Commit Graph
29 Commits
Author SHA1 Message Date
tobid7 0dbf430c0c Implement clipping 2026-09-08 21:15:21 +02:00
tobid7 4488425a94 Bring back global lithium pools
why?
cause sorting around the global driver pool would basically use more cpu power then just copy data sequences into the right order
And sorting data references costs 0 performance at all
2026-09-05 22:52:59 +02:00
tobid7 6b5f30b334 Fix Indexorder issues and patchfixsomehow dx9 tex filtering 2026-09-05 17:02:37 +02:00
tobid7 322ce785b9 SDF & MONOSPACE FONT RENDERING 2026-09-05 11:56:13 +02:00
tobid7 2801b876e6 Upload pools once per Gfx::Draw and FIX DX9 2026-09-03 09:18:49 +02:00
tobid7 f1540f0098 reset pools on newframe 2026-09-03 08:12:34 +02:00
tobid7 54584728c3 move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-02 08:04:50 +02:00
tobid7 8215baac99 rename PDBackendFlags to PDGfxBackendFlags 2026-04-03 12:52:30 +02:00
tobid7 a8fe58ef0f Add debug getters (and somehow text is not rendering :/) 2026-03-25 20:27:23 +01:00
tobid7 4777c85f9a Readd font support (not workign yet) 2026-03-22 21:50:53 +01:00
tobid7 a86c13b9a3 Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-03-21 13:35:16 +01:00
tobid7 6beef97cdf Remove Gfx Driver Vertex and IndexBuffer size config 2026-03-21 10:11:10 +01:00
tobid7 afe30a5dbd Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-03-19 22:06:58 +01:00
tobid7 e04046720b Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
tobid7 d4c59e5b61 Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-03-17 16:47:19 +01:00
tobid7 fe9194b907 More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-03-16 17:33:46 +01:00
tobid7 4924d86bc0 # Work at gfx driver system
- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-03-16 15:19:12 +01:00
tobid7 41b612ec0a 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-03-16 06:37:51 +01:00
tobid7 1b47ed843f [pd-drivers]: Ad more debug values
[pd-3ds]: Use new debug values
[pd-lithium]: Add functionality to DrawList::Optimize
[pd-ui7]: Add setters for Menu pos ans size
2026-03-12 20:18:27 +01:00
tobid7 e8072a064c WIP Backend System Redesign Step 1
- Created 1 Context for Backend Management and Sharing
- Made every class that used a static Backend require the Context or specific Backend
- Bring Back 3ds support
2026-01-26 20:46:27 +01:00
tobid7 892f8ce0c4 Update License Header Text 2026-01-25 21:12:16 +01:00
tobid7 d2806b2061 Add Nee Backend Structure
Use TexAddress instead of Texture::Ref in Cmds
Add a .clang-format??
2026-01-25 00:04:40 +01:00
tobid7 2b7d25cf06 Update
- Added DestroyTex to 3ds backend
- Added Size() -> ivec2 to PD::Image
- Added CmdPool Copy as well as DrawList Copy (Static rendering)
- Added == ooperator for Rect
- Added UI7 Frame Rounding
- Fix UI7 Image usage withour size or uv
- Added New way to use BeginMenu
2026-01-18 19:25:50 +01:00
tobid7 0ef6d34435 Refactor the Command / DrawList System
Use Command Pool instead of always allocating.
This gives us e big performance diffrence on the 3ds
Fixed IDS of ui7 for now
2026-01-16 12:13:48 +01:00
tobid7 3575a6787d hotfix 2025-12-28 21:38:41 +01:00
tobid7 7fc7a2ecb9 QoL Changes
fix timetrace last diff
2025-12-27 23:35:23 +01:00
tobid7 310b44caf5 # Changes -> 0.5.1
- 3ds
  - Remove Gfx values that are present in Backend Tamplate
  - Move to default Palladium Namespace
  - Set the Input Flags
- Desktop
  - Move to PD Namespace
  - Comment out old keyboard stuff
  - HidDriver needs a rewrite but is functional enough
- Core
  - Add u128 class (only used in input driver so far
- Drivers (Core)
  - Move Gfx to PD namespace
  - Move Vertex/Index Pos and Projection Mtx to Gfx template
  - Add Keyboard support with u128 to Hid
  - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs)
- Image
   - Add RGBA -> BGRA support (used in windows bitmaps iirc)
- Lithium
  - Add Vertex/Index counters to drawlist
  - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner)
  - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing...
- UI7
  - Add MouseLeft support to Input handler
  - Use xy coords of the Viewport to create Menus inside it
  - Get num of Vertices/Indices out of FinalDrawList
  - Add some Palladium Info to metrics Menu
  - Readd Compiler string
- pdfm
  - New tool that creates fonts.cpp/fonts.hpp
2025-08-14 20:37:55 +02:00
tobid7 87910b57de # Changes
3ds Backend:
  - switch to shaderProgramUse
Desktop Backend
  - Add Pre Alpha Text Input and Keyboard Support
  - Move Shader Attrib Setup into a function and callit every time we need a set up vbo
  - Move to Mat4 api
Core:
  - Add fquat support
  - Add LoadFile2Str
  - Move Mat4 Lib from Project     n73 to Palladium
  - Add full supprot for vec cross types
  - Add Normalize, Distance and Dot to all
  - Add Cross to vec3
Drivers:
  - Add a SetViewPort func to GFX
  - Add Keyboard keys and Flasg to Hid
Image:
  - Add Vertical Flipping
  - Add Horizontal flipping
UI7:
  - Fix Critical Bug in IO Viewport handler
  - Fix library list (error on MinGW for some reason)
Lazyvec:
  - Split into multiple source files
  - Generate new functions (see core updates)
2025-07-23 23:21:34 +02:00
tobid7 57634cbf4b # Rewrite 5
- Move Libraries Source into pd directory and give them all their own CMakeLists.txt
- Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7
- Use MenuV2 as new standart in UI7
- Implementz ViewPort Pre alpha to UI7
- Add Line Drawing to DrawList (not Working)
- Implement a Complete new drievrs API (static Drivers)
- NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET
- Add Tools to Autogenerate Headers and Stuff
2025-06-22 21:05:09 +02:00