AC700529352 /* SDL_syspower.c in Sources */,
A75FCFFE23E25AC700529352 /* SDL_iconv.c in Sources */,
A75FCFFF23E25AC700529352 /* s_fabs.c in Sources */,
@@ -8090,6 +7982,7 @@
F3F07D62269640160074468B /* SDL_hidapi_luna.c in Sources */,
A75FD04223E25AC700529352 /* SDL_rwopsbundlesupport.m in Sources */,
A75FD04323E25AC700529352 /* SDL_video.c in Sources */,
A75FD04423E25AC700529352 /* SDL_offscreenopengl.c in Sources */,
A75FD04523E25AC700529352 /* SDL_uikitmetalview.m in Sources */,
A75FD04623E25AC700529352 /* SDL_steamcontroller.c in Sources */,
A75FD04723E25AC700529352 /* SDL_shaders_gles2.c in Sources */,
@@ -8255,7 +8148,6 @@
A769B1FD23E259AE00872273 /* SDL_blit_auto.c in Sources */,
A769B1FF23E259AE00872273 /* SDL_keyboard.c in Sources */,
F3973FB028A59BDD00B84553 /* SDL_crc16.c in Sources */,
F3D60A8828C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
560572132473688200B46B66 /* SDL_locale.c in Sources */,
A769B20123E259AE00872273 /* SDL_rect.c in Sources */,
A769B20223E259AE00872273 /* SDL_cocoaopengles.m in Sources */,
@@ -8267,7 +8159,6 @@
F3820718284F3609004DD584 /* controller_type.c in Sources */,
A769B20623E259AE00872273 /* SDL_clipboardevents.c in Sources */,
A769B20823E259AE00872273 /* k_cos.c in Sources */,
F388C95A28B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A769B20923E259AE00872273 /* SDL_hidapijoystick.c in Sources */,
A769B20A23E259AE00872273 /* SDL_malloc.c in Sources */,
A769B20B23E259AE00872273 /* SDL_audio.c in Sources */,
@@ -8285,6 +8176,7 @@
A769B21423E259AE00872273 /* SDL_syshaptic.c in Sources */,
A769B21523E259AE00872273 /* SDL_rwopsbundlesupport.m in Sources */,
A769B21623E259AE00872273 /* SDL_video.c in Sources */,
A769B21723E259AE00872273 /* SDL_offscreenopengl.c in Sources */,
F38233972738EC1600F7F527 /* hid.m in Sources */,
A769B21823E259AE00872273 /* SDL_uikitmetalview.m in Sources */,
A769B21923E259AE00872273 /* SDL_shaders_gles2.c in Sources */,
@@ -8297,7 +8189,6 @@
A769B22123E259AE00872273 /* SDL_sensor.c in Sources */,
A769B22323E259AE00872273 /* k_sin.c in Sources */,
A769B22523E259AE00872273 /* SDL_systimer.c in Sources */,
F31A92D828D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A769B22623E259AE00872273 /* SDL_drawpoint.c in Sources */,
F395C1B62569C6A000942BFF /* SDL_mfijoystick.m in Sources */,
A769B22723E259AE00872273 /* e_sqrt.c in Sources */,
@@ -8389,7 +8280,6 @@
A7D8BA8623E2514400DCD162 /* SDL_shaders_gl.c in Sources */,
A7D8BAF223E2514500DCD162 /* e_log.c in Sources */,
A7D8AED123E2514100DCD162 /* SDL_cocoamessagebox.m in Sources */,
F388C95628B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A7D8BA2C23E2514400DCD162 /* SDL_blendfillrect.c in Sources */,
A7D8ACDC23E2514100DCD162 /* SDL_uikitvideo.m in Sources */,
A7D8AEE323E2514100DCD162 /* SDL_cocoashape.m in Sources */,
@@ -8399,7 +8289,6 @@
A7D8B5BE23E2514300DCD162 /* SDL_rwops.c in Sources */,
A7D8ACD023E2514100DCD162 /* SDL_uikitviewcontroller.m in Sources */,
A7D8BA9223E2514400DCD162 /* s_cos.c in Sources */,
F3D60A8428C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A7D8B4D123E2514300DCD162 /* SDL_steamcontroller.c in Sources */,
A7D8B9D223E2514400DCD162 /* SDL_yuv_sw.c in Sources */,
F382338E2738EBEC00F7F527 /* SDL_hidapi.c in Sources */,
@@ -8413,7 +8302,6 @@
A7D8B75F23E2514300DCD162 /* SDL_sysloadso.c in Sources */,
A7D8B5F423E2514300DCD162 /* SDL_syspower.c in Sources */,
A7D8B95123E2514400DCD162 /* SDL_iconv.c in Sources */,
F31A92D328D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A7D8BA9E23E2514400DCD162 /* s_fabs.c in Sources */,
A7D8B99323E2514400DCD162 /* SDL_shaders_metal.metal in Sources */,
A7D8AC4C23E2514100DCD162 /* SDL_uikitwindow.m in Sources */,
@@ -8481,6 +8369,7 @@
A7D8AC1023E2514100DCD162 /* SDL_video.c in Sources */,
560572062473687700B46B66 /* SDL_syslocale.m in Sources */,
F3F07D5B269640160074468B /* SDL_hidapi_luna.c in Sources */,
A7D8AB5623E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
A7D8ACC423E2514100DCD162 /* SDL_uikitmetalview.m in Sources */,
A7D8BA5C23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
A7D8B14123E2514200DCD162 /* SDL_blit_1.c in Sources */,
@@ -8585,7 +8474,6 @@
A7D8BA8723E2514400DCD162 /* SDL_shaders_gl.c in Sources */,
A7D8BAF323E2514500DCD162 /* e_log.c in Sources */,
A7D8AED223E2514100DCD162 /* SDL_cocoamessagebox.m in Sources */,
F388C95728B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A7D8BA2D23E2514400DCD162 /* SDL_blendfillrect.c in Sources */,
A7D8ACDD23E2514100DCD162 /* SDL_uikitvideo.m in Sources */,
A7D8AEE423E2514100DCD162 /* SDL_cocoashape.m in Sources */,
@@ -8595,7 +8483,6 @@
A7D8B5BF23E2514300DCD162 /* SDL_rwops.c in Sources */,
A7D8ACD123E2514100DCD162 /* SDL_uikitviewcontroller.m in Sources */,
A7D8BA9323E2514400DCD162 /* s_cos.c in Sources */,
F3D60A8528C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A7D8B4D223E2514300DCD162 /* SDL_steamcontroller.c in Sources */,
A7D8B9D323E2514400DCD162 /* SDL_yuv_sw.c in Sources */,
F382338F2738EBEF00F7F527 /* SDL_hidapi.c in Sources */,
@@ -8609,7 +8496,6 @@
A7D8B76023E2514300DCD162 /* SDL_sysloadso.c in Sources */,
A7D8B5F523E2514300DCD162 /* SDL_syspower.c in Sources */,
A7D8B95223E2514400DCD162 /* SDL_iconv.c in Sources */,
F31A92D428D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A7D8BA9F23E2514400DCD162 /* s_fabs.c in Sources */,
A7D8B99423E2514400DCD162 /* SDL_shaders_metal.metal in Sources */,
A7D8AC4D23E2514100DCD162 /* SDL_uikitwindow.m in Sources */,
@@ -8677,6 +8563,7 @@
A7D8AC1123E2514100DCD162 /* SDL_video.c in Sources */,
560572072473687800B46B66 /* SDL_syslocale.m in Sources */,
F3F07D5C269640160074468B /* SDL_hidapi_luna.c in Sources */,
A7D8AB5723E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
A7D8ACC523E2514100DCD162 /* SDL_uikitmetalview.m in Sources */,
A7D8BA5D23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
A7D8B14223E2514200DCD162 /* SDL_blit_1.c in Sources */,
@@ -8844,7 +8731,6 @@
A7D8AD2723E2514100DCD162 /* SDL_blit_auto.c in Sources */,
A7D8BB6D23E2514500DCD162 /* SDL_keyboard.c in Sources */,
F3973FAF28A59BDD00B84553 /* SDL_crc16.c in Sources */,
F3D60A8728C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
560572122473688200B46B66 /* SDL_locale.c in Sources */,
A7D8ACEB23E2514100DCD162 /* SDL_rect.c in Sources */,
A7D8AE9E23E2514100DCD162 /* SDL_cocoaopengles.m in Sources */,
@@ -8856,7 +8742,6 @@
F3820717284F3609004DD584 /* controller_type.c in Sources */,
A7D8BB7923E2514500DCD162 /* SDL_clipboardevents.c in Sources */,
A7D8BAB923E2514400DCD162 /* k_cos.c in Sources */,
F388C95928B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A7D8B54923E2514300DCD162 /* SDL_hidapijoystick.c in Sources */,
A7D8B97823E2514400DCD162 /* SDL_malloc.c in Sources */,
A7D8B8CA23E2514400DCD162 /* SDL_audio.c in Sources */,
@@ -8874,6 +8759,7 @@
A7D8AAB423E2514100DCD162 /* SDL_syshaptic.c in Sources */,
A7D8B5CD23E2514300DCD162 /* SDL_rwopsbundlesupport.m in Sources */,
A7D8AC1323E2514100DCD162 /* SDL_video.c in Sources */,
A7D8AB5923E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
F38233962738EC1600F7F527 /* hid.m in Sources */,
A7D8ACC723E2514100DCD162 /* SDL_uikitmetalview.m in Sources */,
A7D8BA5F23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
@@ -8886,7 +8772,6 @@
A7D8A99723E2514000DCD162 /* SDL_sensor.c in Sources */,
A7D8BAAD23E2514400DCD162 /* k_sin.c in Sources */,
A7D8AB4D23E2514100DCD162 /* SDL_systimer.c in Sources */,
F31A92D728D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A7D8BA2923E2514400DCD162 /* SDL_drawpoint.c in Sources */,
F395C1B52569C6A000942BFF /* SDL_mfijoystick.m in Sources */,
A7D8BAFB23E2514500DCD162 /* e_sqrt.c in Sources */,
@@ -8912,7 +8797,6 @@
A7D8BBD923E2574800DCD162 /* SDL_uikitmessagebox.m in Sources */,
A7D8AD2923E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
A7D8A95123E2514000DCD162 /* SDL_spinlock.c in Sources */,
F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */,
A7D8BAAF23E2514400DCD162 /* s_atan.c in Sources */,
A7D8B75223E2514300DCD162 /* SDL_sysloadso.c in Sources */,
A7D8BBE123E2574800DCD162 /* SDL_uikitopenglview.m in Sources */,
@@ -8927,7 +8811,6 @@
A7D8A97523E2514000DCD162 /* SDL_coremotionsensor.m in Sources */,
F382071D284F362F004DD584 /* SDL_guid.c in Sources */,
A7D8BB8D23E2514500DCD162 /* SDL_touch.c in Sources */,
F31A92D228D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A1626A3E2617006A003F1973 /* SDL_triangle.c in Sources */,
A7D8B3F223E2514300DCD162 /* SDL_thread.c in Sources */,
A7D8B55D23E2514300DCD162 /* SDL_hidapi_xbox360w.c in Sources */,
@@ -8944,7 +8827,6 @@
A7D8BABB23E2514400DCD162 /* s_scalbn.c in Sources */,
F3973FAB28A59BDD00B84553 /* SDL_crc16.c in Sources */,
A7D8AB2B23E2514100DCD162 /* SDL_timer.c in Sources */,
F3D60A8328C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A7D8B9DD23E2514400DCD162 /* SDL_blendpoint.c in Sources */,
A7D8B4EE23E2514300DCD162 /* SDL_gamecontroller.c in Sources */,
A7D8AB3723E2514100DCD162 /* SDL_systimer.c in Sources */,
@@ -9071,6 +8953,7 @@
A7D8B5C923E2514300DCD162 /* SDL_rwopsbundlesupport.m in Sources */,
F386F6F92884663E001840AA /* SDL_utils.c in Sources */,
A7D8AC0F23E2514100DCD162 /* SDL_video.c in Sources */,
A7D8AB5523E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
A7D8BA5B23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
A7D8B14023E2514200DCD162 /* SDL_blit_1.c in Sources */,
A7D8BBDB23E2574800DCD162 /* SDL_uikitmetalview.m in Sources */,
@@ -9084,7 +8967,6 @@
A7D8BAA923E2514400DCD162 /* k_sin.c in Sources */,
A7D8AB4923E2514100DCD162 /* SDL_systimer.c in Sources */,
A7D8BA2523E2514400DCD162 /* SDL_drawpoint.c in Sources */,
F388C95528B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A7D8BAF723E2514500DCD162 /* e_sqrt.c in Sources */,
A7D8AEAC23E2514100DCD162 /* SDL_cocoavideo.m in Sources */,
A7D8A94B23E2514000DCD162 /* SDL.c in Sources */,
@@ -9107,7 +8989,6 @@
A7D8B41F23E2514300DCD162 /* SDL_systls.c in Sources */,
A7D8AD2C23E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
A7D8A95423E2514000DCD162 /* SDL_spinlock.c in Sources */,
F34B9896291DEFF700AAC96E /* SDL_hidapi_steam.c in Sources */,
A7D8BAB223E2514400DCD162 /* s_atan.c in Sources */,
F3A490A12554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8B75523E2514300DCD162 /* SDL_sysloadso.c in Sources */,
@@ -9122,7 +9003,6 @@
A7D8B3F523E2514300DCD162 /* SDL_thread.c in Sources */,
F3820720284F362F004DD584 /* SDL_guid.c in Sources */,
A7D8B56023E2514300DCD162 /* SDL_hidapi_xbox360w.c in Sources */,
F31A92D628D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A1626A412617006A003F1973 /* SDL_triangle.c in Sources */,
5616CA59252BB35C005D5928 /* SDL_sysurl.m in Sources */,
A7D8A95A23E2514000DCD162 /* SDL_atomic.c in Sources */,
@@ -9139,7 +9019,6 @@
A7D8B43723E2514300DCD162 /* SDL_systhread.c in Sources */,
F3973FAE28A59BDD00B84553 /* SDL_crc16.c in Sources */,
A7D8BB3623E2514500DCD162 /* SDL_windowevents.c in Sources */,
F3D60A8628C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A7D8BABE23E2514400DCD162 /* s_scalbn.c in Sources */,
A7D8AB2E23E2514100DCD162 /* SDL_timer.c in Sources */,
A7D8B9E023E2514400DCD162 /* SDL_blendpoint.c in Sources */,
@@ -9266,6 +9145,7 @@
A7D8B5CC23E2514300DCD162 /* SDL_rwopsbundlesupport.m in Sources */,
F386F6FC2884663E001840AA /* SDL_utils.c in Sources */,
A7D8AC1223E2514100DCD162 /* SDL_video.c in Sources */,
A7D8AB5823E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
A7D8BA5E23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
5605720A2473687900B46B66 /* SDL_syslocale.m in Sources */,
A7D8B14323E2514200DCD162 /* SDL_blit_1.c in Sources */,
@@ -9279,7 +9159,6 @@
A7D8BAAC23E2514400DCD162 /* k_sin.c in Sources */,
A7D8AB4C23E2514100DCD162 /* SDL_systimer.c in Sources */,
A7D8BA2823E2514400DCD162 /* SDL_drawpoint.c in Sources */,
F388C95828B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A7D8BAFA23E2514500DCD162 /* e_sqrt.c in Sources */,
A7D8AEAF23E2514100DCD162 /* SDL_cocoavideo.m in Sources */,
A7D8A94E23E2514000DCD162 /* SDL.c in Sources */,
@@ -9302,7 +9181,6 @@
A7D8AD2E23E2514100DCD162 /* SDL_vulkan_utils.c in Sources */,
A7D8A95623E2514000DCD162 /* SDL_spinlock.c in Sources */,
A7D8BAB423E2514400DCD162 /* s_atan.c in Sources */,
F34B9897291DEFFA00AAC96E /* SDL_hidapi_steam.c in Sources */,
A7D8B75723E2514300DCD162 /* SDL_sysloadso.c in Sources */,
F3A490A42554D38600E92A8B /* SDL_hidapi_ps5.c in Sources */,
A7D8B98B23E2514400DCD162 /* SDL_render_metal.m in Sources */,
@@ -9317,7 +9195,6 @@
A7D8B3F723E2514300DCD162 /* SDL_thread.c in Sources */,
F3820723284F362F004DD584 /* SDL_guid.c in Sources */,
A7D8B56223E2514300DCD162 /* SDL_hidapi_xbox360w.c in Sources */,
F31A92D928D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
A1626A442617006A003F1973 /* SDL_triangle.c in Sources */,
5616CA62252BB35E005D5928 /* SDL_sysurl.m in Sources */,
A7D8A95C23E2514000DCD162 /* SDL_atomic.c in Sources */,
@@ -9334,7 +9211,6 @@
A7D8BAC023E2514500DCD162 /* s_scalbn.c in Sources */,
F3973FB128A59BDD00B84553 /* SDL_crc16.c in Sources */,
A7D8AB3023E2514100DCD162 /* SDL_timer.c in Sources */,
F3D60A8928C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
A7D8B9E223E2514400DCD162 /* SDL_blendpoint.c in Sources */,
A7D8B4F323E2514300DCD162 /* SDL_gamecontroller.c in Sources */,
A7D8AB3C23E2514100DCD162 /* SDL_systimer.c in Sources */,
@@ -9458,6 +9334,7 @@
A7D8B5CE23E2514300DCD162 /* SDL_rwopsbundlesupport.m in Sources */,
F3F07D60269640160074468B /* SDL_hidapi_luna.c in Sources */,
A7D8AC1423E2514100DCD162 /* SDL_video.c in Sources */,
A7D8AB5A23E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
F386F6FF2884663E001840AA /* SDL_utils.c in Sources */,
A7D8ACC823E2514100DCD162 /* SDL_uikitmetalview.m in Sources */,
A7D8BBBA23E2560600DCD162 /* SDL_steamcontroller.c in Sources */,
@@ -9474,7 +9351,6 @@
A7D8BAAE23E2514400DCD162 /* k_sin.c in Sources */,
A7D8AB4E23E2514100DCD162 /* SDL_systimer.c in Sources */,
A7D8BA2A23E2514400DCD162 /* SDL_drawpoint.c in Sources */,
F388C95B28B5F6F700661ECF /* SDL_hidapi_ps3.c in Sources */,
A7D8BAFC23E2514500DCD162 /* e_sqrt.c in Sources */,
A7D8AEB123E2514100DCD162 /* SDL_cocoavideo.m in Sources */,
A7D8A95023E2514000DCD162 /* SDL.c in Sources */,
@@ -9484,14 +9360,6 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
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isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
F31A92D528D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXSourcesBuildPhase section */
/* Begin PBXTargetDependency section */
@@ -9528,8 +9396,8 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.0.0;
DYLIB_COMPATIBILITY_VERSION = 2401.0.0;
DYLIB_CURRENT_VERSION = 2401.2.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -9613,8 +9481,8 @@
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = dwarf;
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.0.0;
DYLIB_COMPATIBILITY_VERSION = 2401.0.0;
DYLIB_CURRENT_VERSION = 2401.2.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -9644,7 +9512,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.9;
ONLY_ACTIVE_ARCH = NO;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
PRODUCT_NAME = SDL2;
STRIP_INSTALLED_PRODUCT = NO;
@@ -9843,107 +9711,6 @@
};
name = Release;
};
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_WEAK = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_STYLE = Automatic;
COPY_PHASE_STRIP = YES;
CURRENT_PROJECT_VERSION = 1;
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_DYNAMIC_NO_PIC = NO;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
INFOPLIST_FILE = SDL2/Info.plist;
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
IPHONEOS_DEPLOYMENT_TARGET = 12.1;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
"@loader_path/Frameworks",
);
MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
MTL_FAST_MATH = YES;
OTHER_LDFLAGS = "-liconv";
PRODUCT_BUNDLE_IDENTIFIER = "";
PRODUCT_NAME = SDL2;
SDKROOT = iphoneos;
SKIP_INSTALL = NO;
SUPPORTS_MACCATALYST = NO;
TARGETED_DEVICE_FAMILY = "1,2";
VERSIONING_SYSTEM = "apple-generic";
VERSION_INFO_PREFIX = "";
};
name = Debug;
};
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isa = XCBuildConfiguration;
buildSettings = {
CLANG_ANALYZER_NONNULL = YES;
CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_WEAK = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_STYLE = Automatic;
COPY_PHASE_STRIP = YES;
CURRENT_PROJECT_VERSION = 1;
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 2601.0.0;
DYLIB_CURRENT_VERSION = 2601.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_NS_ASSERTIONS = NO;
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
INFOPLIST_FILE = SDL2/Info.plist;
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
IPHONEOS_DEPLOYMENT_TARGET = 12.1;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
"@loader_path/Frameworks",
);
MTL_ENABLE_DEBUG_INFO = NO;
MTL_FAST_MATH = YES;
OTHER_LDFLAGS = "-liconv";
PRODUCT_BUNDLE_IDENTIFIER = "";
PRODUCT_NAME = SDL2;
SDKROOT = iphoneos;
SKIP_INSTALL = NO;
SUPPORTS_MACCATALYST = NO;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = NO;
VERSIONING_SYSTEM = "apple-generic";
VERSION_INFO_PREFIX = "";
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
@@ -10046,15 +9813,6 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
E2D187D628A5673500D2B4F1 /* Build configuration list for PBXNativeTarget "xcFramework-iOS" */ = {
isa = XCConfigurationList;
buildConfigurations = (
E2D187D428A5673500D2B4F1 /* Debug */,
E2D187D528A5673500D2B4F1 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
/* End XCConfigurationList section */
};
rootObject = 0867D690FE84028FC02AAC07 /* Project object */;

