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release-2.
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release-2.
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3739dda6bd |
@@ -16,8 +16,8 @@ AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakAfterDefinitionReturnType: All
|
||||
AlwaysBreakAfterReturnType: AllDefinitions
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
|
||||
@@ -35,7 +35,7 @@ BraceWrapping:
|
||||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeElse: false
|
||||
BeforeWhile: false
|
||||
BeforeWhile: true
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
@@ -62,8 +62,7 @@ IndentGotoLabels: true
|
||||
IndentPPDirectives: None
|
||||
IndentExternBlock: NoIndent
|
||||
|
||||
PointerAlignment: Right
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterCStyleCast: true
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: true
|
||||
|
||||
@@ -7,8 +7,6 @@ root = true
|
||||
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
|
||||
indent_size = 2
|
||||
@@ -65,7 +63,7 @@ indent_style = space
|
||||
[src/video/yuv2rgb/*.{c,h}]
|
||||
indent_style = tab
|
||||
|
||||
[wayland-protocols/*.xml]
|
||||
[src/wayland-protocols/*.xml]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
|
||||
16
.github/cmake/CMakeLists.txt
vendored
16
.github/cmake/CMakeLists.txt
vendored
@@ -1,16 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.0...3.5)
|
||||
project(ci_utils C CXX)
|
||||
|
||||
set(txt "CC=${CMAKE_C_COMPILER}
|
||||
CXX=${CMAKE_CXX_COMPILER}
|
||||
CFLAGS=${CMAKE_C_FLAGS}
|
||||
CXXFLAGS=${CMAKE_CXX_FLAGS}
|
||||
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
|
||||
")
|
||||
|
||||
message("${txt}")
|
||||
|
||||
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
|
||||
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
|
||||
|
||||
file(WRITE "${VAR_PATH}" "${txt}")
|
||||
4
.github/workflows/android.yml
vendored
4
.github/workflows/android.yml
vendored
@@ -15,7 +15,7 @@ jobs:
|
||||
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- uses: nttld/setup-ndk@v1
|
||||
id: setup_ndk
|
||||
with:
|
||||
@@ -34,11 +34,9 @@ jobs:
|
||||
run: |
|
||||
cmake -B build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||
-DSDL_STATIC_PIC=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-GNinja
|
||||
|
||||
18
.github/workflows/emscripten.yml
vendored
18
.github/workflows/emscripten.yml
vendored
@@ -6,31 +6,24 @@ jobs:
|
||||
emscripten:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: mymindstorm/setup-emsdk@v14
|
||||
- uses: actions/checkout@v2
|
||||
- uses: mymindstorm/setup-emsdk@v10
|
||||
with:
|
||||
version: 3.1.35
|
||||
- name: Install ninja
|
||||
run: |
|
||||
sudo apt-get -y update
|
||||
sudo apt-get install -y ninja-build
|
||||
version: 2.0.27
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
emcmake cmake -S . -B build \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-GNinja
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build/ --verbose
|
||||
- name: Run build-time tests
|
||||
run: |
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
# FIXME: enable Emscripten build time tests
|
||||
# ctest -VV --test-dir build/
|
||||
ctest -VV --test-dir build/
|
||||
- name: Install
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
@@ -39,7 +32,6 @@ jobs:
|
||||
run: |
|
||||
emcmake cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
|
||||
2
.github/workflows/ios.yml
vendored
2
.github/workflows/ios.yml
vendored
@@ -15,6 +15,6 @@ jobs:
|
||||
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build
|
||||
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
|
||||
75
.github/workflows/main.yml
vendored
75
.github/workflows/main.yml
vendored
@@ -15,22 +15,17 @@ jobs:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
|
||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
|
||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
|
||||
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
|
||||
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
|
||||
- { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true,
|
||||
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'}
|
||||
- { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF',
|
||||
source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '}
|
||||
|
||||
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
|
||||
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
|
||||
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
|
||||
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
|
||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
|
||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
|
||||
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
|
||||
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
|
||||
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
|
||||
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
|
||||
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
|
||||
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
|
||||
|
||||
steps:
|
||||
- name: Set up MSYS2
|
||||
@@ -64,26 +59,8 @@ jobs:
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
brew install \
|
||||
ninja \
|
||||
pkg-config
|
||||
|
||||
- name: Setup Intel oneAPI
|
||||
if: matrix.platform.intel
|
||||
run: |
|
||||
# Download the key to system keyring
|
||||
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
|
||||
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
|
||||
|
||||
# Add signed entry to apt sources and configure the APT client to use Intel repository:
|
||||
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
|
||||
|
||||
# Update package list
|
||||
sudo apt-get update -y
|
||||
|
||||
# Install oneAPI
|
||||
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
ninja
|
||||
- uses: actions/checkout@v2
|
||||
- name: Check that versioning is consistent
|
||||
# We only need to run this once: arbitrarily use the Linux/CMake build
|
||||
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
|
||||
@@ -91,31 +68,22 @@ jobs:
|
||||
- name: Configure (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.cmake }}
|
||||
- name: Build (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
cmake --build build/ --config Release --verbose --parallel
|
||||
- name: Run build-time tests (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/ -j2
|
||||
if test "${{ runner.os }}" = "Linux"; then
|
||||
# This should show us the SDL_REVISION
|
||||
strings build/libSDL2-2.0.so.0 | grep SDL-
|
||||
fi
|
||||
ctest -VV --test-dir build/
|
||||
- name: Install (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
@@ -126,7 +94,6 @@ jobs:
|
||||
- name: Configure (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
rm -fr build-autotools
|
||||
mkdir build-autotools
|
||||
@@ -134,8 +101,6 @@ jobs:
|
||||
(
|
||||
cd build-autotools
|
||||
${{ github.workspace }}/configure \
|
||||
--enable-vendor-info="Github Workflow" \
|
||||
--enable-werror \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
)
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
@@ -145,7 +110,6 @@ jobs:
|
||||
mkdir -p build-autotools/test
|
||||
cd build-autotools/test
|
||||
${{ github.workspace }}/test/configure \
|
||||
--enable-werror \
|
||||
--x-includes=/usr/include \
|
||||
--x-libraries="/usr/lib/${multiarch}" \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
@@ -158,7 +122,6 @@ jobs:
|
||||
- name: Build (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools V=1
|
||||
@@ -168,20 +131,14 @@ jobs:
|
||||
- name: Run build-time tests (Autotools)
|
||||
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
export SDL_TESTS_QUICK=1
|
||||
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
|
||||
if test "${{ runner.os }}" = "Linux"; then
|
||||
# This should show us the SDL_REVISION
|
||||
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
|
||||
fi
|
||||
- name: Install (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
@@ -193,19 +150,16 @@ jobs:
|
||||
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- name: Distcheck (Autotools)
|
||||
@@ -223,7 +177,6 @@ jobs:
|
||||
- name: Run installed-tests (Autotools)
|
||||
if: "runner.os == 'Linux' && matrix.platform.autotools"
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
sudo make -j"${parallel}" -C build-autotools install
|
||||
|
||||
18
.github/workflows/msvc.yml
vendored
18
.github/workflows/msvc.yml
vendored
@@ -19,11 +19,11 @@ jobs:
|
||||
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
|
||||
- { name: Windows (ARM), flags: -A ARM }
|
||||
- { name: Windows (ARM64), flags: -A ARM64 }
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
|
||||
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Create CMake project using SDL as a subproject
|
||||
shell: python
|
||||
run: |
|
||||
@@ -34,22 +34,14 @@ jobs:
|
||||
os.makedirs(builddir)
|
||||
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
|
||||
f.write(textwrap.dedent(f"""\
|
||||
# Always build .PDB symbol file
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction")
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries")
|
||||
cmake_minimum_required(VERSION 3.0...3.25)
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
project(sdl_user)
|
||||
enable_testing()
|
||||
add_subdirectory("{ srcdir }" SDL)
|
||||
"""))
|
||||
- name: Configure (CMake)
|
||||
run: cmake -S build -B build `
|
||||
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
|
||||
-DSDL_TESTS=ON `
|
||||
-DSDL_INSTALL_TESTS=ON `
|
||||
-DSDL_VENDOR_INFO="Github Workflow" `
|
||||
-DSDL2_DISABLE_INSTALL=OFF `
|
||||
${{ matrix.platform.flags }} `
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
@@ -59,7 +51,7 @@ jobs:
|
||||
if: "! contains(matrix.platform.name, 'ARM')"
|
||||
run: |
|
||||
$env:SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/ -C Release -j2
|
||||
ctest -VV --test-dir build/ -C Release
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
@@ -74,7 +66,7 @@ jobs:
|
||||
|
||||
- name: Add msbuild to PATH
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
- name: Build msbuild
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||
|
||||
55
.github/workflows/n3ds.yml
vendored
55
.github/workflows/n3ds.yml
vendored
@@ -1,55 +0,0 @@
|
||||
name: Build (Nintendo 3DS)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
n3ds:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: devkitpro/devkitarm:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apt update
|
||||
apt install ninja-build
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build --verbose
|
||||
- name: Install CMake
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
|
||||
run: |
|
||||
cmake -S .github/cmake -B /tmp/cmake_extract \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DVAR_PATH=/tmp/n3ds_env.txt
|
||||
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
9
.github/workflows/ps2.yaml
vendored
9
.github/workflows/ps2.yaml
vendored
@@ -7,7 +7,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
container: ps2dev/ps2dev:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
@@ -24,9 +24,8 @@ jobs:
|
||||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
cmake -S . -B build -G Ninja\
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
@@ -50,13 +49,13 @@ jobs:
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
||||
|
||||
7
.github/workflows/psp.yaml
vendored
7
.github/workflows/psp.yaml
vendored
@@ -7,7 +7,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
container: pspdev/pspdev:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
@@ -16,7 +16,6 @@ jobs:
|
||||
run: |
|
||||
cmake -S . -B build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
@@ -39,12 +38,12 @@ jobs:
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
||||
3
.github/workflows/riscos.yml
vendored
3
.github/workflows/riscos.yml
vendored
@@ -18,7 +18,7 @@ jobs:
|
||||
steps:
|
||||
- name: Setup dependencies
|
||||
run: apt-get update && apt-get install -y cmake ninja-build
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Configure (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: |
|
||||
@@ -46,7 +46,6 @@ jobs:
|
||||
-DSDL_GCC_ATOMICS=OFF \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
|
||||
- name: Build (CMake)
|
||||
|
||||
47
.github/workflows/vita.yaml
vendored
47
.github/workflows/vita.yaml
vendored
@@ -8,62 +8,19 @@ defaults:
|
||||
|
||||
jobs:
|
||||
vita:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: vitasdk/vitasdk:latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: GLES (pib), os: windows-latest, pib: true }
|
||||
- { name: GLES (PVR_PSP2 + gl4es4vita), os: windows-latest, pvr: true }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake ninja pkgconf bash
|
||||
|
||||
- name: Configure PVR_PSP2 (GLES)
|
||||
if: ${{ !!matrix.platform.pvr }}
|
||||
run: |
|
||||
pvr_psp2_version=3.9
|
||||
|
||||
# Configure PVR_PSP2 headers
|
||||
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
|
||||
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
|
||||
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* ${VITASDK}/arm-vita-eabi/include
|
||||
rm /tmp/v$pvr_psp2_version.zip
|
||||
|
||||
# Configure PVR_PSP2 stub libraries
|
||||
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
|
||||
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
|
||||
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} ${VITASDK}/arm-vita-eabi/lib \;
|
||||
rm /tmp/vitasdk_stubs.zip
|
||||
rm -rf /tmp/pvr_psp2_stubs
|
||||
|
||||
- name: Configure gl4es4vita (OpenGL)
|
||||
if: ${{ !!matrix.platform.pvr }}
|
||||
run: |
|
||||
gl4es4vita_version=1.1.4
|
||||
|
||||
# Configure gl4es4vita headers
|
||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
|
||||
unzip -o /tmp/include.zip -d${VITASDK}/arm-vita-eabi/include
|
||||
rm /tmp/include.zip
|
||||
|
||||
# Configure gl4es4vita stub libraries
|
||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
|
||||
unzip /tmp/vitasdk_stubs.zip -d${VITASDK}/arm-vita-eabi/lib
|
||||
|
||||
apk add cmake ninja pkgconf
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
|
||||
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
name: Build (C/P Actions)
|
||||
name: Build (VM Actions)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
freebsd:
|
||||
runs-on: ubuntu-latest
|
||||
runs-on: macos-12
|
||||
name: FreeBSD
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build
|
||||
uses: cross-platform-actions/action@v0.23.0
|
||||
uses: vmactions/freebsd-vm@v0
|
||||
with:
|
||||
operating_system: freebsd
|
||||
version: '13.2'
|
||||
shell: bash
|
||||
run: |
|
||||
sudo pkg update
|
||||
sudo pkg install -y \
|
||||
usesh: true
|
||||
prepare: |
|
||||
pkg install -y \
|
||||
gmake \
|
||||
pkgconf \
|
||||
libXcursor \
|
||||
@@ -37,15 +33,17 @@ jobs:
|
||||
libinotify \
|
||||
alsa-lib \
|
||||
jackit \
|
||||
nas \
|
||||
pipewire \
|
||||
pulseaudio \
|
||||
sndio \
|
||||
dbus \
|
||||
zh-fcitx \
|
||||
ibus \
|
||||
libsamplerate \
|
||||
libudev-devd
|
||||
|
||||
run: |
|
||||
mkdir build_autotools
|
||||
export CPPFLAGS="-I/usr/local/include"
|
||||
export LDFLAGS="-L/usr/local/lib"
|
||||
(cd build_autotools && ../configure --disable-static)
|
||||
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
|
||||
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1
|
||||
6
.github/workflows/watcom.yml
vendored
6
.github/workflows/watcom.yml
vendored
@@ -14,14 +14,14 @@ jobs:
|
||||
- { name: OS/2, makefile: Makefile.os2 }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v2
|
||||
- uses: open-watcom/setup-watcom@v0
|
||||
- name: Build SDL2
|
||||
run: |
|
||||
wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
|
||||
wmake -f ${{ matrix.platform.makefile }}
|
||||
- name: Build tests
|
||||
run: |
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }}
|
||||
cd ..
