# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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@ -5,6 +5,12 @@ namespace PD {
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PD_DEF_EXP(HidDriver::Ref, Hid::pHid);
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bool HidDriver::IsEvent(Event e, Key keys) { return KeyEvents[0][e] & keys; }
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bool HidDriver::IsEvent(Event e, KbKey key) {
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if (!KbKeyEvents[0].count(key)) {
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return false;
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}
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return KbKeyEvents[0][key] == e;
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}
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void HidDriver::SwapTab() {
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auto tkd = KeyEvents[1][Event_Down];
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