# Rewrite Stage 1.5

- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
This commit is contained in:
2025-01-19 20:16:43 +01:00
parent d815bb5674
commit b4a4b6a426
35 changed files with 1919 additions and 131 deletions

View File

@ -24,7 +24,8 @@ SOFTWARE.
#include <pd/ui7/drawlist.hpp>
namespace PD {
void UI7DrawList::AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr) {
namespace UI7 {
void DrawList::AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr) {
if (!ren->InBox(pos, szs, ren->GetViewport())) {
return;
}
@ -37,8 +38,8 @@ void UI7DrawList::AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr) {
commands.push_back(cmd);
}
void UI7DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2,
const UI7Color& clr) {
void DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2,
const UI7Color& clr) {
if (!ren->InBox(pos0, pos1, pos2, ren->GetViewport())) {
return;
}
@ -50,16 +51,15 @@ void UI7DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2,
commands.push_back(cmd);
}
void UI7DrawList::AddText(vec2 pos, const std::string& text,
const UI7Color& clr, LITextFlags flags = 0,
vec2 box = vec2()) {
void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr,
LITextFlags flags, vec2 box) {
// Dont create a Command here as TextCommand has autosetup
// cause it needs to generate multiple commands if
// Font uses multiple textures
ren->TextCommand(commands, pos, clr, text, flags, box);
}
void UI7DrawList::AddImage(vec2 pos, Texture::Ref img) {
void DrawList::AddImage(vec2 pos, Texture::Ref img) {
if (!ren->InBox(pos, img->GetSize(), ren->GetViewport())) {
return;
}
@ -72,14 +72,14 @@ void UI7DrawList::AddImage(vec2 pos, Texture::Ref img) {
commands.push_back(cmd);
}
void UI7DrawList::Clear() { commands.clear(); }
void DrawList::Clear() { commands.clear(); }
void UI7DrawList::Process() {
void DrawList::Process() {
// UI7 Commands Use LI7 as default feature
ren->OptiCommandList(commands);
for (auto command : commands) {
ren->PushCommand(command);
}
}
} // namespace UI7
} // namespace PD

24
source/ui7/theme.cpp Normal file
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@ -0,0 +1,24 @@
#include <pd/maths/color.hpp>
#include <pd/ui7/theme.hpp>
namespace PD {
namespace UI7 {
void Theme::Default(Theme& theme) {
theme.Set(UI7Color_Text, Color("#FFFFFFFF"));
theme.Set(UI7Color_TextDead, Color("#AAAAAAFF"));
theme.Set(UI7Color_Background, Color("#EEEEEEFF"));
theme.Set(UI7Color_Button, Color("#111111FF"));
theme.Set(UI7Color_ButtonDead, Color("#080808FF"));
theme.Set(UI7Color_ButtonActive, Color("#2A2A2AFF"));
theme.Set(UI7Color_ButtonDisabled, Color("#222222FF"));
theme.Set(UI7Color_Header, Color("#111111FF"));
theme.Set(UI7Color_Selector, Color("#222222FF"));
theme.Set(UI7Color_Checkmark, Color("#2A2A2AFF"));
theme.Set(UI7Color_FrameBackground, Color("#555555FF"));
theme.Set(UI7Color_FragmeBackgroundHovered, Color("#777777FF"));
theme.Set(UI7Color_Progressbar, Color("#00FF00FF"));
theme.Set(UI7Color_ListEven, Color("#CCCCCCFF"));
theme.Set(UI7Color_ListOdd, Color("#BBBBBBFF"));
}
} // namespace UI7
} // namespace PD