20 Commits
Author SHA1 Message Date
tobid7 6547f64d13 fix resize sym 2026-09-18 22:11:08 +02:00
tobid7 2b37204763 remove Font::LoadDefaultFont 2026-09-17 21:35:19 +02:00
tobid7 8c2bcedc93 Testing around 2026-09-16 21:20:45 +02:00
tobid7 01d3eb771e remove the 3ds ifdefs out of the core mat lib
need to find a way to handle mtx stuff in the gfx driver or another way
2026-09-15 07:20:00 +02:00
tobid7 6de3683818 3ds: move ui7 to bottom screne 2026-09-13 14:10:07 +02:00
tobid7 ec49f70c0b Add more gfx backend flags (available features) 2026-09-13 01:24:55 +02:00
tobid7 6284ff885d citro3d: clipping 2026-09-13 01:06:23 +02:00
tobid7 91c245c1a6 dx9 clipping 2026-09-12 17:29:48 +02:00
tobid7 c828166ce4 refactor UI7 clipping 2026-09-10 07:55:37 +02:00
tobid7 c7816ea170 fix close sym 2026-09-09 22:03:19 +02:00
tobid7 0dbf430c0c Implement clipping 2026-09-08 21:15:21 +02:00
tobid7 aec9083ebb small fixes 2026-09-07 22:05:51 +02:00
tobid7 9e6c6fd84d Merge dev-0.7-rewrite into stable 2026-09-06 16:23:08 +02:00
tobid7 7e0f3a6bf6 reset layers and give menus a base layer to gather perfect ordered rendering 2026-09-06 15:10:37 +02:00
tobid7 1ae4d0cd46 Add FontStack to UI7 and uncomment layer lines 2026-09-06 15:03:45 +02:00
tobid7 420edd0677 move and fix scrolling to layout
Scrolling was hardcoded to 3ds sCrEeNhEiGhT wTh
2026-09-06 14:46:22 +02:00
tobid7 e8a9055090 Layers are back 2026-09-06 14:39:28 +02:00
tobid7 0501a4f87c Make UI7::IO::CurrentViewPort a Reference (finally) 2026-03-18 21:33:35 +01:00
tobid7 3d8b57ead6 add .gitattributes file 2026-03-16 20:28:30 +01:00
tobid7 ac37ce9e12 Fix test 2026-03-14 21:15:40 +01:00
41 changed files with 1276 additions and 1038 deletions
+1 -1
View File
@@ -1 +1 @@
vendor/* linguist-vendored
vendor/* linguist-vendored
@@ -29,6 +29,7 @@ class GfxCitro3D : public GfxDriverBase<GfxCitro3DConfig> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
struct Impl;
@@ -29,6 +29,7 @@ class GfxDirectX9 : public GfxDriverBase<GfxDirectX9Config> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
struct Impl;
@@ -28,6 +28,7 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
void pSetupShaderAttribs(u32 shader);
@@ -28,6 +28,7 @@ class GfxOpenGL3 : public GfxDriverBase<GfxOpenGL3Config> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
u32 pShader = 0;
+12
View File
@@ -141,6 +141,9 @@ void GfxCitro3D::SysInit() {
PDLOG("GfxCitro3D::SysInit();");
impl = new Impl();
Flags |= PDGfxBackendFlags_FlipUV_Y;
Flags |= PDGfxBackendFlags_HasClipRect;
Flags |= PDGfxBackendFlags_ReqPow2;
Flags |= PDGfxBackendFlags_ApproxSDF;
impl->pShaderRaw = Pica::AssembleCode(LIShaderCTR);
impl->pCode = DVLB_ParseFile((uint32_t*)impl->pShaderRaw.data(),
impl->pShaderRaw.size());
@@ -264,6 +267,14 @@ void GfxCitro3D::UploadPools() {
BufInfo_Init(buf);
BufInfo_Add(buf, GetVertexBufPtr(0), sizeof(Li::Vertex), 3, 0x210);
}
void GfxCitro3D::ClipRect() {
// This is so cursed but it works
C3D_SetScissor(CurrentHasClip ? GPU_SCISSOR_NORMAL : GPU_SCISSOR_DISABLE,
ViewPort.y - CurrentClip.w - CurrentClip.y,
ViewPort.x - CurrentClip.z - CurrentClip.x,
ViewPort.y - CurrentClip.y, ViewPort.x - CurrentClip.x);
}
} // namespace PD
#else
namespace PD {
@@ -283,5 +294,6 @@ Li::Texture GfxCitro3D::LoadTexture(const std::vector<PD::u8>& pixels, int w,
}
void GfxCitro3D::DeleteTexture(const Li::Texture& tex) {}
void GfxCitro3D::UploadPools() {}
void GfxCitro3D::ClipRect() {}
} // namespace PD
#endif
+17
View File
@@ -112,6 +112,7 @@ void GfxDirectX9::SysInit() {
}
if (psBlob) psBlob->Release();
if (errBlob) errBlob->Release();
Flags |= PDGfxBackendFlags_HasClipRect;
} else {
PDERR(
"GfxDirectX9::SysInit Error: pDevice is not set!\nYOu need to include "
@@ -285,6 +286,21 @@ void GfxDirectX9::UploadPools() {
memcpy(iptr, GetIndexBufPtr(0), GetIndexPoolSize() * sizeof(u16));
impl->IBO->Unlock();
}
void GfxDirectX9::ClipRect() {
if (CurrentHasClip) {
RECT r;
r.left = CurrentClip.x;
r.top = CurrentClip.y;
r.right = CurrentClip.x + CurrentClip.z;
r.bottom = CurrentClip.y + CurrentClip.w;
impl->Device->SetScissorRect(&r);
impl->Device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
} else {
impl->Device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
}
}
} // namespace PD
#else
namespace PD {
@@ -304,5 +320,6 @@ Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
}
void GfxDirectX9::DeleteTexture(const Li::Texture& tex) {}
void GfxDirectX9::UploadPools() {}
void GfxDirectX9::ClipRect() {}
} // namespace PD
#endif
+12
View File
@@ -73,6 +73,7 @@ void GfxOpenGL2::pSetupShaderAttribs(u32 shader) {
}
void GfxOpenGL2::SysInit() {
Flags |= PDGfxBackendFlags_HasClipRect;
pShader = CreateShaderProgram(pVertCode, pFragCode);
glUseProgram(pShader);
glGenBuffers(1, &VBO);
@@ -183,6 +184,16 @@ void GfxOpenGL2::UploadPools() {
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GetIndexPoolSize() * sizeof(u16),
GetIndexBufPtr(0), GL_DYNAMIC_DRAW);
}
void GfxOpenGL2::ClipRect() {
if (CurrentHasClip) {
glEnable(GL_SCISSOR_TEST);
glScissor(CurrentClip.x, ViewPort.y - (CurrentClip.y + CurrentClip.w),
CurrentClip.z, CurrentClip.w);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
} // namespace PD
#else
namespace PD {
@@ -203,5 +214,6 @@ Li::Texture GfxOpenGL2::LoadTexture(const std::vector<PD::u8>& pixels, int w,
void GfxOpenGL2::DeleteTexture(const Li::Texture& tex) {}
void GfxOpenGL2::pSetupShaderAttribs(u32 shader) {}
void GfxOpenGL2::UploadPools() {}
void GfxOpenGL2::ClipRect() {}
} // namespace PD
#endif
+12
View File
@@ -11,6 +11,7 @@
namespace PD {
void GfxOpenGL3::SysInit() {
Flags |= PDGfxBackendFlags_HasClipRect;
std::string vcode = SpirvHelper::SPV2GLSL(
std::vector<unsigned int>(
Shaders::VertexShader,
@@ -159,6 +160,16 @@ void GfxOpenGL3::UploadPools() {
glBindVertexArray(0);
}
void GfxOpenGL3::ClipRect() {
if (CurrentHasClip) {
glEnable(GL_SCISSOR_TEST);
glScissor(CurrentClip.x, ViewPort.y - (CurrentClip.y + CurrentClip.w),
CurrentClip.z, CurrentClip.w);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
} // namespace PD
#else
namespace PD {
@@ -178,5 +189,6 @@ Li::Texture GfxOpenGL3::LoadTexture(const std::vector<PD::u8>& pixels, int w,
}
void GfxOpenGL3::DeleteTexture(const Li::Texture& tex) {}
void GfxOpenGL3::UploadPools() {}
void GfxOpenGL3::ClipRect() {}
} // namespace PD
#endif
+1 -22
View File
@@ -56,21 +56,9 @@ struct PD_API Mat4 {
constexpr float* Ptr() { return m.data(); }
constexpr const float* Ptr() const { return m.data(); }
constexpr float& operator()(int row, int col) {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr float& operator()(int row, int col) { return m[col * 4 + row]; }
constexpr float operator()(int row, int col) const {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr Mat4 operator*(const Mat4& v) const {
@@ -122,21 +110,12 @@ struct PD_API Mat4 {
constexpr static Mat4 Ortho(float l, float r, float b, float t, float n,
float f) {
Mat4 ret;
#ifdef __3DS__ // Patch to rotate the Matrix correctly
ret(0, 1) = 2.f / (t - b);
ret(0, 3) = (b + t) / (b - t);
ret(1, 0) = 2.f / (l - r);
ret(1, 3) = (l + r) / (r - l);
ret(2, 2) = 1.f / (n - f);
ret(2, 3) = 0.5f * (n + f) / (n - f) - 0.5f;
#else
ret(0, 0) = 2.0f / (r - l);
ret(0, 3) = -(r + l) / (r - l);
ret(1, 1) = 2.0f / (t - b);
ret(1, 3) = -(t + b) / (t - b);
ret(2, 2) = -2.0f / (f - n);
ret(2, 3) = -(f + n) / (f - n);
#endif
ret(3, 3) = 1.f;
return ret;
}
+15 -4
View File
@@ -9,8 +9,11 @@
using PDGfxBackendFlags = PD::u32;
enum PDGfxBackendFlags_ {
PDGfxBackendFlags_None = 0,
PDGfxBackendFlags_FlipUV_Y = 1 << 0, // Essential for font loading
PDGfxBackendFlags_WindingCW = 1 << 0, // Use CW instead of CCW winding
PDGfxBackendFlags_FlipUV_Y = 1 << 0, // Essential for font loading
PDGfxBackendFlags_WindingCW = 1 << 1, // Use CW instead of CCW winding
PDGfxBackendFlags_HasClipRect = 1 << 2, // Clip rects supported
PDGfxBackendFlags_ReqPow2 = 1 << 3, // Tex size must be pow of 2
PDGfxBackendFlags_ApproxSDF = 1 << 4, // Fake SDF for non smoothstep systems
};
namespace PD {
@@ -65,6 +68,7 @@ class PD_API GfxDriver : public DriverInterface {
virtual void SysReset() {}
virtual void Submit(size_t count, size_t start) {}
virtual void UploadPools() {} // not every driver requires it
virtual void ClipRect() {}
void RegisterTexture(const Li::Texture& tex);
void UnregisterTexture(const Li::Texture& tex);
@@ -80,6 +84,8 @@ class PD_API GfxDriver : public DriverInterface {
// State Variables oder so
TextureID CurrentTex = 0;
bool CurrentTexIsSDF = false;
bool CurrentHasClip = false;
fvec4 CurrentClip = 0;
Mat4 Projection;
ivec2 ViewPort;
std::unordered_map<TextureID, Li::Texture> pTextureRegestry;
@@ -136,7 +142,7 @@ class GfxDriverBase : public GfxDriver {
for (size_t i = 0; i < commands.size(); i++) {
const auto& cmd = commands[i];
if (cmd.VertexCount > 0) {
std::memcpy(pVtxPool.begin() + current_vtx,
std::memcpy(reinterpret_cast<void*>(pVtxPool.begin() + current_vtx),
vpool.begin() + cmd.FirstVertex,
cmd.VertexCount * sizeof(Li::Vertex));
}
@@ -156,14 +162,19 @@ class GfxDriverBase : public GfxDriver {
while (index < commands.size()) {
CurrentTex = commands[index].Tex;
CurrentTexIsSDF = commands[index].SDF;
CurrentHasClip = commands[index].ClipRectUsed;
CurrentClip = commands[index].ClipRect;
if (!CurrentTex) {
CurrentTex = pWhite.GetID();
}
size_t num_indices = 0;
ClipRect();
while (index < commands.size() &&
CurrentTexIsSDF == commands[index].SDF &&
(CurrentTex == commands[index].Tex ||
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0)) &&
CurrentClip == commands[index].ClipRect &&
CurrentHasClip == commands[index].ClipRectUsed) {
num_indices += commands[index].IndexCount;
index++;
}
+3
View File
@@ -28,6 +28,9 @@ class Command {
// Todo: implement
size_t VertexCountMax = 0;
size_t IndexCountMax = 0;
// ClipRect
PD::fvec4 ClipRect;
bool ClipRectUsed = false;
};
} // namespace Li
} // namespace PD
+12 -2
View File
@@ -42,6 +42,10 @@ class PD_API Drawlist {
void Copy(Drawlist& other);
void Optimize();
void Clear();
void SetLayer(int layer) { pCurrentLayer = layer; }
void LayerUp() { pCurrentLayer++; }
void LayerDown() { pCurrentLayer--; }
int GetLayer() const { return pCurrentLayer; }
size_t GetNumVertices() const {
size_t count = 0;
@@ -124,12 +128,18 @@ class PD_API Drawlist {
void PrimTriangle(Command& cmd, const fvec2& a, const fvec2& b,
const fvec2& c, const PD::Color& color);
void PushClipRect(const fvec4& r) { pClipRects.push_back(r); }
void PopClipRect() {
if (!pClipRects.empty()) pClipRects.pop_back();
}
bool HasClipRect() { return !pClipRects.empty(); }
private:
Texture pCurrentTexture;
int pCurrentLayer = 0;
Pool<Command> pCommands;
Pool<fvec2> pPath;
Pool<Vertex> pVertices;
Pool<u16> pIndices;
std::vector<fvec4> pClipRects;
Font* pFont = nullptr;
float pFontScale = 1.f;
};
-6
View File
@@ -56,12 +56,6 @@ class PD_API Font {
*/
void LoadTTF(const std::vector<u8>& data, int px_height = 32,
LiFontFlags flags = LiFontFlags_None);
/**
* Function that loads a default integrated font...