|
||||
- name: Run tests
|
||||
if: "matrix.platform.makefile == 'Makefile.w32'"
|
||||
|
||||
9
.gitignore
vendored
9
.gitignore
vendored
@@ -15,7 +15,6 @@ build
|
||||
gen
|
||||
Build
|
||||
buildbot
|
||||
/VERSION.txt
|
||||
|
||||
*.so
|
||||
*.so.*
|
||||
@@ -62,11 +61,6 @@ cmake-build-*
|
||||
xcuserdata
|
||||
*.xcworkspace
|
||||
|
||||
# for QtCreator
|
||||
CMakeLists.txt.user
|
||||
build*/
|
||||
*.pro.user*
|
||||
|
||||
# for Visual C++
|
||||
.vs
|
||||
Debug
|
||||
@@ -103,11 +97,9 @@ VisualC/visualtest/testsprite2_sample.actions
|
||||
VisualC/visualtest/testsprite2_sample.config
|
||||
VisualC/visualtest/testsprite2_sample.parameters
|
||||
VisualC-GDK/**/Layout
|
||||
VisualC-GDK/shaders/*.h
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
android-project/.gradle/
|
||||
|
||||
test/checkkeys
|
||||
test/checkkeysthreads
|
||||
@@ -179,7 +171,6 @@ test/testyuv
|
||||
test/torturethread
|
||||
|
||||
builddir/
|
||||
!build-scripts/
|
||||
debian/*.debhelper.log
|
||||
debian/*.substvars
|
||||
debian/*.tar.gz
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
projectfullname = SDL2
|
||||
projectshortname = SDL2
|
||||
projectfullname = SDL_mixer
|
||||
projectshortname = SDL_mixer
|
||||
incsubdir = include
|
||||
wikisubdir = SDL2
|
||||
readmesubdir = docs
|
||||
wikisubdir =
|
||||
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
||||
mainincludefname = SDL.h
|
||||
versionfname = include/SDL_version.h
|
||||
@@ -11,7 +10,6 @@ versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
|
||||
selectheaderregex = \ASDL.*?\.h\Z
|
||||
projecturl = https://libsdl.org/
|
||||
wikiurl = https://wiki.libsdl.org/SDL2
|
||||
wikiurl = https://wiki.libsdl.org
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
wikipreamble = (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.)
|
||||
|
||||
13
Android.mk
13
Android.mk
@@ -63,6 +63,7 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_CFLAGS += \
|
||||
-Wall -Wextra \
|
||||
-Wdocumentation \
|
||||
-Wdocumentation-unknown-command \
|
||||
-Wmissing-prototypes \
|
||||
-Wunreachable-code-break \
|
||||
-Wunneeded-internal-declaration \
|
||||
@@ -74,15 +75,12 @@ LOCAL_CFLAGS += \
|
||||
-Wstrict-prototypes \
|
||||
-Wkeyword-macro \
|
||||
|
||||
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
LOCAL_CXXFLAGS += -std=gnu++11
|
||||
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
LOCAL_LDFLAGS := -Wl,--no-undefined
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
cmd-strip :=
|
||||
endif
|
||||
@@ -91,7 +89,6 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
@@ -102,15 +99,11 @@ LOCAL_MODULE := SDL2_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL main static library
|
||||
|
||||
1017
CMakeLists.txt
1017
CMakeLists.txt
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -27,13 +27,11 @@ LDFLAGS = @BUILD_LDFLAGS@
|
||||
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
|
||||
LIBTOOL = @LIBTOOL@
|
||||
INSTALL = @INSTALL@
|
||||
FGREP = @FGREP@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
RC = @RC@
|
||||
LINKER = @LINKER@
|
||||
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
|
||||
SDL_VENDOR_INFO = @SDL_VENDOR_INFO@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
OBJECTS = @OBJECTS@
|
||||
@@ -131,7 +129,7 @@ HDRS = \
|
||||
begin_code.h \
|
||||
close_code.h
|
||||
|
||||
SDLTEST_HDRS = $(shell ls $(srcdir)/include | $(FGREP) SDL_test)
|
||||
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
|
||||
|
||||
LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
@@ -154,7 +152,7 @@ $(objects)/.created:
|
||||
touch $@
|
||||
|
||||
update-revision:
|
||||
$(SHELL) $(auxdir)/updaterev.sh --vendor "$(SDL_VENDOR_INFO)"
|
||||
$(SHELL) $(auxdir)/updaterev.sh
|
||||
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
@@ -254,8 +252,7 @@ dist $(distfile):
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
|
||||
# Intentionally no vendor suffix: that's a property of the build, not the source
|
||||
(cd $(distdir); $(srcdir)/build-scripts/updaterev.sh --dist)
|
||||
(cd $(distdir); build-scripts/updaterev.sh)
|
||||
tar cvf - $(distdir) | gzip --best >$(distfile)
|
||||
rm -rf $(distdir)
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Makefile to build the SDL library
|
||||
|
||||
CPPFLAGS = -I./include
|
||||
CFLAGS = -g -O2
|
||||
INCLUDE = -I./include
|
||||
CFLAGS = -g -O2 $(INCLUDE)
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
|
||||
19
Makefile.os2
19
Makefile.os2
@@ -1,4 +1,4 @@
|
||||
# Open Watcom makefile to build SDL2.dll for OS/2:
|
||||
# Open Watcom makefile to build SDL2.dll for OS/2
|
||||
# wmake -f Makefile.os2
|
||||
#
|
||||
# If you have GNU libiconv installed (iconv2.dll), you
|
||||
@@ -9,13 +9,11 @@
|
||||
# can compile hidapi joystick support against it (experimental)
|
||||
# by specifying HIDAPI=1, e.g.:
|
||||
# wmake -f Makefile.os2 HIDAPI=1
|
||||
#
|
||||
# To error out upon warnings: wmake -f Makefile.os2 ENABLE_WERROR=1
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 30
|
||||
MICRO_VERSION = 1
|
||||
MINOR_VERSION = 24
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
@@ -42,9 +40,6 @@ CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
!ifeq ENABLE_WERROR 1
|
||||
CFLAGS+= -we
|
||||
!endif
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
CFLAGS+= -wcd=303
|
||||
# the include paths :
|
||||
@@ -56,7 +51,7 @@ CFLAGS_DLL+= -bd
|
||||
# iconv:
|
||||
LIBICONV_LIB=iconv2.lib
|
||||
!ifeq LIBICONV 1
|
||||
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1 -DSDL_USE_LIBICONV
|
||||
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
|
||||
LIBS+= $(ICONVLIB)
|
||||
!else
|
||||
LIBS+= libuls.lib libconv.lib
|
||||
@@ -81,7 +76,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
@@ -94,7 +89,7 @@ SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c SDL_steam_virtual_gamepad.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
@@ -152,8 +147,6 @@ SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
yuv_rgb_sse.obj: yuv_rgb_sse.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
|
||||
!ifeq HIDAPI 1
|
||||
# c99 mode needed because of structs with flexible array members in libusb.h
|
||||
SDL_hidapi.obj: SDL_hidapi.c
|
||||
|
||||
22
Makefile.w32
22
Makefile.w32
@@ -1,12 +1,10 @@
|
||||
# Open Watcom makefile to build SDL2.dll for Win32:
|
||||
# Open Watcom makefile to build SDL2.dll for Win32
|
||||
# wmake -f Makefile.w32
|
||||
#
|
||||
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 30
|
||||
MICRO_VERSION = 1
|
||||
MINOR_VERSION = 24
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
|
||||
LIBHOME = .
|
||||
@@ -28,13 +26,8 @@ LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.l
|
||||
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
!ifeq ENABLE_WERROR 1
|
||||
CFLAGS+= -we
|
||||
!endif
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
CFLAGS+= -wcd=303
|
||||
# new vulkan headers result in lots of W202 warnings
|
||||
CFLAGS+= -wcd=202
|
||||
# the include paths :
|
||||
CFLAGS+= $(INCPATH)
|
||||
CFLAGS_STATIC=$(CFLAGS)
|
||||
@@ -60,7 +53,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
@@ -73,7 +66,7 @@ SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
@@ -93,7 +86,7 @@ SRCS+= SDL_render_gl.c SDL_shaders_gl.c
|
||||
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
|
||||
SRCS+= SDL_windowssensor.c
|
||||
SRCS+= SDL_syscond_cv.c
|
||||
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c SDL_steam_virtual_gamepad.c
|
||||
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
@@ -147,9 +140,6 @@ SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
SDL_malloc.obj: SDL_malloc.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
|
||||
yuv_rgb_sse.obj: yuv_rgb_sse.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
|
||||
|
||||
# SDL2libm
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
|
||||
@@ -30,18 +30,6 @@ if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/sdlfind.cmake")
|
||||
|
||||
set(SDL_ALSA @SDL_ALSA@)
|
||||
set(SDL_ALSA_SHARED @SDL_ALSA_SHARED@)
|
||||
if(SDL_ALSA AND NOT SDL_ALSA_SHARED AND TARGET SDL2::SDL2-static)
|
||||
sdlFindALSA()
|
||||
endif()
|
||||
unset(SDL_ALSA)
|
||||
unset(SDL_ALSA_SHARED)
|
||||
|
||||
|
||||
check_required_components(SDL2)
|
||||
|
||||
# Create SDL2::SDL2 alias for static-only builds
|
||||
@@ -74,4 +62,4 @@ if(TARGET SDL2::SDL2main)
|
||||
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
|
||||
endif()
|
||||
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
@@ -173,12 +173,6 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox Series)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
@@ -207,12 +201,6 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox One)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||
<Midl>
|
||||
@@ -271,12 +259,6 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox Series)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
@@ -306,12 +288,6 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox One)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
@@ -436,7 +412,6 @@
|
||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
@@ -539,18 +514,13 @@
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -594,7 +564,7 @@
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
@@ -625,22 +595,17 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
@@ -785,9 +750,7 @@
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
<Filter Include="filesystem">
|
||||
<UniqueIdentifier>{377061e4-3856-4f05-b916-0d3b360df0f6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="filesystem\gdk">
|
||||
<Filter Include="filesystem\windows">
|
||||
<UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="haptic">
|
||||
@@ -501,9 +501,6 @@
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
@@ -675,6 +672,9 @@
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
|
||||
<Filter>timer</Filter>
|
||||
</ClInclude>
|
||||
@@ -928,8 +928,8 @@
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c">
|
||||
<Filter>file</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
|
||||
<Filter>filesystem\gdk</Filter>
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
||||
<Filter>filesystem\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
|
||||
<Filter>haptic</Filter>
|
||||
@@ -946,9 +946,6 @@
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
@@ -1066,9 +1063,6 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
@@ -1084,18 +1078,9 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
||||
@@ -4,4 +4,3 @@ find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -del
|
||||
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
|
||||
rm shaders/*.h
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define ColorRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0)"
|
||||
|
||||
[RootSignature(ColorRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET0
|
||||
{
|
||||
return input.color;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
Texture2D theTexture : register(t0);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define TextureRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(TextureRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
return theTexture.Sample(theSampler, input.tex) * input.color;
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
#pragma pack_matrix( row_major )
|
||||
|
||||
struct VertexShaderConstants
|
||||
{
|
||||
matrix model;
|
||||
matrix projectionAndView;
|
||||
};
|
||||
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
|
||||
|
||||
struct VertexShaderInput
|
||||
{
|
||||
float3 pos : POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
struct VertexShaderOutput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define ColorRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0)"
|
||||
|
||||
#define TextureRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(ColorRS)]
|
||||
VertexShaderOutput mainColor(VertexShaderInput input)
|
||||
{
|
||||
VertexShaderOutput output;
|
||||
float4 pos = float4(input.pos, 1.0f);
|
||||
|
||||
// Transform the vertex position into projected space.
