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5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
@ -57,6 +57,9 @@
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"shared_mutex": "cpp",
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"shared_mutex": "cpp",
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"valarray": "cpp",
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"valarray": "cpp",
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"random": "cpp",
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"random": "cpp",
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"cuchar": "cpp"
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"cuchar": "cpp",
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"compare": "cpp",
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"concepts": "cpp",
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"numbers": "cpp"
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}
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}
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}
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}
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@ -7,101 +7,105 @@
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#include <renderd7/Image.hpp>
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#include <renderd7/Image.hpp>
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#include <renderd7/Time.hpp>
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#include <renderd7/Screen.hpp>
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#include <renderd7/Screen.hpp>
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#include <renderd7/Time.hpp>
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#include <renderd7/Fonts/NFontApi.hpp>
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#include <renderd7/Fonts/NFontApi.hpp>
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namespace RenderD7
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namespace RenderD7 {
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{
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enum Encoder {
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enum Encoder
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BITMAP, ///< Encode Data to Bitmap
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{
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DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
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BITMAP, ///< Encode Data to Bitmap
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C3D ///< Encode Directly to C3D_Tex (Just an Idea)
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DIRECT, ///< Encode Direct to Framebuffer(No Decoder Required)
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};
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C3D ///< Encode Directly to C3D_Tex (Just an Idea)
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};
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enum Decoder
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enum Decoder {
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{
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BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
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BITMAP2C3D, ///< Decode and Encode to C3D_Tex (Currently Fastest) (47,4ms)
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BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow)
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BITMAP2PNG2C3D ///< Decode Bitmap end Convert to Png, then C3D (Very Slow) (201,4ms)
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///< (201,4ms)
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};
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};
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class BitmapPrinter
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class BitmapPrinter {
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{
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public:
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public:
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BitmapPrinter(int w, int h);
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BitmapPrinter(int w, int h);
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~BitmapPrinter();
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~BitmapPrinter();
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bool DecodeFile(std::string file);
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bool DecodeFile(std::string file);
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void SetDecoder(Decoder deccc) { decc = deccc; }
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void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
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void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
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void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
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void UsePreMap(BMP map);
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void UsePrePrintMap(BitmapPrinter printmap);
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BMP GetBitmap(){ return bitmap; }
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void SaveBmp(std::string name);
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void SavePng(std::string name);
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void CreateScreen(C3D_RenderTarget *target);
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void SetDecoder(Decoder deccc) { decc = deccc; }
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bool DrawScreenDirectF(int framerate);
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void DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a);
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bool DrawScreenDirect();
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void DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a);
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void DrawScreenF(int framerate);
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void DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a);
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void DrawScreen();
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void UsePreMap(BMP map);
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bool UpdateScreenF(int framerate);
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void UsePrePrintMap(BitmapPrinter printmap);
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bool UpdateScreen();
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BMP GetBitmap() { return bitmap; }
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void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
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void SaveBmp(std::string name);
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void ClearBlank();
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void SavePng(std::string name);
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RenderD7::Image GetImage();
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/// Test to Find out The Best Settings for BitmapPrinter
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void Benchmark();
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/// Setup the Benchmark
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/// \param framerate The Fps of the ScreenUpdates
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void SetupBenchmark(int framerate);
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bool IsBenchmarkRunning() { return this->benchmark; }
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void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
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void CreateScreen(C3D_RenderTarget *target);
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void DrawText(int x, int y, float t_size, u32 color, std::string text, RenderD7::NFontApi font);
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bool DrawScreenDirectF(int framerate);
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private:
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bool DrawScreenDirect();
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//funcs
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void DrawScreenF(int framerate);
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bool Decode(Decoder deccc);
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void DrawScreen();
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void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
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bool UpdateScreenF(int framerate);
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void DrawChar(int posX, int posY, float t_size, u32 color, char character, RenderD7::NFontApi font);
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bool UpdateScreen();
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//parameter
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void Clear(u8 b = 0, u8 g = 0, u8 r = 0, u8 a = 255);
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int frame = 0;
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void ClearBlank();
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RenderD7::Image renderframe;
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RenderD7::Image GetImage();
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bool isscreen = false;
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/// Test to Find out The Best Settings for BitmapPrinter
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C3D_RenderTarget* targetr;
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void Benchmark();
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BMP bitmap = BMP(20, 20, true); //Need to Set e Predefined Bitmap. If not the System will Crash.
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/// Setup the Benchmark
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BMP blank = BMP(20, 20, true); //Need to Set e Predefined Bitmap. If not the System will Crash.
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/// \param framerate The Fps of the ScreenUpdates
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void SetupBenchmark(int framerate);
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bool IsBenchmarkRunning() { return this->benchmark; }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void DrawDebugText(int x, int y, int t_size, u32 color, std::string text);
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//Benchmark Stuff;
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void DrawText(int x, int y, float t_size, u32 color, std::string text,
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int testfpsd;
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RenderD7::NFontApi font);
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bool benchmark = false;
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bool setupbenchmark;
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float frametime = 0;
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uint64_t lastTime = 0;
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float dtt = 0.f;
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float dtt2 = 0.f;
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float dtt3 = 0.f;
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float timer = 0;
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float mhdtt = 0;
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float mdtt2;
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float mdtt3;
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float fpsClock = 0.f;
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private:
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int frameCounter = 0, fps = 0;
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// funcs
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bool Decode(Decoder deccc);
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void DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character);
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void DrawChar(int posX, int posY, float t_size, u32 color, char character,
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RenderD7::NFontApi font);
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// parameter
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int frame = 0;
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RenderD7::Image renderframe;
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bool isscreen = false;
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C3D_RenderTarget *targetr;
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BMP bitmap = BMP(
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20, 20,
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true); // Need to Set e Predefined Bitmap. If not the System will Crash.
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BMP blank = BMP(
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20, 20,
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true); // Need to Set e Predefined Bitmap. If not the System will Crash.
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std::vector<float> hdttt;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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std::vector<float> hdttt2;
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// Benchmark Stuff;
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std::vector<float> hdttt3;
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int testfpsd;
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std::vector<int> fpscountc;
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bool benchmark = false;
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int renderedframes = 0;
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bool setupbenchmark;
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int testfps = 60;
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float frametime = 0;
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Encoder encc = Encoder::BITMAP;
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uint64_t lastTime = 0;
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Decoder decc = Decoder::BITMAP2C3D;
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float dtt = 0.f;
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////////////////////////////////////////////////////////////////////////////////////////////////
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float dtt2 = 0.f;
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};
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float dtt3 = 0.f;
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}
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float timer = 0;
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float mhdtt = 0;
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float mdtt2;
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float mdtt3;
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float fpsClock = 0.f;
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int frameCounter = 0, fps = 0;
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std::vector<float> hdttt;
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std::vector<float> hdttt2;
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std::vector<float> hdttt3;
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std::vector<int> fpscountc;
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int renderedframes = 0;
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int testfps = 60;
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Encoder encc = Encoder::BITMAP;
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Decoder decc = Decoder::BITMAP2C3D;
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////////////////////////////////////////////////////////////////////////////////////////////////
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};
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} // namespace RenderD7
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@ -1,31 +1,31 @@
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#pragma once
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#pragma once
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#include <string>
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#include <unistd.h>
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#include <memory>
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#include <cstring>
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#include <cstring>
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#include <functional>
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#include <functional>
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#include <sstream>
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#include <memory>
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#include <regex>
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#include <regex>
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#include <sstream>
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#include <string>
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#include <unistd.h>
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#define UNPACK_RGBA(col) (uint8_t) (col >> 24), (col >> 16), (col >> 8), (col)
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#define UNPACK_RGBA(col) (uint8_t)(col >> 24), (col >> 16), (col >> 8), (col)
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#define UNPACK_BGRA(col) (uint8_t) (col >> 8), (col >> 16), (col >> 24), (col)
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#define UNPACK_BGRA(col) (uint8_t)(col >> 8), (col >> 16), (col >> 24), (col)
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namespace RenderD7
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namespace RenderD7 {
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{
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namespace Color {
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namespace Color
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struct rgba {
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{
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uint8_t r, g, b, a;
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struct rgba
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};
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{
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class RGBA {
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uint8_t r, g, b, a;
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public:
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};
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RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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class RGBA{
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: m_r(r), m_g(g), m_b(b), m_a(a) {}
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public:
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uint32_t toRGBA() const {
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RGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : m_r(r),m_g(g),m_b(b),m_a(a){}
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return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;
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uint32_t toRGBA() const {return (m_r << 24) | (m_g << 16) | (m_b << 8) | m_a;}
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}
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uint8_t m_r, m_g ,m_b, m_a;
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uint8_t m_r, m_g, m_b, m_a;
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};
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};
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std::string RGB2Hex(int r, int g, int b);
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std::string RGB2Hex(int r, int g, int b);
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uint32_t Hex(const std::string color, uint8_t a = 255);
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uint32_t Hex(const std::string color, uint8_t a = 255);
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}
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} // namespace Color
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}
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} // namespace RenderD7
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@ -1,25 +1,28 @@
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#pragma once
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#pragma once
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#include <citro3d.h>
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#include <citro2d.h>
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#include <3ds.h>
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#include <3ds.h>
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#include <citro2d.h>
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#include <citro3d.h>
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#include <string>
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#include <string>
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namespace RenderD7
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namespace RenderD7 {
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{
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namespace Draw {
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namespace Draw
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bool Rect(float x, float y, float w, float h, u32 color);
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{
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bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
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bool Rect(float x, float y, float w, float h, u32 color);
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bool Px(float x, float y, u32 color);
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bool NFRect(float p1x, float p1y, float w, float h, u32 color, float scale = 1);
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void TextCentered(float x, float y, float size, u32 color, std::string Text,
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bool Px(float x, float y, u32 color);
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int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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void TextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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void Text(float x, float y, float size, u32 color, std::string Text,
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void Text(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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void TextRight(float x, float y, float size, u32 color, std::string Text, int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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void TextRight(float x, float y, float size, u32 color, std::string Text,
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float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
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int maxWidth = 0, int maxHeight = 0, C2D_Font fnt = nullptr);
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void GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt = nullptr);
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float GetTextWidth(float size, std::string Text, C2D_Font fnt = nullptr);
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float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
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void GetTextSize(float size, float *width, float *height, std::string Text,
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Result LoadFont(C2D_Font &fnt, const char * Path = "");
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C2D_Font fnt = nullptr);
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Result UnloadFont(C2D_Font &fnt);
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float GetTextHeight(float size, std::string Text, C2D_Font fnt = nullptr);
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bool Circle(float x, float y, float radius, u32 color);
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Result LoadFont(C2D_Font &fnt, const char *Path = "");
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bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
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Result UnloadFont(C2D_Font &fnt);
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}
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bool Circle(float x, float y, float radius, u32 color);
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}
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bool Image(C2D_Image img, float x, float y, float scaleX = 1.0f,
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float scaleY = 1.0f);
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} // namespace Draw
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} // namespace RenderD7
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@ -1,116 +1,105 @@
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//FileSystem based on libphyfs based on https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
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// FileSystem based on libphyfs based on
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// https://github.com/TurtleP/3ds-examples/blob/fs/physfs/fs/physfs/include/filesystem.h
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <physfs.h>
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#include <physfs.h>
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#define RD7_FSYS_GETINFO(path) ({ \
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#define RD7_FSYS_GETINFO(path) \
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RenderD7::FileSystem::Info inf; \
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({ \
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RenderD7::FileSystem::GetInfo(path, inf); \
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RenderD7::FileSystem::Info inf; \
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inf; \
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RenderD7::FileSystem::GetInfo(path, inf); \
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})
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inf; \
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})
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namespace RenderD7
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namespace RenderD7 {
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{
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namespace FileSystem {
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namespace FileSystem
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static constexpr auto MAX_STAMP = 0x20000000000000LL;
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{
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static constexpr auto MAX_STAMP = 0x20000000000000LL;
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enum FileMode
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enum FileMode { FileMode_Open, FileMode_Read, FileMode_Write, FileMode_Closed };
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{
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FileMode_Open,
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FileMode_Read,
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FileMode_Write,
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FileMode_Closed
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};
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enum FileType
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enum FileType {
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{
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FileType_File,
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FileType_File,
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FileType_Directory,
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FileType_Directory,
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FileType_SymLink,
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FileType_SymLink,
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FileType_Other
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FileType_Other
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};
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};
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struct File
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struct File {
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{
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PHYSFS_file *handle;
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PHYSFS_file* handle;
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FileMode mode;
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FileMode mode;
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File()
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File() {
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{
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this->handle = nullptr;
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this->handle = nullptr;
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this->mode = FileMode_Closed;
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this->mode = FileMode_Closed;
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}
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}
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int64_t GetSize()
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int64_t GetSize() {
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{
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if (this->handle == nullptr)
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if (this->handle == nullptr)
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return 0;
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return 0;
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return (int64_t)PHYSFS_fileLength(this->handle);
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return (int64_t)PHYSFS_fileLength(this->handle);
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}
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}
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};
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};
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struct Info
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struct Info {
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{
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int64_t size;
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int64_t size;
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int64_t mod_time;
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int64_t mod_time;
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FileType type;
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FileType type;
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};
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};
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int Init(const char* argv);
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int Init(const char *argv);
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void Initialize();
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void Initialize();
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/*
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/*
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||||||
** mounts a specific directory for physfs to search in
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** mounts a specific directory for physfs to search in
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** this is typically a main directory
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** this is typically a main directory
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*/
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*/
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bool SetSource(const char* source);
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bool SetSource(const char *source);
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|
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/*
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/*
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** mounts a specific directory as a "save" directory
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** mounts a specific directory as a "save" directory
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** if appended, it will be added to the search path
|
** if appended, it will be added to the search path
|
||||||
*/
|
*/
|
||||||
bool SetIdentity(const char* name, bool append);
|
bool SetIdentity(const char *name, bool append);
|
||||||
|
|
||||||
static std::string savePath;
|
static std::string savePath;
|
||||||
|
|
||||||
/* gets the last physfs error */
|
/* gets the last physfs error */
|
||||||
const char* GetPhysfsError();
|
const char *GetPhysfsError();
|
||||||
|
|
||||||
/* strips any duplicate slashes */
|
/* strips any duplicate slashes */
|
||||||
std::string Normalize(const std::string& input);
|
std::string Normalize(const std::string &input);
|
||||||
|
|
||||||
/* gets the user directory from physfs */
|
/* gets the user directory from physfs */
|
||||||
std::string GetUserDirectory();
|
std::string GetUserDirectory();
|
||||||
|
|
||||||
/* gets the save directory */
|
/* gets the save directory */
|
||||||
std::string GetSaveDirectory();
|
std::string GetSaveDirectory();
|
||||||
|
|
||||||
/* sets up the writing directory for physfs */
|
/* sets up the writing directory for physfs */
|
||||||
bool SetupWriteDirectory();
|
bool SetupWriteDirectory();
|
||||||
|
|
||||||
/* gets a list of files in a directory */
|
/* gets a list of files in a directory */
|
||||||
void GetDirectoryItems(const char* directory, std::vector<std::string>& items);
|
void GetDirectoryItems(const char *directory, std::vector<std::string> &items);
|
||||||
|
|
||||||
/* gets the size, mod_time, and type of a file */
|
/* gets the size, mod_time, and type of a file */
|
||||||
bool GetInfo(const char* filename, Info& info);
|
bool GetInfo(const char *filename, Info &info);
|
||||||
|
|
||||||
/* creates a new directory */
|
/* creates a new directory */
|
||||||
bool CreateDirectory(const char* name);
|
bool CreateDirectory(const char *name);
|
||||||
|
|
||||||
bool CloseFile(File& file);
|
bool CloseFile(File &file);
|
||||||
|
|
||||||
/* creates a new file */
|
/* creates a new file */
|
||||||
bool OpenFile(File& file, const char* name, FileMode mode);
|
bool OpenFile(File &file, const char *name, FileMode mode);
|
||||||
|
|
||||||
/* writes to a file */
|
/* writes to a file */
|
||||||
bool WriteFile(File& file, const void* data, int64_t size);
|
bool WriteFile(File &file, const void *data, int64_t size);
|
||||||
|
|
||||||
/* reads a file's content */
|
/* reads a file's content */
|
||||||
int64_t ReadFile(File& file, void* destination, int64_t size);
|
int64_t ReadFile(File &file, void *destination, int64_t size);
|
||||||
}
|
} // namespace FileSystem
|
||||||
}
|
} // namespace RenderD7
|
@ -1,149 +1,142 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
#include <bitset>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <bitset>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <renderd7/external/stb_truetype.h>
|
#include <renderd7/external/stb_truetype.h>
|
||||||
|
|
||||||
#define MAXUNICODE 0x10FFFF
|
#define MAXUNICODE 0x10FFFF
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
inline int utf8_decode(const char *o) {
|
||||||
inline int utf8_decode(const char* o) {
|
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
|
||||||
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
|
const unsigned char *s = (const unsigned char *)o;
|
||||||
const unsigned char *s = (const unsigned char *)o;
|
unsigned int c = s[0];
|
||||||
unsigned int c = s[0];
|
unsigned int res = 0; /* final result */
|
||||||
unsigned int res = 0; /* final result */
|
if (c < 0x80) /* ascii? */
|
||||||
if (c < 0x80) /* ascii? */
|
res = c;
|
||||||
res = c;
|
else {
|
||||||
else {
|
int count = 0; /* to count number of continuation bytes */
|
||||||
int count = 0; /* to count number of continuation bytes */
|
while (c & 0x40) { /* still have continuation bytes? */
|
||||||
while (c & 0x40) { /* still have continuation bytes? */
|
int cc = s[++count]; /* read next byte */
|
||||||
int cc = s[++count]; /* read next byte */
|
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
|
||||||
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
|
return -1; /* invalid byte sequence */
|
||||||
return -1; /* invalid byte sequence */
|
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
|
||||||
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
|
c <<= 1; /* to test next bit */
|
||||||
c <<= 1; /* to test next bit */
|
|
||||||
}
|
|
||||||
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
|
|
||||||
if (count > 3 || res > MAXUNICODE || res <= limits[count])
|
|
||||||
return -1; /* invalid byte sequence */
|
|
||||||
s += count; /* skip continuation bytes read */
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
}
|
||||||
|
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
|
||||||
|
if (count > 3 || res > MAXUNICODE || res <= limits[count])
|
||||||
|
return -1; /* invalid byte sequence */
|
||||||
|
s += count; /* skip continuation bytes read */
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline std::string IntToUtf8(int convertval) {
|
||||||
|
|
||||||
|
// We only care about plane 1 right now,
|
||||||
|
// but know that we have other options (0x10FFFF)
|
||||||
|
// Technically UTF-8 is "limited" to 4 bytes, so it's not
|
||||||
|
// Like it matters much anyways these days
|
||||||
|
|
||||||
inline std::string IntToUtf8(int convertval){
|
if (convertval == 0)
|
||||||
|
return " ";
|
||||||
// We only care about plane 1 right now,
|
if ((convertval <= 0x7F) && (convertval > 0x00)) {
|
||||||
// but know that we have other options (0x10FFFF)
|
|
||||||
// Technically UTF-8 is "limited" to 4 bytes, so it's not
|
|
||||||
// Like it matters much anyways these days
|
|
||||||
|
|
||||||
if(convertval == 0)
|
|
||||||
return " ";
|
|
||||||
if( (convertval <= 0x7F) && (convertval > 0x00) ){
|
|
||||||
|
|
||||||
std::string out(".");
|
|
||||||
|
|
||||||
std::bitset<8> x(convertval);
|
|
||||||
|
|
||||||
unsigned long l = x.to_ulong();
|
|
||||||
unsigned char c = static_cast<unsigned char>(l);
|
|
||||||
out[0] = c;
|
|
||||||
|
|
||||||
return out;
|
|
||||||
|
|
||||||
} else if ( (convertval >= 0x80) && (convertval <= 0x07FF) ) {
|
|
||||||
|
|
||||||
std::string out("..");
|
|
||||||
|
|
||||||
int firstShift = (convertval >> 0x06) ^ 0xC0;
|
|
||||||
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
|
|
||||||
|
|
||||||
std::bitset<8> first(firstShift);
|
|
||||||
std::bitset<8> last(secondShift);
|
|
||||||
|
|
||||||
|
|
||||||
unsigned long l = first.to_ulong();
|
|
||||||
unsigned char c = static_cast<unsigned char>(l);
|
|
||||||
out[0] = c;
|
|
||||||
|
|
||||||
unsigned long ltwo = last.to_ulong();
|
|
||||||
unsigned char ctwo = static_cast<unsigned char>(ltwo);
|
|
||||||
out[1] = ctwo;
|
|
||||||
|
|
||||||
return out;
|
|
||||||
|
|
||||||
} else if( (convertval >= 0x0800) && (convertval <= 0xFFFF) ){
|
|
||||||
|
|
||||||
|
|
||||||
std::string out("...");
|
|
||||||
|
|
||||||
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
|
|
||||||
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
|
|
||||||
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
|
|
||||||
|
|
||||||
std::bitset<8> first(firstShift);
|
|
||||||
std::bitset<8> second(secondShift);
|
|
||||||
std::bitset<8> third(thirdShift);
|
|
||||||
|
|
||||||
unsigned long lone = first.to_ulong();
|
|
||||||
unsigned char cone = static_cast<unsigned char>(lone);
|
|
||||||
out[0] = cone;
|
|
||||||
|
|
||||||
unsigned long ltwo = second.to_ulong();
|
|
||||||
unsigned char ctwo = static_cast<unsigned char>(ltwo);
|
|
||||||
out[1] = ctwo;
|
|
||||||
|
|
||||||
unsigned long lthree = third.to_ulong();
|
|
||||||
unsigned char cthree = static_cast<unsigned char>(lthree);
|
|
||||||
out[2] = cthree;
|
|
||||||
|
|
||||||
return out;
|
|
||||||
|
|
||||||
} else{
|
|
||||||
return " ";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
std::string out(".");
|
||||||
|
|
||||||
|
std::bitset<8> x(convertval);
|
||||||
|
|
||||||
|
unsigned long l = x.to_ulong();
|
||||||
|
unsigned char c = static_cast<unsigned char>(l);
|
||||||
|
out[0] = c;
|
||||||
|
|
||||||
|
return out;
|
||||||
|
|
||||||
|
} else if ((convertval >= 0x80) && (convertval <= 0x07FF)) {
|
||||||
|
|
||||||
|
std::string out("..");
|
||||||
|
|
||||||
|
int firstShift = (convertval >> 0x06) ^ 0xC0;
|
||||||
|
int secondShift = ((convertval ^ 0xFFC0) | 0x80) & ~0x40;
|
||||||
|
|
||||||
|
std::bitset<8> first(firstShift);
|
||||||
|
std::bitset<8> last(secondShift);
|
||||||
|
|
||||||
|
unsigned long l = first.to_ulong();
|
||||||
|
unsigned char c = static_cast<unsigned char>(l);
|
||||||
|
out[0] = c;
|
||||||
|
|
||||||
|
unsigned long ltwo = last.to_ulong();
|
||||||
|
unsigned char ctwo = static_cast<unsigned char>(ltwo);
|
||||||
|
out[1] = ctwo;
|
||||||
|
|
||||||
|
return out;
|
||||||
|
|
||||||
|
} else if ((convertval >= 0x0800) && (convertval <= 0xFFFF)) {
|
||||||
|
|
||||||
|
std::string out("...");
|
||||||
|
|
||||||
|
int firstShift = ((convertval ^ 0xFC0FFF) >> 0x0C) | 0xE0;
|
||||||
|
int secondShift = (((convertval ^ 0xFFF03F) >> 0x06) | 0x80) & ~0x40;
|
||||||
|
int thirdShift = ((convertval ^ 0xFFFC0) | 0x80) & ~0x40;
|
||||||
|
|
||||||
|
std::bitset<8> first(firstShift);
|
||||||
|
std::bitset<8> second(secondShift);
|
||||||
|
std::bitset<8> third(thirdShift);
|
||||||
|
|
||||||
|
unsigned long lone = first.to_ulong();
|
||||||
|
unsigned char cone = static_cast<unsigned char>(lone);
|
||||||
|
out[0] = cone;
|
||||||
|
|
||||||
|
unsigned long ltwo = second.to_ulong();
|
||||||
|
unsigned char ctwo = static_cast<unsigned char>(ltwo);
|
||||||
|
out[1] = ctwo;
|
||||||
|
|
||||||
|
unsigned long lthree = third.to_ulong();
|
||||||
|
unsigned char cthree = static_cast<unsigned char>(lthree);
|
||||||
|
out[2] = cthree;
|
||||||
|
|
||||||
|
return out;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
return " ";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#define I2U82I(val) RenderD7::utf8_decode(RenderD7::IntToUtf8(val).c_str())
|
#define I2U82I(val) RenderD7::utf8_decode(RenderD7::IntToUtf8(val).c_str())
|
||||||
|
|
||||||
class NFontApi
|
class NFontApi {
|
||||||
{
|
public:
|
||||||
public:
|
NFontApi();
|
||||||
NFontApi();
|
~NFontApi();
|
||||||
~NFontApi();
|
void LoadTTF(std::string path);
|
||||||
void LoadTTF(std::string path);
|
unsigned char *GetGlyphBitmap(char glyph);
|
||||||
unsigned char* GetGlyphBitmap(char glyph);
|
std::string GetStatus() { return status; }
|
||||||
std::string GetStatus(){ return status; }
|
float GetScale() { return scale; }
|
||||||
float GetScale() {return scale; }
|
int GetGlyphWidth(char glyph);
|
||||||
int GetGlyphWidth(char glyph);
|
int GetGlyphHeight(char glyph);
|
||||||
int GetGlyphHeight(char glyph);
|
int GetLineHeight() { return l_h; }
|
||||||
int GetLineHeight(){ return l_h; }
|
int GetBaseHeight() { return height; }
|
||||||
int GetBaseHeight(){ return height; }
|
|
||||||
private:
|
|
||||||