* This will only work if PD_LI_INCLUDE_FONTS was set
* on lithium build cause otherwise the font data is not included
*/
void LoadDefaultFont(int id = 0, int pixel_height = 32);
/**
* Getter for Codepoint reference
* @return codepoint dataholder reference
+201 -198
View File
@@ -1,198 +1,201 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp>
#include <pd/ui7/io.hpp>
namespace PD {
namespace UI7 {
/**
* Container base class all Objects are based on
* @note this class can be used to create custom Objects as well
*/
class PD_API Container {
public:
Container() = default;
/**
* Constructor with pos and Size
* @param pos Container Position
* @param size Container Size
*/
Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
/**
* Constructor by a vec4 box
* @param box Box containing top left and bottom right coords
*/
Container(const fvec4& box)
: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
~Container() = default;
/**
* Init Function Required by every Object that uses
* Render or Input functions
* @param io IO Reference
* @param l Drawlist Reference
*/
void Init(UI7::IO* io, Li::Drawlist* l) {
list = l;
this->io = io;
// this->screen = io->Ren->CurrentScreen();
}
void SetClipRect(fvec4 clip) {
pClipRect = clip;
pCLipRectUsed = true;
}
/** Setter for Position */
void SetPos(const fvec2& pos) { this->pos = pos; }
/** Setter for Size */
void SetSize(const fvec2& size) { this->size = size; }
/** Getter for Position */
fvec2 GetPos() { return pos; }
/** Getter for Size */
fvec2 GetSize() { return size; }
/**
* Get the Containers Final Position
* for Rendering and Input (if it has a parent Object)
*/
fvec2 FinalPos() {
vec2 res = pos;
if (parent) {
/// Probably should use parant->FinalPos here
res += parent->GetPos();
}
return res;
}
/** Setter for Parent Container */
void SetParent(Container* v) { parent = v; }
/** Getter for Parent Container */
Container* GetParent() { return parent; }
/** Check if Rendering can be skipped */
bool Skippable() const { return skippable; }
/** Check if the Object got a timeout (ID OBJ Relevant) */
bool Removable() const { return rem; }
/**
* Handles Scrolling by scrolling pos as well as
* Time for Remove for ID Objects
* @param scrolling Scrolling Position
* @param viewport Viewport to check if the Object is skippable
*/
void HandleScrolling(fvec2 scrolling, fvec4 viewport);
/** Template function for Input Handling */
virtual void HandleInput() {}
/** Tamplate function for Object rendering */
virtual void Draw() {}
/** Template function to update internal data (if needed) */
virtual void Update() {}
/** Template as well as base func for Pool based Containers */
virtual void Reset() {
pos = 0;
size = 0;
parent = nullptr;
id = 0;
pFlags = 0;
skippable = false;
rem = false;
inp_done = false;
pSelected = false;
pPressed = false;
pPressedTwice = false;
pCLipRectUsed = false;
pClipRect = 0;
io = nullptr;
list = nullptr;
last_use = 0;
}
/** Internal function */
void PreDraw();
/** Internal function */
void PostDraw();
/** Internal Input Handler */
void HandleInternalInput();
/**
* Function to unlock Input after Rendering is done in
* Menu::Update
* @note This is used if the Object got Input Handled directly after creation
* to not check for Inputs twice
*/
void UnlockInput() { inp_done = false; }
/** Get the Objects ID (if it is an ID object)*/
u32 GetID() const { return id; }
/**
* Set ID for ID Objects
* @param id Object ID (hashed prefix+objname+prefixed_counter)
*/
void SetID(u32 id) { this->id = id; }
/** Get a reference to IO */
UI7::IO* GetIO() { return io; }
protected:
/** used to skip Input/Render preocessing ot not*/
bool skippable = false;
/** value to check if an ID Object goes out of lifetime*/
bool rem = false;
/** Time of the last use (set by HandleScrolling)*/
u64 last_use = 0;
/** Input done or not for current frame*/
bool inp_done = false;
/** Reference to the Screen to draw the Object on*/
// Screen::Ref screen;
/** Container Position*/
fvec2 pos;
/** Container Size*/
fvec2 size;
/** Reference to the Drawlist to Draw to*/
Li::Drawlist* list = nullptr;
/** IO Reference for Renderer and Theme */
UI7::IO* io = nullptr;
/** Reference to the parent container*/
Container* parent = nullptr;
/** Object ID (0 if unused)*/
u32 id = 0;
/** Internal Flags */
u32 pFlags = 0;
/** Is Selected? */
bool pSelected = false;
/** Was Pressed */
bool pPressed = false;
/** Was Pressed Twice */
bool pPressedTwice = false;
/** ClipRect */
fvec4 pClipRect;
/** Clip Rect used */
bool pCLipRectUsed = false;
};
} // namespace UI7
} // namespace PD
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp>
#include <pd/ui7/io.hpp>
namespace PD {
namespace UI7 {
/**
* Container base class all Objects are based on
* @note this class can be used to create custom Objects as well
*/
class PD_API Container {
public:
Container() = default;
/**
* Constructor with pos and Size
* @param pos Container Position
* @param size Container Size
*/
Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
/**
* Constructor by a vec4 box
* @param box Box containing top left and bottom right coords
*/
Container(const fvec4& box)
: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
virtual ~Container() = default;
/**
* Init Function Required by every Object that uses
* Render or Input functions
* @param io IO Reference
* @param l Drawlist Reference
*/
void Init(UI7::IO* io, Li::Drawlist* l) {
list = l;
this->io = io;
pFont = io->Font;
// this->screen = io->Ren->CurrentScreen();
}
void SetClipRect(fvec4 clip) {
pClipRect = clip;
pCLipRectUsed = true;
}
/** Setter for Position */
void SetPos(const fvec2& pos) { this->pos = pos; }
/** Setter for Size */
void SetSize(const fvec2& size) { this->size = size; }
/** Getter for Position */
fvec2 GetPos() { return pos; }
/** Getter for Size */
fvec2 GetSize() { return size; }
Li::Font* GetFont() { return pFont; }
/**
* Get the Containers Final Position
* for Rendering and Input (if it has a parent Object)
*/
fvec2 FinalPos() {
vec2 res = pos;
if (parent) {
/// Probably should use parant->FinalPos here
res += parent->GetPos();
}
return res;
}
/** Setter for Parent Container */
void SetParent(Container* v) { parent = v; }
/** Getter for Parent Container */
Container* GetParent() { return parent; }
/** Check if Rendering can be skipped */
bool Skippable() const { return skippable; }
/** Check if the Object got a timeout (ID OBJ Relevant) */
bool Removable() const { return rem; }
/**
* Handles Scrolling by scrolling pos as well as
* Time for Remove for ID Objects
* @param scrolling Scrolling Position
* @param viewport Viewport to check if the Object is skippable
*/
void HandleScrolling(fvec2 scrolling, fvec4 viewport);
/** Template function for Input Handling */
virtual void HandleInput() {}
/** Tamplate function for Object rendering */
virtual void Draw() {}
/** Template function to update internal data (if needed) */
virtual void Update() {}
/** Template as well as base func for Pool based Containers */
virtual void Reset() {
pos = 0;
size = 0;
parent = nullptr;
id = 0;
pFlags = 0;
skippable = false;
rem = false;
inp_done = false;
pSelected = false;
pPressed = false;
pPressedTwice = false;
pCLipRectUsed = false;
pClipRect = 0;
io = nullptr;
list = nullptr;
last_use = 0;
}
/** Internal function */
void PreDraw();
/** Internal function */
void PostDraw();
/** Internal Input Handler */
void HandleInternalInput();
/**
* Function to unlock Input after Rendering is done in
* Menu::Update
* @note This is used if the Object got Input Handled directly after creation
* to not check for Inputs twice
*/
void UnlockInput() { inp_done = false; }
/** Get the Objects ID (if it is an ID object)*/
u32 GetID() const { return id; }
/**
* Set ID for ID Objects
* @param id Object ID (hashed prefix+objname+prefixed_counter)
*/
void SetID(u32 id) { this->id = id; }
/** Get a reference to IO */
UI7::IO* GetIO() { return io; }
protected:
/** used to skip Input/Render preocessing ot not*/
bool skippable = false;
/** value to check if an ID Object goes out of lifetime*/
bool rem = false;
/** Time of the last use (set by HandleScrolling)*/
u64 last_use = 0;
/** Input done or not for current frame*/
bool inp_done = false;
/** Reference to the Screen to draw the Object on*/
// Screen::Ref screen;
/** Container Position*/
fvec2 pos;
/** Container Size*/
fvec2 size;
/** Reference to the Drawlist to Draw to*/
Li::Drawlist* list = nullptr;
/** IO Reference for Renderer and Theme */
UI7::IO* io = nullptr;
/** Reference to the parent container*/
Container* parent = nullptr;
/** Object ID (0 if unused)*/
u32 id = 0;
/** Internal Flags */
u32 pFlags = 0;
/** Is Selected? */
bool pSelected = false;
/** Was Pressed */
bool pPressed = false;
/** Was Pressed Twice */
bool pPressedTwice = false;
/** ClipRect */
fvec4 pClipRect;
/** Clip Rect used */
bool pCLipRectUsed = false;
Li::Font* pFont = nullptr;
};
} // namespace UI7
} // namespace PD
+4
View File
@@ -58,6 +58,8 @@ enum UI7MenuFlags_ {
enum UI7LayoutFlags_ {
UI7LayoutFlags_None = 0, ///< No Flags used
UI7LayoutFlags_UseClipRect = 1 << 0, ///< Enable ClipRect
UI7LayoutFlags_HzScrolling = 1 << 1, ///< Scrolling Horizontal
UI7LayoutFlags_VtScrolling = 1 << 2, ///< Scrolling Vertical
};
/** UI7 Context Flags */
@@ -85,6 +87,8 @@ enum UI7LytAdd_ {
UI7LytAdd_NoCursorUpdate = 1 << 0, ///< Add without cursor alignment
UI7LytAdd_NoScrollHandle = 1 << 1, ///< Skip HandleScrolling
UI7LytAdd_Front = 1 << 2, ///< Add in front of the list
UI7LytAdd_NoGlobalClipping = 1 << 3, ///< Dont use global Layout clip rect
UI7LytAdd_NoClipTitlebar = 1 << 4, ///< Dont clip content behind the titlebar
};
/**
+13
View File
@@ -81,6 +81,7 @@ class PD_API IO {
u32 NumVertices = 0; ///< Debug Vertices Num
u32 NumIndices = 0; ///< Debug Indices Num
std::vector<u32> MenuOrder;
std::vector<Li::Font*> FontStack;
// Pools
PD::Pool<UI7::Label> LabelPool;
@@ -107,6 +108,18 @@ class PD_API IO {
return ViewPorts[id.RawID()];
}
void PushFont(Li::Font* f) {
FontStack.push_back(Font);
Font = f;
}
void PopFont() {
if (!FontStack.empty()) {
Font = FontStack.back();
FontStack.pop_back();
}
}
UI7::InputHandler InputHandler;
};
} // namespace UI7
+4
View File
@@ -127,6 +127,8 @@ class PD_API Layout {
void CursorInit();
void SameLine();
void CursorMove(const fvec2& size);
void PushFont(Li::Font* f) { IO.PushFont(f); }
void PopFont() { IO.PopFont(); }
bool ObjectWorkPos(fvec2& movpos);
@@ -163,6 +165,8 @@ class PD_API Layout {
void SetAlign(UI7Align a) { Alignment = a; }
void NextAlign(UI7Align a) { TempAlign = a; }
void HandleScrolling();
void Update();
fvec2 DbgScrollOffset() { return ScrollOffset; }
+3 -1
View File
@@ -110,7 +110,6 @@ class PD_API Menu {
void EndTreeNode();
void HandleFocus();
void HandleScrolling();
void HandleTitlebarActions();
void DrawBaseLayout();
@@ -120,6 +119,9 @@ class PD_API Menu {
}
Container* FindObject(u32 id) { return pLayout.FindObject(id); }
void PushFont(Li::Font* f) { pIO.PushFont(f); }
void PopFont() { pIO.PopFont(); }
void Update();
void SetSize(PD::fvec2 size) { pLayout.SetSize(size); }
-5
View File
@@ -85,13 +85,8 @@ PD_API Mat4 Mat4::Perspective(float fov, float aspect, float n, float f) {
Mat4 ret;
ret(0, 0) = 1.f / (aspect * _fov);
ret(1, 1) = 1.f / _fov;
#ifdef __3DS__
ret(2, 3) = f * n / (n - f);
ret(2, 2) = -(-1.f) * n / (n - f);
#else
ret(2, 2) = -(f + n) / (f - n);
ret(2, 3) = -(2.f * f * n) / (f - n);
#endif
ret(3, 2) = -1.f;
ret(3, 3) = 0.0f;
return ret;
+2
View File
