# Changes 0.2.4-1
- Add GIT_BRANCH (for development and stable) - Write Documentation of - pd-core (exept of vec.hpp) - pd-app - pd-drivers - pd-lib3ds - pd-image - pd-image - pd-ui7
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@@ -26,35 +26,40 @@ SOFTWARE.
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#include <pd/core/common.hpp>
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/** Alias for Lithium Text Flags */
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using LITextFlags = PD::u32;
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/** LITextFlags */
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enum LITextFlags_ {
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LITextFlags_None = 0,
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LITextFlags_AlignRight = 1 << 0,
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LITextFlags_AlignMid = 1 << 1,
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LITextFlags_Shaddow = 1 << 2, // Draws the text twice
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LITextFlags_Wrap = 1 << 3, // May be runs better with TMS
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LITextFlags_Short = 1 << 4, // May be runs better with TMS
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LITextFlags_Scroll = 1 << 5, // Not implemented
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LITextFlags_RenderOOS = 1 << 6 // Render Out of Screen
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LITextFlags_None = 0, ///< Do nothing
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LITextFlags_AlignRight = 1 << 0, ///< Align Right of position
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LITextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
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LITextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
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LITextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
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LITextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
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LITextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
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LITextFlags_RenderOOS = 1 << 6 ///< Render Out of Screen
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};
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/** Aliad for Lithium Render Flags */
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using LIRenderFlags = PD::u32;
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/** LIRenderFlags */
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enum LIRenderFlags_ {
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LIRenderFlags_None = 0,
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LIRenderFlags_None = 0, ///< Nothing
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LIRenderFlags_TMS = 1 << 0, ///< Text Map System
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LIRenderFlags_LRS = 1 << 1, ///< Layer Render System
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LIRenderFlags_AST = 1 << 2, ///< Auto Static Text
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/** Default Enables all of them */
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LIRenderFlags_Default =
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LIRenderFlags_TMS | LIRenderFlags_LRS | LIRenderFlags_AST,
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};
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namespace PD {
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namespace LI {
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/// @brief Required to Set the TexENV
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/** RenderMode [Required to modify TexENV] */
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enum RenderMode {
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RenderMode_RGBA,
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RenderMode_Font,
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RenderMode_RGBA, ///< RGBA [for textures or solid colors]
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RenderMode_Font, ///< A8 [for textures only crated by 1 color channel]
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};
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} // namespace LI
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} // namespace PD
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