std::string status;
|
|
||||||
|
|
||||||
int height;
|
private:
|
||||||
|
std::string status;
|
||||||
|
|
||||||
float scale;
|
int height;
|
||||||
int b_w;
|
|
||||||
int b_h;
|
|
||||||
int l_h;
|
|
||||||
|
|
||||||
int w;
|
float scale;
|
||||||
int h;
|
int b_w;
|
||||||
|
int b_h;
|
||||||
|
int l_h;
|
||||||
|
|
||||||
int x0,y0,x1,y1;
|
int w;
|
||||||
int ascent,baseline,decent,linegap;
|
int h;
|
||||||
|
|
||||||
int linespace;
|
int x0, y0, x1, y1;
|
||||||
|
int ascent, baseline, decent, linegap;
|
||||||
|
|
||||||
stbtt_fontinfo font;
|
int linespace;
|
||||||
};
|
|
||||||
}
|
stbtt_fontinfo font;
|
||||||
|
};
|
||||||
|
} // namespace RenderD7
|
@ -7,42 +7,40 @@
|
|||||||
#include <renderd7/bmp.hpp>
|
#include <renderd7/bmp.hpp>
|
||||||
#include <renderd7/bmpconverter.hpp>
|
#include <renderd7/bmpconverter.hpp>
|
||||||
|
|
||||||
#include <renderd7/external/lodepng.h>
|
|
||||||
#include <renderd7/Color.hpp>
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <renderd7/Color.hpp>
|
||||||
|
#include <renderd7/external/lodepng.h>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
/// Image Class
|
||||||
/// Image Class
|
class Image {
|
||||||
class Image
|
public:
|
||||||
{
|
Image() {}
|
||||||
public:
|
~Image();
|
||||||
Image(){}
|
|
||||||
~Image();
|
|
||||||
|
|
||||||
void Unload();
|
void Unload();
|
||||||
/// Load Image from Png
|
/// Load Image from Png
|
||||||
/// \param path path to png file
|
/// \param path path to png file
|
||||||
void LoadPng(const std::string path);
|
void LoadPng(const std::string path);
|
||||||
/// Load the Image from buffer
|
/// Load the Image from buffer
|
||||||
/// \param buffer the frame buffer
|
/// \param buffer the frame buffer
|
||||||
void LoadPFromBuffer(const std::vector<u8> &buffer);
|
void LoadPFromBuffer(const std::vector<u8> &buffer);
|
||||||
void LoadFromBitmap(BMP bitmap);
|
void LoadFromBitmap(BMP bitmap);
|
||||||
/// Draw the Image directly
|
/// Draw the Image directly
|
||||||
/// \param x The x position
|
/// \param x The x position
|
||||||
/// \param y the y position
|
/// \param y the y position
|
||||||
/// \param scaleX x scale from 0.0 to 1.0
|
/// \param scaleX x scale from 0.0 to 1.0
|
||||||
/// \param scaleY y scale from 0.0 to 1.0
|
/// \param scaleY y scale from 0.0 to 1.0
|
||||||
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
|
bool Draw(float x, float y, float scaleX = 1.0f, float scaleY = 1.0f);
|
||||||
/// \brief Get The Image
|
/// \brief Get The Image
|
||||||
/// \return C2D_Image
|
/// \return C2D_Image
|
||||||
C2D_Image Get(){return this->img;}
|
C2D_Image Get() { return this->img; }
|
||||||
|
|
||||||
void FromSheet(RenderD7::Sheet sheet, size_t index);
|
void FromSheet(RenderD7::Sheet sheet, size_t index);
|
||||||
/// \param img this is the C2D_Image
|
/// \param img this is the C2D_Image
|
||||||
C2D_Image img;
|
C2D_Image img;
|
||||||
/// \param loadet whether the image is loadet or not
|
/// \param loadet whether the image is loadet or not
|
||||||
bool loadet = false;
|
bool loadet = false;
|
||||||
};
|
};
|
||||||
}
|
} // namespace RenderD7
|
@ -1,17 +1,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
class Ovl {
|
||||||
class Ovl {
|
public:
|
||||||
public:
|
virtual ~Ovl() {}
|
||||||
virtual ~Ovl(){}
|
virtual void Draw() const = 0;
|
||||||
virtual void Draw() const = 0;
|
virtual void Logic() = 0;
|
||||||
virtual void Logic() = 0;
|
inline bool IsKilled() { return this->iskilled; }
|
||||||
inline bool IsKilled() {return this->iskilled; }
|
inline void Kill() { iskilled = true; }
|
||||||
inline void Kill() { iskilled = true; }
|
|
||||||
private:
|
private:
|
||||||
bool iskilled = false;
|
bool iskilled = false;
|
||||||
};
|
};
|
||||||
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
|
void AddOvl(std::unique_ptr<RenderD7::Ovl> scene);
|
||||||
}
|
} // namespace RenderD7
|
@ -1,15 +1,13 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <citro3d.h>
|
|
||||||
#include <citro2d.h>
|
#include <citro2d.h>
|
||||||
|
#include <citro3d.h>
|
||||||
|
|
||||||
|
extern C3D_RenderTarget *Top;
|
||||||
|
extern C3D_RenderTarget *TopRight;
|
||||||
|
extern C3D_RenderTarget *Bottom;
|
||||||
|
|
||||||
extern C3D_RenderTarget* Top;
|
namespace RenderD7 {
|
||||||
extern C3D_RenderTarget* TopRight;
|
/// Set current RenderScreen
|
||||||
extern C3D_RenderTarget* Bottom;
|
/// \param target The RenderTarget Top, Bottom
|
||||||
|
void OnScreen(C3D_RenderTarget *target);
|
||||||
namespace RenderD7
|
} // namespace RenderD7
|
||||||
{
|
|
||||||
/// Set current RenderScreen
|
|
||||||
/// \param target The RenderTarget Top, Bottom
|
|
||||||
void OnScreen(C3D_RenderTarget *target);
|
|
||||||
}
|
|
||||||
|
@ -2,22 +2,20 @@
|
|||||||
#include <citro2d.h>
|
#include <citro2d.h>
|
||||||
#include <citro3d.h>
|
#include <citro3d.h>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
/** The Spritesheet Class */
|
||||||
/** The Spritesheet Class */
|
class Sheet {
|
||||||
class Sheet
|
public:
|
||||||
{
|
/// Construct sheet
|
||||||
public:
|
Sheet();
|
||||||
/// Construct sheet
|
// Deconstruct sheet
|
||||||
Sheet();
|
~Sheet();
|
||||||
// Deconstruct sheet
|
/// Load a Sritesheet
|
||||||
~Sheet();
|
/// \param path Path to the Spritesheet (.t3x)
|
||||||
/// Load a Sritesheet
|
Result Load(const char *path);
|
||||||
/// \param path Path to the Spritesheet (.t3x)
|
/// Unload the Spritesheet
|
||||||
Result Load(const char *path);
|
void Free();
|
||||||
/// Unload the Spritesheet
|
/// The Spritesheet
|
||||||
void Free();
|
C2D_SpriteSheet spritesheet;
|
||||||
/// The Spritesheet
|
};
|
||||||
C2D_SpriteSheet spritesheet;
|
} // namespace RenderD7
|
||||||
};
|
|
||||||
}
|
|
@ -3,38 +3,37 @@
|
|||||||
#include <citro2d.h>
|
#include <citro2d.h>
|
||||||
#include <citro3d.h>
|
#include <citro3d.h>
|
||||||
|
|
||||||
#include <renderd7/Sheet.hpp>
|
|
||||||
#include <renderd7/Image.hpp>
|
#include <renderd7/Image.hpp>
|
||||||
|
#include <renderd7/Sheet.hpp>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
/// Sprite Class
|
||||||
/// Sprite Class
|
class Sprite {
|
||||||
class Sprite
|
public:
|
||||||
{
|
/// \brief Construct Sprite
|
||||||
public:
|
Sprite();
|
||||||
/// \brief Construct Sprite
|
/// \brief Deconstruct Sprite
|
||||||
Sprite();
|
~Sprite();
|
||||||
/// \brief Deconstruct Sprite
|
/// \brief Load a Sprite From SpriteSheet
|
||||||
~Sprite();
|
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
|
||||||
/// \brief Load a Sprite From SpriteSheet
|
/// \param index the number of the Sprite in the Sheet
|
||||||
/// \param sheet the Sheet to load from.(RenderD7::Sheet)
|
void FromSheet(RenderD7::Sheet *sheet, size_t index);
|
||||||
/// \param index the number of the Sprite in the Sheet
|
/// \brief Load a Sprite From SpriteSheet
|
||||||
void FromSheet(RenderD7::Sheet *sheet, size_t index);
|
/// \param img the Image to load from.(RenderD7::Image)
|
||||||
/// \brief Load a Sprite From SpriteSheet
|
void FromImage(RenderD7::Image *img);
|
||||||
/// \param img the Image to load from.(RenderD7::Image)
|
bool Draw();
|
||||||
void FromImage(RenderD7::Image *img);
|
void SetCenter(float x, float y);
|
||||||
bool Draw();
|
void SetPos(float x, float y);
|
||||||
void SetCenter(float x, float y);
|
void SetScale(float x, float y);
|
||||||
void SetPos(float x, float y);
|
void SetRotation(float rotation);
|
||||||
void SetScale(float x, float y);
|
void Rotate(float speed);
|
||||||
void SetRotation(float rotation);
|
float getWidth();
|
||||||
void Rotate(float speed);
|
float getHeigh();
|
||||||
float getWidth();
|
float getPosX();
|
||||||
float getHeigh();
|
float getPosY();
|
||||||
float getPosX();
|
|
||||||
float getPosY();
|
private:
|
||||||
private:
|
C2D_ImageTint tint;
|
||||||
C2D_ImageTint tint;
|
C2D_Sprite sprite;
|
||||||
C2D_Sprite sprite;
|
};
|
||||||
};
|
} // namespace RenderD7
|
||||||
}
|
|
@ -1,25 +1,25 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <renderd7/Sprite.hpp>
|
|
||||||
#include <renderd7/Sheet.hpp>
|
#include <renderd7/Sheet.hpp>
|
||||||
|
#include <renderd7/Sprite.hpp>
|
||||||
|
|
||||||
#include <citro2d.h>
|
#include <citro2d.h>
|
||||||
#include <citro3d.h>
|
#include <citro3d.h>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
class SpriteSheetAnimation : public RenderD7::Sprite {
|
||||||
class SpriteSheetAnimation : public RenderD7::Sprite
|
public:
|
||||||
{
|
SpriteSheetAnimation();
|
||||||
public:
|
~SpriteSheetAnimation();
|
||||||
SpriteSheetAnimation();
|
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage,
|
||||||
~SpriteSheetAnimation();
|
float frame_begin, float frame_finish);
|
||||||
void Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish);
|
void Play(float timespeed);
|
||||||
void Play(float timespeed);
|
|
||||||
private:
|
private:
|
||||||
size_t images;
|
size_t images;
|
||||||
size_t imgs = 0;
|
size_t imgs = 0;
|
||||||
float D_totaltime;
|
float D_totaltime;
|
||||||
RenderD7::Sheet *sheet;
|
RenderD7::Sheet *sheet;
|
||||||
float time;
|
float time;
|
||||||
};
|
};
|
||||||
}
|
} // namespace RenderD7
|
@ -1,8 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
std::string FormatString(std::string fmt_str, ...);
|
||||||
std::string FormatString(std::string fmt_str, ...);
|
std::string GetTimeStr(void);
|
||||||
std::string GetTimeStr(void);
|
} // namespace RenderD7
|
||||||
}
|
|
@ -1,23 +1,22 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <renderd7/Ovl.hpp>
|
|
||||||
#include <renderd7/Image.hpp>
|
|
||||||
#include <renderd7/BitmapPrinter.hpp>
|
#include <renderd7/BitmapPrinter.hpp>
|
||||||
#include <renderd7/Color.hpp>
|
#include <renderd7/Color.hpp>
|
||||||
|
#include <renderd7/Image.hpp>
|
||||||
|
#include <renderd7/Ovl.hpp>
|
||||||
#include <renderd7/Screen.hpp>
|
#include <renderd7/Screen.hpp>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
class Toast : public RenderD7::Ovl {
|
||||||
class Toast : public RenderD7::Ovl
|
public:
|
||||||
{
|
Toast(std::string head, std::string msg);
|
||||||
public:
|
void Draw(void) const override;
|
||||||
Toast(std::string head, std::string msg);
|
void Logic() override;
|
||||||
void Draw(void) const override;
|
|
||||||
void Logic() override;
|
private:
|
||||||
private:
|
RenderD7::BitmapPrinter toast = RenderD7::BitmapPrinter(400, 70);
|
||||||
RenderD7::BitmapPrinter toast = RenderD7::BitmapPrinter(400, 70);
|
RenderD7::Image *toastrendered;
|
||||||
RenderD7::Image *toastrendered;
|
std::string head, msg;
|
||||||
std::string head, msg;
|
int msgposy = 240;
|
||||||
int msgposy = 240;
|
int delay = 0;
|
||||||
int delay = 0;
|
};
|
||||||
};
|
} // namespace RenderD7
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -3,12 +3,14 @@
|
|||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
namespace BitmapConverter{
|
namespace BitmapConverter {
|
||||||
//returns 0 if all went ok, non-0 if error
|
// returns 0 if all went ok, non-0 if error
|
||||||
//output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel
|
// output image is always given in RGBA (with alpha channel), even if it's a BMP
|
||||||
unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp);
|
// without alpha channel
|
||||||
|
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
|
||||||
|
const std::vector<unsigned char> &bmp);
|
||||||
|
|
||||||
std::vector<unsigned char> ConvertFile(std::string filename);
|
std::vector<unsigned char> ConvertFile(std::string filename);
|
||||||
|
|
||||||
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
|
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data);
|
||||||
}
|
} // namespace BitmapConverter
|
@ -8,134 +8,177 @@ Visit http://www.devkitpro.org
|
|||||||
#define _debugfont_h_
|
#define _debugfont_h_
|
||||||
//---------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------
|
||||||
static const unsigned char debugfont[] = {
|
static const unsigned char debugfont[] = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81, 0xbd, 0x99, 0x81, 0x7e,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x81, 0xa5, 0x81,
|
||||||
0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e, 0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00,
|
0xbd, 0x99, 0x81, 0x7e, 0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e,
|
||||||
0x10, 0x38, 0x7c, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
|
0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x10, 0x38, 0x7c, 0xfe,
|
||||||
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00,
|
0x7c, 0x38, 0x10, 0x00, 0x3c, 0x3c, 0x18, 0xff, 0xe7, 0x18, 0x3c, 0x00,
|
||||||
0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff, 0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00,
|
0x10, 0x38, 0x7c, 0xfe, 0xee, 0x10, 0x38, 0x00, 0x00, 0x00, 0x18, 0x3c,
|
||||||
0xff, 0xc3, 0x99, 0xbd, 0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
|
0x3c, 0x18, 0x00, 0x00, 0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff,
|
||||||
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a, 0x08, 0x78, 0xf0, 0x00,
|
0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00, 0xff, 0xc3, 0x99, 0xbd,
|
||||||
0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c, 0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00,
|
0xbd, 0x99, 0xc3, 0xff, 0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78,
|
||||||
0x80, 0xe0, 0xf8, 0xfe, 0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
|
0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x08, 0x0c, 0x0a, 0x0a,
|
||||||
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x00,
|
0x08, 0x78, 0xf0, 0x00, 0x18, 0x14, 0x1a, 0x16, 0x72, 0xe2, 0x0e, 0x1c,
|
||||||
0x7f, 0xdb, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x00, 0x1c, 0x22, 0x38, 0x44, 0x44, 0x38, 0x88, 0x70,
|
0x10, 0x54, 0x38, 0xee, 0x38, 0x54, 0x10, 0x00, 0x80, 0xe0, 0xf8, 0xfe,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
|
0xf8, 0xe0, 0x80, 0x00, 0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00,
|
||||||
0x18, 0x3c, 0x5a, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x5a, 0x3c, 0x18, 0x00,
|
0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66,
|
||||||
0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00, 0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00,
|
0x66, 0x00, 0x66, 0x00, 0x7f, 0xdb, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x00,
|
||||||
0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
|
0x1c, 0x22, 0x38, 0x44, 0x44, 0x38, 0x88, 0x70, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00, 0x00,
|
0x7e, 0x7e, 0x7e, 0x00, 0x18, 0x3c, 0x5a, 0x18, 0x5a, 0x3c, 0x18, 0x7e,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00,
|
0x18, 0x3c, 0x5a, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18,
|
||||||
0x6c, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
|
0x5a, 0x3c, 0x18, 0x00, 0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00,
|
||||||
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8, 0x36, 0x6a, 0xcc, 0x00,
|
0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xc0,
|
||||||
0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00, 0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
|
0xc0, 0xfe, 0x00, 0x00, 0x00, 0x24, 0x42, 0xff, 0x42, 0x24, 0x00, 0x00,
|
||||||
0x18, 0x30, 0x60, 0x60, 0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
|
0x00, 0x10, 0x38, 0x7c, 0xfe, 0xfe, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0x7c,
|
||||||
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x00, 0x00,
|
0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00,
|
0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00, 0x6c, 0x24, 0x24, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00,
|
||||||
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18, 0x18, 0x18, 0x7e, 0x00,
|
0x10, 0x7c, 0xd0, 0x7c, 0x16, 0xfc, 0x10, 0x00, 0x00, 0x66, 0xac, 0xd8,
|
||||||
0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00,
|
0x36, 0x6a, 0xcc, 0x00, 0x38, 0x4c, 0x38, 0x78, 0xce, 0xcc, 0x7a, 0x00,
|
||||||
0x1c, 0x3c, 0x6c, 0xcc, 0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
|
0x30, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x30, 0x60, 0x60,
|
||||||
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x00,
|
0x60, 0x30, 0x18, 0x00, 0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00,
|
||||||
0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00,
|
0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x30, 0x30, 0xfc,
|
||||||
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
|
0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
|
||||||
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x7e, 0x00, 0x00,
|
0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00, 0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00,
|
0x00, 0x00, 0x30, 0x00, 0x02, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x00,
|
||||||
0x7c, 0x82, 0x9e, 0xa6, 0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
|
0x7c, 0xce, 0xde, 0xf6, 0xe6, 0xe6, 0x7c, 0x00, 0x18, 0x38, 0x78, 0x18,
|
||||||
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc0, 0xc6, 0x7c, 0x00,
|
0x18, 0x18, 0x7e, 0x00, 0x7c, 0xc6, 0x06, 0x1c, 0x70, 0xc6, 0xfe, 0x00,
|
||||||
0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00, 0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00,
|
0x7c, 0xc6, 0x06, 0x3c, 0x06, 0xc6, 0x7c, 0x00, 0x1c, 0x3c, 0x6c, 0xcc,
|
||||||
0xfe, 0x62, 0x68, 0x78, 0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
|
0xfe, 0x0c, 0x1e, 0x00, 0xfe, 0xc0, 0xfc, 0x06, 0x06, 0xc6, 0x7c, 0x00,
|
||||||
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00,
|
0x7c, 0xc6, 0xc0, 0xfc, 0xc6, 0xc6, 0x7c, 0x00, 0xfe, 0xc6, 0x0c, 0x18,
|
||||||
0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00, 0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00,
|
0x30, 0x30, 0x30, 0x00, 0x7c, 0xc6, 0xc6, 0x7c, 0xc6, 0xc6, 0x7c, 0x00,
|
||||||
0xf0, 0x60, 0x60, 0x60, 0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
|
0x7c, 0xc6, 0xc6, 0x7e, 0x06, 0xc6, 0x7c, 0x00, 0x00, 0x30, 0x00, 0x00,
|
||||||
0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
|
0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x10, 0x20,
|
||||||
0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06,
|
0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00,
|
||||||
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
|
0x00, 0x7e, 0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00,
|
||||||
0x7e, 0x5a, 0x5a, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
|
0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00, 0x7c, 0x82, 0x9e, 0xa6,
|
||||||
0xc6, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00, 0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x82, 0x00,
|
0x9e, 0x80, 0x7c, 0x00, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00,
|
||||||
0xc6, 0x6c, 0x38, 0x38, 0x38, 0x6c, 0xc6, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x00,
|
0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00, 0x7c, 0xc6, 0xc0, 0xc0,
|
||||||
0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00, 0x78, 0x60, 0x60, 0x60, 0x60, 0x60, 0x78, 0x00,
|
0xc0, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x66, 0x66, 0x66, 0xfc, 0x00,
|
||||||
0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00, 0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00,
|
0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00, 0xfe, 0x62, 0x68, 0x78,
|
||||||
0x10, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
|
0x68, 0x60, 0xf0, 0x00, 0x7c, 0xc6, 0xc6, 0xc0, 0xce, 0xc6, 0x7e, 0x00,
|
||||||
0x30, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
|
0xc6, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0xc6, 0x00, 0x3c, 0x18, 0x18, 0x18,
|
||||||
0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x00,
|
0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00,
|
||||||
0x1c, 0x0c, 0x0c, 0x7c, 0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
|
0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00, 0xf0, 0x60, 0x60, 0x60,
|
||||||
0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x00, 0x00, 0x00, 0x76, 0xcc, 0xcc, 0x7c, 0x0c, 0x78,
|
0x62, 0x66, 0xfe, 0x00, 0x82, 0xc6, 0xee, 0xfe, 0xd6, 0xc6, 0xc6, 0x00,
|
||||||
0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00, 0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
|
0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6,
|
||||||
0x00, 0x0c, 0x00, 0x1c, 0x0c, 0x0c, 0xcc, 0x78, 0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00,
|
0xc6, 0xc6, 0x7c, 0x00, 0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00,
|
||||||
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0xcc, 0xfe, 0xd6, 0xd6, 0xd6, 0x00,
|
0x7c, 0xc6, 0xc6, 0xc6, 0xd6, 0xde, 0x7c, 0x06, 0xfc, 0x66, 0x66, 0x7c,
|
||||||
0x00, 0x00, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
|
0x66, 0x66, 0xe6, 0x00, 0x7c, 0xc6, 0xc0, 0x7c, 0x06, 0xc6, 0x7c, 0x00,
|
||||||
0x00, 0x00, 0xdc, 0x66, 0x66, 0x7c, 0x60, 0xf0, 0x00, 0x00, 0x7c, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e,
|
0x7e, 0x5a, 0x5a, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6,
|
||||||
0x00, 0x00, 0xde, 0x76, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x00, 0x7c, 0xc0, 0x7c, 0x06, 0x7c, 0x00,
|
0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00,
|
||||||
0x10, 0x30, 0xfc, 0x30, 0x30, 0x34, 0x18, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00,
|
0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x82, 0x00, 0xc6, 0x6c, 0x38, 0x38,
|
||||||
0x00, 0x00, 0xc6, 0xc6, 0x6c, 0x38, 0x10, 0x00, 0x00, 0x00, 0xc6, 0xd6, 0xd6, 0xfe, 0x6c, 0x00,
|
0x38, 0x6c, 0xc6, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x00,
|
||||||
0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8,
|
0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00, 0x78, 0x60, 0x60, 0x60,
|
||||||
0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00, 0x0e, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0e, 0x00,
|
0x60, 0x60, 0x78, 0x00, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00,
|
||||||
0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00, 0xe0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xe0, 0x00,
|
0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00, 0x10, 0x38, 0x6c, 0xc6,
|
||||||
0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x38, 0x6c, 0xc6, 0xc6, 0xfe, 0x00,
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
|
||||||
0x7c, 0xc6, 0xc0, 0xc0, 0xc6, 0x7c, 0x18, 0x70, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00,
|
0x30, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0c,
|
||||||
0x0e, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x7c, 0x82, 0x38, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
|
0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00,
|
||||||
0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
|
0x00, 0x00, 0x7c, 0xc6, 0xc0, 0xc6, 0x7c, 0x00, 0x1c, 0x0c, 0x0c, 0x7c,
|
||||||
0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc0, 0xc0, 0x7c, 0x18, 0x70,
|
0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
|
||||||
0x7c, 0x82, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
|
0x1c, 0x36, 0x30, 0x78, 0x30, 0x30, 0x78, 0x00, 0x00, 0x00, 0x76, 0xcc,
|
||||||
0xe0, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x66, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
|
0xcc, 0x7c, 0x0c, 0x78, 0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00,
|
||||||
0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
|
0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x0c, 0x00, 0x1c,
|
||||||
0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
|
0x0c, 0x0c, 0xcc, 0x78, 0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00,
|
||||||
0x0e, 0x10, 0xfe, 0x60, 0x78, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x7c, 0x12, 0x7e, 0xd0, 0x7e, 0x00,
|
0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0xcc, 0xfe,
|
||||||
0x7e, 0xc8, 0xc8, 0xfe, 0xc8, 0xc8, 0xce, 0x00, 0x7c, 0x82, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
|
0xd6, 0xd6, 0xd6, 0x00, 0x00, 0x00, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
|
||||||
0xc6, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xe0, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
|
0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0xdc, 0x66,
|
||||||
0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00,
|
0x66, 0x7c, 0x60, 0xf0, 0x00, 0x00, 0x7c, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e,
|
||||||
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8, 0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
|
0x00, 0x00, 0xde, 0x76, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
|
||||||
0xc6, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
|
0x7c, 0x06, 0x7c, 0x00, 0x10, 0x30, 0xfc, 0x30, 0x30, 0x34, 0x18, 0x00,
|
||||||
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e, 0x18, 0x7e, 0x18, 0x00,
|
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x00, 0x00, 0xc6, 0xc6,
|
||||||
0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06, 0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70,
|
0x6c, 0x38, 0x10, 0x00, 0x00, 0x00, 0xc6, 0xd6, 0xd6, 0xfe, 0x6c, 0x00,
|
||||||
0x0e, 0x10, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
|
0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0xcc, 0xcc,
|
||||||
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00,
|
0xcc, 0x7c, 0x0c, 0xf8, 0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00,
|
||||||
0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00,
|
0x0e, 0x18, 0x18, 0x30, 0x18, 0x18, 0x0e, 0x00, 0x18, 0x18, 0x18, 0x00,
|
||||||
0x38, 0x0c, 0x3c, 0x34, 0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
|
0x18, 0x18, 0x18, 0x00, 0xe0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xe0, 0x00,
|
||||||
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xc0, 0xc0, 0x00, 0x00,
|
0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x38, 0x6c,
|
||||||
0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00, 0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00,
|
0xc6, 0xc6, 0xfe, 0x00, 0x7c, 0xc6, 0xc0, 0xc0, 0xc6, 0x7c, 0x18, 0x70,
|
||||||
0xc0, 0xc8, 0xd0, 0xec, 0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
|
0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x7c, 0xc6,
|
||||||
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36, 0x6c, 0xd8, 0x00, 0x00,
|
0xfe, 0xc0, 0x7c, 0x00, 0x7c, 0x82, 0x38, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
|
||||||
0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa,
|
0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0x78, 0x0c,
|
||||||
0xdb, 0x77, 0xdb, 0xee, 0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
|
0x7c, 0xcc, 0x76, 0x00, 0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00,
|
||||||
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0xf8, 0x18, 0x18, 0x18,
|
0x00, 0x00, 0x7c, 0xc0, 0xc0, 0x7c, 0x18, 0x70, 0x7c, 0x82, 0x7c, 0xc6,
|
||||||
0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36,
|
0xfe, 0xc0, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00,
|
||||||
0x00, 0x00, 0xf8, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
|
0xe0, 0x10, 0x7c, 0xc6, 0xfe, 0xc0, 0x7c, 0x00, 0x66, 0x00, 0x38, 0x18,
|
||||||
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06, 0xf6, 0x36, 0x36, 0x36,
|
0x18, 0x18, 0x3c, 0x00, 0x7c, 0x82, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
|
||||||
0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00,
|
0xe0, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
|
||||||
0x18, 0x18, 0xf8, 0x18, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
|
0xfe, 0xc6, 0xc6, 0x00, 0x38, 0x38, 0x7c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00,
|
||||||
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x00, 0x00, 0x00,
|
0x0e, 0x10, 0xfe, 0x60, 0x78, 0x60, 0xfe, 0x00, 0x00, 0x00, 0x7c, 0x12,
|
||||||
0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18,
|
0x7e, 0xd0, 0x7e, 0x00, 0x7e, 0xc8, 0xc8, 0xfe, 0xc8, 0xc8, 0xce, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
|
0x7c, 0x82, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0x7c, 0xc6,
|
||||||
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0x37, 0x36, 0x36, 0x36,
|
0xc6, 0xc6, 0x7c, 0x00, 0xe0, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00,
|
||||||
0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36,
|
0x7c, 0x82, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00, 0xe0, 0x10, 0xcc, 0xcc,
|
||||||
0x36, 0x36, 0xf7, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
|
0xcc, 0xcc, 0x76, 0x00, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8,
|
||||||
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00,
|
0xc6, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0xc6, 0x00, 0xc6, 0xc6,
|
||||||
0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36, 0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00,
|
0xc6, 0xc6, 0x7c, 0x00, 0x18, 0x7c, 0xd6, 0xd0, 0xd6, 0x7c, 0x18, 0x00,
|
||||||
0x36, 0x36, 0x36, 0x36, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
|
0x38, 0x6c, 0x60, 0xf0, 0x60, 0xf2, 0xdc, 0x00, 0x66, 0x3c, 0x18, 0x7e,
|
||||||
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x3f, 0x00, 0x00, 0x00,
|
0x18, 0x7e, 0x18, 0x00, 0xf8, 0xcc, 0xf8, 0xc4, 0xcc, 0xde, 0xcc, 0x06,
|
||||||
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18,
|
0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70, 0x0e, 0x10, 0x78, 0x0c,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
|
0x7c, 0xcc, 0x76, 0x00, 0x0e, 0x10, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
|
||||||
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x00, 0x00, 0x00,
|
0x0e, 0x10, 0x7c, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x0e, 0x10, 0xcc, 0xcc,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
0xcc, 0xcc, 0x76, 0x00, 0x66, 0x98, 0xdc, 0x66, 0x66, 0x66, 0x66, 0x00,
|
||||||
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
|
0x66, 0x98, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0x00, 0x38, 0x0c, 0x3c, 0x34,
|
||||||
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
|
0x00, 0x7e, 0x00, 0x00, 0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00,
|
||||||
0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00, 0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40,
|
0x30, 0x00, 0x30, 0x60, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00, 0xfc,
|
||||||
0xfe, 0x62, 0x60, 0x60, 0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
|
0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00,
|
||||||
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0, 0xc8, 0xc8, 0x70, 0x00,
|
0xc0, 0xc8, 0xd0, 0xfe, 0x46, 0x8c, 0x1e, 0x00, 0xc0, 0xc8, 0xd0, 0xec,
|
||||||
0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80, 0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00,
|
0x5c, 0xbe, 0x0c, 0x00, 0x18, 0x00, 0x18, 0x18, 0x3c, 0x3c, 0x18, 0x00,
|
||||||
0x38, 0x10, 0x7c, 0xd6, 0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
|
0x00, 0x36, 0x6c, 0xd8, 0x6c, 0x36, 0x00, 0x00, 0x00, 0xd8, 0x6c, 0x36,
|
||||||
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c, 0xcc, 0xcc, 0x78, 0x00,
|
0x6c, 0xd8, 0x00, 0x00, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88,
|
||||||
0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00, 0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00,
|
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0xdb, 0x77, 0xdb, 0xee,
|
||||||
0x00, 0x00, 0x7c, 0xc0, 0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
|
0xdb, 0x77, 0xdb, 0xee, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
|
||||||
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18, 0x18, 0x00, 0x7e, 0x00,
|
0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0x18,
|
||||||
0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00, 0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00,
|
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36,
|
||||||
0x0e, 0x1b, 0x1b, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
|
0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36, 0x00, 0x00, 0xf8, 0x18,
|
||||||
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00, 0x76, 0xdc, 0x00, 0x00,
|
0xf8, 0x18, 0x18, 0x18, 0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36,
|
||||||
0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00,
|
0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x00, 0x00, 0xfe, 0x06,
|
||||||
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
|
0xf6, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00,
|
||||||
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0, 0x00, 0x00, 0x00, 0x00,
|
0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x18, 0xf8, 0x18,
|
||||||
0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18,
|
||||||
|
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xff, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18,
|
||||||
|
0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x36, 0x36, 0x36, 0x36,
|
||||||
|
0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36, 0x36, 0x36, 0xf7, 0x00,
|
||||||
|
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36,
|
||||||
|
0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36, 0x00, 0x00, 0xff, 0x00,
|
||||||
|
0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36,
|
||||||
|
0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36,
|
||||||
|
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36,
|
||||||
|
0x3f, 0x00, 0x00, 0x00, 0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x3f, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36,
|
||||||
|
0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
|
||||||
|
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18,
|
||||||
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
|
||||||
|
0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0xcc, 0xc8, 0xdc, 0x76, 0x00,
|
||||||
|
0x78, 0xcc, 0xd8, 0xcc, 0xc6, 0xc6, 0xdc, 0x40, 0xfe, 0x62, 0x60, 0x60,
|
||||||
|
0x60, 0x60, 0xf0, 0x00, 0x00, 0x02, 0x7e, 0xec, 0x6c, 0x6c, 0x48, 0x00,
|
||||||
|
0xfe, 0x62, 0x30, 0x18, 0x30, 0x62, 0xfe, 0x00, 0x00, 0x00, 0x7e, 0xd0,
|
||||||
|
0xc8, 0xc8, 0x70, 0x00, 0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0xf8, 0x80,
|
||||||
|
0x00, 0x00, 0x7e, 0xd8, 0x18, 0x18, 0x10, 0x00, 0x38, 0x10, 0x7c, 0xd6,
|
||||||
|
0xd6, 0x7c, 0x10, 0x38, 0x7c, 0xc6, 0xc6, 0xfe, 0xc6, 0xc6, 0x7c, 0x00,
|
||||||
|
0x7c, 0xc6, 0xc6, 0xc6, 0x6c, 0x28, 0xee, 0x00, 0x3c, 0x22, 0x18, 0x7c,
|
||||||
|
0xcc, 0xcc, 0x78, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x66, 0x00, 0x00,
|
||||||
|
0x00, 0x06, 0x7c, 0x9e, 0xf2, 0x7c, 0xc0, 0x00, 0x00, 0x00, 0x7c, 0xc0,
|
||||||
|
0xf8, 0xc0, 0x7c, 0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00,
|
||||||
|
0x00, 0xfe, 0x00, 0xfe, 0x00, 0xfe, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18,
|
||||||
|
0x18, 0x00, 0x7e, 0x00, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x00, 0x7c, 0x00,
|
||||||
|
0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0x7c, 0x00, 0x0e, 0x1b, 0x1b, 0x18,
|
||||||
|
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70,
|
||||||
|
0x00, 0x18, 0x00, 0x7e, 0x00, 0x18, 0x00, 0x00, 0x00, 0x76, 0xdc, 0x00,
|
||||||
|
0x76, 0xdc, 0x00, 0x00, 0x38, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x18, 0x00, 0x00, 0x00, 0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x00,
|
||||||
|
0xd8, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30, 0xc0, 0xf0,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||||
|
|
||||||
};
|
};
|
||||||
const int debugfont_size = sizeof(debugfont);
|
const int debugfont_size = sizeof(debugfont);
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,16 +1,15 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <string>
|
|
||||||
#include <renderd7/external/json.hpp>
|
#include <renderd7/external/json.hpp>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
/// RenderD7::Lang
|
/// RenderD7::Lang
|
||||||
namespace RenderD7::Lang
|
namespace RenderD7::Lang {
|
||||||
{
|
/// Get the 3ds System Language
|
||||||
/// Get the 3ds System Language
|
std::string getSys();
|
||||||
std::string getSys();
|
/// Get a translated string
|
||||||
/// Get a translated string
|
/// \param key The Key so the code can find your string
|
||||||
/// \param key The Key so the code can find your string
|
std::string get(const std::string &key);
|
||||||
std::string get(const std::string &key);
|
/// Load the lang file from dir structure en/app.json for sample
|
||||||
/// Load the lang file from dir structure en/app.json for sample
|
/// \param lang the folder name en, fr, de ... . I prefer geSys()
|
||||||
/// \param lang the folder name en, fr, de ... . I prefer geSys()
|
void load(const std::string &lang);
|
||||||
void load(const std::string &lang);
|
} // namespace RenderD7::Lang
|
||||||
} /// RenderD7::Lang
|
|
||||||
|
@ -6,25 +6,25 @@
|
|||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
|
||||||
/** Log Class */
|
/** Log Class */
|
||||||
class Log
|
class Log {
|
||||||
{
|
public:
|
||||||
public:
|
/** Construct */
|
||||||
/** Construct */
|
Log();
|
||||||
Log();
|
/** Deconstruct */
|
||||||
/** Deconstruct */
|
~Log();
|
||||||
~Log();
|
/// Init the log file
|
||||||
/// Init the log file
|
/// \param filename name for the file
|
||||||
/// \param filename name for the file
|
void Init(const char *filename);
|
||||||
void Init(const char *filename);
|
/// Write Text to logfile
|
||||||
/// Write Text to logfile
|
/// \param debug_text your text
|
||||||
/// \param debug_text your text
|
void Write(std::string debug_text);
|
||||||
void Write(std::string debug_text);
|
/// Get the date
|
||||||
/// Get the date
|
std::string logDate(void);
|
||||||
std::string logDate(void);
|
/// Format to logstyle
|
||||||
/// Format to logstyle
|
/// \param fmt_str the formatted style
|
||||||
/// \param fmt_str the formatted style
|
std::string format(const std::string &fmt_str, ...);
|
||||||
std::string format(const std::string& fmt_str, ...);
|
|
||||||
private:
|
private:
|
||||||
/// \param filename the name of the logfile
|
/// \param filename the name of the logfile
|
||||||
std::string filename;
|
std::string filename;
|
||||||
};
|
};
|
||||||
|
@ -1,112 +1,118 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
|
||||||
namespace RenderD7{
|
namespace RenderD7 {
|
||||||
class Parameter
|
class Parameter {
|
||||||
{
|
private:
|
||||||
private:
|
using id = size_t;
|
||||||
using id = size_t;
|
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> struct type {
|
||||||
struct type { static void id() { } };
|
static void id() {}
|
||||||
|
};
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> static id type_id() {
|
||||||
static id type_id() { return reinterpret_cast<id>(&type<T>::id); }
|
return reinterpret_cast<id>(&type<T>::id);
|
||||||
|
}
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> using decay = typename std::decay<T>::type;
|
||||||
using decay = typename std::decay<T>::type;
|
|
||||||
|
|
||||||
template<typename T>
|
template <typename T>
|
||||||
using none = typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
|
using none =
|
||||||
|
typename std::enable_if<!std::is_same<Parameter, T>::value>::type;
|
||||||
|
|
||||||
struct base
|
struct base {
|
||||||
{
|
virtual ~base() {}
|
||||||
virtual ~base() { }
|
virtual bool is(id) const = 0;
|
||||||
virtual bool is(id) const = 0;
|
virtual base *copy() const = 0;
|
||||||
virtual base *copy() const = 0;
|
} *p = nullptr;
|
||||||
} *p = nullptr;
|
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> struct data : base, std::tuple<T> {
|
||||||
struct data : base, std::tuple<T>
|
using std::tuple<T>::tuple;
|
||||||
{
|
|
||||||
using std::tuple<T>::tuple;
|
|
||||||
|
|
||||||
T &get() & { return std::get<0>(*this); }
|
T &get() & { return std::get<0>(*this); }
|
||||||
T const &get() const& { return std::get<0>(*this); }
|
T const &get() const & { return std::get<0>(*this); }
|
||||||
|
|
||||||
bool is(id i) const override { return i == type_id<T>(); }
|
bool is(id i) const override { return i == type_id<T>(); }
|
||||||
base *copy() const override { return new data{get()}; }
|
base *copy() const override { return new data{get()}; }
|
||||||
};
|
};
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> T &stat() { return static_cast<data<T> &>(*p).get(); }
|
||||||
T &stat() { return static_cast<data<T>&>(*p).get(); }
|
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> T const &stat() const {
|
||||||
T const &stat() const { return static_cast<data<T> const&>(*p).get(); }
|
return static_cast<data<T> const &>(*p).get();
|
||||||
|
}
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> T &dyn() { return dynamic_cast<data<T> &>(*p).get(); }
|
||||||
T &dyn() { return dynamic_cast<data<T>&>(*p).get(); }
|
|
||||||
|
|
||||||
template<typename T>
|
template <typename T> T const &dyn() const {
|
||||||
T const &dyn() const { return dynamic_cast<data<T> const&>(*p).get(); }
|
return dynamic_cast<data<T> const &>(*p).get();
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* @brief Default constructor
|
* @brief Default constructor
|
||||||
*/
|
*/
|
||||||
Parameter() { }
|
Parameter() {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Destructs the Parameter
|
* @brief Destructs the Parameter
|
||||||
*/
|
*/
|
||||||
~Parameter() { delete p; }
|
~Parameter() { delete p; }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Copy constructor
|
* @brief Copy constructor
|
||||||
* @param s The Parameter to copy
|
* @param s The Parameter to copy
|
||||||
*/
|
*/
|
||||||
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
|
Parameter(Parameter &&s) : p{s.p} { s.p = nullptr; }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Const copy constructor
|
* @brief Const copy constructor
|
||||||
* @param s The Parameter to copy
|
* @param s The Parameter to copy
|
||||||
*/
|
*/
|
||||||
Parameter(Parameter const &s) : p{s.p->copy()} { }
|
Parameter(Parameter const &s) : p{s.p->copy()} {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Initializes the Parameter with the given value
|
* @brief Initializes the Parameter with the given value
|
||||||
* @param x The value to initialize the Parameter with
|
* @param x The value to initialize the Parameter with
|
||||||
*/
|
*/
|
||||||
template<typename T, typename U = decay<T>, typename = none<U>>
|
template <typename T, typename U = decay<T>, typename = none<U>>
|
||||||
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} { }
|
Parameter(T &&x) : p{new data<U>{std::forward<T>(x)}} {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Overloads the assignment operator
|
* @brief Overloads the assignment operator
|
||||||
* @param s The value to set the Parameter to
|
* @param s The value to set the Parameter to
|
||||||
*/
|
*/
|
||||||
Parameter &operator=(Parameter s) { swap(*this, s); return *this; }
|
Parameter &operator=(Parameter s) {
|
||||||
|
swap(*this, s);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
|
friend void swap(Parameter &s, Parameter &r) { std::swap(s.p, r.p); }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Clears the Parameter
|
* @brief Clears the Parameter
|
||||||
*/
|
*/
|
||||||
void clear() { delete p; p = nullptr; }
|
void clear() {
|
||||||
|
delete p;
|
||||||
|
p = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Checks whether the Parameter is the given type
|
* @brief Checks whether the Parameter is the given type
|
||||||
* @tparam T The type to check
|
* @tparam T The type to check
|
||||||
* @return Whether the Parameter has the given type or not
|
* @return Whether the Parameter has the given type or not
|
||||||
*/
|
*/
|
||||||
template<typename T>
|
template <typename T> bool is() const {
|
||||||
bool is() const { return p ? p->is(type_id<T>()) : false; }
|
return p ? p->is(type_id<T>()) : false;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Returns the value of the Parameter
|
* @brief Returns the value of the Parameter
|
||||||
* @tparam T The type of the Parameter
|
* @tparam T The type of the Parameter
|
||||||
* @return The value of the Parameter
|
* @return The value of the Parameter
|
||||||
* @warning If the type of the Parameter doesn't match the type of it's stored value, it will result in undefined behaviour.