|
||||
pos = mul(pos, Constants.model);
|
||||
pos = mul(pos, Constants.projectionAndView);
|
||||
output.pos = pos;
|
||||
|
||||
// Pass through texture coordinates and color values without transformation
|
||||
output.tex = input.tex;
|
||||
output.color = input.color;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
[RootSignature(TextureRS)]
|
||||
VertexShaderOutput mainTexture(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
VertexShaderOutput mainYUV(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
VertexShaderOutput mainNV(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
if %2.==one. goto setxboxone
|
||||
rem Xbox Series compile
|
||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
|
||||
set SUFFIX=_Series.h
|
||||
goto startbuild
|
||||
|
||||
:setxboxone
|
||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
|
||||
set SUFFIX=_One.h
|
||||
|
||||
:startbuild
|
||||
echo Building with %XBOXDXC%
|
||||
cd "%1\shaders"
|
||||
rem Root Signatures
|
||||
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
|
||||
rem Vertex Shaders
|
||||
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
|
||||
rem Pixel Shaders
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
@@ -19,8 +19,8 @@
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
@@ -12,9 +12,15 @@
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
@@ -13,8 +13,8 @@
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -239,17 +239,17 @@ LoadSprite(const char *file)
|
||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
||||
if (!sprites[i]) {
|
||||
return -1;
|
||||
return (-1);
|
||||
}
|
||||
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return -1;
|
||||
return (-1);
|
||||
}
|
||||
}
|
||||
|
||||
/* We're ready to roll. :) */
|
||||
return 0;
|
||||
return (0);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -364,9 +364,8 @@ loop()
|
||||
#endif
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] == NULL) {
|
||||
if (state->windows[i] == NULL)
|
||||
continue;
|
||||
}
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
}
|
||||
@@ -461,7 +460,7 @@ main(int argc, char *argv[])
|
||||
|
||||
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
||||
|
||||
if (!soundname) {
|
||||
if (soundname == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
@@ -19,8 +19,8 @@
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
@@ -13,8 +13,8 @@
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
@@ -13,8 +13,8 @@
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
@@ -19,8 +19,8 @@
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
@@ -13,8 +13,8 @@
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
@@ -13,8 +13,8 @@
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
|
||||
@@ -8,27 +8,21 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
@@ -21,10 +17,6 @@
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
@@ -125,7 +117,6 @@
|
||||
<ClInclude Include="..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
@@ -185,14 +176,6 @@
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_common.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_internal.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std.h" />
|
||||
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\atomic\SDL_atomic.c" />
|
||||
@@ -207,18 +190,38 @@
|
||||
<ClCompile Include="..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
<ClCompile Include="..\src\dynapi\SDL_dynapi.c" />
|
||||
@@ -233,7 +236,12 @@
|
||||
<ClCompile Include="..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
@@ -246,7 +254,6 @@
|
||||
<ClCompile Include="..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
@@ -257,13 +264,23 @@
|
||||
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
|
||||
<ClCompile Include="..\src\misc\SDL_url.c" />
|
||||
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\power\SDL_power.c" />
|
||||
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" />
|
||||
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
|
||||
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
|
||||
cmake_minimum_required(VERSION 3.0...3.5)
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
@@ -68,8 +68,6 @@ if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
|
||||
IMPORTED_LOCATION "${_sdl2_dll_library}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
@@ -86,8 +84,6 @@ if(EXISTS "${_sdl2main_library}")
|
||||
set_target_properties(SDL2::SDL2main
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${_sdl2main_library}"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
@@ -104,8 +100,6 @@ if(EXISTS "${_sdl2test_library}")
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_LOCATION "${_sdl2test_library}"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
|
||||
@@ -210,7 +210,6 @@
|
||||
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_log.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_main.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_math.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
|
||||
@@ -225,7 +224,6 @@
|
||||
<ClCompile Include="..\..\..\test\testautomation_syswm.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_timer.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_video.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_subsystems.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\test\testautomation_suites.h" />
|
||||
@@ -233,4 +231,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
85
WhatsNew.txt
85
WhatsNew.txt
@@ -1,83 +1,6 @@
|
||||
|
||||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.30.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added support for 2 bits-per-pixel indexed surface formats
|
||||
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
|
||||
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
|
||||
* Added the environment variable SDL_LOGGING to control default log output
|
||||
|
||||
macOS:
|
||||
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
|
||||
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
|
||||
|
||||
Xbox:
|
||||
* Added the function SDL_GDKGetDefaultUser()
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.28.2:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.28.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs
|
||||
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
|
||||
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.26.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Updated OpenGL headers to the latest API from The Khronos Group Inc.
|
||||
* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
|
||||
* Added simulated vsync synchronization for the software renderer
|
||||
* Added the mouse position to SDL_MouseWheelEvent
|
||||
* Added SDL_ResetHints() to reset all hints to their default values
|
||||
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
|
||||
* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
|
||||
* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
|
||||
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
|
||||
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
|
||||
* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
|
||||
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
|
||||
* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
|
||||
|
||||
Windows:
|
||||
* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
|
||||
|
||||
macOS:
|
||||
* Implemented vsync synchronization on macOS 12
|
||||
|
||||
Linux:
|
||||
* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
|
||||
* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
|
||||
|
||||
Android:
|
||||
* Enabled IME soft keyboard input
|
||||
* Added version checking to make sure the SDL Java and C code are compatible
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.24.0:
|
||||
---------------------------------------------------------------------------
|
||||
@@ -681,7 +604,7 @@ iOS:
|
||||
|
||||
tvOS:
|
||||
* Added support for Apple TV
|
||||
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
|
||||
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
|
||||
|
||||
Android:
|
||||
* Fixed SDL not resizing window when Android screen resolution changes
|
||||
@@ -826,8 +749,8 @@ Linux:
|
||||
* Added experimental Wayland and Mir support, disabled by default
|
||||
|
||||
Android:
|
||||
* Joystick support (minimum SDK version required to build SDL is now 12,
|
||||
the required runtime version remains at 10, but on such devices joystick
|
||||
* Joystick support (minimum SDK version required to build SDL is now 12,
|
||||
the required runtime version remains at 10, but on such devices joystick
|
||||
support won't be available).
|
||||
* Hotplugging support for joysticks
|
||||
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
|
||||
@@ -880,7 +803,7 @@ iOS:
|
||||
|
||||
Android:
|
||||
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
|
||||
* Moved EGL initialization to native code
|
||||
* Moved EGL initialization to native code
|
||||
* Fixed the accelerometer axis rotation relative to the device rotation
|
||||
* Fixed race conditions when handling the EGL context on pause/resume
|
||||
* Touch devices are available for enumeration immediately after init
|
||||
|
||||
@@ -7,19 +7,47 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
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|
||||
1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; };
|
||||
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|
||||
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|
||||
F3A4972F2555EE8A00E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A495992555ED0500E92A8B /* libSDL2.a */; };
|
||||
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||||
F3A497422555EEBE00E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A495992555ED0500E92A8B /* libSDL2.a */; };
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
F3A4974B2555EF1B00E92A8B /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = F3A495992555ED0500E92A8B /* libSDL2.a */; };
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
TARGETED_DEVICE_FAMILY = 3;
|
||||
@@ -884,94 +1166,164 @@
|
||||
FA30DEA81BBF59D9009C397F /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
TARGETED_DEVICE_FAMILY = 3;
|
||||
TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FD15FCB50E086866003BDF25 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FD15FCB60E086866003BDF25 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FD5F9BE70E0DEBEB008E885B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
|
||||
PRODUCT_NAME = Accel;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FD5F9BE80E0DEBEB008E885B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
|
||||
PRODUCT_NAME = Accel;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDB6520A0E43D1F300F688B5 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
|
||||
PRODUCT_NAME = Keyboard;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDB6520B0E43D1F300F688B5 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
|
||||
PRODUCT_NAME = Keyboard;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDC202EC0E107B1200ABAC90 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
|
||||
PRODUCT_NAME = Touch;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDC202ED0E107B1200ABAC90 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
|
||||
PRODUCT_NAME = Touch;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDC52EDC0E2843D6008D768C /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDC52EDD0E2843D6008D768C /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDF0D6A20E12D05400247964 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDF0D6A30E12D05400247964 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
|
||||
@@ -3,20 +3,34 @@
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<string>1.0.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
<string>1.0</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string></string>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>iOS Launch Screen</string>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array/>
|
||||
<key>UIApplicationSupportsIndirectInputEvents</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,14 +0,0 @@
|
||||
//
|
||||
// config.xcconfig
|
||||
// SDL tests
|
||||
//
|
||||
|
||||
// Configuration settings file format documentation can be found at:
|
||||
// https://help.apple.com/xcode/#/dev745c5c974
|
||||
|
||||
// Include any optional config for this build
|
||||
#include? "build.xcconfig"
|
||||
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
@@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
|
||||
|
||||
/* load the ship */
|
||||
bmp_surface = SDL_LoadBMP("ship.bmp");
|
||||
if (!bmp_surface) {
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not ship.bmp");
|
||||
}
|
||||
/* set blue to transparent on the ship */
|
||||
@@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
|
||||
|
||||
/* create ship texture from surface */
|
||||
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (!ship) {
|
||||
if (ship == 0) {
|
||||
fatalError("could not create ship texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
|
||||
@@ -140,12 +140,12 @@ initializeTextures(SDL_Renderer *renderer)
|
||||
|
||||
/* load the space background */
|
||||
bmp_surface = SDL_LoadBMP("space.bmp");
|
||||
if (!bmp_surface) {
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load space.bmp");
|
||||
}
|
||||
/* create space texture from surface */
|
||||
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (!space) {
|
||||
if (space == 0) {
|
||||
fatalError("could not create space texture");
|
||||
}
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
@@ -179,7 +179,7 @@ main(int argc, char *argv[])
|
||||
printf("There are %d joysticks available\n", SDL_NumJoysticks());
|
||||
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
|
||||
accelerometer = SDL_JoystickOpen(0);
|
||||
if (!accelerometer) {
|
||||
if (accelerometer == NULL) {
|
||||
fatalError("Could not open joystick (accelerometer)");
|
||||
}
|
||||
printf("joystick number of axis = %d\n",
|
||||
|
||||
@@ -84,16 +84,14 @@ stepParticles(double deltaTime)
|
||||
/* is the particle actually active, or is it marked for deletion? */
|
||||
if (curr->isActive) {
|
||||
/* is the particle off the screen? */
|
||||
if (curr->y > screen_h) {
|
||||
if (curr->y > screen_h)
|
||||
curr->isActive = 0;
|
||||
} else if (curr->y < 0) {
|
||||
else if (curr->y < 0)
|
||||
curr->isActive = 0;
|
||||
}
|
||||
if (curr->x > screen_w) {
|
||||
if (curr->x > screen_w)
|
||||
curr->isActive = 0;
|
||||
} else if (curr->x < 0) {
|
||||
else if (curr->x < 0)
|
||||
curr->isActive = 0;
|
||||
}
|
||||
|
||||
/* step velocity, then step position */
|
||||
curr->yvel += ACCEL * deltaMilliseconds;
|
||||
@@ -135,17 +133,15 @@ stepParticles(double deltaTime)
|
||||
}
|
||||
|
||||
/* if we're a dust particle, shrink our size */
|
||||
if (curr->type == dust) {
|
||||
if (curr->type == dust)
|
||||
curr->size -= deltaMilliseconds * 0.010f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* if we're still active, pack ourselves in the array next
|
||||
to the last active guy (pack the array tightly) */
|
||||
if (curr->isActive) {
|
||||
if (curr->isActive)