View File

@@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
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buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
BuildableName = "SDL2.framework"
BlueprintName = "Framework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
BuildableName = "SDL2.framework"
BlueprintName = "Framework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
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version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
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buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
BuildableName = "SDL2.framework"
BlueprintName = "xcFramework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
BuildableName = "SDL2.framework"
BlueprintName = "xcFramework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
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<AnalyzeAction
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</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
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View File

@@ -39,7 +39,7 @@ string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}")
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
@@ -53,7 +53,7 @@ if(NOT TARGET SDL2::SDL2)
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"

File diff suppressed because it is too large Load Diff

View File

@@ -1,14 +0,0 @@
//
// config.xcconfig
// SDL tests
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Include any optional config for this build
#include? "build.xcconfig"
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit

View File

@@ -15,9 +15,13 @@ import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.drawable.Drawable;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
@@ -33,8 +37,11 @@ import android.view.Display;
import android.view.Gravity;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
@@ -44,7 +51,6 @@ import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.Button;
import android.widget.EditText;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
@@ -59,9 +65,6 @@ import java.util.Locale;
*/
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 26;
private static final int SDL_MICRO_VERSION = 0;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -210,7 +213,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Main components
protected static SDLActivity mSingleton;
protected static SDLSurface mSurface;
protected static DummyEdit mTextEdit;
protected static View mTextEdit;
protected static boolean mScreenKeyboardShown;
protected static ViewGroup mLayout;
protected static SDLClipboardHandler mClipboardHandler;
@@ -311,10 +314,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mNextNativeState = NativeState.INIT;
mCurrentNativeState = NativeState.INIT;
}
protected SDLSurface createSDLSurface(Context context) {
return new SDLSurface(context);
}
// Setup
@Override
@@ -345,18 +344,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
errorMsgBrokenLib = e.getMessage();
}
if (!mBrokenLibraries) {
String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
String.valueOf(SDL_MINOR_VERSION) + "." +
String.valueOf(SDL_MICRO_VERSION);
String version = nativeGetVersion();
if (!version.equals(expected_version)) {
mBrokenLibraries = true;
errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
}
}
if (mBrokenLibraries) {
if (mBrokenLibraries)
{
mSingleton = this;
AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
@@ -393,7 +382,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = HIDDeviceManager.acquire(this);
// Set up the surface
mSurface = createSDLSurface(getApplication());
mSurface = new SDLSurface(getApplication());
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
@@ -897,7 +886,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
// C functions we call
public static native String nativeGetVersion();
public static native int nativeSetupJNI();
public static native int nativeRunMain(String library, String function, Object arguments);
public static native void nativeLowMemory();
@@ -1232,7 +1220,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
// This method is called by SDLControllerManager's API 26 Generic Motion Handler.
public static View getContentView() {
public static View getContentView()
{
return mLayout;
}
@@ -1303,77 +1292,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE;
}
public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputConnection ic) {
int deviceId = event.getDeviceId();
int source = event.getSource();
if (source == InputDevice.SOURCE_UNKNOWN) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null) {
source = device.getSources();
}
}
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// }
// Dispatch the different events depending on where they come from
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
return true;
}
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
/**
* This method is called by SDL using JNI.
*/
@@ -1891,6 +1809,455 @@ class SDLMain implements Runnable {
}
}
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
int deviceId = event.getDeviceId();
int source = event.getSource();
if (source == InputDevice.SOURCE_UNKNOWN) {
InputDevice device = InputDevice.getDevice(deviceId);
if (device != null) {
source = device.getSources();
}
}
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
// }
// Dispatch the different events depending on where they come from
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
//
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
return true;
}
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.isTextInputEvent(event)) {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}
/* This is a fake invisible editor view that receives the input and defines the
* pan&scan region
*/
@@ -1911,7 +2278,21 @@ class DummyEdit extends View implements View.OnKeyListener {
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
/*
* This handles the hardware keyboard input
*/
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.isTextInputEvent(event)) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
return true;
}
SDLActivity.onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return false;
}
//
@@ -1935,10 +2316,9 @@ class DummyEdit extends View implements View.OnKeyListener {
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
ic = new SDLInputConnection(this, true);
outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_FLAG_MULTI_LINE;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
outAttrs.inputType = InputType.TYPE_CLASS_TEXT;
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
| EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
return ic;
}
@@ -1946,17 +2326,9 @@ class DummyEdit extends View implements View.OnKeyListener {
class SDLInputConnection extends BaseInputConnection {
protected EditText mEditText;
protected String mCommittedText = "";
public SDLInputConnection(View targetView, boolean fullEditor) {
super(targetView, fullEditor);
mEditText = new EditText(SDL.getContext());
}
@Override
public Editable getEditable() {
return mEditText.getEditableText();
}
@Override
@@ -1979,84 +2351,79 @@ class SDLInputConnection extends BaseInputConnection {
}
}
return super.sendKeyEvent(event);
}
@Override
public boolean commitText(CharSequence text, int newCursorPosition) {
if (!super.commitText(text, newCursorPosition)) {
return false;
/* Generate backspaces for the text we're going to replace */
final Editable content = getEditable();
if (content != null) {
int a = getComposingSpanStart(content);
int b = getComposingSpanEnd(content);
if (a == -1 || b == -1) {
a = Selection.getSelectionStart(content);
b = Selection.getSelectionEnd(content);
}
if (a < 0) a = 0;
if (b < 0) b = 0;
if (b < a) {
int tmp = a;
a = b;
b = tmp;
}
int backspaces = (b - a);
for (int i = 0; i < backspaces; i++) {
nativeGenerateScancodeForUnichar('\b');
}
}
updateText();
return true;
for (int i = 0; i < text.length(); i++) {
char c = text.charAt(i);
if (c == '\n') {
if (SDLActivity.onNativeSoftReturnKey()) {
return true;
}
}
nativeGenerateScancodeForUnichar(c);
}
SDLInputConnection.nativeCommitText(text.toString(), newCursorPosition);
return super.commitText(text, newCursorPosition);
}
@Override
public boolean setComposingText(CharSequence text, int newCursorPosition) {
if (!super.setComposingText(text, newCursorPosition)) {
return false;
}
updateText();
return true;
}
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
return false;
}
updateText();
return true;
}
nativeSetComposingText(text.toString(), newCursorPosition);
protected void updateText() {
final Editable content = getEditable();
if (content == null) {
return;
}
String text = content.toString();
int compareLength = Math.min(text.length(), mCommittedText.length());
int matchLength, offset;
/* Backspace over characters that are no longer in the string */
for (matchLength = 0; matchLength < compareLength; ) {
int codePoint = mCommittedText.codePointAt(matchLength);
if (codePoint != text.codePointAt(matchLength)) {
break;
}
matchLength += Character.charCount(codePoint);
}
/* FIXME: This doesn't handle graphemes, like '🌬️' */
for (offset = matchLength; offset < mCommittedText.length(); ) {
int codePoint = mCommittedText.codePointAt(offset);
nativeGenerateScancodeForUnichar('\b');
offset += Character.charCount(codePoint);
}
if (matchLength < text.length()) {
String pendingText = text.subSequence(matchLength, text.length()).toString();
for (offset = 0; offset < pendingText.length(); ) {
int codePoint = pendingText.codePointAt(offset);
if (codePoint == '\n') {
if (SDLActivity.onNativeSoftReturnKey()) {
return;
}
}
/* Higher code points don't generate simulated scancodes */
if (codePoint < 128) {
nativeGenerateScancodeForUnichar((char)codePoint);
}
offset += Character.charCount(codePoint);
}
SDLInputConnection.nativeCommitText(pendingText, 0);
}
mCommittedText = text;
return super.setComposingText(text, newCursorPosition);
}
public static native void nativeCommitText(String text, int newCursorPosition);
public static native void nativeGenerateScancodeForUnichar(char c);
public native void nativeGenerateScancodeForUnichar(char c);
public native void nativeSetComposingText(String text, int newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
if (beforeLength > 0 && afterLength == 0) {
// backspace(s)
while (beforeLength-- > 0) {
nativeGenerateScancodeForUnichar('\b');
}
return true;
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
}
class SDLClipboardHandler implements

