# Stage 1.7
- Added File to Memory and FastHashMomory - Add Protection that only one app can exist - Add a Trace exist Variable as GetTraceRef automatically creates a trace - Outsource the LI::Rect to its own header - Add a CurrentScreen func - Use Rect for uv (to manually set all corners) - Rect still supports to use vec4 for uv - Add tex3ds Spritesheet support - Add T3X Loader to Texture (if single tex) - Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually - Safe some performance in texture loading by combining the Loops (best thing ive ever found) - Use the Momory Hash to only render one error icon into the TTF Texture - Also Try loading the whole 16-Bit range - Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font - Simplify Quad Command by using modern vec api - Integrate Text aligning - Fix FPS displayed twice in Performance overlay - UI7 DrawList now has its own AST system - TODO: do the same layering for the objects as Text uses - Map Drawcommands with a bool that declares either bottom or top screen was active - Add first basic Manu functions - Fix Typos in Theme - Add a basic UI7 Context Handler ## Extra - Added JetBrainsMono font in Test app ## Bugs: - Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used - UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
This commit is contained in:
@ -32,6 +32,7 @@ SOFTWARE.
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#include <pd/common/timetrace.hpp>
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// Graphics
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#include <pd/graphics/lithium.hpp>
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#include <pd/graphics/spritesheet.hpp>
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#include <pd/graphics/texture.hpp>
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// Maths
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#include <pd/maths/bit_util.hpp>
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@ -46,4 +47,11 @@ SOFTWARE.
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// UI7
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#include <pd/ui7/ui7.hpp>
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/// Setup these as non Namespaced access by default
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#ifndef PD_MATH_NAMESPACED
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using vec2 = PD::vec2;
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using vec3 = PD::vec3;
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using vec4 = PD::vec4;
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#endif
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// namespace Palladium = PD;
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@ -32,9 +32,14 @@ SOFTWARE.
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namespace PD {
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/// @brief Template Class for User Application
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class App : public SmartCtor<App> {
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class App {
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public:
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App() = default;
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App() {
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if (too) {
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Error("Only one App can be created at the same time!");
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}
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too++;
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}
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~App() = default;
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/// @brief Templete function where the user can Init his stuff
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@ -50,8 +55,8 @@ class App : public SmartCtor<App> {
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/// @brief Function to run the App
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/// (int main() {
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/// auto app = PD::New<UserApp>();
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/// app->Run();
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/// UserApp app;
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/// app.Run();
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/// return 0;
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/// })
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void Run();
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@ -71,5 +76,8 @@ class App : public SmartCtor<App> {
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u64 last_time;
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float app_time;
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float fps;
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/// The Only One
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static int too;
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};
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} // namespace PD
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10
include/pd/common/io.hpp
Normal file
10
include/pd/common/io.hpp
Normal file
@ -0,0 +1,10 @@
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#pragma once
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#include <pd/common/common.hpp>
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namespace PD {
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namespace IO {
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std::vector<u8> LoadFile2Mem(const std::string& path);
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u32 HashMemory(const std::vector<u8>& data);
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} // namespace IO
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} // namespace PD
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@ -32,6 +32,7 @@ using TraceMap = std::map<std::string, TT::Res::Ref>;
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u64 GetTime();
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u64 GetNanoTime();
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TT::Res::Ref& GetTraceRef(const std::string& id);
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bool TraceExist(const std::string& id);
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TraceMap& GetTraceMap();
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} // namespace Sys
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} // namespace PD
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@ -26,6 +26,7 @@ SOFTWARE.
