gpu: Note hardware supported by Tier 1 Resource Binding

This commit is contained in:
Ethan Lee
2025-09-08 13:51:13 -04:00
committed by Sam Lantinga
parent cbe4970946
commit 5591d4b1a8

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@@ -2263,7 +2263,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* By default, Resourcing Binding Tier 2 is required for D3D12 support.
* However, an application can enable this property to enable Tier 1 support,
* if (and only if) the application uses 8 or fewer storage resources across
* all shader stages.
* all shader stages. As of writing, this property is useful for targeting
* Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2
* Resource Binding or does not support D3D12 in any capacity.
*
* With the Vulkan renderer:
*