View File

@@ -1,405 +0,0 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}

View File

@@ -1,351 +0,0 @@
#!/bin/bash
set -e
if ! [ "x$ANDROID_NDK_HOME" != "x" -a -d "$ANDROID_NDK_HOME" ]; then
echo "ANDROID_NDK_HOME environment variable is not set"
exit 1
fi
if ! [ "x$ANDROID_HOME" != "x" -a -d "$ANDROID_HOME" ]; then
echo "ANDROID_HOME environment variable is not set"
exit 1
fi
if [ "x$ANDROID_API" = "x" ]; then
ANDROID_API="$(ls "$ANDROID_HOME/platforms" | grep -E "^android-[0-9]+$" | sed 's/android-//' | sort -n -r | head -1)"
if [ "x$ANDROID_API" = "x" ]; then
echo "No Android platform found in $ANDROID_HOME/platforms"
exit 1
fi
else
if ! [ -d "$ANDROID_HOME/platforms/android-$ANDROID_API" ]; then
echo "Android api version $ANDROID_API is not available ($ANDROID_HOME/platforms/android-$ANDROID_API does not exist)" >2
exit 1
fi
fi
android_platformdir="$ANDROID_HOME/platforms/android-$ANDROID_API"
echo "Building for android api version $ANDROID_API"
echo "android_platformdir=$android_platformdir"
scriptdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
sdl_root=$(cd -P -- "$(dirname -- "$0")/.." && printf '%s\n' "$(pwd -P)")
build_root="${sdl_root}/build-android-prefab"
android_abis="armeabi-v7a arm64-v8a x86 x86_64"
android_api=19
android_ndk=21
android_stl="c++_shared"
sdl_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
sdl_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
sdl_patch=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' "${sdl_root}/include/SDL_version.h")
sdl_version="${sdl_major}.${sdl_minor}.${sdl_patch}"
echo "Building Android prefab package for SDL version $sdl_version"
prefabhome="${build_root}/prefab-${sdl_version}"
rm -rf "$prefabhome"
mkdir -p "${prefabhome}"
build_cmake_projects() {
for android_abi in $android_abis; do
echo "Configuring CMake project for $android_abi"
cmake -S "$sdl_root" -B "${build_root}/build_${android_abi}" \
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
-DANDROID_PLATFORM=${android_platform} \
-DANDROID_ABI=${android_abi} \
-DSDL_SHARED=ON \
-DSDL_STATIC=ON \
-DSDL_STATIC_PIC=ON \
-DSDL_TEST=ON \
-DSDL2_DISABLE_SDL2MAIN=OFF \
-DSDL2_DISABLE_INSTALL=OFF \
-DCMAKE_INSTALL_PREFIX="${build_root}/build_${android_abi}/prefix" \
-DCMAKE_INSTALL_INCLUDEDIR=include \
-DCMAKE_INSTALL_LIBDIR=lib \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
rm -rf "${build_root}/build_${android_abi}/prefix"
echo "Building CMake project for $android_abi"
cmake --build "${build_root}/build_${android_abi}"
echo "Installing CMake project for $android_abi"
cmake --install "${build_root}/build_${android_abi}"
done
}
classes_sources_jar_path="${prefabhome}/classes-sources.jar"
classes_jar_path="${prefabhome}/classes.jar"
compile_java() {
classes_sources_root="${prefabhome}/classes-sources"
rm -rf "${classes_sources_root}"
mkdir -p "${classes_sources_root}/META-INF"
echo "Copying LICENSE.txt to java build folder"
cp "$sdl_root/LICENSE.txt" "${classes_sources_root}/META-INF"
echo "Copy JAVA sources to java build folder"
cp -r "$sdl_root/android-project/app/src/main/java/org" "${classes_sources_root}"
java_sourceslist_path="${prefabhome}/java_sources.txt"
pushd "${classes_sources_root}"
echo "Collecting sources for classes-sources.jar"
find "." -name "*.java" >"${java_sourceslist_path}"
find "META-INF" -name "*" >>"${java_sourceslist_path}"
echo "Creating classes-sources.jar"
jar -cf "${classes_sources_jar_path}" "@${java_sourceslist_path}"
popd
classes_root="${prefabhome}/classes"
mkdir -p "${classes_root}/META-INF"
cp "$sdl_root/LICENSE.txt" "${classes_root}/META-INF"
java_sourceslist_path="${prefabhome}/java_sources.txt"
echo "Collecting sources for classes.jar"
find "$sdl_root/android-project/app/src/main/java" -name "*.java" >"${java_sourceslist_path}"
echo "Compiling classes"
javac -encoding utf-8 -classpath "$android_platformdir/android.jar" -d "${classes_root}" "@${java_sourceslist_path}"
java_classeslist_path="${prefabhome}/java_classes.txt"
pushd "${classes_root}"
find "." -name "*.class" >"${java_classeslist_path}"
find "META-INF" -name "*" >>"${java_classeslist_path}"
echo "Creating classes.jar"
jar -cf "${classes_jar_path}" "@${java_classeslist_path}"
popd
}
pom_filename="SDL${sdl_major}-${sdl_version}.pom"
pom_filepath="${prefabhome}/${pom_filename}"
create_pom_xml() {
echo "Creating ${pom_filename}"
cat >"${pom_filepath}" <<EOF
<project>
<modelVersion>4.0.0</modelVersion>
<groupId>org.libsdl.android</groupId>
<artifactId>SDL${sdl_major}</artifactId>
<version>${sdl_version}</version>
<packaging>aar</packaging>
<name>SDL${sdl_major}</name>
<description>The AAR for SDL${sdl_major}</description>
<url>https://libsdl.org/</url>
<licenses>
<license>
<name>zlib License</name>
<url>https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt</url>
<distribution>repo</distribution>
</license>
</licenses>
<scm>
<connection>scm:git:https://github.com/libsdl-org/SDL</connection>
<url>https://github.com/libsdl-org/SDL</url>
</scm>
</project>
EOF
}
create_aar_androidmanifest() {
echo "Creating AndroidManifest.xml"
cat >"${aar_root}/AndroidManifest.xml" <<EOF
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.android" android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="16"
android:targetSdkVersion="29"/>
</manifest>
EOF
}
echo "Creating AAR root directory"
aar_root="${prefabhome}/SDL${sdl_major}-${sdl_version}"
mkdir -p "${aar_root}"
aar_metainfdir_path=${aar_root}/META-INF
mkdir -p "${aar_metainfdir_path}"
cp "${sdl_root}/LICENSE.txt" "${aar_metainfdir_path}"
prefabworkdir="${aar_root}/prefab"
mkdir -p "${prefabworkdir}"
cat >"${prefabworkdir}/prefab.json" <<EOF
{
"schema_version": 2,
"name": "SDL$sdl_major",
"version": "$sdl_version",
"dependencies": []
}
EOF
modulesworkdir="${prefabworkdir}/modules"
mkdir -p "${modulesworkdir}"
create_shared_sdl_module() {
echo "Creating SDL${sdl_major} prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}"
}
EOF
mkdir -p "${sdl_moduleworkdir}/include"
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/"
rm "${sdl_moduleworkdir}/include/SDL_config.h"
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": false
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.so" "${abi_sdllibdir}"
done
}
create_static_sdl_module() {
echo "Creating SDL${sdl_major}-static prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}-static"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": ["-ldl", "-lGLESv1_CM", "-lGLESv2", "-llog", "-landroid", "-lOpenSLES"]
"library_name": "libSDL${sdl_major}"
}
EOF
mkdir -p "${sdl_moduleworkdir}/include"
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include"
rm "${sdl_moduleworkdir}/include/SDL_config.h"
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.a" "${abi_sdllibdir}"
done
}
create_sdlmain_module() {
echo "Creating SDL${sdl_major}main prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}main"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}main"
}
EOF
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}main.a" "${abi_sdllibdir}"
done
}
create_sdltest_module() {
echo "Creating SDL${sdl_major}test prefab module"
for android_abi in $android_abis; do
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}test"
mkdir -p "${sdl_moduleworkdir}"
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
cat >"${sdl_moduleworkdir}/module.json" <<EOF
{
"export_libraries": [],
"library_name": "libSDL${sdl_major}_test"
}
EOF
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
mkdir -p "${abi_sdllibdir}"
cat >"${abi_sdllibdir}/abi.json" <<EOF
{
"abi": "${android_abi}",
"api": ${android_api},
"ndk": ${android_ndk},
"stl": "${android_stl}",
"static": true
}
EOF
cp "${abi_build_prefix}/lib/libSDL${sdl_major}_test.a" "${abi_sdllibdir}"
done
}
build_cmake_projects
compile_java
create_pom_xml
create_aar_androidmanifest
create_shared_sdl_module
create_static_sdl_module
create_sdlmain_module
create_sdltest_module
pushd "${aar_root}"
aar_filename="SDL${sdl_major}-${sdl_version}.aar"
cp "${classes_jar_path}" ./classes.jar
cp "${classes_sources_jar_path}" ./classes-sources.jar
zip -r "${aar_filename}" AndroidManifest.xml classes.jar classes-sources.jar prefab META-INF
zip -Tv "${aar_filename}" 2>/dev/null ;
mv "${aar_filename}" "${prefabhome}"
popd
maven_filename="SDL${sdl_major}-${sdl_version}.zip"
pushd "${prefabhome}"
zip_filename="SDL${sdl_major}-${sdl_version}.zip"
zip "${maven_filename}" "${aar_filename}" "${pom_filename}" 2>/dev/null;
zip -Tv "${zip_filename}" 2>/dev/null;
popd
echo "Prefab zip is ready at ${prefabhome}/${aar_filename}"
echo "Maven archive is ready at ${prefabhome}/${zip_filename}"

View File

@@ -19,15 +19,7 @@ open(PIPEFH, '-|', 'git tag -l') or die "Failed to read git release tags: $!\n";
while (<PIPEFH>) {
chomp;
if (/\Arelease\-(.*?)\Z/) {
# After 2.24.x, ignore anything that isn't a x.y.0 release.
# We moved to bugfix-only point releases there, so make sure new APIs
# are assigned to the next minor version and ignore the patch versions.
my $ver = $1;
my @versplit = split /\./, $ver;
next if (scalar(@versplit) > 2) && (($versplit[0] > 2) || (($versplit[0] == 2) && ($versplit[1] >= 24))) && ($versplit[2] != 0);
# Consider this release version.
push @unsorted_releases, $ver;
push @unsorted_releases, $1;
}
}

