# Rewrite Stage 1
- Switch to CMake build system - delete everything for a new structure - Add SmartCtor class and saperate New func - New Faster and Open Lithium Command API - Rewritten Text Renderer to ghet rid of all that janky code - New TimeTrace System and use of NanoTime using GetTimeNano - Overall going to a more Object oriented way - Updated vec api to support vec2 input on vec3 ## Todo - Support vec2 and vec3 in vec4 as inputs - Continue UI7 - Fix SystemFont on 3ds freezing the system - Fix TTF Font UV Mapping ## Warning Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ? Emulator works perfect
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| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
| Copyright (c) 2024 René Amthor (tobid7) | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/common/common.hpp> | ||||
|  | ||||
| using UI7Color = unsigned int; | ||||
|  | ||||
| enum UI7Color_ { | ||||
|   UI7Color_Background, | ||||
|  | ||||
| }; | ||||
|  | ||||
| namespace PD { | ||||
| /// Using UI7Color as a Class to be able to | ||||
| /// define it as struct as well as using it as enum | ||||
| class UI7Color { | ||||
|  public: | ||||
|   UI7Color() { | ||||
|     /// No Color | ||||
|   } | ||||
|   UI7Color(unsigned int c) { color = c; } | ||||
|   UI7Color(UI7Color_ c) {} | ||||
|   ~UI7Color() {} | ||||
|  | ||||
|   operator u32() const { return color; } | ||||
|  | ||||
|  private: | ||||
|   u32 color; | ||||
| }; | ||||
| }  // namespace PD | ||||
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