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#include <pd/common/common.hpp>
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#include <pd/common/memory.hpp>
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#include <pd/graphics/rect.hpp>
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#include <pd/graphics/screen.hpp>
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#include <pd/graphics/texture.hpp>
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#include <pd/maths/vec.hpp>
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@ -46,32 +47,6 @@ enum LITextFlags_ {
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namespace PD {
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namespace LI {
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/// @brief Container that holds top and bottom corners of a quad
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class Rect {
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public:
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Rect() = default;
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Rect(const vec4& t, const vec4& b) {
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top = t;
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bot = b;
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}
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Rect(const vec2& tl, const vec2& tr, const vec2& bl, const vec2& br) {
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top = vec4(tl, tr);
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bot = vec4(bl, br);
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}
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~Rect() = default;
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vec4 Top() const { return top; }
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vec4 Bot() const { return bot; }
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vec2 TopLeft() const { return vec2(top[0], top[1]); }
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vec2 TopRight() const { return vec2(top[2], top[3]); }
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vec2 BotLeft() const { return vec2(bot[0], bot[1]); }
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vec2 BotRight() const { return vec2(bot[2], bot[3]); }
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private:
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vec4 top;
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vec4 bot;
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};
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class Font : public SmartCtor<Font> {
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public:
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class Codepoint {
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@ -172,7 +147,7 @@ class Vertex {
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/// @brief Required to Set the TexENV
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enum RenderMode {
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RenderMode_RGBA,
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RenderMode_SysFont,
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RenderMode_Font,
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};
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/// @brief Reform the Drawcommand by generating the Vertexbuffer into it
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class Command : public SmartCtor<Command> {
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@ -362,6 +337,7 @@ class Renderer : public SmartCtor<Renderer> {
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void SetColor(u32 col);
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void SetPos(const vec2& pos);
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void SetLayer(int l);
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void SetUnused() { used = false; }
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bool Used() const { return used; }
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@ -397,6 +373,10 @@ class Renderer : public SmartCtor<Renderer> {
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area_size = bottom ? bot->GetSize() : top->GetSize();
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}
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Screen::Screen_ CurrentScreen() const {
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return bottom ? Screen::Bottom : Screen::Top;
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}
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void Rotation(float v) { rot = v; }
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float Rotation() const { return rot; }
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void TextScale(float v) { text_size = v; }
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@ -404,6 +384,7 @@ class Renderer : public SmartCtor<Renderer> {
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float TextScale() const { return text_size; }
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void Layer(int v) { current_layer = v; }
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int Layer() const { return current_layer; }
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RenderFlags& GetFlags() { return flags; }
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void Font(Font::Ref v) {
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font = v;
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font_update = true;
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@ -424,7 +405,7 @@ class Renderer : public SmartCtor<Renderer> {
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/// @param color Color
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/// @param uv UV Map
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void DrawRect(const vec2& pos, const vec2& size, u32 color,
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const vec4& uv = vec4(0.f, 1.f, 1.f, 0.f));
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const Rect& uv = vec4(0.f, 1.f, 1.f, 0.f));
