# Work at gfx driver system

- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
This commit is contained in:
2026-03-16 15:19:12 +01:00
parent 41b612ec0a
commit 4924d86bc0
17 changed files with 25678 additions and 28 deletions

View File

@@ -28,6 +28,7 @@ SOFTWARE.
#include <exception>
#include <format>
#include <fstream>
#include <numbers>
#include <pd/pd_p_api.hpp>
#include <string>
#include <vector>

View File

@@ -1,20 +1,29 @@
#pragma once
#include <iostream>
#include <pd/common.hpp>
namespace PD {
template <typename T, typename Alloc = std::allocator<T>>
class Pool {
public:
using value_type = T;
using iterator = T*;
using const_iterator = const iterator*;
Pool() = default;
~Pool() = default;
~Pool() {
if (pData) {
pAlloc.deallocate(pData, pCap);
pData = nullptr;
}
}
static Pool* Create(size_t size) { return new Pool(size); }
void Init(size_t size) {
pPos = 0;
pCap = size;
pPool.resize(size);
pData = pAlloc.allocate(size);
}
Pool(const Pool&) = delete;
@@ -24,7 +33,7 @@ class Pool {
T* Allocate(size_t num = 1) {
if (CheckLimits(num)) return nullptr;
T* ret = &pPool[pPos];
T* ret = &pData[pPos];
pPos += num;
return ret;
}
@@ -42,10 +51,19 @@ class Pool {
void Reset() { pPos = 0; }
size_t size() const { return pPos; }
size_t capacity() const { return pCap; }
T& at(size_t idx) { return pData[idx]; }
const T& at(size_t idx) const { return pData[idx]; }
T& operator[](size_t idx) { return at(idx); }
const T& operator[](size_t idx) const { return at(idx); }
private:
Pool(size_t size) : pCap(size), pPos(0) { pPool.resize(size); }
Pool(size_t size) : pCap(size), pPos(0) { pData = pAlloc.allocate(size); }
size_t pCap = 0;
size_t pPos = 0;
std::vector<T, Alloc> pPool;
Alloc pAlloc;
T* pData = nullptr;
};
} // namespace PD

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@@ -1,3 +1,4 @@
#pragma once
#include <pd/drivers/os.hpp>
#include <pd/drivers/os.hpp>
#include <pd/drivers/gfx.hpp>

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@@ -22,25 +22,78 @@ enum class TextureFormat {
A8,
};
// Pre interface class
class PD_API GfxDriver : public DriverInterface {
public:
GfxDriver(std::string_view name = "Default") : DriverInterface(name) {}
virtual ~GfxDriver() {}
GfxDriver(std::string_view name);
virtual ~GfxDriver() = default;
virtual void Init() {}
virtual void Deinit() {}
virtual void Submit() {}
void SetViewPort(const ivec2& size);
void SetViewPort(int x, int y);
virtual void BindTexture(TextureID id) {}
virtual void Reset() {}
void Reset();
virtual TextureID LoadTexture(const std::vector<PD::u8>& pixels, int w, int h,
TextureFormat type = TextureFormat::RGBA32,
TextureFilter filter = TextureFilter::Linear) {}
TextureFilter filter = TextureFilter::Linear) {
return 0;
}
virtual void DeleteTexture(const TextureID& tex) {}
void Draw(const std::vector<Li::Command>& commands) {
virtual void Draw(const Pool<Li::Command>& commands) {}
protected:
virtual void SysDeinit() {}
virtual void SysInit() {}
virtual void SysReset() {}
virtual void Submit(size_t count, size_t start) {}
virtual void ResetPools() = 0;
// Counters
size_t CountDrawcalls = 0;
size_t CountCommands = 0;
size_t CountVertices = 0;
size_t CountIndices = 0;
size_t CurrentIndex = 0;
size_t CurrentVertex = 0;
TextureID CurrentTex = 0;
Mat4 Projection;
ivec2 ViewPort;
};
struct DefaultGfxConfig {
// Vertex Allocator
template <typename T>
using VertexAlloc = std::allocator<T>;
// Index Allocator
template <typename T>
using IndexAlloc = std::allocator<T>;
using IndexType = u16; // Index Type
static constexpr size_t NumVertices = 32768; // 8192*4
static constexpr size_t NumIndices = 49152; // 8192*6
};
template <typename Config = DefaultGfxConfig>
class PD_API GfxDriverBase : public GfxDriver {
public:
using IndexType = Config::IndexType;
using VtxPool =
Pool<Li::Vertex, typename Config::template VertexAlloc<Li::Vertex>>;
using IdxPool =
Pool<IndexType, typename Config::template VertexAlloc<IndexType>>;
GfxDriverBase(std::string_view name = "Default") : GfxDriver(name) {}
virtual ~GfxDriverBase() {}
void Init() override {
pVtxPool.Init(Config::NumVertices);
pIdxPool.Init(Config::NumIndices);
SysInit();
}
void Draw(const Pool<Li::Command>& commands) override {
CountCommands += commands.size();
// Bind shader
Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
// Shader Set Mtx
size_t index = 0;
while (index < commands.size()) {
CurrentTex = commands[index].Tex;
@@ -48,21 +101,36 @@ class PD_API GfxDriver : public DriverInterface {
index++;
continue;
}
size_t startidx = CurrentIndex;
while (index < commands.size() && CurrentTex == commands[index].Tex) {
const auto& c = commands[index];
CountVertices += c.VertexCount;
CountIndices += c.IndexCount;
auto pIdx = pIdxPool.Allocate(c.IndexCount);
auto pVtx = pVtxPool.Allocate(c.VertexCount);
for (size_t i = 0; i < c.IndexCount; i++) {
pIdx[i] = CurrentVertex + c.FirstIndex[i];
}
for (size_t i = 0; i < c.VertexCount; i++) {
pVtx[i] = c.FirstVertex[i];
}
index++;
}
Submit(index - startidx, startidx);
}
}
private:
size_t CurrentIndex = 0;
size_t CurrentVertex = 0;
TextureID CurrentTex = 0;
Mat4 Projection;
ivec2 ViewPort;
protected:
IndexType* GetIndexBufPtr(size_t start) { return &pIdxPool[start]; }
Li::Vertex* GetVertexBufPtr(size_t start) { return &pVtxPool[start]; }
void ResetPools() override {
pVtxPool.Reset();
pIdxPool.Reset();
}
// Counters
size_t CountDrawcalls = 0;
size_t CountCommands = 0;
size_t CountVertices = 0;
size_t CountIndices = 0;
private:
VtxPool pVtxPool;
IdxPool pIdxPool;
};
class PD_API Gfx {