View File

@@ -5,31 +5,10 @@
SDL_ROOT=$(dirname $0)/..
cd $SDL_ROOT
if [ -e ./VERSION.txt ]; then
cat ./VERSION.txt
exit 0
fi
major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
version="${major}.${minor}.${micro}"
if [ -x "$(command -v git)" ]; then
rev="$(git describe --tags --long 2>/dev/null)"
if [ -n "$rev" ]; then
# e.g. release-2.24.0-542-g96361fc47
# or release-2.24.1-5-g36b987dab
# or prerelease-2.23.2-0-gcb46e1b3f
echo "$rev"
exit 0
fi
rev="$(git describe --always --tags --long 2>/dev/null)"
if [ -n "$rev" ]; then
# Just a truncated sha1, e.g. 96361fc47.
# Turn it into e.g. 2.25.0-g96361fc47
echo "${version}-g${rev}"
rev=$(echo "$(git remote get-url origin 2>/dev/null)@$(git rev-list HEAD~.. 2>/dev/null)")
if [ "$rev" != "@" ]; then
echo $rev
exit 0
fi
fi
@@ -37,12 +16,10 @@ fi
if [ -x "$(command -v p4)" ]; then
rev="$(p4 changes -m1 ./...\#have 2>/dev/null| awk '{print $2}')"
if [ $? = 0 ]; then
# e.g. 2.25.0-p7511446
echo "${version}-p${rev}"
echo $rev
exit 0
fi
fi
# best we can do
echo "${version}-no-vcs"
exit 0
echo ""
exit 1

View File

@@ -56,17 +56,6 @@ else
not_ok "CMakeLists.txt $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/.*SDL_MAJOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
minor=$(sed -ne 's/.*SDL_MINOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
micro=$(sed -ne 's/.*SDL_MICRO_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "SDLActivity.java $version"
else
not_ok "android-project/app/src/main/java/org/libsdl/app/SDLActivity.java $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.os2)
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.os2)
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.os2)
@@ -154,8 +143,6 @@ case "$ref_minor" in
esac
ref="${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0"
if [ "$ref" = "$dylib_compat" ]; then
@@ -178,8 +165,6 @@ case "$ref_minor" in
esac
ref="${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0
${major}.${minor}.0"
if [ "$ref" = "$dylib_cur" ]; then

View File

@@ -58,10 +58,6 @@ perl -w -pi -e 's/\A(set\(SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' CMakeLists.tx
perl -w -pi -e 's/\A(set\(SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' CMakeLists.txt
perl -w -pi -e 's/\A(set\(SDL_MICRO_VERSION\s+)\d+/${1}'$PATCH'/;' CMakeLists.txt
perl -w -pi -e 's/\A(.* SDL_MAJOR_VERSION = )\d+/${1}'$MAJOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/\A(.* SDL_MINOR_VERSION = )\d+/${1}'$MINOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/\A(.* SDL_MICRO_VERSION = )\d+/${1}'$PATCH'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/\A(MAJOR_VERSION\s*=\s*)\d+/${1}'$MAJOR'/;' Makefile.os2
perl -w -pi -e 's/\A(MINOR_VERSION\s*=\s*)\d+/${1}'$MINOR'/;' Makefile.os2
perl -w -pi -e 's/\A(MICRO_VERSION\s*=\s*)\d+/${1}'$PATCH'/;' Makefile.os2

View File

@@ -6,40 +6,10 @@ outdir=`pwd`
cd `dirname $0`
srcdir=..
header=$outdir/include/SDL_revision.h
dist=
vendor=
while [ "$#" -gt 0 ]; do
case "$1" in
(--dist)
dist=yes
shift
;;
(--vendor)
vendor="$2"
shift 2
;;
(*)
echo "$0: Unknown option: $1" >&2
exit 2
;;
esac
done
rev=`sh showrev.sh 2>/dev/null`
if [ "$rev" != "" ]; then
if [ -n "$dist" ]; then
echo "$rev" > "$outdir/VERSION.txt"
fi
echo "/* Generated by updaterev.sh, do not edit */" >"$header.new"
if [ -n "$vendor" ]; then
echo "#define SDL_VENDOR_INFO \"$vendor\"" >>"$header.new"
fi
echo "#ifdef SDL_VENDOR_INFO" >>"$header.new"
echo "#define SDL_REVISION \"SDL-$rev (\" SDL_VENDOR_INFO \")\"" >>"$header.new"
echo "#else" >>"$header.new"
echo "#define SDL_REVISION \"SDL-$rev\"" >>"$header.new"
echo "#endif" >>"$header.new"
echo "#define SDL_REVISION \"$rev\"" >"$header.new"
echo "#define SDL_REVISION_NUMBER 0" >>"$header.new"
if diff $header $header.new >/dev/null 2>&1; then
rm "$header.new"

View File

@@ -1,40 +0,0 @@
include(CheckCSourceCompiles)
include(CMakePushCheckState)
function(_internal_check_cpu_architecture macro_check NAME VARIABLE)
cmake_push_check_state(RESET)
string(TOUPPER "${NAME}" UPPER_NAME)
set(CACHE_VARIABLE "CHECK_CPU_ARCHITECTURE_${UPPER_NAME}")
set(test_src "
int main(int argc, char *argv[]) {
#if ${macro_check}
return 0;
#else
choke
#endif
}
")
check_c_source_compiles("${test_src}" "${CACHE_VARIABLE}")
cmake_pop_check_state()
if(${CACHE_VARIABLE})
set(${VARIABLE} "TRUE" PARENT_SCOPE)
else()
set(${VARIABLE} "FALSE" PARENT_SCOPE)
endif()
endfunction()
function(check_cpu_architecture ARCH VARIABLE)
if(ARCH STREQUAL "x86")
_internal_check_cpu_architecture("defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)" x86 ${VARIABLE})
elseif(ARCH STREQUAL "x64")
_internal_check_cpu_architecture("defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)" x64 ${VARIABLE})
elseif(ARCH STREQUAL "arm32")
_internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE})
elseif(ARCH STREQUAL "arm64")
_internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE})
else()
message(WARNING "Unknown CPU architectures (${ARCH}).")
set(${VARIABLE} FALSE)
endif()
set("${VARIABLE}" "${${VARIABLE}}" PARENT_SCOPE)
endfunction()

View File

@@ -92,11 +92,7 @@ macro(LISTTOSTRREV _LIST _OUTPUT)
endforeach()
endmacro()
if(CMAKE_VERSION VERSION_LESS 3.16.0 OR SDL2_SUBPROJECT)
# - CMake versions <3.16 do not support the OBJC language
# - When SDL is built as a subproject and when the main project does not enable OBJC,
# CMake fails due to missing internal CMake variables (CMAKE_OBJC_COMPILE_OBJECT)
# (reproduced with CMake 3.24.2)
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")
@@ -110,13 +106,6 @@ else()
endif()
endif()
if(APPLE)
check_language(OBJC)
if(NOT CMAKE_OBJC_COMPILER)
message(WARNING "Cannot find working OBJC compiler.")
endif()
endif()
if(CMAKE_VERSION VERSION_LESS 3.13.0)
macro(target_link_directories _TARGET _SCOPE)
link_directories(${ARGN})

View File

@@ -59,16 +59,26 @@ endmacro()
# - n/a
macro(CheckOSS)
if(SDL_OSS)
set(OSS_HEADER_FILE "sys/soundcard.h")
check_c_source_compiles("
#include <sys/soundcard.h>
int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" HAVE_OSS_SYS_SOUNDCARD_H)
int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" OSS_FOUND)
if(NOT OSS_FOUND)
set(OSS_HEADER_FILE "soundcard.h")
check_c_source_compiles("
#include <soundcard.h>
int main(int argc, char **argv) { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }" OSS_FOUND)
endif()
if(HAVE_OSS_SYS_SOUNDCARD_H)
if(OSS_FOUND)
set(HAVE_OSS TRUE)
file(GLOB OSS_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dsp/*.c)
if(OSS_HEADER_FILE STREQUAL "soundcard.h")
set(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H 1)
endif()
set(SDL_AUDIO_DRIVER_OSS 1)
list(APPEND SOURCE_FILES ${OSS_SOURCES})
if(NETBSD)
if(NETBSD OR OPENBSD)
list(APPEND EXTRA_LIBS ossaudio)
endif()
set(HAVE_SDL_AUDIO TRUE)
@@ -288,19 +298,20 @@ macro(CheckNAS)
endmacro()
# Requires:
# - PkgCheckModules
# - n/a
# Optional:
# - SDL_SNDIO_SHARED opt
# - HAVE_SDL_LOADSO opt
macro(CheckSNDIO)
if(SDL_SNDIO)
pkg_check_modules(PKG_SNDIO sndio)
if(PKG_SNDIO_FOUND)
# TODO: set include paths properly, so the sndio headers are found
check_include_file(sndio.h HAVE_SNDIO_H)
find_library(D_SNDIO_LIB sndio)
if(HAVE_SNDIO_H AND D_SNDIO_LIB)
set(HAVE_SNDIO TRUE)
file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c)
list(APPEND SOURCE_FILES ${SNDIO_SOURCES})
set(SDL_AUDIO_DRIVER_SNDIO 1)
list(APPEND EXTRA_CFLAGS ${PKG_SNDIO_CFLAGS})
if(SDL_SNDIO_SHARED AND NOT HAVE_SDL_LOADSO)
message_warn("You must have SDL_LoadObject() support for dynamic sndio loading")
endif()
@@ -309,7 +320,7 @@ macro(CheckSNDIO)
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"")
set(HAVE_SNDIO_SHARED TRUE)
else()
list(APPEND EXTRA_LIBS ${PKG_SNDIO_LDFLAGS})
list(APPEND EXTRA_LIBS ${D_SNDIO_LIB})
endif()
set(HAVE_SDL_AUDIO TRUE)
endif()
@@ -451,13 +462,13 @@ macro(CheckX11)
set(SDL_X11_SHARED OFF)
endif()
check_symbol_exists(shmat "sys/shm.h" HAVE_SHMAT_IN_LIBC)
if(NOT HAVE_SHMAT_IN_LIBC)
check_library_exists(ipc shmat "" HAVE_SHMAT_IN_LIBIPC)
if(HAVE_SHMAT_IN_LIBIPC)
check_symbol_exists(shmat "sys/shm.h" HAVE_SHMAT)
if(NOT HAVE_SHMAT)
check_library_exists(ipc shmat "" HAVE_SHMAT)
if(HAVE_SHMAT)
list(APPEND EXTRA_LIBS ipc)
endif()
if(NOT HAVE_SHMAT_IN_LIBIPC)
if(NOT HAVE_SHMAT)
list(APPEND EXTRA_CFLAGS "-DNO_SHARED_MEMORY")
endif()
endif()
@@ -905,7 +916,7 @@ macro(CheckPTHREAD)
set(PTHREAD_LDFLAGS "-lpthread")
elseif(OPENBSD)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-lpthread")
set(PTHREAD_LDFLAGS "-pthread")
elseif(SOLARIS)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-pthread -lposix4")

View File

@@ -24,7 +24,7 @@ include(FeatureSummary)
option(TEST_SHARED "Test linking to shared SDL2 library" ON)
add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
option(TEST_STATIC "Test linking to static SDL2 library" ON)
option(TEST_STATIC "Test linking to static SDL2 libary" ON)
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
if(TEST_SHARED)

