# Changes

- Add Debugstuff to main
- Add IsType and AutoLoad to AssetManager
- Add ID class for at compile time hashing
- Add A8 to image (but not supported yet)
- Fix error in Vertex constructor
- Add PathClear to PathFill func
- Add pCheckSize to check for overflows
- Make Tex in Texture a pointer ref
- Add default uv to texture
- Add own c++ exception
- Add FNV32 Hash func (compile and runtime)
- Fix Power2 check in texture loader
- Load Shader manualy in iron (cause it seems not working correctly with files)
This commit is contained in:
2025-11-27 13:32:44 +01:00
parent 2a2a670e1a
commit febf506a5e
17 changed files with 265 additions and 58 deletions

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@@ -8,10 +8,11 @@ set(CMAKE_CXX_STANDARD_REQUIRED true)
option(AMY_BUILD_3DS "Build for 3ds" ON)
option(AMY_GOD_DEV "Turn this on if you think you are god" OFF)
add_subdirectory(vendor/libpicasso)
# add_subdirectory(vendor/libpicasso)
add_library(${PROJECT_NAME} STATIC
source/app.cpp
source/assets.cpp
source/amethyst.cpp
source/image.cpp
source/renderer.cpp
@@ -24,10 +25,10 @@ add_library(${PROJECT_NAME} STATIC
source/maths/mat.cpp
)
target_include_directories(${PROJECT_NAME} PUBLIC include)
target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
# target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
if(${AMY_BUILD_3DS})
target_link_libraries(${PROJECT_NAME} PUBLIC m z ctru citro3d)
target_compile_definitions(${PROJECT_NAME} PUBLIC AMY_3DS)
target_compile_definitions(${PROJECT_NAME} PUBLIC AMY_3DS )
endif()
add_subdirectory(example)

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@@ -1,18 +1,68 @@
#include <amethyst.hpp>
#include <cstdlib>
#include <iostream>
#include <map>
#include "amethyst/iron.hpp"
struct memory_metrics {
uint64_t t_TotalAllocated = 0; ///< Total Allocated Memory
uint64_t t_TotalFreed = 0; ///< Total Deleted Memory
/// @brief Gets the Currently Allocated Memory
uint32_t t_CurrentlyAllocated() { return t_TotalAllocated - t_TotalFreed; }
};
static memory_metrics metrics;
bool rd7i_enable_memtrack = true;
void* operator new(size_t size) {
void* ptr = malloc(size);
if (rd7i_enable_memtrack) metrics.t_TotalAllocated += size;
return ptr;
}
void operator delete(void* memory, size_t size) {
if (rd7i_enable_memtrack) metrics.t_TotalFreed += size;
free(memory);
}
size_t GetTotalAllocated() { return metrics.t_TotalAllocated; }
size_t GetTotalFreed() { return metrics.t_TotalFreed; }
size_t GetCurrent() { return metrics.t_CurrentlyAllocated(); }
std::string FormatBytes(unsigned long long bytes) {
static const std::vector<std::string> endings = {
"B", "KB", "MB", "GB", "TB", "Unk",
};
int i = 0;
double b = bytes;
while (b > 1024) {
i++;
b /= 1024;
}
if (i >= (int)endings.size()) {
i = (int)endings.size() - 1;
}
return std::format("{:.1f} {}", b, endings[i]);
}
class example : public Amy::App {
public:
example() {
Amy::Ctr::Init();
consoleInit(GFX_BOTTOM, NULL);
Amy::C3D::Init();
m_top = Amy::C3D::CreateScreen(GFX_TOP, GFX_LEFT);
m_top = Amy::C3D::CreateScreen(GFX_TOP);
Amy::Iron::Init();
dl = new Amy::Iron::Drawlist();
dl->DrawSolid();
mgr.AutoLoad("shader", "romfs:/shaders/shader2d.shbin");
mgr.Get<Amy::C3D::Shader>("shader")->Input(GPU_FLOAT, 3);
mgr.Get<Amy::C3D::Shader>("shader")->Input(GPU_FLOAT, 3);
mgr.AutoLoad("icon", "romfs:/icon.png");
};
~example() {
Amy::C3D::DeleteScreen(m_top);
@@ -20,22 +70,44 @@ class example : public Amy::App {
};
void Main() override {
std::cout << std::format("\x1b[1;1HDelta: {:.3f} -> {:.3} FPS\x1b[K", this->Delta(), 1000.0/this->Delta());
std::cout << std::format("\x1b[2;1HTime: {:.3f}\x1b[K", this->Time());
std::cout << std::format(
"\x1b[3;1HMem: {}\n +{}\n -{}\nLin: {}\x1b[K",
FormatBytes(GetCurrent()), FormatBytes(GetTotalAllocated()),
FormatBytes(GetTotalFreed()), FormatBytes(linearSpaceFree()));
Amy::C3D::StartFrame();
m_top->Use();
m_top->Clear();
dl->DrawRectFilled(0, 50, 0xff00ff00);
dl->DrawTex(mgr.Get<Amy::Texture>("icon"));
dl->DrawRectFilled(100, 48, 0xffffffff);
dl->DrawSolid();
dl->DrawRectFilled(0, 50, 0xffffffff);
Amy::Iron::NewFrame();
Amy::Iron::DrawOn(m_top);
Amy::Iron::Draw(*dl);
dl->Clear();
mgr.Get<Amy::C3D::Shader>("shader")->Use();
mgr.Get<Amy::C3D::Shader>("shader")->SetMat4(0, mtx);
C3D_ImmDrawBegin(GPU_TRIANGLES);
C3D_ImmSendAttrib(200, 50, 0, 0);
C3D_ImmSendAttrib(1, 0, 0, 1);
C3D_ImmSendAttrib(300, 190, 0, 0);
C3D_ImmSendAttrib(0, 1, 0, 1);
C3D_ImmSendAttrib(100, 190, 0, 0);
C3D_ImmSendAttrib(0, 0, 1, 1);
C3D_ImmDrawEnd();
Amy::C3D::EndFrame();
std::cout << std::format("\x1b[1;1HDelta: {:.3f}\x1b[K", this->Delta());
std::cout << std::format("\x1b[2;1HTime: {:.2f}\x1b[K", this->Time());
}
private:
Amy::C3D::Screen* m_top = nullptr;
Amy::Iron::Drawlist* dl = nullptr;
Amy::C3D::Shader* test = nullptr;
Amy::AssetMgr mgr;
Amy::mat4 mtx =
Amy::mat4::identity() * Amy::mat4::ortho(0, 400, 240, 0, 0, 1);
};
int main() {