|
* @warning If the type of the Parameter doesn't match the type of it's stored
|
||||||
*/
|
* value, it will result in undefined behaviour.
|
||||||
template<typename T> T &get() & { return stat<T>(); }
|
*/
|
||||||
};
|
template <typename T> T &get() & { return stat<T>(); }
|
||||||
}
|
};
|
||||||
|
} // namespace RenderD7
|
||||||
|
@ -1,54 +1,63 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <3ds.h>
|
#include <3ds.h>
|
||||||
|
#include <algorithm>
|
||||||
#include <citro2d.h>
|
#include <citro2d.h>
|
||||||
#include <citro3d.h>
|
#include <citro3d.h>
|
||||||
#include <memory>
|
|
||||||
#include <stack>
|
|
||||||
#include <string>
|
|
||||||
#include <functional>
|
|
||||||
#include <map>
|
|
||||||
#include <vector>
|
|
||||||
#include <dirent.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <random>
|
#include <dirent.h>
|
||||||
#include <sys/stat.h>
|
|
||||||
#include <algorithm>
|
|
||||||
#include <iostream>
|
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
|
#include <functional>
|
||||||
|
#include <iostream>
|
||||||
#include <locale>
|
#include <locale>
|
||||||
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
|
#include <random>
|
||||||
|
#include <stack>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string>
|
||||||
|
#include <sys/stat.h>
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
|
||||||
#include <codecvt>
|
#include <codecvt>
|
||||||
|
|
||||||
#include <renderd7/external/lodepng.h>
|
|
||||||
#include <renderd7/lang.hpp>
|
|
||||||
#include <renderd7/parameter.hpp>
|
|
||||||
#include <renderd7/thread.hpp>
|
|
||||||
#include <renderd7/ini.hpp>
|
|
||||||
#include <renderd7/stringtool.hpp>
|
|
||||||
#include <renderd7/bmp.hpp>
|
|
||||||
#include <renderd7/bmpconverter.hpp>
|
|
||||||
#include <renderd7/Toast.hpp>
|
|
||||||
#include <renderd7/Ovl.hpp>
|
|
||||||
#include <renderd7/BitmapPrinter.hpp>
|
#include <renderd7/BitmapPrinter.hpp>
|
||||||
|
#include <renderd7/Color.hpp>
|
||||||
|
#include <renderd7/Draw.hpp>
|
||||||
#include <renderd7/Image.hpp>
|
#include <renderd7/Image.hpp>
|
||||||
|
#include <renderd7/Ovl.hpp>
|
||||||
|
#include <renderd7/Screen.hpp>
|
||||||
|
#include <renderd7/Sheet.hpp>
|
||||||
#include <renderd7/Sprite.hpp>
|
#include <renderd7/Sprite.hpp>
|
||||||
#include <renderd7/SpriteAnimation.hpp>
|
#include <renderd7/SpriteAnimation.hpp>
|
||||||
#include <renderd7/Sheet.hpp>
|
|
||||||
#include <renderd7/Color.hpp>
|
|
||||||
#include <renderd7/Time.hpp>
|
#include <renderd7/Time.hpp>
|
||||||
#include <renderd7/Screen.hpp>
|
#include <renderd7/Toast.hpp>
|
||||||
#include <renderd7/Draw.hpp>
|
#include <renderd7/bmp.hpp>
|
||||||
|
#include <renderd7/bmpconverter.hpp>
|
||||||
|
#include <renderd7/external/lodepng.h>
|
||||||
|
#include <renderd7/ini.hpp>
|
||||||
|
#include <renderd7/lang.hpp>
|
||||||
|
#include <renderd7/parameter.hpp>
|
||||||
|
#include <renderd7/stringtool.hpp>
|
||||||
|
#include <renderd7/thread.hpp>
|
||||||
|
|
||||||
extern "C"
|
|
||||||
{
|
extern "C" {
|
||||||
#include <renderd7/external/fs.h>
|
#include <renderd7/external/fs.h>
|
||||||
}
|
}
|
||||||
|
|
||||||
#define RENDERD7VSTRING "0.8.0"
|
#define RENDERD7VSTRING "0.8.0"
|
||||||
#define CHANGELOG "0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render Overlay Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: Add the New Overlay Handler. Its Just in code and does nothing yet. \n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left Function.\nadd changelog\n0.6.01: add Threading system."
|
#define CHANGELOG \
|
||||||
|
"0.8.0: Implement BitmapPrinter\n0.7.3: Implement Over Render Overlay " \
|
||||||
|
"Framework\n0.7.2: Implement MT to csv file saving. Add RGB2HEX. \n0.7.1: " \
|
||||||
|
"Add the New Overlay Handler. Its Just in code and does nothing yet. " \
|
||||||
|
"\n0.7.0: Made Big Progress In the MT Ovl but it still crashes On a Scnd " \
|
||||||
|
"C3D_FrameEnd(). Implement 800px but doesn't work that good. \n0.6.2: Fix " \
|
||||||
|
"Crash when exiting trouth Home Menu. \n0.6.10: rewrite Threadsystem, " \
|
||||||
|
"Improve framerate\n0.6.02: Fix Code in lang.hpp\nadd Draw Text Left " \
|
||||||
|
"Function.\nadd changelog\n0.6.01: add Threading system."
|
||||||
#define DEFAULT_CENTER 0.5f
|
#define DEFAULT_CENTER 0.5f
|
||||||
|
|
||||||
/*extern C3D_RenderTarget* Top;
|
/*extern C3D_RenderTarget* Top;
|
||||||
@ -63,220 +72,211 @@ extern touchPosition d7_touch;
|
|||||||
extern std::string dspststus;
|
extern std::string dspststus;
|
||||||
|
|
||||||
/// RenderD7
|
/// RenderD7
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
|
float GetDeltaTime();
|
||||||
|
enum kbd { SWKBD, BKBD };
|
||||||
|
enum kbd_type { NUMPAD, STANDARD };
|
||||||
|
struct TObject {
|
||||||
|
int x; // Position X
|
||||||
|
int y; // Position Y
|
||||||
|
int w; // Button Width
|
||||||
|
int h; // Button Height
|
||||||
|
std::string text = ""; // Text
|
||||||
|
float correctx = 0; // Correct X Position
|
||||||
|
float correcty = 0; // Correct Y Position
|
||||||
|
float txtsize = 0.7f; // Set Text Size
|
||||||
|
};
|
||||||
|
|
||||||
|
class Scene {
|
||||||
|
public:
|
||||||
|
static std::stack<std::unique_ptr<Scene>> scenes;
|
||||||
|
virtual ~Scene() {}
|
||||||
|
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
|
||||||
|
virtual void Draw() const = 0;
|
||||||
|
// virtual void Ovl() const = 0;
|
||||||
|
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
|
||||||
|
static void Back();
|
||||||
|
static void doDraw();
|
||||||
|
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
|
||||||
|
// static void HandleOvl();
|
||||||
|
};
|
||||||
|
|
||||||
|
class RSettings : public RenderD7::Scene {
|
||||||
|
private:
|
||||||
|
enum RState { RSETTINGS, RINFO };
|
||||||
|
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
|
||||||
|
|
||||||
|
std::string rd7srstate = "false";
|
||||||
|
std::string csvstate = "false";
|
||||||
|
std::string mtovlstate = "false";
|
||||||
|
std::string fpsstate = "60";
|
||||||
|
std::string mtscreenstate = "Top";
|
||||||
|
std::string mttxtcolstate = "#ffffff";
|
||||||
|
std::string mtcola = "255";
|
||||||
|
std::string mttxtcola = "255";
|
||||||
|
|
||||||
|
std::vector<RenderD7::TObject> buttons = {
|
||||||
|
{20, 35, 120, 35, "RD7SR", -11, 10},
|
||||||
|
{20, 85, 120, 35, "MT_CSV", -15, 9},
|
||||||
|
{20, 135, 120, 35, "MT_OVL", -19, 10},
|
||||||
|
{20, 185, 120, 35, "FPS", 6, 10},
|
||||||
|
{180, 35, 120, 35, "MTSCREEN", -29, 10},
|
||||||
|
{180, 85, 120, 35, "DSPERR", -13, 10},
|
||||||
|
{180, 135, 120, 35, "INFO", 2, 10},
|
||||||
|
{180, 185, 120, 35, "", -13, 10}};
|
||||||
|
|
||||||
|
public:
|
||||||
|
RSettings();
|
||||||
|
void Draw(void) const override;
|
||||||
|
~RSettings();
|
||||||
|
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
void LoadSettings();
|
||||||
|
|
||||||
|
class DSP_NF : public RenderD7::Ovl {
|
||||||
|
public:
|
||||||
|
DSP_NF();
|
||||||
|
void Draw(void) const override;
|
||||||
|
void Logic() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int msgposy = 240;
|
||||||
|
int delay = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
int GetRandomInt(int b, int e);
|
||||||
|
void DrawMetrikOvl();
|
||||||
|
bool DrawImageFromSheet(RenderD7::Sheet *sheet, size_t index, float x, float y,
|
||||||
|
float scaleX = 1.0, float scaleY = 1.0);
|
||||||
|
namespace Error {
|
||||||
|
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
|
||||||
|
void DisplayFatalError(std::string toptext, std::string errortext);
|
||||||
|
} // namespace Error
|
||||||
|
namespace Init {
|
||||||
|
Result Main(std::string app_name = "RD7Game");
|
||||||
|
Result Reload();
|
||||||
|
void Graphics();
|
||||||
|
void NdspFirm(bool useit = false);
|
||||||
|
} // namespace Init
|
||||||
|
namespace Exit {
|
||||||
|
void Main();
|
||||||
|
void NdspFirm();
|
||||||
|
void Graphics();
|
||||||
|
} // namespace Exit
|
||||||
|
namespace Msg {
|
||||||
|
void Display(std::string titletxt, std::string subtext,
|
||||||
|
C3D_RenderTarget *target);
|
||||||
|
void DisplayWithProgress(std::string titletext, std::string subtext,
|
||||||
|
float current, float total, u32 prgbarcolor);
|
||||||
|
} // namespace Msg
|
||||||
|
|
||||||
|
namespace Convert {
|
||||||
|
inline float StringtoFloat(std::string inp) { return std::atof(inp.c_str()); }
|
||||||
|
inline int StringtoInt(std::string inp) { return std::atoi(inp.c_str()); }
|
||||||
|
inline bool FloatToBool(float inp) {
|
||||||
|
if (inp == 1)
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} // namespace Convert
|
||||||
|
|
||||||
|
struct DirContent {
|
||||||
|
std::string name;
|
||||||
|
std::string path;
|
||||||
|
bool isDir;
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace FS {
|
||||||
|
bool FileExist(const std::string &path);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsNdspInit();
|
||||||
|
void SetupLog(void);
|
||||||
|
std::string GetFramerate();
|
||||||
|
bool MainLoop();
|
||||||
|
void ExitApp();
|
||||||
|
|
||||||
|
void ClearTextBufs(void);
|
||||||
|
|
||||||
|
std::string Kbd(int lenght, SwkbdType tp);
|
||||||
|
|
||||||
|
void FrameEnd();
|
||||||
|
void ToggleRD7SR();
|
||||||
|
bool IsRD7SR();
|
||||||
|
|
||||||
|
struct TLBtn {
|
||||||
|
int x; // Position X
|
||||||
|
int y; // Position Y
|
||||||
|
int w; // Button Width
|
||||||
|
int h; // Button Height
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ScrollList1 {
|
||||||
|
std::string Text = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ScrollList2 {
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float w;
|
||||||
|
float h;
|
||||||
|
std::string Text = "";
|
||||||
|
};
|
||||||
|
/*enum ListType
|
||||||
{
|
{
|
||||||
float GetDeltaTime();
|
ONE,
|
||||||
enum kbd{
|
TWO
|
||||||
SWKBD,
|
};*/
|
||||||
BKBD
|
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
|
||||||
};
|
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color,
|
||||||
enum kbd_type
|
u32 txtcolor, int selection = -1,
|
||||||
{
|
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
|
||||||
NUMPAD,
|
u32 selcolor = RenderD7::Color::Hex("#000000"));
|
||||||
STANDARD
|
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex,
|
||||||
};
|
u32 color, u32 txtcolor);
|
||||||
struct TObject
|
bool touchTObj(touchPosition touch, RenderD7::TObject button);
|
||||||
{
|
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
|
||||||
int x; //Position X
|
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color,
|
||||||
int y; //Position Y
|
int selection = -1,
|
||||||
int w; //Button Width
|
u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"),
|
||||||
int h; //Button Height
|
u32 selcolor = RenderD7::Color::Hex("#000000"));
|
||||||
std::string text = ""; //Text
|
|
||||||
float correctx = 0; //Correct X Position
|
|
||||||
float correcty = 0; //Correct Y Position
|
|
||||||
float txtsize = 0.7f; //Set Text Size
|
|
||||||
};
|
|
||||||
|
|
||||||
class Scene {
|
struct Checkbox {
|
||||||
public:
|
float x, y, s;
|
||||||
static std::stack<std::unique_ptr<Scene>> scenes;
|
bool is_chexked = false;
|
||||||
virtual ~Scene() {}
|
u32 outcol, incol, chcol;
|
||||||
virtual void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) = 0;
|
};
|
||||||
virtual void Draw() const = 0;
|
void DrawCheckbox(Checkbox box);
|
||||||
//virtual void Ovl() const = 0;
|
|
||||||
static void Load(std::unique_ptr<Scene> scene, bool fade = false);
|
|
||||||
static void Back();
|
|
||||||
static void doDraw();
|
|
||||||
static void doLogic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch);
|
|
||||||
//static void HandleOvl();
|
|
||||||
};
|
|
||||||
|
|
||||||
class RSettings : public RenderD7::Scene
|
class Console {
|
||||||
{
|
public:
|
||||||
private:
|
Console();
|
||||||
enum RState {
|
Console(int x, int y, int w, int h, u8 a = 255);
|
||||||
RSETTINGS,
|
Console(int x, int y, int w, int h, RenderD7::Color::rgba col);
|
||||||
RINFO
|
Console(int x, int y, int w, int h, std::string name,
|
||||||
};
|
RenderD7::Color::rgba col = {255, 255, 255, 255},
|
||||||
RenderD7::RSettings::RState m_state = RenderD7::RSettings::RState::RSETTINGS;
|
RenderD7::Color::rgba barcol = {0, 0, 0, 255},
|
||||||
|
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255});
|
||||||
|
void On(C3D_RenderTarget *t_cscreen);
|
||||||
|
bool Update();
|
||||||
|
~Console();
|
||||||
|
|
||||||
std::string rd7srstate = "false";
|
private:
|
||||||
std::string csvstate = "false";
|
std::vector<std::string> m_lines;
|
||||||
std::string mtovlstate = "false";
|
int x, y, w, h;
|
||||||
std::string fpsstate = "60";
|
std::string m_name = "";
|
||||||
std::string mtscreenstate = "Top";
|
C3D_RenderTarget *cscreen;
|
||||||
std::string mttxtcolstate = "#ffffff";
|
bool m_nconsole = false;
|
||||||
std::string mtcola = "255";
|
bool m_mconsole = false;
|
||||||
std::string mttxtcola = "255";
|
RenderD7::Color::rgba color = {255, 255, 255, 255};
|
||||||
|
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255};
|
||||||
|
RenderD7::Color::rgba barcolor = {0, 0, 0, 255};
|
||||||
|
};
|
||||||
|
|
||||||
|
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent,
|
||||||
std::vector<RenderD7::TObject> buttons =
|
const std::vector<std::string> &extensions);
|
||||||
{
|
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
|
||||||
{20, 35, 120, 35, "RD7SR", -11, 10},
|
|
||||||
{20, 85, 120, 35, "MT_CSV", -15, 9},
|
|
||||||
{20, 135, 120, 35, "MT_OVL", -19, 10},
|
|
||||||
{20, 185, 120, 35, "FPS", 6, 10},
|
|
||||||
{180, 35, 120, 35, "MTSCREEN", -29, 10},
|
|
||||||
{180, 85, 120, 35, "DSPERR", -13, 10},
|
|
||||||
{180, 135, 120, 35, "INFO", 2, 10},
|
|
||||||
{180, 185, 120, 35, "", -13, 10}
|
|
||||||
};
|
|
||||||
public:
|
|
||||||
RSettings();
|
|
||||||
void Draw(void) const override;
|
|
||||||
~RSettings();
|
|
||||||
void Logic(u32 hDown, u32 hHeld, u32 hUp, touchPosition touch) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
void LoadSettings();
|
} // namespace RenderD7
|
||||||
|
|
||||||
class DSP_NF : public RenderD7::Ovl
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DSP_NF();
|
|
||||||
void Draw(void) const override;
|
|
||||||
void Logic() override;
|
|
||||||
private:
|
|
||||||
int msgposy = 240;
|
|
||||||
int delay = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
int GetRandomInt(int b, int e);
|
|
||||||
void DrawMetrikOvl();
|
|
||||||
bool DrawImageFromSheet(RenderD7::Sheet* sheet, size_t index, float x, float y, float scaleX = 1.0, float scaleY = 1.0);
|
|
||||||
namespace Error
|
|
||||||
{
|
|
||||||
void DisplayError(std::string toptext, std::string errortext, int timesec = 3);
|
|
||||||
void DisplayFatalError(std::string toptext, std::string errortext);
|
|
||||||
}
|
|
||||||
namespace Init
|
|
||||||
{
|
|
||||||
Result Main(std::string app_name = "RD7Game");
|
|
||||||
Result Reload();
|
|
||||||
void Graphics();
|
|
||||||
void NdspFirm(bool useit = false);
|
|
||||||
}
|
|
||||||
namespace Exit
|
|
||||||
{
|
|
||||||
void Main();
|
|
||||||
void NdspFirm();
|
|
||||||
void Graphics();
|
|
||||||
}
|
|
||||||
namespace Msg
|
|
||||||
{
|
|
||||||
void Display(std::string titletxt, std::string subtext, C3D_RenderTarget *target);
|
|
||||||
void DisplayWithProgress(std::string titletext, std::string subtext, float current, float total, u32 prgbarcolor);
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Convert
|
|
||||||
{
|
|
||||||
inline float StringtoFloat(std::string inp){return std::atof(inp.c_str());}
|
|
||||||
inline int StringtoInt(std::string inp){return std::atoi(inp.c_str());}
|
|
||||||
inline bool FloatToBool(float inp){if(inp == 1)return true; else return false;}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct DirContent
|
|
||||||
{
|
|
||||||
std::string name;
|
|
||||||
std::string path;
|
|
||||||
bool isDir;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace FS
|
|
||||||
{
|
|
||||||
bool FileExist(const std::string& path);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsNdspInit();
|
|
||||||
void SetupLog(void);
|
|
||||||
std::string GetFramerate();
|
|
||||||
bool MainLoop();
|
|
||||||
void ExitApp();
|
|
||||||
|
|
||||||
void ClearTextBufs(void);
|
|
||||||
|
|
||||||
std::string Kbd(int lenght, SwkbdType tp);
|
|
||||||
|
|
||||||
void FrameEnd();
|
|
||||||
void ToggleRD7SR();
|
|
||||||
bool IsRD7SR();
|
|
||||||
|
|
||||||
|
|
||||||
struct TLBtn
|
|
||||||
{
|
|
||||||
int x; //Position X
|
|
||||||
int y; //Position Y
|
|
||||||
int w; //Button Width
|
|
||||||
int h; //Button Height
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ScrollList1
|
|
||||||
{
|
|
||||||
std::string Text = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ScrollList2
|
|
||||||
{
|
|
||||||
float x;
|
|
||||||
float y;
|
|
||||||
float w;
|
|
||||||
float h;
|
|
||||||
std::string Text = "";
|
|
||||||
};
|
|
||||||
/*enum ListType
|
|
||||||
{
|
|
||||||
ONE,
|
|
||||||
TWO
|
|
||||||
};*/
|
|
||||||
void DrawList1(RenderD7::ScrollList1 &l, float txtsize, C3D_RenderTarget *t);
|
|
||||||
void DrawTObjects(std::vector<RenderD7::TObject> tobjects, u32 color, u32 txtcolor, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
|
|
||||||
void DrawSTObject(std::vector<RenderD7::TObject> tobject, int tobjectindex, u32 color, u32 txtcolor);
|
|
||||||
bool touchTObj(touchPosition touch, RenderD7::TObject button);
|
|
||||||
bool touchTLBtn(touchPosition touch, RenderD7::TLBtn button);
|
|
||||||
void DrawTLBtns(std::vector<RenderD7::TLBtn> btns, u32 color, int selection = -1, u32 selbgcolor = RenderD7::Color::Hex("#2D98AF"), u32 selcolor = RenderD7::Color::Hex("#000000"));
|
|
||||||
|
|
||||||
struct Checkbox
|
|
||||||
{
|
|
||||||
float x, y, s;
|
|
||||||
bool is_chexked = false;
|
|
||||||
u32 outcol, incol, chcol;
|
|
||||||
};
|
|
||||||
void DrawCheckbox(Checkbox box);
|
|
||||||
|
|
||||||
class Console
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Console();
|
|
||||||
Console(int x, int y, int w, int h, u8 a = 255);
|
|
||||||
Console(int x, int y, int w, int h, RenderD7::Color::rgba col);
|
|
||||||
Console(int x, int y, int w, int h, std::string name, RenderD7::Color::rgba col = {255, 255, 255, 255}, RenderD7::Color::rgba barcol = {0, 0, 0, 255}, RenderD7::Color::rgba outlinecol = {222, 222, 222, 255});
|
|
||||||
void On(C3D_RenderTarget *t_cscreen);
|
|
||||||
bool Update();
|
|
||||||
~Console();
|
|
||||||
private:
|
|
||||||
std::vector<std::string> m_lines;
|
|
||||||
int x, y, w, h;
|
|
||||||
std::string m_name = "";
|
|
||||||
C3D_RenderTarget *cscreen;
|
|
||||||
bool m_nconsole = false;
|
|
||||||
bool m_mconsole = false;
|
|
||||||
RenderD7::Color::rgba color = {255, 255, 255, 255};
|
|
||||||
RenderD7::Color::rgba outlinecol = {222, 222, 222, 255};
|
|
||||||
RenderD7::Color::rgba barcolor = {0, 0, 0, 255};
|
|
||||||
};
|
|
||||||
|
|
||||||
void GetDirContentsExt(std::vector<RenderD7::DirContent> &dircontent, const std::vector<std::string> &extensions);
|
|
||||||
void GetDirContents(std::vector<RenderD7::DirContent> &dircontent);
|
|
||||||
|
|
||||||
} /// RenderD7
|
|
||||||
|
@ -6,23 +6,22 @@
|
|||||||
/** Sound Class */
|
/** Sound Class */
|
||||||
class sound {
|
class sound {
|
||||||
public:
|
public:
|
||||||
/// \brief Construct new Soundeffect
|
/// \brief Construct new Soundeffect
|
||||||
/// \param path Path to the .wav file
|
/// \param path Path to the .wav file
|
||||||
/// \param channel the channel 1-23
|
/// \param channel the channel 1-23
|
||||||
/// \param toloop true:loop the sound, false: don't loop
|
/// \param toloop true:loop the sound, false: don't loop
|
||||||
sound(const std::string& path, int channel = 1, bool toloop = false);
|
sound(const std::string &path, int channel = 1, bool toloop = false);
|
||||||
/** deconstruct the sound */
|
/** deconstruct the sound */
|
||||||
~sound();
|
~sound();
|
||||||
/** play the sound */
|
/** play the sound */
|
||||||
void play();
|
void play();
|
||||||
/** stop the sound */
|
/** stop the sound */
|
||||||
void stop();
|
void stop();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// \param dataSize the Size of the filedata
|
/// \param dataSize the Size of the filedata
|
||||||
u32 dataSize;
|
u32 dataSize;
|
||||||
ndspWaveBuf waveBuf;
|
ndspWaveBuf waveBuf;
|
||||||
u8* data = NULL;
|
u8 *data = NULL;
|
||||||
int chnl;
|
int chnl;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1,44 +1,40 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <string>
|
|
||||||
#include <iostream>
|
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
namespace RenderD7
|
namespace RenderD7 {
|
||||||
{
|
inline bool NameIsEndingWith(const std::string &name,
|
||||||
inline bool NameIsEndingWith(const std::string &name, const std::vector<std::string> &extensions)
|
const std::vector<std::string> &extensions) {
|
||||||
{
|
if (name.substr(0, 2) == "._")
|
||||||
if (name.substr(0, 2) == "._") return false;
|
return false;
|
||||||
|
|
||||||
if (name.size() == 0) return false;
|
if (name.size() == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
if (extensions.size() == 0) return true;
|
if (extensions.size() == 0)
|
||||||
|
return true;
|
||||||
|
|
||||||
for(int i = 0; i < (int)extensions.size(); i++) {
|
for (int i = 0; i < (int)extensions.size(); i++) {
|
||||||
const std::string ext = extensions.at(i);
|
const std::string ext = extensions.at(i);
|
||||||
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0) return true;
|
if (strcasecmp(name.c_str() + name.size() - ext.size(), ext.c_str()) == 0)
|
||||||
}
|
return true;
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
template<class T>
|
} // namespace RenderD7
|
||||||
T GetFileName(T const & path, T const & delims = "/\\")
|
template <class T> T GetFileName(T const &path, T const &delims = "/\\") {
|
||||||
{
|
|
||||||
return path.substr(path.find_last_of(delims) + 1);
|
return path.substr(path.find_last_of(delims) + 1);
|
||||||
}
|
}
|
||||||
template<class T>
|
template <class T> T remove_ext(T const &filename) {
|
||||||
T remove_ext(T const & filename)
|
|
||||||
{
|
|
||||||
typename T::size_type const p(filename.find_last_of('.'));
|
typename T::size_type const p(filename.find_last_of('.'));
|
||||||
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
|
return p > 0 && p != T::npos ? filename.substr(0, p) : filename;
|
||||||
}
|
}
|
||||||
|
|
||||||
template< typename T >
|
template <typename T> std::string Int_To_Hex(T i) {
|
||||||
std::string Int_To_Hex( T i )
|
|
||||||
{
|
|
||||||
std::stringstream stream;
|
std::stringstream stream;
|
||||||
stream << "0x"
|
stream << "0x" << std::setfill('0') << std::setw(sizeof(T) * 2) << std::hex
|
||||||
<< std::setfill ('0') << std::setw(sizeof(T)*2)
|
<< i;
|
||||||
<< std::hex << i;
|
|
||||||
return stream.str();
|
return stream.str();
|
||||||
}
|
}
|
@ -2,118 +2,135 @@
|
|||||||
#include <3ds.h>
|
#include <3ds.h>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include <string>
|
|
||||||
#include <renderd7/parameter.hpp>
|
#include <renderd7/parameter.hpp>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
using CTRU_Thread = Thread;
|
using CTRU_Thread = Thread;
|
||||||
|
|
||||||
#define THREAD_STACK_SIZE 0x1000
|
#define THREAD_STACK_SIZE 0x1000
|
||||||
|
|
||||||
namespace RenderD7 {
|
namespace RenderD7 {
|
||||||
namespace Threads
|
namespace Threads {
|
||||||
{
|
inline bool threadrunning = false;
|
||||||
inline bool threadrunning = false;
|
|
||||||
|
|
||||||
struct Thread
|
struct Thread {
|
||||||
{
|
Handle handle;
|
||||||
Handle handle;
|
void (*ep)(void);
|
||||||
void (*ep)(void);
|
bool finished;
|
||||||
bool finished;
|
void *stacktop;
|
||||||
void* stacktop;
|
};
|
||||||
};
|
|
||||||
|
|
||||||
bool Create();
|
bool Create();
|
||||||
bool Join();
|
bool Join();
|
||||||
void Exit();
|
void Exit();
|
||||||
}
|
} // namespace Threads
|
||||||
class Thread {
|
class Thread {
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* @brief Default constructor
|
* @brief Default constructor
|
||||||
* @note This should only be called when calling m3d::Thread::initialize() before calling m3d::Thread::start()
|
* @note This should only be called when calling m3d::Thread::initialize()
|
||||||
*/
|
* before calling m3d::Thread::start()
|
||||||
Thread();
|
*/
|
||||||
|
Thread();
|
||||||
/**
|
|
||||||
* @brief Constructs the thread
|
|
||||||
* @param t_function The thread function
|
|
||||||
* @param t_parameter The parameter to pass to the function
|
|
||||||
* @param t_autostart Whether the thread should start instantly
|
|
||||||
* @param t_detached Whether the thread starts detached or not
|
|
||||||
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes)
|
|
||||||
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter
|
|
||||||
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread
|
|
||||||
*/
|
|
||||||
Thread(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Destructs the thread
|
* @brief Constructs the thread
|
||||||
*/
|
* @param t_function The thread function
|
||||||
virtual ~Thread();
|
* @param t_parameter The parameter to pass to the function
|
||||||
|
* @param t_autostart Whether the thread should start instantly
|
||||||
|
* @param t_detached Whether the thread starts detached or not
|
||||||
|
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
|
||||||
|
* to multiples of 8 bytes)
|
||||||
|
* @note t_function needs to be of type `void` and take one (and only one)
|
||||||
|
* parameter of type m3d::Parameter
|
||||||
|
* @warning If the thread priority is lower than the priority of the calling
|
||||||
|
* thread, the thread will never get executed. Use
|
||||||
|
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
|
||||||
|
*/
|
||||||
|
Thread(std::function<void(RenderD7::Parameter)> t_function,
|
||||||
|
RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false,
|
||||||
|
bool t_detached = false,
|
||||||
|
unsigned long long int t_stackSize = 4 * 1024);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Initializes the thread
|
* @brief Destructs the thread
|
||||||
* @param t_function The thread function
|
*/
|
||||||
* @param t_parameter The parameter to pass to the function
|
virtual ~Thread();
|
||||||
* @param t_autostart Whether the thread should start instantly
|
|
||||||
* @param t_detached Whether the thread starts detached or not
|
|
||||||
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded to multiples of 8 bytes)
|
|
||||||
* @note t_function needs to be of type `void` and take one (and only one) parameter of type m3d::Parameter
|
|
||||||
* @warning If the thread priority is lower than the priority of the calling thread, the thread will never get executed. Use m3d::Thread::getCurrentPriority() to get the priority of the current thread
|
|
||||||
*/
|
|
||||||
void initialize(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter = nullptr, bool t_autostart = false, bool t_detached = false, unsigned long long int t_stackSize = 4 * 1024);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Sets the size of the stack that gets allocated for the next thread that get's started
|
* @brief Initializes the thread
|
||||||
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8 bytes)
|
* @param t_function The thread function
|
||||||
*/
|
* @param t_parameter The parameter to pass to the function
|
||||||
void setStackSize(unsigned long long int t_stackSize);
|
* @param t_autostart Whether the thread should start instantly
|
||||||
|
* @param t_detached Whether the thread starts detached or not
|
||||||
|
* @param t_stackSize The stacksize allocated for the thread in bytes (rounded
|
||||||
|
* to multiples of 8 bytes)
|
||||||
|
* @note t_function needs to be of type `void` and take one (and only one)
|
||||||
|
* parameter of type m3d::Parameter
|
||||||
|
* @warning If the thread priority is lower than the priority of the calling
|
||||||
|
* thread, the thread will never get executed. Use
|
||||||
|
* m3d::Thread::getCurrentPriority() to get the priority of the current thread
|
||||||
|
*/
|
||||||
|
void initialize(std::function<void(RenderD7::Parameter)> t_function,
|
||||||
|
RenderD7::Parameter t_parameter = nullptr,
|
||||||
|
bool t_autostart = false, bool t_detached = false,
|
||||||
|
unsigned long long int t_stackSize = 4 * 1024);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Starts the thread. To restart it, call Thread::join() before
|
* @brief Sets the size of the stack that gets allocated for the next thread
|
||||||
* @param t_detached Whether the thread should start detached or not
|
* that get's started
|
||||||
*/
|
* @param t_stackSize The allocated space in bytes (rounded to multiples of 8
|
||||||
void start(bool t_detached = false);
|
* bytes)
|
||||||
|
*/
|
||||||
|
void setStackSize(unsigned long long int t_stackSize);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Detaches the thread
|
* @brief Starts the thread. To restart it, call Thread::join() before
|
||||||
*/
|
* @param t_detached Whether the thread should start detached or not
|
||||||
void kill();
|
*/
|
||||||
|
void start(bool t_detached = false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Waits for the thread to finish
|
* @brief Detaches the thread
|
||||||
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
|
*/
|
||||||
*/
|
void kill();
|
||||||
void join(long long unsigned int t_timeout = U64_MAX);
|
|
||||||
|
|
||||||
bool isRunning();
|
/**
|
||||||
|
* @brief Waits for the thread to finish
|
||||||
|
* @param t_timeout The timeout in nanoseconds. Leave it for no timeout
|
||||||
|
*/
|
||||||
|
void join(long long unsigned int t_timeout = U64_MAX);
|
||||||
|
|
||||||
/**
|
bool isRunning();
|
||||||
* @brief Puts the thread to sleep
|
|
||||||
*
|
|
||||||
* This is needed if you have multiple threads running at the same time. It doesn't affect the execution-time of the thread, it just makes it possible for the other threads to get their chance to shine.