340
configure vendored
View File

@@ -683,7 +683,6 @@ SDL_LIBS
SDL_CFLAGS
bin_prefix_relpath
cmake_prefix_relpath
SDL_VENDOR_INFO
INSTALL_SDL2_CONFIG
LIBUSB_LIBS
LIBUSB_CFLAGS
@@ -708,8 +707,6 @@ DECOR_LIBS
DECOR_CFLAGS
FUSIONSOUND_LIBS
FUSIONSOUND_CFLAGS
SNDIO_LIBS
SNDIO_CFLAGS
ARTSCONFIG
PULSEAUDIO_LIBS
PULSEAUDIO_CFLAGS
@@ -843,7 +840,6 @@ enable_largefile
enable_assertions
enable_dependency_tracking
enable_libc
enable_system_iconv
enable_gcc_atomics
enable_atomic
enable_audio
@@ -903,7 +899,6 @@ enable_libsamplerate
enable_libsamplerate_shared
enable_arm_simd
enable_arm_neon
enable_werror
enable_video_wayland
enable_video_wayland_qt_touch
enable_wayland_shared
@@ -955,7 +950,6 @@ enable_foregrounding_signal
enable_joystick_virtual
enable_render_d3d
enable_sdl2_config
enable_vendor_info
'
ac_precious_vars='build_alias
host_alias
@@ -982,8 +976,6 @@ PIPEWIRE_CFLAGS
PIPEWIRE_LIBS
PULSEAUDIO_CFLAGS
PULSEAUDIO_LIBS
SNDIO_CFLAGS
SNDIO_LIBS
FUSIONSOUND_CFLAGS
FUSIONSOUND_LIBS
DECOR_CFLAGS
@@ -1639,8 +1631,6 @@ Optional Features:
--enable-dependency-tracking
Use gcc -MMD -MT dependency tracking [default=yes]
--enable-libc Use the system C library [default=yes]
--enable-system-iconv Use iconv() from system-installed libraries
[default=yes]
--enable-gcc-atomics Use gcc builtin atomics [default=yes]
--enable-atomic Enable the atomic operations subsystem [default=yes]
--enable-audio Enable the audio subsystem [default=yes]
@@ -1706,7 +1696,6 @@ Optional Features:
dynamically load libsamplerate [default=yes]
--enable-arm-simd use SIMD assembly blitters on ARM [default=no]
--enable-arm-neon use NEON assembly blitters on ARM [default=no]
--enable-werror treat warnings as errors [default=no]
--enable-video-wayland use Wayland video driver [default=yes]
--enable-video-wayland-qt-touch
QtWayland server support for Wayland video driver
@@ -1717,7 +1706,7 @@ Optional Features:
--enable-libdecor-shared
dynamically load libdecor [default=yes]
--enable-video-rpi use Raspberry Pi 2/3 video driver [default=yes]
--enable-video-x11 use X11 video driver [default=maybe]
--enable-video-x11 use X11 video driver [default=yes]
--enable-x11-shared dynamically load X11 support [default=maybe]
--enable-video-x11-xcursor
enable X11 Xcursor support [default=yes]
@@ -1745,7 +1734,7 @@ Optional Features:
--enable-kmsdrm-shared dynamically load kmsdrm support [default=yes]
--enable-video-dummy use dummy video driver [default=yes]
--enable-video-offscreen
use offscreen video driver [default=yes]
use offscreen video driver [default=no]
--enable-video-opengl include OpenGL support [default=yes]
--enable-video-opengles include OpenGL ES support [default=yes]
--enable-video-opengles1
@@ -1783,8 +1772,6 @@ Optional Features:
enable virtual joystick APIs [default=yes]
--enable-render-d3d enable the Direct3D render driver [default=yes]
--enable-sdl2-config Install sdl2-config [default=yes]
--enable-vendor-info=STRING
Add vendor info to SDL_REVISION
Optional Packages:
--with-PACKAGE[=ARG] use PACKAGE [ARG=yes]
@@ -1834,9 +1821,6 @@ Some influential environment variables:
C compiler flags for PULSEAUDIO, overriding pkg-config
PULSEAUDIO_LIBS
linker flags for PULSEAUDIO, overriding pkg-config
SNDIO_CFLAGS
C compiler flags for SNDIO, overriding pkg-config
SNDIO_LIBS linker flags for SNDIO, overriding pkg-config
FUSIONSOUND_CFLAGS
C compiler flags for FUSIONSOUND, overriding pkg-config
FUSIONSOUND_LIBS
@@ -3453,8 +3437,8 @@ orig_CFLAGS="$CFLAGS"
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=26
SDL_MICRO_VERSION=0
SDL_MINOR_VERSION=24
SDL_MICRO_VERSION=2
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -18693,16 +18677,6 @@ else $as_nop
enable_libc=yes
fi
# Check whether --enable-system-iconv was given.
if test ${enable_system_iconv+y}
then :
enableval=$enable_system_iconv;
else $as_nop
enable_system_iconv=yes
fi
if test x$enable_libc = xyes; then
printf "%s\n" "#define HAVE_LIBC 1" >>confdefs.h
@@ -18816,12 +18790,6 @@ if test "x$ac_cv_header_signal_h" = xyes
then :
printf "%s\n" "#define HAVE_SIGNAL_H 1" >>confdefs.h
fi
ac_fn_c_check_header_compile "$LINENO" "linux/input.h" "ac_cv_header_linux_input_h" "$ac_includes_default"
if test "x$ac_cv_header_linux_input_h" = xyes
then :
printf "%s\n" "#define HAVE_LINUX_INPUT_H 1" >>confdefs.h
fi
@@ -19535,12 +19503,6 @@ if test "x$ac_cv_func_strncasecmp" = xyes
then :
printf "%s\n" "#define HAVE_STRNCASECMP 1" >>confdefs.h
fi
ac_fn_c_check_func "$LINENO" "strcasestr" "ac_cv_func_strcasestr"
if test "x$ac_cv_func_strcasestr" = xyes
then :
printf "%s\n" "#define HAVE_STRCASESTR 1" >>confdefs.h
fi
ac_fn_c_check_func "$LINENO" "vsscanf" "ac_cv_func_vsscanf"
if test "x$ac_cv_func_vsscanf" = xyes
@@ -19922,8 +19884,7 @@ then :
fi
if test x$enable_system_iconv = xyes; then
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for iconv_open in -liconv" >&5
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for iconv_open in -liconv" >&5
printf %s "checking for iconv_open in -liconv... " >&6; }
if test ${ac_cv_lib_iconv_iconv_open+y}
then :
@@ -19963,14 +19924,13 @@ then :
LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
fi
ac_fn_c_check_func "$LINENO" "iconv" "ac_cv_func_iconv"
ac_fn_c_check_func "$LINENO" "iconv" "ac_cv_func_iconv"
if test "x$ac_cv_func_iconv" = xyes
then :
printf "%s\n" "#define HAVE_ICONV 1" >>confdefs.h
fi
fi
ac_fn_c_check_member "$LINENO" "struct sigaction" "sa_sigaction" "ac_cv_member_struct_sigaction_sa_sigaction" "#include <signal.h>
"
@@ -21017,8 +20977,16 @@ else $as_nop
enable_oss=maybe
fi
# OpenBSD "has" OSS, but it's not really for app use. They want you to
# use sndio instead. So on there, we default to disabled. You can force
# it on if you really want, though.
if test x$enable_oss = xmaybe; then
enable_oss=yes
case "$host" in
*-*-openbsd*)
enable_oss=no;;
esac
fi
if test x$enable_audio = xyes -a x$enable_oss = xyes; then
@@ -21044,6 +21012,33 @@ _ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_oss=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
fi
if test x$have_oss != xyes; then
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <soundcard.h>
int
main (void)
{
int arg = SNDCTL_DSP_SETFRAGMENT;
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_oss=yes
printf "%s\n" "#define SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H 1" >>confdefs.h
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
fi
@@ -21059,7 +21054,7 @@ printf "%s\n" "#define SDL_AUDIO_DRIVER_OSS 1" >>confdefs.h
# We may need to link with ossaudio emulation library
case "$host" in
*-*-netbsd*)
*-*-openbsd*|*-*-netbsd*)
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lossaudio";;
esac
fi
@@ -22324,79 +22319,66 @@ else $as_nop
fi
if test x$enable_audio = xyes -a x$enable_sndio = xyes; then
ac_fn_c_check_header_compile "$LINENO" "sndio.h" "ac_cv_header_sndio_h" "$ac_includes_default"
if test "x$ac_cv_header_sndio_h" = xyes
then :
have_sndio_hdr=yes
fi
pkg_failed=no
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for sndio" >&5
printf %s "checking for sndio... " >&6; }
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for sio_open in -lsndio" >&5
printf %s "checking for sio_open in -lsndio... " >&6; }
if test ${ac_cv_lib_sndio_sio_open+y}
then :
printf %s "(cached) " >&6
else $as_nop
ac_check_lib_save_LIBS=$LIBS
LIBS="-lsndio $LIBS"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
if test -n "$SNDIO_CFLAGS"; then
pkg_cv_SNDIO_CFLAGS="$SNDIO_CFLAGS"
elif test -n "$PKG_CONFIG"; then
if test -n "$PKG_CONFIG" && \
{ { printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"sndio\""; } >&5
($PKG_CONFIG --exists --print-errors "sndio") 2>&5
ac_status=$?
printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
test $ac_status = 0; }; then
pkg_cv_SNDIO_CFLAGS=`$PKG_CONFIG --cflags "sndio" 2>/dev/null`
test "x$?" != "x0" && pkg_failed=yes
else
pkg_failed=yes
/* Override any GCC internal prototype to avoid an error.
Use char because int might match the return type of a GCC
builtin and then its argument prototype would still apply. */
char sio_open ();
int
main (void)
{
return sio_open ();
;
return 0;
}
_ACEOF
if ac_fn_c_try_link "$LINENO"
then :
ac_cv_lib_sndio_sio_open=yes
else $as_nop
ac_cv_lib_sndio_sio_open=no
fi
else
pkg_failed=untried
rm -f core conftest.err conftest.$ac_objext conftest.beam \
conftest$ac_exeext conftest.$ac_ext
LIBS=$ac_check_lib_save_LIBS
fi
if test -n "$SNDIO_LIBS"; then
pkg_cv_SNDIO_LIBS="$SNDIO_LIBS"
elif test -n "$PKG_CONFIG"; then
if test -n "$PKG_CONFIG" && \
{ { printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"sndio\""; } >&5
($PKG_CONFIG --exists --print-errors "sndio") 2>&5
ac_status=$?
printf "%s\n" "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
test $ac_status = 0; }; then
pkg_cv_SNDIO_LIBS=`$PKG_CONFIG --libs "sndio" 2>/dev/null`
test "x$?" != "x0" && pkg_failed=yes
else
pkg_failed=yes
fi
else
pkg_failed=untried
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_sndio_sio_open" >&5
printf "%s\n" "$ac_cv_lib_sndio_sio_open" >&6; }
if test "x$ac_cv_lib_sndio_sio_open" = xyes
then :
have_sndio_lib=yes
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for sndio audio support" >&5
printf %s "checking for sndio audio support... " >&6; }
have_sndio=no
if test $pkg_failed = yes; then
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: no" >&5
printf "%s\n" "no" >&6; }
if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
_pkg_short_errors_supported=yes
else
_pkg_short_errors_supported=no
fi
if test $_pkg_short_errors_supported = yes; then
SNDIO_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "sndio" 2>&1`
else
SNDIO_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "sndio" 2>&1`
if test x$have_sndio_hdr = xyes -a x$have_sndio_lib = xyes; then
have_sndio=yes
SNDIO_LIBS="-lsndio"
fi
# Put the nasty error message in config.log where it belongs
echo "$SNDIO_PKG_ERRORS" >&5
audio_sndio=no
elif test $pkg_failed = untried; then
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: no" >&5
printf "%s\n" "no" >&6; }
audio_sndio=no
else
SNDIO_CFLAGS=$pkg_cv_SNDIO_CFLAGS
SNDIO_LIBS=$pkg_cv_SNDIO_LIBS
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: yes" >&5
printf "%s\n" "yes" >&6; }
audio_sndio=yes
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_sndio" >&5
printf "%s\n" "$have_sndio" >&6; }
if test x$audio_sndio = xyes; then
if test x$have_sndio = xyes; then
# Check whether --enable-sndio-shared was given.
if test ${enable_sndio_shared+y}
then :
@@ -22935,86 +22917,6 @@ printf "%s\n" "$have_gcc_preferred_stack_boundary" >&6; }
fi
}
CheckWerror()
{
# Check whether --enable-werror was given.
if test ${enable_werror+y}
then :
enableval=$enable_werror; enable_werror=$enableval
else $as_nop
enable_werror=no
fi
if test x$enable_werror = xyes; then
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for GCC -Werror option" >&5
printf %s "checking for GCC -Werror option... " >&6; }
have_gcc_werror=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Werror"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
int x = 0;
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_gcc_werror=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_gcc_werror" >&5
printf "%s\n" "$have_gcc_werror" >&6; }
CFLAGS="$save_CFLAGS"
if test x$have_gcc_werror = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Werror"
fi
fi
}
CheckNoErrorDeprecatedDeclarationsWerror()
{
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for GCC -Wno-error=deprecated-declarations option" >&5
printf %s "checking for GCC -Wno-error=deprecated-declarations option... " >&6; }
have_gcc_no_werror_deprecated_declarations=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Wno-error=deprecated-declarations"
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
int x = 0;
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_gcc_no_werror_deprecated_declarations=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_gcc_werror" >&5
printf "%s\n" "$have_gcc_werror" >&6; }
CFLAGS="$save_CFLAGS"
if test x$have_gcc_no_werror_deprecated_declarations = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-error=deprecated-declarations"
fi
}
CheckDeclarationAfterStatement()
{
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for GCC -Wdeclaration-after-statement option" >&5
@@ -23541,16 +23443,9 @@ if test ${enable_video_x11+y}
then :
enableval=$enable_video_x11;
else $as_nop
enable_video_x11=yes
case "$host" in
*-*-darwin*|*-ios-*)
enable_video_x11=no
;;
esac
enable_video_x11=yes
fi
if test x$enable_video = xyes -a x$enable_video_x11 = xyes; then
case "$host" in
*-*-darwin*)
@@ -25594,7 +25489,7 @@ if test ${enable_video_offscreen+y}
then :
enableval=$enable_video_offscreen;
else $as_nop
enable_video_offscreen=yes
enable_video_offscreen=no
fi
if test x$enable_video_offscreen = xyes; then
@@ -26794,7 +26689,7 @@ fi
;;
*-*-openbsd*)
pthread_cflags="-D_REENTRANT"
pthread_lib="-lpthread"
pthread_lib="-pthread"
;;
*-*-solaris2.9)
# From Solaris 9+, posix4's preferred name is rt.
@@ -28378,7 +28273,6 @@ printf "%s\n" "#define SDL_VIDEO_DRIVER_ANDROID 1" >>confdefs.h
;;
esac
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -28504,17 +28398,15 @@ printf "%s\n" "#define SDL_AUDIO_DRIVER_AAUDIO 1" >>confdefs.h
if test x$enable_joystick = xyes; then
case $ARCH in
linux)
if test "x$ac_cv_header_linux_input_h" = xyes; then
printf "%s\n" "#define SDL_JOYSTICK_LINUX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
fi
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
;;
freebsd)
if test x$use_input_events = xyes -a x$ac_cv_header_linux_input_h = xyes; then
if test x$use_input_events = xyes; then
printf "%s\n" "#define SDL_JOYSTICK_LINUX 1" >>confdefs.h
@@ -28630,7 +28522,6 @@ printf "%s\n" "#define SDL_TIMER_UNIX 1" >>confdefs.h
# Set up other core UNIX files
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev_capabilities.c"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_threadprio.c"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_sandbox.c"
SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
;;
*-*-cygwin* | *-*-mingw*)
@@ -28648,7 +28539,6 @@ printf "%s\n" "#define SDL_TIMER_UNIX 1" >>confdefs.h
have_loadso=yes
fi
CheckGDwarf4
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -28972,8 +28862,6 @@ printf "%s\n" "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
ARCH=ios
CheckVisibilityHidden
CheckWerror
CheckNoErrorDeprecatedDeclarationsWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -29079,11 +28967,7 @@ printf "%s\n" "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
SUMMARY_video="${SUMMARY_video} uikit"
have_video=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"
if test x$enable_system_iconv = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
fi
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -liconv -lobjc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AudioToolbox"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio"
@@ -29111,8 +28995,6 @@ printf "%s\n" "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
CheckObjectiveCARC
CheckVisibilityHidden
CheckWerror
CheckNoErrorDeprecatedDeclarationsWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -29258,7 +29140,6 @@ printf "%s\n" "#define SDL_AUDIO_DRIVER_EMSCRIPTEN 1" >>confdefs.h
fi
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -29318,7 +29199,6 @@ printf "%s\n" "#define SDL_TIMER_UNIX 1" >>confdefs.h
*-*-riscos*)
ARCH=riscos
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -29375,7 +29255,6 @@ printf "%s\n" "#define SDL_TIMER_UNIX 1" >>confdefs.h
enable_static=no # disable static builds
EXTRA_CFLAGS="$EXTRA_CFLAGS -DBUILD_SDL -DOS2EMX_PLAIN_CHAR"
CheckOS2
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
@@ -29384,10 +29263,8 @@ printf "%s\n" "#define SDL_TIMER_UNIX 1" >>confdefs.h
# Set up the core platform files
SOURCES="$SOURCES $srcdir/src/core/os2/*.c"
if test x$enable_system_iconv = xyes; then
if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
fi
if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
fi
# Use the Unix locale APIs.
if test x$enable_locale = xyes; then
@@ -29489,21 +29366,6 @@ fi
INSTALL_SDL2_CONFIG=$enable_sdl2_config
# Check whether --enable-vendor-info was given.
if test ${enable_vendor_info+y}
then :
enableval=$enable_vendor_info; enable_vendor_info="$enableval"
else $as_nop
enable_vendor_info=
fi
if test "$enable_vendor_info" = no
then :
enable_vendor_info=
fi
SDL_VENDOR_INFO=$enable_vendor_info
# Verify that we have all the platform specific files we need
if test x$have_audio != xyes; then