@@ -56,6 +56,8 @@ void Command::Reset() {
VertexCount = 0;
VertexCountMax = 0;
IndexCountMax = 0;
ClipRect = 0.f;
ClipRectUsed = false;
}
Command& Command::Add(const Vertex& vtx) {
+15
View File
@@ -12,12 +12,20 @@ PD_API Drawlist::Drawlist() { Clear(); }
PD_API Drawlist::~Drawlist() { Clear(); }
PD_API void Drawlist::Merge(Drawlist& other) {
size_t start = pCommands.size();
pCommands.AppendMove(other.pCommands);
for (size_t i = start; i < pCommands.size(); i++) {
pCommands[i].Layer += this->pCurrentLayer;
}
other.Clear();
}
PD_API void Drawlist::Copy(Drawlist& other) {
int start = pCommands.size();
pCommands.AppendCopy(other.pCommands);
for (size_t i = start; i < pCommands.size(); i++) {
pCommands[i].Layer += this->pCurrentLayer;
}
}
PD_API void Drawlist::Optimize() {
@@ -34,13 +42,20 @@ PD_API void Drawlist::Clear() {
UnbindTexture();
pPath.ResetFast();
pCommands.NoReset();
pCurrentLayer = 0;
pClipRects.clear();
}
/** Command Allocation */
PD_API Command& Drawlist::NewCommand() {
auto cmd = pCommands.Allocate(1);
cmd->Reset();
cmd->Layer = pCurrentLayer;
cmd->Tex = pCurrentTexture.GetID();
if (HasClipRect()) {
cmd->ClipRectUsed = HasClipRect();
cmd->ClipRect = pClipRects.back();
}
return *cmd;
}
+2 -3
View File
@@ -195,8 +195,6 @@ PD_API void Font::LoadTTF(const std::vector<u8>& data, int px_height,
}
}
PD_API void Font::LoadDefaultFont(int id, int pixel_height) {}
PD_API Font::Codepoint& Font::GetCodepoint(u32 c) {
if (c < 128) {
// Direct Access (~11% improvement)
@@ -288,7 +286,8 @@ PD_API void Font::CmdTextEx(Drawlist& dl, const fvec2& pos, u32 color,
}
if (cp.Size.x > 0 && cp.Size.y > 0) {
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex]) {
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex] ||
cmd->Layer != dl.GetLayer()) {
if (cp.Tex >= Textures.size()) continue;
cmd = &dl.NewCommand();
cmd->Tex = Textures[cp.Tex];
+3 -2
View File
@@ -49,12 +49,13 @@ PD_API void Button::HandleInput() {
PD_API void Button::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + size, io->FrameRounding);
list->PathFill(io->Theme.Get(color));
// list->LayerUp();
list->LayerUp();
list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label.c_str(),
io->Theme.Get(UI7Color_Text));
// list->LayerDown();
list->LayerDown();
}
PD_API void Button::Update() {
+1
View File
@@ -48,6 +48,7 @@ PD_API void Checkbox::HandleInput() {
PD_API void Checkbox::Draw() {
// Assert(list.get() && io.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + cbs, io->FrameRounding);
list->PathFill(io->Theme.Get(color));
if (usr_ref) {
+6
View File
@@ -44,6 +44,7 @@ PD_API void ColorEdit::HandleInput() {
PD_API void ColorEdit::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->PathRect(FinalPos(), FinalPos() + io->ItemRowHeight, io->FrameRounding);
list->PathFill(*color_ref);
list->DrawText(FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0),
@@ -55,16 +56,19 @@ PD_API void ColorEdit::Draw() {
layout->SetPosition(FinalPos());
DynObj* r = io->DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
list->SetFont(thiz->GetFont());
thiz->SetSize(layout->GetSize());
// l->Layer(30);
l->PathRect(thiz->GetPos(), thiz->GetPos() + thiz->GetSize(),
io->FrameRounding);
l->PathFill(io->Theme.Get(UI7Color_FrameBackground));
l->SetLayer(0);
});
layout->AddObjectEx(r, UI7LytAdd_Front | UI7LytAdd_NoCursorUpdate |
UI7LytAdd_NoScrollHandle);
r = io->DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
list->SetFont(thiz->GetFont());
l->PathRect(thiz->FinalPos(), thiz->FinalPos() + io->ItemRowHeight,
io->FrameRounding);
l->PathFill(*color_ref);
@@ -84,7 +88,9 @@ PD_API void ColorEdit::Draw() {
layout->Slider<u8>("B", ((u8*)color_ref) + 2);
layout->Slider<u8>("A", ((u8*)color_ref) + 3);
layout->Update();
list->SetLayer(50);
list->Merge(layout->GetDrawList());
list->SetLayer(0);
// io->RegisterDrawList(GetID(), layout->GetDrawList());
}
}
+2 -2
View File
@@ -44,13 +44,13 @@ PD_API void Container::HandleInternalInput() {
/** Internal function */
PD_API void Container::PreDraw() {
if (pCLipRectUsed) {
// list->PushClipRect(pClipRect);
list->PushClipRect(pClipRect);
}
}
/** Internal function */
PD_API void Container::PostDraw() {
if (pCLipRectUsed) {
// list->PopClipRect();
list->PopClipRect();
}
}
} // namespace UI7
+3 -2
View File
@@ -86,11 +86,11 @@ PD_API void DragData<T>::Draw() {
FinalPos() + fvec2(off_x, 0) + td + io->FramePadding,
io->FrameRounding);
list->PathFill(io->Theme.Get(UI7Color_Button));
// list->LayerUp();
list->LayerUp();
list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p.c_str(),
io->Theme.Get(UI7Color_Text), LiTextFlags_AlignMid,
td + io->FramePadding);
// list->LayerDown();
list->LayerDown();
off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
}
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5),
@@ -101,6 +101,7 @@ template <typename T>
PD_API void DragData<T>::Update() {
// Assert(io.get(), "Did you run Container::Init correctly?");
// Probably need to find a faster solution (caching sizes calculated here)
list->SetFont(GetFont());
float off_x = 0;
for (size_t i = 0; i < elm_count; i++) {
std::string p;
+2 -2
View File
@@ -29,11 +29,11 @@ PD_API void Image::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// Assert(img.get(), "Image is nullptr!");
// io->Ren->OnScreen(screen);
// list->LayerUp();
list->LayerUp();
list->BindTexture(img);
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
list->UnbindTexture();
// list->LayerDown();
list->LayerDown();
}
} // namespace UI7
} // namespace PD
+1
View File
@@ -28,6 +28,7 @@ namespace UI7 {
PD_API void Label::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
list->DrawTextEx(FinalPos(), label.c_str(), io->Theme.Get(UI7Color_Text),
LiTextFlags_NoOOS,
PD::fvec2(0, io->CurrentViewPort.pSize.w));
+3 -2
View File
@@ -70,6 +70,7 @@ template <typename T>
PD_API void Slider<T>::Draw() {
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
// io->Ren->OnScreen(screen);
list->SetFont(GetFont());
std::string p;
if constexpr (std::is_floating_point_v<T>) {
p = std::format("{:.{}f}", *data, precision);
@@ -84,10 +85,10 @@ PD_API void Slider<T>::Draw() {
FinalPos() + fvec2(slp + slw - 2, td.y - 2) + io->FramePadding,
io->FrameRounding);
list->PathFill(io->Theme.Get(UI7Color_ButtonActive));
// list->LayerUp();
list->LayerUp();
list->DrawTextEx(FinalPos(), p.c_str(), io->Theme.Get(UI7Color_Text),
LiTextFlags_AlignMid, fvec2(width, td.y) + io->FramePadding);
// list->LayerDown();
list->LayerDown();
list->DrawText(FinalPos() + fvec2(width + io->FramePadding.x * 2.f,
io->FramePadding.y * 0.5),
label.c_str(), io->Theme.Get(UI7Color_Text));
+1 -1
View File
@@ -28,7 +28,7 @@ SOFTWARE.
namespace PD {
PD_API UI7::IO::IO() : DeltaStats(60), CurrentViewPort("", 0) {
PD_API UI7::IO::IO() : CurrentViewPort("", 0), DeltaStats(60) {
/** Probably not the best solution i guess */
// CurrentViewPort =
// ViewPort::New("Default", ivec4(ivec2(0, 0), pCtx.Gfx()->ViewPort));
+52 -4
View File
@@ -21,6 +21,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <pd/ui7/containers.hpp>
#include <pd/ui7/layout.hpp>
@@ -76,6 +77,10 @@ PD_API void Layout::AddObject(Container* obj) {
obj->Update();
CursorMove(obj->GetSize());
obj->HandleScrolling(ScrollOffset, WorkRect);
if (Flags & UI7LayoutFlags_UseClipRect) {
obj->SetClipRect(
fvec4(Pos.x, Pos.y + WorkRect.y, Size.x, Size.y - WorkRect.y));
}
Objects.push_back(obj);
}
@@ -92,6 +97,15 @@ PD_API void Layout::AddObjectEx(Container* obj, u32 flags) {
if (!(flags & UI7LytAdd_NoScrollHandle)) {
obj->HandleScrolling(ScrollOffset, WorkRect);
}
if (Flags & UI7LayoutFlags_UseClipRect &&
!(flags & UI7LytAdd_NoGlobalClipping)) {
if (flags & UI7LytAdd_NoClipTitlebar) {
obj->SetClipRect(fvec4(Pos.x, Pos.y, Size.x, Size.y));
} else {
obj->SetClipRect(
fvec4(Pos.x, Pos.y + WorkRect.y, Size.x, Size.y - WorkRect.y));
}
}
if (flags & UI7LytAdd_Front) {
Objects.push_front(obj);
} else {
@@ -122,6 +136,42 @@ PD_API fvec2 Layout::AlignPosition(fvec2 pos, fvec2 size, fvec4 area,
return p;
}
PD_API void Layout::HandleScrolling() {
if (Flags & UI7LayoutFlags_VtScrolling) {
bool allowed = MaxPosition.y > WorkRect.w;
if (allowed) {
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch) ||
PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Keyboard::MouseLeft)) {
ScrollStart = ScrollOffset;
}
if (IO.InputHandler.DragObject(UI7::ID("sbg" + ID.GetName()),
fvec4(Pos, fvec2(0.f)) + WorkRect)) {
if (!IO.InputHandler.DragReleasedAW) {
ScrollOffset.y =
std::clamp(ScrollStart.y + IO.InputHandler.DragSourcePos.y -
IO.InputHandler.DragPosition.y,
-20.f, MaxPosition.y - WorkRect.w + 20.f);
}
}
} else {
ScrollOffset.y = 0.f;
}
if (ScrollOffset.y > MaxPosition.y - WorkRect.w) {
ScrollOffset.y -= 1.5f;
if (ScrollOffset.y < MaxPosition.y - WorkRect.w) {
ScrollOffset.y = MaxPosition.y - WorkRect.w;
}
}
if (ScrollOffset.y < 0) {
ScrollOffset.y += 1.5f;
if (ScrollOffset.y > 0) {
ScrollOffset.y = 0;
}
}
}
}
PD_API void Layout::Update() {
if (Size == fvec2(0.f)) {
Size = fvec2(MaxPosition) + IO.MenuPadding * 2;
@@ -134,9 +184,6 @@ PD_API void Layout::Update() {
it->SetPos(it->GetPos() + Pos);
it->HandleInput();
it->UnlockInput();
if (Flags & UI7LayoutFlags_UseClipRect) {
it->SetClipRect(fvec4(Pos, Size));
}
it->PreDraw();
it->Draw();
it->PostDraw();
@@ -155,6 +202,7 @@ PD_API void Layout::Update() {
Objects.clear();
WorkRect = fvec4(fvec2(WorkRect.x, WorkRect.y), Size - IO.MenuPadding);
CursorInit();
HandleScrolling();
}
/** SECTION CONTAINERS (STOLEN FROM FORMER MENU) */
@@ -163,7 +211,7 @@ PD_API void Layout::Label(const std::string& label) {
// Layout API
auto r = IO.LabelPool.Allocate();
*r = UI7::Label(label, IO);
r->SetClipRect(fvec4(GetPosition(), GetPosition() + GetSize()));
// r->SetClipRect(fvec4(GetPosition(), GetSize()));
AddObject(r);
}
Regular → Executable
+404 -432
View File
@@ -1,432 +1,404 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <pd/ui7/containers.hpp>
#include <pd/ui7/menu.hpp>
namespace PD {
namespace UI7 {
Menu::Menu(const ID& id, IO& io) : pIO(io), pID(id), pLayout(id, io) {
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
pLayout.WorkRect.y += TitleBarHeight;
pLayout.Flags |= UI7LayoutFlags_UseClipRect;
pLayout.CursorInit();
}
PD_API void Menu::Label(const std::string& label) {
// Layout API
auto r = pIO.LabelPool.Allocate();
*r = UI7::Label(label, pIO);
pLayout.AddObject(r);
}
PD_API bool Menu::Button(const std::string& label) {
bool ret = false;
u32 id =
Strings::FastHash("btn" + label + std::to_string(pLayout.Objects.size()));
Container* r = pLayout.FindObject(id);
if (!r) {
r = new UI7::Button(label, pIO);
r->SetID(id);
}
pLayout.AddObject(r);
if (!r->Skippable()) {
ret = reinterpret_cast<UI7::Button*>(r)->IsPressed();
}
return ret;
}
PD_API void Menu::Checkbox(const std::string& label, bool& v) {
u32 id =
Strings::FastHash("cbx" + label + std::to_string(pLayout.Objects.size()));
Container* r = pLayout.FindObject(id);
if (!r) {
r = new UI7::Checkbox(label, v, pIO);
r->SetID(id);
}
pLayout.AddObject(r);
}
PD_API void Menu::Image(Li::Texture img, fvec2 size, Li::Rect uv) {
auto r = pIO.ImagePool.Allocate();
*r = UI7::Image(img, size, uv);
pLayout.AddObject(r);
}
PD_API void Menu::ColorEdit(const std::string& label, u32& clr) {
u32 id = Strings::FastHash("drd" + label);
Container* r = pLayout.FindObject(id);
if (!r) {
r = new UI7::ColorEdit(label, &clr, pIO);
r->SetID(id);
}
pLayout.AddObject(r);
}
PD_API void Menu::Separator() {
// Dynamic Objects are very simple...