|
||||
*(slot++) = *curr;
|
||||
}
|
||||
} /* endif (curr->isActive) */
|
||||
curr++;
|
||||
}
|
||||
@@ -192,9 +188,8 @@ explodeEmitter(struct particle *emitter)
|
||||
int i;
|
||||
for (i = 0; i < 200; i++) {
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
return;
|
||||
}
|
||||
|
||||
/* come up with a random angle and speed for new particle */
|
||||
float theta = randomFloat(0, 2.0f * 3.141592);
|
||||
@@ -231,9 +226,8 @@ void
|
||||
spawnTrailFromEmitter(struct particle *emitter)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
return;
|
||||
}
|
||||
|
||||
/* select the particle at the slot at the end of our array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
@@ -268,9 +262,8 @@ void
|
||||
spawnEmitterParticle(GLfloat x, GLfloat y)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
return;
|
||||
}
|
||||
|
||||
/* find particle at endpoint of array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
@@ -334,7 +327,7 @@ initializeTexture()
|
||||
to format passed into OpenGL */
|
||||
|
||||
bmp_surface = SDL_LoadBMP("stroke.bmp");
|
||||
if (!bmp_surface) {
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load stroke.bmp");
|
||||
}
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ initializeTexture(SDL_Renderer *renderer)
|
||||
SDL_Surface *bmp_surface;
|
||||
/* load the bmp */
|
||||
bmp_surface = SDL_LoadBMP("icon.bmp");
|
||||
if (!bmp_surface) {
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load bmp");
|
||||
}
|
||||
/* set white to transparent on the happyface */
|
||||
@@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
|
||||
|
||||
/* convert RGBA surface to texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (!texture) {
|
||||
if (texture == 0) {
|
||||
fatalError("could not create texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
|
||||
@@ -183,7 +183,7 @@ loadFont(void)
|
||||
SDL_BlitSurface(surface, NULL, converted, NULL);
|
||||
/* create our texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, converted);
|
||||
if (!texture) {
|
||||
if (texture == 0) {
|
||||
printf("texture creation failed: %s\n", SDL_GetError());
|
||||
} else {
|
||||
/* set blend mode for our texture */
|
||||
|
||||
@@ -207,9 +207,9 @@ playSound(struct sound *s)
|
||||
break;
|
||||
}
|
||||
/* if this channel's sound is older than the oldest so far, set it to oldest */
|
||||
if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
|
||||
if (mixer.channels[i].timestamp <
|
||||
mixer.channels[oldest_channel].timestamp)
|
||||
oldest_channel = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* no empty channels, take the oldest one */
|
||||
|
||||
@@ -58,7 +58,7 @@ main(int argc, char *argv[])
|
||||
|
||||
/* create window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (!window) {
|
||||
if (window == 0) {
|
||||
fatalError("Could not initialize Window");
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
|
||||
@@ -57,13 +57,13 @@ initializeTexture(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_Surface *bmp_surface;
|
||||
bmp_surface = SDL_LoadBMP("stroke.bmp");
|
||||
if (!bmp_surface) {
|
||||
if (bmp_surface == NULL) {
|
||||
fatalError("could not load stroke.bmp");
|
||||
}
|
||||
brush =
|
||||
SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
if (!brush) {
|
||||
if (brush == 0) {
|
||||
fatalError("could not create brush texture");
|
||||
}
|
||||
/* additive blending -- laying strokes on top of eachother makes them brighter */
|
||||
|
||||
422
Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj
Normal file
422
Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj
Normal file
@@ -0,0 +1,422 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
AA1EE462176059AB0029C7A5 /* SDL_test_common.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE454176059AB0029C7A5 /* SDL_test_common.c */; };
|
||||
AA1EE463176059AB0029C7A5 /* SDL_test_compare.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */; };
|
||||
AA1EE464176059AB0029C7A5 /* SDL_test_crc32.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */; };
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||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
AA1EE4491760589B0029C7A5 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = YES;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_ENABLE_OBJC_EXCEPTIONS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
HEADER_SEARCH_PATHS = ../../include;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.8;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
AA1EE44B1760589B0029C7A5 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
EXECUTABLE_PREFIX = lib;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
AA1EE44C1760589B0029C7A5 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
EXECUTABLE_PREFIX = lib;
|
||||
IPHONEOS_DEPLOYMENT_TARGET = 8.0;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FA3D98FE1BC4E5A3002C96C8 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
OTHER_LDFLAGS = "-ObjC";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
SKIP_INSTALL = YES;
|
||||
TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FA3D98FF1BC4E5A3002C96C8 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
OTHER_LDFLAGS = "-ObjC";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
SKIP_INSTALL = YES;
|
||||
TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
AA1EE4411760589B0029C7A5 /* Build configuration list for PBXProject "SDL2test" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
AA1EE4481760589B0029C7A5 /* Debug */,
|
||||
AA1EE4491760589B0029C7A5 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
AA1EE44A1760589B0029C7A5 /* Build configuration list for PBXNativeTarget "SDL2test" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
AA1EE44B1760589B0029C7A5 /* Debug */,
|
||||
AA1EE44C1760589B0029C7A5 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
FA3D99001BC4E5A3002C96C8 /* Build configuration list for PBXNativeTarget "SDL2test-TV" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
FA3D98FE1BC4E5A3002C96C8 /* Debug */,
|
||||
FA3D98FF1BC4E5A3002C96C8 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = AA1EE43E1760589B0029C7A5 /* Project object */;
|
||||
}
|
||||
34
Xcode-iOS/Test/Info.plist
Normal file
34
Xcode-iOS/Test/Info.plist
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.yourcompany.${PRODUCT_NAME}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>UIApplicationSupportsIndirectInputEvents</key>
|
||||
<true/>
|
||||
<key>NSBluetoothAlwaysUsageDescription</key>
|
||||
<string>Steam Link would like to use Bluetooth controllers for input.</string>
|
||||
<key>NSBluetoothPeripheralUsageDescription</key>
|
||||
<string>Steam Link would like to use Bluetooth controllers for input.</string>
|
||||
</dict>
|
||||
</plist>
|
||||
11
Xcode-iOS/Test/README
Normal file
11
Xcode-iOS/Test/README
Normal file
@@ -0,0 +1,11 @@
|
||||
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
|
||||
|
||||
testthread:
|
||||
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
|
||||
|
||||
testlock:
|
||||
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
|
||||
|
||||
testsprite2:
|
||||
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
|
||||
|
||||
3703
Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
Normal file
3703
Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
Normal file
File diff suppressed because it is too large
Load Diff
@@ -19,10 +19,10 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.30.1</string>
|
||||
<string>2.24.2</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.30.1</string>
|
||||
<string>2.24.2</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,67 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1240"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
|
||||
BuildableName = "SDL2.framework"
|
||||
BlueprintName = "Framework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
|
||||
BuildableName = "SDL2.framework"
|
||||
BlueprintName = "Framework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
||||
@@ -1,67 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1240"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
|
||||
BuildableName = "SDL2.framework"
|
||||
BlueprintName = "xcFramework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
|
||||
BuildableName = "SDL2.framework"
|
||||
BlueprintName = "xcFramework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
||||
@@ -1,4 +1,4 @@
|
||||
Title SDL 2.30.1
|
||||
Title SDL 2.0.0
|
||||
Version 1
|
||||
Description SDL Library for Mac OS X (http://www.libsdl.org)
|
||||
DefaultLocation /Library/Frameworks
|
||||
|
||||
@@ -31,22 +31,15 @@ endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/
|
||||
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/
|
||||
get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
|
||||
@@ -56,16 +49,14 @@ set(SDL2_LIBRARIES "SDL2::SDL2")
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 SHARED IMPORTED)
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
FRAMEWORK "TRUE"
|
||||
IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
|
||||
INTERFACE_SDL_VERSION "SDL2"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,14 +0,0 @@
|
||||
//
|
||||
// config.xcconfig
|
||||
// SDL tests
|
||||
//
|
||||
|
||||
// Configuration settings file format documentation can be found at:
|
||||
// https://help.apple.com/xcode/#/dev745c5c974
|
||||
|
||||
// Include any optional config for this build
|
||||
#include? "build.xcconfig"
|
||||
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
119
acinclude/libtool.m4
vendored
119
acinclude/libtool.m4
vendored
@@ -219,8 +219,8 @@ esac
|
||||
ofile=libtool
|
||||
can_build_shared=yes
|
||||
|
||||
# All known linkers require a '.a' archive for static linking (except MSVC and
|
||||
# ICC, which need '.lib').
|
||||
# All known linkers require a '.a' archive for static linking (except MSVC,
|
||||
# which needs '.lib').
|
||||
libext=a
|
||||
|
||||
with_gnu_ld=$lt_cv_prog_gnu_ld
|
||||
@@ -1365,7 +1365,7 @@ mips64*-*linux*)
|
||||
;;
|
||||
|
||||
x86_64-*kfreebsd*-gnu|x86_64-*linux*|powerpc*-*linux*| \
|
||||
s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
|
||||
s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
|
||||
# Find out what ABI is being produced by ac_compile, and set linker
|
||||
# options accordingly. Note that the listed cases only cover the
|
||||
# situations where additional linker options are needed (such as when
|
||||
@@ -1380,7 +1380,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
|
||||
x86_64-*kfreebsd*-gnu)
|
||||
LD="${LD-ld} -m elf_i386_fbsd"
|
||||
;;
|
||||
x86_64-*linux*|x86_64-gnu*)
|
||||
x86_64-*linux*)
|
||||
case `/usr/bin/file conftest.o` in
|
||||
*x86-64*)
|
||||
LD="${LD-ld} -m elf32_x86_64"
|
||||
@@ -1409,7 +1409,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
|
||||
x86_64-*kfreebsd*-gnu)
|
||||
LD="${LD-ld} -m elf_x86_64_fbsd"
|
||||
;;
|
||||
x86_64-*linux*|x86_64-gnu*)
|
||||
x86_64-*linux*)
|
||||
LD="${LD-ld} -m elf_x86_64"
|
||||
;;
|
||||
powerpcle-*linux*|powerpc64le-*linux*)
|
||||
@@ -1540,8 +1540,15 @@ old_postinstall_cmds='chmod 644 $oldlib'
|
||||
old_postuninstall_cmds=
|
||||
|
||||
if test -n "$RANLIB"; then
|
||||
case $host_os in
|
||||
bitrig* | openbsd*)
|
||||
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
|
||||
;;
|
||||
*)
|
||||
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
|
||||
;;
|
||||
esac
|
||||
old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
|
||||
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
|
||||
fi
|
||||
|
||||
case $host_os in
|
||||
@@ -1680,7 +1687,7 @@ AC_CACHE_VAL([lt_cv_sys_max_cmd_len], [dnl
|
||||
lt_cv_sys_max_cmd_len=-1;
|
||||
;;
|
||||
|
||||
cygwin* | mingw* | windows* | cegcc*)
|
||||
cygwin* | mingw* | cegcc*)
|
||||
# On Win9x/ME, this test blows up -- it succeeds, but takes
|
||||
# about 5 minutes as the teststring grows exponentially.
|
||||
# Worse, since 9x/ME are not pre-emptively multitasking,
|
||||
@@ -1923,7 +1930,7 @@ else
|
||||
lt_cv_dlopen_self=yes
|
||||
;;
|
||||
|
||||
mingw* | windows* | pw32* | cegcc*)
|
||||
mingw* | pw32* | cegcc*)
|
||||
lt_cv_dlopen=LoadLibrary
|
||||
lt_cv_dlopen_libs=
|
||||
;;
|
||||
@@ -2291,7 +2298,7 @@ if test yes = "$GCC"; then
|
||||
*) lt_awk_arg='/^libraries:/' ;;
|
||||
esac
|
||||
case $host_os in
|
||||
mingw* | windows* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
|
||||
mingw* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
|
||||
*) lt_sed_strip_eq='s|=/|/|g' ;;
|
||||
esac
|
||||
lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
|
||||
@@ -2349,7 +2356,7 @@ BEGIN {RS = " "; FS = "/|\n";} {
|
||||
# AWK program above erroneously prepends '/' to C:/dos/paths
|
||||
# for these hosts.
|
||||
case $host_os in
|
||||
mingw* | windows* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
|
||||
mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
|
||||
$SED 's|/\([[A-Za-z]]:\)|\1|g'` ;;
|
||||
esac
|
||||
sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
|
||||
@@ -2518,7 +2525,7 @@ bsdi[[45]]*)
|
||||
# libtool to hard-code these into programs
|
||||
;;
|
||||
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
version_type=windows
|
||||
shrext_cmds=.dll
|
||||
need_version=no
|
||||
@@ -2551,7 +2558,7 @@ cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
m4_if([$1], [],[
|
||||
sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"])
|
||||
;;
|
||||
mingw* | windows* | cegcc*)
|
||||
mingw* | cegcc*)
|
||||
# MinGW DLLs use traditional 'lib' prefix
|
||||
#soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
|
||||
soname_spec='`echo $libname | $SED -e 's/^lib//'`$shared_ext' # SDL customization
|
||||
@@ -2564,14 +2571,14 @@ m4_if([$1], [],[
|
||||
dynamic_linker='Win32 ld.exe'
|
||||
;;
|
||||
|
||||
*,cl* | *,icl*)
|
||||
# Native MSVC or ICC
|
||||
*,cl*)
|
||||
# Native MSVC
|
||||
libname_spec='$name'
|
||||
soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
|
||||
library_names_spec='$libname.dll.lib'
|
||||
|
||||
case $build_os in
|
||||
mingw* | windows*)
|
||||
mingw*)
|
||||
sys_lib_search_path_spec=
|
||||
lt_save_ifs=$IFS
|
||||
IFS=';'
|
||||
@@ -2621,7 +2628,7 @@ m4_if([$1], [],[
|
||||
;;
|
||||
|
||||
*)
|
||||
# Assume MSVC and ICC wrapper
|
||||
# Assume MSVC wrapper
|
||||
library_names_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext $libname.lib'
|
||||
dynamic_linker='Win32 ld.exe'
|
||||
;;
|
||||
@@ -3260,7 +3267,7 @@ if test yes = "$GCC"; then
|
||||
# Check if gcc -print-prog-name=ld gives a path.
|
||||
AC_MSG_CHECKING([for ld used by $CC])
|
||||
case $host in
|
||||
*-*-mingw* | *-*-windows*)
|
||||
*-*-mingw*)
|
||||
# gcc leaves a trailing carriage return, which upsets mingw
|
||||
ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
|
||||
*)
|
||||
@@ -3369,7 +3376,7 @@ case $reload_flag in
|
||||
esac
|
||||
reload_cmds='$LD$reload_flag -o $output$reload_objs'
|
||||
case $host_os in
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
if test yes != "$GCC"; then
|
||||
reload_cmds=false
|
||||
fi
|
||||
@@ -3469,7 +3476,7 @@ cygwin*)
|
||||
lt_cv_deplibs_check_method=pass_all # SDL customization
|
||||
;;
|
||||
|
||||
mingw* | windows* | pw32*)
|
||||
mingw* | pw32*)