View File

@@ -12,8 +12,8 @@ orig_CFLAGS="$CFLAGS"
dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=26
SDL_MICRO_VERSION=0
SDL_MINOR_VERSION=24
SDL_MICRO_VERSION=2
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -317,19 +317,13 @@ dnl See whether we are allowed to use the system C library
AC_ARG_ENABLE(libc,
[AS_HELP_STRING([--enable-libc], [Use the system C library [default=yes]])],
, enable_libc=yes)
dnl See whether we are allowed to use libiconv
AC_ARG_ENABLE(system-iconv,
[AS_HELP_STRING([--enable-system-iconv], [Use iconv() from system-installed libraries [default=yes]])],
, enable_system_iconv=yes)
if test x$enable_libc = xyes; then
AC_DEFINE(HAVE_LIBC, 1, [ ])
dnl Check for C library headers
dnl AC_CHECK_INCLUDES_DEFAULT is an autoconf-2.7x thing where AC_HEADER_STDC is deprecated.
m4_ifdef([AC_CHECK_INCLUDES_DEFAULT], [AC_CHECK_INCLUDES_DEFAULT], [AC_HEADER_STDC])
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h linux/input.h)
AC_CHECK_HEADERS(sys/types.h stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h strings.h wchar.h inttypes.h stdint.h limits.h ctype.h math.h float.h iconv.h signal.h)
dnl Check for typedefs, structures, etc.
AC_TYPE_SIZE_T
@@ -348,15 +342,13 @@ dnl Checks for library functions.
AC_DEFINE(HAVE_MPROTECT, 1, [ ])
],[]),
)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv bsearch qsort abs bcopy memset memcmp memcpy memmove wcslen wcslcpy wcslcat _wcsdup wcsdup wcsstr wcscmp wcsncmp wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp strlen strlcpy strlcat _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r itoa _ltoa _uitoa _ultoa strtod strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname getauxval elf_aux_info poll _Exit)
AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
AC_CHECK_FUNCS(acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf copysign copysignf cos cosf exp expf fabs fabsf floor floorf trunc truncf fmod fmodf log logf log10 log10f lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
if test x$enable_system_iconv = xyes; then
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)
fi
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)
AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], 1, [ ])], ,[#include <signal.h>])
@@ -927,8 +919,16 @@ CheckOSS()
AC_ARG_ENABLE(oss,
[AS_HELP_STRING([--enable-oss], [support the OSS audio API [default=maybe]])],
, enable_oss=maybe)
# OpenBSD "has" OSS, but it's not really for app use. They want you to
# use sndio instead. So on there, we default to disabled. You can force
# it on if you really want, though.
if test x$enable_oss = xmaybe; then
enable_oss=yes
case "$host" in
*-*-openbsd*)
enable_oss=no;;
esac
fi
if test x$enable_audio = xyes -a x$enable_oss = xyes; then
@@ -941,6 +941,16 @@ CheckOSS()
int arg = SNDCTL_DSP_SETFRAGMENT;
]])], [have_oss=yes],[])
fi
if test x$have_oss != xyes; then
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <soundcard.h>
]], [[
int arg = SNDCTL_DSP_SETFRAGMENT;
]])], [
have_oss=yes
AC_DEFINE(SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H, 1, [ ])
],[])
fi
AC_MSG_RESULT($have_oss)
if test x$have_oss = xyes; then
SUMMARY_audio="${SUMMARY_audio} oss"
@@ -950,7 +960,7 @@ CheckOSS()
# We may need to link with ossaudio emulation library
case "$host" in
*-*-netbsd*)
*-*-openbsd*|*-*-netbsd*)
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lossaudio";;
esac
fi
@@ -1270,9 +1280,20 @@ CheckSNDIO()
[AS_HELP_STRING([--enable-sndio], [support the sndio audio API [default=yes]])],
, enable_sndio=yes)
if test x$enable_audio = xyes -a x$enable_sndio = xyes; then
PKG_CHECK_MODULES([SNDIO], [sndio], audio_sndio=yes, audio_sndio=no)
AC_CHECK_HEADER(sndio.h, have_sndio_hdr=yes)
AC_CHECK_LIB(sndio, sio_open, have_sndio_lib=yes)
if test x$audio_sndio = xyes; then
AC_MSG_CHECKING(for sndio audio support)
have_sndio=no
if test x$have_sndio_hdr = xyes -a x$have_sndio_lib = xyes; then
have_sndio=yes
SNDIO_LIBS="-lsndio"
fi
AC_MSG_RESULT($have_sndio)
if test x$have_sndio = xyes; then
AC_ARG_ENABLE(sndio-shared,
[AS_HELP_STRING([--enable-sndio-shared], [dynamically load sndio audio support [default=yes]])],
, enable_sndio_shared=yes)
@@ -1577,49 +1598,6 @@ CheckStackBoundary()
fi
}
dnl See if GCC's -Werror is supported.
CheckWerror()
{
AC_ARG_ENABLE(werror,
[AS_HELP_STRING([--enable-werror], [treat warnings as errors [default=no]])],
enable_werror=$enableval, enable_werror=no)
if test x$enable_werror = xyes; then
AC_MSG_CHECKING(for GCC -Werror option)
have_gcc_werror=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Werror"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
int x = 0;
]],[])], [have_gcc_werror=yes],[])
AC_MSG_RESULT($have_gcc_werror)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_werror = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Werror"
fi
fi
}
dnl See if GCC's -Wno-error=deprecated-declarations is supported.
CheckNoErrorDeprecatedDeclarationsWerror()
{
AC_MSG_CHECKING(for GCC -Wno-error=deprecated-declarations option)
have_gcc_no_werror_deprecated_declarations=no
save_CFLAGS="$CFLAGS"
CFLAGS="$save_CFLAGS -Wno-error=deprecated-declarations"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
int x = 0;
]],[])], [have_gcc_no_werror_deprecated_declarations=yes],[])
AC_MSG_RESULT($have_gcc_werror)
CFLAGS="$save_CFLAGS"
if test x$have_gcc_no_werror_deprecated_declarations = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-error=deprecated-declarations"
fi
}
dnl See if GCC's -Wdeclaration-after-statement is supported.
dnl This lets us catch things that would fail on a C89 compiler when using
dnl a modern GCC.
@@ -1874,15 +1852,8 @@ dnl Find the X11 include and library directories
CheckX11()
{
AC_ARG_ENABLE(video-x11,
[AS_HELP_STRING([--enable-video-x11], [use X11 video driver [default=maybe]])],
,[
enable_video_x11=yes
case "$host" in
*-*-darwin*|*-ios-*)
enable_video_x11=no
;;
esac])
[AS_HELP_STRING([--enable-video-x11], [use X11 video driver [default=yes]])],
, enable_video_x11=yes)
if test x$enable_video = xyes -a x$enable_video_x11 = xyes; then
case "$host" in
*-*-darwin*)
@@ -2442,8 +2413,8 @@ CheckDummyVideo()
CheckOffscreenVideo()
{
AC_ARG_ENABLE(video-offscreen,
[AS_HELP_STRING([--enable-video-offscreen], [use offscreen video driver [default=yes]])],
, enable_video_offscreen=yes)
[AS_HELP_STRING([--enable-video-offscreen], [use offscreen video driver [default=no]])],
, enable_video_offscreen=no)
if test x$enable_video_offscreen = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_OFFSCREEN, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/offscreen/*.c"
@@ -3063,7 +3034,7 @@ dnl This is used on Linux for glibc binary compatibility (Doh!)
;;
*-*-openbsd*)
pthread_cflags="-D_REENTRANT"
pthread_lib="-lpthread"
pthread_lib="-pthread"
;;
*-*-solaris2.9)
# From Solaris 9+, posix4's preferred name is rt.
@@ -3786,7 +3757,6 @@ case "$host" in
;;
esac
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -3900,15 +3870,13 @@ case "$host" in
if test x$enable_joystick = xyes; then
case $ARCH in
linux)
if test "x$ac_cv_header_linux_input_h" = xyes; then
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
fi
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
;;
freebsd)
if test x$use_input_events = xyes -a x$ac_cv_header_linux_input_h = xyes; then
if test x$use_input_events = xyes; then
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
@@ -4004,7 +3972,6 @@ case "$host" in
# Set up other core UNIX files
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev_capabilities.c"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_threadprio.c"
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_sandbox.c"
SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
;;
*-*-cygwin* | *-*-mingw*)
@@ -4022,7 +3989,6 @@ case "$host" in
have_loadso=yes
fi
CheckGDwarf4
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4247,8 +4213,6 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
ARCH=ios
CheckVisibilityHidden
CheckWerror
CheckNoErrorDeprecatedDeclarationsWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4332,11 +4296,7 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
SOURCES="$SOURCES $srcdir/src/video/uikit/*.m"
SUMMARY_video="${SUMMARY_video} uikit"
have_video=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"
if test x$enable_system_iconv = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"
fi
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -liconv -lobjc"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AudioToolbox"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio"
@@ -4364,8 +4324,6 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
CheckObjectiveCARC
CheckVisibilityHidden
CheckWerror
CheckNoErrorDeprecatedDeclarationsWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4491,7 +4449,6 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
fi
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4543,7 +4500,6 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
*-*-riscos*)
ARCH=riscos
CheckVisibilityHidden
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckOffscreenVideo
@@ -4594,7 +4550,6 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
enable_static=no # disable static builds
EXTRA_CFLAGS="$EXTRA_CFLAGS -DBUILD_SDL -DOS2EMX_PLAIN_CHAR"
CheckOS2
CheckWerror
CheckDeclarationAfterStatement
CheckDummyVideo
CheckDiskAudio
@@ -4603,10 +4558,8 @@ dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
# Set up the core platform files
SOURCES="$SOURCES $srcdir/src/core/os2/*.c"
if test x$enable_system_iconv = xyes; then
if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
fi
if test x$ac_cv_func_iconv != xyes -o x$ac_cv_header_iconv_h != xyes; then
SOURCES="$SOURCES $srcdir/src/core/os2/geniconv/*.c"
fi
# Use the Unix locale APIs.
if test x$enable_locale = xyes; then
@@ -4686,12 +4639,6 @@ else
fi
AC_SUBST([INSTALL_SDL2_CONFIG], [$enable_sdl2_config])
AC_ARG_ENABLE([vendor-info],
[AS_HELP_STRING([--enable-vendor-info=STRING], [Add vendor info to SDL_REVISION])],
[enable_vendor_info="$enableval"], [enable_vendor_info=])
AS_IF([test "$enable_vendor_info" = no], [enable_vendor_info=])
AC_SUBST([SDL_VENDOR_INFO], [$enable_vendor_info])
# Verify that we have all the platform specific files we need
if test x$have_audio != xyes; then

View File

@@ -13,7 +13,7 @@ supported, but you can use the "android-project-ant" directory as a template.
Requirements
================================================================================
Android SDK (version 31 or later)
Android SDK (version 26 or later)
https://developer.android.com/sdk/index.html
Android NDK r15c or later