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/// @brief Draw a Solid Rect (uses white tex)
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/// @note acts as a simplified Draw rect Wrapper
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/// @param pos Position
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@ -488,7 +469,7 @@ class Renderer : public SmartCtor<Renderer> {
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/// @brief Automatically sets up a command
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void SetupCommand(Command::Ref cmd);
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/// @brief Creates a default Quad Render Command
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void QuadCommand(Command::Ref cmd, const Rect& quad, const vec4& uv, u32 col);
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void QuadCommand(Command::Ref cmd, const Rect& quad, const Rect& uv, u32 col);
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/// @brief Create a Default Triangle
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void TriangleCommand(Command::Ref cmd, const vec2& a, const vec2& b,
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const vec2& c, u32 col);
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|
82
include/pd/graphics/rect.hpp
Normal file
82
include/pd/graphics/rect.hpp
Normal file
@ -0,0 +1,82 @@
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#pragma once
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#include <pd/common/common.hpp>
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#include <pd/maths/vec.hpp>
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namespace PD {
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namespace LI {
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/// @brief Container that holds top and bottom corners of a quad
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class Rect {
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public:
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Rect() = default;
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Rect(const vec4& t, const vec4& b) {
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top = t;
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bot = b;
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}
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Rect(const vec2& tl, const vec2& tr, const vec2& bl, const vec2& br) {
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top = vec4(tl, tr);
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bot = vec4(bl, br);
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}
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/// This Constructor Fixes the issue of rewriting some Stuff in the Text
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/// Renderer
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Rect(const vec4& uv) {
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top = vec4(uv.x(), uv.y(), uv.z(), uv.y());
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bot = vec4(uv.x(), uv.w(), uv.z(), uv.w());
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}
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~Rect() = default;
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vec4 Top() const { return top; }
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vec4 Bot() const { return bot; }
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Rect& Top(const vec4& v) {
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top = v;
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return *this;
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}
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Rect& Bot(const vec4& v) {
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bot = v;
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return *this;
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}
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vec2 TopLeft() const { return vec2(top[0], top[1]); }
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vec2 TopRight() const { return vec2(top[2], top[3]); }
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vec2 BotLeft() const { return vec2(bot[0], bot[1]); }
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vec2 BotRight() const { return vec2(bot[2], bot[3]); }
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Rect& TopLeft(const vec2& v) {
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top[0] = v[0];
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top[1] = v[1];
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return *this;
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}
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Rect& TopRight(const vec2& v) {
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top[2] = v[0];
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top[3] = v[1];
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return *this;
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}
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Rect& BotLeft(const vec2& v) {
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bot[0] = v[0];
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bot[1] = v[1];
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return *this;
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}
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Rect& BotRight(const vec2& v) {
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bot[2] = v[0];
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bot[3] = v[1];
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return *this;
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}
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void SwapVec2XY() {
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for (int i = 0; i < 4; i += 2) {
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float t = top[i];
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top[i] = top[i + 1];
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top[i + 1] = t;
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t = bot[i];