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
pIO.Theme.Get(UI7Color_TextDead));
});
// Set size before pushing (cause Cursor Move will require it)
r->SetSize(fvec2(
pLayout.Size.x - pIO.MenuPadding.x * 2 - pLayout.InitialCursorOffset.x,
1));
pLayout.AddObject(r);
}
PD_API void Menu::SeparatorText(const std::string& label) {
// Also note to use [=] instead of [&] to not undefined access label
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
fvec2 size = self->GetSize();
fvec2 tdim = io->Font->GetTextBounds(label.c_str(), io->FontScale);
fvec2 pos = self->FinalPos();
auto align = pLayout.GetAlignment();
vec2 rpos = pLayout.AlignPosition(pos, tdim,
fvec4(pLayout.Pos, pLayout.Size), align);
if (!(align & UI7Align_Left)) {
l->DrawRectFilled(fvec2(rpos.x + io->FramePadding.x, tdim.y * 0.5),
fvec2(pos.x - rpos.x - io->MenuPadding.x, 1),
io->Theme.Get(UI7Color_TextDead));
}
if (!(align & UI7Align_Right)) {
l->DrawRectFilled(pos + fvec2(tdim.x + io->FramePadding.x, tdim.y * 0.5),
fvec2(size.x - tdim.x - io->MenuPadding.x, 1),
io->Theme.Get(UI7Color_TextDead));
}
l->DrawTextEx(rpos, label.c_str(), io->Theme.Get(UI7Color_Text), 0,
fvec2(pLayout.Size.x, self->GetSize().y));
});
// Set size before pushing (cause Cursor Move will require it)
r->SetSize(fvec2(
pLayout.Size.x - pIO.MenuPadding.x * 2 - pLayout.InitialCursorOffset.x,
pIO.Font->PixelHeight * pIO.FontScale));
pLayout.AddObject(r);
}
PD_API void Menu::HandleFocus() {
// Check if menu can be focused for Selective Menu Input API
vec4 newarea = fvec4(pLayout.Pos, pLayout.Size);
if (!pIsOpen) {
newarea = fvec4(pLayout.Pos, fvec2(pLayout.Size.x, TitleBarHeight));
}
if ((PD::Hid::IsEvent(Hid::Event::Down, Hid::Gamepad::Touch) ||
PD::Hid::IsEvent(Hid::Event::Down, Hid::Keyboard::MouseLeft)) &&
Li::Math::InBounds(PD::Hid::MousePos(), newarea) &&
!Li::Math::InBounds(PD::Hid::MousePos(),
pIO.InputHandler.FocusedMenuRect)) {
pIO.InputHandler.FocusedMenu = pID;
}
if (pIO.InputHandler.FocusedMenu == pID) {
pIO.InputHandler.FocusedMenuRect = newarea;
}
}
/** Todo: (func name is self describing) */
PD_API void Menu::HandleScrolling() {
if (Flags & UI7MenuFlags_VtScrolling) {
bool allowed =
pLayout.MaxPosition.y > (pLayout.WorkRect.w - pLayout.WorkRect.y);
if (allowed) {
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch)) {
pLayout.ScrollStart = pLayout.ScrollOffset;
}
if (pIO.InputHandler.DragObject(
"sbg" + pID.GetName(),
fvec4(pLayout.Pos, fvec2(0.f)) + pLayout.WorkRect)) {
if (pIO.InputHandler.DragReleasedAW) {
} else {
pLayout.ScrollOffset.y = std::clamp(
pLayout.ScrollStart.y + pIO.InputHandler.DragSourcePos.y -
pIO.InputHandler.DragPosition.y,
-20.f, pLayout.MaxPosition.y - 220);
}
}
} else {
pLayout.ScrollOffset.y = 0.f;
}
if (pLayout.ScrollOffset.y > pLayout.MaxPosition.y - 240) {
pLayout.ScrollOffset.y -= 1.5;
if (pLayout.ScrollOffset.y < pLayout.MaxPosition.y - 240) {
pLayout.ScrollOffset.y = pLayout.MaxPosition.y - 240;
}
}
if (pLayout.ScrollOffset.y < 0) {
pLayout.ScrollOffset.y += 1.5;
if (pLayout.ScrollOffset.y > 0) {
pLayout.ScrollOffset.y = 0;
}
}
}
}
PD_API void Menu::HandleTitlebarActions() {
// Collapse
if (!(Flags & UI7MenuFlags_NoCollapse)) {
vec2 cpos = pLayout.Pos + pIO.FramePadding;
// clr_collapse_tri = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "clbse"),
fvec4(cpos, fvec2(18, TitleBarHeight)))) {
if (pIO.InputHandler.DragReleased) {
pIsOpen = !pIsOpen;
}
// clr_collapse_tri = UI7Color_FrameBackgroundHovered;
}
}
// Close Logic
if (!(Flags & UI7MenuFlags_NoClose) && pIsShown != nullptr) {
fvec2 size = TitleBarHeight - pIO.FramePadding.y * 2;
fvec2 cpos =
fvec2(pLayout.Pos.x + pLayout.Size.x - size.x - pIO.FramePadding.x,
pLayout.Pos.y + pIO.FramePadding.y);
// clr_close_btn = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "clse"),
fvec4(cpos, size))) {
if (pIO.InputHandler.DragReleased) {
*pIsShown = !(*pIsShown);
}
// clr_close_btn = UI7Color_FrameBackgroundHovered;
}
}
// Resize logic
if (!(Flags & UI7MenuFlags_NoResize)) {
vec2 cpos = pLayout.Pos + pLayout.Size - fvec2(20);
// clr_close_btn = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "rszs"),
fvec4(cpos, fvec2(20)))) {
fvec2 szs = pLayout.Size + (pIO.InputHandler.DragPosition -
pIO.InputHandler.DragLastPosition);
if (szs.x < 30) szs.x = 30;
if (szs.y < 30) szs.y = 30;
pLayout.Size = szs;
// clr_close_btn = UI7Color_FrameBackgroundHovered;
}
}
// Menu Movement
if (!(Flags & UI7MenuFlags_NoMove)) {
if (pIO.InputHandler.DragObject(
pID.GetName() + "tmv",
fvec4(pLayout.Pos, fvec2(pLayout.Size.x, TitleBarHeight)))) {
if (pIO.InputHandler.DragDoubleRelease) {
pIsOpen = !pIsOpen;
}
pLayout.Pos = pLayout.Pos + (pIO.InputHandler.DragPosition -
pIO.InputHandler.DragLastPosition);
// Keep Window In Viewport
// Maybe i need to add some operators to vec
pLayout.Pos.x = std::clamp<float>(pLayout.Pos.x, -pLayout.Size.x + 10,
pIO.CurrentViewPort.pSize.z - 10);
pLayout.Pos.y =
std::clamp<float>(pLayout.Pos.y, pIO.CurrentViewPort.pSize.y,
pIO.CurrentViewPort.pSize.w - 10);
}
}
}
PD_API void Menu::DrawBaseLayout() {
if (pIsOpen) {
/** Resize Sym (Render on Top of Everything) */
if (!(Flags & UI7MenuFlags_NoResize)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
// //l->Layer(1);
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
l->PathAdd(self->FinalPos() + self->GetSize());
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
l->PathFill(io->Theme.Get(UI7Color_Button));
});
r->SetSize(
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
r->SetPos(fvec2(0, TitleBarHeight));
pLayout.AddObjectEx(r,
UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle);
}
/** Background */
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
// l->Layer(0);
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
l->PathFill(io->Theme.Get(UI7Color_Background));
/*l->DrawRectFilled(self->FinalPos(), self->GetSize(),
io->Theme.Get(UI7Color_Background));*/
});
// Set size before pushing (cause Cursor Move will require it)
r->SetSize(
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
r->SetPos(fvec2(0, TitleBarHeight));
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle |
UI7LytAdd_Front);
}
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
// l->Layer(20);
/** Header Bar */
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
io->Theme.Get(UI7Color_Header));
// l->Layer(21);
/** Inline if statement to shift the Text if collapse sym is shown */
/** What the hell is this code btw (didn't found a better way) */
l->DrawText(self->FinalPos() +
fvec2((Flags & UI7MenuFlags_NoCollapse)
? pIO.FramePadding.x
: (TitleBarHeight - pIO.FramePadding.y * 2 +
(io->FramePadding.x * 2)),
2),
pID.GetName().c_str(), io->Theme.Get(UI7Color_Text));
});
r->SetSize(fvec2(pLayout.GetSize().x, TitleBarHeight));
r->SetPos(0);
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle);
/** Collapse Sym */
if (!(Flags & UI7MenuFlags_NoCollapse)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
/** This sym actually requires layer 21 (i dont know why) */
// l->Layer(21);
/**
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
*/
l->DrawTriangleFilled(
self->FinalPos(),
self->FinalPos() +
fvec2(self->GetSize().x, pIsOpen ? 0 : self->GetSize().y * 0.5),
self->FinalPos() +
fvec2(pIsOpen ? self->GetSize().x * 0.5 : 0, self->GetSize().y),
io->Theme.Get(UI7Color_FrameBackground));
});
r->SetSize(TitleBarHeight - pIO.FramePadding.y * 2);
r->SetPos(pIO.FramePadding);
pLayout.AddObjectEx(r,
UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle);
}
/** Close Sym (only shown if pIsShown is not nullptr) */
if (!(Flags & UI7MenuFlags_NoClose) && pIsShown) {
fvec2 size = TitleBarHeight - pIO.FramePadding.y * 2; // Fixed quad size
// Need to clamp this way as the math lib lacks a less and greater
// operator in vec2 (don't checked if it would make sense yet)
size.x = std::clamp(size.x, 5.f, std::numeric_limits<float>::max());
size.y = std::clamp(size.y, 5.f, std::numeric_limits<float>::max());
// Probably should fix the minsize to be locked on y
fvec2 cpos =
fvec2(pLayout.Pos.x + pLayout.Size.x - size.x - pIO.FramePadding.x,
pLayout.Pos.y + pIO.FramePadding.y);
pLayout.DrawList.DrawLine(cpos, cpos + size,
pIO.Theme.Get(UI7Color_FrameBackground), 2);
pLayout.DrawList.DrawLine(cpos + fvec2(0, size.y),
cpos + fvec2(size.x, 0),
pIO.Theme.Get(UI7Color_FrameBackground), 2);
}
}
}
PD_API void Menu::Update() {
HandleFocus();
if (pLayout.Size == fvec2(0.f) || Flags & UI7MenuFlags_AlwaysAutoSize) {
pLayout.Size = fvec2(pLayout.MaxPosition) + pIO.MenuPadding * 2;
}
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
pLayout.WorkRect.y = 5.f + TitleBarHeight;
HandleTitlebarActions();
} else {
TitleBarHeight = 0.f;
pLayout.WorkRect.y = 5.f;
}
DrawBaseLayout();
pLayout.Update();
if (Flags & UI7MenuFlags_VtScrolling || Flags & UI7MenuFlags_HzScrolling) {
HandleScrolling();
}
}
PD_API bool Menu::BeginTreeNode(const ID& id) {
// As of some notes this should work:
auto n = pTreeNodes.find(id);
if (n == pTreeNodes.end()) {
pTreeNodes[id] = false;
n = pTreeNodes.find(id);
}
fvec2 pos = pLayout.Cursor;
fvec2 tdim = pIO.Font->GetTextBounds(id.GetName().c_str(), pIO.FontScale);
fvec2 szs = tdim + fvec2(pIO.ItemSpace.x + 10, 0);
if (n->second) {
pLayout.InitialCursorOffset += 10.f;
}
// Object
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) {
fvec2 ts = self->FinalPos() + fvec2(0, 7);
fvec2 pl[2] = {fvec2(10, 5), fvec2(0, 10)};
if (n->second) {
float t = pl[0].y;
pl[0].y = pl[1].x;
pl[1].x = t;
}
l->DrawTriangleFilled(ts, ts + pl[0], ts + pl[1],
io->Theme.Get(UI7Color_FrameBackground));
l->DrawText(self->FinalPos() + fvec2(10 + io->ItemSpace.x, 0),
id.GetName().c_str(), io->Theme.Get(UI7Color_Text));
});