View File

@@ -1,46 +1,5 @@
# Emscripten
(This documentation is not very robust; we will update and expand this later.)
## A quick note about audio
Modern web browsers will not permit web pages to produce sound before the
user has interacted with them; this is for several reasons, not the least
of which being that no one likes when a random browser tab suddenly starts
making noise and the user has to scramble to figure out which and silence
it.
To solve this, most browsers will refuse to let a web app use the audio
subsystem at all before the user has interacted with (clicked on) the page
in a meaningful way. SDL-based apps also have to deal with this problem; if
the user hasn't interacted with the page, SDL_OpenAudioDevice will fail.
There are two reasonable ways to deal with this: if you are writing some
sort of media player thing, where the user expects there to be a volume
control when you mouseover the canvas, just default that control to a muted
state; if the user clicks on the control to unmute it, on this first click,
open the audio device. This allows the media to play at start, the user can
reasonably opt-in to listening, and you never get access denied to the audio
device.
Many games do not have this sort of UI, and are more rigid about starting
audio along with everything else at the start of the process. For these, your
best bet is to write a little Javascript that puts up a "Click here to play!"
UI, and upon the user clicking, remove that UI and then call the Emscripten
app's main() function. As far as the application knows, the audio device was
available to be opened as soon as the program started, and since this magic
happens in a little Javascript, you don't have to change your C/C++ code at
all to make it happen.
Please see the discussion at https://github.com/libsdl-org/SDL/issues/6385
for some Javascript code to steal for this approach.
## Building SDL/emscripten
SDL currently requires at least Emscripten 2.0.32 to build. Newer versions
are likely to work, as well.
Emscripten
================================================================================
Build:

View File

@@ -191,38 +191,6 @@ More information on this subject is available here:
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
Notes -- xcFramework
==============================================================================
The SDL.xcodeproj file now includes a target to build SDL2.xcframework. An xcframework is a new (Xcode 11) uber-framework which can handle any combination of processor type and target OS platform.
In the past, iOS devices were always an ARM variant processor, and the simulator was always i386 or x86_64, and thus libraries could be combined into a single framework for both simulator and device. With the introduction of the Apple Silicon ARM-based machines, regular frameworks would collide as CPU type was no longer sufficient to differentiate the platform. So Apple created the new xcframework library package.
The xcframework target builds into a Products directory alongside the SDL.xcodeproj file, as SDL2.xcframework. This can be brought in to any iOS project and will function properly for both simulator and device, no matter their CPUs. Note that Intel Macs cannot cross-compile for Apple Silicon Macs. If you need AS compatibility, perform this build on an Apple Silicon Mac.
This target requires Xcode 11 or later. The target will simply fail to build if attempted on older Xcodes.
In addition, on Apple platforms, main() cannot be in a dynamically loaded library. This means that iOS apps which used the statically-linked libSDL2.lib and now link with the xcframwork will need to define their own main() to call SDL_UIKitRunApp(), like this:
#ifndef SDL_MAIN_HANDLED
#ifdef main
#undef main
#endif
int
main(int argc, char *argv[])
{
return SDL_UIKitRunApp(argc, argv, SDL_main);
}
#endif /* !SDL_MAIN_HANDLED */
Using an xcFramework is similar to using a regular framework. However, issues have been seen with the build system not seeing the headers in the xcFramework. To remedy this, add the path to the xcFramework in your app's target ==> Build Settings ==> Framework Search Paths and mark it recursive (this is critical). Also critical is to remove "*.framework" from Build Settings ==> Sub-Directories to Exclude in Recursive Searches. Clean the build folder, and on your next build the build system should be able to see any of these in your code, as expected:
#include "SDL_main.h"
#include <SDL.h>
#include <SDL_main.h>
Notes -- iPhone SDL limitations
==============================================================================
@@ -293,7 +261,7 @@ e.g.
Deploying to older versions of iOS
==============================================================================
SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 8.0
SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 6.1
In order to do that you need to download an older version of Xcode:
https://developer.apple.com/download/more/?name=Xcode

View File

@@ -1,27 +0,0 @@
# Nintendo 3DS
SDL port for the Nintendo 3DS [Homebrew toolchain](https://devkitpro.org/) contributed by:
- [Pierre Wendling](https://github.com/FtZPetruska)
Credits to:
- The awesome people who ported SDL to other homebrew platforms.
- The Devkitpro team for making all the tools necessary to achieve this.
## Building
To build for the Nintendo 3DS, make sure you have devkitARM and cmake installed and run:
```bash
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake" -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
```
## Notes
- Currently only software rendering is supported.
- SDL2main should be used to ensure ROMFS is enabled.
- By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
- `SDL_GetBasePath` returns the romfs root instead of the executable's directory.

