# Changes 0.2.4-1

- Add GIT_BRANCH (for development and stable)
- Write  Documentation of
  - pd-core (exept of vec.hpp)
  - pd-app
  - pd-drivers
  - pd-lib3ds
  - pd-image
  - pd-image
  - pd-ui7
This commit is contained in:
2025-03-02 21:11:58 +01:00
parent af3d3e0b5b
commit 7d3f619169
56 changed files with 2481 additions and 536 deletions

View File

@@ -26,35 +26,40 @@ SOFTWARE.
#include <pd/core/common.hpp>
/** Alias for Lithium Text Flags */
using LITextFlags = PD::u32;
/** LITextFlags */
enum LITextFlags_ {
LITextFlags_None = 0,
LITextFlags_AlignRight = 1 << 0,
LITextFlags_AlignMid = 1 << 1,
LITextFlags_Shaddow = 1 << 2, // Draws the text twice
LITextFlags_Wrap = 1 << 3, // May be runs better with TMS
LITextFlags_Short = 1 << 4, // May be runs better with TMS
LITextFlags_Scroll = 1 << 5, // Not implemented
LITextFlags_RenderOOS = 1 << 6 // Render Out of Screen
LITextFlags_None = 0, ///< Do nothing
LITextFlags_AlignRight = 1 << 0, ///< Align Right of position
LITextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
LITextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
LITextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
LITextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
LITextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
LITextFlags_RenderOOS = 1 << 6 ///< Render Out of Screen
};
/** Aliad for Lithium Render Flags */
using LIRenderFlags = PD::u32;
/** LIRenderFlags */
enum LIRenderFlags_ {
LIRenderFlags_None = 0,
LIRenderFlags_None = 0, ///< Nothing
LIRenderFlags_TMS = 1 << 0, ///< Text Map System
LIRenderFlags_LRS = 1 << 1, ///< Layer Render System
LIRenderFlags_AST = 1 << 2, ///< Auto Static Text
/** Default Enables all of them */
LIRenderFlags_Default =
LIRenderFlags_TMS | LIRenderFlags_LRS | LIRenderFlags_AST,
};
namespace PD {
namespace LI {
/// @brief Required to Set the TexENV
/** RenderMode [Required to modify TexENV] */
enum RenderMode {
RenderMode_RGBA,
RenderMode_Font,
RenderMode_RGBA, ///< RGBA [for textures or solid colors]
RenderMode_Font, ///< A8 [for textures only crated by 1 color channel]
};
} // namespace LI
} // namespace PD