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bot[i] = bot[i + 1];
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bot[i + 1] = t;
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}
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}
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private:
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vec4 top;
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vec4 bot;
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};
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} // namespace LI
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} // namespace PD
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26
include/pd/graphics/spritesheet.hpp
Normal file
26
include/pd/graphics/spritesheet.hpp
Normal file
@ -0,0 +1,26 @@
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#pragma once
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#include <citro3d.h>
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#include <tex3ds.h>
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#include <pd/common/common.hpp>
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#include <pd/graphics/lithium.hpp>
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#include <pd/graphics/texture.hpp>
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namespace PD {
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class SpriteSheet {
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public:
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SpriteSheet() {}
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SpriteSheet(const std::string& path) { this->LoadFile(path); }
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~SpriteSheet();
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void LoadFile(const std::string& path);
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Texture::Ref Get(int idx);
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int NumTextures() const;
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Texture::Ref operator[](int idx) { return Get(idx); }
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private:
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std::vector<Texture::Ref> textures;
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};
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} // namespace PD
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@ -27,6 +27,7 @@ SOFTWARE.
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#include <citro3d.h>
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#include <pd/common/common.hpp>
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#include <pd/graphics/rect.hpp>
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#include <pd/maths/vec.hpp>
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namespace PD {
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@ -46,8 +47,12 @@ class Texture : public SmartCtor<Texture> {
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Texture() : uv(0.f, 1.f, 1.f, 0.f) {}
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/// @brief Load file Constructor
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/// @param path path to file
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Texture(const std::string& path) : uv(0.f, 1.f, 1.f, 0.f) {
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this->LoadFile(path);
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Texture(const std::string& path, bool t3x = false) : uv(0.f, 1.f, 1.f, 0.f) {
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if (t3x) {
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this->LoadT3X(path);
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} else {
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this->LoadFile(path);
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}
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}
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/// @brief Load Memory constructor
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/// @param data File Data reference
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@ -66,7 +71,11 @@ class Texture : public SmartCtor<Texture> {
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this->LoadPixels(data, w, h, type, filter);
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}
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/// @brief Deconstructor (aka auto delete)
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~Texture() { Delete(); }
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~Texture() {
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if (autounload) {
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Delete();
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}
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}
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/// @brief Deletes image (if not already unloaded)
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void Delete();
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@ -86,11 +95,17 @@ class Texture : public SmartCtor<Texture> {
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void LoadPixels(const std::vector<u8>& data, int w, int h, Type type = RGBA32,
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Filter filter = NEAREST);
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/// @brief Load a texture of a T3X File
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/// @note This is used for single texture T3X
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/// Not for SpriteSheets
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/// @param path path to .t3x file
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void LoadT3X(const std::string& path);
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|
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/// @brief Input a Texture that you had set up on your own
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/// @param tex Texture reference (deletes itself)
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/// @param rszs The size of the source image