|
||||
# Base MSYS/MinGW do not provide the 'file' command needed by
|
||||
# func_win32_libid shell function, so use a weaker test based on 'objdump',
|
||||
# unless we find 'file', for example because we are cross-compiling.
|
||||
@@ -3634,7 +3641,7 @@ file_magic_glob=
|
||||
want_nocaseglob=no
|
||||
if test "$build" = "$host"; then
|
||||
case $host_os in
|
||||
mingw* | windows* | pw32*)
|
||||
mingw* | pw32*)
|
||||
if ( shopt | grep nocaseglob ) >/dev/null 2>&1; then
|
||||
want_nocaseglob=yes
|
||||
else
|
||||
@@ -3686,7 +3693,7 @@ else
|
||||
# Tru64's nm complains that /dev/null is an invalid object file
|
||||
# MSYS converts /dev/null to NUL, MinGW nm treats NUL as empty
|
||||
case $build_os in
|
||||
mingw* | windows*) lt_bad_file=conftest.nm/nofile ;;
|
||||
mingw*) lt_bad_file=conftest.nm/nofile ;;
|
||||
*) lt_bad_file=/dev/null ;;
|
||||
esac
|
||||
case `"$tmp_nm" -B $lt_bad_file 2>&1 | sed '1q'` in
|
||||
@@ -3777,7 +3784,7 @@ lt_cv_sharedlib_from_linklib_cmd,
|
||||
[lt_cv_sharedlib_from_linklib_cmd='unknown'
|
||||
|
||||
case $host_os in
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
# two different shell functions defined in ltmain.sh;
|
||||
# decide which one to use based on capabilities of $DLLTOOL
|
||||
case `$DLLTOOL --help 2>&1` in
|
||||
@@ -3922,7 +3929,7 @@ case $host_os in
|
||||
aix*)
|
||||
symcode='[[BCDT]]'
|
||||
;;
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
symcode='[[ABCDGISTW]]'
|
||||
;;
|
||||
hpux*)
|
||||
@@ -4001,7 +4008,7 @@ $lt_c_name_lib_hook\
|
||||
# Handle CRLF in mingw tool chain
|
||||
opt_cr=
|
||||
case $build_os in
|
||||
mingw* | windows*)
|
||||
mingw*)
|
||||
opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp
|
||||
;;
|
||||
esac
|
||||
@@ -4016,7 +4023,7 @@ for ac_symprfx in "" "_"; do
|
||||
if test "$lt_cv_nm_interface" = "MS dumpbin"; then
|
||||
# Fake it for dumpbin and say T for any non-static function,
|
||||
# D for any global variable and I for any imported variable.
|
||||
# Also find C++ and __fastcall symbols from MSVC++ or ICC,
|
||||
# Also find C++ and __fastcall symbols from MSVC++,
|
||||
# which start with @ or ?.
|
||||
lt_cv_sys_global_symbol_pipe="$AWK ['"\
|
||||
" {last_section=section; section=\$ 3};"\
|
||||
@@ -4228,7 +4235,7 @@ m4_if([$1], [CXX], [
|
||||
beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
|
||||
# PIC is the default for these OSes.
|
||||
;;
|
||||
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
|
||||
mingw* | cygwin* | os2* | pw32* | cegcc*)
|
||||
# This hack is so that the source file can tell whether it is being
|
||||
# built for inclusion in a dll (and should export symbols for example).
|
||||
# Although the cygwin gcc ignores -fPIC, still need this for old-style
|
||||
@@ -4304,7 +4311,7 @@ m4_if([$1], [CXX], [
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
|
||||
mingw* | cygwin* | os2* | pw32* | cegcc*)
|
||||
# This hack is so that the source file can tell whether it is being
|
||||
# built for inclusion in a dll (and should export symbols for example).
|
||||
m4_if([$1], [GCJ], [],
|
||||
@@ -4552,7 +4559,7 @@ m4_if([$1], [CXX], [
|
||||
# PIC is the default for these OSes.
|
||||
;;
|
||||
|
||||
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
|
||||
mingw* | cygwin* | pw32* | os2* | cegcc*)
|
||||
# This hack is so that the source file can tell whether it is being
|
||||
# built for inclusion in a dll (and should export symbols for example).
|
||||
# Although the cygwin gcc ignores -fPIC, still need this for old-style
|
||||
@@ -4656,7 +4663,7 @@ m4_if([$1], [CXX], [
|
||||
esac
|
||||
;;
|
||||
|
||||
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
|
||||
mingw* | cygwin* | pw32* | os2* | cegcc*)
|
||||
# This hack is so that the source file can tell whether it is being
|
||||
# built for inclusion in a dll (and should export symbols for example).
|
||||
m4_if([$1], [GCJ], [],
|
||||
@@ -4931,9 +4938,9 @@ m4_if([$1], [CXX], [
|
||||
pw32*)
|
||||
_LT_TAGVAR(export_symbols_cmds, $1)=$ltdll_cmds
|
||||
;;
|
||||
cygwin* | mingw* | windows* | cegcc*)
|
||||
cygwin* | mingw* | cegcc*)
|
||||
case $cc_basename in
|
||||
cl* | icl*)
|
||||
cl*)
|
||||
_LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
|
||||
;;
|
||||
*)
|
||||
@@ -4989,16 +4996,16 @@ dnl Note also adjust exclude_expsyms for C++ above.
|
||||
extract_expsyms_cmds=
|
||||
|
||||
case $host_os in
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
# FIXME: the MSVC++ and ICC port hasn't been tested in a loooong time
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
# FIXME: the MSVC++ port hasn't been tested in a loooong time
|
||||
# When not using gcc, we currently assume that we are using
|
||||
# Microsoft Visual C++ or Intel C++ Compiler.
|
||||
# Microsoft Visual C++.
|
||||
if test yes != "$GCC"; then
|
||||
with_gnu_ld=no
|
||||
fi
|
||||
;;
|
||||
interix*)
|
||||
# we just hope/assume this is gcc and not c89 (= MSVC++ or ICC)
|
||||
# we just hope/assume this is gcc and not c89 (= MSVC++)
|
||||
with_gnu_ld=yes
|
||||
;;
|
||||
openbsd* | bitrig*)
|
||||
@@ -5104,7 +5111,7 @@ _LT_EOF
|
||||
fi
|
||||
;;
|
||||
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
# _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
|
||||
# as there is no search path for DLLs.
|
||||
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
|
||||
@@ -5561,14 +5568,14 @@ _LT_EOF
|
||||
_LT_TAGVAR(export_dynamic_flag_spec, $1)=-rdynamic
|
||||
;;
|
||||
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
# When not using gcc, we currently assume that we are using
|
||||
# Microsoft Visual C++ or Intel C++ Compiler.
|
||||
# Microsoft Visual C++.
|
||||
# hardcode_libdir_flag_spec is actually meaningless, as there is
|
||||
# no search path for DLLs.
|
||||
case $cc_basename in
|
||||
cl* | icl*)
|
||||
# Native MSVC or ICC
|
||||
cl*)
|
||||
# Native MSVC
|
||||
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
|
||||
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
|
||||
_LT_TAGVAR(always_export_symbols, $1)=yes
|
||||
@@ -5578,14 +5585,14 @@ _LT_EOF
|
||||
# Tell ltmain to make .dll files, not .so files.
|
||||
shrext_cmds=.dll
|
||||
# FIXME: Setting linknames here is a bad hack.
|
||||
_LT_TAGVAR(archive_cmds, $1)='$CC -Fe $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
|
||||
_LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
|
||||
_LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
|
||||
cp "$export_symbols" "$output_objdir/$soname.def";
|
||||
echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
|
||||
else
|
||||
$SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
|
||||
fi~
|
||||
$CC -Fe $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
|
||||
$CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
|
||||
linknames='
|
||||
# The linker will not automatically build a static lib if we build a DLL.
|
||||
# _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
|
||||
@@ -5609,7 +5616,7 @@ _LT_EOF
|
||||
fi'
|
||||
;;
|
||||
*)
|
||||
# Assume MSVC and ICC wrapper
|
||||
# Assume MSVC wrapper
|
||||
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
|
||||
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
|
||||
# Tell ltmain to make .lib files, not .a files.
|
||||
@@ -6428,7 +6435,7 @@ if test yes != "$_lt_caught_CXX_error"; then
|
||||
# Commands to make compiler produce verbose output that lists
|
||||
# what "hidden" libraries, object files and flags are used when
|
||||
# linking a shared library.
|
||||
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
|
||||
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
|
||||
|
||||
else
|
||||
GXX=no
|
||||
@@ -6637,10 +6644,10 @@ if test yes != "$_lt_caught_CXX_error"; then
|
||||
esac
|
||||
;;
|
||||
|
||||
cygwin* | mingw* | windows* | pw32* | cegcc*)
|
||||
cygwin* | mingw* | pw32* | cegcc*)
|
||||
case $GXX,$cc_basename in
|
||||
,cl* | no,cl* | ,icl* | no,icl*)
|
||||
# Native MSVC or ICC
|
||||
,cl* | no,cl*)
|
||||
# Native MSVC
|
||||
# hardcode_libdir_flag_spec is actually meaningless, as there is
|
||||
# no search path for DLLs.
|
||||
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
|
||||
@@ -6804,7 +6811,7 @@ if test yes != "$_lt_caught_CXX_error"; then
|
||||
# explicitly linking system object files so we need to strip them
|
||||
# from the output so that they don't get included in the library
|
||||
# dependencies.
|
||||
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
|
||||
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
|
||||
;;
|
||||
*)
|
||||
if test yes = "$GXX"; then
|
||||
@@ -6869,7 +6876,7 @@ if test yes != "$_lt_caught_CXX_error"; then
|
||||
# explicitly linking system object files so we need to strip them
|
||||
# from the output so that they don't get included in the library
|
||||
# dependencies.
|
||||
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
|
||||
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
|
||||
;;
|
||||
*)
|
||||
if test yes = "$GXX"; then
|
||||
@@ -7208,7 +7215,7 @@ if test yes != "$_lt_caught_CXX_error"; then
|
||||
# Commands to make compiler produce verbose output that lists
|
||||
# what "hidden" libraries, object files and flags are used when
|
||||
# linking a shared library.
|
||||
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
|
||||
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
|
||||
|
||||
else
|
||||
# FIXME: insert proper C++ library support
|
||||
@@ -7292,7 +7299,7 @@ if test yes != "$_lt_caught_CXX_error"; then
|
||||
# Commands to make compiler produce verbose output that lists
|
||||
# what "hidden" libraries, object files and flags are used when
|
||||
# linking a shared library.
|
||||
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
|
||||
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
|
||||
else
|
||||
# g++ 2.7 appears to require '-G' NOT '-shared' on this
|
||||
# platform.
|
||||
@@ -7303,7 +7310,7 @@ if test yes != "$_lt_caught_CXX_error"; then
|
||||
# Commands to make compiler produce verbose output that lists
|
||||
# what "hidden" libraries, object files and flags are used when
|
||||
# linking a shared library.
|
||||
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
|
||||
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
|
||||
fi
|
||||
|
||||
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $wl$libdir'
|
||||
@@ -8324,7 +8331,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
|
||||
[case $host in
|
||||
*-*-mingw* )
|
||||
case $build in
|
||||
*-*-mingw* | *-*-windows* ) # actually msys
|
||||
*-*-mingw* ) # actually msys
|
||||
lt_cv_to_host_file_cmd=func_convert_file_msys_to_w32
|
||||
;;
|
||||
*-*-cygwin* )
|
||||
@@ -8337,7 +8344,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
|
||||
;;
|
||||
*-*-cygwin* )
|
||||
case $build in
|
||||
*-*-mingw* | *-*-windows* ) # actually msys
|
||||
*-*-mingw* ) # actually msys
|
||||
lt_cv_to_host_file_cmd=func_convert_file_msys_to_cygwin
|
||||
;;
|
||||
*-*-cygwin* )
|
||||
@@ -8363,9 +8370,9 @@ AC_CACHE_VAL(lt_cv_to_tool_file_cmd,
|
||||
[#assume ordinary cross tools, or native build.