/** Yes this new function handler was created for tree nodes */
r->AddInputHandler([=, this](IO* io, Container* self) {
if (io->InputHandler.DragObject(ID(pID.GetName() + id.GetName()),
fvec4(self->FinalPos(), self->GetSize()))) {
if (io->InputHandler.DragReleased) {
n->second = !n->second;
}
}
});
r->SetPos(pos);
r->SetSize(szs);
/** Use Add Object as it is faster */
pLayout.AddObject(r);
return n->second;
}
PD_API void UI7::Menu::EndTreeNode() {
pLayout.InitialCursorOffset.x -= 10.f;
pLayout.Cursor.x -= 10.f;
if (pLayout.InitialCursorOffset.x < 0.f) {
pLayout.InitialCursorOffset.x = 0.f;
}
}
} // namespace UI7
} // namespace PD
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <algorithm>
#include <pd/ui7/containers.hpp>
#include <pd/ui7/menu.hpp>
namespace PD {
namespace UI7 {
Menu::Menu(const ID& id, IO& io) : pLayout(id, io), pIO(io), pID(id) {
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
pLayout.WorkRect.y += TitleBarHeight;
pLayout.Flags |= UI7LayoutFlags_UseClipRect;
pLayout.CursorInit();
}
PD_API void Menu::Label(const std::string& label) {
// Layout API
auto r = pIO.LabelPool.Allocate();
*r = UI7::Label(label, pIO);
pLayout.AddObject(r);
}
PD_API bool Menu::Button(const std::string& label) {
bool ret = false;
u32 id =
Strings::FastHash("btn" + label + std::to_string(pLayout.Objects.size()));
Container* r = pLayout.FindObject(id);
if (!r) {
r = new UI7::Button(label, pIO);
r->SetID(id);
}
pLayout.AddObject(r);
if (!r->Skippable()) {
ret = reinterpret_cast<UI7::Button*>(r)->IsPressed();
}
return ret;
}
PD_API void Menu::Checkbox(const std::string& label, bool& v) {
u32 id =
Strings::FastHash("cbx" + label + std::to_string(pLayout.Objects.size()));
Container* r = pLayout.FindObject(id);
if (!r) {
r = new UI7::Checkbox(label, v, pIO);
r->SetID(id);
}
pLayout.AddObject(r);
}
PD_API void Menu::Image(Li::Texture img, fvec2 size, Li::Rect uv) {
auto r = pIO.ImagePool.Allocate();
*r = UI7::Image(img, size, uv);
pLayout.AddObject(r);
}
PD_API void Menu::ColorEdit(const std::string& label, u32& clr) {
u32 id = Strings::FastHash("drd" + label);
Container* r = pLayout.FindObject(id);
if (!r) {
r = new UI7::ColorEdit(label, &clr, pIO);
r->SetID(id);
}
pLayout.AddObject(r);
}
PD_API void Menu::Separator() {
// Dynamic Objects are very simple...
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
pIO.Theme.Get(UI7Color_TextDead));
});
// Set size before pushing (cause Cursor Move will require it)
r->SetSize(fvec2(
pLayout.Size.x - pIO.MenuPadding.x * 2 - pLayout.InitialCursorOffset.x,
1));
pLayout.AddObject(r);
}
PD_API void Menu::SeparatorText(const std::string& label) {
// Also note to use [=] instead of [&] to not undefined access label
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
l->SetFont(self->GetFont());
fvec2 size = self->GetSize();
fvec2 tdim = io->Font->GetTextBounds(label.c_str(), io->FontScale);
fvec2 pos = self->FinalPos();
auto align = pLayout.GetAlignment();
vec2 rpos = pLayout.AlignPosition(pos, tdim,
fvec4(pLayout.Pos, pLayout.Size), align);
if (!(align & UI7Align_Left)) {
l->DrawRectFilled(fvec2(rpos.x + io->FramePadding.x, tdim.y * 0.5),
fvec2(pos.x - rpos.x - io->MenuPadding.x, 1),
io->Theme.Get(UI7Color_TextDead));
}
if (!(align & UI7Align_Right)) {
l->DrawRectFilled(pos + fvec2(tdim.x + io->FramePadding.x, tdim.y * 0.5),
fvec2(size.x - tdim.x - io->MenuPadding.x, 1),
io->Theme.Get(UI7Color_TextDead));
}
l->DrawTextEx(rpos, label.c_str(), io->Theme.Get(UI7Color_Text), 0,
fvec2(pLayout.Size.x, self->GetSize().y));
});
// Set size before pushing (cause Cursor Move will require it)
r->SetSize(fvec2(
pLayout.Size.x - pIO.MenuPadding.x * 2 - pLayout.InitialCursorOffset.x,
pIO.Font->PixelHeight * pIO.FontScale));
pLayout.AddObject(r);
}
PD_API void Menu::HandleFocus() {
// Check if menu can be focused for Selective Menu Input API
vec4 newarea = fvec4(pLayout.Pos, pLayout.Size);
if (!pIsOpen) {
newarea = fvec4(pLayout.Pos, fvec2(pLayout.Size.x, TitleBarHeight));
}
if ((PD::Hid::IsEvent(Hid::Event::Down, Hid::Gamepad::Touch) ||
PD::Hid::IsEvent(Hid::Event::Down, Hid::Keyboard::MouseLeft)) &&
Li::Math::InBounds(PD::Hid::MousePos(), newarea) &&
!Li::Math::InBounds(PD::Hid::MousePos(),
pIO.InputHandler.FocusedMenuRect)) {
pIO.InputHandler.FocusedMenu = pID;
}
if (pIO.InputHandler.FocusedMenu == pID) {
pIO.InputHandler.FocusedMenuRect = newarea;
}
}
PD_API void Menu::HandleTitlebarActions() {
// Collapse
if (!(Flags & UI7MenuFlags_NoCollapse)) {
vec2 cpos = pLayout.Pos + pIO.FramePadding;
// clr_collapse_tri = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "clbse"),
fvec4(cpos, fvec2(18, TitleBarHeight)))) {
if (pIO.InputHandler.DragReleased) {
pIsOpen = !pIsOpen;
}
// clr_collapse_tri = UI7Color_FrameBackgroundHovered;
}
}
// Close Logic
if (!(Flags & UI7MenuFlags_NoClose) && pIsShown != nullptr) {
fvec2 size = TitleBarHeight - pIO.FramePadding.y * 2;
fvec2 cpos =
fvec2(pLayout.Pos.x + pLayout.Size.x - size.x - pIO.FramePadding.x,
pLayout.Pos.y + pIO.FramePadding.y);
// clr_close_btn = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "clse"),
fvec4(cpos, size))) {
if (pIO.InputHandler.DragReleased) {
*pIsShown = !(*pIsShown);
}
// clr_close_btn = UI7Color_FrameBackgroundHovered;
}
}
// Resize logic
if (!(Flags & UI7MenuFlags_NoResize)) {
vec2 cpos = pLayout.Pos + pLayout.Size - fvec2(20);
// clr_close_btn = UI7Color_FrameBackground;
if (pIO.InputHandler.DragObject(UI7::ID(pID.GetName() + "rszs"),
fvec4(cpos, fvec2(20)))) {
fvec2 szs = pLayout.Size + (pIO.InputHandler.DragPosition -
pIO.InputHandler.DragLastPosition);
if (szs.x < 30) szs.x = 30;
if (szs.y < 30) szs.y = 30;
pLayout.Size = szs;
// clr_close_btn = UI7Color_FrameBackgroundHovered;
}
}
// Menu Movement
if (!(Flags & UI7MenuFlags_NoMove)) {
if (pIO.InputHandler.DragObject(
pID.GetName() + "tmv",
fvec4(pLayout.Pos, fvec2(pLayout.Size.x, TitleBarHeight)))) {
if (pIO.InputHandler.DragDoubleRelease) {
pIsOpen = !pIsOpen;
}
pLayout.Pos = pLayout.Pos + (pIO.InputHandler.DragPosition -
pIO.InputHandler.DragLastPosition);
// Keep Window In Viewport
// Maybe i need to add some operators to vec
pLayout.Pos.x = std::clamp<float>(pLayout.Pos.x, -pLayout.Size.x + 10,
pIO.CurrentViewPort.pSize.z - 10);
pLayout.Pos.y =
std::clamp<float>(pLayout.Pos.y, pIO.CurrentViewPort.pSize.y,
pIO.CurrentViewPort.pSize.w - 10);
}
}
}
PD_API void Menu::DrawBaseLayout() {
if (pIsOpen) {
/** Resize Sym (Render on Top of Everything) */
if (!(Flags & UI7MenuFlags_NoResize)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetLayer(21);
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
l->PathAdd(self->FinalPos() + self->GetSize());
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
l->PathFill(io->Theme.Get(UI7Color_Button));
l->SetLayer(0);
});
r->SetSize(
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
r->SetPos(fvec2(0, TitleBarHeight));
pLayout.AddObjectEx(r,
UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle);
}
/** Background */
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetLayer(0);
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
l->PathFill(io->Theme.Get(UI7Color_Background));
/*l->DrawRectFilled(self->FinalPos(), self->GetSize(),
io->Theme.Get(UI7Color_Background));*/
});
// Set size before pushing (cause Cursor Move will require it)
r->SetSize(
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
r->SetPos(fvec2(0, TitleBarHeight));
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle |
UI7LytAdd_Front | UI7LytAdd_NoClipTitlebar);
}
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj(
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetFont(self->GetFont());
l->SetLayer(20);
/** Header Bar */
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
io->Theme.Get(UI7Color_Header));
l->SetLayer(21);
/** Inline if statement to shift the Text if collapse sym is shown */
/** What the hell is this code btw (didn't found a better way) */
l->DrawText(self->FinalPos() +
fvec2((Flags & UI7MenuFlags_NoCollapse)
? pIO.FramePadding.x
: (TitleBarHeight - pIO.FramePadding.y * 2 +
(io->FramePadding.x * 2)),
2),
pID.GetName().c_str(), io->Theme.Get(UI7Color_Text));
l->SetLayer(0);
});
r->SetSize(fvec2(pLayout.GetSize().x, TitleBarHeight));
r->SetPos(0);
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle |
UI7LytAdd_NoClipTitlebar);
/** Collapse Sym */
if (!(Flags & UI7MenuFlags_NoCollapse)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
UI7::Container* self) {
/** This sym actually requires layer 21 (i dont know why) */
l->SetLayer(21);
/**
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
*/
l->DrawTriangleFilled(
self->FinalPos(),
self->FinalPos() +
fvec2(self->GetSize().x, pIsOpen ? 0 : self->GetSize().y * 0.5),
self->FinalPos() +
fvec2(pIsOpen ? self->GetSize().x * 0.5 : 0, self->GetSize().y),
io->Theme.Get(UI7Color_FrameBackground));
l->SetLayer(0);
});
r->SetSize(TitleBarHeight - pIO.FramePadding.y * 2);
r->SetPos(pIO.FramePadding);
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate |
UI7LytAdd_NoScrollHandle |
UI7LytAdd_NoClipTitlebar);
}
/** Close Sym (only shown if pIsShown is not nullptr) */
if (!(Flags & UI7MenuFlags_NoClose) && pIsShown) {
fvec2 size = TitleBarHeight - pIO.FramePadding.y * 2; // Fixed quad size
// Need to clamp this way as the math lib lacks a less and greater
// operator in vec2 (don't checked if it would make sense yet)
size.x = std::clamp(size.x, 5.f, std::numeric_limits<float>::max());
size.y = std::clamp(size.y, 5.f, std::numeric_limits<float>::max());
// Probably should fix the minsize to be locked on y
fvec2 cpos =
fvec2(pLayout.Pos.x + pLayout.Size.x - size.x - pIO.FramePadding.x,
pLayout.Pos.y + pIO.FramePadding.y);
pLayout.DrawList.SetLayer(21);