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/// @param uvs Your uv Setup
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void LoadExternal(C3D_Tex* tex, vec2 rszs, vec4 uvs) {
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void LoadExternal(C3D_Tex* tex, vec2 rszs, LI::Rect uvs) {
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this->Delete();
|
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this->tex = tex;
|
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this->size = rszs;
|
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@ -105,19 +120,23 @@ class Texture : public SmartCtor<Texture> {
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}
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vec2 GetSize() const { return size; }
|
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C3D_Tex* GetTex() const { return tex; };
|
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vec4 GetUV() const { return uv; }
|
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LI::Rect GetUV() const { return uv; }
|
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bool IsValid() const { return tex != 0; }
|
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|
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bool AutoUnLoad() const { return autounload; }
|
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void AutoUnLoad(bool v) { autounload = v; }
|
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|
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operator C3D_Tex*() const { return tex; }
|
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operator vec2() const { return size; }
|
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operator vec4() const { return uv; }
|
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operator LI::Rect() const { return uv; }
|
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operator bool() const { return tex != 0; }
|
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|
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private:
|
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void MakeTex(std::vector<u8>& buf, int w, int h, Type type = RGBA32,
|
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Filter filter = NEAREST);
|
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vec2 size;
|
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vec4 uv;
|
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LI::Rect uv;
|
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C3D_Tex* tex = nullptr;
|
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bool autounload = true;
|
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};
|
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} // namespace PD
|
@ -21,16 +21,16 @@ class MessageMgr : public PD::SmartCtor<MessageMgr> {
|
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bool ShouldBeRemoved() const { return (tbr && pos.IsFinished()) || kill; }
|
||||
|
||||
private:
|
||||
PD::Color col_bg; // Background Color
|
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PD::Color col_text; // Text Color
|
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float lifetime = 0.f; // LifeTime
|
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PD::Tween<vec2> pos; // Position effect
|
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std::string title; // Title
|
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std::string msg; // Message
|
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vec2 size; // Size of the Background
|
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bool tbr = false; // To be Removed ?
|
||||
bool kill = false; // Instant Kill
|
||||
int s = 0; // Slot
|
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PD::Color col_bg; // Background Color
|
||||
PD::Color col_text; // Text Color
|
||||
float lifetime = 0.f; // LifeTime
|
||||
PD::Tween<vec2> pos; // Position effect
|
||||
std::string title; // Title
|
||||
std::string msg; // Message
|
||||
vec2 size; // Size of the Background
|
||||
bool tbr = false; // To be Removed ?
|
||||
bool kill = false; // Instant Kill
|
||||
int s = 0; // Slot
|
||||
};
|
||||
MessageMgr(PD::LI::Renderer::Ref r) { ren = r; }
|
||||
~MessageMgr() {}
|
||||
|
@ -38,7 +38,7 @@ class DrawList : public SmartCtor<DrawList> {
|
||||
void AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr);
|
||||
void AddText(vec2 pos, const std::string& text, const UI7Color& clr,
|
||||
LITextFlags flags = 0, vec2 box = vec2());
|
||||
void AddImage(vec2 pos, Texture::Ref img);
|
||||
void AddImage(vec2 pos, Texture::Ref img, vec2 size = 0.f);
|
||||
|
||||
void Clear();
|
||||
void Process();
|
||||
@ -47,9 +47,22 @@ class DrawList : public SmartCtor<DrawList> {
|
||||
void Layer(int v) { layer = v; }
|
||||
|
||||
private:
|
||||
/// @brief Base Layer offset (Internal Used)
|
||||
int BaseLayer() const { return base; }
|
||||
/// @brief Base Layer offset (Internal Used)
|
||||
void BaseLayer(int v) { base = v; }
|
||||
|
||||
/// @brief Exopose Renderer here for Menus [DONT KNOW IF THIUS GETS REMOVED]
|
||||
LI::Renderer::Ref GetRenderer() { return ren; }
|
||||
|
||||
friend class Menu;
|
||||
friend class Context;
|
||||
|
||||
int layer;
|
||||
int base;
|
||||
LI::Renderer::Ref ren;
|
||||
std::vector<LI::Command::Ref> commands;
|
||||
std::unordered_map<u32, LI::Renderer::StaticText::Ref> static_text;
|
||||
std::vector<std::pair<bool, LI::Command::Ref>> commands;
|
||||
};
|
||||
} // namespace UI7
|
||||
} // namespace PD
|
@ -7,13 +7,23 @@ namespace PD {
|
||||
namespace UI7 {
|
||||
class ID {
|
||||
public:
|
||||
ID(const std::string& text) { id = PD::Strings::FastHash(text); }
|
||||
ID(const std::string& text) {
|
||||
id = PD::Strings::FastHash(text);
|
||||
name = text;
|
||||
}
|
||||
ID(const char* text) {
|
||||
id = PD::Strings::FastHash(text);
|
||||
name = text;
|
||||
}
|
||||
~ID() {}
|
||||
|
||||
std::string GetName() const { return name; }
|
||||
|
||||
operator u32() const { return id; }
|
||||
|
||||
private:
|
||||
u32 id;
|
||||
std::string name;
|
||||
};
|
||||
} // namespace UI7
|
||||
} // namespace PD
|
