# Stage 1.8

- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
This commit is contained in:
2025-02-02 20:32:07 +01:00
parent 055588ce8b
commit f87c103d8d
32 changed files with 619 additions and 293 deletions

View File

@@ -497,11 +497,11 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
fade.a(fade.a() * flymgr.Progress());
}
if (flags & Flags_BlendTop) {
ren->OnScreen(Screen::Top);
ren->OnScreen(ren->GetScreen(false));
ren->DrawRectSolid(0, vec2(400, 240), fade);
}
if (flags & Flags_BlendBottom) {
ren->OnScreen(Screen::Bottom);
ren->OnScreen(ren->GetScreen(true));
ren->DrawRectSolid(0, vec2(320, 240), fade);
}
}