pLayout.DrawList.DrawLine(cpos, cpos + size,
pIO.Theme.Get(UI7Color_FrameBackground), 2);
pLayout.DrawList.DrawLine(cpos + fvec2(0, size.y),
cpos + fvec2(size.x, 0),
pIO.Theme.Get(UI7Color_FrameBackground), 2);
pLayout.DrawList.SetLayer(0);
}
}
}
PD_API void Menu::Update() {
HandleFocus();
if (pLayout.Size == fvec2(0.f) || Flags & UI7MenuFlags_AlwaysAutoSize) {
pLayout.Size = fvec2(pLayout.MaxPosition) + pIO.MenuPadding * 2;
}
if (Flags & UI7MenuFlags_VtScrolling)
pLayout.Flags |= UI7LayoutFlags_VtScrolling;
if (Flags & UI7MenuFlags_HzScrolling)
pLayout.Flags |= UI7LayoutFlags_HzScrolling;
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
pLayout.WorkRect.y = 5.f + TitleBarHeight;
HandleTitlebarActions();
} else {
TitleBarHeight = 0.f;
pLayout.WorkRect.y = 5.f;
}
DrawBaseLayout();
pLayout.Update();
}
PD_API bool Menu::BeginTreeNode(const ID& id) {
// As of some notes this should work:
auto n = pTreeNodes.find(id);
if (n == pTreeNodes.end()) {
pTreeNodes[id] = false;
n = pTreeNodes.find(id);
}
fvec2 pos = pLayout.Cursor;
fvec2 tdim = pIO.Font->GetTextBounds(id.GetName().c_str(), pIO.FontScale);
fvec2 szs = tdim + fvec2(pIO.ItemSpace.x + 10, 0);
if (n->second) {
pLayout.InitialCursorOffset += 10.f;
}
// Object
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) {
l->SetFont(self->GetFont());
fvec2 ts = self->FinalPos() + fvec2(0, 7);
fvec2 pl[2] = {fvec2(10, 5), fvec2(0, 10)};
if (n->second) {
float t = pl[0].y;
pl[0].y = pl[1].x;
pl[1].x = t;
}
l->DrawTriangleFilled(ts, ts + pl[0], ts + pl[1],
io->Theme.Get(UI7Color_FrameBackground));
l->DrawText(self->FinalPos() + fvec2(10 + io->ItemSpace.x, 0),
id.GetName().c_str(), io->Theme.Get(UI7Color_Text));
});
/** Yes this new function handler was created for tree nodes */
r->AddInputHandler([=, this](IO* io, Container* self) {
if (io->InputHandler.DragObject(ID(pID.GetName() + id.GetName()),
fvec4(self->FinalPos(), self->GetSize()))) {
if (io->InputHandler.DragReleased) {
n->second = !n->second;
}
}
});
r->SetPos(pos);
r->SetSize(szs);
/** Use Add Object as it is faster */
pLayout.AddObject(r);
return n->second;
}
PD_API void UI7::Menu::EndTreeNode() {
pLayout.InitialCursorOffset.x -= 10.f;
pLayout.Cursor.x -= 10.f;
if (pLayout.InitialCursorOffset.x < 0.f) {
pLayout.InitialCursorOffset.x = 0.f;
}
}
} // namespace UI7
} // namespace PD
+359 -346
View File
@@ -1,346 +1,359 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/ui7/ui7.hpp>
#include "pd/pd_p_api.hpp"
#include "pd/ui7/flags.hpp"
#define UI7DHX32(x) std::format("{}: {:#08x}", #x, x)
#define UI7DTF(x) PD::Strings::FormatNanos(x)
namespace PD {
namespace UI7 {
PD_API std::string GetVersion(bool show_build) {
std::stringstream s;
s << ((UI7_VERSION >> 24) & 0xFF) << ".";
s << ((UI7_VERSION >> 16) & 0xFF) << ".";
s << ((UI7_VERSION >> 8) & 0xFF);
if (show_build) s << "-" << ((UI7_VERSION) & 0xFF);
return s.str();
}
PD_API void Context::AddViewPort(const ID& id, const ivec4& vp) {
pIO.AddViewPort(id, vp);
}
PD_API void Context::UseViewPort(const ID& id) {
if (!pIO.ViewPorts.count(id)) {
return;
}
pIO.CurrentViewPort = pIO.ViewPorts[id.RawID()];
}
PD_API Menu* Context::BeginMenu(const ID& id, UI7MenuFlags flags, bool* pShow) {
if (pCurrent) {
PDERR("UI7: You are already in {} Menu!", pCurrent->pID.GetName());
return nullptr;
}
if (std::find(pCurrentMenus.begin(), pCurrentMenus.end(), (u32)id) !=
pCurrentMenus.end()) {
PDERR("UI7: Menu {} already exists!", id.GetName());
return nullptr;
}
pCurrent = pGetOrCreateMenu(id);
this->pCurrent->pIsShown = pShow;
if (pCurrent->pIsShown != nullptr) {
if (!*pCurrent->pIsShown) {
pCurrent = nullptr;
return nullptr;
}
}
/** Probably we dont even need Input Handling in this stage */
// this->pIO.InputHandler.CurrentMenu = id;
pCurrentMenus.push_back(id);
pCurrent->Flags = flags;
if (!pCurrent->pIsOpen) {
pCurrent = nullptr;
}
return pCurrent;
}
PD_API void Context::EndMenu() {
/**
* Currently it would be a better wy to handle menus as follows
*
* The folowing context will generate a new menu as normally but instead
* of true or false we have m is false (nullptr) or true (some ptr returned)
* and after that it should simply out of scope
* (This would probably require some wrapper class to find out if m goes
* out of scope)
* ```cpp
* if(auto m = ui7->BeginMenu("Test")) {
* m->Label("Show some Text");
* }
* ```
*/
if (!pCurrent) {
return;
}
pCurrent = nullptr;
// pIO.InputHandler.CurrentMenu = 0;
}
PD_API void Context::Update() {
/**
* Cause Commenting each line looks carbage...
* This function simply clears the FinalDrawList, Searches for Menu ID's in
* The sorted menu List from last frame to insert them as same order into
* the final list. After that it adds new menus to the begin to 'add' new
* menus on top. As final step the focused menu gets add to begin
* Then the menus update their Input and DraeList Generation in List Order
* and the DrawLists get Merged into the FDL in reverse Order. At end the List
* gets cleanup and io gets updated
*
* Very simple ...
*/
pIO.FDL.Clear();
if (std::find(pCurrentMenus.begin(), pCurrentMenus.end(),
pIO.InputHandler.FocusedMenu) == pCurrentMenus.end()) {
pIO.InputHandler.FocusedMenu = 0;
pIO.InputHandler.FocusedMenuRect = fvec4(0);
}
std::vector<u32> FinalList;
for (auto it : pDFO) {
if (std::find(pCurrentMenus.begin(), pCurrentMenus.end(), it) !=
pCurrentMenus.end() &&
it != pIO.InputHandler.FocusedMenu) {
FinalList.push_back(it);
}
}
for (auto it : pCurrentMenus) {
if (std::find(FinalList.begin(), FinalList.end(), it) == FinalList.end() &&
it != pIO.InputHandler.FocusedMenu) {
FinalList.push_back(it);
}
}
if (pMenus.count(pIO.InputHandler.FocusedMenu)) {
FinalList.insert(FinalList.begin(), pIO.InputHandler.FocusedMenu);
}
pDFO = FinalList;
for (auto& it : FinalList) {
this->pIO.InputHandler.CurrentMenu = it;
pMenus[it]->Update(); /** Render */
this->pIO.InputHandler.CurrentMenu = 0;
}
for (int i = (int)FinalList.size() - 1; i >= 0; i--) {
pIO.FDL.Merge(pMenus[FinalList[i]]->pLayout.GetDrawList());
}
pCurrentMenus.clear();
pIO.Update();
pIO.FDL.Optimize();
}
PD_API void Context::AboutMenu(bool* show) {
if (auto m = BeginMenu("About UI7", UI7MenuFlags_Scrolling, show)) {
m->Label("Palladium UI7 " + GetVersion());
m->Separator();
m->Label("(c) 2023-2025 René Amthor");
m->Label("UI7 is licensed under the MIT License.");
m->Label("See LICENSE for more information.");
static bool show_build;
m->Checkbox("Show Build Info", show_build);
if (show_build) {
m->SeparatorText("Build Info");
m->Label("Full Version -> " + GetVersion(true));
m->Label("sizeof(size_t) -> " + std::to_string(sizeof(size_t)));
m->Label("sizeof(LI::Vertex) -> " + std::to_string(sizeof(Li::Vertex)));
m->Label("__cplusplus -> " + std::to_string(__cplusplus));
m->Label("Compiler -> {}",
Strings::GetCompilerVersion()); // + LibInfo::CompiledWith());
}
EndMenu();
}
}
PD_API void Context::MetricsMenu(bool* show) {
if (auto m = BeginMenu("UI7 Metrics", UI7MenuFlags_Scrolling, show)) {
m->Label("Palladium - UI7 " + GetVersion());
m->Separator();
m->Label(
std::format("Average {:.3f} ms/f ({:.1f} FPS)",
((float)pIO.DeltaStats.GetAverage() / 1000.f),
1000.f / ((float)pIO.DeltaStats.GetAverage() / 1000.f)));
m->Label(std::format("NumVertices: {}", pIO.NumVertices));
m->Label(std::format("NumIndices: {} -> {} Tris", pIO.NumIndices,
pIO.NumIndices / 3));
m->Label("Menus: " + std::to_string(pMenus.size()));
/** Section TimeTrace */
m->SeparatorText("TimeTrace");
if (m->BeginTreeNode("Traces (" +
std::to_string(PD::TT::GetTraceMap().size()) + ")")) {
for (auto& it : PD::TT::GetTraceMap()) {
if (m->BeginTreeNode(it.second.GetID())) {
m->Label("Diff: " + UI7DTF(it.second.GetLastDiff()));
m->Label("Protocol Len: " +
std::to_string(it.second.GetProtocol().GetLen()));
m->Label("Average: " + UI7DTF(it.second.GetProtocol().GetAverage()));
m->Label("Min: " + UI7DTF(it.second.GetProtocol().GetMin()));
m->Label("Max: " + UI7DTF(it.second.GetProtocol().GetMax()));
m->EndTreeNode();
}
}
m->EndTreeNode();
}
m->SeparatorText("Palladium Info");
m->Label("Os Driver: {}", PD::Os::GetDriverName());
m->Label("Renderer: {}", PD::Gfx::GetDriverName());
if (m->BeginTreeNode(
std::string(std::string("Input: ") + PD::Hid::GetDriverName()))) {
/* if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasKeyboard) {
m->Label("- Keyboard Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasMouse) {
m->Label("- Mouse Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasTouch) {
m->Label("- Touch Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::FLags_HasGamepad) {
m->Label("- Gamepad Supported");
}*/
m->EndTreeNode();
}
/** Section IO */
m->SeparatorText("IO");
if (m->BeginTreeNode("Menus (" + std::to_string(pMenus.size()) + ")")) {
for (auto& it : pMenus) {
if (m->BeginTreeNode(it.second->pID.GetName())) {
m->Label("Name: " + it.second->pID.GetName());
m->Label(std::format("Pos: {}", it.second->pLayout.GetPosition()));
m->Label(std::format("Size: {}", it.second->pLayout.GetSize()));
m->Label(std::format("WorkRect: {}", it.second->pLayout.WorkRect));
m->Label(std::format("Cursor: {}", it.second->pLayout.Cursor));
if (m->BeginTreeNode(
"ID Objects (" +
std::to_string(it.second->pLayout.IDObjects.size()) + ")")) {
for (auto& jt : it.second->pLayout.IDObjects) {
m->Label(std::format("{:08X}", jt->GetID()));
}
m->EndTreeNode();
}
m->EndTreeNode();
}
}
m->EndTreeNode();
}
if (m->BeginTreeNode("Active Menus (" +
std::to_string(pCurrentMenus.size()) + ")")) {
for (auto& it : pCurrentMenus) {
if (m->BeginTreeNode(pMenus[it]->pID.GetName())) {
m->Label("Name: " + pMenus[it]->pID.GetName());
m->Label(std::format("Pos: {}", pMenus[it]->pLayout.GetPosition()));
