# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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		| @@ -5,6 +5,12 @@ namespace PD { | ||||
| PD_DEF_EXP(HidDriver::Ref, Hid::pHid); | ||||
|  | ||||
| bool HidDriver::IsEvent(Event e, Key keys) { return KeyEvents[0][e] & keys; } | ||||
| bool HidDriver::IsEvent(Event e, KbKey key) { | ||||
|   if (!KbKeyEvents[0].count(key)) { | ||||
|     return false; | ||||
|   } | ||||
|   return KbKeyEvents[0][key] == e; | ||||
| } | ||||
|  | ||||
| void HidDriver::SwapTab() { | ||||
|   auto tkd = KeyEvents[1][Event_Down]; | ||||
|   | ||||
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