Format to LLVL

This commit is contained in:
tobid7vx
2022-11-12 23:19:41 +01:00
parent 36e5676d9f
commit 8b70d0e9b7
44 changed files with 4869 additions and 4889 deletions

View File

@@ -3,39 +3,36 @@
extern Log renderd7log;
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation()
{
renderd7log.Write("SpriteSheetAnimation createt!");
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation() {
renderd7log.Write("SpriteSheetAnimation createt!");
}
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation()
{
//
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation() {
//
}
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish)
{
D_totaltime = frame_begin;
renderd7log.Write("frame_begin success");
this->images = imagecount;
renderd7log.Write("imagecount success");
this->sheet = sheet;
renderd7log.Write("sheet success");
this->time = frame_finish;
renderd7log.Write("frame_finish success");
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet,
size_t imagecount, size_t startimage,
float frame_begin,
float frame_finish) {
D_totaltime = frame_begin;
renderd7log.Write("frame_begin success");
this->images = imagecount;
renderd7log.Write("imagecount success");
this->sheet = sheet;
renderd7log.Write("sheet success");
this->time = frame_finish;
renderd7log.Write("frame_finish success");
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
}
void RenderD7::SpriteSheetAnimation::Play(float timespeed)
{
D_totaltime += timespeed;
if (D_totaltime >= time)
{
D_totaltime -= time;
imgs++;
if (imgs == images)
{
imgs = 0;
}
void RenderD7::SpriteSheetAnimation::Play(float timespeed) {
D_totaltime += timespeed;
if (D_totaltime >= time) {
D_totaltime -= time;
imgs++;
if (imgs == images) {
imgs = 0;
}
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
//RenderD7::SpriteSheetAnimation::Draw();
}
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
// RenderD7::SpriteSheetAnimation::Draw();
}