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@@ -2,6 +2,7 @@
#include <amethyst/asset.hpp>
#include <amethyst/types.hpp>
#include <amethyst/utils.hpp>
namespace Amy {
class App {

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@@ -1,34 +1,55 @@
#pragma once
#include <amethyst/id.hpp>
#include <amethyst/texture.hpp>
#include <amethyst/types.hpp>
namespace Amy {
class Assets {
class AssetMgr {
public:
Assets() = default;
~Assets() = default;
AssetMgr() = default;
~AssetMgr() = default;
void add(ksr id, Asset* v) { pAssets[id] = v; }
void remove(ksr id) {
void AutoLoad(const ID& name, ksr path);
void Add(const ID& id, Asset* v) {
if (pAssets.count(id)) {
throw std::runtime_error("[amy]: assets: " + id.GetName() +
" already exists!");
}
pAssets[id] = v;
}
void Remove(const ID& id) {
if (pAssets.count(id)) {
pAssets.erase(id);
}
}
template <typename T>
T* get(ksr id) {
T* Get(const ID& id) {
auto r = pAssets.find(id);
if (r == pAssets.end()) {
throw std::runtime_error("[amy] assets: unable to find " + id);
throw std::runtime_error("[amy] assets: unable to find " + id.GetName());
}
if (auto v = dynamic_cast<T*>(r->second)) {
return v;
} else {
throw std::runtime_error(id + " is not of type " + typeid(T).name());
throw std::runtime_error(id.GetName() + " is not of type " +
typeid(T).name());
}
}
template <typename T>
bool IsType(const ID& id) {
auto r = pAssets.find(id);
if (r == pAssets.end()) {
throw std::runtime_error("[amy] assets: unable to find " + id.GetName());
}
return dynamic_cast<T*>(r->second) != nullptr;
}
private:
std::map<str, Asset*> pAssets;
std::map<ID, Asset*> pAssets;
};
} // namespace Amy

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@@ -53,7 +53,7 @@ class C3D {
void SetMat4(int loc, const mat4& m);
int loc(ksr name);
private:
// private:
C3D_AttrInfo pInfo;
shaderProgram_s pProgram;
DVLB_s* pCode;

