Fix Scene fade system

This commit is contained in:
tobid7 2024-05-02 21:20:30 +02:00
parent 75f8b84794
commit 6f658af674

View File

@ -46,6 +46,7 @@ void Npifade() {
if (rd7i_fade_scene_wait) {
RenderD7::Scene::scenes.push(std::move(rd7i_fade_scene));
rd7i_fade_scene_wait = false;
RenderD7::FadeIn();
}
// No fade
}
@ -136,7 +137,7 @@ void rd7i_init_config() {
}
if (!RenderD7::FS::FileExist(rd7i_config_path + "/config.rc7") || renew) {
if(renew) {
if (renew) {
std::fstream cfg_ldr(rd7i_config_path + "/config.rc7", std::ios::in);
cfg_ldr >> rd7i_config;
cfg_ldr.close();
@ -227,6 +228,7 @@ void RenderD7::Scene::doLogic() {
void RenderD7::Scene::Load(std::unique_ptr<Scene> scene, bool fade) {
if (fade) {
RenderD7::FadeOut();
rd7i_fade_scene = std::move(scene);
rd7i_fade_scene_wait = true;
} else
@ -597,10 +599,10 @@ void RenderD7::RSettings::Draw(void) const {
// List Bg
for (int i = 0; i < 12; i++) {
if ((i % 2 == 0))
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15),
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
RenderD7::StyleColor(RD7Color_List0));
else
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i)*15), R7Vec2(400, 15),
RenderD7::Draw2::RFS(R7Vec2(0, 40 + (i) * 15), R7Vec2(400, 15),
RenderD7::StyleColor(RD7Color_List1));
}