|
||||
lt_cv_to_tool_file_cmd=func_convert_file_noop
|
||||
case $host in
|
||||
*-*-mingw* | *-*-windows* )
|
||||
*-*-mingw* )
|
||||
case $build in
|
||||
*-*-mingw* | *-*-windows* ) # actually msys
|
||||
*-*-mingw* ) # actually msys
|
||||
lt_cv_to_tool_file_cmd=func_convert_file_msys_to_w32
|
||||
;;
|
||||
esac
|
||||
|
||||
2
acinclude/ltoptions.m4
vendored
2
acinclude/ltoptions.m4
vendored
@@ -128,7 +128,7 @@ LT_OPTION_DEFINE([LT_INIT], [win32-dll],
|
||||
[enable_win32_dll=yes
|
||||
|
||||
case $host in
|
||||
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-cegcc*)
|
||||
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
|
||||
AC_CHECK_TOOL(AS, as, false)
|
||||
AC_CHECK_TOOL(DLLTOOL, dlltool, false)
|
||||
AC_CHECK_TOOL(OBJDUMP, objdump, false)
|
||||
|
||||
@@ -8,22 +8,22 @@ else {
|
||||
}
|
||||
|
||||
android {
|
||||
if (buildAsApplication) {
|
||||
namespace "org.libsdl.app"
|
||||
}
|
||||
compileSdkVersion 34
|
||||
compileSdkVersion 31
|
||||
defaultConfig {
|
||||
minSdkVersion 19
|
||||
targetSdkVersion 34
|
||||
if (buildAsApplication) {
|
||||
applicationId "org.libsdl.app"
|
||||
}
|
||||
minSdkVersion 16
|
||||
targetSdkVersion 31
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
externalNativeBuild {
|
||||
ndkBuild {
|
||||
arguments "APP_PLATFORM=android-19"
|
||||
arguments "APP_PLATFORM=android-16"
|
||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
||||
}
|
||||
// cmake {
|
||||
// arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
|
||||
// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
|
||||
// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
||||
// abiFilters 'arm64-v8a'
|
||||
// }
|
||||
@@ -53,10 +53,10 @@ android {
|
||||
}
|
||||
|
||||
}
|
||||
lint {
|
||||
lintOptions {
|
||||
abortOnError false
|
||||
}
|
||||
|
||||
|
||||
if (buildAsLibrary) {
|
||||
libraryVariants.all { variant ->
|
||||
variant.outputs.each { output ->
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
com.gamemaker.game
|
||||
-->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.libsdl.app"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto">
|
||||
|
||||
@@ -186,7 +186,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
|
||||
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
|
||||
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
|
||||
private BluetoothGatt connectGatt(boolean managed) {
|
||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
||||
if (Build.VERSION.SDK_INT >= 23) {
|
||||
try {
|
||||
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
|
||||
} catch (Exception e) {
|
||||
@@ -429,7 +429,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (newState == 0) {
|
||||
mIsConnected = false;
|
||||
}
|
||||
|
||||
@@ -170,7 +170,7 @@ public class HIDDeviceManager {
|
||||
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
|
||||
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
|
||||
|
||||
// Get endpoint details
|
||||
// Get endpoint details
|
||||
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
|
||||
{
|
||||
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
|
||||
@@ -251,8 +251,6 @@ public class HIDDeviceManager {
|
||||
0x20d6, // PowerA
|
||||
0x24c6, // PowerA
|
||||
0x2c22, // Qanba
|
||||
0x2dc8, // 8BitDo
|
||||
0x9886, // ASTRO Gaming
|
||||
};
|
||||
|
||||
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
|
||||
@@ -273,19 +271,15 @@ public class HIDDeviceManager {
|
||||
final int XB1_IFACE_SUBCLASS = 71;
|
||||
final int XB1_IFACE_PROTOCOL = 208;
|
||||
final int[] SUPPORTED_VENDORS = {
|
||||
0x03f0, // HP
|
||||
0x044f, // Thrustmaster
|
||||
0x045e, // Microsoft
|
||||
0x0738, // Mad Catz
|
||||
0x0e6f, // PDP
|
||||
0x0f0d, // Hori
|
||||
0x10f5, // Turtle Beach
|
||||
0x1532, // Razer Wildcat
|
||||
0x20d6, // PowerA
|
||||
0x24c6, // PowerA
|
||||
0x2dc8, // 8BitDo
|
||||
0x2dc8, /* 8BitDo */
|
||||
0x2e24, // Hyperkin
|
||||
0x3537, // GameSir
|
||||
};
|
||||
|
||||
if (usbInterface.getId() == 0 &&
|
||||
@@ -359,19 +353,13 @@ public class HIDDeviceManager {
|
||||
private void initializeBluetooth() {
|
||||
Log.d(TAG, "Initializing Bluetooth");
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
|
||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
|
||||
if (Build.VERSION.SDK_INT <= 30 &&
|
||||
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
|
||||
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
|
||||
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
|
||||
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
|
||||
return;
|
||||
}
|
||||
@@ -536,7 +524,7 @@ public class HIDDeviceManager {
|
||||
for (HIDDevice device : mDevicesById.values()) {
|
||||
device.setFrozen(frozen);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -585,7 +573,7 @@ public class HIDDeviceManager {
|
||||
try {
|
||||
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
|
||||
int flags;
|
||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
|
||||
if (Build.VERSION.SDK_INT >= 31) {
|
||||
flags = FLAG_MUTABLE;
|
||||
} else {
|
||||
flags = 0;
|
||||
|
||||
@@ -52,7 +52,7 @@ class HIDDeviceUSB implements HIDDevice {
|
||||
@Override
|
||||
public String getSerialNumber() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
try {
|
||||
result = mDevice.getSerialNumber();
|
||||
}
|
||||
@@ -74,7 +74,7 @@ class HIDDeviceUSB implements HIDDevice {
|
||||
@Override
|
||||
public String getManufacturerName() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
result = mDevice.getManufacturerName();
|
||||
}
|
||||
if (result == null) {
|
||||
@@ -86,7 +86,7 @@ class HIDDeviceUSB implements HIDDevice {
|
||||
@Override
|
||||
public String getProductName() {
|
||||
String result = null;
|
||||
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
if (Build.VERSION.SDK_INT >= 21) {
|
||||
result = mDevice.getProductName();
|
||||
}
|
||||
if (result == null) {
|
||||
|
||||
@@ -29,7 +29,6 @@ public class SDL {
|
||||
|
||||
// This function stores the current activity (SDL or not)
|
||||
public static void setContext(Context context) {
|
||||
SDLAudioManager.setContext(context);
|
||||
mContext = context;
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,5 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
import android.content.Context;
|
||||
import android.media.AudioDeviceCallback;
|
||||
import android.media.AudioDeviceInfo;
|
||||
import android.media.AudioFormat;
|
||||
import android.media.AudioManager;
|
||||
import android.media.AudioRecord;
|
||||
@@ -11,67 +8,34 @@ import android.media.MediaRecorder;
|
||||
import android.os.Build;
|
||||
import android.util.Log;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class SDLAudioManager {
|
||||
public class SDLAudioManager
|
||||
{
|
||||
protected static final String TAG = "SDLAudio";
|
||||
|
||||
protected static AudioTrack mAudioTrack;
|
||||
protected static AudioRecord mAudioRecord;
|
||||
protected static Context mContext;
|
||||
|
||||
private static final int[] NO_DEVICES = {};
|
||||
|
||||
private static AudioDeviceCallback mAudioDeviceCallback;
|
||||
|
||||
public static void initialize() {
|
||||
mAudioTrack = null;
|
||||
mAudioRecord = null;
|
||||
mAudioDeviceCallback = null;
|
||||
|
||||
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
|
||||
{
|
||||
mAudioDeviceCallback = new AudioDeviceCallback() {
|
||||
@Override
|
||||
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
|
||||
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
|
||||
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public static void setContext(Context context) {
|
||||
mContext = context;
|
||||
if (context != null) {
|
||||
registerAudioDeviceCallback();
|
||||
}
|
||||
}
|
||||
|
||||
public static void release(Context context) {
|
||||
unregisterAudioDeviceCallback(context);
|
||||
}
|
||||
|
||||
// Audio
|
||||
|
||||
protected static String getAudioFormatString(int audioFormat) {
|
||||
switch (audioFormat) {
|
||||
case AudioFormat.ENCODING_PCM_8BIT:
|
||||
return "8-bit";
|
||||
case AudioFormat.ENCODING_PCM_16BIT:
|
||||
return "16-bit";
|
||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
||||
return "float";
|
||||
default:
|
||||
return Integer.toString(audioFormat);
|
||||
case AudioFormat.ENCODING_PCM_8BIT:
|
||||
return "8-bit";
|
||||
case AudioFormat.ENCODING_PCM_16BIT:
|
||||
return "16-bit";
|
||||
case AudioFormat.ENCODING_PCM_FLOAT:
|
||||
return "float";
|
||||
default:
|
||||
return Integer.toString(audioFormat);
|
||||
}
|
||||
}
|
||||
|
||||
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
||||
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
int channelConfig;
|
||||
int sampleSize;
|
||||
int frameSize;
|
||||
@@ -79,14 +43,14 @@ public class SDLAudioManager {
|
||||
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
|
||||
|
||||
/* On older devices let's use known good settings */
|
||||
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
if (Build.VERSION.SDK_INT < 21) {
|
||||
if (desiredChannels > 2) {
|
||||
desiredChannels = 2;
|
||||
}
|
||||
}
|
||||
|
||||
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
|
||||
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
|
||||
if (Build.VERSION.SDK_INT < 22) {
|
||||
if (sampleRate < 8000) {
|
||||
sampleRate = 8000;
|
||||
} else if (sampleRate > 48000) {
|
||||
@@ -95,7 +59,7 @@ public class SDLAudioManager {
|
||||
}
|
||||
|
||||
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
|
||||
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
|
||||
int minSDKVersion = (isCapture ? 23 : 21);
|
||||
if (Build.VERSION.SDK_INT < minSDKVersion) {
|
||||
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
|
||||
}
|
||||
@@ -156,7 +120,7 @@ public class SDLAudioManager {
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
|
||||
break;
|
||||
case 8:
|
||||
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
|
||||
if (Build.VERSION.SDK_INT >= 23) {
|
||||
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
|
||||
} else {
|
||||
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
|
||||
@@ -237,10 +201,6 @@ public class SDLAudioManager {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
||||
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
|
||||
}
|
||||
|
||||
mAudioRecord.startRecording();
|
||||
}
|
||||
|
||||
@@ -264,10 +224,6 @@ public class SDLAudioManager {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
|
||||
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
|
||||
}
|
||||
|
||||
mAudioTrack.play();
|
||||
}
|
||||
|
||||
@@ -282,73 +238,11 @@ public class SDLAudioManager {
|
||||
return results;
|
||||
}
|
||||
|
||||
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
|
||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
|
||||
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void registerAudioDeviceCallback() {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
|
||||
}
|
||||
}
|
||||
|
||||
private static void unregisterAudioDeviceCallback(Context context) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
|
||||
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] getAudioOutputDevices() {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
||||
} else {
|
||||
return NO_DEVICES;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] getAudioInputDevices() {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
|
||||
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
|
||||
} else {
|
||||
return NO_DEVICES;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
||||
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
||||
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -360,11 +254,6 @@ public class SDLAudioManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
|
||||
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < buffer.length;) {
|
||||
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
|
||||
if (result > 0) {
|
||||
@@ -437,22 +326,18 @@ public class SDLAudioManager {
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
|
||||
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
|
||||
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
|
||||
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
|
||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
||||
return 0;
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
}
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
}
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
|
||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
||||
if (Build.VERSION.SDK_INT < 23) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
@@ -461,7 +346,7 @@ public class SDLAudioManager {
|
||||
|
||||
/** This method is called by SDL using JNI. */
|
||||
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
|
||||
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
|
||||
if (Build.VERSION.SDK_INT < 23) {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length);
|
||||
} else {
|
||||
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
|
||||
@@ -506,9 +391,4 @@ public class SDLAudioManager {
|
||||
}
|
||||
|
||||
public static native int nativeSetupJNI();
|
||||
|
||||
public static native void removeAudioDevice(boolean isCapture, int deviceId);
|
||||
|
||||
public static native void addAudioDevice(boolean isCapture, int deviceId);
|
||||
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ public class SDLControllerManager
|
||||
public static native int nativeAddJoystick(int device_id, String name, String desc,
|
||||
int vendor_id, int product_id,
|
||||
boolean is_accelerometer, int button_mask,
|
||||
int naxes, int axis_mask, int nhats, int nballs);
|
||||
int naxes, int nhats, int nballs);
|
||||
public static native int nativeRemoveJoystick(int device_id);
|
||||
public static native int nativeAddHaptic(int device_id, String name);
|
||||
public static native int nativeRemoveHaptic(int device_id);
|
||||
@@ -42,7 +42,7 @@ public class SDLControllerManager
|
||||
|
||||
public static void initialize() {
|
||||
if (mJoystickHandler == null) {
|
||||
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
|
||||
if (Build.VERSION.SDK_INT >= 19) {
|
||||
mJoystickHandler = new SDLJoystickHandler_API19();
|
||||
} else {
|
||||
mJoystickHandler = new SDLJoystickHandler_API16();
|
||||
@@ -50,7 +50,7 @@ public class SDLControllerManager
|
||||
}
|
||||
|
||||
if (mHapticHandler == null) {
|
||||
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
|
||||
if (Build.VERSION.SDK_INT >= 26) {
|
||||
mHapticHandler = new SDLHapticHandler_API26();
|
||||
} else {
|
||||
mHapticHandler = new SDLHapticHandler();
|
||||
@@ -168,32 +168,6 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
arg1Axis = MotionEvent.AXIS_GAS;
|
||||
}
|
||||
|
||||
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
|
||||
// This is because the usual pairing are:
|
||||
// - AXIS_X + AXIS_Y (left stick).
|
||||
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
|
||||
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
|
||||
// This sorts the axes in the above order, which tends to be correct
|
||||
// for Xbox-ish game pads that have the right stick on RX/RY and the
|
||||
// triggers on Z/RZ.
|
||||
//
|
||||
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
|
||||
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
|
||||
//
|
||||
// References:
|
||||
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
|
||||
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
|
||||
if (arg0Axis == MotionEvent.AXIS_Z) {
|
||||
arg0Axis = MotionEvent.AXIS_RZ - 1;
|
||||
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
|
||||
--arg0Axis;
|
||||
}
|
||||
if (arg1Axis == MotionEvent.AXIS_Z) {
|
||||
arg1Axis = MotionEvent.AXIS_RZ - 1;
|
||||
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
|
||||
--arg1Axis;
|
||||
}
|
||||
|
||||
return arg0Axis - arg1Axis;
|
||||
}
|
||||
}
|
||||
@@ -236,7 +210,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
mJoysticks.add(joystick);
|
||||
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
|
||||
getVendorId(joystickDevice), getProductId(joystickDevice), false,
|
||||
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
|
||||
getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -317,9 +291,6 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
public int getVendorId(InputDevice joystickDevice) {
|
||||
return 0;
|
||||
}
|
||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
||||
return -1;
|
||||
}
|
||||
public int getButtonMask(InputDevice joystickDevice) {
|
||||
return -1;
|
||||
}
|
||||
@@ -337,43 +308,6 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
|
||||
return joystickDevice.getVendorId();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
|
||||
// For compatibility, keep computing the axis mask like before,
|
||||
// only really distinguishing 2, 4 and 6 axes.
|
||||
int axis_mask = 0;
|
||||
if (ranges.size() >= 2) {
|
||||
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
|
||||
axis_mask |= 0x0003;
|
||||
}
|
||||
if (ranges.size() >= 4) {
|
||||
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
|
||||
axis_mask |= 0x000c;
|
||||
}
|
||||
if (ranges.size() >= 6) {
|
||||
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
|
||||
axis_mask |= 0x0030;
|
||||
}
|
||||
// Also add an indicator bit for whether the sorting order has changed.