|
|
||||||
*/
|
|
||||||
static void sleep();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Sleeps for the given time
|
* @brief Puts the thread to sleep
|
||||||
* @param t_milliseconds The time to sleep in milliseconds
|
*
|
||||||
*/
|
* This is needed if you have multiple threads running at the same time. It
|
||||||
static void sleep(int t_milliseconds);
|
* doesn't affect the execution-time of the thread, it just makes it possible
|
||||||
|
* for the other threads to get their chance to shine.
|
||||||
|
*/
|
||||||
|
static void sleep();
|
||||||
|
|
||||||
private:
|
/**
|
||||||
struct ThreadData {
|
* @brief Sleeps for the given time
|
||||||
RenderD7::Parameter m_parameter;
|
* @param t_milliseconds The time to sleep in milliseconds
|
||||||
std::function<void(RenderD7::Parameter)> m_function;
|
*/
|
||||||
std::atomic<bool>* m_running;
|
static void sleep(int t_milliseconds);
|
||||||
};
|
|
||||||
|
|
||||||
static void threadFunction(void* t_arg);
|
private:
|
||||||
/* data */
|
struct ThreadData {
|
||||||
int m_priority, m_stackSize;
|
RenderD7::Parameter m_parameter;
|
||||||
bool m_started;
|
std::function<void(RenderD7::Parameter)> m_function;
|
||||||
std::atomic<bool> m_running;
|
std::atomic<bool> *m_running;
|
||||||
RenderD7::Thread::ThreadData m_data;
|
};
|
||||||
CTRU_Thread m_thread;
|
|
||||||
};
|
static void threadFunction(void *t_arg);
|
||||||
}
|
/* data */
|
||||||
|
int m_priority, m_stackSize;
|
||||||
|
bool m_started;
|
||||||
|
std::atomic<bool> m_running;
|
||||||
|
RenderD7::Thread::ThreadData m_data;
|
||||||
|
CTRU_Thread m_thread;
|
||||||
|
};
|
||||||
|
} // namespace RenderD7
|
||||||
|
@ -1,17 +1,18 @@
|
|||||||
#include <renderd7/Clock.hpp>
|
#include <renderd7/Clock.hpp>
|
||||||
|
|
||||||
namespace rnd7{
|
namespace rnd7 {
|
||||||
enum class TweenType : int {Position = 1, Color, Alpha};
|
enum class TweenType : int { Position = 1, Color, Alpha };
|
||||||
|
|
||||||
enum class TweenLoop : int {None = 1, Loop = 2,};
|
enum class TweenLoop : int {
|
||||||
|
None = 1,
|
||||||
|
Loop = 2,
|
||||||
|
};
|
||||||
|
|
||||||
enum class TweenDirection : int {Current, Forward, Backward};
|
enum class TweenDirection : int { Current, Forward, Backward };
|
||||||
|
|
||||||
enum class TweenState : int {Playing = 1, Stopped};
|
enum class TweenState : int { Playing = 1, Stopped };
|
||||||
class Tween
|
class Tween {
|
||||||
{
|
public:
|
||||||
public:
|
Tween(float from, float to, float duration, TweenLoop loop, TweenState state);
|
||||||
Tween(float from, float to, float duration, TweenLoop loop, TweenState state);
|
};
|
||||||
|
} // namespace rnd7
|
||||||
};
|
|
||||||
}
|
|
||||||
|
@ -6,459 +6,460 @@
|
|||||||
extern bool shouldbe_disabled;
|
extern bool shouldbe_disabled;
|
||||||
extern std::string csvpc;
|
extern std::string csvpc;
|
||||||
|
|
||||||
RenderD7::BitmapPrinter::BitmapPrinter(int w, int h)
|
RenderD7::BitmapPrinter::BitmapPrinter(int w, int h) {
|
||||||
{
|
BMP newmap(w, h, true);
|
||||||
BMP newmap(w, h, true);
|
bitmap = newmap;
|
||||||
bitmap = newmap;
|
// renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
|
||||||
//renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
|
blank = newmap;
|
||||||
blank = newmap;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderD7::BitmapPrinter::~BitmapPrinter()
|
RenderD7::BitmapPrinter::~BitmapPrinter() {
|
||||||
{
|
if (this->renderframe.loadet)
|
||||||
if(this->renderframe.loadet) this->renderframe.Unload();
|
this->renderframe.Unload();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::BitmapPrinter::DecodeFile(std::string file)
|
bool RenderD7::BitmapPrinter::DecodeFile(std::string file) {
|
||||||
{
|
unsigned error = bitmap.read(file.c_str());
|
||||||
unsigned error = bitmap.read(file.c_str());
|
|
||||||
|
|
||||||
if (error)
|
|
||||||
{
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter", "Error Code: " + std::to_string(error)));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
if (error) {
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"BitmapPrinter", "Error Code: " + std::to_string(error)));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a)
|
void RenderD7::BitmapPrinter::DrawPixel(int x, int y, u8 b, u8 g, u8 r, u8 a) {
|
||||||
{
|
unsigned error =
|
||||||
unsigned error = bitmap.set_pixel(x, bitmap.bmp_info_header.height - y, b, g, r, a);
|
bitmap.set_pixel(x, bitmap.bmp_info_header.height - y, b, g, r, a);
|
||||||
if (error)
|
if (error) {
|
||||||
{
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter->Pixel", "Error Code: " + std::to_string(error)));
|
"BitmapPrinter->Pixel", "Error Code: " + std::to_string(error)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void RenderD7::BitmapPrinter::DrawRect(int x, int y, int w, int h, u8 line_w, u8 b, u8 g, u8 r, u8 a)
|
void RenderD7::BitmapPrinter::DrawRect(int x, int y, int w, int h, u8 line_w,
|
||||||
{
|
u8 b, u8 g, u8 r, u8 a) {
|
||||||
unsigned error = bitmap.draw_rectangle(x, bitmap.bmp_info_header.height - y - h, w, h, b, g, r, a, line_w);
|
unsigned error = bitmap.draw_rectangle(
|
||||||
if (error)
|
x, bitmap.bmp_info_header.height - y - h, w, h, b, g, r, a, line_w);
|
||||||
{
|
if (error) {
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter->Rect", "Error Code: " + std::to_string(error)));
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
}
|
"BitmapPrinter->Rect", "Error Code: " + std::to_string(error)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::DrawRectFilled(int x, int y, int w, int h, u8 b, u8 g, u8 r, u8 a)
|
void RenderD7::BitmapPrinter::DrawRectFilled(int x, int y, int w, int h, u8 b,
|
||||||
{
|
u8 g, u8 r, u8 a) {
|
||||||
unsigned error = bitmap.fill_region(x, bitmap.bmp_info_header.height - h - y, w, h, b, g, r, a);
|
unsigned error = bitmap.fill_region(x, bitmap.bmp_info_header.height - h - y,
|
||||||
if (error)
|
w, h, b, g, r, a);
|
||||||
{
|
if (error) {
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("BitmapPrinter->RectF", "Error Code: " + std::to_string(error)));
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
}
|
"BitmapPrinter->RectF", "Error Code: " + std::to_string(error)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::SaveBmp(std::string name)
|
void RenderD7::BitmapPrinter::SaveBmp(std::string name) {
|
||||||
{
|
if (!RenderD7::NameIsEndingWith(name, {"bmp"})) {
|
||||||
if(!RenderD7::NameIsEndingWith(name, {"bmp"}))
|
name += ".bmp";
|
||||||
{
|
}
|
||||||
name += ".bmp";
|
bitmap.write(name.c_str());
|
||||||
|
}
|
||||||
|
void RenderD7::BitmapPrinter::SavePng(std::string name) {
|
||||||
|
if (!RenderD7::NameIsEndingWith(name, {"png"})) {
|
||||||
|
name += ".png";
|
||||||
|
}
|
||||||
|
std::vector<unsigned char> ImageBuffer;
|
||||||
|
ImageBuffer = BitmapConverter::ConvertData(bitmap.DATA());
|
||||||
|
lodepng::save_file(ImageBuffer, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderD7::BitmapPrinter::CreateScreen(C3D_RenderTarget *target) {
|
||||||
|
isscreen = true;
|
||||||
|
targetr = target;
|
||||||
|
if (target == Top) {
|
||||||
|
bitmap = BMP(400, 240, true);
|
||||||
|
blank = BMP(400, 240, true);
|
||||||
|
}
|
||||||
|
if (target == TopRight) {
|
||||||
|
bitmap = BMP(400, 240, true);
|
||||||
|
blank = BMP(400, 240, true);
|
||||||
|
}
|
||||||
|
if (target == Bottom) {
|
||||||
|
bitmap = BMP(320, 240, true);
|
||||||
|
blank = BMP(320, 240, true);
|
||||||
|
}
|
||||||
|
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
|
||||||
|
}
|
||||||
|
bool RenderD7::BitmapPrinter::DrawScreenDirectF(int framerate) {
|
||||||
|
bool updtt = false;
|
||||||
|
if (isscreen) {
|
||||||
|
if (frame == (60 / framerate)) {
|
||||||
|
RenderD7::OnScreen(targetr);
|
||||||
|
if (renderframe.loadet)
|
||||||
|
renderframe.Unload();
|
||||||
|
this->Decode(decc);
|
||||||
|
frame = 0;
|
||||||
|
updtt = true;
|
||||||
}
|
}
|
||||||
bitmap.write(name.c_str());
|
|
||||||
|
if (renderframe.loadet)
|
||||||
|
renderframe.Draw(0, 0);
|
||||||
|
frame++;
|
||||||
|
}
|
||||||
|
return updtt;
|
||||||
}
|
}
|
||||||
void RenderD7::BitmapPrinter::SavePng(std::string name)
|
|
||||||
{
|
bool RenderD7::BitmapPrinter::DrawScreenDirect() {
|
||||||
if(!RenderD7::NameIsEndingWith(name, {"png"}))
|
bool updtt = false;
|
||||||
{
|
if (isscreen) {
|
||||||
name += ".png";
|
RenderD7::OnScreen(targetr);
|
||||||
|
if (renderframe.loadet)
|
||||||
|
renderframe.Unload();
|
||||||
|
this->Decode(decc);
|
||||||
|
updtt = true;
|
||||||
|
if (renderframe.loadet)
|
||||||
|
renderframe.Draw(0, 0);
|
||||||
|
}
|
||||||
|
return updtt;
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderD7::Image RenderD7::BitmapPrinter::GetImage() {
|
||||||
|
RenderD7::Image img;
|
||||||
|
img.LoadFromBitmap(bitmap);
|
||||||
|
return img;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderD7::BitmapPrinter::UsePreMap(BMP map) { bitmap = map; }
|
||||||
|
void RenderD7::BitmapPrinter::UsePrePrintMap(BitmapPrinter printmap) {
|
||||||
|
bitmap = printmap.GetBitmap();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderD7::BitmapPrinter::Clear(u8 b, u8 g, u8 r, u8 a) {
|
||||||
|
bitmap.fill_region(0, 0, bitmap.bmp_info_header.width,
|
||||||
|
bitmap.bmp_info_header.height, b, g, r, a);
|
||||||
|
}
|
||||||
|
void RenderD7::BitmapPrinter::ClearBlank() { bitmap = blank; }
|
||||||
|
|
||||||
|
void RenderD7::BitmapPrinter::DrawScreenF(int framerate) {
|
||||||
|
if (isscreen) {
|
||||||
|
if (frame == (60 / framerate)) {
|
||||||
|
RenderD7::OnScreen(targetr);
|
||||||
|
frame = 0;
|
||||||
}
|
}
|
||||||
std::vector<unsigned char> ImageBuffer;
|
|
||||||
ImageBuffer = BitmapConverter::ConvertData(bitmap.DATA());
|
|
||||||
lodepng::save_file(ImageBuffer, name);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::CreateScreen(C3D_RenderTarget *target)
|
if (renderframe.loadet)
|
||||||
{
|
renderframe.Draw(0, 0);
|
||||||
isscreen = true;
|
frame++;
|
||||||
targetr = target;
|
}
|
||||||
if (target == Top)
|
|
||||||
{
|
|
||||||
bitmap = BMP(400, 240, true);
|
|
||||||
blank = BMP(400, 240, true);
|
|
||||||
}
|
|
||||||
if (target == TopRight)
|
|
||||||
{
|
|
||||||
bitmap = BMP(400, 240, true);
|
|
||||||
blank = BMP(400, 240, true);
|
|
||||||
}
|
|
||||||
if (target == Bottom)
|
|
||||||
{
|
|
||||||
bitmap = BMP(320, 240, true);
|
|
||||||
blank = BMP(320, 240, true);
|
|
||||||
}
|
|
||||||
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(bitmap.DATA()));
|
|
||||||
|
|
||||||
}
|
}
|
||||||
bool RenderD7::BitmapPrinter::DrawScreenDirectF(int framerate)
|
void RenderD7::BitmapPrinter::DrawScreen() {
|
||||||
{
|
if (isscreen) {
|
||||||
bool updtt = false;
|
RenderD7::OnScreen(targetr);
|
||||||
if (isscreen)
|
if (renderframe.loadet)
|
||||||
{
|
renderframe.Draw(0, 0);
|
||||||
if(frame == (60/framerate)){
|
}
|
||||||
RenderD7::OnScreen(targetr);
|
|
||||||
if(renderframe.loadet) renderframe.Unload();
|
|
||||||
this->Decode(decc);
|
|
||||||
frame = 0;
|
|
||||||
updtt = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(renderframe.loadet) renderframe.Draw(0, 0);
|
|
||||||
frame++;
|
|
||||||
}
|
|
||||||
return updtt;
|
|
||||||
}
|
}
|
||||||
|
bool RenderD7::BitmapPrinter::UpdateScreenF(int framerate) {
|
||||||
bool RenderD7::BitmapPrinter::DrawScreenDirect()
|
bool updtt = false;
|
||||||
{
|
if (isscreen) {
|
||||||
bool updtt = false;
|
if (frame == (60 / framerate)) {
|
||||||
if (isscreen)
|
if (renderframe.loadet)
|
||||||
{
|
renderframe.Unload();
|
||||||
RenderD7::OnScreen(targetr);
|
// renderframe.LoadFromBitmap(bitmap);
|
||||||
if(renderframe.loadet) renderframe.Unload();
|
this->Decode(decc);
|
||||||
this->Decode(decc);
|
frame = 0;
|
||||||
updtt = true;
|
updtt = true;
|
||||||
if(renderframe.loadet) renderframe.Draw(0, 0);
|
}
|
||||||
}
|
frame++;
|
||||||
return updtt;
|
}
|
||||||
|
return updtt;
|
||||||
}
|
}
|
||||||
|
bool RenderD7::BitmapPrinter::UpdateScreen() {
|
||||||
RenderD7::Image RenderD7::BitmapPrinter::GetImage()
|
bool updtt = false;
|
||||||
{
|
if (isscreen) {
|
||||||
RenderD7::Image img;
|
if (renderframe.loadet)
|
||||||
img.LoadFromBitmap(bitmap);
|
renderframe.Unload();
|
||||||
return img;
|
this->Decode(decc);
|
||||||
}
|
updtt = true;
|
||||||
|
}
|
||||||
void RenderD7::BitmapPrinter::UsePreMap(BMP map)
|
return updtt;
|
||||||
{
|
|
||||||
bitmap = map;
|
|
||||||
}
|
|
||||||
void RenderD7::BitmapPrinter::UsePrePrintMap(BitmapPrinter printmap)
|
|
||||||
{
|
|
||||||
bitmap = printmap.GetBitmap();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::Clear(u8 b, u8 g, u8 r, u8 a)
|
|
||||||
{
|
|
||||||
bitmap.fill_region(0, 0, bitmap.bmp_info_header.width, bitmap.bmp_info_header.height, b, g, r, a);
|
|
||||||
}
|
|
||||||
void RenderD7::BitmapPrinter::ClearBlank()
|
|
||||||
{
|
|
||||||
bitmap = blank;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::DrawScreenF(int framerate)
|
|
||||||
{
|
|
||||||
if (isscreen)
|
|
||||||
{
|
|
||||||
if(frame == (60/framerate)){
|
|
||||||
RenderD7::OnScreen(targetr);
|
|
||||||
frame = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(renderframe.loadet) renderframe.Draw(0, 0);
|
|
||||||
frame++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void RenderD7::BitmapPrinter::DrawScreen()
|
|
||||||
{
|
|
||||||
if (isscreen)
|
|
||||||
{
|
|
||||||
RenderD7::OnScreen(targetr);
|
|
||||||
if(renderframe.loadet) renderframe.Draw(0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
bool RenderD7::BitmapPrinter::UpdateScreenF(int framerate)
|
|
||||||
{
|
|
||||||
bool updtt = false;
|
|
||||||
if (isscreen)
|
|
||||||
{
|
|
||||||
if(frame == (60/framerate)){
|
|
||||||
if(renderframe.loadet) renderframe.Unload();
|
|
||||||
//renderframe.LoadFromBitmap(bitmap);
|
|
||||||
this->Decode(decc);
|
|
||||||
frame = 0;
|
|
||||||
updtt = true;
|
|
||||||
}
|
|
||||||
frame++;
|
|
||||||
}
|
|
||||||
return updtt;
|
|
||||||
}
|
|
||||||
bool RenderD7::BitmapPrinter::UpdateScreen()
|
|
||||||
{
|
|
||||||
bool updtt = false;
|
|
||||||
if (isscreen)
|
|
||||||
{
|
|
||||||
if(renderframe.loadet) renderframe.Unload();
|
|
||||||
this->Decode(decc);
|
|
||||||
updtt = true;
|
|
||||||
}
|
|
||||||
return updtt;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#define TICKS_PER_MSEC 268111.856
|
#define TICKS_PER_MSEC 268111.856
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::Benchmark()
|
void RenderD7::BitmapPrinter::Benchmark() {
|
||||||
{
|
if (setupbenchmark) {
|
||||||
if(setupbenchmark)
|
frametime = 0;
|
||||||
{
|
renderedframes = 0;
|
||||||
frametime = 0;
|
timer = 0;
|
||||||
renderedframes = 0;
|
setupbenchmark = false;
|
||||||
timer = 0;
|
lastTime = svcGetSystemTick();
|
||||||
setupbenchmark = false;
|
}
|
||||||
lastTime = svcGetSystemTick();
|
if (benchmark) {
|
||||||
}
|
if (timer >= 60) {
|
||||||
if(benchmark)
|
std::string renderedf = std::to_string(renderedframes);
|
||||||
{
|
std::string avgdtt = std::to_string(mhdtt);
|
||||||
if(timer >= 60)
|
float alldtt = 0;
|
||||||
{
|
for (size_t i = 1; i < hdttt.size(); i++) {
|
||||||
std::string renderedf = std::to_string(renderedframes);
|
alldtt += hdttt[i];
|
||||||
std::string avgdtt = std::to_string(mhdtt);
|
}
|
||||||
float alldtt = 0;
|
float alldtt2 = 0;
|
||||||
for (size_t i = 1; i < hdttt.size(); i++)
|
for (size_t i = 0; i < hdttt2.size(); i++) {
|
||||||
{
|
alldtt2 += hdttt2[i];
|
||||||
alldtt += hdttt[i];
|
}
|
||||||
}
|
float alldtt3 = 0;
|
||||||
float alldtt2 = 0;
|
for (size_t i = 0; i < hdttt3.size(); i++) {
|
||||||
for (size_t i = 0; i < hdttt2.size(); i++)
|
alldtt3 += hdttt3[i];
|
||||||
{
|
}
|
||||||
alldtt2 += hdttt2[i];
|
int allfps = 0;
|
||||||
}
|
for (size_t f = 1; f < fpscountc.size(); f++) {
|
||||||
float alldtt3 = 0;
|
allfps += fpscountc[f];
|
||||||
for (size_t i = 0; i < hdttt3.size(); i++)
|
}
|
||||||
{
|
|
||||||
alldtt3 += hdttt3[i];
|
|
||||||
}
|
|
||||||
int allfps = 0;
|
|
||||||
for (size_t f = 1; f < fpscountc.size(); f++)
|
|
||||||
{
|
|
||||||
allfps += fpscountc[f];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
std::string avgcpu = std::to_string((alldtt/(float)hdttt.size()-1));
|
|
||||||
std::string avgcpu2 = std::to_string(((alldtt2/(float)hdttt2.size())*1000));
|
|
||||||
std::string avgcpu3 = std::to_string(((alldtt3/(float)hdttt3.size())*1000));
|
|
||||||
std::string avgfps = std::to_string((allfps/(int)fpscountc.size()-1));
|
|
||||||
|
|
||||||
std::string resultt = "TestMode: " + std::to_string(testfpsd) + "fps" + "\nRendered Frames: " + renderedf + "\nMax Cpu Time: " + avgdtt + "\nAvg Cpu Time: " + avgcpu + "\nAvg Fps: " + avgfps + "\nAvg EncodeTime: " + avgcpu2 + "ms/f\nAvg DecodeTime: " + avgcpu3 + "ms\n";
|
std::string avgcpu = std::to_string((alldtt / (float)hdttt.size() - 1));
|
||||||
this->ClearBlank();
|
std::string avgcpu2 =
|
||||||
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width, this->bitmap.bmp_info_header.height, 0, 0, 0, 255);
|
std::to_string(((alldtt2 / (float)hdttt2.size()) * 1000));
|
||||||
this->DrawDebugText(0, 0, 0, RenderD7::Color::Hex("#ffffff"), resultt);
|
std::string avgcpu3 =
|
||||||
std::string outname = csvpc + "/benchmark_" + RenderD7::GetTimeStr() + ".png";
|
std::to_string(((alldtt3 / (float)hdttt3.size()) * 1000));
|
||||||
this->SavePng(outname);
|
std::string avgfps = std::to_string((allfps / (int)fpscountc.size() - 1));
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("Benchmark", "Saved to: \n" + outname));
|
|
||||||
benchmark = false;
|
|
||||||
}
|
|
||||||
uint64_t currentTime = svcGetSystemTick();
|
|
||||||
dtt = ((float)(currentTime / (float)TICKS_PER_MSEC) - (float)(lastTime / (float)TICKS_PER_MSEC)) / 1000.f;
|
|
||||||
lastTime = currentTime;
|
|
||||||
lastTime = currentTime;
|
|
||||||
frameCounter++;
|
|
||||||
fpsClock += dtt;
|
|
||||||
if (fpsClock >= 1.f) {
|
|
||||||
fps = frameCounter;
|
|
||||||
frameCounter = 0;
|
|
||||||
fpsClock = 0.f;
|
|
||||||
}
|
|
||||||
uint64_t lastTime2 = svcGetSystemTick();
|
|
||||||
this->ClearBlank();
|
|
||||||
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width, this->bitmap.bmp_info_header.width, 255, 255, 255, 255);
|
|
||||||
this->DrawRect(5, 5, this->bitmap.bmp_info_header.width - 10, this->bitmap.bmp_info_header.height - 10, 5, 0, 0, 0, 0);
|
|
||||||
//this->DrawDebugText(20, 20, 0, RenderD7::Color::Hex("#ffffff"), "Fps: " + std::to_string(fps));
|
|
||||||
this->DrawDebugText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"), "Time: " + std::to_string(timer));
|
|
||||||
this->DrawDebugText(0, 10, 0.5f, RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
|
|
||||||
this->DrawDebugText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"), "dt: " + std::to_string(dtt));
|
|
||||||
this->DrawDebugText(0, 30, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxEncodeTime: " + std::to_string(mdtt2*1000) + "ms/f");
|
|
||||||
this->DrawDebugText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxDecodeTime: " + std::to_string(mdtt3*1000) + "ms");
|
|
||||||
uint64_t currentTime2 = svcGetSystemTick();
|
|
||||||
dtt2 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) - (float)(lastTime2 / (float)TICKS_PER_MSEC)) / 1000.f;
|
|
||||||
hdttt2.push_back(dtt2);
|
|
||||||
lastTime2 = svcGetSystemTick();
|
|
||||||
bool updgg = this->UpdateScreenF(testfps);
|
|
||||||
currentTime2 = svcGetSystemTick();
|
|
||||||
dtt3 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) - (float)(lastTime2 / (float)TICKS_PER_MSEC)) / 1000.f;
|
|
||||||
if(updgg) hdttt3.push_back(dtt3);
|
|
||||||
if (!shouldbe_disabled) this->DrawScreen();
|
|
||||||
renderedframes++;
|
|
||||||
if(mdtt2 < dtt2)
|
|
||||||
{
|
|
||||||
mdtt2 = dtt2;
|
|
||||||
}
|
|
||||||
if(mdtt3 < dtt3 && updgg)
|
|
||||||
{
|
|
||||||
mdtt3 = dtt3;
|
|
||||||
}
|
|
||||||
timer+= 1*dtt;
|
|
||||||
float hdtt = C3D_GetProcessingTime();
|
|
||||||
hdttt.push_back(hdtt);
|
|
||||||
fpscountc.push_back(fps);
|
|
||||||
if(mhdtt < hdtt)
|
|
||||||
{
|
|
||||||
mhdtt = C3D_GetProcessingTime();
|
|
||||||
}
|
|
||||||
/*if (!shouldbe_disabled)
|
|
||||||
{
|
|
||||||
RenderD7::OnScreen(Bottom);
|
|
||||||
RenderD7::DrawText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"), "Time: " + std::to_string(timer));
|
|
||||||
RenderD7::DrawText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
|
|
||||||
RenderD7::DrawText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"), "dt: " + std::to_string(dtt));
|
|
||||||
RenderD7::DrawText(0, 60, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxRenderTime: " + std::to_string(mdtt2*1000) + "ms/f");
|
|
||||||
RenderD7::DrawText(0, 80, 0.5f, RenderD7::Color::Hex("#ff0000"), "MaxConvertTime: " + std::to_string(mdtt3*1000) + "ms");
|
|
||||||
|
|
||||||
}*/
|
std::string resultt =
|
||||||
}
|
"TestMode: " + std::to_string(testfpsd) + "fps" +
|
||||||
|
"\nRendered Frames: " + renderedf + "\nMax Cpu Time: " + avgdtt +
|
||||||
|
"\nAvg Cpu Time: " + avgcpu + "\nAvg Fps: " + avgfps +
|
||||||
|
"\nAvg EncodeTime: " + avgcpu2 + "ms/f\nAvg DecodeTime: " + avgcpu3 +
|
||||||
|
"ms\n";
|
||||||
|
this->ClearBlank();
|
||||||
|
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
|
||||||
|
this->bitmap.bmp_info_header.height, 0, 0, 0, 255);
|
||||||
|
this->DrawDebugText(0, 0, 0, RenderD7::Color::Hex("#ffffff"), resultt);
|
||||||
|
std::string outname =
|
||||||
|
csvpc + "/benchmark_" + RenderD7::GetTimeStr() + ".png";
|
||||||
|
this->SavePng(outname);
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"Benchmark", "Saved to: \n" + outname));
|
||||||
|
benchmark = false;
|
||||||
|
}
|
||||||
|
uint64_t currentTime = svcGetSystemTick();
|
||||||
|
dtt = ((float)(currentTime / (float)TICKS_PER_MSEC) -
|
||||||
|
(float)(lastTime / (float)TICKS_PER_MSEC)) /
|
||||||
|
1000.f;
|
||||||
|
lastTime = currentTime;
|
||||||
|
lastTime = currentTime;
|
||||||
|
frameCounter++;
|
||||||
|
fpsClock += dtt;
|
||||||
|
if (fpsClock >= 1.f) {
|
||||||
|
fps = frameCounter;
|
||||||
|
frameCounter = 0;
|
||||||
|
fpsClock = 0.f;
|
||||||
|
}
|
||||||
|
uint64_t lastTime2 = svcGetSystemTick();
|
||||||
|
this->ClearBlank();
|
||||||
|
this->DrawRectFilled(0, 0, this->bitmap.bmp_info_header.width,
|
||||||
|
this->bitmap.bmp_info_header.width, 255, 255, 255,
|
||||||
|
255);
|
||||||
|
this->DrawRect(5, 5, this->bitmap.bmp_info_header.width - 10,
|
||||||
|
this->bitmap.bmp_info_header.height - 10, 5, 0, 0, 0, 0);
|
||||||
|
// this->DrawDebugText(20, 20, 0, RenderD7::Color::Hex("#ffffff"), "Fps: " +
|
||||||
|
// std::to_string(fps));
|
||||||
|
this->DrawDebugText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
|
||||||
|
"Time: " + std::to_string(timer));
|
||||||
|
this->DrawDebugText(0, 10, 0.5f, RenderD7::Color::Hex("#ff0000"),
|
||||||
|
"Fps: " + std::to_string(fps));
|
||||||
|
this->DrawDebugText(0, 20, 0.5f, RenderD7::Color::Hex("#ff0000"),
|
||||||
|
"dt: " + std::to_string(dtt));
|
||||||
|