@ -23,14 +23,20 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <pd/controls/hid.hpp>
|
||||
#include <pd/ui7/drawlist.hpp>
|
||||
#include <pd/ui7/flags.hpp>
|
||||
#include <pd/ui7/id.hpp>
|
||||
|
||||
namespace PD {
|
||||
namespace UI7 {
|
||||
class Menu : public SmartCtor<Menu> {
|
||||
public:
|
||||
Menu(u32 id) {
|
||||
Menu(ID id, Theme* tl, Hid::Ref h) {
|
||||
linked_theme = tl;
|
||||
this->inp = h;
|
||||
this->id = id;
|
||||
this->name = id.GetName();
|
||||
scrolling[0] = false;
|
||||
scrolling[1] = false;
|
||||
scrollbar[0] = false;
|
||||
@ -38,10 +44,75 @@ class Menu : public SmartCtor<Menu> {
|
||||
scroll_allowed[0] = false;
|
||||
scroll_allowed[1] = false;
|
||||
};
|
||||
~Menu() {};
|
||||
~Menu() {}
|
||||
|
||||
/// Objects
|
||||
void Label(const std::string& label);
|
||||
bool Button(const std::string& label);
|
||||
void Checkbox(const std::string& label, bool& v);
|
||||
void Image(Texture::Ref img, vec2 size = 0.f);
|
||||
|
||||
/// Basic API
|
||||
void SameLine();
|
||||
void Separator();
|
||||
void SeparatorText(const std::string& label);
|
||||
|
||||
/// API for Custom Objects
|
||||
bool HandleScrolling(vec2& pos, const vec2& size);
|
||||
vec2 Cursor() const { return cursor; }
|
||||
void Cursor(const vec2& v) {
|
||||
bcursor = cursor;
|
||||
cursor = v;
|
||||
}
|
||||
void RestoreCursor() {
|
||||
cursor = bcursor;
|
||||
bcursor = vec2();
|
||||
}
|
||||
|
||||
/// Draw Lists
|
||||
DrawList::Ref BackList() { return back; }
|
||||
void BackList(DrawList::Ref v) { back = v; }
|
||||
DrawList::Ref MainList() { return main; }
|
||||
void MainList(DrawList::Ref v) { main = v; }
|
||||
DrawList::Ref FrontList() { return front; }
|
||||
void FrontList(DrawList::Ref v) { front = v; }
|
||||
|
||||
/// Advanced
|
||||
void DebugLabels();
|
||||
|
||||
/// Uneditable Stuff
|
||||
std::string GetName() const { return name; }
|
||||
u32 GetID() const { return id; }
|
||||
|
||||
private:
|
||||
/// Advanced Handlers
|
||||
void PreHandler(UI7MenuFlags flags);
|
||||
void PostHandler();
|
||||
/// Basic Settings
|
||||
vec2 BackupCursor() const { return bcursor; }
|
||||
void BackupCursor(const vec2& v) { bcursor = v; }
|
||||
vec2 SameLineCursor() const { return slcursor; }
|
||||
void SameLineCursor(const vec2& v) { slcursor = v; }
|
||||
vec4 ViewArea() const { return view_area; }
|
||||
void ViewArea(const vec4& v) { view_area = v; }
|
||||
vec2 ScrollOffset() const { return scrolling_off; }
|
||||
void ScrollOffset(const vec2& v) { scrolling_off = v; }
|
||||
vec2 ScrollMod() const { return scroll_mod; }
|
||||
void ScrollMod(const vec2& v) { scroll_mod = v; }
|
||||
|
||||
/// Advanced
|
||||
void CursorMove(const vec2& szs);
|
||||
|
||||
/// Internal Processing
|
||||
void Update(float delta);
|
||||
|
||||
/// This ability is crazy useful
|
||||
friend class Context;
|
||||
|
||||
/// Data
|
||||
UI7MenuFlags flags = 0;
|
||||
u32 id;
|
||||
std::string name;
|
||||
vec2 cursor;
|
||||
vec2 bcursor;
|
||||
vec2 slcursor;
|
||||
@ -65,6 +136,12 @@ class Menu : public SmartCtor<Menu> {
|
||||
vec2 mouse;
|
||||
vec2 bslpos;
|
||||
vec2 last_size;
|
||||
|
||||
// Theme
|
||||
Theme* linked_theme;
|
||||
|
||||
// Input Reference
|
||||
Hid::Ref inp;
|
||||
};
|
||||
} // namespace UI7
|
||||
} // namespace PD
|
@ -32,14 +32,14 @@ enum UI7Color_ {
|
||||
UI7Color_Button,
|
||||
UI7Color_ButtonDead,
|
||||
UI7Color_ButtonActive,
|
||||
UI7Color_ButtonDisabled,
|
||||
UI7Color_ButtonHovered,
|
||||
UI7Color_Text,
|
||||
UI7Color_TextDead,
|
||||
UI7Color_Header,
|
||||
UI7Color_Selector,
|
||||
UI7Color_Checkmark,
|
||||
UI7Color_FrameBackground,
|
||||
UI7Color_FragmeBackgroundHovered,
|
||||
UI7Color_FrameBackgroundHovered,
|
||||
UI7Color_Progressbar,
|
||||
UI7Color_ListEven,
|
||||
UI7Color_ListOdd,
|
||||
@ -115,20 +115,4 @@ class Theme {
|
||||
std::vector<std::pair<UI7Color, u32>> changes;
|
||||
};
|
||||
} // namespace UI7
|
||||
/// Using UI7Color as a Class to be able to
|
||||
/// define it as struct as well as using it as enum
|
||||
class UI7Color {
|
||||
public:
|
||||
UI7Color() {
|
||||
/// No Color
|
||||
}
|
||||
UI7Color(unsigned int c) { color = c; }
|
||||
UI7Color(UI7Color_ c) {}
|
||||
~UI7Color() {}
|
||||
|
||||
operator u32() const { return color; }
|
||||
|
||||
private:
|
||||
u32 color;
|
||||
};
|
||||
} // namespace PD
|
@ -23,23 +23,45 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <pd/controls/hid.hpp> //// WOW A NON UI/ Header
|
||||
#include <pd/ui7/drawlist.hpp>
|
||||
#include <pd/ui7/flags.hpp>
|
||||
#include <pd/ui7/id.hpp>
|
||||
#include <pd/ui7/menu.hpp>
|
||||
#include <pd/ui7/theme.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace PD {
|
||||
namespace UI7 {
|
||||
class Context : public SmartCtor<Context> {
|
||||
public:
|
||||
Context() {}
|
||||
Context(LI::Renderer::Ref ren, Hid::Ref hid) {
|
||||
this->ren = ren;
|
||||
this->inp = hid;
|
||||
Theme::Default(theme);
|
||||
back = DrawList::New(ren);
|
||||
front = DrawList::New(ren);
|
||||
}
|
||||
~Context() {}
|
||||
|
||||
bool BeginMenu(const ID& id, UI7MenuFlags flags = 0);
|
||||
Menu::Ref GetCurrentMenu();
|
||||
void EndMenu();
|
||||
|
||||
/// Theme Management
|
||||
Theme& GetTheme() { return theme; }
|
||||
|
||||
/// @brief Update Context (Render menus)
|
||||
/// @param delta deltatime
|
||||
void Update(float delta);
|
||||
|
||||
/// Expose DrawLists
|
||||
DrawList::Ref BackList() { return back; }
|
||||
DrawList::Ref FrontList() { return front; }
|
||||
|
||||
private:
|
||||
// Linked Renderer / Hid
|
||||
LI::Renderer::Ref ren;
|
||||
Hid::Ref inp;
|
||||
// Timing
|
||||
float delta;
|
||||
float time;
|
||||
@ -50,11 +72,14 @@ class Context : public SmartCtor<Context> {
|
||||
bool debugging;
|
||||
// Menu Handlers
|
||||
std::unordered_map<u32, Menu::Ref> menus;
|
||||
std::vector<u32> amenus; // Active ones
|
||||
Menu::Ref current;
|
||||
// Context DrawList
|
||||
DrawList::Ref debug;
|
||||
DrawList::Ref front;
|
||||
DrawList::Ref back;
|
||||
// Theme
|
||||
Theme theme;
|
||||
// Promt Handler
|
||||
};
|
||||
} // namespace UI7
|
||||
|
Reference in New Issue
Block a user