42
include/amethyst/id.hpp Normal file
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@@ -0,0 +1,42 @@
#pragma once
#include <amethyst/types.hpp>
#include <amethyst/utils.hpp>
namespace Amy {
class ID {
public:
constexpr ID(const ui& id) { pID = id; }
constexpr ID(std::string name) {
pID = Utils::FNV32(name);
#ifdef AMY_KEEP_STR_ID
pName = name;
#endif
}
constexpr ID(const char* name) {
pID = Utils::FNV32(name);
#ifdef AMY_KEEP_STR_ID
pName = name;
#endif
}
~ID() {}
ui GetID() { return pID; }
std::string GetName() const {
#ifdef AMY_KEEP_STR_ID
return pName;
#else
return std::format("hash({:#08x})", pID);
#endif
}
operator ui() const { return pID; }
operator std::string() const { return GetName(); }
private:
ui pID;
#ifdef AMY_KEEP_STR_ID
str pName;
#endif
};
} // namespace Amy

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@@ -12,6 +12,7 @@ class Image {
BGR, // bpp == 3
ABGR, // bpp == 4
BGRA, // bpp == 4
A8, // bpp == 1 (not supported in laoding)
};
Image() = default;
Image(ksr path) { this->Load(path); }

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@@ -15,8 +15,8 @@ class Iron {
Vertex(float x, float y, float u, float v, ui clr) {
pos.x = x;
pos.y = y;
uv.x = x;
uv.y = y;
uv.x = u;
uv.y = v;
color = clr;
}
Vertex(const fvec2& pos, const fvec2& uv, ui clr) {
@@ -33,6 +33,7 @@ class Iron {
class Command {
public:
Command() = default;
~Command() = default;
using ref = up<Command>;
Command& Add(const u16& idx) {
IndexBuf.push_back(VertexBuf.size() + idx);
@@ -100,7 +101,10 @@ class Iron {
DrawPolyLine(pPath, color, flags, thickness);
PathClear();
}
void PathFill(ui color) { DrawConvexPolyFilled(pPath, color); }
void PathFill(ui color) {
DrawConvexPolyFilled(pPath, color);
PathClear();
}
void PathArcToN(const fvec2& c, float radius, float a_min, float a_max,
int segments);
void PathFastArcToN(const fvec2& c, float radius, float a_min, float a_max,
@@ -152,6 +156,7 @@ class Iron {
static void pSetupShader();
static void pFragConfig();
static void pInitSolidTex();
static bool pCheckSize(size_t idx, size_t vtx);
static std::vector<Vertex, linearAllocator<Vertex>> m_vbuf;
static std::vector<u16, linearAllocator<u16>> m_ibuf;

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@@ -26,14 +26,14 @@ class Texture : public Asset {
ivec2& Size() { return pSize; }
Rect& Uv() { return pUv; }
C3D_Tex* Ptr() { return pLoaded ? &pTex : nullptr; }
C3D_Tex* Ptr() { return pLoaded ? pTex : nullptr; }
void Bind(int reg = 0);
private:
C3D_Tex pTex;
C3D_Tex* pTex = nullptr;
ivec2 pSize;
Rect pUv;
Rect pUv = fvec4(0, 1, 1, 0);
bool pLoaded = false;
};
} // namespace Amy

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@@ -3,8 +3,11 @@
#include <amethyst/types.hpp>
namespace Amy {
class Error : public std::runtime_error {
public:
Error(ksr str) : std::runtime_error("[amy] " + str) {}
};
namespace Utils {
ui FastHash(ksr s);
vec<uc> LoadFile2Mem(ksr path);
ui HashMemory(kvr<uc> data);
ui NextPow2(ui v);
@@ -12,6 +15,20 @@ bool IsSingleBitNum(ui v);
ull GetTimeNano();
ull GetTimeMicro();
ull GetTimeMilli();
/**
* FNV Hash functiom (32 Bit)
* https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
* Able to run at compile time btw
*/
constexpr ui FNV32(std::string_view str) {
ui ret = 0x811C9DC5;
for (char it : str) {
ret ^= static_cast<ui>(it);
ret *= 16777619;
}
return ret;
}
namespace Image {
void ReverseBuf(vec<uc>& buf, int w, int h, int c);
void RemoveAlphaChannel(vec<uc>& buf, int w, int h);

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@@ -7,7 +7,6 @@
namespace Amy {
void App::Run() {
pLast = Utils::GetTimeNano();
consoleInit(GFX_BOTTOM, NULL);
while (aptMainLoop()) {
ull c = Utils::GetTimeNano();
pDelta = static_cast<double>(static_cast<double>(c) -