this->DrawDebugText(0, 30, 0.5f, RenderD7::Color::Hex("#ff0000"),
|
||||||
|
"MaxEncodeTime: " + std::to_string(mdtt2 * 1000) +
|
||||||
|
"ms/f");
|
||||||
|
this->DrawDebugText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
|
||||||
|
"MaxDecodeTime: " + std::to_string(mdtt3 * 1000) +
|
||||||
|
"ms");
|
||||||
|
uint64_t currentTime2 = svcGetSystemTick();
|
||||||
|
dtt2 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
|
||||||
|
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
|
||||||
|
1000.f;
|
||||||
|
hdttt2.push_back(dtt2);
|
||||||
|
lastTime2 = svcGetSystemTick();
|
||||||
|
bool updgg = this->UpdateScreenF(testfps);
|
||||||
|
currentTime2 = svcGetSystemTick();
|
||||||
|
dtt3 = ((float)(currentTime2 / (float)TICKS_PER_MSEC) -
|
||||||
|
(float)(lastTime2 / (float)TICKS_PER_MSEC)) /
|
||||||
|
1000.f;
|
||||||
|
if (updgg)
|
||||||
|
hdttt3.push_back(dtt3);
|
||||||
|
if (!shouldbe_disabled)
|
||||||
|
this->DrawScreen();
|
||||||
|
renderedframes++;
|
||||||
|
if (mdtt2 < dtt2) {
|
||||||
|
mdtt2 = dtt2;
|
||||||
|
}
|
||||||
|
if (mdtt3 < dtt3 && updgg) {
|
||||||
|
mdtt3 = dtt3;
|
||||||
|
}
|
||||||
|
timer += 1 * dtt;
|
||||||
|
float hdtt = C3D_GetProcessingTime();
|
||||||
|
hdttt.push_back(hdtt);
|
||||||
|
fpscountc.push_back(fps);
|
||||||
|
if (mhdtt < hdtt) {
|
||||||
|
mhdtt = C3D_GetProcessingTime();
|
||||||
|
}
|
||||||
|
/*if (!shouldbe_disabled)
|
||||||
|
{
|
||||||
|
RenderD7::OnScreen(Bottom);
|
||||||
|
RenderD7::DrawText(0, 0, 0.5f, RenderD7::Color::Hex("#ff0000"),
|
||||||
|
"Time: " + std::to_string(timer)); RenderD7::DrawText(0, 20, 0.5f,
|
||||||
|
RenderD7::Color::Hex("#ff0000"), "Fps: " + std::to_string(fps));
|
||||||
|
RenderD7::DrawText(0, 40, 0.5f, RenderD7::Color::Hex("#ff0000"),
|
||||||
|
"dt: " + std::to_string(dtt)); RenderD7::DrawText(0, 60, 0.5f,
|
||||||
|
RenderD7::Color::Hex("#ff0000"), "MaxRenderTime: " +
|
||||||
|
std::to_string(mdtt2*1000) + "ms/f"); RenderD7::DrawText(0, 80, 0.5f,
|
||||||
|
RenderD7::Color::Hex("#ff0000"), "MaxConvertTime: " +
|
||||||
|
std::to_string(mdtt3*1000) + "ms");
|
||||||
|
|
||||||
|
}*/
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::SetupBenchmark(int framerate)
|
void RenderD7::BitmapPrinter::SetupBenchmark(int framerate) {
|
||||||
{
|
benchmark = true;
|
||||||
benchmark = true;
|
setupbenchmark = true;
|
||||||
setupbenchmark = true;
|
this->testfps = framerate;
|
||||||
this->testfps = framerate;
|
this->testfpsd = framerate;
|
||||||
this->testfpsd = framerate;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <renderd7/debugfont.h>
|
#include <renderd7/debugfont.h>
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, int t_size, u32 color, char character)
|
void RenderD7::BitmapPrinter::DrawDebugChar(u32 posX, u32 posY, int t_size,
|
||||||
{
|
u32 color, char character) {
|
||||||
bool isscale = (t_size > 1) ? true : false;
|
bool isscale = (t_size > 1) ? true : false;
|
||||||
for(u32 y = 0; y < 8; y++)
|
for (u32 y = 0; y < 8; y++) {
|
||||||
{
|
char charPos = debugfont[character * 8 + y];
|
||||||
char charPos = debugfont[character * 8 + y];
|
|
||||||
|
|
||||||
for(u32 x = 0; x < 8; x++)
|
for (u32 x = 0; x < 8; x++)
|
||||||
if(((charPos >> (7 - x)) & 1) == 1)
|
if (((charPos >> (7 - x)) & 1) == 1) {
|
||||||
{
|
if (!isscale)
|
||||||
if (!isscale) DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
|
DrawPixel((int)posX + x + 1, (int)posY + y + 1, UNPACK_BGRA(color));
|
||||||
if (isscale) DrawRectFilled(((int)posX) + (x*t_size) + 1, ((int)posY) + (y*t_size) + 1, t_size, t_size, UNPACK_BGRA(color));
|
if (isscale)
|
||||||
}
|
DrawRectFilled(((int)posX) + (x * t_size) + 1,
|
||||||
}
|
((int)posY) + (y * t_size) + 1, t_size, t_size,
|
||||||
|
UNPACK_BGRA(color));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::DrawChar(int posX, int posY, float t_size, u32 color, char character, RenderD7::NFontApi font)
|
void RenderD7::BitmapPrinter::DrawChar(int posX, int posY, float t_size,
|
||||||
{
|
u32 color, char character,
|
||||||
for(int y = 0; y < font.GetGlyphHeight(character); y++)
|
RenderD7::NFontApi font) {
|
||||||
{
|
for (int y = 0; y < font.GetGlyphHeight(character); y++) {
|
||||||
for(int x = 0; x < font.GetGlyphWidth(character); x++)
|
for (int x = 0; x < font.GetGlyphWidth(character); x++) {
|
||||||
{
|
DrawPixel(posX + x + 1, posY + y + 1, 255, 255, 255,
|
||||||
DrawPixel(posX + x + 1, posY + y + 1, 255, 255, 255, font.GetGlyphBitmap(character)[((y * font.GetGlyphWidth(character) + x) * 1)]);
|
font.GetGlyphBitmap(
|
||||||
if(((font.GetGlyphBitmap(character)[font.GetGlyphHeight(character) + y] >> (font.GetGlyphWidth(character - 1) - x)) & 1) == 1)
|
character)[((y * font.GetGlyphWidth(character) + x) * 1)]);
|
||||||
{
|
if (((font.GetGlyphBitmap(
|
||||||
|
character)[font.GetGlyphHeight(character) + y] >>
|
||||||
}
|
(font.GetGlyphWidth(character - 1) - x)) &
|
||||||
|
1) == 1) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//for(int y = 0; y < font.GetGlyphHeight(character) * font.GetGlyphWidth(character); y++)
|
}
|
||||||
//{
|
// for(int y = 0; y < font.GetGlyphHeight(character) *
|
||||||
// DrawPixel(posX + x + 1, posY + y + 1, UNPACK_BGRA(color));
|
// font.GetGlyphWidth(character); y++)
|
||||||
//}
|
//{
|
||||||
|
// DrawPixel(posX + x + 1, posY + y + 1, UNPACK_BGRA(color));
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
#define SPACING_Y 10
|
#define SPACING_Y 10
|
||||||
#define SPACING_X 8
|
#define SPACING_X 8
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, int t_size, u32 color, std::string text)
|
void RenderD7::BitmapPrinter::DrawDebugText(int x, int y, int t_size, u32 color,
|
||||||
{
|
std::string text) {
|
||||||
if (t_size < 1)
|
if (t_size < 1) {
|
||||||
{
|
t_size = 1;
|
||||||
t_size = 1;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
for(u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
|
|
||||||
switch(text[i])
|
|
||||||
{
|
|
||||||
case '\n':
|
|
||||||
y += (SPACING_Y*t_size);
|
|
||||||
line_i = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case '\t':
|
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
|
||||||
line_i += 2;
|
switch (text[i]) {
|
||||||
break;
|
case '\n':
|
||||||
|
y += (SPACING_Y * t_size);
|
||||||
|
line_i = 0;
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
case '\t':
|
||||||
//Make sure we never get out of the screen
|
line_i += 2;
|
||||||
if(line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) / (SPACING_X*t_size))
|
break;
|
||||||
{
|
|
||||||
y += (SPACING_Y*t_size);
|
|
||||||
line_i = 1; //Little offset so we know the same text continues
|
|
||||||
if(text[i] == ' ') break; //Spaces at the start look weird
|
|
||||||
}
|
|
||||||
|
|
||||||
this->DrawDebugChar((u32)x + line_i * (SPACING_X*t_size), (u32)y, t_size, color, text[i]);
|
default:
|
||||||
|
// Make sure we never get out of the screen
|
||||||
|
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
|
||||||
|
(SPACING_X * t_size)) {
|
||||||
|
y += (SPACING_Y * t_size);
|
||||||
|
line_i = 1; // Little offset so we know the same text continues
|
||||||
|
if (text[i] == ' ')
|
||||||
|
break; // Spaces at the start look weird
|
||||||
|
}
|
||||||
|
|
||||||
line_i++;
|
this->DrawDebugChar((u32)x + line_i * (SPACING_X * t_size), (u32)y,
|
||||||
break;
|
t_size, color, text[i]);
|
||||||
}
|
|
||||||
|
line_i++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color, std::string text, RenderD7::NFontApi font)
|
void RenderD7::BitmapPrinter::DrawText(int x, int y, float t_size, u32 color,
|
||||||
{
|
std::string text,
|
||||||
if (t_size < 1)
|
RenderD7::NFontApi font) {
|
||||||
{
|
if (t_size < 1) {
|
||||||
t_size = 1;
|
t_size = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
|
|
||||||
switch(text[i])
|
|
||||||
{
|
|
||||||
case '\n':
|
|
||||||
y += (font.GetLineHeight());
|
|
||||||
line_i = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case '\t':
|
for (u32 i = 0, line_i = 0; i < strlen(text.c_str()); i++)
|
||||||
line_i += 2;
|
switch (text[i]) {
|
||||||
break;
|
case '\n':
|
||||||
|
y += (font.GetLineHeight());
|
||||||
|
line_i = 0;
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
case '\t':
|
||||||
//Make sure we never get out of the screen
|
line_i += 2;
|
||||||
if(line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) / (u32)(font.GetGlyphWidth(text[i])))
|
break;
|
||||||
{
|
|
||||||
y += (SPACING_Y*t_size);
|
|
||||||
line_i = 1; //Little offset so we know the same text continues
|
|
||||||
if(text[i] == ' ') break; //Spaces at the start look weird
|
|
||||||
}
|
|
||||||
|
|
||||||
this->DrawChar(x + line_i * (font.GetGlyphWidth(text[i])), y, t_size, color, text[i], font);
|
default:
|
||||||
|
// Make sure we never get out of the screen
|
||||||
|
if (line_i >= (((u32)this->bitmap.bmp_info_header.width) - (u32)x) /
|
||||||
|
(u32)(font.GetGlyphWidth(text[i]))) {
|
||||||
|
y += (SPACING_Y * t_size);
|
||||||
|
line_i = 1; // Little offset so we know the same text continues
|
||||||
|
if (text[i] == ' ')
|
||||||
|
break; // Spaces at the start look weird
|
||||||
|
}
|
||||||
|
|
||||||
line_i++;
|
this->DrawChar(x + line_i * (font.GetGlyphWidth(text[i])), y, t_size,
|
||||||
break;
|
color, text[i], font);
|
||||||
}
|
|
||||||
|
|
||||||
|
line_i++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::BitmapPrinter::Decode(Decoder deccc)
|
bool RenderD7::BitmapPrinter::Decode(Decoder deccc) {
|
||||||
{
|
bool res = false;
|
||||||
bool res = false;
|
|
||||||
|
|
||||||
switch (deccc)
|
switch (deccc) {
|
||||||
{
|
case Decoder::BITMAP2PNG2C3D:
|
||||||
case Decoder::BITMAP2PNG2C3D:
|
renderframe.LoadPFromBuffer(
|
||||||
renderframe.LoadPFromBuffer(BitmapConverter::ConvertData(this->bitmap.DATA()));
|
BitmapConverter::ConvertData(this->bitmap.DATA()));
|
||||||
res = true;
|
res = true;
|
||||||
break;
|
break;
|
||||||
case Decoder::BITMAP2C3D:
|
case Decoder::BITMAP2C3D:
|
||||||
renderframe.LoadFromBitmap(this->bitmap);
|
renderframe.LoadFromBitmap(this->bitmap);
|
||||||
res = true;
|
res = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
res = false;
|
res = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
@ -1,22 +1,24 @@
|
|||||||
#include <renderd7/Color.hpp>
|
#include <renderd7/Color.hpp>
|
||||||
|
|
||||||
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 0) | (((g) & 0xFF) << 8) | (((b) & 0xFF) << 16) | (((a) & 0xFF) << 24))
|
#define RGBA8(r, g, b, a) \
|
||||||
|
((((r)&0xFF) << 0) | (((g)&0xFF) << 8) | (((b)&0xFF) << 16) | \
|
||||||
|
(((a)&0xFF) << 24))
|
||||||
|
|
||||||
uint32_t RenderD7::Color::Hex(const std::string color, uint8_t a)
|
uint32_t RenderD7::Color::Hex(const std::string color, uint8_t a) {
|
||||||
{
|
if (color.length() < 7 ||
|
||||||
if (color.length() < 7 || std::regex_search(color.substr(1), std::regex("[^0-9A-Fa-f]"))) { // invalid color.
|
std::regex_search(color.substr(1),
|
||||||
return RenderD7::Color::Hex("#000000", 0);
|
std::regex("[^0-9A-Fa-f]"))) { // invalid color.
|
||||||
}
|
return RenderD7::Color::Hex("#000000", 0);
|
||||||
int r = std::stoi(color.substr(1, 2), nullptr, 16);
|
}
|
||||||
int g = std::stoi(color.substr(3, 2), nullptr, 16);
|
int r = std::stoi(color.substr(1, 2), nullptr, 16);
|
||||||
int b = std::stoi(color.substr(5, 2), nullptr, 16);
|
int g = std::stoi(color.substr(3, 2), nullptr, 16);
|
||||||
return RGBA8(r, g, b, a);
|
int b = std::stoi(color.substr(5, 2), nullptr, 16);
|
||||||
|
return RGBA8(r, g, b, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RenderD7::Color::RGB2Hex(int r, int g, int b)
|
std::string RenderD7::Color::RGB2Hex(int r, int g, int b) {
|
||||||
{
|
std::stringstream ss;
|
||||||
std::stringstream ss;
|
ss << "#";
|
||||||
ss << "#";
|
ss << std::hex << (r << 16 | g << 8 | b);
|
||||||
ss << std::hex << (r << 16 | g << 8 | b );
|
return ss.str();
|
||||||
return ss.str();
|
|
||||||
}
|
}
|
305
source/Draw.cpp
305
source/Draw.cpp
@ -4,174 +4,213 @@ extern C2D_TextBuf TextBuf;
|
|||||||
extern C2D_Font Font;
|
extern C2D_Font Font;
|
||||||
extern bool currentScreen;
|
extern bool currentScreen;
|
||||||
|
|
||||||
bool RenderD7::Draw::Rect(float x, float y, float w, float h, u32 color)
|
bool RenderD7::Draw::Rect(float x, float y, float w, float h, u32 color) {
|
||||||
{
|
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
|
||||||
return C2D_DrawRectSolid(x, y, 0.5f, w, h, color);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::Draw::Px(float x, float y, u32 color)
|
bool RenderD7::Draw::Px(float x, float y, u32 color) {
|
||||||
{
|
return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color);
|
||||||
return C2D_DrawRectSolid(x, y, 0.5f, 1, 1, color);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::Draw::TextCentered(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
|
void RenderD7::Draw::TextCentered(float x, float y, float size, u32 color,
|
||||||
float lineHeight, widthScale;
|
std::string Text, int maxWidth, int maxHeight,
|
||||||
|
C2D_Font fnt) {
|
||||||
|
float lineHeight, widthScale;
|
||||||
|
|
||||||
// Check for the lineHeight.
|
// Check for the lineHeight.
|
||||||
if (fnt != nullptr) {
|
if (fnt != nullptr) {
|
||||||
lineHeight = RenderD7::Draw::GetTextHeight(size, " ", fnt);
|
lineHeight = RenderD7::Draw::GetTextHeight(size, " ", fnt);
|
||||||
} else {
|
} else {
|
||||||
lineHeight = RenderD7::Draw::GetTextHeight(size, " ");
|
lineHeight = RenderD7::Draw::GetTextHeight(size, " ");
|
||||||
}
|
}
|
||||||
|
|
||||||
int line = 0;
|
int line = 0;
|
||||||
while(Text.find('\n') != Text.npos) {
|
while (Text.find('\n') != Text.npos) {
|
||||||
if (maxWidth == 0) {
|
if (maxWidth == 0) {
|
||||||
// Do the widthScale.
|
// Do the widthScale.
|
||||||
if (fnt != nullptr) {
|
if (fnt != nullptr) {
|
||||||
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt);
|
widthScale = RenderD7::Draw::GetTextWidth(
|
||||||
} else {
|
size, Text.substr(0, Text.find('\n')), fnt);
|
||||||
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
|
} else {
|
||||||
}
|
widthScale =
|
||||||
} else {
|
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
|
||||||
// Do the widthScale 2.
|
}
|
||||||
if (fnt != nullptr) {
|
} else {
|
||||||
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt));
|
// Do the widthScale 2.
|
||||||
} else {
|
if (fnt != nullptr) {
|
||||||
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
|
widthScale = std::min((float)maxWidth,
|
||||||
}
|
RenderD7::Draw::GetTextWidth(
|
||||||
}
|
size, Text.substr(0, Text.find('\n')), fnt));
|
||||||
if (fnt != nullptr) {
|
} else {
|
||||||
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
|
widthScale = std::min((float)maxWidth,
|
||||||
} else {
|
RenderD7::Draw::GetTextWidth(
|
||||||
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
|
size, Text.substr(0, Text.find('\n'))));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (fnt != nullptr) {
|
||||||
|
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
|
||||||
|
y + (lineHeight * line), size, color,
|
||||||
|
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
|
||||||
|
fnt);
|
||||||
|
} else {
|
||||||
|
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
|
||||||
|
y + (lineHeight * line), size, color,
|
||||||
|
Text.substr(0, Text.find('\n')), maxWidth,
|
||||||
|
maxHeight);
|
||||||
|
}
|
||||||
|
|
||||||
Text = Text.substr(Text.find('\n')+1);
|
Text = Text.substr(Text.find('\n') + 1);
|
||||||
line++;
|
line++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (maxWidth == 0) {
|
if (maxWidth == 0) {
|
||||||
// Do the next WidthScale.
|
// Do the next WidthScale.
|
||||||
if (fnt != nullptr) {
|
if (fnt != nullptr) {
|
||||||
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt);
|
widthScale = RenderD7::Draw::GetTextWidth(
|
||||||
} else {
|
size, Text.substr(0, Text.find('\n')), fnt);
|
||||||
widthScale = RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
|
} else {
|
||||||
}
|
widthScale =
|
||||||
} else {
|
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')));
|
||||||
// And again.
|
}
|
||||||
if (fnt != nullptr) {
|
} else {
|
||||||
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n')), fnt));
|
// And again.
|
||||||
} else {
|
if (fnt != nullptr) {
|
||||||
widthScale = std::min((float)maxWidth, RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
|
widthScale = std::min((float)maxWidth,
|
||||||
}
|
RenderD7::Draw::GetTextWidth(
|
||||||
}
|
size, Text.substr(0, Text.find('\n')), fnt));
|
||||||
if (fnt != nullptr) {
|
} else {
|
||||||
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight, fnt);
|
widthScale = std::min(
|
||||||
} else {
|
(float)maxWidth,
|
||||||
RenderD7::Draw::Text((currentScreen ? 200 : 160)+x-(widthScale/2), y+(lineHeight*line), size, color, Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
|
RenderD7::Draw::GetTextWidth(size, Text.substr(0, Text.find('\n'))));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (fnt != nullptr) {
|
||||||
|
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
|
||||||
|
y + (lineHeight * line), size, color,
|
||||||
|
Text.substr(0, Text.find('\n')), maxWidth, maxHeight,
|
||||||
|
fnt);
|
||||||
|
} else {
|
||||||
|
RenderD7::Draw::Text((currentScreen ? 200 : 160) + x - (widthScale / 2),
|
||||||
|
y + (lineHeight * line), size, color,
|
||||||
|
Text.substr(0, Text.find('\n')), maxWidth, maxHeight);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw String or Text.
|
// Draw String or Text.
|
||||||
void RenderD7::Draw::Text(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt) {
|
void RenderD7::Draw::Text(float x, float y, float size, u32 color,
|
||||||
C2D_Text c2d_text;
|
std::string Text, int maxWidth, int maxHeight,
|
||||||
|
C2D_Font fnt) {
|
||||||
|
C2D_Text c2d_text;
|
||||||
|
|
||||||
if (fnt != nullptr) {
|
if (fnt != nullptr) {
|
||||||
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
||||||
} else {
|
} else {
|
||||||
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
C2D_TextOptimize(&c2d_text);
|
C2D_TextOptimize(&c2d_text);
|
||||||
|
|
||||||
float heightScale;
|
float heightScale;
|
||||||
if (maxHeight == 0) {
|
if (maxHeight == 0) {
|
||||||
heightScale = size;
|
heightScale = size;
|
||||||
} else {
|
} else {
|
||||||
if (fnt != nullptr) {
|
if (fnt != nullptr) {
|
||||||
heightScale = std::min(size, size*(maxHeight/RenderD7::Draw::GetTextHeight(size, Text, fnt)));
|
heightScale = std::min(
|
||||||
} else {
|
size,
|
||||||
heightScale = std::min(size, size*(maxHeight/RenderD7::Draw::GetTextHeight(size, Text)));
|
size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text, fnt)));
|
||||||
}
|
} else {
|
||||||
}
|
heightScale = std::min(
|
||||||
|
size, size * (maxHeight / RenderD7::Draw::GetTextHeight(size, Text)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (maxWidth == 0) {
|
if (maxWidth == 0) {
|
||||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale, color);
|
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, size, heightScale,
|
||||||
} else {
|
color);
|
||||||
if (fnt != nullptr) {
|
} else {
|
||||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::Draw::GetTextWidth(size, Text, fnt))), heightScale, color);
|
if (fnt != nullptr) {
|
||||||
} else {
|
C2D_DrawText(
|
||||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, 0.5f, std::min(size, size*(maxWidth/RenderD7::Draw::GetTextWidth(size, Text))), heightScale, color);
|
&c2d_text, C2D_WithColor, x, y, 0.5f,
|
||||||
}
|
std::min(size, size * (maxWidth / RenderD7::Draw::GetTextWidth(
|
||||||
}
|
size, Text, fnt))),
|
||||||
|
heightScale, color);
|
||||||
|
} else {
|
||||||
|
C2D_DrawText(
|
||||||
|
&c2d_text, C2D_WithColor, x, y, 0.5f,
|
||||||
|
std::min(size, size * (maxWidth /
|
||||||
|
RenderD7::Draw::GetTextWidth(size, Text))),
|
||||||
|
heightScale, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
void RenderD7::Draw::TextRight(float x, float y, float size, u32 color, std::string Text, int maxWidth, int maxHeight, C2D_Font fnt)
|
void RenderD7::Draw::TextRight(float x, float y, float size, u32 color,
|
||||||
{
|
std::string Text, int maxWidth, int maxHeight,
|
||||||
RenderD7::Draw::Text(x - RenderD7::Draw::GetTextWidth(size, Text, fnt), y, size, color, Text, maxWidth, maxHeight, fnt);
|
C2D_Font fnt) {
|
||||||
|
RenderD7::Draw::Text(x - RenderD7::Draw::GetTextWidth(size, Text, fnt), y,
|
||||||
|
size, color, Text, maxWidth, maxHeight, fnt);
|
||||||
}
|
}
|
||||||
// Get String or Text Width.
|
// Get String or Text Width.
|
||||||
float RenderD7::Draw::GetTextWidth(float size, std::string Text, C2D_Font fnt) {
|
float RenderD7::Draw::GetTextWidth(float size, std::string Text, C2D_Font fnt) {
|
||||||
float width = 0;
|
float width = 0;
|
||||||
if (fnt != nullptr) {
|
if (fnt != nullptr) {
|
||||||
GetTextSize(size, &width, NULL, Text, fnt);
|
GetTextSize(size, &width, NULL, Text, fnt);
|
||||||
} else {
|
} else {
|
||||||
GetTextSize(size, &width, NULL, Text);
|
GetTextSize(size, &width, NULL, Text);
|
||||||
}
|
}
|
||||||
return width;
|
return width;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get String or Text Size.
|
// Get String or Text Size.
|
||||||
void RenderD7::Draw::GetTextSize(float size, float *width, float *height, std::string Text, C2D_Font fnt) {
|
void RenderD7::Draw::GetTextSize(float size, float *width, float *height,
|
||||||
C2D_Text c2d_text;
|
std::string Text, C2D_Font fnt) {
|
||||||
if (fnt != nullptr) {
|
C2D_Text c2d_text;
|
||||||
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
if (fnt != nullptr) {
|
||||||
} else {
|
C2D_TextFontParse(&c2d_text, fnt, TextBuf, Text.c_str());
|
||||||
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
} else {
|
||||||
}
|
C2D_TextFontParse(&c2d_text, Font, TextBuf, Text.c_str());
|
||||||
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
|
}
|
||||||
|
C2D_TextGetDimensions(&c2d_text, size, size, width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Get String or Text Height.
|
// Get String or Text Height.
|
||||||
float RenderD7::Draw::GetTextHeight(float size, std::string Text, C2D_Font fnt) {
|
float RenderD7::Draw::GetTextHeight(float size, std::string Text,
|
||||||
float height = 0;
|
C2D_Font fnt) {
|
||||||
if (fnt != nullptr) {
|
float height = 0;
|
||||||
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
|
if (fnt != nullptr) {
|
||||||
} else {
|
GetTextSize(size, NULL, &height, Text.c_str(), fnt);
|
||||||
GetTextSize(size, NULL, &height, Text.c_str());
|
} else {
|
||||||
}
|
GetTextSize(size, NULL, &height, Text.c_str());
|
||||||
return height;
|
}
|
||||||
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
Result RenderD7::Draw::LoadFont(C2D_Font &fnt, const char* Path) {
|
Result RenderD7::Draw::LoadFont(C2D_Font &fnt, const char *Path) {
|
||||||
fnt = C2D_FontLoad(Path); // Only load if found.
|
fnt = C2D_FontLoad(Path); // Only load if found.
