# Stage 1.8
- Renderer now vould use more screen Objects - Register default Top and Bottom Screens (for Overlays and UI7) - Make ToHex an Inline header func - Add GetCompilerVersion - Add Library Compile And Version Info to common - Remove z of vertex object and shader in position - Add Container base and SubContainers to UI7 - Add abillity to Join Multiple Objects in Same Line and Center them - Fix LayerOrder Bug for updating texts in DrawList
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@@ -9,7 +9,7 @@ void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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if (*skill) {
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Kill();
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}
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ren->OnScreen(Screen::Top);
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ren->OnScreen(ren->GetScreen(false));
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ren->TextScale(0.6);
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vec2 pos;
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Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);
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