palladium/include/pd/ui7/container/button.hpp
tobid7 f87c103d8d # Stage 1.8
- Renderer now vould use more screen Objects
- Register default Top and Bottom Screens (for Overlays and UI7)
- Make ToHex an Inline header func
- Add GetCompilerVersion
- Add Library Compile And Version Info to common
- Remove z of vertex object and shader in position
- Add Container base and SubContainers to UI7
- Add abillity to Join Multiple Objects in Same Line and Center them
- Fix LayerOrder Bug for updating texts in DrawList
2025-02-02 20:32:07 +01:00

30 lines
656 B
C++

#pragma once
#include <pd/ui7/container/container.hpp>
namespace PD {
namespace UI7 {
class Button : public Container {
public:
Button(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
this->screen = lr->CurrentScreen();
this->label = label;
this->SetPos(pos);
this->tdim = lr->GetTextDimensions(label);
color = UI7Color_Button;
this->SetSize(tdim + vec2(8, 4));
}
~Button() {}
bool IsPressed() { return pressed; }
void HandleInput(Hid::Ref inp) override;
void Draw() override;
private:
vec2 tdim;
UI7Color color;
std::string label;
bool pressed = false;
};
} // namespace UI7
} // namespace PD