m->Label(std::format("Size: {}", pMenus[it]->pLayout.GetSize()));
m->Label(std::format("WorkRect: {}", pMenus[it]->pLayout.WorkRect));
m->Label(std::format("Cursor: {}", pMenus[it]->pLayout.Cursor));
if (m->BeginTreeNode(
"ID Objects (" +
std::to_string(pMenus[it]->pLayout.IDObjects.size()) + ")")) {
for (auto& jt : pMenus[it]->pLayout.IDObjects) {
m->Label(std::format("{:08X}", jt->GetID()));
}
m->EndTreeNode();
}
m->EndTreeNode();
}
}
m->EndTreeNode();
}
// Well this are Li Drawlists now and they do not count their stats (yet)
/*if (m->BeginTreeNode("DrawLists (" +
std::to_string(pIO.DrawListRegestry.size()) + ")")) {
for (auto &it : pIO.DrawListRegestry) {
if (m->BeginTreeNode(it.First.GetName())) {
m->Label("Vertices: " + std::to_string(it.Second->NumVertices));
m->Label("Indices: " + std::to_string(it.Second->NumIndices));
m->Label("Base Layer: " + std::to_string(it.Second->Base));
m->EndTreeNode();
}
}
m->EndTreeNode();
}*/
m->Label("io->Time: " + Strings::FormatMillis(pIO.Time.Get()));
m->Label(std::format("Delta: {:.3f}", pIO.Delta));
m->Label(std::format("Framerate: {:.2f}", pIO.Framerate));
m->Label(std::format("Focused Menu: {:08X}", pIO.InputHandler.FocusedMenu));
m->Label(
std::format("Dragged Object: {:08X}", pIO.InputHandler.DraggedObject));
m->Label(std::format("DragTime: {:.2f}s",
pIO.InputHandler.DragTime.GetSeconds()));
m->Label(
std::format("DragDestination: [{}]", pIO.InputHandler.DragDestination));
m->Label(std::format("DragSource: [{}]", pIO.InputHandler.DragSourcePos));
m->Label(std::format("DragPos: [{}]", pIO.InputHandler.DragPosition));
m->Label(
std::format("DragLastPos: [{}]", pIO.InputHandler.DragLastPosition));
EndMenu();
}
}
PD_API void UI7::Context::StyleEditor(bool* show) {
if (auto m = BeginMenu("UI7 Style Editor", UI7MenuFlags_Scrolling, show)) {
m->Label("Palladium - UI7 " + GetVersion() + " Style Editor");
m->Separator();
m->DragData("MenuPadding", (float*)&pIO.MenuPadding, 2, 0.f, 100.f);
m->DragData("FramePadding", (float*)&pIO.FramePadding, 2, 0.f, 100.f);
m->DragData("ItemSpace", (float*)&pIO.ItemSpace, 2, 0.f, 100.f);
m->DragData("MinSliderSize", (float*)&pIO.MinSliderDragSize, 2, 1.f, 100.f);
m->DragData("OverScroll Modifier", &pIO.OverScrollMod, 1, 0.01f,
std::numeric_limits<float>::max(), 0.01f, 2);
m->Checkbox("Menu Border", pIO.ShowMenuBorder);
m->Checkbox("Frame Border", pIO.ShowFrameBorder);
m->SeparatorText("Theme");
if (m->Button("Dark")) {
UI7::Theme::Default(pIO.Theme);
}
m->SameLine();
if (m->Button("Flashbang")) {
UI7::Theme::Flashbang(pIO.Theme);
}
/// Small trick to print without prefix
#define ts(x) m->ColorEdit(std::string(#x).substr(9), pIO.Theme.GetRef(x));
#define ts2(x) \
m->DragData(std::string(#x).substr(9), (u8*)&pIO.Theme.GetRef(x), 4, (u8)0, \
(u8)255);
ts(UI7Color_Background);
ts(UI7Color_Border);
ts(UI7Color_Button);
ts(UI7Color_ButtonDead);
ts(UI7Color_ButtonActive);
ts(UI7Color_ButtonHovered);
ts(UI7Color_Text);
ts(UI7Color_TextDead);
ts(UI7Color_Header);
ts(UI7Color_HeaderDead);
ts(UI7Color_Selector);
ts(UI7Color_Checkmark);
ts(UI7Color_FrameBackground);
ts(UI7Color_FrameBackgroundHovered);
ts(UI7Color_Progressbar);
ts(UI7Color_ListEven);
ts(UI7Color_ListOdd);
this->EndMenu();
}
}
} // namespace UI7
} // namespace PD
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/ui7/ui7.hpp>
#include "pd/pd_p_api.hpp"
#include "pd/ui7/flags.hpp"
#define UI7DHX32(x) std::format("{}: {:#08x}", #x, x)
#define UI7DTF(x) PD::Strings::FormatNanos(x)
namespace PD {
namespace UI7 {
PD_API std::string GetVersion(bool show_build) {
std::stringstream s;
s << ((UI7_VERSION >> 24) & 0xFF) << ".";
s << ((UI7_VERSION >> 16) & 0xFF) << ".";
s << ((UI7_VERSION >> 8) & 0xFF);
if (show_build) s << "-" << ((UI7_VERSION) & 0xFF);
return s.str();
}
PD_API void Context::AddViewPort(const ID& id, const ivec4& vp) {
pIO.AddViewPort(id, vp);
}
PD_API void Context::UseViewPort(const ID& id) {
if (!pIO.ViewPorts.count(id)) {
return;
}
pIO.CurrentViewPort = pIO.ViewPorts[id.RawID()];
}
PD_API Menu* Context::BeginMenu(const ID& id, UI7MenuFlags flags, bool* pShow) {
if (pCurrent) {
PDERR("UI7: You are already in {} Menu!", pCurrent->pID.GetName());
return nullptr;
}
if (std::find(pCurrentMenus.begin(), pCurrentMenus.end(), (u32)id) !=
pCurrentMenus.end()) {
PDERR("UI7: Menu {} already exists!", id.GetName());
return nullptr;
}
pCurrent = pGetOrCreateMenu(id);
this->pCurrent->pIsShown = pShow;
if (pCurrent->pIsShown != nullptr) {
if (!*pCurrent->pIsShown) {
pCurrent = nullptr;
return nullptr;
}
}
/** Probably we dont even need Input Handling in this stage */
// this->pIO.InputHandler.CurrentMenu = id;
pCurrentMenus.push_back(id);
pCurrent->Flags = flags;
if (!pCurrent->pIsOpen) {
pCurrent = nullptr;
}
return pCurrent;
}
PD_API void Context::EndMenu() {
/**
* Currently it would be a better wy to handle menus as follows
*
* The folowing context will generate a new menu as normally but instead
* of true or false we have m is false (nullptr) or true (some ptr returned)
* and after that it should simply out of scope
* (This would probably require some wrapper class to find out if m goes
* out of scope)
* ```cpp
* if(auto m = ui7->BeginMenu("Test")) {
* m->Label("Show some Text");
* }
* ```
*/
if (!pCurrent) {
return;
}
pCurrent = nullptr;
// pIO.InputHandler.CurrentMenu = 0;
}
PD_API void Context::Update() {
/**
* Cause Commenting each line looks carbage...
* This function simply clears the FinalDrawList, Searches for Menu ID's in
* The sorted menu List from last frame to insert them as same order into
* the final list. After that it adds new menus to the begin to 'add' new
* menus on top. As final step the focused menu gets add to begin
* Then the menus update their Input and DraeList Generation in List Order
* and the DrawLists get Merged into the FDL in reverse Order. At end the List
* gets cleanup and io gets updated
*
* Very simple ...
*/
pIO.FDL.Clear();
if (std::find(pCurrentMenus.begin(), pCurrentMenus.end(),
pIO.InputHandler.FocusedMenu) == pCurrentMenus.end()) {
pIO.InputHandler.FocusedMenu = 0;
pIO.InputHandler.FocusedMenuRect = fvec4(0);
}
std::vector<u32> FinalList;
for (auto it : pDFO) {
if (std::find(pCurrentMenus.begin(), pCurrentMenus.end(), it) !=
pCurrentMenus.end() &&
it != pIO.InputHandler.FocusedMenu) {
FinalList.push_back(it);
}
}
for (auto it : pCurrentMenus) {
if (std::find(FinalList.begin(), FinalList.end(), it) == FinalList.end() &&
it != pIO.InputHandler.FocusedMenu) {
FinalList.push_back(it);
}
}
if (pMenus.count(pIO.InputHandler.FocusedMenu)) {
FinalList.insert(FinalList.begin(), pIO.InputHandler.FocusedMenu);
}
pDFO = FinalList;
for (auto& it : FinalList) {
this->pIO.InputHandler.CurrentMenu = it;
pMenus[it]->Update(); /** Render */
this->pIO.InputHandler.CurrentMenu = 0;
}
int base_layer = 0;
for (int i = (int)FinalList.size() - 1; i >= 0; i--) {
pIO.FDL.SetLayer(base_layer);
pIO.FDL.Merge(pMenus[FinalList[i]]->pLayout.GetDrawList());
base_layer += 100;
}
pCurrentMenus.clear();
pIO.Update();
pIO.FDL.Optimize();
}
PD_API void Context::AboutMenu(bool* show) {
if (auto m = BeginMenu("About UI7", UI7MenuFlags_Scrolling, show)) {
m->Label("Palladium UI7 " + GetVersion());
m->Separator();
m->Label("(c) 2023-2026 René Amthor");
m->Label("UI7 is licensed under the MIT License.");
m->Label("See LICENSE for more information.");
static bool show_build;
m->Checkbox("Show Build Info", show_build);
if (show_build) {
m->SeparatorText("Build Info");
m->Label("Full Version -> " + GetVersion(true));
m->Label("sizeof(size_t) -> " + std::to_string(sizeof(size_t)));
m->Label("sizeof(LI::Vertex) -> " + std::to_string(sizeof(Li::Vertex)));
m->Label("__cplusplus -> " + std::to_string(__cplusplus));
m->Label("Compiler -> {}",
Strings::GetCompilerVersion()); // + LibInfo::CompiledWith());
}
EndMenu();
}
}
PD_API void Context::MetricsMenu(bool* show) {
if (auto m = BeginMenu("UI7 Metrics", UI7MenuFlags_Scrolling, show)) {
m->Label("Palladium - UI7 " + GetVersion());
m->Separator();
m->Label(
std::format("Average {:.3f} ms/f ({:.1f} FPS)",
((float)pIO.DeltaStats.GetAverage() / 1000.f),
1000.f / ((float)pIO.DeltaStats.GetAverage() / 1000.f)));
m->Label(std::format("NumVertices: {}", pIO.NumVertices));
m->Label(std::format("NumIndices: {} -> {} Tris", pIO.NumIndices,
pIO.NumIndices / 3));
m->Label("Menus: " + std::to_string(pMenus.size()));
/** Section TimeTrace */
m->SeparatorText("TimeTrace");
if (m->BeginTreeNode("Traces (" +
std::to_string(PD::TT::GetTraceMap().size()) + ")")) {
for (auto& it : PD::TT::GetTraceMap()) {
if (m->BeginTreeNode(it.second.GetID())) {
m->Label("Diff: " + UI7DTF(it.second.GetLastDiff()));
m->Label("Protocol Len: " +
std::to_string(it.second.GetProtocol().GetLen()));
m->Label("Average: " + UI7DTF(it.second.GetProtocol().GetAverage()));
m->Label("Min: " + UI7DTF(it.second.GetProtocol().GetMin()));
m->Label("Max: " + UI7DTF(it.second.GetProtocol().GetMax()));
m->EndTreeNode();
}
}
m->EndTreeNode();
}
m->SeparatorText("Palladium Info");
m->Label("Os Driver: {}", PD::Os::GetDriverName());
if (m->BeginTreeNode(
std::format("Gfx Driver: {}", PD::Gfx::GetDriverName()))) {
m->SeparatorText("Features");
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_HasClipRect)
m->Label("ClipRects");
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_ReqPow2)
m->Label("Texture As Pow of 2");
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_ApproxSDF)
m->Label("SDF Approximation");
m->EndTreeNode();
}
if (m->BeginTreeNode(
std::string(std::string("Input: ") + PD::Hid::GetDriverName()))) {
/* if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasKeyboard) {
m->Label("- Keyboard Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasMouse) {