21
source/assets.cpp Normal file
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@@ -0,0 +1,21 @@
#include <amethyst/assets.hpp>
#include <amethyst/c3d.hpp>
#include <amethyst/texture.hpp>
namespace Amy {
void AssetMgr::AutoLoad(const ID& id, ksr path) {
if (path.ends_with(".png") || path.ends_with(".jpg") ||
path.ends_with(".bmp")) {
Texture* tex = new Texture();
tex->Load(path);
Add(id, tex);
} else if (path.ends_with(".shbin")) {
C3D::Shader* shader = new C3D::Shader();
shader->Load(path);
Add(id, shader);
} else {
throw std::runtime_error("[amy]: assets: " + id.GetName() + " (" + path +
") is unsupported for AssetMgr::AutoLoad!");
}
}
} // namespace Amy

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@@ -2,7 +2,7 @@
#include <amethyst/c3d.hpp>
#include <amethyst/utils.hpp>
#include <pica.hpp>
// #include <pica.hpp>
namespace Amy {
@@ -46,7 +46,7 @@ void C3D::Shader::Load(const std::string& path) {
auto code = Utils::LoadFile2Mem(path);
if (!code.size()) {
throw std::runtime_error(
std::format("[amy] unsable to load shader ({})", path));
std::format("[amy] unable to load shader ({})", path));
}
Load(code);
}
@@ -60,8 +60,9 @@ void C3D::Shader::Load(const std::vector<uc>& data) {
}
void C3D::Shader::Compile(const std::string& code) {
auto ret = Pica::AssembleCode(code.c_str());
Load(ret);
throw std::runtime_error("[amy]: unable to compile shader (not allowed)");
/*auto ret = Pica::AssembleCode(code.c_str());
Load(ret);*/
}
void C3D::Shader::Use() {

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@@ -2,7 +2,7 @@
#include <amethyst/utils.hpp>
#include <stdexcept>
// #define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
namespace Amy {
@@ -75,6 +75,9 @@ int Image::GetBppOfFmt(const Image::Format& fmt) {
case RGB565:
return 2;
break;
case A8:
return 1;
break;
default:
return 0; // Unknown

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@@ -1,4 +1,5 @@
#include <amethyst/iron.hpp>
#include <amethyst/utils.hpp>
#include <fstream>
#include <iostream>
@@ -103,6 +104,12 @@ void Iron::Draw(const std::vector<Iron::Command::ref>& data) {
scissor == data[i]->ScissorRect && tex == data[i]->Tex) {
auto c = data[i].get();
if (!pCheckSize(c->IndexBuf.size(), c->VertexBuf.size())) {
throw Error("iron: too much draw data!!!" +
std::format("\nIdx: {}\nVtx: {}", c->IndexBuf.size(),
c->VertexBuf.size()));
}
for (int j = 0; j < c->IndexBuf.size(); j++) {
m_ibuf[m_idx++] = m_vtx + c->IndexBuf[j];
}
@@ -118,15 +125,34 @@ void Iron::Draw(const std::vector<Iron::Command::ref>& data) {
C3D::DrawElements(i - start, m_ibuf.data() + start);
}
C3D::DepthTest(true);
/*std::ofstream off("hello.txt");
for (int i = 0; i < m_idx; i++) {
auto& v = m_vbuf[m_ibuf[i]];
off << std::format("{} -> [{}] [{}] #{:08X}\n", m_ibuf[i], v.pos, v.uv,
v.color);
}
off.close();
throw std::runtime_error("halt");*/
}
bool Iron::pCheckSize(size_t idx, size_t vtx) {
return idx < m_ibuf.size() && vtx < m_vbuf.size();
}
void Iron::pSetupShader() {
m_shader = new C3D::Shader();
m_shader->Load("romfs:/shaders/lithium.shbin");
m_shader->pCode = DVLB_ParseFile((u32*)li_shader, li_shader_size);
shaderProgramInit(&m_shader->pProgram);
shaderProgramSetVsh(&m_shader->pProgram, &m_shader->pCode->DVLE[0]);
AttrInfo_Init(&m_shader->pInfo);
AttrInfo_AddLoader(&m_shader->pInfo, 0, GPU_FLOAT, 2);
AttrInfo_AddLoader(&m_shader->pInfo, 1, GPU_FLOAT, 2);
AttrInfo_AddLoader(&m_shader->pInfo, 2, GPU_UNSIGNED_BYTE, 4);
// m_shader->Load("romfs:/shaders/lithium.shbin");
// m_shader->Compile(__ironshader__);
m_shader->Input(GPU_FLOAT, 2); // pos
m_shader->Input(GPU_FLOAT, 2); // uv
m_shader->Input(GPU_UNSIGNED_BYTE, 4); // color
// m_shader->Input(GPU_FLOAT, 2); // pos
// m_shader->Input(GPU_FLOAT, 2); // uv
// m_shader->Input(GPU_UNSIGNED_BYTE, 4); // color
uLocProj = m_shader->loc("projection");
}
@@ -141,6 +167,9 @@ void Iron::pInitSolidTex() {
std::vector<uc> pixels(16 * 16 * 4, 0xff);
m_solid = new Texture();
m_solid->Load(pixels, 16, 16);
if (!m_solid->Ptr()) {
throw Error("white tex failed to load!");
}
}
bool Iron::InBox(const fvec2& pos, const fvec2& size, const fvec4& area) {

