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[N-Gage] Audio is now double buffered to avoid stuttering and glitches. Some audio platform specific variables were exposed through SDL_Hints. Same method was used to display FPS. N-gage functions to obtain the current buffer and screen pitch were added to the render. Adds hints: SDL_AUDIO_NGAGE_LATENCY SDL_AUDIO_NGAGE_SCHEDULER_TICK SDL_AUDIO_NGAGE_PROCESS_TICK SDL_AUDIO_NGAGE_PROCESS_PRIORITY SDL_RENDER_SHOW_FPS Adds functions to get current buffer address and pitch: void *NGAGE_GetBackbufferAddress(void); int NGAGE_GetBackbufferPitch(void); --------- Co-authored-by: Michael Fitzmayer <mail@michael-fitzmayer.de> Co-authored-by: Eddy Jansson <eloj@users.noreply.github.com>
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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