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Unload a Font.
|
// Unload a Font.
|
||||||
Result RenderD7::Draw::UnloadFont(C2D_Font &fnt) {
|
Result RenderD7::Draw::UnloadFont(C2D_Font &fnt) {
|
||||||
if (fnt != nullptr) {
|
if (fnt != nullptr) {
|
||||||
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
|
C2D_FontFree(fnt); // Make sure to only unload if not nullptr.
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::Draw::Circle(float x, float y, float radius, u32 color)
|
bool RenderD7::Draw::Circle(float x, float y, float radius, u32 color) {
|
||||||
{
|
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
|
||||||
return C2D_DrawCircleSolid(x, y, 0.5f, radius, color);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::Draw::Image(C2D_Image img, float x, float y, float scaleX, float scaleY)
|
bool RenderD7::Draw::Image(C2D_Image img, float x, float y, float scaleX,
|
||||||
{
|
float scaleY) {
|
||||||
return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY);
|
return C2D_DrawImageAt(img, x, y, 0.5f, nullptr, scaleX, scaleY);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::Draw::NFRect(float p1x, float p1y, float w, float h, u32 color, float scale)
|
bool RenderD7::Draw::NFRect(float p1x, float p1y, float w, float h, u32 color,
|
||||||
{
|
float scale) {
|
||||||
C2D_DrawLine(p1x, p1y, color,w, p1y, color, scale, 1);
|
C2D_DrawLine(p1x, p1y, color, w, p1y, color, scale, 1);
|
||||||
C2D_DrawLine(w, p1y, color,w, h, color, scale, 1);
|
C2D_DrawLine(w, p1y, color, w, h, color, scale, 1);
|
||||||
C2D_DrawLine(w, h, color,p1x, h, color, scale, 1);
|
C2D_DrawLine(w, h, color, p1x, h, color, scale, 1);
|
||||||
C2D_DrawLine(p1x, h, color,p1x, p1y, color, scale, 1);
|
C2D_DrawLine(p1x, h, color, p1x, p1y, color, scale, 1);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
@ -1,324 +1,344 @@
|
|||||||
#include <renderd7/FileSystem.hpp>
|
|
||||||
#include <3ds.h>
|
#include <3ds.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
//Debugging
|
#include <renderd7/FileSystem.hpp>
|
||||||
|
// Debugging
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <renderd7/Ovl.hpp>
|
#include <renderd7/Ovl.hpp>
|
||||||
#include <renderd7/Toast.hpp>
|
#include <renderd7/Toast.hpp>
|
||||||
|
|
||||||
const char* RenderD7::FileSystem::GetPhysfsError()
|
const char *RenderD7::FileSystem::GetPhysfsError() {
|
||||||
{
|
return PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode());
|
||||||
return PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RenderD7::FileSystem::Normalize(const std::string& input)
|
std::string RenderD7::FileSystem::Normalize(const std::string &input) {
|
||||||
{
|
std::string out;
|
||||||
std::string out;
|
bool seenSep = false, isSep = false;
|
||||||
bool seenSep = false, isSep = false;
|
|
||||||
|
|
||||||
for (size_t i = 0; i < input.size(); ++i)
|
for (size_t i = 0; i < input.size(); ++i) {
|
||||||
{
|
isSep = (input[i] == '/');
|
||||||
isSep = (input[i] == '/');
|
|
||||||
|
|
||||||
if (!isSep || !seenSep)
|
if (!isSep || !seenSep)
|
||||||
out += input[i];
|
out += input[i];
|
||||||
|
|
||||||
seenSep = isSep;
|
seenSep = isSep;
|
||||||
}
|
}
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::FileSystem::Initialize()
|
void RenderD7::FileSystem::Initialize() { RenderD7::FileSystem::savePath = ""; }
|
||||||
{
|
|
||||||
RenderD7::FileSystem::savePath = "";
|
int RenderD7::FileSystem::Init(const char *argv) {
|
||||||
|
int res = PHYSFS_init(argv);
|
||||||
|
if (res != 1) {
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
}
|
||||||
|
|
||||||
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
int RenderD7::FileSystem::Init(const char* argv)
|
bool RenderD7::FileSystem::SetSource(const char *source) {
|
||||||
{
|
if (!PHYSFS_isInit())
|
||||||
int res = PHYSFS_init(argv);
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
if (res != 1)
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
{
|
return false;
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
|
||||||
}
|
std::string searchPath = source;
|
||||||
|
if (!PHYSFS_mount(searchPath.c_str(), NULL, 1))
|
||||||
return res;
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::FileSystem::SetSource(const char* source)
|
bool RenderD7::FileSystem::SetIdentity(const char *name, bool append) {
|
||||||
{
|
if (!PHYSFS_isInit())
|
||||||
if (!PHYSFS_isInit())
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
std::string searchPath = source;
|
std::string old = RenderD7::FileSystem::savePath;
|
||||||
if (!PHYSFS_mount(searchPath.c_str(), NULL, 1))
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
RenderD7::FileSystem::savePath = RenderD7::FileSystem::Normalize(
|
||||||
|
RenderD7::FileSystem::GetUserDirectory() + "/save/" + name);
|
||||||
|
printf("Save Path set to %s\n", savePath.c_str());
|
||||||
|
|
||||||
|
if (!old.empty())
|
||||||
|
PHYSFS_unmount(old.c_str());
|
||||||
|
|
||||||
|
int success = PHYSFS_mount(savePath.c_str(), NULL, append);
|
||||||
|
printf("Save Path mounted %d\n", success);
|
||||||
|
|
||||||
|
PHYSFS_setWriteDir(nullptr);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::FileSystem::SetIdentity(const char* name, bool append)
|
std::string RenderD7::FileSystem::GetSaveDirectory() {
|
||||||
{
|
return RenderD7::FileSystem::Normalize(
|
||||||
if (!PHYSFS_isInit())
|
RenderD7::FileSystem::GetUserDirectory() + "/save");
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
}
|
||||||
return false;
|
|
||||||
|
|
||||||
std::string old = RenderD7::FileSystem::savePath;
|
bool RenderD7::FileSystem::SetupWriteDirectory() {
|
||||||
|
if (!PHYSFS_isInit())
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
RenderD7::FileSystem::savePath = RenderD7::FileSystem::Normalize(RenderD7::FileSystem::GetUserDirectory() + "/save/" + name);
|
if (RenderD7::FileSystem::savePath.empty())
|
||||||
printf("Save Path set to %s\n", savePath.c_str());
|
RenderD7::AddOvl(
|
||||||
|
std::make_unique<RenderD7::Toast>("PHYSFS-Error", "Path is Empty"));
|
||||||
|
return false;
|
||||||
|
|
||||||
if (!old.empty())
|
std::string tmpWritePath = RenderD7::FileSystem::savePath;
|
||||||
PHYSFS_unmount(old.c_str());
|
std::string tmpDirectoryPath = RenderD7::FileSystem::savePath;
|
||||||
|
|
||||||
int success = PHYSFS_mount(savePath.c_str(), NULL, append);
|
if (RenderD7::FileSystem::savePath.find(
|
||||||
printf("Save Path mounted %d\n", success);
|
RenderD7::FileSystem::GetUserDirectory()) == 0) {
|
||||||
|
tmpWritePath = RenderD7::FileSystem::GetUserDirectory();
|
||||||
|
tmpDirectoryPath =
|
||||||
|
savePath.substr(RenderD7::FileSystem::GetUserDirectory().length());
|
||||||
|
|
||||||
|
/* strip leading '/' characters from the path we want to create */
|
||||||
|
size_t startPosition = tmpDirectoryPath.find_first_not_of('/');
|
||||||
|
|
||||||
|
if (startPosition != std::string::npos)
|
||||||
|
tmpDirectoryPath = tmpDirectoryPath.substr(startPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!PHYSFS_setWriteDir(tmpWritePath.c_str())) {
|
||||||
|
printf("Failed to set write dir to %s\n", tmpWritePath.c_str());
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error",
|
||||||
|
RenderD7::FormatString("Failed to set write dir to %s\n",
|
||||||
|
tmpWritePath.c_str())));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!RenderD7::FileSystem::CreateDirectory(tmpDirectoryPath.c_str())) {
|
||||||
|
printf("Failed to create dir %s\n", tmpDirectoryPath.c_str());
|
||||||
|
/* clear the write directory in case of error */
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FormatString("Failed to create dir %s\n",
|
||||||
|
tmpDirectoryPath.c_str())));
|
||||||
PHYSFS_setWriteDir(nullptr);
|
PHYSFS_setWriteDir(nullptr);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
if (!PHYSFS_setWriteDir(savePath.c_str())) {
|
||||||
|
printf("Failed to set write dir to %s\n", savePath.c_str());
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error",
|
||||||
|
RenderD7::FormatString("Failed to set write dir to %s\n",
|
||||||
|
savePath.c_str())));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!PHYSFS_mount(savePath.c_str(), nullptr, 0)) {
|
||||||
|
printf("Failed to mount write dir (%s)\n",
|
||||||
|
RenderD7::FileSystem::GetPhysfsError());
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error",
|
||||||
|
RenderD7::FormatString("Failed to mount write dir (%s)\n",
|
||||||
|
RenderD7::FileSystem::GetPhysfsError())));
|
||||||
|
/* clear the write directory in case of error */
|
||||||
|
PHYSFS_setWriteDir(nullptr);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RenderD7::FileSystem::GetSaveDirectory()
|
std::string RenderD7::FileSystem::GetUserDirectory() {
|
||||||
{
|
return RenderD7::FileSystem::Normalize(
|
||||||
return RenderD7::FileSystem::Normalize(RenderD7::FileSystem::GetUserDirectory() + "/save");
|
PHYSFS_getPrefDir("npi-d7", "renderd7"));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::FileSystem::SetupWriteDirectory()
|
bool RenderD7::FileSystem::GetInfo(const char *filename,
|
||||||
{
|
RenderD7::FileSystem::Info &info) {
|
||||||
if (!PHYSFS_isInit())
|
if (!PHYSFS_isInit())
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
return false;
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
if (RenderD7::FileSystem::savePath.empty())
|
PHYSFS_Stat stat = {};
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", "Path is Empty"));
|
|
||||||
return false;
|
|
||||||
|
|
||||||
std::string tmpWritePath = RenderD7::FileSystem::savePath;
|
if (!PHYSFS_stat(filename, &stat))
|
||||||
std::string tmpDirectoryPath = RenderD7::FileSystem::savePath;
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
if (RenderD7::FileSystem::savePath.find(RenderD7::FileSystem::GetUserDirectory()) == 0)
|
info.mod_time =
|
||||||
{
|
std::min<int64_t>(stat.modtime, RenderD7::FileSystem::MAX_STAMP);
|
||||||
tmpWritePath = RenderD7::FileSystem::GetUserDirectory();
|
info.size = std::min<int64_t>(stat.filesize, RenderD7::FileSystem::MAX_STAMP);
|
||||||
tmpDirectoryPath = savePath.substr(RenderD7::FileSystem::GetUserDirectory().length());
|
|
||||||
|
|
||||||
/* strip leading '/' characters from the path we want to create */
|
if (stat.filetype == PHYSFS_FILETYPE_REGULAR)
|
||||||
size_t startPosition = tmpDirectoryPath.find_first_not_of('/');
|
info.type = RenderD7::FileSystem::FileType_File;
|
||||||
|
else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY)
|
||||||
|
info.type = RenderD7::FileSystem::FileType_Directory;
|
||||||
|
else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK)
|
||||||
|
info.type = RenderD7::FileSystem::FileType_SymLink;
|
||||||
|
else
|
||||||
|
info.type = RenderD7::FileSystem::FileType_Other;
|
||||||
|
|
||||||
if (startPosition != std::string::npos)
|
return true;
|
||||||
tmpDirectoryPath = tmpDirectoryPath.substr(startPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!PHYSFS_setWriteDir(tmpWritePath.c_str()))
|
|
||||||
{
|
|
||||||
printf("Failed to set write dir to %s\n", tmpWritePath.c_str());
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to set write dir to %s\n", tmpWritePath.c_str())));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!RenderD7::FileSystem::CreateDirectory(tmpDirectoryPath.c_str()))
|
|
||||||
{
|
|
||||||
printf("Failed to create dir %s\n", tmpDirectoryPath.c_str());
|
|
||||||
/* clear the write directory in case of error */
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to create dir %s\n", tmpDirectoryPath.c_str())));
|
|
||||||
PHYSFS_setWriteDir(nullptr);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!PHYSFS_setWriteDir(savePath.c_str()))
|
|
||||||
{
|
|
||||||
printf("Failed to set write dir to %s\n", savePath.c_str());
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to set write dir to %s\n", savePath.c_str())));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!PHYSFS_mount(savePath.c_str(), nullptr, 0))
|
|
||||||
{
|
|
||||||
printf("Failed to mount write dir (%s)\n", RenderD7::FileSystem::GetPhysfsError());
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Failed to mount write dir (%s)\n", RenderD7::FileSystem::GetPhysfsError())));
|
|
||||||
/* clear the write directory in case of error */
|
|
||||||
PHYSFS_setWriteDir(nullptr);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RenderD7::FileSystem::GetUserDirectory()
|
void RenderD7::FileSystem::GetDirectoryItems(const char *path,
|
||||||
{
|
std::vector<std::string> &items) {
|
||||||
return RenderD7::FileSystem::Normalize(PHYSFS_getPrefDir("npi-d7", "renderd7"));
|
if (!PHYSFS_isInit())
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return;
|
||||||
|
|
||||||
|
char **results = PHYSFS_enumerateFiles(path);
|
||||||
|
|
||||||
|
if (results == nullptr)
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (char **item = results; *item != 0; item++)
|
||||||
|
items.push_back(*item);
|
||||||
|
|
||||||
|
PHYSFS_freeList(results);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::FileSystem::GetInfo(const char* filename, RenderD7::FileSystem::Info& info)
|
bool RenderD7::FileSystem::OpenFile(File &file, const char *name,
|
||||||
{
|
FileMode mode) {
|
||||||
if (!PHYSFS_isInit())
|
if (mode == FileMode_Closed)
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
return false;
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
PHYSFS_Stat stat = {};
|
if (!PHYSFS_isInit())
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
if (!PHYSFS_stat(filename, &stat))
|
if (file.handle)
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
RenderD7::FileSystem::CloseFile(file);
|
||||||
return false;
|
|
||||||
|
|
||||||
info.mod_time = std::min<int64_t>(stat.modtime, RenderD7::FileSystem::MAX_STAMP);
|
if (mode == FileMode_Read && !PHYSFS_exists(name)) {
|
||||||
info.size = std::min<int64_t>(stat.filesize, RenderD7::FileSystem::MAX_STAMP);
|
printf("Could not open file %s, does not exist.\n", name);
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error",
|
||||||
|
RenderD7::FormatString("Could not open file %s, does not exist.\n",
|
||||||
|
name)));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (stat.filetype == PHYSFS_FILETYPE_REGULAR)
|
if ((mode == FileMode_Write) &&
|
||||||
info.type = RenderD7::FileSystem::FileType_File;
|
(PHYSFS_getWriteDir() == nullptr &&
|
||||||
else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY)
|
RenderD7::FileSystem::SetupWriteDirectory())) {
|
||||||
info.type = RenderD7::FileSystem::FileType_Directory;
|
printf("Could not set write directory.\n");
|
||||||
else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK)
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
info.type = RenderD7::FileSystem::FileType_SymLink;
|
"PHYSFS-Error",
|
||||||
else
|
RenderD7::FormatString("Could not set write directory.\n")));
|
||||||
info.type = RenderD7::FileSystem::FileType_Other;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
PHYSFS_getLastErrorCode();
|
||||||
|
|
||||||
|
switch (mode) {
|
||||||
|
case FileMode_Read:
|
||||||
|
file.handle = PHYSFS_openRead(name);
|
||||||
|
break;
|
||||||
|
case FileMode_Write:
|
||||||
|
file.handle = PHYSFS_openWrite(name);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!file.handle) {
|
||||||
|
const char *error = RenderD7::FileSystem::GetPhysfsError();
|
||||||
|
|
||||||
|
if (error == nullptr)
|
||||||
|
error = "unknown error";
|
||||||
|
|
||||||
|
printf("Could not open file %s (%s)\n", name, error);
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error",
|
||||||
|
RenderD7::FormatString("Could not open file %s (%s)\n", name, error)));
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
file.mode = mode;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::FileSystem::GetDirectoryItems(const char* path, std::vector<std::string>& items)
|
bool RenderD7::FileSystem::CloseFile(File &file) {
|
||||||
{
|
if (file.handle == nullptr || !PHYSFS_close(file.handle))
|
||||||
if (!PHYSFS_isInit())
|
return false;
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
|
||||||
return;
|
|
||||||
|
|
||||||
char** results = PHYSFS_enumerateFiles(path);
|
file.handle = nullptr;
|
||||||
|
|
||||||
if (results == nullptr)
|
return true;
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (char** item = results; *item != 0; item++)
|
|
||||||
items.push_back(*item);
|
|
||||||
|
|
||||||
PHYSFS_freeList(results);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::FileSystem::OpenFile(File& file, const char* name, FileMode mode)
|
bool RenderD7::FileSystem::CreateDirectory(const char *name) {
|
||||||
{
|
if (!PHYSFS_isInit())
|
||||||
if (mode == FileMode_Closed)
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!PHYSFS_isInit())
|
if (PHYSFS_getWriteDir() == nullptr &&
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
!RenderD7::FileSystem::SetupWriteDirectory())
|
||||||
return false;
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
if (file.handle)
|
if (!PHYSFS_mkdir(name))
|
||||||
RenderD7::FileSystem::CloseFile(file);
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
|
||||||
if (mode == FileMode_Read && !PHYSFS_exists(name))
|
return true;
|
||||||
{
|
|
||||||
printf("Could not open file %s, does not exist.\n", name);
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Could not open file %s, does not exist.\n", name)));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((mode == FileMode_Write) &&
|
|
||||||
(PHYSFS_getWriteDir() == nullptr && RenderD7::FileSystem::SetupWriteDirectory()))
|
|
||||||
{
|
|
||||||
printf("Could not set write directory.\n");
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Could not set write directory.\n")));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
PHYSFS_getLastErrorCode();
|
|
||||||
|
|
||||||
switch (mode)
|
|
||||||
{
|
|
||||||
case FileMode_Read:
|
|
||||||
file.handle = PHYSFS_openRead(name);
|
|
||||||
break;
|
|
||||||
case FileMode_Write:
|
|
||||||
file.handle = PHYSFS_openWrite(name);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!file.handle)
|
|
||||||
{
|
|
||||||
const char* error = RenderD7::FileSystem::GetPhysfsError();
|
|
||||||
|
|
||||||
if (error == nullptr)
|
|
||||||
error = "unknown error";
|
|
||||||
|
|
||||||
printf("Could not open file %s (%s)\n", name, error);
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Could not open file %s (%s)\n", name, error)));
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
file.mode = mode;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::FileSystem::CloseFile(File& file)
|
int64_t RenderD7::FileSystem::ReadFile(File &file, void *destination,
|
||||||
{
|
int64_t size) {
|
||||||
if (file.handle == nullptr || !PHYSFS_close(file.handle))
|
if (!file.handle || file.mode != FileMode_Read) {
|
||||||
return false;
|
printf("File is not opened for reading.\n");
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", "File is not opened for reading.\n"));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
file.handle = nullptr;
|
if (size > file.GetSize())
|
||||||
|
size = file.GetSize();
|
||||||
|
else if (size < 0) {
|
||||||
|
printf("Invalid read size %lld\n", size);
|
||||||
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error",
|
||||||
|
RenderD7::FormatString("Invalid read size %lld\n", size)));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return PHYSFS_readBytes(file.handle, destination, (PHYSFS_uint64)size);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderD7::FileSystem::CreateDirectory(const char* name)
|
bool RenderD7::FileSystem::WriteFile(File &file, const void *data,
|
||||||
{
|
int64_t size) {
|
||||||
if (!PHYSFS_isInit())
|
if (!file.handle || file.mode != FileMode_Write) {
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
printf("File is not opened for writing.\n");
|
||||||
return false;
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"PHYSFS-Error", "File is not opened for writing.\n"));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (PHYSFS_getWriteDir() == nullptr && !RenderD7::FileSystem::SetupWriteDirectory())
|
int64_t written = PHYSFS_writeBytes(file.handle, data, (PHYSFS_uint64)size);
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!PHYSFS_mkdir(name))
|
if (written != size) {
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
return false;
|
"PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
|
||||||
|
|
||||||
int64_t RenderD7::FileSystem::ReadFile(File& file, void* destination, int64_t size)
|
|
||||||
{
|
|
||||||
if (!file.handle || file.mode != FileMode_Read)
|
|
||||||
{
|
|
||||||
printf("File is not opened for reading.\n");
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", "File is not opened for reading.\n"));
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (size > file.GetSize())
|
|
||||||
size = file.GetSize();
|
|
||||||
else if (size < 0)
|
|
||||||
{
|
|
||||||
printf("Invalid read size %lld\n", size);
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FormatString("Invalid read size %lld\n", size)));
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return PHYSFS_readBytes(file.handle, destination, (PHYSFS_uint64)size);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RenderD7::FileSystem::WriteFile(File& file, const void* data, int64_t size)
|
|
||||||
{
|
|
||||||
if (!file.handle || file.mode != FileMode_Write)
|
|
||||||
{
|
|
||||||
printf("File is not opened for writing.\n");
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", "File is not opened for writing.\n"));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
int64_t written = PHYSFS_writeBytes(file.handle, data, (PHYSFS_uint64)size);
|
|
||||||
|
|
||||||
if (written != size){
|
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("PHYSFS-Error", RenderD7::FileSystem::GetPhysfsError()));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
457
source/Image.cpp
457
source/Image.cpp
@ -4,252 +4,257 @@
|
|||||||
extern bool usedbgmsg;
|
extern bool usedbgmsg;
|
||||||
|
|
||||||
static u32 GetNextPowerOf2(u32 v) {
|
static u32 GetNextPowerOf2(u32 v) {
|
||||||
v--;
|
v--;
|
||||||
v |= v >> 1;
|
v |= v >> 1;
|
||||||
v |= v >> 2;
|
v |= v >> 2;
|
||||||
v |= v >> 4;
|
v |= v >> 4;
|
||||||
v |= v >> 8;
|
v |= v >> 8;
|
||||||
v |= v >> 16;
|
v |= v >> 16;
|
||||||
v++;
|
v++;
|
||||||
return (v >= 64 ? v : 64);
|
return (v >= 64 ? v : 64);
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height, u8 *buf) {
|
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height,
|
||||||
if (width >= 1024 || height >= 1024)
|
u8 *buf) {
|
||||||
return false;
|
if (width >= 1024 || height >= 1024)
|
||||||
|
|
||||||
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
|
|
||||||
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
|
|
||||||
subtex->width = static_cast<u16>(width);
|
|
||||||
subtex->height = static_cast<u16>(height);
|
|
||||||
// RGBA -> ABGR
|
|
||||||
for (u32 row = 0; row < subtex->width; row++) {
|
|
||||||
for (u32 col = 0; col < subtex->height; col++) {
|
|
||||||
u32 z = (row + col * subtex->width) * 4;
|
|
||||||
|
|
||||||
u8 r = *(u8 *)(buf + z);
|
|
||||||
u8 g = *(u8 *)(buf + z + 1);
|
|
||||||
u8 b = *(u8 *)(buf + z + 2);
|
|
||||||
u8 a = *(u8 *)(buf + z + 3);
|
|
||||||
|
|
||||||
*(buf + z) = a;
|
|
||||||
*(buf + z + 1) = b;
|
|
||||||
*(buf + z + 2) = g;
|
|
||||||
*(buf + z + 3) = r;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 w_pow2 = GetNextPowerOf2(subtex->width);
|
|
||||||
u32 h_pow2 = GetNextPowerOf2(subtex->height);
|
|
||||||
subtex->left = 0.f;
|
|
||||||
subtex->top = 1.f;
|
|
||||||
subtex->right = (subtex->width /static_cast<float>(w_pow2));
|
|
||||||
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
|
|
||||||
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2), GPU_RGBA8);
|
|
||||||
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
|
|
||||||
|
|
||||||
std::memset(tex->data, 0, tex->size);
|
|
||||||
|
|
||||||
for (u32 x = 0; x < subtex->width; x++) {
|
|
||||||
for (u32 y = 0; y < subtex->height; y++) {
|
|
||||||
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * 4;
|
|
||||||
u32 src_pos = (y * subtex->width + x) * 4;
|
|
||||||
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos], &(static_cast<u8 *>(buf))[src_pos], 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
C3D_TexFlush(tex);
|
|
||||||
tex->border = RenderD7::Color::Hex("#000000", 0);
|
|
||||||
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
|
|
||||||
if (tex && subtex) {
|
|
||||||
texture->tex = tex;
|
|
||||||
texture->subtex = subtex;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
|
||||||
|
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
|
||||||
|
subtex->width = static_cast<u16>(width);
|
||||||
|
subtex->height = static_cast<u16>(height);
|
||||||
|
// RGBA -> ABGR
|
||||||
|
for (u32 row = 0; row < subtex->width; row++) {
|
||||||
|
for (u32 col = 0; col < subtex->height; col++) {
|
||||||
|
u32 z = (row + col * subtex->width) * 4;
|
||||||
|
|
||||||
|
u8 r = *(u8 *)(buf + z);
|
||||||
|
u8 g = *(u8 *)(buf + z + 1);
|
||||||
|
u8 b = *(u8 *)(buf + z + 2);
|
||||||
|
u8 a = *(u8 *)(buf + z + 3);
|
||||||
|
|
||||||
|
*(buf + z) = a;
|
||||||
|
*(buf + z + 1) = b;
|
||||||
|
*(buf + z + 2) = g;
|
||||||
|
*(buf + z + 3) = r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 w_pow2 = GetNextPowerOf2(subtex->width);
|
||||||
|
u32 h_pow2 = GetNextPowerOf2(subtex->height);
|
||||||
|
subtex->left = 0.f;
|
||||||
|
subtex->top = 1.f;
|
||||||
|
subtex->right = (subtex->width / static_cast<float>(w_pow2));
|
||||||
|
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
|
||||||
|
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2),
|
||||||
|
GPU_RGBA8);
|
||||||
|
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
|
||||||
|
|
||||||
|
std::memset(tex->data, 0, tex->size);
|
||||||
|
|
||||||
|
for (u32 x = 0; x < subtex->width; x++) {
|
||||||
|
for (u32 y = 0; y < subtex->height; y++) {
|
||||||
|
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) +
|
||||||
|
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
|
||||||
|
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
|
||||||
|
4;
|
||||||
|
u32 src_pos = (y * subtex->width + x) * 4;
|
||||||
|
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos],
|
||||||
|
&(static_cast<u8 *>(buf))[src_pos], 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
C3D_TexFlush(tex);
|
||||||
|
tex->border = RenderD7::Color::Hex("#000000", 0);
|
||||||
|
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
|
||||||
|
if (tex && subtex) {
|
||||||
|
texture->tex = tex;
|
||||||
|
texture->subtex = subtex;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C"
|
extern "C" {
|
||||||
{
|
#include <renderd7/external/libnsbmp/libnsbmp.h>
|
||||||
#include <renderd7/external/libnsbmp/libnsbmp.h>
|
|
||||||
}
|
}
|
||||||
static const u32 BYTES_PER_PIXEL = 4;
|
static const u32 BYTES_PER_PIXEL = 4;
|
||||||
#define MAX_IMAGE_BYTES (48 * 1024 * 1024)
|
#define MAX_IMAGE_BYTES (48 * 1024 * 1024)
|
||||||
|
|
||||||
namespace LIBBMP {
|
namespace LIBBMP {
|
||||||
static void *bitmap_create(int width, int height, [[maybe_unused]] unsigned int state) {
|
static void *bitmap_create(int width, int height,
|
||||||
/* ensure a stupidly large (>50Megs or so) bitmap is not created */
|
[[maybe_unused]] unsigned int state) {
|
||||||
if ((static_cast<long long>(width) * static_cast<long long>(height)) > (MAX_IMAGE_BYTES/BYTES_PER_PIXEL))
|
/* ensure a stupidly large (>50Megs or so) bitmap is not created */
|
||||||
return nullptr;
|
if ((static_cast<long long>(width) * static_cast<long long>(height)) >
|
||||||
|
(MAX_IMAGE_BYTES / BYTES_PER_PIXEL))
|
||||||
return std::calloc(width * height, BYTES_PER_PIXEL);
|
return nullptr;
|
||||||
|
|
||||||
|
return std::calloc(width * height, BYTES_PER_PIXEL);
|
||||||
|
}
|
||||||
|
|
||||||
|
static unsigned char *bitmap_get_buffer(void *bitmap) {
|
||||||
|
assert(bitmap);
|
||||||
|
return static_cast<unsigned char *>(bitmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
static size_t bitmap_get_bpp([[maybe_unused]] void *bitmap) {
|
||||||
|
return BYTES_PER_PIXEL;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void bitmap_destroy(void *bitmap) {
|
||||||
|
assert(bitmap);
|
||||||
|
std::free(bitmap);
|
||||||
|
}
|
||||||
|
} // namespace LIBBMP
|
||||||
|
|
||||||
|
unsigned Image_to_C3D(C2D_Image img, const std::vector<unsigned char> &bmpc) {
|
||||||
|
bmp_bitmap_callback_vt bitmap_callbacks = {
|
||||||
|
LIBBMP::bitmap_create, LIBBMP::bitmap_destroy, LIBBMP::bitmap_get_buffer,
|
||||||
|
LIBBMP::bitmap_get_bpp};
|
||||||
|
|
||||||
|
bmp_result code = BMP_OK;
|
||||||
|
bmp_image bmp;
|
||||||
|
bmp_create(&bmp, &bitmap_callbacks);
|
||||||
|
|
||||||
|