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@@ -24,9 +24,11 @@ GPU_TEXCOLOR image2TexFmt(const Image::Format& fmt) {
case Image::RGB565:
return GPU_RGB565;
break;
case Image::A8:
return GPU_A8;
break;
default:
// Dummy
return GPU_A4;
throw std::runtime_error(
"[amy] texture: Unsupported texture Format used!");
break;
@@ -38,55 +40,55 @@ Texture::~Texture() { Unload(); }
void Texture::Unload() {
if (pLoaded) {
C3D_TexDelete(&pTex);
C3D_TexDelete(pTex);
delete pTex;
pTex = nullptr;
pLoaded = false;
}
}
void Texture::Load(ksr path) {
Image img(path);
if (img.Width() > 1024 || img.Height() > 1024) {
throw std::runtime_error("Max Texture Size is 1024x1024!");
}
Load(img.GetBuffer(), img.Width(), img.Height(), img.Bpp(), img.Fmt());
}
void Texture::Load(kvr<uc> pixels, int w, int h, int bpp, Image::Format fmt) {
if (w > 1024 || h > 1024) {
throw std::runtime_error("Max Texture Size is 1024x1024!");
throw std::runtime_error("[amy] texture: Max Texture Size is 1024x1024!");
}
Unload();
pSize.x = w;
if (Utils::IsSingleBitNum(pSize.x)) {
if (!Utils::IsSingleBitNum(pSize.x)) {
pSize.x = Utils::NextPow2(pSize.x);
}
pSize.y = h;
if (Utils::IsSingleBitNum(pSize.y)) {
if (!Utils::IsSingleBitNum(pSize.y)) {
pSize.y = Utils::NextPow2(pSize.y);
}
auto filter = GPU_NEAREST;
auto Format = image2TexFmt(fmt);
C3D_TexInit(&pTex, (u16)pSize.x, (u16)pSize.y, Format);
C3D_TexSetFilter(&pTex, filter, filter);
pTex = new C3D_Tex;
C3D_TexInit(pTex, (u16)pSize.x, (u16)pSize.y, Format);
C3D_TexSetFilter(pTex, filter, filter);
// Using std::fill_n instead cause i hate this error lines
// under the memset func in my editor
std::fill_n((unsigned char*)pTex.data, pTex.size, 0);
std::fill_n((uc*)pTex->data, pTex->size, 0);
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int dst_pos = tile3dsTex(x, y, pSize.x) * bpp;
int src_pos = (y * w + x) * bpp;
/// Best idea i had
for (int i = 0; i < bpp; i++) {
((u8*)pTex.data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
((u8*)pTex->data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
}
}
}
C3D_TexFlush(&pTex);
pTex.border = 0x00000000;
C3D_TexSetWrap(&pTex, GPU_REPEAT, GPU_REPEAT);
C3D_TexFlush(pTex);
pTex->border = 0x00000000;
C3D_TexSetWrap(pTex, GPU_REPEAT, GPU_REPEAT);
pLoaded = true;
}
void Texture::Bind(int reg) { C3D_TexBind(reg, &pTex); }
void Texture::Bind(int reg) { C3D_TexBind(reg, pTex); }
} // namespace Amy

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@@ -3,14 +3,6 @@
namespace Amy {
namespace Utils {
ui fastHash(ksr s) {
ui hash = 5381;
for (auto& it : s) {
hash = (hash * 33) + static_cast<uc>(it);
}
return hash;
}
vec<uc> LoadFile2Mem(ksr path) {
std::ifstream iff(path, std::ios::binary);
if (!iff) {