Commit Graph

35 Commits

Author SHA1 Message Date
fincs
11a5001f33 Correct GPU_DrawArray() parameter order, fix GPU examples 2015-09-05 18:02:06 +02:00
Subv
ad3dd538dc Use register 0x22A (GPUREG_DRAW_VERTEX_OFFSET) when using GPU_DrawArrays.
It will set the index of the first vertex to draw, akin to the "first" parameter of glDrawArrays.
2015-08-22 22:18:33 -05:00
fincs
6f9edd9bbe Merge pull request #154 from Subv/tev_buffer_color
GPU: Added code to manipulate the combiner buffer.
2015-08-22 21:20:37 +02:00
Subv
1738893d05 GPU: Added code to manipulate the combiner buffer.
You can set an initial color value with GPUREG_TEXENV_BUFFER_COLOR, then use GPU_SetCombinerBufferWrite with GPU_TEV_BUFFER_WRITE_CONFIG to allow/disallow the TEV stages to write their color outputs to the buffer.

You can retrieve the previous buffer color using GPU_PREVIOUS_BUFFER as color source in the TEV config.
2015-08-22 11:28:30 -05:00
Subv
f1b641a4ad Added the rest of the stencil operations and corrected their names. 2015-08-21 15:10:13 -05:00
Lectem
2d7a53d75f Documented GX TRANSFER_SCALE and FILL_CONTROL 2015-07-23 21:54:48 +02:00
Lectem
4109bf5b66 Fixed wrap_s and wrap_t
Those were swapped.
2015-07-20 00:20:35 +02:00
Lectem
a204c0def7 added texture border color 2015-07-08 00:17:25 +02:00
Lectem
0774378190 added texture border color 2015-07-08 00:03:01 +02:00
Lectem
594215e5e5 Added GPU_CLAMP_TO_BORDER and GPU_MIRRORED_REPEAT 2015-07-07 22:25:00 +02:00
Lectem
de687695cf added GX_SetMemoryFill control enums 2015-06-03 21:17:38 +02:00
smea
33eb72e071 Merge pull request #112 from xerpi/master
GX_SetDisplayTransfer enums, GPU_SetTexture bug, GPU sample commented
2015-05-24 21:36:25 -07:00
Lectem
53b03ef6c5 use GPU prefix instead of GL 2015-05-16 21:53:10 +02:00
Lectem
7c26d8e68d added missing texenv op 2015-05-16 21:43:34 +02:00
Sergi Granell
cf7082ad1b Added GX_SetDisplayTransfer flags enums and define helpers
Solved GPU_SetTexture bug (width and height was swapped)
Comment the GPU sample a bit more (to make it easier to understand)
2015-04-03 18:05:31 +02:00
fincs
624dc1c1b3 GPU_DepthRange() -> GPU_DepthMap() 2015-03-07 16:59:52 +01:00
smea
b7ab3f9a54 shbin.c cleanup, shaderInstanceGetUniformLocation 2015-01-02 21:22:37 -08:00
smea
5df4902c4e GPU_SetUniform -> GPU_SetFloatUniform 2015-01-02 21:16:17 -08:00
smea
8b84747df3 updated gpu.c to use new convention 2015-01-02 21:14:03 -08:00
smea
d195917ec1 minifix + geoshader stride 2015-01-02 19:39:37 -08:00
smea
80e6bcfd34 shaderProgram 2015-01-02 19:16:23 -08:00
smea
cd05cc45ff started work on shaderProgram 2015-01-02 17:15:44 -08:00
smea
05e886c9fa fixed up DVLE_SendOutmap 2014-12-27 11:22:48 -08:00
smea
db11dd9bbc GPUCMD_AddMaskedWrite, GPUCMD_AddWrite, GPUCMD_AddMaskedWrites, GPUCMD_AddWrites, GPUCMD_AddMaskedIncrementalWrites, GPUCMD_AddIncrementalWrites 2014-12-18 21:11:53 -08:00
smea
91f01e8280 added registers.h (for real this time) 2014-12-17 22:48:05 -08:00
smea
5f10c8ee74 added registers.h 2014-12-17 22:47:41 -08:00
Xeatheran Minexew
e7c3b7c8a1 Make SHDR_GetUniformRegister name argument const 2014-11-21 22:42:25 +01:00
smea
b30a8d4d3d gpu stuffs 2014-11-15 14:08:45 -08:00
StapleButter
6e9cd355a5 Scissor test.
(if calling SetScissorTest right after SetViewport, call FinishDrawing inbetween)
2014-11-11 00:12:31 +01:00
smea
c1f6773fb6 GPUCMD_GetBuffer, GPUCMD_AddRawCommands 2014-11-09 00:40:23 -08:00
smea
5652a0f0fa macros for texture parameters 2014-11-05 10:32:30 -08:00
smea
974b1094f3 GPUCMD_FlushAndRun 2014-11-02 21:10:56 -08:00
StapleButter
cb6b23b884 Add stencil op and other related stuff to make that functionality mostly complete.
Add color/depth write mask support (and rename GPU_SetDepthTest() accordingly).
Add blending color.

Blending color must be set right after stencil op. GPU freezes otherwise.
2014-10-27 15:19:27 +01:00
StapleButter
af31a7c861 * add code for alphablending, color logic op, alpha test and multitexturing.
* add GPU_FinishDrawing() to be called after a batch of GPU_DrawArray() calls if you're done drawing or if you intend to change the GPU configuration before drawing more. Also fix GPU_Finalize(). With those changes, the GPU no longer freezes if you call GPU_DrawArray() an even number of times.
* fix GPU_SetViewport() to allow color buffer reading, so blending and logicop work as expected.
2014-10-23 17:56:56 +02:00
fincs
9b370c7eff Reorganize includes 2014-08-26 23:18:14 +02:00