mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-07 01:25:33 +02:00
c98b36ff03023affddd12c9c8951d370f7ccb742
On Android, backgrounding and foregrounding an app causes the Vulkan surface to be destroyed. vkAcquireNextImageKHR returns VK_ERROR_SURFACE_LOST_KHR, but the acquire while(true) loop only calls RecreateSwapchain which doesn't recreate the surface, resulting in an infinite retry loop and a black screen. Handle VK_ERROR_SURFACE_LOST_KHR by setting both needsSurfaceRecreate and needsSwapchainRecreate, then returning to let the existing recreation path handle it on the next call. Fixes #15322
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
85.7%
C++
6.6%
Objective-C
3.4%
CMake
1.6%
Perl
0.7%
Other
1.7%