m->Label("- Mouse Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasTouch) {
m->Label("- Touch Supported");
}
if (pIO.pCtx.Hid()->Flags & PD::HidDriver::FLags_HasGamepad) {
m->Label("- Gamepad Supported");
}*/
m->EndTreeNode();
}
/** Section IO */
m->SeparatorText("IO");
if (m->BeginTreeNode("Menus (" + std::to_string(pMenus.size()) + ")")) {
for (auto& it : pMenus) {
if (m->BeginTreeNode(it.second->pID.GetName())) {
m->Label("Name: " + it.second->pID.GetName());
m->Label(std::format("Pos: {}", it.second->pLayout.GetPosition()));
m->Label(std::format("Size: {}", it.second->pLayout.GetSize()));
m->Label(std::format("WorkRect: {}", it.second->pLayout.WorkRect));
m->Label(std::format("Cursor: {}", it.second->pLayout.Cursor));
if (m->BeginTreeNode(
"ID Objects (" +
std::to_string(it.second->pLayout.IDObjects.size()) + ")")) {
for (auto& jt : it.second->pLayout.IDObjects) {
m->Label(std::format("{:08X}", jt->GetID()));
}
m->EndTreeNode();
}
m->EndTreeNode();
}
}
m->EndTreeNode();
}
if (m->BeginTreeNode("Active Menus (" +
std::to_string(pCurrentMenus.size()) + ")")) {
for (auto& it : pCurrentMenus) {
if (m->BeginTreeNode(pMenus[it]->pID.GetName())) {
m->Label("Name: " + pMenus[it]->pID.GetName());
m->Label(std::format("Pos: {}", pMenus[it]->pLayout.GetPosition()));
m->Label(std::format("Size: {}", pMenus[it]->pLayout.GetSize()));
m->Label(std::format("WorkRect: {}", pMenus[it]->pLayout.WorkRect));
m->Label(std::format("Cursor: {}", pMenus[it]->pLayout.Cursor));
if (m->BeginTreeNode(
"ID Objects (" +
std::to_string(pMenus[it]->pLayout.IDObjects.size()) + ")")) {
for (auto& jt : pMenus[it]->pLayout.IDObjects) {
m->Label(std::format("{:08X}", jt->GetID()));
}
m->EndTreeNode();
}
m->EndTreeNode();
}
}
m->EndTreeNode();
}
// Well this are Li Drawlists now and they do not count their stats (yet)
/*if (m->BeginTreeNode("DrawLists (" +
std::to_string(pIO.DrawListRegestry.size()) + ")")) {
for (auto &it : pIO.DrawListRegestry) {
if (m->BeginTreeNode(it.First.GetName())) {
m->Label("Vertices: " + std::to_string(it.Second->NumVertices));
m->Label("Indices: " + std::to_string(it.Second->NumIndices));
m->Label("Base Layer: " + std::to_string(it.Second->Base));
m->EndTreeNode();
}
}
m->EndTreeNode();
}*/
m->Label("io->Time: " + Strings::FormatMillis(pIO.Time.Get()));
m->Label(std::format("Delta: {:.3f}", pIO.Delta));
m->Label(std::format("Framerate: {:.2f}", pIO.Framerate));
m->Label(std::format("Focused Menu: {:08X}", pIO.InputHandler.FocusedMenu));
m->Label(
std::format("Dragged Object: {:08X}", pIO.InputHandler.DraggedObject));
m->Label(std::format("DragTime: {:.2f}s",
pIO.InputHandler.DragTime.GetSeconds()));
m->Label(
std::format("DragDestination: [{}]", pIO.InputHandler.DragDestination));
m->Label(std::format("DragSource: [{}]", pIO.InputHandler.DragSourcePos));
m->Label(std::format("DragPos: [{}]", pIO.InputHandler.DragPosition));
m->Label(
std::format("DragLastPos: [{}]", pIO.InputHandler.DragLastPosition));
EndMenu();
}
}
PD_API void UI7::Context::StyleEditor(bool* show) {
if (auto m = BeginMenu("UI7 Style Editor", UI7MenuFlags_Scrolling, show)) {
m->Label("Palladium - UI7 " + GetVersion() + " Style Editor");
m->Separator();
m->DragData("MenuPadding", (float*)&pIO.MenuPadding, 2, 0.f, 100.f);
m->DragData("FramePadding", (float*)&pIO.FramePadding, 2, 0.f, 100.f);
m->DragData("ItemSpace", (float*)&pIO.ItemSpace, 2, 0.f, 100.f);
m->DragData("MinSliderSize", (float*)&pIO.MinSliderDragSize, 2, 1.f, 100.f);
m->DragData("OverScroll Modifier", &pIO.OverScrollMod, 1, 0.01f,
std::numeric_limits<float>::max(), 0.01f, 2);
m->Checkbox("Menu Border", pIO.ShowMenuBorder);
m->Checkbox("Frame Border", pIO.ShowFrameBorder);
m->SeparatorText("Theme");
if (m->Button("Dark")) {
UI7::Theme::Default(pIO.Theme);
}
m->SameLine();
if (m->Button("Flashbang")) {
UI7::Theme::Flashbang(pIO.Theme);
}
/// Small trick to print without prefix
#define ts(x) m->ColorEdit(std::string(#x).substr(9), pIO.Theme.GetRef(x));
#define ts2(x) \
m->DragData(std::string(#x).substr(9), (u8*)&pIO.Theme.GetRef(x), 4, (u8)0, \
(u8)255);
ts(UI7Color_Background);
ts(UI7Color_Border);
ts(UI7Color_Button);
ts(UI7Color_ButtonDead);
ts(UI7Color_ButtonActive);
ts(UI7Color_ButtonHovered);
ts(UI7Color_Text);
ts(UI7Color_TextDead);
ts(UI7Color_Header);
ts(UI7Color_HeaderDead);
ts(UI7Color_Selector);
ts(UI7Color_Checkmark);
ts(UI7Color_FrameBackground);
ts(UI7Color_FrameBackgroundHovered);
ts(UI7Color_Progressbar);
ts(UI7Color_ListEven);
ts(UI7Color_ListOdd);
this->EndMenu();
}
}
} // namespace UI7
} // namespace PD
+55
View File
@@ -0,0 +1,55 @@
cmake_minimum_required(VERSION 3.22)
project(test)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED true)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_EXPORT_COMPILE_COMMANDS true)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
if(${PD_BUILD_SHARED})
message(ERROR "3DS Only supports Static libraries")
endif()
endif()
add_subdirectory(../ palladium)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
add_subdirectory(../backends/3ds pd-3ds)
else()
add_subdirectory(../backends/desktop pd-desktop)
endif()
add_executable(test source/main.cpp
${BKND_SRC})
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_link_libraries(test PUBLIC pd-3ds palladium)
else()
target_link_libraries(test PUBLIC pd-desktop palladium)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_compile_options(palladium PRIVATE
$<$<COMPILE_LANGUAGE:C>:-Wall>
$<$<COMPILE_LANGUAGE:C>:-Wno-psabi>
$<$<COMPILE_LANGUAGE:CXX>:-fno-exceptions>
)
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Release")
target_compile_options(palladium PRIVATE
$<$<CONFIG:Debug>:-O0 -g>
$<$<CONFIG:Release>:-O3>
)
endif()
# set(RC_FILES
# testassets/ComicNeue.ttf
# testassets/logo.png
# testassets/test.png)
# install(FILES ${RC_FILES} DESTINATION ".")
# else()
# target_link_libraries(test PUBLIC pd-backend-3ds ctru citro3d)
# endif()
+17
View File
@@ -20,9 +20,26 @@ bool ColorTests() {
return true;
}
bool IDTests() {
std::cout << std::format("HashID32(\"1234\") -> {:016X}",
PD::HashID32("1234").Get())
<< std::endl;
std::cout << std::format("HashID32(\"1235\") -> {:016X}",
PD::HashID32("1235").Get())
<< std::endl;
std::cout << std::format("HashID64(\"1234\") -> {:016X}",
PD::HashID64("1234").Get())
<< std::endl;
std::cout << std::format("HashID64(\"1235\") -> {:016X}",
PD::HashID64("1235").Get())
<< std::endl;
return true;
}
int main() {
PD::Os::UseDriver<PD::OsDriver>();
ColorTests();
IDTests();
std::cout << PD::Os::GetTime() << std::endl;
PD::Pool<int> pool;
pool.Init(90);
+2
View File
@@ -21,6 +21,8 @@ class OsCtx {
virtual bool Mainloop() { return false; }
virtual void ClearViewPort() {}
virtual void SwapBuffers() {}
virtual int GetScreenCount() { return 1; }
virtual void DrawOnScreen(int s = 0) {}
PD::fvec2 PositionTranslate(PD::fvec2 in) {
return fvec2(in.x * pViewPort.x, in.y * pViewPort.y);
}
+2
View File
@@ -13,6 +13,8 @@ class HorizonCtr : public PD::OsCtx {
bool Mainloop() override;
void ClearViewPort() override;
void SwapBuffers() override;
int GetScreenCount() override { return 2; }
void DrawOnScreen(int s) override;
private:
struct Impl;
+15 -1
View File
@@ -208,10 +208,17 @@ int main(int argc, char** argv) {
RightStick.pColor = "#00ffff";
PD::UI7::Context ui7;
ui7.GetIO().Font = &font;
#ifdef __3DS__
ui7.AddViewPort("Default", PD::ivec4(0, 0, 320, 240));
ui7.GetIO().FontScale = 0.5f;
#else
ui7.AddViewPort("Default", PD::ivec4(0, 0, 1280, 720));
#endif
ui7.UseViewPort("Default");
bool pMetricsWin = true;
while (pOs->Mainloop()) {
PD::TT::End("OSCTX::MainLoop");
pOs->DrawOnScreen(0);
pOs->ClearViewPort();
PD::TT::Scope __st("MainLoop");
PD::TT::Beg("MainRaw");
@@ -301,9 +308,11 @@ int main(int argc, char** argv) {
PD::TT::Beg("BuildUI7Menus");
if (auto m = ui7.BeginMenu("Test")) {
m->Label("Hello World!");
m->Image(pTex, 128.f);
ui7.EndMenu();
}
if (auto m = ui7.BeginMenu("LI DBG INFO")) {
m->PushFont(&debug_font);
m->Label("Gfx Driver: {}", PD::Gfx::GetDriverName());
m->Separator();
m->Label("LI Draw Comamnds: {}", PD::Gfx::GetNumCommands());
@@ -311,16 +320,21 @@ int main(int argc, char** argv) {
m->Label("GFX Vertices: {}", PD::Gfx::GetNumVertices());
m->Label("GFX Triangles: {}", PD::Gfx::GetNumVertices() / 3);
m->Label("GFX Indices: {}", PD::Gfx::GetNumIndices());
m->PopFont();
ui7.EndMenu();
}
ui7.MetricsMenu();
ui7.MetricsMenu(&pMetricsWin);
ui7.StyleEditor();
PD::TT::End("BuildUI7Menus");
PD::TT::Beg("UI7::Context::Update");
ui7.Update();
PD::TT::End("UI7::Context::Update");
PD::Gfx::Reset();
PD::TT::Beg("PD::Gfx::Draw");
pOs->DrawOnScreen(1);
pOs->ClearViewPort();
PD::Gfx::Draw(ui7.GetDrawData());
pOs->DrawOnScreen(0);
PD::Gfx::Draw(pList);
PD::TT::End("PD::Gfx::Draw");
pList.Clear();
+15 -2
View File
@@ -16,6 +16,7 @@ struct HorizonCtr::Impl {
C3D_RenderTarget* Top = nullptr;
C3D_RenderTarget* Bottom = nullptr;
uint32_t* pSocBuf = nullptr;
int CurrentScreen = 0;
};
void HorizonCtr::Init() {
@@ -63,13 +64,25 @@ bool HorizonCtr::Mainloop() {
pViewPort = ivec2(400, 240);
bool _kill = hidKeysUp() & KEY_START;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
impl->CurrentScreen = 0;
return aptMainLoop() && !_kill;
}
void HorizonCtr::ClearViewPort() {
C3D_RenderTargetClear(impl->CurrentScreen ? impl->Bottom : impl->Top,
C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}
void HorizonCtr::DrawOnScreen(int s) {
impl->CurrentScreen = s;
if (s == 0) {
C3D_FrameDrawOn(impl->Top);
pViewPort = PD::ivec2(400, 240);
} else if (s == 1) {
C3D_FrameDrawOn(impl->Bottom);
pViewPort = PD::ivec2(320, 240);
}
PD::Gfx::SetViewPort(pViewPort);
C3D_FrameDrawOn(impl->Top);
C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}
void HorizonCtr::SwapBuffers() { C3D_FrameEnd(0); }