|
||||
// This serves to disable outdated gamecontrollerdb.txt mappings.
|
||||
boolean have_z = false;
|
||||
boolean have_past_z_before_rz = false;
|
||||
for (InputDevice.MotionRange range : ranges) {
|
||||
int axis = range.getAxis();
|
||||
if (axis == MotionEvent.AXIS_Z) {
|
||||
have_z = true;
|
||||
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
|
||||
have_past_z_before_rz = true;
|
||||
}
|
||||
}
|
||||
if (have_z && have_past_z_before_rz) {
|
||||
// If both these exist, the compare() function changed sorting order.
|
||||
// Set a bit to indicate this fact.
|
||||
axis_mask |= 0x8000;
|
||||
}
|
||||
return axis_mask;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getButtonMask(InputDevice joystickDevice) {
|
||||
int button_mask = 0;
|
||||
@@ -809,7 +743,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
|
||||
|
||||
@Override
|
||||
public boolean supportsRelativeMouse() {
|
||||
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
|
||||
return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -819,7 +753,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
|
||||
|
||||
@Override
|
||||
public boolean setRelativeMouseEnabled(boolean enabled) {
|
||||
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
|
||||
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
|
||||
if (enabled) {
|
||||
SDLActivity.getContentView().requestPointerCapture();
|
||||
} else {
|
||||
|
||||
@@ -1,405 +0,0 @@
|
||||
package org.libsdl.app;
|
||||
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.pm.ActivityInfo;
|
||||
import android.hardware.Sensor;
|
||||
import android.hardware.SensorEvent;
|
||||
import android.hardware.SensorEventListener;
|
||||
import android.hardware.SensorManager;
|
||||
import android.os.Build;
|
||||
import android.util.DisplayMetrics;
|
||||
import android.util.Log;
|
||||
import android.view.Display;
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.Surface;
|
||||
import android.view.SurfaceHolder;
|
||||
import android.view.SurfaceView;
|
||||
import android.view.View;
|
||||
import android.view.WindowManager;
|
||||
|
||||
|
||||
/**
|
||||
SDLSurface. This is what we draw on, so we need to know when it's created
|
||||
in order to do anything useful.
|
||||
|
||||
Because of this, that's where we set up the SDL thread
|
||||
*/
|
||||
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
||||
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
|
||||
|
||||
// Sensors
|
||||
protected SensorManager mSensorManager;
|
||||
protected Display mDisplay;
|
||||
|
||||
// Keep track of the surface size to normalize touch events
|
||||
protected float mWidth, mHeight;
|
||||
|
||||
// Is SurfaceView ready for rendering
|
||||
public boolean mIsSurfaceReady;
|
||||
|
||||
// Startup
|
||||
public SDLSurface(Context context) {
|
||||
super(context);
|
||||
getHolder().addCallback(this);
|
||||
|
||||
setFocusable(true);
|
||||
setFocusableInTouchMode(true);
|
||||
requestFocus();
|
||||
setOnKeyListener(this);
|
||||
setOnTouchListener(this);
|
||||
|
||||
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
|
||||
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
|
||||
|
||||
setOnGenericMotionListener(SDLActivity.getMotionListener());
|
||||
|
||||
// Some arbitrary defaults to avoid a potential division by zero
|
||||
mWidth = 1.0f;
|
||||
mHeight = 1.0f;
|
||||
|
||||
mIsSurfaceReady = false;
|
||||
}
|
||||
|
||||
public void handlePause() {
|
||||
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
|
||||
}
|
||||
|
||||
public void handleResume() {
|
||||
setFocusable(true);
|
||||
setFocusableInTouchMode(true);
|
||||
requestFocus();
|
||||
setOnKeyListener(this);
|
||||
setOnTouchListener(this);
|
||||
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
|
||||
}
|
||||
|
||||
public Surface getNativeSurface() {
|
||||
return getHolder().getSurface();
|
||||
}
|
||||
|
||||
// Called when we have a valid drawing surface
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
Log.v("SDL", "surfaceCreated()");
|
||||
SDLActivity.onNativeSurfaceCreated();
|
||||
}
|
||||
|
||||
// Called when we lose the surface
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
Log.v("SDL", "surfaceDestroyed()");
|
||||
|
||||
// Transition to pause, if needed
|
||||
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
|
||||
SDLActivity.handleNativeState();
|
||||
|
||||
mIsSurfaceReady = false;
|
||||
SDLActivity.onNativeSurfaceDestroyed();
|
||||
}
|
||||
|
||||
// Called when the surface is resized
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder,
|
||||
int format, int width, int height) {
|
||||
Log.v("SDL", "surfaceChanged()");
|
||||
|
||||
if (SDLActivity.mSingleton == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
int nDeviceWidth = width;
|
||||
int nDeviceHeight = height;
|
||||
try
|
||||
{
|
||||
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
|
||||
DisplayMetrics realMetrics = new DisplayMetrics();
|
||||
mDisplay.getRealMetrics( realMetrics );
|
||||
nDeviceWidth = realMetrics.widthPixels;
|
||||
nDeviceHeight = realMetrics.heightPixels;
|
||||
}
|
||||
} catch(Exception ignored) {
|
||||
}
|
||||
|
||||
synchronized(SDLActivity.getContext()) {
|
||||
// In case we're waiting on a size change after going fullscreen, send a notification.
|
||||
SDLActivity.getContext().notifyAll();
|
||||
}
|
||||
|
||||
Log.v("SDL", "Window size: " + width + "x" + height);
|
||||
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
|
||||
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
|
||||
SDLActivity.onNativeResize();
|
||||
|
||||
// Prevent a screen distortion glitch,
|
||||
// for instance when the device is in Landscape and a Portrait App is resumed.
|
||||
boolean skip = false;
|
||||
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
|
||||
|
||||
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
|
||||
if (mWidth > mHeight) {
|
||||
skip = true;
|
||||
}
|
||||
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
|
||||
if (mWidth < mHeight) {
|
||||
skip = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Special Patch for Square Resolution: Black Berry Passport
|
||||
if (skip) {
|
||||
double min = Math.min(mWidth, mHeight);
|
||||
double max = Math.max(mWidth, mHeight);
|
||||
|
||||
if (max / min < 1.20) {
|
||||
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
|
||||
skip = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't skip in MultiWindow.
|
||||
if (skip) {
|
||||
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
|
||||
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
|
||||
Log.v("SDL", "Don't skip in Multi-Window");
|
||||
skip = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (skip) {
|
||||
Log.v("SDL", "Skip .. Surface is not ready.");
|
||||
mIsSurfaceReady = false;
|
||||
return;
|
||||
}
|
||||
|
||||
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
|
||||
SDLActivity.onNativeSurfaceChanged();
|
||||
|
||||
/* Surface is ready */
|
||||
mIsSurfaceReady = true;
|
||||
|
||||
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
|
||||
SDLActivity.handleNativeState();
|
||||
}
|
||||
|
||||
// Key events
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
|
||||
}
|
||||
|
||||
// Touch events
|
||||
@Override
|
||||
public boolean onTouch(View v, MotionEvent event) {
|
||||
/* Ref: http://developer.android.com/training/gestures/multi.html */
|
||||
int touchDevId = event.getDeviceId();
|
||||
final int pointerCount = event.getPointerCount();
|
||||
int action = event.getActionMasked();
|
||||
int pointerFingerId;
|
||||
int i = -1;
|
||||
float x,y,p;
|
||||
|
||||
/*
|
||||
* Prevent id to be -1, since it's used in SDL internal for synthetic events
|
||||
* Appears when using Android emulator, eg:
|
||||
* adb shell input mouse tap 100 100
|
||||
* adb shell input touchscreen tap 100 100
|
||||
*/
|
||||
if (touchDevId < 0) {
|
||||
touchDevId -= 1;
|
||||
}
|
||||
|
||||
// 12290 = Samsung DeX mode desktop mouse
|
||||
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
|
||||
// 0x2 = SOURCE_CLASS_POINTER
|
||||
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
|
||||
int mouseButton = 1;
|
||||
try {
|
||||
Object object = event.getClass().getMethod("getButtonState").invoke(event);
|
||||
if (object != null) {
|
||||
mouseButton = (Integer) object;
|
||||
}
|
||||
} catch(Exception ignored) {
|
||||
}
|
||||
|
||||
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
|
||||
// if we are. We'll leverage our existing mouse motion listener
|
||||
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
|
||||
x = motionListener.getEventX(event);
|
||||
y = motionListener.getEventY(event);
|
||||
|
||||
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
|
||||
} else {
|
||||
switch(action) {
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
for (i = 0; i < pointerCount; i++) {
|
||||
pointerFingerId = event.getPointerId(i);
|
||||
x = event.getX(i) / mWidth;
|
||||
y = event.getY(i) / mHeight;
|
||||
p = event.getPressure(i);
|
||||
if (p > 1.0f) {
|
||||
// may be larger than 1.0f on some devices
|
||||
// see the documentation of getPressure(i)
|
||||
p = 1.0f;
|
||||
}
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
}
|
||||
break;
|
||||
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
// Primary pointer up/down, the index is always zero
|
||||
i = 0;
|
||||
/* fallthrough */
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
case MotionEvent.ACTION_POINTER_DOWN:
|
||||
// Non primary pointer up/down
|
||||
if (i == -1) {
|
||||
i = event.getActionIndex();
|
||||
}
|
||||
|
||||
pointerFingerId = event.getPointerId(i);
|
||||
x = event.getX(i) / mWidth;
|
||||
y = event.getY(i) / mHeight;
|
||||
p = event.getPressure(i);
|
||||
if (p > 1.0f) {
|
||||
// may be larger than 1.0f on some devices
|
||||
// see the documentation of getPressure(i)
|
||||
p = 1.0f;
|
||||
}
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
|
||||
break;
|
||||
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
for (i = 0; i < pointerCount; i++) {
|
||||
pointerFingerId = event.getPointerId(i);
|
||||
x = event.getX(i) / mWidth;
|
||||
y = event.getY(i) / mHeight;
|
||||
p = event.getPressure(i);
|
||||
if (p > 1.0f) {
|
||||
// may be larger than 1.0f on some devices
|
||||
// see the documentation of getPressure(i)
|
||||
p = 1.0f;
|
||||
}
|
||||
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Sensor events
|
||||
public void enableSensor(int sensortype, boolean enabled) {
|
||||
// TODO: This uses getDefaultSensor - what if we have >1 accels?
|
||||
if (enabled) {
|
||||
mSensorManager.registerListener(this,
|
||||
mSensorManager.getDefaultSensor(sensortype),
|
||||
SensorManager.SENSOR_DELAY_GAME, null);
|
||||
} else {
|
||||
mSensorManager.unregisterListener(this,
|
||||
mSensorManager.getDefaultSensor(sensortype));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
||||
|
||||
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
|
||||
// We thus should check here.
|
||||
int newOrientation;
|
||||
|
||||
float x, y;
|
||||
switch (mDisplay.getRotation()) {
|
||||
case Surface.ROTATION_90:
|
||||
x = -event.values[1];
|
||||
y = event.values[0];
|
||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
|
||||
break;
|
||||
case Surface.ROTATION_270:
|
||||
x = event.values[1];
|
||||
y = -event.values[0];
|
||||
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
|
||||
break;
|
||||
case Surface.ROTATION_180:
|
||||
x = -event.values[0];
|
||||
y = -event.values[1];
|
||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
|
||||
break;
|
||||
case Surface.ROTATION_0:
|
||||
default:
|
||||
x = event.values[0];
|
||||
y = event.values[1];
|
||||
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
|
||||
break;
|
||||
}
|
||||
|
||||
if (newOrientation != SDLActivity.mCurrentOrientation) {
|
||||
SDLActivity.mCurrentOrientation = newOrientation;
|
||||
SDLActivity.onNativeOrientationChanged(newOrientation);
|
||||
}
|
||||
|
||||
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
|
||||
y / SensorManager.GRAVITY_EARTH,
|
||||
event.values[2] / SensorManager.GRAVITY_EARTH);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Captured pointer events for API 26.
|
||||
public boolean onCapturedPointerEvent(MotionEvent event)
|
||||
{
|
||||
int action = event.getActionMasked();
|
||||
|
||||
float x, y;
|
||||
switch (action) {
|
||||
case MotionEvent.ACTION_SCROLL:
|
||||
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
|
||||
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
|
||||
SDLActivity.onNativeMouse(0, action, x, y, false);
|
||||
return true;
|
||||
|
||||
case MotionEvent.ACTION_HOVER_MOVE:
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
x = event.getX(0);
|
||||
y = event.getY(0);
|
||||
SDLActivity.onNativeMouse(0, action, x, y, true);
|
||||
return true;
|
||||
|
||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
||||
case MotionEvent.ACTION_BUTTON_RELEASE:
|
||||
|
||||
// Change our action value to what SDL's code expects.