View File

@@ -16,10 +16,6 @@ cmake --build build
cmake --install build
```
## Hints
The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
## Notes
If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.

View File

@@ -1,6 +1,12 @@
# Simple DirectMedia Layer
Simple DirectMedia Layer {#mainpage}
========================
https://www.libsdl.org/
(SDL)
Version 2.0
---
http://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics

View File

@@ -14,9 +14,9 @@ mechanical work.
* `./build-scripts/update-version.sh 2 EVEN 0`
* Do the release
* Regenerate `configure`
* Update the website file include/header.inc.php to reflect the new version
* Do the release
## New bugfix release
@@ -28,9 +28,9 @@ mechanical work.
* `./build-scripts/update-version.sh 2 Y Z+1`
* Do the release
* Regenerate `configure`
* Update the website file include/header.inc.php to reflect the new version
* Do the release
## After a feature release
@@ -46,4 +46,6 @@ mechanical work.
* `./build-scripts/update-version.sh 2 Y Z+1`
* Regenerate `configure`
* Do the release

View File

@@ -82,53 +82,6 @@ extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/**
* Put UTF-8 text into the primary selection.
*
* \param text the text to store in the primary selection
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_GetPrimarySelectionText
* \sa SDL_HasPrimarySelectionText
*/
extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
/**
* Get UTF-8 text from the primary selection, which must be freed with
* SDL_free().
*
* This functions returns empty string if there was not enough memory left for
* a copy of the primary selection's content.
*
* \returns the primary selection text on success or an empty string on
* failure; call SDL_GetError() for more information. Caller must
* call SDL_free() on the returned pointer when done with it (even if
* there was an error).
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_HasPrimarySelectionText
* \sa SDL_SetPrimarySelectionText
*/
extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
/**
* Query whether the primary selection exists and contains a non-empty text
* string.
*
* \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
* does not.
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_GetPrimarySelectionText
* \sa SDL_SetPrimarySelectionText
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus

View File

@@ -72,7 +72,6 @@
#cmakedefine HAVE_STRING_H 1
#cmakedefine HAVE_SYS_TYPES_H 1
#cmakedefine HAVE_WCHAR_H 1
#cmakedefine HAVE_LINUX_INPUT_H 1
#cmakedefine HAVE_PTHREAD_NP_H 1
#cmakedefine HAVE_LIBUNWIND_H 1
@@ -140,7 +139,6 @@
#cmakedefine HAVE_STRCASECMP 1
#cmakedefine HAVE__STRNICMP 1
#cmakedefine HAVE_STRNCASECMP 1
#cmakedefine HAVE_STRCASESTR 1
#cmakedefine HAVE_SSCANF 1
#cmakedefine HAVE_VSSCANF 1
#cmakedefine HAVE_VSNPRINTF 1
@@ -208,11 +206,14 @@
#cmakedefine HAVE_POLL 1
#cmakedefine HAVE__EXIT 1
#else
#elif defined(__WIN32__)
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_STDDEF_H 1
#cmakedefine HAVE_STDINT_H 1
#cmakedefine HAVE_FLOAT_H 1
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
#cmakedefine HAVE_ALTIVEC_H 1
@@ -311,6 +312,7 @@
#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@
#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE @SDL_AUDIO_DRIVER_PIPEWIRE@
#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC @SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC@
@@ -326,7 +328,6 @@
#cmakedefine SDL_AUDIO_DRIVER_VITA @SDL_AUDIO_DRIVER_VITA@
#cmakedefine SDL_AUDIO_DRIVER_PSP @SDL_AUDIO_DRIVER_PSP@
#cmakedefine SDL_AUDIO_DRIVER_PS2 @SDL_AUDIO_DRIVER_PS2@
#cmakedefine SDL_AUDIO_DRIVER_N3DS @SDL_AUDIO_DRIVER_N3DS@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
@@ -351,7 +352,6 @@
#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
#cmakedefine SDL_JOYSTICK_PSP @SDL_JOYSTICK_PSP@
#cmakedefine SDL_JOYSTICK_PS2 @SDL_JOYSTICK_PS2@
#cmakedefine SDL_JOYSTICK_N3DS @SDL_JOYSTICK_N3DS@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
@@ -366,7 +366,6 @@
#cmakedefine SDL_SENSOR_WINDOWS @SDL_SENSOR_WINDOWS@
#cmakedefine SDL_SENSOR_DUMMY @SDL_SENSOR_DUMMY@
#cmakedefine SDL_SENSOR_VITA @SDL_SENSOR_VITA@
#cmakedefine SDL_SENSOR_N3DS @SDL_SENSOR_N3DS@
/* Enable various shared object loading systems */
#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
@@ -385,7 +384,6 @@
#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@
#cmakedefine SDL_THREAD_PSP @SDL_THREAD_PSP@
#cmakedefine SDL_THREAD_PS2 @SDL_THREAD_PS2@
#cmakedefine SDL_THREAD_N3DS @SDL_THREAD_N3DS@
/* Enable various timer systems */
#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
@@ -396,7 +394,6 @@
#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@
#cmakedefine SDL_TIMER_PSP @SDL_TIMER_PSP@
#cmakedefine SDL_TIMER_PS2 @SDL_TIMER_PS2@
#cmakedefine SDL_TIMER_N3DS @SDL_TIMER_N3DS@
/* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
@@ -450,7 +447,6 @@
#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
#cmakedefine SDL_VIDEO_DRIVER_VITA @SDL_VIDEO_DRIVER_VITA@
#cmakedefine SDL_VIDEO_DRIVER_N3DS @SDL_VIDEO_DRIVER_N3DS@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
@@ -494,7 +490,6 @@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
#cmakedefine SDL_POWER_VITA @SDL_POWER_VITA@
#cmakedefine SDL_POWER_PSP @SDL_POWER_PSP@
#cmakedefine SDL_POWER_N3DS @SDL_POWER_N3DS@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
@@ -509,7 +504,6 @@
#cmakedefine SDL_FILESYSTEM_VITA @SDL_FILESYSTEM_VITA@
#cmakedefine SDL_FILESYSTEM_PSP @SDL_FILESYSTEM_PSP@
#cmakedefine SDL_FILESYSTEM_PS2 @SDL_FILESYSTEM_PS2@
#cmakedefine SDL_FILESYSTEM_N3DS @SDL_FILESYSTEM_N3DS@
/* Enable misc subsystem */
#cmakedefine SDL_MISC_DUMMY @SDL_MISC_DUMMY@
@@ -539,9 +533,24 @@
#cmakedefine SDL_VIDEO_VITA_PVR @SDL_VIDEO_VITA_PVR@
#cmakedefine SDL_VIDEO_VITA_PVR_OGL @SDL_VIDEO_VITA_PVR_OGL@
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
@@ -550,15 +559,37 @@ typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
# ifndef _UINTPTR_T_DEFINED
# ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
# else
typedef unsigned int uintptr_t;
#endif
# endif
#define _UINTPTR_T_DEFINED
#endif
#endif /* Visual Studio 2008 */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
# endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
# endif
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
# endif
# else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
# ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
# endif
typedef unsigned int uintptr_t;
# endif /* __GNUC__ || _MSC_VER */
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* __WIN32__ */
#endif /* SDL_config_h_ */

View File

@@ -75,7 +75,6 @@
#undef HAVE_STRING_H
#undef HAVE_SYS_TYPES_H
#undef HAVE_WCHAR_H
#undef HAVE_LINUX_INPUT_H
#undef HAVE_PTHREAD_NP_H
#undef HAVE_LIBUNWIND_H
@@ -143,7 +142,6 @@
#undef HAVE_STRCASECMP
#undef HAVE__STRNICMP
#undef HAVE_STRNCASECMP
#undef HAVE_STRCASESTR
#undef HAVE_SSCANF
#undef HAVE_VSSCANF
#undef HAVE_SNPRINTF
@@ -299,6 +297,7 @@
#undef SDL_AUDIO_DRIVER_NETBSD
#undef SDL_AUDIO_DRIVER_OPENSLES
#undef SDL_AUDIO_DRIVER_OSS
#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
#undef SDL_AUDIO_DRIVER_PAUDIO
#undef SDL_AUDIO_DRIVER_PIPEWIRE
#undef SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC

View File

@@ -85,7 +85,6 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_ACOS 1

View File

@@ -85,7 +85,6 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1

View File

@@ -88,7 +88,6 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1

View File

@@ -34,29 +34,23 @@
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Here are some reasonable defaults */
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#else
#define HAVE_STDINT_H 1
#define HAVE_INTTYPES_H 1
#endif /* Visual Studio 2008 */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1

View File

@@ -53,8 +53,9 @@
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
@@ -71,9 +72,28 @@ typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
#else
#define HAVE_STDINT_H 1
#endif /* Visual Studio 2008 */
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64

View File

@@ -28,6 +28,40 @@
/* Windows GDK does not need Windows SDK version checks because it requires
* a recent version of the Windows 10 SDK. */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
/* At this time, only recent MSVC or clang are supported by Windows GDK */
#if defined(__clang__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
typedef unsigned __int64 uintptr_t;
#define _UINTPTR_T_DEFINED
#endif
#else /* !__clang__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __clang__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
/* GDK only supports 64-bit */
# define SIZEOF_VOIDP 8
@@ -67,7 +101,6 @@
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
@@ -164,7 +197,6 @@
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#endif
/* Enable various audio drivers */

View File

@@ -42,6 +42,50 @@
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
@@ -69,7 +113,6 @@
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1

View File

@@ -28,6 +28,40 @@
/* Windows GDK does not need Windows SDK version checks because it requires
* a recent version of the Windows 10 SDK. */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
/* At this time, only recent MSVC or clang are supported by Windows GDK */
#if defined(__clang__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
typedef unsigned __int64 uintptr_t;
#define _UINTPTR_T_DEFINED
#endif
#else /* !__clang__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __clang__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
/* GDK only supports 64-bit */
# define SIZEOF_VOIDP 8
@@ -67,7 +101,6 @@
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
@@ -164,7 +197,6 @@
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#endif
/* Enable various audio drivers */

View File

@@ -90,7 +90,6 @@ _m_prefetch(void *__P)
# include <arm64intr.h>
# include <arm64_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# define __ARM_ARCH 8
# endif
# endif
#endif

View File

@@ -192,20 +192,6 @@ typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
@@ -288,21 +274,14 @@ typedef unsigned short int khronos_uint16_t;
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
@@ -537,7 +516,7 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
*/
/*#include <EGL/eglplatform.h>*/
@@ -546,7 +525,7 @@ extern "C" {
#define EGL_EGL_PROTOTYPES 1
#endif
/* Generated on date 20220525 */
/* Generated on date 20210901 */
/* Generated C header for:
* API: egl
@@ -881,12 +860,12 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
** Khronos $Git commit SHA1: b35e89ca9a $ on $Git commit date: 2021-09-01 09:34:00 +0530 $
*/
/*#include <EGL/eglplatform.h>*/
#define EGL_EGLEXT_VERSION 20220525
#define EGL_EGLEXT_VERSION 20210901
/* Generated C header for:
* API: egl
@@ -1590,10 +1569,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLi
#define EGL_RENDERER_EXT 0x335F
#endif /* EGL_EXT_device_query_name */
#ifndef EGL_EXT_explicit_device
#define EGL_EXT_explicit_device 1
#endif /* EGL_EXT_explicit_device */
#ifndef EGL_EXT_gl_colorspace_bt2020_linear
#define EGL_EXT_gl_colorspace_bt2020_linear 1
#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
@@ -1819,31 +1794,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStr
#define EGL_METADATA_SCALING_EXT 50000
#endif /* EGL_EXT_surface_SMPTE2086_metadata */
#ifndef EGL_EXT_surface_compression
#define EGL_EXT_surface_compression 1
#define EGL_SURFACE_COMPRESSION_EXT 0x34B0
#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E
#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE
#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates);
#endif
#endif /* EGL_EXT_surface_compression */
#ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
@@ -2078,12 +2028,12 @@ EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface sur
#define EGL_STREAM_IMAGE_ADD_NV 0x3374
#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375
#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list);
EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);

View File

@@ -143,7 +143,7 @@ typedef enum
SDL_MULTIGESTURE,
/* Clipboard events */
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
@@ -318,8 +318,6 @@ typedef struct SDL_MouseWheelEvent
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
} SDL_MouseWheelEvent;
/**
@@ -476,7 +474,6 @@ typedef struct SDL_ControllerSensorEvent
SDL_JoystickID which; /**< The joystick instance id */
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
} SDL_ControllerSensorEvent;
/**
@@ -568,7 +565,6 @@ typedef struct SDL_SensorEvent
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
Sint32 which; /**< The instance ID of the sensor */
float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
} SDL_SensorEvent;
/**

View File

@@ -60,10 +60,6 @@ extern "C" {
* - `parent`: the containing directory of the bundle. For example:
* `/Applications/SDLApp/`
*
* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
* directory of the application as it is uncommon to store resources outside
* the executable. As such it is not a writable directory.
*
* The returned path is guaranteed to end with a path separator ('\' on
* Windows, '/' on most other platforms).
*

View File

@@ -754,7 +754,7 @@ extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFrom
* The caller should not SDL_free() the returned string.
*
* \param button an enum value for a given SDL_GameControllerButton
* \returns a string for the given button, or NULL if an invalid button is
* \returns a string for the given button, or NULL if an invalid axis is
* specified. The string returned is of the format used by
* SDL_GameController mapping strings.
*
@@ -895,25 +895,6 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
/**
* Get the current state of a game controller sensor with the timestamp of the
* last update.
*
* The number of values and interpretation of the data is sensor dependent.
* See SDL_sensor.h for the details for each type of sensor.
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
* \param timestamp A pointer filled with the timestamp in microseconds of the
* current sensor reading if available, or 0 if not
* \param data A pointer filled with the current sensor state
* \param num_values The number of values to write to data
* \return 0 or -1 if an error occurred.
*
* \since This function is available since SDL 2.26.0.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);
/**
* Start a rumble effect on a game controller.
*

View File

@@ -278,7 +278,10 @@ extern "C" {
* If this hint isn't specified to a valid setting, or libsamplerate isn't
* available, SDL will use the default, internal resampling algorithm.
*
* As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
* Note that this is currently only applicable to resampling audio that is
* being written to a device for playback or audio being read from a device
* for capture. SDL_AudioCVT always uses the default resampler (although this
* might change for SDL 2.1).
*
* This hint is currently only checked at audio subsystem initialization.
*
@@ -539,14 +542,6 @@ extern "C" {
*/
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
/**
* \brief A variable containing a list of devices to ignore in SDL_hid_enumerate()
*
* For example, to ignore the Shanwan DS3 controller and any Valve controller, you might
* have the string "0x2563/0x0523,0x28de/0x0000"
*/
#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
/**
* \brief A variable controlling whether the idle timer is disabled on iOS.
*
@@ -677,17 +672,6 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
/**
* \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
*
* This variable can be set to the following values:
* "0" - Left and right Joy-Con controllers will not be in vertical mode (the default)
* "1" - Left and right Joy-Con controllers will be in vertical mode
*
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
*/
#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
/**
* \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used.
*
@@ -721,20 +705,6 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
/**
* \brief A variable controlling whether the HIDAPI driver for PS3 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms.
*
* It is not possible to use this driver on Windows, due to limitations in the default drivers
* installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
/**
* \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
*
@@ -817,7 +787,7 @@ extern "C" {
#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
/**
* \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used.
* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
@@ -870,26 +840,6 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
/**
* \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
/**
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller.
*
* This variable can be set to the following values:
* "0" - player LEDs are not enabled
* "1" - player LEDs are enabled (the default)
*/
#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
*
@@ -901,59 +851,6 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
/**
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller.
*
* This variable can be set to the following values:
* "0" - player LEDs are not enabled
* "1" - player LEDs are enabled (the default)
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
/**
* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
/**
* \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened
*
* This variable can be set to the following values:
* "0" - home button LED is turned off
* "1" - home button LED is turned on
*
* By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
/**
* \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
*
@@ -1167,17 +1064,6 @@ extern "C" {
*/
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
/**
* \brief A variable controlling whether the system mouse acceleration curve is used for relative mouse motion.
*
* This variable can be set to the following values:
* "0" - Relative mouse motion will be unscaled (the default)
* "1" - Relative mouse motion will be scaled using the system mouse acceleration curve.
*
* If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale.
*/
#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
/**
* \brief A variable controlling whether a motion event should be generated for mouse warping in relative mode.
*
@@ -1276,7 +1162,7 @@ extern "C" {
* When polling for events, SDL_PumpEvents is used to gather new events from devices.
* If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
* become stuck until the new events stop.
* This is most noticeable when moving a high frequency mouse.
* This is most noticable when moving a high frequency mouse.
*
* By default, poll sentinels are enabled.
*/
@@ -1452,17 +1338,6 @@ extern "C" {
*/
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
/**
* \brief A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS
*
* This variable can be set to the following values:
* "0" - It will be using VSYNC as defined in the main flag. Default
* "1" - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed
*
* By default SDL does not enable the automatic VSYNC
*/
#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC"
/**
* \brief A variable to control whether the return key on the soft keyboard
* should hide the soft keyboard on Android and iOS.
@@ -1728,23 +1603,6 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
/**
* \brief Enable or disable mouse pointer warp emulation, needed by some older games.
*
* When this hint is set, any SDL will emulate mouse warps using relative mouse mode.
* This is required for some older games (such as Source engine games), which warp the
* mouse to the centre of the screen rather than using relative mouse motion. Note that
* relative mouse mode may have different mouse acceleration behaviour than pointer warps.
*
* This variable can be set to the following values:
* "0" - All mouse warps fail, as mouse warping is not available under wayland.
* "1" - Some mouse warps will be emulated by forcing relative mouse mode.
*
* If not set, this is automatically enabled unless an application uses relative mouse
* mode directly.
*/
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
/**
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
*
@@ -2456,21 +2314,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
*/
extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name);
/**
* Reset all hints to the default values.
*
* This will reset all hints to the value of the associated environment
* variable, or NULL if the environment isn't set. Callbacks will be called
* normally with this change.
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_GetHint
* \sa SDL_SetHint
* \sa SDL_ResetHint
*/
extern DECLSPEC void SDLCALL SDL_ResetHints(void);
/**
* Get the value of a hint.
*
@@ -2544,16 +2387,9 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
/**
* Clear all hints.
*
* This function is automatically called during SDL_Quit(), and deletes all
* callbacks without calling them and frees all memory associated with hints.
* If you're calling this from application code you probably want to call
* SDL_ResetHints() instead.
*
* This function will be removed from the API the next time we rev the ABI.
* This function is automatically called during SDL_Quit().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ResetHints
*/
extern DECLSPEC void SDLCALL SDL_ClearHints(void);

View File

@@ -124,11 +124,6 @@ typedef enum
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*
* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
* joystick subsystem, to prevent other threads from seeing joysticks in an
* uninitialized state. However, all open joysticks will be closed and SDL
* functions called with them will fail.
*
* \since This function is available since SDL 2.0.7.
*/
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
@@ -430,10 +425,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* Note that when sending trigger axes, you should scale the value to the full
* range of Sint16. For example, a trigger at rest would have the value of
* `SDL_JOYSTICK_AXIS_MIN`.
*
* \param joystick the virtual joystick on which to set state.
* \param axis the specific axis on the virtual joystick to set.
* \param value the new value for the specified axis.
@@ -652,25 +643,6 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
/**
* Get the device information encoded in a SDL_JoystickGUID structure
*
* \param guid the SDL_JoystickGUID you wish to get info about
* \param vendor A pointer filled in with the device VID, or 0 if not
* available
* \param product A pointer filled in with the device PID, or 0 if not
* available
* \param version A pointer filled in with the device version, or 0 if not
* available
* \param crc16 A pointer filled in with a CRC used to distinguish different
* products with the same VID/PID, or 0 if not available
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_JoystickGetDeviceGUID
*/
extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
/**
* Get the status of a specified joystick.
*

View File

@@ -108,15 +108,6 @@
void reset_IOP(); \
void reset_IOP() {}
#elif defined(__3DS__)
/*
On N3DS, SDL provides a main function that sets up the screens
and storage.
If you provide this yourself, you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#endif
#endif /* SDL_MAIN_HANDLED */

View File

@@ -82,7 +82,7 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_Metal_CreateView
* \sa SDL_MetalCreateView
*/
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);

View File

@@ -2107,6 +2107,57 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
*/
#ifndef GL_MESA_packed_depth_stencil
#define GL_MESA_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_MESA 0x8750
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
#endif /* GL_ATI_blend_equation_separate */
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
typedef void* GLeglImageOES;
#endif
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments
** in that file for details.
**/
/**********************************************************************
* Begin system-specific stuff
*/

File diff suppressed because it is too large Load Diff

View File

@@ -1,70 +1,56 @@
#ifndef __gles2_gl2_h_
#define __gles2_gl2_h_ 1
#ifndef __gl2_h_
#define __gl2_h_
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
/*#include <GLES2/gl2platform.h>*/
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: MIT
**
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
/*#include <GLES2/gl2platform.h>*/
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES 1
#endif
/* Generated on date 20220530 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
/*#include <KHR/khrplatform.h>*/
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid;
typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef khronos_ssize_t GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
@@ -72,6 +58,18 @@ typedef khronos_uint8_t GLubyte;
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
@@ -80,15 +78,29 @@ typedef khronos_uint8_t GLubyte;
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
@@ -98,19 +110,38 @@ typedef khronos_uint8_t GLubyte;
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
@@ -121,13 +152,19 @@ typedef khronos_uint8_t GLubyte;
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -154,6 +191,7 @@ typedef khronos_uint8_t GLubyte;
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
@@ -168,18 +206,32 @@ typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
@@ -188,35 +240,44 @@ typedef khronos_uint8_t GLubyte;
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
@@ -225,6 +286,9 @@ typedef khronos_uint8_t GLubyte;
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
@@ -232,21 +296,35 @@ typedef khronos_uint8_t GLubyte;
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@@ -256,6 +334,8 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
@@ -289,9 +369,13 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
@@ -307,34 +391,48 @@ typedef khronos_uint8_t GLubyte;
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@@ -344,313 +442,180 @@ typedef khronos_uint8_t GLubyte;
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
/*-------------------------------------------------------------------------
* GL core functions.
*-----------------------------------------------------------------------*/
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif
#endif /* __gl2_h_ */

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