code = bmp_analyse(&bmp, bmpc.size(), (u8 *)bmpc.data());
|
||||||
|
if (code != BMP_OK) {
|
||||||
|
bmp_finalise(&bmp);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
code = bmp_decode(&bmp);
|
||||||
|
if (code != BMP_OK) {
|
||||||
|
if ((code != BMP_INSUFFICIENT_DATA) && (code != BMP_DATA_ERROR)) {
|
||||||
|
bmp_finalise(&bmp);
|
||||||
|
return 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
static unsigned char *bitmap_get_buffer(void *bitmap) {
|
/* skip if the decoded image would be ridiculously large */
|
||||||
assert(bitmap);
|
if ((bmp.width * bmp.height) > 200000) {
|
||||||
return static_cast<unsigned char *>(bitmap);
|
bmp_finalise(&bmp);
|
||||||
|
return 3;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
static size_t bitmap_get_bpp([[maybe_unused]] void *bitmap) {
|
C2D_Image *texture = new C2D_Image();
|
||||||
return BYTES_PER_PIXEL;
|
bool ret = C3DTexToC2DImage(texture, static_cast<u32>(bmp.width),
|
||||||
|
static_cast<u32>(bmp.height),
|
||||||
|
static_cast<u8 *>(bmp.bitmap));
|
||||||
|
bmp_finalise(&bmp);
|
||||||
|
delete texture;
|
||||||
|
if (!ret) {
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderD7::Image::LoadPng(const std::string path) {
|
||||||
|
if (usedbgmsg) {
|
||||||
|
// RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
|
||||||
|
}
|
||||||
|
std::vector<u8> ImageBuffer;
|
||||||
|
unsigned width, height;
|
||||||
|
if (loadet) {
|
||||||
|
C3D_TexDelete(this->img.tex);
|
||||||
|
loadet = false;
|
||||||
|
}
|
||||||
|
lodepng::decode(ImageBuffer, width, height, path);
|
||||||
|
|
||||||
|
this->img.tex = new C3D_Tex;
|
||||||
|
this->img.subtex =
|
||||||
|
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
|
||||||
|
width / 1024.0f, 1.0f - (height / 1024.0f)});
|
||||||
|
|
||||||
|
C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8);
|
||||||
|
C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR);
|
||||||
|
this->img.tex->border = 0xFFFFFFFF;
|
||||||
|
C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
|
||||||
|
|
||||||
|
for (u32 x = 0; x < width && x < 1024; x++) {
|
||||||
|
for (u32 y = 0; y < height && y < 1024; y++) {
|
||||||
|
const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) +
|
||||||
|
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
|
||||||
|
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
|
||||||
|
4;
|
||||||
|
|
||||||
|
const u32 srcPos = (y * width + x) * 4;
|
||||||
|
((uint8_t *)this->img.tex->data)[dstPos + 0] =
|
||||||
|
ImageBuffer.data()[srcPos + 3];
|
||||||
|
((uint8_t *)this->img.tex->data)[dstPos + 1] =
|
||||||
|
ImageBuffer.data()[srcPos + 2];
|
||||||
|
((uint8_t *)this->img.tex->data)[dstPos + 2] =
|
||||||
|
ImageBuffer.data()[srcPos + 1];
|
||||||
|
((uint8_t *)this->img.tex->data)[dstPos + 3] =
|
||||||
|
ImageBuffer.data()[srcPos + 0];
|
||||||
}
|
}
|
||||||
|
}
|
||||||
static void bitmap_destroy(void *bitmap) {
|
loadet = true;
|
||||||
assert(bitmap);
|
}
|
||||||
std::free(bitmap);
|
|
||||||
|
RenderD7::Image::~Image() {
|
||||||
|
if (loadet)
|
||||||
|
C3D_TexDelete(img.tex);
|
||||||
|
loadet = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderD7::Image::Unload() {
|
||||||
|
if (loadet)
|
||||||
|
C3D_TexDelete(img.tex);
|
||||||
|
loadet = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderD7::Image::LoadPFromBuffer(const std::vector<u8> &buffer) {
|
||||||
|
std::vector<u8> ImageBuffer;
|
||||||
|
if (loadet) {
|
||||||
|
C3D_TexDelete(this->img.tex);
|
||||||
|
loadet = false;
|
||||||
|
}
|
||||||
|
unsigned width, height;
|
||||||
|
lodepng::decode(ImageBuffer, width, height, buffer);
|
||||||
|
|
||||||
|
img.tex = new C3D_Tex;
|
||||||
|
img.subtex =
|
||||||
|
new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f,
|
||||||
|
width / 512.0f, 1.0f - (height / 512.0f)});
|
||||||
|
|
||||||
|
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
|
||||||
|
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
|
||||||
|
img.tex->border = 0xFFFFFFFF;
|
||||||
|
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
|
||||||
|
|
||||||
|
for (u32 x = 0; x < width && x < 512; x++) {
|
||||||
|
for (u32 y = 0; y < height && y < 512; y++) {
|
||||||
|
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
|
||||||
|
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
|
||||||
|
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
|
||||||
|
4;
|
||||||
|
|
||||||
|
const u32 srcPos = (y * width + x) * 4;
|
||||||
|
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
|
||||||
|
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
|
||||||
|
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
|
||||||
|
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RenderD7::Image::FromSheet(RenderD7::Sheet sheet, size_t index) {}
|
||||||
|
|
||||||
unsigned Image_to_C3D(C2D_Image img, const std::vector<unsigned char>& bmpc) {
|
bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY) {
|
||||||
bmp_bitmap_callback_vt bitmap_callbacks = {
|
if (loadet)
|
||||||
LIBBMP::bitmap_create,
|
return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY);
|
||||||
LIBBMP::bitmap_destroy,
|
return false;
|
||||||
LIBBMP::bitmap_get_buffer,
|
|
||||||
LIBBMP::bitmap_get_bpp
|
|
||||||
};
|
|
||||||
|
|
||||||
bmp_result code = BMP_OK;
|
|
||||||
bmp_image bmp;
|
|
||||||
bmp_create(&bmp, &bitmap_callbacks);
|
|
||||||
|
|
||||||
code = bmp_analyse(&bmp, bmpc.size(), (u8*)bmpc.data());
|
|
||||||
if (code != BMP_OK) {
|
|
||||||
bmp_finalise(&bmp);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
code = bmp_decode(&bmp);
|
|
||||||
if (code != BMP_OK) {
|
|
||||||
if ((code != BMP_INSUFFICIENT_DATA) && (code != BMP_DATA_ERROR)) {
|
|
||||||
bmp_finalise(&bmp);
|
|
||||||
return 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* skip if the decoded image would be ridiculously large */
|
|
||||||
if ((bmp.width * bmp.height) > 200000) {
|
|
||||||
bmp_finalise(&bmp);
|
|
||||||
return 3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
C2D_Image* texture = new C2D_Image();
|
|
||||||
bool ret = C3DTexToC2DImage(texture, static_cast<u32>(bmp.width), static_cast<u32>(bmp.height), static_cast<u8 *>(bmp.bitmap));
|
|
||||||
bmp_finalise(&bmp);
|
|
||||||
delete texture;
|
|
||||||
if (!ret)
|
|
||||||
{
|
|
||||||
return 4;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::Image::LoadPng(const std::string path)
|
void RenderD7::Image::LoadFromBitmap(BMP bitmap) {
|
||||||
{
|
loadet = false;
|
||||||
if (usedbgmsg)
|
unsigned error = Image_to_C3D(this->img, bitmap.DATA());
|
||||||
{
|
if (error == 0) {
|
||||||
//RenderD7::Msg::Display("RenderD7", "Loading Png:" + path, Top);
|
this->loadet = true;
|
||||||
}
|
}
|
||||||
std::vector<u8> ImageBuffer;
|
|
||||||
unsigned width, height;
|
|
||||||
if (loadet)
|
|
||||||
{
|
|
||||||
C3D_TexDelete(this->img.tex);
|
|
||||||
loadet = false;
|
|
||||||
}
|
|
||||||
lodepng::decode(ImageBuffer, width, height, path);
|
|
||||||
|
|
||||||
this->img.tex = new C3D_Tex;
|
if (error) {
|
||||||
this->img.subtex = new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f, width / 1024.0f, 1.0f - (height / 1024.0f)});
|
|
||||||
|
|
||||||
C3D_TexInit(this->img.tex, 1024, 1024, GPU_RGBA8);
|
|
||||||
C3D_TexSetFilter(this->img.tex, GPU_LINEAR, GPU_LINEAR);
|
|
||||||
this->img.tex->border = 0xFFFFFFFF;
|
|
||||||
C3D_TexSetWrap(this->img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
|
|
||||||
|
|
||||||
for (u32 x = 0; x < width && x < 1024; x++) {
|
|
||||||
for (u32 y = 0; y < height && y < 1024; y++) {
|
|
||||||
const u32 dstPos = ((((y >> 3) * (1024 >> 3) + (x >> 3)) << 6) +
|
|
||||||
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) |
|
|
||||||
((x & 4) << 2) | ((y & 4) << 3))) * 4;
|
|
||||||
|
|
||||||
const u32 srcPos = (y * width + x) * 4;
|
|
||||||
((uint8_t *)this->img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
|
|
||||||
((uint8_t *)this->img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
|
|
||||||
((uint8_t *)this->img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
|
|
||||||
((uint8_t *)this->img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
loadet = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderD7::Image::~Image()
|
|
||||||
{
|
|
||||||
if(loadet) C3D_TexDelete(img.tex);
|
|
||||||
loadet = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::Image::Unload()
|
|
||||||
{
|
|
||||||
if(loadet) C3D_TexDelete(img.tex);
|
|
||||||
loadet = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::Image::LoadPFromBuffer(const std::vector<u8> &buffer)
|
|
||||||
{
|
|
||||||
std::vector<u8> ImageBuffer;
|
|
||||||
if (loadet)
|
|
||||||
{
|
|
||||||
C3D_TexDelete(this->img.tex);
|
|
||||||
loadet = false;
|
|
||||||
}
|
|
||||||
unsigned width, height;
|
|
||||||
lodepng::decode(ImageBuffer, width, height, buffer);
|
|
||||||
|
|
||||||
img.tex = new C3D_Tex;
|
|
||||||
img.subtex = new Tex3DS_SubTexture({(u16)width, (u16)height, 0.0f, 1.0f, width / 512.0f, 1.0f - (height / 512.0f)});
|
|
||||||
|
|
||||||
C3D_TexInit(img.tex, 512, 512, GPU_RGBA8);
|
|
||||||
C3D_TexSetFilter(img.tex, GPU_LINEAR, GPU_LINEAR);
|
|
||||||
img.tex->border = 0xFFFFFFFF;
|
|
||||||
C3D_TexSetWrap(img.tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
|
|
||||||
|
|
||||||
for (u32 x = 0; x < width && x < 512; x++) {
|
|
||||||
for (u32 y = 0; y < height && y < 512; y++) {
|
|
||||||
const u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) +
|
|
||||||
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) |
|
|
||||||
((x & 4) << 2) | ((y & 4) << 3))) * 4;
|
|
||||||
|
|
||||||
const u32 srcPos = (y * width + x) * 4;
|
|
||||||
((uint8_t *)img.tex->data)[dstPos + 0] = ImageBuffer.data()[srcPos + 3];
|
|
||||||
((uint8_t *)img.tex->data)[dstPos + 1] = ImageBuffer.data()[srcPos + 2];
|
|
||||||
((uint8_t *)img.tex->data)[dstPos + 2] = ImageBuffer.data()[srcPos + 1];
|
|
||||||
((uint8_t *)img.tex->data)[dstPos + 3] = ImageBuffer.data()[srcPos + 0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::Image::FromSheet(RenderD7::Sheet sheet, size_t index)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RenderD7::Image::Draw(float x, float y, float scaleX, float scaleY)
|
|
||||||
{
|
|
||||||
if(loadet) return C2D_DrawImageAt(this->img, x, y, 0.5f, nullptr, scaleX, scaleY);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::Image::LoadFromBitmap(BMP bitmap)
|
|
||||||
{
|
|
||||||
loadet = false;
|
|
||||||
unsigned error = Image_to_C3D(this->img, bitmap.DATA());
|
|
||||||
if (error == 0)
|
|
||||||
{
|
|
||||||
this->loadet = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(error) {
|
|
||||||
std::cout << "BMP decoding error " << error << std::endl;
|
std::cout << "BMP decoding error " << error << std::endl;
|
||||||
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>("Bmp - Error", "Code: " + std::to_string(error)));
|
RenderD7::AddOvl(std::make_unique<RenderD7::Toast>(
|
||||||
|
"Bmp - Error", "Code: " + std::to_string(error)));
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,76 +1,66 @@
|
|||||||
#include <renderd7/Fonts/NFontApi.hpp>
|
#include <renderd7/Fonts/NFontApi.hpp>
|
||||||
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
|
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate
|
||||||
|
// implementation
|
||||||
#include <renderd7/external/stb_truetype.h>
|
#include <renderd7/external/stb_truetype.h>
|
||||||
|
|
||||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||||
#include <renderd7/external/stb_image_write.h>
|
#include <renderd7/external/stb_image_write.h>
|
||||||
|
|
||||||
RenderD7::NFontApi::NFontApi()
|
RenderD7::NFontApi::NFontApi() {}
|
||||||
{
|
|
||||||
|
RenderD7::NFontApi::~NFontApi() {}
|
||||||
|
|
||||||
|
void RenderD7::NFontApi::LoadTTF(std::string path) {
|
||||||
|
/////READ FILE
|
||||||
|
unsigned char *buffer;
|
||||||
|
long size = 0;
|
||||||
|
FILE *ttf__ = fopen(path.c_str(), "rb");
|
||||||
|
fseek(ttf__, 0, SEEK_END);
|
||||||
|
size = ftell(ttf__);
|
||||||
|
fseek(ttf__, 0, SEEK_SET);
|
||||||
|
buffer = (unsigned char *)malloc(size);
|
||||||
|
fread(buffer, size, 1, ttf__);
|
||||||
|
fclose(ttf__);
|
||||||
|
/////Setup Font
|
||||||
|
if (!stbtt_InitFont(&font, buffer, 0)) {
|
||||||
|
printf("failed\n");
|
||||||
|
status += "failed\n";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
status += "success!\n";
|
||||||
|
b_h = 128;
|
||||||
|
b_w = 512;
|
||||||
|
l_h = 24; /* line height */
|
||||||
|
scale = stbtt_ScaleForPixelHeight(&font, l_h);
|
||||||
|
|
||||||
|
stbtt_GetFontVMetrics(&font, &ascent, &decent, &linegap);
|
||||||
|
linespace = scale * (ascent - decent + linegap);
|
||||||
|
|
||||||
|
baseline = (int)(ascent * scale);
|
||||||
|
height = (int)((ascent - decent) * scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderD7::NFontApi::~NFontApi()
|
unsigned char *RenderD7::NFontApi::GetGlyphBitmap(char glyph) {
|
||||||
{
|
// stbtt_GetGlyphBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
||||||
|
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
||||||
|
w = x1 - x0;
|
||||||
|
h = y1 - y0;
|
||||||
|
|
||||||
|
unsigned char *bitmap;
|
||||||
|
bitmap = stbtt_GetCodepointBitmap(&font, scale, scale, glyph, &w, &h, 0, 0);
|
||||||
|
return bitmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::NFontApi::LoadTTF(std::string path)
|
int RenderD7::NFontApi::GetGlyphHeight(char glyph) {
|
||||||
{
|
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
||||||
/////READ FILE
|
w = x1 - x0;
|
||||||
unsigned char* buffer;
|
h = y1 - y0;
|
||||||
long size = 0;
|
return h;
|
||||||
FILE *ttf__ = fopen(path.c_str(), "rb");
|
|
||||||
fseek(ttf__, 0, SEEK_END);
|
|
||||||
size = ftell(ttf__);
|
|
||||||
fseek(ttf__, 0, SEEK_SET);
|
|
||||||
buffer = (unsigned char*)malloc(size);
|
|
||||||
fread(buffer, size, 1, ttf__);
|
|
||||||
fclose(ttf__);
|
|
||||||
/////Setup Font
|
|
||||||
if (!stbtt_InitFont(&font, buffer, 0))
|
|
||||||
{
|
|
||||||
printf("failed\n");
|
|
||||||
status+="failed\n";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
status+="success!\n";
|
|
||||||
b_h = 128;
|
|
||||||
b_w = 512;
|
|
||||||
l_h = 24; /* line height */
|
|
||||||
scale = stbtt_ScaleForPixelHeight(&font, l_h);
|
|
||||||
|
|
||||||
stbtt_GetFontVMetrics(&font, &ascent,&decent,&linegap);
|
|
||||||
linespace = scale * (ascent - decent + linegap);
|
|
||||||
|
|
||||||
baseline = (int) (ascent*scale);
|
|
||||||
height = (int) ((ascent - decent)*scale);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned char* RenderD7::NFontApi::GetGlyphBitmap(char glyph)
|
int RenderD7::NFontApi::GetGlyphWidth(char glyph) {
|
||||||
{
|
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
||||||
//stbtt_GetGlyphBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
w = x1 - x0;
|
||||||
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
h = y1 - y0;
|
||||||
w = x1-x0;
|
return w;
|
||||||
h = y1-y0;
|
|
||||||
|
|
||||||
unsigned char* bitmap;
|
|
||||||
bitmap = stbtt_GetCodepointBitmap(&font, scale, scale, glyph, &w, &h, 0, 0);
|
|
||||||
return bitmap;
|
|
||||||
}
|
|
||||||
|
|
||||||
int RenderD7::NFontApi::GetGlyphHeight(char glyph)
|
|
||||||
{
|
|
||||||
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
|
||||||
w = x1-x0;
|
|
||||||
h = y1-y0;
|
|
||||||
return h;
|
|
||||||
}
|
|
||||||
|
|
||||||
int RenderD7::NFontApi::GetGlyphWidth(char glyph)
|
|
||||||
{
|
|
||||||
stbtt_GetCodepointBitmapBox(&font, glyph, scale, scale, &x0, &y0, &x1, &y1);
|
|
||||||
w = x1-x0;
|
|
||||||
h = y1-y0;
|
|
||||||
return w;
|
|
||||||
}
|
}
|
||||||
|
@ -2,8 +2,7 @@
|
|||||||
|
|
||||||
extern bool currentScreen;
|
extern bool currentScreen;
|
||||||
|
|
||||||
void RenderD7::OnScreen(C3D_RenderTarget *target)
|
void RenderD7::OnScreen(C3D_RenderTarget *target) {
|
||||||
{
|
C2D_SceneBegin(target);
|
||||||
C2D_SceneBegin(target);
|
currentScreen = (target == Top || target == TopRight) ? 1 : 0;
|
||||||
currentScreen = (target == Top || target == TopRight) ? 1 : 0;
|
|
||||||
}
|
}
|
@ -1,21 +1,15 @@
|
|||||||
#include <renderd7/Sheet.hpp>
|
#include <renderd7/Sheet.hpp>
|
||||||
|
|
||||||
RenderD7::Sheet::Sheet()
|
RenderD7::Sheet::Sheet() {
|
||||||
{
|
//
|
||||||
//
|
|
||||||
}
|
}
|
||||||
RenderD7::Sheet::~Sheet()
|
RenderD7::Sheet::~Sheet() {
|
||||||
{
|
//
|
||||||
//
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Result RenderD7::Sheet::Load(const char *path)
|
Result RenderD7::Sheet::Load(const char *path) {
|
||||||
{
|
this->spritesheet = C2D_SpriteSheetLoad(path);
|
||||||
this->spritesheet = C2D_SpriteSheetLoad(path);
|
return 0;
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::Sheet::Free()
|
void RenderD7::Sheet::Free() { C2D_SpriteSheetFree(this->spritesheet); }
|
||||||
{
|
|
||||||
C2D_SpriteSheetFree(this->spritesheet);
|
|
||||||
}
|
|
||||||
|
@ -1,60 +1,36 @@
|
|||||||
#include <renderd7/Sprite.hpp>
|
#include <renderd7/Sprite.hpp>
|
||||||
|
|
||||||
RenderD7::Sprite::Sprite()
|
RenderD7::Sprite::Sprite() {
|
||||||
{
|
//
|
||||||
//
|
|
||||||
}
|
}
|
||||||
RenderD7::Sprite::~Sprite()
|
RenderD7::Sprite::~Sprite() {
|
||||||
{
|
//
|
||||||
//
|
|
||||||
}
|
}
|
||||||
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index)
|
void RenderD7::Sprite::FromSheet(RenderD7::Sheet *sheet, size_t index) {
|
||||||
{
|
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
|
||||||
C2D_SpriteFromSheet(&this->sprite, sheet->spritesheet, index);
|
|
||||||
}
|
}
|
||||||
bool RenderD7::Sprite::Draw()
|
bool RenderD7::Sprite::Draw() { return C2D_DrawSprite(&this->sprite); }
|
||||||
{
|
void RenderD7::Sprite::SetCenter(float x, float y) {
|
||||||
return C2D_DrawSprite(&this->sprite);
|
C2D_SpriteSetCenter(&this->sprite, x, y);
|
||||||
}
|
}
|
||||||
void RenderD7::Sprite::SetCenter(float x, float y)
|
void RenderD7::Sprite::SetPos(float x, float y) {
|
||||||
{
|
C2D_SpriteSetPos(&this->sprite, x, y);
|
||||||
C2D_SpriteSetCenter(&this->sprite, x, y);
|
|
||||||
}
|
}
|
||||||
void RenderD7::Sprite::SetPos(float x, float y)
|
void RenderD7::Sprite::SetRotation(float rotation) {
|
||||||
{
|
C2D_SpriteSetRotation(&this->sprite, rotation);
|
||||||
C2D_SpriteSetPos(&this->sprite, x, y);
|
|
||||||
}
|
}
|
||||||
void RenderD7::Sprite::SetRotation(float rotation)
|
void RenderD7::Sprite::Rotate(float speed) {
|
||||||
{
|
C2D_SpriteRotateDegrees(&this->sprite, speed);
|
||||||
C2D_SpriteSetRotation(&this->sprite, rotation);
|
|
||||||
}
|
}
|
||||||
void RenderD7::Sprite::Rotate(float speed)
|
float RenderD7::Sprite::getHeigh() { return this->sprite.params.pos.h; }
|
||||||
{
|
float RenderD7::Sprite::getWidth() { return this->sprite.params.pos.w; }
|
||||||
C2D_SpriteRotateDegrees(&this->sprite, speed);
|
float RenderD7::Sprite::getPosX() { return this->sprite.params.pos.x; }
|
||||||
}
|
float RenderD7::Sprite::getPosY() { return this->sprite.params.pos.y; }
|
||||||
float RenderD7::Sprite::getHeigh()
|
|
||||||
{
|
void RenderD7::Sprite::FromImage(RenderD7::Image *img) {
|
||||||
return this->sprite.params.pos.h;
|
C2D_SpriteFromImage(&this->sprite, img->img);
|
||||||
}
|
|
||||||
float RenderD7::Sprite::getWidth()
|
|
||||||
{
|
|
||||||
return this->sprite.params.pos.w;
|
|
||||||
}
|
|
||||||
float RenderD7::Sprite::getPosX()
|
|
||||||
{
|
|
||||||
return this->sprite.params.pos.x;
|
|
||||||
}
|
|
||||||
float RenderD7::Sprite::getPosY()
|
|
||||||
{
|
|
||||||
return this->sprite.params.pos.y;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::Sprite::FromImage(RenderD7::Image *img)
|
void RenderD7::Sprite::SetScale(float x, float y) {
|
||||||
{
|
C2D_SpriteScale(&this->sprite, x, y);
|
||||||
C2D_SpriteFromImage(&this->sprite, img->img);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderD7::Sprite::SetScale(float x, float y)
|
|
||||||
{
|
|
||||||
C2D_SpriteScale(&this->sprite, x, y);
|
|
||||||
}
|
}
|
@ -3,39 +3,36 @@
|
|||||||
|
|
||||||
extern Log renderd7log;
|
extern Log renderd7log;
|
||||||
|
|
||||||
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation()
|
RenderD7::SpriteSheetAnimation::SpriteSheetAnimation() {
|
||||||
{
|
renderd7log.Write("SpriteSheetAnimation createt!");
|
||||||
renderd7log.Write("SpriteSheetAnimation createt!");
|
|
||||||
}
|
}
|
||||||
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation()
|
RenderD7::SpriteSheetAnimation::~SpriteSheetAnimation() {
|
||||||
{
|
//
|
||||||
//
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish)
|
void RenderD7::SpriteSheetAnimation::Setup(RenderD7::Sheet *sheet,
|
||||||
{
|
size_t imagecount, size_t startimage,
|
||||||
D_totaltime = frame_begin;
|
float frame_begin,
|
||||||
renderd7log.Write("frame_begin success");
|
float frame_finish) {
|
||||||
this->images = imagecount;
|
D_totaltime = frame_begin;
|
||||||
renderd7log.Write("imagecount success");
|
renderd7log.Write("frame_begin success");
|
||||||
this->sheet = sheet;
|
this->images = imagecount;
|
||||||
renderd7log.Write("sheet success");
|
renderd7log.Write("imagecount success");
|
||||||
this->time = frame_finish;
|
this->sheet = sheet;
|
||||||
renderd7log.Write("frame_finish success");
|
renderd7log.Write("sheet success");
|
||||||
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
|
this->time = frame_finish;
|
||||||
|
renderd7log.Write("frame_finish success");
|
||||||
|
RenderD7::SpriteSheetAnimation::FromSheet(this->sheet, startimage);
|
||||||
}
|
}
|
||||||
void RenderD7::SpriteSheetAnimation::Play(float timespeed)
|
void RenderD7::SpriteSheetAnimation::Play(float timespeed) {
|
||||||
{
|
D_totaltime += timespeed;
|
||||||
D_totaltime += timespeed;
|
if (D_totaltime >= time) {
|
||||||
if (D_totaltime >= time)
|
D_totaltime -= time;
|
||||||
{
|
imgs++;
|
||||||
D_totaltime -= time;
|
if (imgs == images) {
|
||||||
imgs++;
|
imgs = 0;
|
||||||
if (imgs == images)
|
|
||||||
{
|
|
||||||
imgs = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
|
}
|
||||||
//RenderD7::SpriteSheetAnimation::Draw();
|
RenderD7::SpriteSheetAnimation::FromSheet(sheet, imgs);
|
||||||
|
// RenderD7::SpriteSheetAnimation::Draw();
|
||||||
}
|
}
|
@ -1,31 +1,30 @@
|
|||||||
#include <renderd7/Time.hpp>
|
|
||||||
#include <memory>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdarg.h>
|
|
||||||
#include <time.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
#include <memory>
|
||||||
|
#include <renderd7/Time.hpp>
|
||||||
|
#include <stdarg.h>
|
||||||
|
#include <stdio.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <time.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
std::string RenderD7::FormatString(std::string fmt_str, ...) {
|
||||||
std::string RenderD7::FormatString(std::string fmt_str, ...)
|
va_list ap;
|
||||||
{
|
char *fp = NULL;
|
||||||
va_list ap;
|
va_start(ap, fmt_str);
|
||||||
char* fp = NULL;
|
vasprintf(&fp, fmt_str.c_str(), ap);
|
||||||
va_start(ap, fmt_str);
|
va_end(ap);
|
||||||
vasprintf(&fp, fmt_str.c_str(), ap);
|
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
|
||||||
va_end(ap);
|
return std::string(formatted.get());
|
||||||
std::unique_ptr<char, decltype(free)*> formatted(fp, free);
|
|
||||||
return std::string(formatted.get());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RenderD7::GetTimeStr(void)
|
std::string RenderD7::GetTimeStr(void) {
|
||||||
{
|
time_t unixTime;
|
||||||
time_t unixTime;
|
struct tm timeStruct;
|
||||||
struct tm timeStruct;
|
time(&unixTime);
|
||||||
time(&unixTime);
|
localtime_r(&unixTime, &timeStruct);
|
||||||
localtime_r(&unixTime, &timeStruct);
|
return FormatString("%04i-%02i-%02i_%02i-%02i-%02i",
|
||||||
return FormatString("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900, timeStruct.tm_mon + 1, timeStruct.tm_mday,
|
timeStruct.tm_year + 1900, timeStruct.tm_mon + 1,
|
||||||
timeStruct.tm_hour, timeStruct.tm_min, timeStruct.tm_sec);
|
timeStruct.tm_mday, timeStruct.tm_hour, timeStruct.tm_min,
|
||||||
|
timeStruct.tm_sec);
|
||||||
}
|
}
|
||||||
|
@ -1,37 +1,38 @@
|
|||||||
#include <renderd7/Toast.hpp>
|
|
||||||
#include <renderd7/Draw.hpp>
|
#include <renderd7/Draw.hpp>
|
||||||
|
#include <renderd7/Toast.hpp>
|
||||||
|
|
||||||
RenderD7::Toast::Toast(std::string head, std::string msg)
|
RenderD7::Toast::Toast(std::string head, std::string msg) {
|
||||||
{
|
this->head = head;
|
||||||
this->head = head;
|
this->msg = msg;
|
||||||
this->msg = msg;
|
/*this->toast = RenderD7::BitmapPrinter(400, 70);
|
||||||
/*this->toast = RenderD7::BitmapPrinter(400, 70);
|
this->toast.ClearBlank();
|
||||||
this->toast.ClearBlank();
|
this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
|
||||||
this->toast.DrawRectFilled(0, 0, 400, 70, 40, 40, 40, 255);
|
this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
|
||||||
this->toast.DrawRectFilled(0, 0, 400, 25, 70, 70, 70, 255);
|
this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"),
|
||||||
this->toast.DrawDebugText(4, 5, 0, RenderD7::Color::Hex("#ffffff"), this->head);
|
this->head); this->toast.DrawDebugText(4, 40, 0,
|
||||||
this->toast.DrawDebugText(4, 40, 0, RenderD7::Color::Hex("#ffffff"), this->msg);
|
RenderD7::Color::Hex("#ffffff"), this->msg);
|
||||||
this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
|
this->toastrendered->LoadPFromBuffer(BitmapConverter::ConvertData(toast.GetBitmap().DATA()));*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::Toast::Draw(void) const
|
void RenderD7::Toast::Draw(void) const {
|
||||||
{
|
RenderD7::OnScreen(Top);
|
||||||
RenderD7::OnScreen(Top);
|
RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
|
||||||
RenderD7::Draw::Rect(0, msgposy, 400, 70, RenderD7::Color::Hex("#111111"));
|
RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
|
||||||
RenderD7::Draw::Rect(0, msgposy, 400, 25, RenderD7::Color::Hex("#222222"));
|
RenderD7::Draw::Text(2, msgposy + 3, 0.7f, RenderD7::Color::Hex("#ffffff"),
|
||||||
RenderD7::Draw::Text(2, msgposy+3, 0.7f, RenderD7::Color::Hex("#ffffff"), head);
|
head);
|
||||||
RenderD7::Draw::Text(2, msgposy+30, 0.6f, RenderD7::Color::Hex("#ffffff"), msg);
|
RenderD7::Draw::Text(2, msgposy + 30, 0.6f, RenderD7::Color::Hex("#ffffff"),
|
||||||
//toastrendered->Draw(0, msgposy);
|
msg);
|
||||||
|
// toastrendered->Draw(0, msgposy);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::Toast::Logic()
|
void RenderD7::Toast::Logic() {
|
||||||
{
|
this->delay++ /*=1*(int)RenderD7::GetDeltaTime()*/;
|
||||||
this->delay++/*=1*(int)RenderD7::GetDeltaTime()*/;
|
if (msgposy > 170 && delay < 2 * 60)
|
||||||
if (msgposy > 170 && delay < 2*60) msgposy--/*=(int)RenderD7::GetDeltaTime()*/;
|
msgposy-- /*=(int)RenderD7::GetDeltaTime()*/;
|
||||||
|
|
||||||
if (delay >= 5*60)
|
if (delay >= 5 * 60) {
|
||||||
{
|
msgposy++ /*=(int)RenderD7::GetDeltaTime*/;
|
||||||
msgposy++/*=(int)RenderD7::GetDeltaTime*/;
|
if (msgposy > 400)
|
||||||
if(msgposy > 400) this->Kill();
|
this->Kill();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,29 +1,36 @@
|
|||||||
#include <renderd7/bmpconverter.hpp>
|
#include <renderd7/bmpconverter.hpp>
|
||||||
|
|
||||||
namespace BitmapConverter{
|
namespace BitmapConverter {
|
||||||
|
|
||||||
//returns 0 if all went ok, non-0 if error
|
// returns 0 if all went ok, non-0 if error
|
||||||
//output image is always given in RGBA (with alpha channel), even if it's a BMP without alpha channel
|
// output image is always given in RGBA (with alpha channel), even if it's a BMP
|
||||||
unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h, const std::vector<unsigned char>& bmp) {
|
// without alpha channel
|
||||||
static const unsigned MINHEADER = 54; //minimum BMP header size
|
unsigned decodeBMP(std::vector<unsigned char> &image, unsigned &w, unsigned &h,
|
||||||
|
const std::vector<unsigned char> &bmp) {
|
||||||
|
static const unsigned MINHEADER = 54; // minimum BMP header size
|
||||||
|
|
||||||
if(bmp.size() < MINHEADER) return -1;
|
if (bmp.size() < MINHEADER)
|
||||||
if(bmp[0] != 'B' || bmp[1] != 'M') return 1; //It's not a BMP file if it doesn't start with marker 'BM'
|
return -1;
|
||||||
unsigned pixeloffset = bmp[10] + 256 * bmp[11]; //where the pixel data starts
|
if (bmp[0] != 'B' || bmp[1] != 'M')
|
||||||
//read width and height from BMP header
|
return 1; // It's not a BMP file if it doesn't start with marker 'BM'
|
||||||
|
unsigned pixeloffset = bmp[10] + 256 * bmp[11]; // where the pixel data starts
|
||||||
|
// read width and height from BMP header
|
||||||
w = bmp[18] + bmp[19] * 256;
|
w = bmp[18] + bmp[19] * 256;
|
||||||
h = bmp[22] + bmp[23] * 256;
|
h = bmp[22] + bmp[23] * 256;
|
||||||
//read number of channels from BMP header
|
// read number of channels from BMP header
|
||||||
if(bmp[28] != 24 && bmp[28] != 32) return 2; //only 24-bit and 32-bit BMPs are supported.