|
||||
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
|
||||
action = MotionEvent.ACTION_DOWN;
|
||||
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
|
||||
action = MotionEvent.ACTION_UP;
|
||||
}
|
||||
|
||||
x = event.getX(0);
|
||||
y = event.getY(0);
|
||||
int button = event.getButtonState();
|
||||
|
||||
SDLActivity.onNativeMouse(button, action, x, y, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ buildscript {
|
||||
google()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.1.1'
|
||||
classpath 'com.android.tools.build:gradle:7.0.3'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#Thu Nov 11 18:20:34 PST 2021
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
|
||||
distributionPath=wrapper/dists
|
||||
zipStorePath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
|
||||
4
android-project/gradlew
vendored
4
android-project/gradlew
vendored
@@ -126,8 +126,8 @@ if $cygwin ; then
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|grep -E -c "^-"` ### Determine if an option
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
|
||||
@@ -1,351 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if ! [ "x$ANDROID_NDK_HOME" != "x" -a -d "$ANDROID_NDK_HOME" ]; then
|
||||
echo "ANDROID_NDK_HOME environment variable is not set"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! [ "x$ANDROID_HOME" != "x" -a -d "$ANDROID_HOME" ]; then
|
||||
echo "ANDROID_HOME environment variable is not set"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "x$ANDROID_API" = "x" ]; then
|
||||
ANDROID_API="$(ls "$ANDROID_HOME/platforms" | grep -E "^android-[0-9]+$" | sed 's/android-//' | sort -n -r | head -1)"
|
||||
if [ "x$ANDROID_API" = "x" ]; then
|
||||
echo "No Android platform found in $ANDROID_HOME/platforms"
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
if ! [ -d "$ANDROID_HOME/platforms/android-$ANDROID_API" ]; then
|
||||
echo "Android api version $ANDROID_API is not available ($ANDROID_HOME/platforms/android-$ANDROID_API does not exist)" >2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
android_platformdir="$ANDROID_HOME/platforms/android-$ANDROID_API"
|
||||
|
||||
echo "Building for android api version $ANDROID_API"
|
||||
echo "android_platformdir=$android_platformdir"
|
||||
|
||||
scriptdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
sdl_root=$(cd -P -- "$(dirname -- "$0")/.." && printf '%s\n' "$(pwd -P)")
|
||||
|
||||
build_root="${sdl_root}/build-android-prefab"
|
||||
|
||||
android_abis="armeabi-v7a arm64-v8a x86 x86_64"
|
||||
android_api=19
|
||||
android_ndk=21
|
||||
android_stl="c++_shared"
|
||||
|
||||
sdl_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
|
||||
sdl_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
|
||||
sdl_patch=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' "${sdl_root}/include/SDL_version.h")
|
||||
sdl_version="${sdl_major}.${sdl_minor}.${sdl_patch}"
|
||||
echo "Building Android prefab package for SDL version $sdl_version"
|
||||
|
||||
prefabhome="${build_root}/prefab-${sdl_version}"
|
||||
rm -rf "$prefabhome"
|
||||
mkdir -p "${prefabhome}"
|
||||
|
||||
build_cmake_projects() {
|
||||
for android_abi in $android_abis; do
|
||||
echo "Configuring CMake project for $android_abi"
|
||||
cmake -S "$sdl_root" -B "${build_root}/build_${android_abi}" \
|
||||
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
|
||||
-DANDROID_PLATFORM=${android_platform} \
|
||||
-DANDROID_ABI=${android_abi} \
|
||||
-DSDL_SHARED=ON \
|
||||
-DSDL_STATIC=ON \
|
||||
-DSDL_STATIC_PIC=ON \
|
||||
-DSDL_TEST=ON \
|
||||
-DSDL2_DISABLE_SDL2MAIN=OFF \
|
||||
-DSDL2_DISABLE_INSTALL=OFF \
|
||||
-DCMAKE_INSTALL_PREFIX="${build_root}/build_${android_abi}/prefix" \
|
||||
-DCMAKE_INSTALL_INCLUDEDIR=include \
|
||||
-DCMAKE_INSTALL_LIBDIR=lib \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-GNinja
|
||||
|
||||
rm -rf "${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
echo "Building CMake project for $android_abi"
|
||||
cmake --build "${build_root}/build_${android_abi}"
|
||||
|
||||
echo "Installing CMake project for $android_abi"
|
||||
cmake --install "${build_root}/build_${android_abi}"
|
||||
done
|
||||
}
|
||||
|
||||
classes_sources_jar_path="${prefabhome}/classes-sources.jar"
|
||||
classes_jar_path="${prefabhome}/classes.jar"
|
||||
compile_java() {
|
||||
classes_sources_root="${prefabhome}/classes-sources"
|
||||
|
||||
rm -rf "${classes_sources_root}"
|
||||
mkdir -p "${classes_sources_root}/META-INF"
|
||||
|
||||
echo "Copying LICENSE.txt to java build folder"
|
||||
cp "$sdl_root/LICENSE.txt" "${classes_sources_root}/META-INF"
|
||||
|
||||
echo "Copy JAVA sources to java build folder"
|
||||
cp -r "$sdl_root/android-project/app/src/main/java/org" "${classes_sources_root}"
|
||||
|
||||
java_sourceslist_path="${prefabhome}/java_sources.txt"
|
||||
pushd "${classes_sources_root}"
|
||||
echo "Collecting sources for classes-sources.jar"
|
||||
find "." -name "*.java" >"${java_sourceslist_path}"
|
||||
find "META-INF" -name "*" >>"${java_sourceslist_path}"
|
||||
|
||||
echo "Creating classes-sources.jar"
|
||||
jar -cf "${classes_sources_jar_path}" "@${java_sourceslist_path}"
|
||||
popd
|
||||
|
||||
classes_root="${prefabhome}/classes"
|
||||
mkdir -p "${classes_root}/META-INF"
|
||||
cp "$sdl_root/LICENSE.txt" "${classes_root}/META-INF"
|
||||
java_sourceslist_path="${prefabhome}/java_sources.txt"
|
||||
|
||||
echo "Collecting sources for classes.jar"
|
||||
find "$sdl_root/android-project/app/src/main/java" -name "*.java" >"${java_sourceslist_path}"
|
||||
|
||||
echo "Compiling classes"
|
||||
javac -encoding utf-8 -classpath "$android_platformdir/android.jar" -d "${classes_root}" "@${java_sourceslist_path}"
|
||||
|
||||
java_classeslist_path="${prefabhome}/java_classes.txt"
|
||||
pushd "${classes_root}"
|
||||
find "." -name "*.class" >"${java_classeslist_path}"
|
||||
find "META-INF" -name "*" >>"${java_classeslist_path}"
|
||||
echo "Creating classes.jar"
|
||||
jar -cf "${classes_jar_path}" "@${java_classeslist_path}"
|
||||
popd
|
||||
}
|
||||
|
||||
pom_filename="SDL${sdl_major}-${sdl_version}.pom"
|
||||
pom_filepath="${prefabhome}/${pom_filename}"
|
||||
create_pom_xml() {
|
||||
echo "Creating ${pom_filename}"
|
||||
cat >"${pom_filepath}" <<EOF
|
||||
<project>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>org.libsdl.android</groupId>
|
||||
<artifactId>SDL${sdl_major}</artifactId>
|
||||
<version>${sdl_version}</version>
|
||||
<packaging>aar</packaging>
|
||||
<name>SDL${sdl_major}</name>
|
||||
<description>The AAR for SDL${sdl_major}</description>
|
||||
<url>https://libsdl.org/</url>
|
||||
<licenses>
|
||||
<license>
|
||||
<name>zlib License</name>
|
||||
<url>https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt</url>
|
||||
<distribution>repo</distribution>
|
||||
</license>
|
||||
</licenses>
|
||||
<scm>
|
||||
<connection>scm:git:https://github.com/libsdl-org/SDL</connection>
|
||||
<url>https://github.com/libsdl-org/SDL</url>
|
||||
</scm>
|
||||
</project>
|
||||
EOF
|
||||
}
|
||||
|
||||
create_aar_androidmanifest() {
|
||||
echo "Creating AndroidManifest.xml"
|
||||
cat >"${aar_root}/AndroidManifest.xml" <<EOF
|
||||
<manifest
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.libsdl.android" android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
<uses-sdk android:minSdkVersion="16"
|
||||
android:targetSdkVersion="29"/>
|
||||
</manifest>
|
||||
EOF
|
||||
}
|
||||
|
||||
echo "Creating AAR root directory"
|
||||
aar_root="${prefabhome}/SDL${sdl_major}-${sdl_version}"
|
||||
mkdir -p "${aar_root}"
|
||||
|
||||
aar_metainfdir_path=${aar_root}/META-INF
|
||||
mkdir -p "${aar_metainfdir_path}"
|
||||
cp "${sdl_root}/LICENSE.txt" "${aar_metainfdir_path}"
|
||||
|
||||
prefabworkdir="${aar_root}/prefab"
|
||||
mkdir -p "${prefabworkdir}"
|
||||
|
||||
cat >"${prefabworkdir}/prefab.json" <<EOF
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "SDL$sdl_major",
|
||||
"version": "$sdl_version",
|
||||
"dependencies": []
|
||||
}
|
||||
EOF
|
||||
|
||||
modulesworkdir="${prefabworkdir}/modules"
|
||||
mkdir -p "${modulesworkdir}"
|
||||
|
||||
create_shared_sdl_module() {
|
||||
echo "Creating SDL${sdl_major} prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": [],
|
||||
"library_name": "libSDL${sdl_major}"
|
||||
}
|
||||
EOF
|
||||
mkdir -p "${sdl_moduleworkdir}/include"
|
||||
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/"
|
||||
rm "${sdl_moduleworkdir}/include/SDL_config.h"
|
||||
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
|
||||
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": false
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.so" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
create_static_sdl_module() {
|
||||
echo "Creating SDL${sdl_major}-static prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}-static"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": ["-ldl", "-lGLESv1_CM", "-lGLESv2", "-llog", "-landroid", "-lOpenSLES"]
|
||||
"library_name": "libSDL${sdl_major}"
|
||||
}
|
||||
EOF
|
||||
mkdir -p "${sdl_moduleworkdir}/include"
|
||||
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include"
|
||||
rm "${sdl_moduleworkdir}/include/SDL_config.h"
|
||||
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
|
||||
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": true
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.a" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
create_sdlmain_module() {
|
||||
echo "Creating SDL${sdl_major}main prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}main"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": [],
|
||||
"library_name": "libSDL${sdl_major}main"
|
||||
}
|
||||
EOF
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": true
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}main.a" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
create_sdltest_module() {
|
||||
echo "Creating SDL${sdl_major}test prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}test"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": [],
|
||||
"library_name": "libSDL${sdl_major}_test"
|
||||
}
|
||||
EOF
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": true
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}_test.a" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
build_cmake_projects
|
||||
|
||||
compile_java
|
||||
|
||||
create_pom_xml
|
||||
|
||||
create_aar_androidmanifest
|
||||
|
||||
create_shared_sdl_module
|
||||
|
||||
create_static_sdl_module
|
||||
|
||||
create_sdlmain_module
|
||||
|
||||
create_sdltest_module
|
||||
|
||||
pushd "${aar_root}"
|
||||
aar_filename="SDL${sdl_major}-${sdl_version}.aar"
|
||||
cp "${classes_jar_path}" ./classes.jar
|
||||
cp "${classes_sources_jar_path}" ./classes-sources.jar
|
||||
zip -r "${aar_filename}" AndroidManifest.xml classes.jar classes-sources.jar prefab META-INF
|
||||
zip -Tv "${aar_filename}" 2>/dev/null ;
|
||||
mv "${aar_filename}" "${prefabhome}"
|
||||
popd
|
||||
|
||||
maven_filename="SDL${sdl_major}-${sdl_version}.zip"
|
||||
|
||||
pushd "${prefabhome}"
|
||||
zip_filename="SDL${sdl_major}-${sdl_version}.zip"
|
||||
zip "${maven_filename}" "${aar_filename}" "${pom_filename}" 2>/dev/null;
|
||||
zip -Tv "${zip_filename}" 2>/dev/null;
|
||||
popd
|
||||
|
||||
echo "Prefab zip is ready at ${prefabhome}/${aar_filename}"
|
||||
echo "Maven archive is ready at ${prefabhome}/${zip_filename}"
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/bin/bash
|
||||
#!/bin/sh
|
||||
#
|
||||
# Build the Android libraries without needing a project
|
||||
# (AndroidManifest.xml, jni/{Application,Android}.mk, etc.)
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
cd "$(dirname $0)/../src"
|
||||
|
||||
echo "Running clang-format in $(pwd)"
|
||||
|
||||
find . -regex '.*\.[chm]p*' -exec clang-format -i {} \;
|
||||
|
||||
# Revert third-party code
|
||||
git checkout \
|
||||
events/imKStoUCS.* \
|
||||
hidapi \
|
||||
joystick/controller_type.c \
|
||||
joystick/controller_type.h \
|
||||
joystick/hidapi/steam/controller_constants.h \
|
||||
joystick/hidapi/steam/controller_structs.h \
|
||||
libm \
|
||||
stdlib/SDL_malloc.c \
|
||||
stdlib/SDL_qsort.c \
|
||||
stdlib/SDL_strtokr.c \
|
||||
video/arm \
|
||||
video/khronos \
|
||||
video/x11/edid-parse.c \
|
||||
video/yuv2rgb
|
||||
clang-format -i hidapi/SDL_hidapi.c
|
||||
|
||||
# Revert generated code
|
||||
git checkout dynapi/SDL_dynapi_overrides.h
|
||||
git checkout dynapi/SDL_dynapi_procs.h
|
||||
git checkout render/metal/SDL_shaders_metal_*.h
|
||||
|
||||
echo "clang-format complete!"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user