Files
palladium/backends/source/gfx_opengl3.cpp
tobid7 7d89ab1c47 Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-03-18 15:17:48 +01:00

5.3 KiB