- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32)
- Fixing ui7 crash wehn im input was nullptr
- Created 1 Context for Backend Management and Sharing
- Made every class that used a static Backend require the Context or specific Backend
- Bring Back 3ds support
- Move Libraries Source into pd directory and give them all their own CMakeLists.txt
- Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7
- Use MenuV2 as new standart in UI7
- Implementz ViewPort Pre alpha to UI7
- Add Line Drawing to DrawList (not Working)
- Implement a Complete new drievrs API (static Drivers)
- NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET
- Add Tools to Autogenerate Headers and Stuff
- Fix extreme stupid bug in color.hpp (returing m_r for all...)
- Fix Collor::Hex with int cast to make sure to have valid hex output (u8 gets interpreted as char)
- Fix LinearAlloc bug not using *sizeof(T)
- Add WaitForRead to net backend
- Add a Get func to Tween
- Skip \r in Text Rendering
- Add Citro3D Max Texsize check
Implement Path render API into drawlist
Add some new drawing functions (need to make Rectangle -> RectFilled
Add Menu Border
ReSetup the Menu Input and Rendering API to fix flickering when moving
- Add Deltatime usage for Overscroll as well as a config value for ids multiplier
- Add Function to Layout to remove all ID Objects
- Add step and precision to DragData as well as setting min and max to their type limits
- Use the Address for now for the id of the DragData (cause with tree nodes opened backwars all DragData will share the same data reference)
- Add a fix to MaxPosition in Layout to be actually the max Position on X axis
- Add Layout API and let Menu use it
- Add DragData (for float, double, int, etc)
- Add IO Delta calculation to not require a users delta value
- Add Config Var for SLider drag min size
- Remove Hid::Ref input of Containers as IO DragApi is used
- Containers that accept input will require an ID to function
- Fix minor issues
- Add Custom UV Support to Drawlist and Menu Image
- Add DoubleClick to IO Input API
- Add Flashbang Theme (Not completly done)
- Fix Menu glitch when scrolling was possible when not allowed
- Litium Chenge Static Object to set instead of add layer
- Add UI7 Color Selector (Not done)
- Add NoClose flag as well as a is_shown address to set to close menus completly
- Add u32 input for nameless ui7 ids
- Add Debug Vertex/Index counters to DrawLists and IO
- Add an Anywhere Released bool to Input API to decide if object should always react or only if curser is inside its box
- Add Focused Menu System to Drag API to make sure to not care about the menu input process order
- Let Menus only have 1 Drawlist instead of 3
Put Close, Resize, Move, Collapse and Scroll into their own handlers
- Add a DeadHeader color to make a visual diffrence between Menus and Focused Menu
- Add a GetRef to Theme for Color edit
- Fix DrawList Line not rendering if going out of screen
- Clear All CLipRects after process DrawList
- Fix SeparatorText glitch
- Fix Typos
- Add IO Input Support to Containers