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On some platforms, SDL_MemoryBarrierRelease() is defined to SDL_CompilerBarrier(). If SDL_CompilerBarrier() is also defined to the fallback spinlock acquire/release, then we will infinitely recurse in SDL_UnlockSpinlock(). Avoid this by not unlocking the temporary spinlock we create.
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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