- Added Overlays (Performance / Keyboaed) - Keyboard has Gamepad Movement WIP (kinda) - Work on UI7 Started - Added Input Manager - Added Message Boxes (Animated) - Added Signle Header Tween func for animated stuff (Keyboard Messages, etc) - Add FastHash (Maybe useful later) - Using const & for vec in lithium - Add ability to copy a command by a Ref - Make Lists in Commands OpenAccess for Modification (StaticObject) - Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved - Add Layer and Font change functions - Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess) - Add ReIndexing to PushCommand - Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4 - Fully Animated Keyboard that currently has problem of Top Down GamePad movement - Add Func to Get GamePad Icon Codepoints for TextRenderer - Made deltatime a float - Using filesystem::path().wstring for convertation (works) - Add a New InBox to Renderer that only checks if a point is inside a boundingbox - Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont - Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts - Fix Some SpaceOffsets between TTF and SystemFont Rendering - Cleanup the Update Rendermode Func - Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
33 lines
435 B
C++
33 lines
435 B
C++
#pragma once
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#include <pd/common/common.hpp>
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#include <pd/controls/hid.hpp>
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namespace PD {
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namespace GamePadIcons {
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enum ID {
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A,
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B,
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X,
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Y,
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L,
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R,
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Dpad,
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Start,
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Select,
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Home,
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Steps,
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PlayCoin,
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AnalogStick,
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Power3DS,
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DpadUp,
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DpadDown,
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DpadLeft,
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DpadRight,
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DpadHorizontal,
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DpadVertical,
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};
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std::string GetIcon(ID id);
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std::string GetIcon(Hid::Key key);
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} // namespace GamePadIcons
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} // namespace PD
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