# Changes
3ds Backend: - switch to shaderProgramUse Desktop Backend - Add Pre Alpha Text Input and Keyboard Support - Move Shader Attrib Setup into a function and callit every time we need a set up vbo - Move to Mat4 api Core: - Add fquat support - Add LoadFile2Str - Move Mat4 Lib from Project n73 to Palladium - Add full supprot for vec cross types - Add Normalize, Distance and Dot to all - Add Cross to vec3 Drivers: - Add a SetViewPort func to GFX - Add Keyboard keys and Flasg to Hid Image: - Add Vertical Flipping - Add Horizontal flipping UI7: - Fix Critical Bug in IO Viewport handler - Fix library list (error on MinGW for some reason) Lazyvec: - Split into multiple source files - Generate new functions (see core updates)
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								tools/lazyvec/source/lazyops.cpp
									
									
									
									
									
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| #include <lazyvec.hpp> | ||||
|  | ||||
| /** | ||||
|  * Diffrence between lazyoperation.cpp and lazyops.cpp ? | ||||
|  * One is for Operators with an input sym like +, -, * or / | ||||
|  * the other (this) is for generic operations | ||||
|  */ | ||||
|  | ||||
| constexpr std::string_view _generic_ops = R"text( | ||||
|   vec{0} operator-() const {{ return vec{0}({1}); }} | ||||
|   template <typename T1> | ||||
|   bool operator==(const vec{0}<T1>& v) const {{ return {2}; }} | ||||
|   template <typename T1> | ||||
|   bool operator!=(const vec{0}<T1>& v) const {{ return !(*this == v); }} | ||||
| )text"; | ||||
|  | ||||
| namespace LVec { | ||||
| std::string GenericOperations(int n) { | ||||
|   std::stringstream s1, s2; | ||||
|   for (int i = 0; i < n; i++) { | ||||
|     s1 << "-" << elems[i]; | ||||
|     s2 << elems[i] << " == (T)v." << elems[i]; | ||||
|     if (i != n - 1) { | ||||
|       s1 << ", "; | ||||
|       s2 << " && "; | ||||
|     } | ||||
|   } | ||||
|   return std::format(_generic_ops, n, s1.str(), s2.str()); | ||||
| } | ||||
| }  // namespace LVec | ||||
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