|
if (bmp[28] != 24 && bmp[28] != 32)
|
||||||
|
return 2; // only 24-bit and 32-bit BMPs are supported.
|
||||||
unsigned numChannels = bmp[28] / 8;
|
unsigned numChannels = bmp[28] / 8;
|
||||||
|
|
||||||
//The amount of scanline bytes is width of image times channels, with extra bytes added if needed
|
// The amount of scanline bytes is width of image times channels, with extra
|
||||||
//to make it a multiple of 4 bytes.
|
// bytes added if needed to make it a multiple of 4 bytes.
|
||||||
unsigned scanlineBytes = w * numChannels;
|
unsigned scanlineBytes = w * numChannels;
|
||||||
if(scanlineBytes % 4 != 0) scanlineBytes = (scanlineBytes / 4) * 4 + 4;
|
if (scanlineBytes % 4 != 0)
|
||||||
|
scanlineBytes = (scanlineBytes / 4) * 4 + 4;
|
||||||
|
|
||||||
unsigned dataSize = scanlineBytes * h;
|
unsigned dataSize = scanlineBytes * h;
|
||||||
if(bmp.size() < dataSize + pixeloffset) return 3; //BMP file too small to contain all pixels
|
if (bmp.size() < dataSize + pixeloffset)
|
||||||
|
return 3; // BMP file too small to contain all pixels
|
||||||
|
|
||||||
image.resize(w * h * 4);
|
image.resize(w * h * 4);
|
||||||
|
|
||||||
@ -34,24 +41,25 @@ unsigned decodeBMP(std::vector<unsigned char>& image, unsigned& w, unsigned& h,
|
|||||||
-each scanline has padding bytes to make it a multiple of 4 if needed
|
-each scanline has padding bytes to make it a multiple of 4 if needed
|
||||||
The 2D for loop below does all these 3 conversions at once.
|
The 2D for loop below does all these 3 conversions at once.
|
||||||
*/
|
*/
|
||||||
for(unsigned y = 0; y < h; y++)
|
for (unsigned y = 0; y < h; y++)
|
||||||
for(unsigned x = 0; x < w; x++) {
|
for (unsigned x = 0; x < w; x++) {
|
||||||
//pixel start byte position in the BMP
|
// pixel start byte position in the BMP
|
||||||
unsigned bmpos = pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x;
|
unsigned bmpos =
|
||||||
//pixel start byte position in the new raw image
|
pixeloffset + (h - y - 1) * scanlineBytes + numChannels * x;
|
||||||
unsigned newpos = 4 * y * w + 4 * x;
|
// pixel start byte position in the new raw image
|
||||||
if(numChannels == 3) {
|
unsigned newpos = 4 * y * w + 4 * x;
|
||||||
image[newpos + 0] = bmp[bmpos + 2]; //R
|
if (numChannels == 3) {
|
||||||
image[newpos + 1] = bmp[bmpos + 1]; //G
|
image[newpos + 0] = bmp[bmpos + 2]; // R
|
||||||
image[newpos + 2] = bmp[bmpos + 0]; //B
|
image[newpos + 1] = bmp[bmpos + 1]; // G
|
||||||
image[newpos + 3] = 255; //A
|
image[newpos + 2] = bmp[bmpos + 0]; // B
|
||||||
} else {
|
image[newpos + 3] = 255; // A
|
||||||
image[newpos + 0] = bmp[bmpos + 2]; //R
|
} else {
|
||||||
image[newpos + 1] = bmp[bmpos + 1]; //G
|
image[newpos + 0] = bmp[bmpos + 2]; // R
|
||||||
image[newpos + 2] = bmp[bmpos + 0]; //B
|
image[newpos + 1] = bmp[bmpos + 1]; // G
|
||||||
image[newpos + 3] = bmp[bmpos + 3]; //A
|
image[newpos + 2] = bmp[bmpos + 0]; // B
|
||||||
|
image[newpos + 3] = bmp[bmpos + 3]; // A
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,48 +67,44 @@ std::vector<unsigned char> ConvertFile(std::string filename) {
|
|||||||
|
|
||||||
std::vector<unsigned char> bmp;
|
std::vector<unsigned char> bmp;
|
||||||
lodepng::load_file(bmp, filename);
|
lodepng::load_file(bmp, filename);
|
||||||
|
|
||||||
std::vector<unsigned char> image;
|
std::vector<unsigned char> image;
|
||||||
unsigned w, h;
|
unsigned w, h;
|
||||||
unsigned error = BitmapConverter::decodeBMP(image, w, h, bmp);
|
unsigned error = BitmapConverter::decodeBMP(image, w, h, bmp);
|
||||||
|
|
||||||
if(error) {
|
if (error) {
|
||||||
std::cout << "BMP decoding error " << error << std::endl;
|
std::cout << "BMP decoding error " << error << std::endl;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<unsigned char> png;
|
std::vector<unsigned char> png;
|
||||||
error = lodepng::encode(png, image, w, h);
|
error = lodepng::encode(png, image, w, h);
|
||||||
|
|
||||||
if(error) {
|
if (error) {
|
||||||
std::cout << "PNG encoding error " << error << ": " << lodepng_error_text(error) << std::endl;
|
std::cout << "PNG encoding error " << error << ": "
|
||||||
|
<< lodepng_error_text(error) << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
return png;
|
return png;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data) {
|
std::vector<unsigned char> ConvertData(std::vector<unsigned char> data) {
|
||||||
|
|
||||||
std::vector<unsigned char> image;
|
std::vector<unsigned char> image;
|
||||||
unsigned w, h;
|
unsigned w, h;
|
||||||
unsigned error = BitmapConverter::decodeBMP(image, w, h, data);
|
unsigned error = BitmapConverter::decodeBMP(image, w, h, data);
|
||||||
|
|
||||||
if(error) {
|
if (error) {
|
||||||
std::cout << "BMP decoding error " << error << std::endl;
|
std::cout << "BMP decoding error " << error << std::endl;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<unsigned char> png;
|
std::vector<unsigned char> png;
|
||||||
error = lodepng::encode(png, image, w, h);
|
error = lodepng::encode(png, image, w, h);
|
||||||
|
|
||||||
if(error) {
|
if (error) {
|
||||||
std::cout << "PNG encoding error " << error << ": " << lodepng_error_text(error) << std::endl;
|
std::cout << "PNG encoding error " << error << ": "
|
||||||
|
<< lodepng_error_text(error) << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
return png;
|
return png;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
} // namespace BitmapConverter
|
139
source/lang.cpp
139
source/lang.cpp
@ -1,98 +1,97 @@
|
|||||||
|
#include <3ds.h>
|
||||||
#include <renderd7/lang.hpp>
|
#include <renderd7/lang.hpp>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <unistd.h>
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <3ds.h>
|
#include <unistd.h>
|
||||||
static nlohmann::json appJson;
|
static nlohmann::json appJson;
|
||||||
|
|
||||||
std::string RenderD7::Lang::getSys()
|
std::string RenderD7::Lang::getSys() {
|
||||||
{
|
|
||||||
|
|
||||||
u8 language = 1;
|
|
||||||
CFGU_GetSystemLanguage(&language);
|
|
||||||
|
|
||||||
switch(language) {
|
u8 language = 1;
|
||||||
case 0:
|
CFGU_GetSystemLanguage(&language);
|
||||||
return "jp"; // Japanese
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 1:
|
switch (language) {
|
||||||
return "en"; // English
|
case 0:
|
||||||
break;
|
return "jp"; // Japanese
|
||||||
|
break;
|
||||||
|
|
||||||
case 2:
|
case 1:
|
||||||
return "fr"; // French
|
return "en"; // English
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 2:
|
||||||
return "de"; // German
|
return "fr"; // French
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 4:
|
case 3:
|
||||||
return "it"; // Italian
|
return "de"; // German
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 5:
|
case 4:
|
||||||
return "es"; // Spanish
|
return "it"; // Italian
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 6:
|
case 5:
|
||||||
return "zh-CN"; // Chinese (Simplified)
|
return "es"; // Spanish
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// case 7:
|
case 6:
|
||||||
// return "ko"; // Korean
|
return "zh-CN"; // Chinese (Simplified)
|
||||||
// break;
|
break;
|
||||||
|
|
||||||
// case 8:
|
// case 7:
|
||||||
// return "nl"; // Dutch
|
// return "ko"; // Korean
|
||||||
// break;
|
// break;
|
||||||
|
|
||||||
case 9:
|
// case 8:
|
||||||
return "pt"; // Portuguese
|
// return "nl"; // Dutch
|
||||||
break;
|
// break;
|
||||||
|
|
||||||
case 10:
|
case 9:
|
||||||
return "ru"; // Russian
|
return "pt"; // Portuguese
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 11:
|
case 10:
|
||||||
return "zh-TW"; // Chinese (Traditional)
|
return "ru"; // Russian
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
case 11:
|
||||||
return "en"; // Fall back to English if missing
|
return "zh-TW"; // Chinese (Traditional)
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
|
|
||||||
|
default:
|
||||||
|
return "en"; // Fall back to English if missing
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
std::string RenderD7::Lang::get(const std::string &key) {
|
std::string RenderD7::Lang::get(const std::string &key) {
|
||||||
if (!appJson.contains(key)) return key;
|
if (!appJson.contains(key))
|
||||||
|
return key;
|
||||||
|
|
||||||
return appJson.at(key).get_ref<const std::string&>();
|
return appJson.at(key).get_ref<const std::string &>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderD7::Lang::load(const std::string &lang) {
|
void RenderD7::Lang::load(const std::string &lang) {
|
||||||
FILE *values;
|
FILE *values;
|
||||||
|
|
||||||
if (access(("romfs:/lang/" + lang + "/app.json").c_str(), F_OK) == 0) {
|
if (access(("romfs:/lang/" + lang + "/app.json").c_str(), F_OK) == 0) {
|
||||||
values = fopen(("romfs:/lang/" + lang + "/app.json").c_str(), "rt");
|
values = fopen(("romfs:/lang/" + lang + "/app.json").c_str(), "rt");
|
||||||
if (values) {
|
if (values) {
|
||||||
appJson = nlohmann::json::parse(values, nullptr, false);
|
appJson = nlohmann::json::parse(values, nullptr, false);
|
||||||
fclose(values);
|
fclose(values);
|
||||||
}
|
}
|
||||||
if (appJson.is_discarded())
|
if (appJson.is_discarded())
|
||||||
appJson = { };
|
appJson = {};
|
||||||
return;
|
return;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
values = fopen("romfs:/lang/en/app.json", "rt");
|
values = fopen("romfs:/lang/en/app.json", "rt");
|
||||||
if (values) {
|
if (values) {
|
||||||
appJson = nlohmann::json::parse(values, nullptr, false);
|
appJson = nlohmann::json::parse(values, nullptr, false);
|
||||||
fclose(values);
|
fclose(values);
|
||||||
}
|
}
|
||||||
if (appJson.is_discarded())
|
if (appJson.is_discarded())
|
||||||
appJson = { };
|
appJson = {};
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,62 +2,50 @@
|
|||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
std::string Log::format(const std::string& fmt_str, ...)
|
std::string Log::format(const std::string &fmt_str, ...) {
|
||||||
{
|
va_list ap;
|
||||||
va_list ap;
|
char *fp = NULL;
|
||||||
char* fp = NULL;
|
va_start(ap, fmt_str);
|
||||||
va_start(ap, fmt_str);
|
vasprintf(&fp, fmt_str.c_str(), ap);
|
||||||
vasprintf(&fp, fmt_str.c_str(), ap);
|
va_end(ap);
|
||||||
va_end(ap);
|
std::unique_ptr<char, decltype(free) *> formatted(fp, free);
|
||||||
std::unique_ptr<char, decltype(free)*> formatted(fp, free);
|
return std::string(formatted.get());
|
||||||
return std::string(formatted.get());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Log::logDate(void)
|
std::string Log::logDate(void) {
|
||||||
{
|
time_t unixTime;
|
||||||
time_t unixTime;
|
struct tm timeStruct;
|
||||||
struct tm timeStruct;
|
time(&unixTime);
|
||||||
time(&unixTime);
|
localtime_r(&unixTime, &timeStruct);
|
||||||
localtime_r(&unixTime, &timeStruct);
|
return format("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900,
|
||||||
return format("%04i-%02i-%02i_%02i-%02i-%02i", timeStruct.tm_year + 1900, timeStruct.tm_mon + 1, timeStruct.tm_mday,
|
timeStruct.tm_mon + 1, timeStruct.tm_mday, timeStruct.tm_hour,
|
||||||
timeStruct.tm_hour, timeStruct.tm_min, timeStruct.tm_sec);
|
timeStruct.tm_min, timeStruct.tm_sec);
|
||||||
}
|
}
|
||||||
|
|
||||||
Log::Log()
|
Log::Log() {}
|
||||||
{
|
|
||||||
|
|
||||||
|
void Log::Init(const char *filename) {
|
||||||
|
printf("%s\n", filename);
|
||||||
|
std::string fn = filename;
|
||||||
|
std::string name = fn + ".txt";
|
||||||
|
this->filename = name.c_str();
|
||||||
|
if ((access(name.c_str(), F_OK) == 0)) {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
FILE *logfile = fopen((name.c_str()), "w");
|
||||||
|
fclose(logfile);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Log::Init(const char *filename)
|
void Log::Write(std::string debug_text) {
|
||||||
{
|
printf("%s\n", debug_text.c_str());
|
||||||
printf("%s\n", filename);
|
std::ofstream logFile;
|
||||||
std::string fn = filename;
|
logFile.open((this->filename), std::ofstream::app);
|
||||||
std::string name = fn + ".txt";
|
std::string writeDebug = "[";
|
||||||
this->filename = name.c_str();
|
writeDebug += logDate();
|
||||||
if ((access(name.c_str(), F_OK) == 0))
|
writeDebug += "] ";
|
||||||
{
|
writeDebug += debug_text.c_str();
|
||||||
|
logFile << writeDebug << std::endl;
|
||||||
}
|
logFile.close();
|
||||||
else
|
|
||||||
{
|
|
||||||
FILE* logfile = fopen((name.c_str()), "w");
|
|
||||||
fclose(logfile);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Log::Write(std::string debug_text)
|
|
||||||
{
|
|
||||||
printf("%s\n", debug_text.c_str());
|
|
||||||
std::ofstream logFile;
|
|
||||||
logFile.open((this->filename), std::ofstream::app);
|
|
||||||
std::string writeDebug = "[";
|
|
||||||
writeDebug += logDate();
|
|
||||||
writeDebug += "] ";
|
|
||||||
writeDebug += debug_text.c_str();
|
|
||||||
logFile << writeDebug << std::endl;
|
|
||||||
logFile.close();
|
|
||||||
}
|
|
||||||
Log::~Log()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Log::~Log() {}
|
||||||
|
1679
source/renderd7.cpp
1679
source/renderd7.cpp
File diff suppressed because it is too large
Load Diff
190
source/sound.cpp
190
source/sound.cpp
@ -10,121 +10,125 @@ using std::string;
|
|||||||
|
|
||||||
// Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
|
// Reference: http://yannesposito.com/Scratch/en/blog/2010-10-14-Fun-with-wav/
|
||||||
typedef struct _WavHeader {
|
typedef struct _WavHeader {
|
||||||
char magic[4]; // "RIFF"
|
char magic[4]; // "RIFF"
|
||||||
u32 totallength; // Total file length, minus 8.
|
u32 totallength; // Total file length, minus 8.
|
||||||
char wavefmt[8]; // Should be "WAVEfmt "
|
char wavefmt[8]; // Should be "WAVEfmt "
|
||||||
u32 format; // 16 for PCM format
|
u32 format; // 16 for PCM format
|
||||||
u16 pcm; // 1 for PCM format
|
u16 pcm; // 1 for PCM format
|
||||||
u16 channels; // Channels
|
u16 channels; // Channels
|
||||||
u32 frequency; // Sampling frequency
|
u32 frequency; // Sampling frequency
|
||||||
u32 bytes_per_second;
|
u32 bytes_per_second;
|
||||||
u16 bytes_by_capture;
|
u16 bytes_by_capture;
|
||||||
u16 bits_per_sample;
|
u16 bits_per_sample;
|
||||||
char data[4]; // "data"
|
char data[4]; // "data"
|
||||||
u32 bytes_in_data;
|
u32 bytes_in_data;
|
||||||
} WavHeader;
|
} WavHeader;
|
||||||
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
|
static_assert(sizeof(WavHeader) == 44, "WavHeader size is not 44 bytes.");
|
||||||
|
|
||||||
sound::sound(const string& path, int channel, bool toloop) {
|
sound::sound(const string &path, int channel, bool toloop) {
|
||||||
if (isndspinit){
|
if (isndspinit) {
|
||||||
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
|
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
|
||||||
ndspSetOutputCount(2); // Num of buffers
|
ndspSetOutputCount(2); // Num of buffers
|
||||||
|
|
||||||
// Reading wav file
|
// Reading wav file
|
||||||
FILE* fp = fopen(path.c_str(), "rb");
|
FILE *fp = fopen(path.c_str(), "rb");
|
||||||
|
|
||||||
if (!fp) {
|
if (!fp) {
|
||||||
printf("Could not open the WAV file: %s\n", path.c_str());
|
printf("Could not open the WAV file: %s\n", path.c_str());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
WavHeader wavHeader;
|
WavHeader wavHeader;
|
||||||
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), fp);
|
size_t read = fread(&wavHeader, 1, sizeof(wavHeader), fp);
|
||||||
if (read != sizeof(wavHeader)) {
|
if (read != sizeof(wavHeader)) {
|
||||||
// Short read.
|
// Short read.
|
||||||
printf("WAV file header is too short: %s\n", path.c_str());
|
printf("WAV file header is too short: %s\n", path.c_str());
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Verify the header.
|
// Verify the header.
|
||||||
static const char RIFF_magic[4] = {'R','I','F','F'};
|
static const char RIFF_magic[4] = {'R', 'I', 'F', 'F'};
|
||||||
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
|
if (memcmp(wavHeader.magic, RIFF_magic, sizeof(wavHeader.magic)) != 0) {
|
||||||
// Incorrect magic number.
|
// Incorrect magic number.
|
||||||
printf("Wrong file format.\n");
|
printf("Wrong file format.\n");
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (wavHeader.totallength == 0 ||
|
if (wavHeader.totallength == 0 ||
|
||||||
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
|
(wavHeader.channels != 1 && wavHeader.channels != 2) ||
|
||||||
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
|
(wavHeader.bits_per_sample != 8 && wavHeader.bits_per_sample != 16)) {
|
||||||
// Unsupported WAV file.
|
// Unsupported WAV file.
|
||||||
printf("Corrupted wav file.\n");
|
printf("Corrupted wav file.\n");
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the file size.
|
// Get the file size.
|
||||||
fseek(fp, 0, SEEK_END);
|
fseek(fp, 0, SEEK_END);
|
||||||
dataSize = ftell(fp) - sizeof(wavHeader);
|
dataSize = ftell(fp) - sizeof(wavHeader);
|
||||||
|
|
||||||
// Allocating and reading samples
|
// Allocating and reading samples
|
||||||
data = static_cast<u8*>(linearAlloc(dataSize));
|
data = static_cast<u8 *>(linearAlloc(dataSize));
|
||||||
fseek(fp, 44, SEEK_SET);
|
fseek(fp, 44, SEEK_SET);
|
||||||
fread(data, 1, dataSize, fp);
|
fread(data, 1, dataSize, fp);
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
dataSize /= 2; // FIXME: 16-bit or stereo?
|
dataSize /= 2; // FIXME: 16-bit or stereo?
|
||||||
|
|
||||||
// Find the right format
|
// Find the right format
|
||||||
u16 ndspFormat;
|
u16 ndspFormat;
|
||||||
if (wavHeader.bits_per_sample == 8) {
|
if (wavHeader.bits_per_sample == 8) {
|
||||||
ndspFormat = (wavHeader.channels == 1) ?
|
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM8
|
||||||
NDSP_FORMAT_MONO_PCM8 :
|
: NDSP_FORMAT_STEREO_PCM8;
|
||||||
NDSP_FORMAT_STEREO_PCM8;
|
} else {
|
||||||
} else {
|
ndspFormat = (wavHeader.channels == 1) ? NDSP_FORMAT_MONO_PCM16
|
||||||
ndspFormat = (wavHeader.channels == 1) ?
|
: NDSP_FORMAT_STEREO_PCM16;
|
||||||
NDSP_FORMAT_MONO_PCM16 :
|
}
|
||||||
NDSP_FORMAT_STEREO_PCM16;
|
|
||||||
}
|
|
||||||
|
|
||||||
ndspChnReset(channel);
|
ndspChnReset(channel);
|
||||||
ndspChnSetInterp(channel, NDSP_INTERP_NONE);
|
ndspChnSetInterp(channel, NDSP_INTERP_NONE);
|
||||||
ndspChnSetRate(channel, float(wavHeader.frequency));
|
ndspChnSetRate(channel, float(wavHeader.frequency));
|
||||||
ndspChnSetFormat(channel, ndspFormat);
|
ndspChnSetFormat(channel, ndspFormat);
|
||||||
|
|
||||||
// Create and play a wav buffer
|
// Create and play a wav buffer
|
||||||
memset(&waveBuf, 0, sizeof(waveBuf));
|
memset(&waveBuf, 0, sizeof(waveBuf));
|
||||||
|
|
||||||
waveBuf.data_vaddr = reinterpret_cast<u32*>(data);
|
waveBuf.data_vaddr = reinterpret_cast<u32 *>(data);
|
||||||
waveBuf.nsamples = dataSize / (wavHeader.bits_per_sample >> 3);
|
waveBuf.nsamples = dataSize / (wavHeader.bits_per_sample >> 3);
|
||||||
waveBuf.looping = toloop;
|
waveBuf.looping = toloop;
|
||||||
waveBuf.status = NDSP_WBUF_FREE;
|
waveBuf.status = NDSP_WBUF_FREE;
|
||||||
chnl = channel;}
|
chnl = channel;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sound::~sound() {
|
sound::~sound() {
|
||||||
if (isndspinit){
|
if (isndspinit) {
|
||||||
waveBuf.data_vaddr = 0;
|
waveBuf.data_vaddr = 0;
|
||||||
waveBuf.nsamples = 0;
|
waveBuf.nsamples = 0;
|
||||||
waveBuf.looping = false;
|
waveBuf.looping = false;
|
||||||
waveBuf.status = 0;
|
waveBuf.status = 0;
|
||||||
ndspChnWaveBufClear(chnl);
|
ndspChnWaveBufClear(chnl);
|
||||||
|
|
||||||
if (data) {
|
if (data) {
|
||||||
linearFree(data);
|
linearFree(data);
|
||||||
}}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sound::play() {
|
void sound::play() {
|
||||||
if (isndspinit){
|
if (isndspinit) {
|
||||||
if (!data) return;
|
if (!data)
|
||||||
DSP_FlushDataCache(data, dataSize);
|
return;
|
||||||
ndspChnWaveBufAdd(chnl, &waveBuf);}
|
DSP_FlushDataCache(data, dataSize);
|
||||||
|
ndspChnWaveBufAdd(chnl, &waveBuf);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sound::stop() {
|
void sound::stop() {
|
||||||
if (isndspinit){
|
if (isndspinit) {
|
||||||
if (!data) return;
|
if (!data)
|
||||||
ndspChnWaveBufClear(chnl);}
|
return;
|
||||||
|
ndspChnWaveBufClear(chnl);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,81 +1,79 @@
|
|||||||
#include <renderd7/thread.hpp>
|
#include <renderd7/thread.hpp>
|
||||||
namespace RenderD7 {
|
namespace RenderD7 {
|
||||||
void Threads::Exit()
|
void Threads::Exit() {}
|
||||||
{
|
Thread::Thread() : m_started(false), m_running(false) { /* do nothing */
|
||||||
|
|
||||||
}
|
|
||||||
Thread::Thread() :
|
|
||||||
m_started(false),
|
|
||||||
m_running(false) { /* do nothing */ }
|
|
||||||
|
|
||||||
Thread::Thread(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter, bool t_autostart, bool t_detached, unsigned long long int t_stackSize) :
|
|
||||||
m_started(false),
|
|
||||||
m_running(false) {
|
|
||||||
initialize(t_function, t_parameter, t_autostart, t_detached, t_stackSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
Thread::~Thread() {
|
|
||||||
join();
|
|
||||||
|
|
||||||
if (m_started) threadFree(m_thread);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::initialize(std::function<void(RenderD7::Parameter)> t_function, RenderD7::Parameter t_parameter, bool t_autostart, bool t_detached, unsigned long long int t_stackSize) {
|
|
||||||
m_stackSize = t_stackSize;
|
|
||||||
m_data.m_parameter = t_parameter;
|
|
||||||
m_data.m_function = t_function;
|
|
||||||
m_data.m_running = &m_running;
|
|
||||||
|
|
||||||
if (t_autostart) {
|
|
||||||
start(t_detached);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::setStackSize(unsigned long long int t_stackSize) {
|
|
||||||
m_stackSize = t_stackSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::start(bool t_detached) {
|
|
||||||
if (!m_running) {
|
|
||||||
m_started = true;
|
|
||||||
m_running = true;
|
|
||||||
s32 prio;
|
|
||||||
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
|
|
||||||
m_thread = threadCreate(threadFunction, &m_data, m_stackSize, prio + 1, -2, t_detached);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::kill() {
|
|
||||||
threadDetach(m_thread);
|
|
||||||
m_running = false;
|
|
||||||
m_started = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::join(long long unsigned int t_timeout) {
|
|
||||||
if (m_running) {
|
|
||||||
threadJoin(m_thread, t_timeout);
|
|
||||||
threadFree(m_thread);
|
|
||||||
m_running = false;
|
|
||||||
m_started = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Thread::isRunning() {
|
|
||||||
return m_running;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::sleep() {
|
|
||||||
svcSleepThread(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::sleep(int t_milliseconds) {
|
|
||||||
svcSleepThread(1000000 * t_milliseconds);
|
|
||||||
}
|
|
||||||
|
|
||||||
// private methods
|
|
||||||
void Thread::threadFunction(void* arg) {
|
|
||||||
RenderD7::Thread::ThreadData data = *static_cast<RenderD7::Thread::ThreadData*>(arg);
|
|
||||||
data.m_function(data.m_parameter);
|
|
||||||
*data.m_running = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Thread::Thread(std::function<void(RenderD7::Parameter)> t_function,
|
||||||
|
RenderD7::Parameter t_parameter, bool t_autostart,
|
||||||
|
bool t_detached, unsigned long long int t_stackSize)
|
||||||
|
: m_started(false), m_running(false) {
|
||||||
|
initialize(t_function, t_parameter, t_autostart, t_detached, t_stackSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
Thread::~Thread() {
|
||||||
|
join();
|
||||||
|
|
||||||
|
if (m_started)
|
||||||
|
threadFree(m_thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Thread::initialize(std::function<void(RenderD7::Parameter)> t_function,
|
||||||
|
RenderD7::Parameter t_parameter, bool t_autostart,
|
||||||
|
bool t_detached, unsigned long long int t_stackSize) {
|
||||||
|
m_stackSize = t_stackSize;
|
||||||
|
m_data.m_parameter = t_parameter;
|
||||||
|
m_data.m_function = t_function;
|
||||||
|
m_data.m_running = &m_running;
|
||||||
|
|
||||||
|
if (t_autostart) {
|
||||||
|
start(t_detached);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Thread::setStackSize(unsigned long long int t_stackSize) {
|
||||||
|
m_stackSize = t_stackSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Thread::start(bool t_detached) {
|
||||||
|
if (!m_running) {
|
||||||
|
m_started = true;
|
||||||
|
m_running = true;
|
||||||
|
s32 prio;
|
||||||
|
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
|
||||||
|
m_thread = threadCreate(threadFunction, &m_data, m_stackSize, prio + 1, -2,
|
||||||
|
t_detached);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Thread::kill() {
|
||||||
|
threadDetach(m_thread);
|
||||||
|
m_running = false;
|
||||||
|
m_started = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Thread::join(long long unsigned int t_timeout) {
|
||||||
|
if (m_running) {
|
||||||
|
threadJoin(m_thread, t_timeout);
|
||||||
|
threadFree(m_thread);
|
||||||
|
m_running = false;
|
||||||
|
m_started = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Thread::isRunning() { return m_running; }
|
||||||
|
|
||||||
|
void Thread::sleep() { svcSleepThread(0); }
|
||||||
|
|
||||||
|
void Thread::sleep(int t_milliseconds) {
|
||||||
|
svcSleepThread(1000000 * t_milliseconds);
|
||||||
|
}
|
||||||
|
|
||||||
|
// private methods
|
||||||
|
void Thread::threadFunction(void *arg) {
|
||||||
|
RenderD7::Thread::ThreadData data =
|
||||||
|
*static_cast<RenderD7::Thread::ThreadData *>(arg);
|
||||||
|
data.m_function(data.m_parameter);
|
||||||
|
*data.m_running = false;
|
||||||
|
}
|
||||||
|
} // namespace RenderD7
|
||||||
|
Loading…
Reference in New Issue
Block a user