# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
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@@ -497,11 +497,11 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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fade.a(fade.a() * flymgr.Progress());
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}
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if (flags & Flags_BlendTop) {
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ren->OnScreen(Screen::Top);
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ren->OnScreen(ren->GetScreen(false));
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ren->DrawRectSolid(0, vec2(400, 240), fade);
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}
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if (flags & Flags_BlendBottom) {
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ren->OnScreen(Screen::Bottom);
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ren->OnScreen(ren->GetScreen(true));
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ren->DrawRectSolid(0, vec2(320, 240), fade);
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}
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}
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